Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Page 6 of 11 FirstFirst 1234567891011 LastLast
Results 151 to 180 of 305
  1. - Top - End - #151
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Jun 2011

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Quote Originally Posted by RandomLunatic View Post
    Optimizing existing traits doesn't count against your disadvantage limit, provided you only take it down to the next valid level. If you go more than one level down, then it counts as a bought disadvantage. As glass jaw only has one level, you're fine.
    Er, okay. Thank you for responding, but you didn't answer my question. My question was "Do I have 200 more points to spend than I thought I did?" The math that I just showed is premised on the idea that shaving points through optimization, and adding additional disadvantages, are one and the same thing, and that I could not shave those additional points for glass jaw without accounting for them by correspondingly reducing my enemy point value by an equal amount. I'm trying to ask whether that assumption is correct, or whether I have 200 more points I could add by adding additional disadvantages.

    Given that I could upgrade my Locust to a 6R Wolverine, with the right point distributions, this is not an idle consideration.

  2. - Top - End - #152
    Ettin in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jan 2008

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Optimization isn't buying new disadvantages, it's "filling out" ones you already have.

    Alright, before optimization, you had:
    Glass Jaw: -100
    Enemy: -275
    XP: 0

    Optimization will push both of those down the the next level, which gives
    Glass Jaw: -300
    Enemy: -300
    XP: -225 (200 from Glass Jaw, 25 from enemy)

    But you haven't touched your allowable bought disadvantage yet. So if you want to buy your enemy up to -700, you'll be up to -625 XP you can spend freely, and still have another 100 XP you can buy from another trait if you so desire.
    I am not crazy! I prefer "reality impaired".

  3. - Top - End - #153
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Jun 2011

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Okey dokey. Thank you for letting me know. That makes a rather significant difference in my spreadsheet calculations, in ways that are definitely in my (and by extension, our) favor. It also explains a significant part of why I found that 5,000 XP hard limit so constricting.

    Back to work on it, then.
    Last edited by McStabbington; 2020-03-29 at 12:08 PM.

  4. - Top - End - #154
    Ettin in the Playground
     
    PirateWench

    Join Date
    Feb 2015
    Gender
    Female

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    just as a side note this is what the current lance projection looks like

    Karen Stuart Enforcer ENF-4R (50t)
    Nikita 'Hawk' Lowel Guillotine GLT-3N (70t)
    Xiofan Jicai Phoenix Hawk (45t)
    McStabbington unknown Locust (20t) or 6R Wolverine (55t) *-> you might consider the wolverine
    Last edited by samduke; 2020-03-29 at 05:55 PM.

  5. - Top - End - #155
    Ettin in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jan 2008

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    The Enforcer is 50 tons.
    I am not crazy! I prefer "reality impaired".

  6. - Top - End - #156
    Ettin in the Playground
     
    PirateWench

    Join Date
    Feb 2015
    Gender
    Female

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Quote Originally Posted by RandomLunatic View Post
    The Enforcer is 50 tons.
    nod probably a finger slip

  7. - Top - End - #157
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Jun 2011

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Well, just to give you some info to help your decision, Sam, as someone who usually plays Fed-Com, the Enforcer is a pretty trusty ride. It's a maneuverable little pillbox of a mech that can take a beating and keep right on chugging. Warhammers, both because they tend to attract a lot more attention and because their armor is comparatively lighter relative to their increased size, in my experience actually go down faster than Enforcers do. Plus, if our entire unit was jump-capable, that would make us an extremely maneuverable combat lance.

    The downside is that a Warhammer would bring some sorely needed firepower to the unit. For a main battle lance; we're a bit undergunned at the moment, particularly at range and even with the upgrade to the Wolverine. Fortunately, there are some decent mods that can be done to improve things long-term for the Wolverine (at the first opportunity, I typically swap the Whirlwind for a PPC, medium laser and heat sink; since that equipment takes up the same amount of weight and critical hit space, there's no risk of unbalancing the mech with the modification), but until I have the salvage and can clear it with the unit commander, we've got what we've got. And given that most of our mechs are rugged little scrappers that emphasize durability over firepower, we're a bit light on one-hit knockout power. at the moment. An Enforcer can help in that regard, but only until it runs out of ammunition. A Warhammer would give us far more punching power, I have to say. And in most configurations, I'd have to guess that the Warhammer would bag us the majority of our kills.

