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  1. - Top - End - #61
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    HalflingPirate

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    Default Re: Traveller T20 Subsector

    Kissing Birds
    These four-winged avians don't have feathers. Their wings are rigid membranes flexed by fluid pressure inside a capillary network. Otherwise their resemblance to birds is uncanny.
    Instead of a beak they have a human-like mouth which they use by attaching to prey and generating suction to break the skin and blood vessels.

    They range in size from dimunitive to medium, and do damage based on size.
    Dimunitive= 1hp
    Tiny= 1d3 hp
    Small= 1d6 hp
    Medium= 2d6 hp

    The attack requires one round to attach and one to draw blood. Thereafter the creature will fly away. They may be gregarious if prey is plentiful.

  2. - Top - End - #62
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    PaladinGuy

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    Default Re: Traveller T20 Subsector

    Similar to stirges from the Monster Manual.

    I've been playing around with Universe Sandbox, turns out that when you put the four planets of our Solar System into orbit around Alpha Centauri A, they are stable enough. I tried putting Saturn in a 1 AU orbit around Alpha Centauri B, and then putting Venus/Aphrodite at its customary distance of 0.72 AU and guess what happened? Saturn's gravity stretched out the orbit of Venus/Aphrodite, so that is not stable. I'm going to have to rethink that. One possibility is I could put Venus and Mars in an orbit around Saturn with Saturn at 0.72 au from Alpha Centauri B. Mars would be in a 24.5 hour orbit and Venus would go in a 100 hour orbit around Saturn, that is the next thing I'm going to try.

  3. - Top - End - #63
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    Default Re: Traveller T20 Subsector

    The Diamond Smuggler

    As the story goes, there was a smuggler who claimed to have found a diamond moon. That's right. A moon made of diamond, or a single diamomd the size of a moon.

    Well, the only certain thing was that he would move into a territory where diamonds were valued and flood the market. He'd drink and gamble his fortune away, then vanish in his beat up old scout-ship, to reappear in another subsector to flood that market.

    Now his explanation was actually plausible. What he found, he said, was the core of an old gas giant that for a few billion years ate carbonaceous meteors, which plunged to the bottom of the gravity well and under compression became diamond. When the massive central star went nova it stripped the giant of its atmosphere, leaving the diamond core naked to space.

    He never said where this world was. Rumor has it that he disappeared when a very old, very ruthless diamond consortium captured him to torture the location of his bonanza from him.

    I like to think the old boy escaped or died without revealing his secret. But you know how it is with drugs and mind probes. But if they got his secret it certainly hasn't affected the price of diamonds. They are as expensive as ever.

  4. - Top - End - #64
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    PaladinGuy

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    Default Re: Traveller T20 Subsector

    I had an interesting idea of using Universe Sandbox to map out a subsector, as it generates random stars and planets.

  5. - Top - End - #65
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    Quote Originally Posted by Tom Kalbfus View Post
    I had an interesting idea of using Universe Sandbox to map out a subsector, as it generates random stars and planets.
    Are you trying to create a universe? Or a campaign setting?

    A universe is huge and will take forever to build. But stars and planets don't make a campaign. For that players need something to do.

    A list of characters, planets, and an idea of how or if it is all organized may help add depth to your campaign, or may even inspire you to create new adventures, but without the adventure they can never attract or maintain the attention of players.

    On the other hand, none of that is necessary if a solid campaign is built. Details will emerge and fill the blank spaces in time.

    Use what you have to build an adventure.

    I will use what I wrote as an example.

    The players hear a rumor of a diamond moon, but nothing solid. Instead they are asked to deliver supplies to a mercenary group pinned down on a planet involved in a world war. 5 times normal fee.

    On the way they get boarded by customs agents who take exception to the ammo they carry. The cargo is legal, but the players come face to face with Imperial authority.

    Arriving on the planet they are shot, and a critical part of their ship is damaged. It will take six weeks for a replacement to arrive. They can each earn Cr 1000/day if they join the Red Hawks for the interval.

    A Red Hawk infantry sergeant has heard about the diamond moon, and as a former scout, he has heard the name of the man in the tale.

