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Thread: Critical Advantage
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2020-03-14, 08:39 AM (ISO 8601)
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- Mar 2015
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Critical Advantage
Random thought. How badly would this break the game?
If an attack roll has advantage, and both rolls are high enough to hit, it counts as a critical. So, AC = 18, and the two dice rolls are 18 and 19. This wouldn't stack with 20 being a critical, so a roll of 18 and 20 against that AC is still "just" a critical.
This is the kind of thing I'd love to playtest but I'm wary of introducing it at the table and then having to remove it.
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2020-03-14, 09:04 AM (ISO 8601)
- Join Date
- Feb 2008
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- Texas
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Re: Critical Advantage
Badly.
Reckless attack barbarian with AC 15 attacks enemy cleric. Enemy cleric casts Inflict Wounds at +7, needing an 8 or higher to hit. Rolls a 10 and a 12. Crit for 6d10 (or ++ for upcast) damage.
Party wizard with AC 15 (mage armor +2 dex) gets reckless-attacked by minotaur at +7. Minotaur needs an 8 to hit, rolls a 9 and a 15; crit for lots of damage, then strength save or be knocked down, then gets critted again.
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2020-03-14, 09:04 AM (ISO 8601)
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- Mar 2020
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Re: Critical Advantage
that would make rogues a little OP. Also a monster like an ooze with AC 8 would be annihilated by that rule. Another thing to watch out for is low AC player characters like wizards and druids. they'd get demolished by the amount of crits that would start going through them.
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2020-03-14, 09:05 AM (ISO 8601)
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- May 2017
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Re: Critical Advantage
The chance of rolling a regular crit with advantage is about 10%
With your proposed change, the odds should be something like this (if my memory of odds isn't failing me).
Roll on D20 required to hit odds of critting 7 59% 8 52% 9 46% 10 40% 11 35% 12 30% 13 26% 14 22% 15 19% 16 16% 17 14% 18 12% 19 11% 20 ~10%
As you can see, only when less than a 15 is needed to crit do the odds of a crit because of your rule trump those of a regular crit. IIRC most monsters are balanced so that at equal CR they'll take around a 12 or so to be hit, so in that region you've got significantly higher odds to crit with your rule. I don't necessarily think this'll break anything, unless your players specifically build around this rule to get the optimal sue out of their higher crit-rate.Jasnah avatar by Zea Mays
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2020-03-14, 09:38 AM (ISO 8601)
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- Mar 2015
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Re: Critical Advantage
I thought it might be too much. Thanks for the analysis.
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2020-03-14, 01:25 PM (ISO 8601)
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- Jul 2014
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- Avatar By Astral Seal!
Re: Critical Advantage
I have a LOT of Homebrew!
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2020-03-14, 01:55 PM (ISO 8601)
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- Aug 2018
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- Between SEA and PDX.
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Re: Critical Advantage
A better method might be to have it so that if both rolls hit, you can roll a third die to add to your chance to crit normally.
For reference:
Normal: 5% crit chance.
Advantage: 9.75
Tri-Advantage: 14.26
It'd effectively means a +5% crit chance on attacks you make against easily-hit foes. Although that would be annoying to do at the table.Last edited by Man_Over_Game; 2020-03-14 at 01:58 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2020-03-14, 02:11 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Critical Advantage
Elven advantage super crit build go!
avatar by Elrond
"You should just homebrew the world's tiniest violin for your bard."
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2020-03-14, 02:13 PM (ISO 8601)
- Join Date
- Dec 2014
Re: Critical Advantage
The game is designed so that hitting is easy but getting extra damage is hard.
So agreed with others that it would be a bad rule.
(This is also why SS and GWM are overpowered. They break the design of the game.)If you are trying to abuse the game; Don't. And you're probably wrong anyway.
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2020-03-14, 02:16 PM (ISO 8601)
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- Aug 2018
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- Between SEA and PDX.
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Re: Critical Advantage
If I remember correctly, a character with three attacks, enhanced crit range of 19-20, and Elven Accuracy has about a 47% crit chance each turn.
Easily possible with a dual-wielding 5 Vengeance Paladin/2 Hexblade Warlock. Or just a 5 Hexblade with Devil's Sight + Darkness.Last edited by Man_Over_Game; 2020-03-14 at 02:18 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2020-03-14, 02:29 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Critical Advantage
It might work as a subclass ability or the like as their main way of increasing damage (similiar to the Champion's increased Crit Range), but certainly not as a standard rule.
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2020-03-14, 02:33 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Critical Advantage
avatar by Elrond
"You should just homebrew the world's tiniest violin for your bard."