    Obviously, it's your choice on the mech. Just giving you some information to shape your opinion.

  8. - Top - End - #158
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Quote Originally Posted by McStabbington View Post
    Well, just to give you some info to help your decision, Sam, as someone who usually plays Fed-Com, the Enforcer is a pretty trusty ride. It's a maneuverable little pillbox of a mech that can take a beating and keep right on chugging. Warhammers, both because they tend to attract a lot more attention and because their armor is comparatively lighter relative to their increased size, in my experience actually go down faster than Enforcers do. Plus, if our entire unit was jump-capable, that would make us an extremely maneuverable combat lance.

    The downside is that a Warhammer would bring some sorely needed firepower to the unit. For a main battle lance; we're a bit undergunned at the moment, particularly at range and even with the upgrade to the Wolverine. Fortunately, there are some decent mods that can be done to improve things long-term for the Wolverine (at the first opportunity, I typically swap the Whirlwind for a PPC, medium laser and heat sink; since that equipment takes up the same amount of weight and critical hit space, there's no risk of unbalancing the mech with the modification), but until I have the salvage and can clear it with the unit commander, we've got what we've got. And given that most of our mechs are rugged little scrappers that emphasize durability over firepower, we're a bit light on one-hit knockout power. at the moment. An Enforcer can help in that regard, but only until it runs out of ammunition. A Warhammer would give us far more punching power, I have to say. And in most configurations, I'd have to guess that the Warhammer would bag us the majority of our kills.

    Obviously, it's your choice on the mech. Just giving you some information to shape your opinion.
    Do remember that the Warhammer is a massive walking Heatbloom and can rarely manage to fire all it weapons in one go without overheating into Shutdown 4+ territory.

    Oh and from what I saw above, our Lance would be a solid Medium Weight Class Lance with a Heavy, two Mediums and a Light Mech.
    Last edited by Hemnon; 2020-03-29 at 02:10 PM.
    Awesome avatars:
    Spoiler
    Show


    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Youtube Account:Here.

  9. - Top - End - #159
    Ettin in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jan 2008

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Well, that's why SOP with the 'Hammer is a slow advance, using the PPCs to open up holes at range before closing in and swapping out 1 PPC for the small stuff for the kill. The mediums and SRM together equal 10 heat just like the PPC.

    Also, the Whammy's upper body armor is pretty good. It's the legs that are weak. As long as you utilize partial cover where you can and don't get into kicking matches with other heavies, your durability is fine.

    Of course there is a lot to be said for an all-jumping lance.
    I am not crazy! I prefer "reality impaired".

  10. - Top - End - #160
    Ettin in the Playground
     
    PirateWench

    Join Date
    Feb 2015
    Gender
    Female

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    well it is not your standard warhammer, it was modified. still on alpha strike has heat issues for certain, but can go a few rounds main guns firing before worrying to much about overheat. and has decent jump ability to boot
    Last edited by samduke; 2020-03-29 at 05:58 PM.

  11. - Top - End - #161
    Ettin in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jan 2008

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    What variant is this? I've never seen it before. Probably because it's terrible.
    I am not crazy! I prefer "reality impaired".