    With a temporarily repaired vessel and Cr 45k each in cash, plus the cargo fees, they move on to find a shipyard to permanently repair their vessel. While there a robot attaches itself to the ship. In trying to find its owner the crew discover the robot has forged its own papers identifying it as property of the crew.

    When the ship is repaired and refurbished, the crew is contacted by a scientific group which needs a three month charter to deploy sensors then assist in scientific experiments. It turns out they also want protection from unscrupulous competitors who fear the HCC will make the billion credit discoveries before they do. A pirate group hears of the 'discoveries' and wants to have a monopoly on the new tech. When the experiments are done the researchers wipe their files from the ship's computers, but the robot has copies, allowing the players to compile a superior navigation program.

    At the local scout station the robot searches for and finds the records of the scout with the diamond moon, and by using the records of his travels, (scout computers are always downloaded before servicing,) it can extrapolate the most likely subsector in which the diamond moon might be.

    This results in about eight to ten game sessions. Very ambitious fora starter campaign. If you want a sandbox approach to your campaign you still have to have a place to begin, or your players will look at each other and say, "I don't know. What do you wanna do?"
    Last edited by brian 333; 2020-06-07 at 04:35 PM.

  6. - Top - End - #66
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    PaladinGuy

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    Default Re: Traveller T20 Subsector

    Quote Originally Posted by brian 333 View Post
    Are you trying to create a universe? Or a campaign setting?

    A universe is huge and will take forever to build. But stars and planets don't make a campaign. For that players need something to do.

    A list of characters, planets, and an idea of how or if it is all organized may help add depth to your campaign, or may even inspire you to create new adventures, but without the adventure they can never attract or maintain the attention of players.

    On the other hand, none of that is necessary if a solid campaign is built. Details will emerge and fill the blank spaces in time.

    Use what you have to build an adventure.

    I will use what I wrote as an example.

    The players hear a rumor of a diamond moon, but nothing solid. Instead they are asked to deliver supplies to a mercenary group pinned down on a planet involved in a world war. 5 times normal fee.

    On the way they get boarded by customs agents who take exception to the ammo they carry. The cargo is legal, but the players come face to face with Imperial authority.

    Arriving on the planet they are shot, and a critical part of their ship is damaged. It will take six weeks for a replacement to arrive. They can each earn Cr 1000/day if they join the Red Hawks for the interval.

    A Red Hawk infantry sergeant has heard about the diamond moon, and as a former scout, he has heard the name of the man in the tale.

    With a temporarily repaired vessel and Cr 45k each in cash, plus the cargo fees, they move on to find a shipyard to permanently repair their vessel. While there a robot attaches itself to the ship. In trying to find its owner the crew discover the robot has forged its own papers identifying it as property of the crew.

    When the ship is repaired and refurbished, the crew is contacted by a scientific group which needs a three month charter to deploy sensors then assist in scientific experiments. It turns out they also want protection from unscrupulous competitors who fear the HCC will make the billion credit discoveries before they do. A pirate group hears of the 'discoveries' and wants to have a monopoly on the new tech. When the experiments are done the researchers wipe their files from the ship's computers, but the robot has copies, allowing the players to compile a superior navigation program.

    At the local scout station the robot searches for and finds the records of the scout with the diamond moon, and by using the records of his travels, (scout computers are always downloaded before servicing,) it can extrapolate the most likely subsector in which the diamond moon might be.

    This results in about eight to ten game sessions. Very ambitious fora starter campaign. If you want a sandbox approach to your campaign you still have to have a place to begin, or your players will look at each other and say, "I don't know. What do you wanna do?"
    A good place to begin would be a fight, and when the bad guys are defeated, they leave clues behind, the players follow those clues into an adventure, that's called a maguffen I believe, so the question is who are the bad guys attacking and why, the why leads to the adventure.

  7. - Top - End - #67
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    Default Re: Traveller T20 Subsector

    Is this supposed to be your stuff, or are looking for other people's contributions as well, because I might have some stuff, and this looks cool.