  12. - Top - End - #162
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Quote Originally Posted by samduke View Post
    well it is not your standard warhammer, it was modified. still on alpha strike has heat issues for certain, but can go a few rounds main guns firing before worrying to much about overheat. and has decent jump ability to boot
    Spoiler: warhammer
    Show

    Warhammer

    Internal Structure 7
    Engine 280 Fusion XL 8
    Walking MP 4 Cruising Speed: 43 kph
    Running MP 6 Maximum Speed: 65 kph
    Jumping MP 4 Jump Capacity: 120 meters
    Heat Sinks [28] 18
    Gyro 3
    Small Cockpit 2
    Ferro-Fiberous Armor Factors 179 [9.0 tons]
    location Internal Armor
    Structure Value
    Head 3 9
    Center Torso 22 25
    Center Torso (rear) 9
    L/R Torso 15/15 20/20
    L/R Torso (rear) 8/8
    L/R Arms 11/11 20/20
    L/R Legs 15/15 20/20
    Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
    Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
    Heat: 39 / 28

    Weapons and Ammo Location Critical Heat Tonnage Range Damage
    ER PPC LA 3 15 7.0 23 10
    Heat Sinks LA 5 - 5.0
    ER PPC RA 3 15 7.0 23 10
    Heat Sinks RA 5 - 5.0
    SRM 6 RT 2 4 3.0 9 4-12
    SRM 6 Ammo (15) RT 1 - 1.0
    Heat Sink RT 6 - 2.0
    Medium Laser H 1 3 1.0 9 5
    Heat Sink H 1 - 1.0
    1 Jump Jet RT 1 - 1.0
    1 Jump Jet LT 1 - 1.0
    2 Jump Jets CT 2 - 2.0
    Heat Sinks LL 2 - 2.0
    Heat Sinks RL 2 - 2.0
    Heat Sinks LT 2 - 2.0
    what's the Variant name? Like with my Guillotine it's a GLT-3N, and there's also the GLT-4L, 4P, 5M, etc. etc. So what Warhammer model did you specifically roll?
    Awesome avatars:
    Spoiler
    Show


    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Youtube Account:Here.

  13. - Top - End - #163
    Ettin in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jan 2008

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    With a small cockpit, it's probably some Jihad variant that shouldn't be on the 3039 table. But why would a Jihad 'Mech be using coolers?
    I am not crazy! I prefer "reality impaired".

  14. - Top - End - #164
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Quote Originally Posted by RandomLunatic View Post
    With a small cockpit, it's probably some Jihad variant that shouldn't be on the 3039 table. But why would a Jihad 'Mech be using coolers?
    and fero-fibrous Armor plating, Double Heatsinks Galore, etc.
    Awesome avatars:
    Spoiler
    Show


    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Youtube Account:Here.

  15. - Top - End - #165
    Ettin in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jan 2008

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    It uses singles though. Which is the biggest reason it sucks, and what confuses me. Virtually nothing uses singles anymore by the 3070s.
    I am not crazy! I prefer "reality impaired".

  16. - Top - End - #166
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Quote Originally Posted by Hemnon View Post
    what's the Variant name? Like with my Guillotine it's a GLT-3N, and there's also the GLT-4L, 4P, 5M, etc. etc. So what Warhammer model did you specifically roll?
    It was rolled as a 6R (keeping the same roll number as the previous Enforcer), but she wanted a custom-modded one. I'm not sure where this specific version came from, though. The one that I thought I had cleared did have the DHS and ERPPCs (with the understanding that critical damage to the machine would be more difficult to replace), but not the other post-Intro-tech. I had other Warhammer suggestions (I like the 6D, or even a "perfected" 6R that uses 15 DHS and a half-ton of MG ammo to bump the armor by 3.5 tons), but she wanted the jump jets and ERPPCs.

  17. - Top - End - #167
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Quote Originally Posted by Mando Knight View Post
    It was rolled as a 6R (keeping the same roll number as the previous Enforcer), but she wanted a custom-modded one. I'm not sure where this specific version came from, though. The one that I thought I had cleared did have the DHS and ERPPCs (with the understanding that critical damage to the machine would be more difficult to replace), but not the other post-Intro-tech. I had other Warhammer suggestions (I like the 6D, or even a "perfected" 6R that uses 15 DHS and a half-ton of MG ammo to bump the armor by 3.5 tons), but she wanted the jump jets and ERPPCs.
    Ahh.... doesn't that take like 5 or 6 or some such in Custom Vehicle to even be allowed to make your own mech? Just curious here.

    Also won't ER PPCs (well anything ER basically) first be a thing after the clans attack?
    From what I recall it's not until the late 3050s that ER weaponry was sufficiently researched to be created for mech-production (unless someone went Frankenmech with Clan-salvaged Tech of course). Yes the ER PPC was available in use and production since the year 3039 in the Draconis Combine at least.
    I am just being curious and I wouldn't mind have a custom-fit Franken-hammer in the Lance at all. Just curious what'd cost in terms of Trait points to even get that sort of mech. and what kind of expenses it'd be to keep it functioning and repaired.
    Last edited by Hemnon; 2020-03-29 at 05:11 PM.
    Awesome avatars:
    Spoiler
    Show


    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Youtube Account:Here.

  18. - Top - End - #168
    Ettin in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jan 2008

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    According to Sarna, the Combine brought back the ER PPC in 3037, probably from their deal with ComStar. Doubles were ready for serial production in 3041 but probably tough to source for mercs. ER PPCs and singles only end in tears, just ask the PNT-10K or the JA-KL-1532.

    If I wanted a mercenary jumping 'Hammer, I'd come back with something like this. The DHS are all in the engine and indestructible as long as the engine survives. Everything else is replacable off-the-shelf components. The flamer can be traded for another ML if you don't care about anti-infantry.

    Type: WHM-6D+ Warhammer
    Technology Base: Inner Sphere / 3075
    Ruleset: Standard (5th edition)
    Tonnage: 70
    Cost: 6,679,583 C-bills
    Battle Value: 1,413
    Equipment Mass
    Internal Structure: Standard 7.0
    Engine: 280 16.0
    Type: Fusion
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4
    Heat Sinks: 10 [20] 0.0
    Gyro: Standard 3.0
    Cockpit: 3.0
    Armor Factor: 216 13.5
    Internal
    Structure Armor
    Value
    Head 3 9
    Center Torso 22 33
    Center Torso (rear) 10
    L/R Torso 15/15 22/22
    L/R Torso (rear) 8/8
    L/R Arms 11/11 22/22
    L/R Legs 15/15 30/30
    Weapons and Ammo Location Crits Tons
    Medium Laser LT 1 1.0
    Medium Laser LT 1 1.0
    Medium Laser RT 1 1.0
    Medium Laser RT 1 1.0
    PPC LA 3 7.0
    PPC RA 3 7.0
    Flamer LT 1 1.0
    SRM 6 RT 2 3.0
    CASE RT 1 0.5
    Ammo (SRM 6) 15 RT 1 1.0


    BattleForce 2
    MP Damage PB/M/L Overheat Class
    4J 5/5/2 3 H
    Armor/Structure Point Value Specials
    5/5 15 -
    Last edited by RandomLunatic; 2020-03-29 at 05:17 PM.
    I am not crazy! I prefer "reality impaired".

  19. - Top - End - #169
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Jun 2011

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    The amount of customization on that 'hammer is something between Sam and the GM. My only concern as CO is that resupply of some of that advanced tech might prove difficult for a small mercenary outfit like ours. If that engine gets wrecked, we may not be able to afford a replacement. Obviously, I'll do my best to keep parts available so your machine stays in working order, and if worst comes to worst, I'll try to get you salvage of a comparably-priced design, so you don't lose everything.

    Beyond that, if we're all jump jet-capable, that does open us up for lot of special missions like orbital insertions.

    ETA: Just as an aside, double heat sinks were actually the first SLDF lostech recovered, and predate the Helm Cache discovery. Prototype BJ-3 Blackjack models fought the Death Commandos on Kathil, and the BJ-3 has integrally-mounted double heat sinks. By this point, they should be pretty common, and the problem isn't finding them.