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    Quote Originally Posted by D&D_Fan View Post
    Is this supposed to be your stuff, or are looking for other people's contributions as well, because I might have some stuff, and this looks cool.
    Yeah sure. After playing around with Universe Sandbox, I decided to just go with a terraformed Mars and Venus some 50,000 years in the future to give it some history. Civilizations have rose, fell, and rose again, there are human inhabited star systems out to a 5,000 light year radius around Earth. D&D magic exists along side Traveller T20 technology. There is a Dyson Sphere around Alpha Centauri which seems to be the source of magic.

    The magic extends in a 2 parsecs radius around Alpha Centauri, and it originates from a sleeping Artificial Intelligence program/ "god," it creates a pocket border ethereal plane which makes undead creatures within that radius possible, and is also a conduit for all magical effects. All magic is powered by the spellcaster's Psionic Strength score, instead of intelligence for wizards and wisdom for clerics. Clerics pray to imaginary gods, and then they study their spell books just like wizards do and gain cleric spells through memorization, though they give credit to their deity for that.

    There is no alignment detection, characters aren't inherently good or evil, there are evil elves and good orcs, so one can't tell be appearances, orcs tend to be troublemakers though, while elves are not. When outside the sphere's area of effect, spells that depend on contact with other planes don't work. Elemental spells work, but there are no elemental planes, they are simply spells that manipulate air, water, earth, and fire, or create temporary magical beings that are made of that stuff, such as elementals. You do need air to make an air elemental, water to make a water elemental and so forth, so they can't be created when their are no materials to make an elemental out of, such as in the vacuum of space.

  9. - Top - End - #69
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    Default Re: Traveller T20 Subsector

    So like, D&D but with more realistic space. Sounds cool.

  10. - Top - End - #70
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    PaladinGuy

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    Quote Originally Posted by D&D_Fan View Post
    So like, D&D but with more realistic space. Sounds cool.
    two games one system. I waver a bit, going back and forth. I was thinking of starting with D&D 3.5 and then going to Traveller T20 with those characters. The money system is simple a copper piece equals 1 credit Cr1 in Traveller currency, so characters advance from 1st to 6th level in D&D and then transition to a Traveller campaign from there. Having clerical healing allows for different sorts of adventures in Traveller T20, more combat intensive is you can heal instantly. Traveller introduces a chance of sudden death, since when you take critical damage that damage gets taken out of Lifeblood instead of Stamina (hp). Lifeblood usually equals one's Constitution score, but can he greater with the right feat.

  11. - Top - End - #71
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    Empress Eilanta

    Eilanta is a 120 year old Far Trader, which is a 200 ton Empress class merchant starship. The Empress class sacrifices cargo and passenger accomodations in order to allow the neccessary volume for the fuel needed by the ship's Jump-2 drive. As a result, ships of this class are only marginally profitable unless the vessel makes planetfall at least twice each month. Captains of ships of this class often attempt to create 'triangular trade' networks or deal in high profit commodities.

    The Eilanta is not only forty years past her prime, but she has missed her last three maintenance cycles. She lost her certification to transport passengers for this reason, and her aged captain has been trying to keep her operating as a freighter ever since.

    The Eilanta has been paid off for forty years, but recently her captain has taken out a substantial loan, secured by the ship's title. Since making the loan, Captain Raoul Secedre has failed to make any payments to the Free Traders' Merchant Association Savings And Loan, which now claims title to the ship.

    The bank is hiring a crew to recover the vessel or the value of the loan, (3.5 million credits.)

    Required licenses:
    Imperial Civil Merchant Pilot
    Imperial Civil Interstellar Navigator
    Imperial Civil Star Ship Engineer

    Other skills may prove useful.

    Cr350,000 to be paid upon delivery.

    Note: the bank will offer the vessel to the repo team with a Cr146,000 monthly note for 48 months and 10% of the net reciepts, (after expenses,) until the loan is paid off in addition to the offered bounty.

    The captain was planning to repay the loan with the profits from a smuggling operation. The smugglers used him to make the trade then paid him with a laser to the gut. They then robbed the ship and vanished. Tracking down the ship is a matter of tracing cargoes and talking to the workers who loaded the ship. Tracking down the smugglers is another matter.
    Last edited by brian 333; 2020-06-10 at 09:56 PM.

  12. - Top - End - #72
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    Quote Originally Posted by brian 333 View Post
    Empress Eilanta

    Eilanta is a 120 year old Far Trader, which is a 200 ton Empress class merchant starship. The Empress class sacrifices cargo and passenger accomodations in order to allow the neccessary volume for the fuel needed by the ship's Jump-2 drive. As a result, ships of this class are only marginally profitable unless the vessel makes planetfall at least twice each month. Captains of ships of this class often attempt to create 'triangular trade' networks or deal in high profit commodities.

    The Eilanta is not only forty years past her prime, but she has missed her last three maintenance cycles. She lost her certification to transport passengers for this reason, and her aged captain has been trying to keep her operating as a freighter ever since.

    The Eilanta has been paid off for forty years, but recently her captain has taken out a substantial loan, secured by the ship's title. Since making the loan, Captain Raoul Secedre has failed to make any payments to the Free Traders' Merchant Association Savings And Loan, which now claims title to the ship.

    The bank is hiring a crew to recover the vessel or the value of the loan, (3.5 million credits.)

    Required licenses:
    Imperial Civil Merchant Pilot
    Imperial Civil Interstellar Navigator
    Imperial Civil Star Ship Engineer

    Other skills may prove useful.

    Cr350,000 to be paid upon delivery.

    Note: the bank will offer the vessel to the repo team with a Cr146,000 monthly note for 48 months and 10% of the net reciepts, (after expenses,) until the loan is paid off in addition to the offered bounty.

    The captain was planning to repay the loan with the profits from a smuggling operation. The smugglers used him to make the trade then paid him with a laser to the gut. They then robbed the ship and vanished. Tracking down the ship is a matter of tracing cargoes and talking to the workers who loaded the ship. Tracking down the smugglers is another matter.
    I'm thinking of Credits being equated to D&D coins such that 1 cp = Cr1, 1 sp = Cr10, 1 gp = Cr100, 1 hp = Cr1000, so Cr146,000 = 146 pp. How does that sound? Coins are convenient in Interstellar space, as you can carry something physical in your Starship that is worth money, rather than having a credit or a debit card and information traveling back to the bank exchange at the speed of the fastest Starship so various accounts can be credited and debited whenever a transaction occurs. So why not have a 1 credit piece made out of copper with the Emperor's face on it, a 10 credit piece made of silver, a 100 credit piece made of gold, and a 1000 credit piece made of platinum?

  13. - Top - End - #73
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    HalflingPirate

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    It's your world. But once we get working spaceships the rarity of metals will vanish. Example: there is a series of mines in New Mexico that have yielded copper for over a century which are believed to have been created by the breakup and impact of a single meteorite a billion years ago. Find one gold meteor and your Krugarand collection becomes children's toys.

  14. - Top - End - #74
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    Default Re: Traveller T20 Subsector

    Quote Originally Posted by brian 333 View Post
    It's your world. But once we get working spaceships the rarity of metals will vanish. Example: there is a series of mines in New Mexico that have yielded copper for over a century which are believed to have been created by the breakup and impact of a single meteorite a billion years ago. Find one gold meteor and your Krugarand collection becomes children's toys.
    Well a standard D&D gold coin is one fiftieth of a pound instead of a troy ounce which is one twelfth of a pound precious metals will still be precious just not as precious. Spending gold coins will be like spending Benjamin's. The great thing about gold coins is you can't counterfeit them, their underlying value is their metal content.

  15. - Top - End - #75
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    I would think cash would be local to the star system and depend on their TL, degree of outside contact, and local productivity.

    Credits would be interstellar currency regulated by the Empire.

    My take on Credits was to use debit cards with an internal microcomputer. Essentially, buyer and seller set their cards to credit and debit the agreed upon amount, verified by DNA that they are who they say they are, (fingertip scan to verify authorized person who is alive and not under duress.) The users tap cards or use a credit interface over coms and the transaction is complete. No Imperial coinage needed.

  16. - Top - End - #76
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    A computer can be hacked, however precious metals are made in a supernova. Copper, silver, gold, and platinum are either there or not, and they are a handy form of treasure. One million credits in platinum coins would weigh 20 pounds or 9 kilograms. If you wanted to buy a Starship, say a scout/courier with platinum, you would need Cr42,258,000 or 42,258 platinum coins which would weigh 380.322 kilograms, probably in the form of 38 ten kilogram bars.

  17. - Top - End - #77
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    Every starship has a fusion power plant, and if you play with fusion long enough you will learn to make iridium from hydrogen.

    Gold has a base value as an engineering material, but its monetary value comes from its relative scarcity. All the gold ever mined on Earth could make a cube small enough to fit in a swimming pool. What would happen to its value if we find an asteroid of gold twice that size?

    Sol d'Oro Minerals Assay Corporation

    Sol d'Oro is a small prospecting outfit which contracts with various star system owners to survey and 'prove' the mineral content of the orbital material in asteroid belts, Trojan clusters, and cometary zones.

    The founder of the corporation was Chit Tuong, an old asteroid prospector who discovered an abundance of heavy metal asteroids in a Trojan cluster. She quickly staked claims on the other Trojan points and as it turned out, the three gas giants had collected asteroids composed of an average of 12% copper, 6% silver, 3% gold, 1% iridium, and trace amounts of osmium. After refining the osmium alone yielded six tons. With over 200 milliom credits from the sale of her claims, she bought several surplus scout ships, converted them to Prospectors, and founded Sol d'Oro.

    Although she helped the company get started she soon passed away. The corporation was divided into shares among the employees who continue to run it today.

    Although metal strikes are common and keep the corporation operational, their true specialty is in discovering Kuiper Belt ice bodies laced with crystalline lanthanum. Microscopic lanthanum crystals are used in the manufacture of starship hulls and the field coils of jump drives. Few lanthanum crystals of even the size of jewelry have ever been found. Indeed, seven of the largest are mounted in the Prince Consort's iridium tiarra, the largest being almost one karat. The dream of the owner/operators is to discover a single lanthanum crystal the size of an egg!

    The core of the corporation is eight surplus Scout/Courier starships which have been converted to Prospectors by converting 20 tons of fuel tankage into bulk cargo space. A large bay door is created using the hull plates. The volume can then be used for ore or a custom built demountable fuel tank can be constructed, (Cr 20,000,) and the full jump-2 capability of the vessel can be restored. The Scout is ideal for this role due to its scout sensor suite, which is more sophisticated than the standard merchant sensors. The scout's dual turret is retained and at least one pulse laser is installed for use in rendering large rocks into manageable ore samples.

    A base ship which began life as a 600 ton subsidised liner houses maintenance and recreational facilities for the prospectors, both vessels and personnel. Operations in the system are coordinated on the SS Tuong. A fuel refinery takes up 5 tons of the available cargo volume, allowing the Tuong to operate from wilderness bases. She also carries a 50 ton stellar refinery which processes the ore. The starship can act as an ore transport while the refinery and Prospectors continue operations and resume duty as a mobile base of operations when it returns.

    The Golden Sun is a refinery which uses both solar electric panels and parabolic mirrors to harness the power of the local star to refine an average of ten tons of ore per day. The amount of useful material resulting depends on the quality of the ore. A crew of four, Mining Engineer, Maintenance Mechanic, and two Operators, can keep the plant running so long as it is in the optimal orbital zone of the local star. It can also use a 10 ton capicitor bank to store one day of energy. The charge time required depends on the percentage of reduced sunlight the station receives. Finally, a ship's power plant can convert ten tons of hydrogen fuel to provide power for a day of operation.

  18. - Top - End - #78
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    Default Re: Traveller T20 Subsector

    That is why you shouldn't invest in just gold. If gold holds value because it is just scarce, then it does nothing for you, it doesn't put food on the table, it doesn't create value. There are asteroids out there which hold a lot of precious metals, the value of those precious metals will adjust downward when those asteroids are mined, then gold will hold a lesser value based on its availability through asteroid mining. Seems to me that gold is overly plentiful in most D&D campaigns anyway, to reflect that we could go with gold coins that each contain 10 grams of gold, 100 coins then weigh a kilogram and copper coins should be the largest and platinum coins will be the smallest but each coin will weigh the same.

  19. - Top - End - #79
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    Wanted: Elinn Nang
    (Hologram of a black-haired young woman with hazel-green eyes, with the vitality of youth rather than beauty.)
    Elinn Nang is an armed and dangerous escaped convict. Any who encounter her should avoid contact and immediately inform the nearest Imperial authority. A Cr 10,000 reward is being offered for information leading to her arrest.
    Repeat: do not attempt to apprehend this dangerous escaped convict for your own safety and the safety of innocent bystanders.

    Encounter notes:
    Elinn is a powerful trained telepath with a Special Psionic Ability. Her Psi Rating is 18. She will use her power sparingly, but strategically.

    Her Special Ability is Empathic Projection.

    Level 1: the ability to add or subtract 2 to any Reaction roll she observes, so long as her interference is declared prior to the roll.
    Cost = 1 point per target influenced.

    Level 3: the ability to add or subtract 2 to any social skill roll. Thus, Intimidate, Persuade, Perform, etc. can be affected whether she or another uses the skill.
    Cost = 2 points per person influenced.

    Level 5: the ability to adjust a single target's attitude toward a person by one category, Friendly to Neutral to Hostile. Or the other way around.
    Cost = 5 points when the target is a stranger to the person, 7 points if known, and 10 points if the target and the person to whom the attitude adjustment is directed are friends.

    Level 9: the victim of this power will feel protective of Elinn, though he is unlikely to risk his life or his position in society to help her. Instead, he will do what he can to make her feel comfortable and to prevent harm from his comrades or strangers. This ability persists for as long as the victim is in contact plus Cha Bonus days.
    Cost = 9 points

    Level 11: with this power Elinn can double her Cha Bonus for a single social skill roll. She must be the one making the skill roll.
    Cost = 4 points

    Level 14: this ability can influence a crowd which can see her to feel sympathy for her. Any social skill rolls she makes with any or all members of the crowd have their result improved by one category in her favor. This effect is broken when line of sight between her and the individual is broken, but if some are still in her line of sight the effect persists for them.
    Cost = 12 points

    Level 16: Elinn can make an individual love her. This effect persists for Cha Bonus weeks.
    Cost = 16 points

    Level 18: this ability allows Elin to impose a mood on a crowd. Fright, peace, anger, disgust, or whatever emotion she wishes to project. The effect requires that she maintain line of sight to each affected individual, but some who lose line of sight and are freed of the compulsion do not affect those who remain in her line of sight.
    Cost = 12 points plus 1 point per minute to maintain.

    As a child Elinn began to show her potential. Theobald Komacher, PhD, director of the Imperial Applied Social Dynamics Research Institute discovered her and persuaded her parents of the supposed danger she repsesented to their other children and eventually to them. They signed her custody over to the Institute.

    Since then she has been his lab rat. He and all Institute personnel always wear psionic helmets to nullify her ability to manipulate them, but she has been exposed to convicts, some of whom were very dangerous psychopaths, to test the limits of her powers.

    The last convict was an exceptionally gifted mass murderer whom she manipulated into helping her escape before she directed him to deal with Dr. Theo and the other tormentors of the Institute.

    She has been on the run for six months, one step ahead of the Imperial Civil Constabulary, who are aware of her Psionic ability and the dozen dead researchers. (Dr. Theo lost an eye and three fingers of his left hand, but survived.)

    Her goal is to leave the Empire.
    Last edited by brian 333; 2020-06-16 at 08:16 PM.

  20. - Top - End - #80
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    Default Re: Traveller T20 Subsector

    Quote Originally Posted by Tom Kalbfus View Post
    A computer can be hacked, however precious metals are made in a supernova. Copper, silver, gold, and platinum are either there or not, and they are a handy form of treasure. One million credits in platinum coins would weigh 20 pounds or 9 kilograms. If you wanted to buy a Starship, say a scout/courier with platinum, you would need Cr42,258,000 or 42,258 platinum coins which would weigh 380.322 kilograms, probably in the form of 38 ten kilogram bars.
    Well, new news -- gold is mostly made in neutron-star neutron-star collisions, not supernova.

    We saw one using a gravitational telescope, pointed a photon telescope at it, and saw a bloom of gold. This was great, because the math for how it was made in supernova was coming up short, and this was proposed as an alternative source.

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