    The problem is mainly that engines have hard-mounted double heat sinks or regular heat sinks; to swap them means either replacing, or at least completely overhauling, the engine for your mech. Traditionally, when I've played merc campaigns, we always played it that the only way to do it was to salvage an engine from an equivalently-sized mech that had double heat sinks, and then replace the heat sinks on the mech as needed after figuring out whether you've unbalanced the machine. I suppose complete overhauls are possible, but we always figured that the repair and replacement times made that prohibitive. We just had better things for our techs to do for months than completely disassemble an engine and rebuild it with freezers.

    I should have a draft version of my character within 24 hours.
    Last edited by McStabbington; 2020-03-29 at 05:56 PM.

  20. - Top - End - #170
    Ettin in the Playground
     
    PirateWench

    Join Date
    Feb 2015
    Gender
    Female

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    EDITED (1d1000)[55] a EDITED
    Last edited by samduke; 2020-03-29 at 05:57 PM.

  21. - Top - End - #171
    Ettin in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jan 2008

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    The only time I've seen a 'Mech take crits to every single engine slot is when it gets cored out. In fairness, we stop rolling after the third because we're usually playing one-shots and don't care once the 'Mech is out of commission. A cored-out 'Mech is only good for parts, so I'm not worried about losing the powerplant.

    You do know drop packs are availble for non-jumping 'Mechs to make assault drops, right?
    I am not crazy! I prefer "reality impaired".

  22. - Top - End - #172
    Ettin in the Playground
     
    PirateWench

    Join Date
    Feb 2015
    Gender
    Female

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    just forget it - keep the enforcer and move on

  23. - Top - End - #173
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Jun 2011

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Quote Originally Posted by RandomLunatic View Post
    The only time I've seen a 'Mech take crits to every single engine slot is when it gets cored out. In fairness, we stop rolling after the third because we're usually playing one-shots and don't care once the 'Mech is out of commission. A cored-out 'Mech is only good for parts, so I'm not worried about losing the powerplant.

    You do know drop packs are availble for non-jumping 'Mechs to make assault drops, right?
    Very true, but if we have integrally-mounted jump jets, we don't have to pay for those disposable drop packs.

    And Sam, just remember that it's your call on what you want. This is supposed to be fun for everyone, and as someone who loved to tinker with mech designing in my youth, I get the impulse.

    I'm just signing on as the guy who grumbles about the paperwork, so I'm just doing my job.

  24. - Top - End - #174
    Ettin in the Playground
     
    PirateWench

    Join Date
    Feb 2015
    Gender
    Female

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Quote Originally Posted by McStabbington View Post
    And Sam, just remember that it's your call on what you want. This is supposed to be fun for everyone, .
    well its hard to have fun with an idea get told hey custom vehicle you can do this, and then basicly get verbal bashing for doing it... not fun

    MANDO I have the worksheet if you want to discuss it PM wise

    otherrwise the enforcer is done page 1 or 2..
    Last edited by samduke; 2020-03-29 at 06:04 PM.

  25. - Top - End - #175
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Quote Originally Posted by RandomLunatic View Post
    The only time I've seen a 'Mech take crits to every single engine slot is when it gets cored out. In fairness, we stop rolling after the third because we're usually playing one-shots and don't care once the 'Mech is out of commission. A cored-out 'Mech is only good for parts, so I'm not worried about losing the powerplant.

    You do know drop packs are availble for non-jumping 'Mechs to make assault drops, right?
    which is lorewise technically wrong since side-torsos, legs, arms and head should still remain intact unless 3 engine core hits have happened and you roll a... I think it's a 10+ on 2d6. At least statistically. Cuz a mech Fusion Core is not a highly unstable item.... that's why the mech auto shuts down on 30+ heat because critical limits have been reached and auto-systems shuts the fusion core down to protect the pilot and the surroundings from a massive explosion.
    Awesome avatars:
    Spoiler
    Show


    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Youtube Account:Here.

  26. - Top - End - #176
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Quote Originally Posted by samduke View Post
    well its hard to have fun with an idea get told hey custom vehicle you can do this, and then basicly get verbal bashing for doing it... not fun

    MANDO I have the worksheet if you want to discuss it PM wise

    otherrwise the enforcer is done page 1 or 2..
    Ah yeah sorry, I didn't mind to be bashing you if you were referring to me. As I've stated prior English is not my primary Language.
    I was also merely curious how getting the mech to fit the timeline would work and such. If it's a mech you wanna run with - Do so! I am just a heavy-details nerd, so do not mind me if it sounds a little like I'm questioning your choices. Just a curious person by nature.
    Awesome avatars:
    Spoiler
    Show


    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Youtube Account:Here.

  27. - Top - End - #177
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Jun 2011

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Quote Originally Posted by samduke View Post
    well its hard to have fun with an idea get told hey custom vehicle you can do this, and then basicly get verbal bashing for doing it... not fun

    MANDO I have the worksheet if you want to discuss it PM wise

    otherrwise the enforcer is done page 1 or 2..
    You're absolutely right. Your mech design is between you and the GM. If you want to push for a customized Warhammer, I'll stand behind you, grumbling about the paperwork, the whole way.

    And of course if you want to talk mech lab shop, I'm always game.

  28. - Top - End - #178
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    I just figured a goal for my character, to potentially get a hold of a Refit Kit later for her Guillotine to have it upgraded to a GLT-5M. It's not until 3049 that the Variant becomes available tho.
    It uses a little more endosteel to lower the overall weight so the Large Laser can be upgraded to an ER Large Laser, from what I can see in differences between the two models' Record Sheets.
    Awesome avatars:
    Spoiler
    Show


    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Youtube Account:Here.

  29. - Top - End - #179
    Ettin in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jan 2008

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Quote Originally Posted by samduke View Post
    well its hard to have fun with an idea get told hey custom vehicle you can do this, and then basicly get verbal bashing for doing it... not fun

    MANDO I have the worksheet if you want to discuss it PM wise

    otherrwise the enforcer is done page 1 or 2..
    My apologies, I didn't mean to bash. Obviously, whatever Mando says ultimately goes. I just love some 'Mech design talk.

    Quote Originally Posted by Hemnon View Post
    I just figured a goal for my character, to potentially get a hold of a Refit Kit later for her Guillotine to have it upgraded to a GLT-5M. It's not until 3049 that the Variant becomes available tho.
    It uses a little more endosteel to lower the overall weight so the Large Laser can be upgraded to an ER Large Laser, from what I can see in differences between the two models' Record Sheets.
    Endo Steel is an either/or thing. ER weapons have the same tonnage and crit requirements as their normal variants, they just generate more heat. All you have to do is procure the ERLL to make the upgrade.
    I am not crazy! I prefer "reality impaired".

  30. - Top - End - #180
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Battletech - A time of Total Warfare (Combo of A time of War and Total Warfare)

    Quote Originally Posted by RandomLunatic View Post
    My apologies, I didn't mean to bash. Obviously, whatever Mando says ultimately goes. I just love some 'Mech design talk.

    Endo Steel is an either/or thing. ER weapons have the same tonnage and crit requirements as their normal variants, they just generate more heat. All you have to do is procure the ERLL to make the upgrade.
    Ahh... well the most of actual Battletech I've played was Hairbrained's game and with a nice Roguetech modding. So still a little raw on the deal.

    In that case, it's just a full upgrade of the weapon.
    And I guess so, yeah.... I guess my character might be one of the first people to help ensure the next standarized variant of the Guillotine would be with the ER Large Laser... like an original Pioneer? Or at least, since we are like a year or two from the Variant being officially release, a little bit of ComStar Connections info might have given some clue on good potential upgrade ideas.
    Still, a PPC is technically better than an ER PPC, overall-speaking since it's less heat, more damage, etc... however I am fairly certain a PPC's weight much higher.

    Still, purchasing one is firstly HARD cuz the availability is rating of F (or just pre-clan invasion it'd be an E) with a tech rating of E.... and then it's 200k C-bills for the weapon itself. At least according to Sarna.
    Last edited by Hemnon; 2020-03-29 at 08:00 PM.
    Awesome avatars:
    Spoiler
    Show


    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Youtube Account:Here.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •