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Thread: Let's Build some PC Armies
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2020-03-19, 07:54 PM (ISO 8601)
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- Oct 2014
Re: Let's Build some PC Armies
5e Aarakocra description suggests it won't be an issue:
"Once airborne, an aarakocra leaves the sky with reluctance. On their native plane, they can fly for days or months, landing only to lay their eggs and feed their young before launching themselves back into the air."
More generally, I agree that it's hard to plan in a vacuum. We don't even know how the DM handles stealth checks! Is sneaking 50 soldiers through a chokepoint harder than sneaking only two? (I.e. is it handled with a group check or 50 individual checks?) What about intrigue? Will all twelve armies fight each other to the death on the same day? (If so warlocks have the edge.) Are there soft targets that need to be defended? There's even some controversy over what "starting equipment only" really means. Etc., etc.
The one thing we can do though is look for who can kick the wriggly bits out of each other in a fight, under what conditions. Then when conditions are known we're much closer to already knowing which choices are appropriate or inappropriate, stronger or weaker than they seem.
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2020-03-19, 09:32 PM (ISO 8601)
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- Apr 2011
Re: Let's Build some PC Armies
Wait, instantly arresting a 57 mph vertical fall by "standing up from prone" in mid-air doesn't harm suspension of disbelief? Or the fact that a prone falling creature is harder to hit than a not-prone falling creature?
Maintaining suspension of disbelief is not the strong suit of the Aarakocra Wizard army. :)
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2020-03-19, 09:35 PM (ISO 8601)
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2020-03-19, 09:40 PM (ISO 8601)
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- Dec 2010
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Re: Let's Build some PC Armies
As a general note, my army was kinda me being silly and pointing out that, hey, there are races that can stay underwater indefinitely. They're the worst at offensive maneuvers - really, the only thing they have going for them is that they have a fallback position that most opposing armies can't do anything against.
They're Barbarians because they all give a bonus to Constitution, and because that was a personal challenge. Class-wise, Barbarians are identical until 3rd level unless you're using the Class Features UA.
I challenge someone to do Monks, Paladins, or Rangers next. I suspect that Monks will be the hardest, since the class doesn't really give you anything to work with at 1st level.
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2020-03-19, 09:48 PM (ISO 8601)
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- Oct 2014
Re: Let's Build some PC Armies
Eh, those don't matter because if the DM uses more realistic rules, the tactic doesn't cease to be valid. A gradual fall that takes a second or two to slow down still accomplishes the same task: rapidly closing distance. In fact, a truly realistic ruleset wouldn't even let longbows shoot straight up for the same distance they can shoot horizontally...
The rough edges in the ruleset don't change the outcomes in those cases, but abusing aerial conga lines does change outcomes, letting you win battles by crushing margins instead of fighting at rough parity. At minimum I'd want to justify things by firing some ranging shots first and/or Googling depth perception in eagles.Last edited by MaxWilson; 2020-03-19 at 11:40 PM.
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2020-03-19, 10:14 PM (ISO 8601)
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- Mar 2013
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Re: Let's Build some PC Armies
From a War Perspective, can you really lose if you can't be assaulted?
Non-Aquatic races can't even assault the homeland of the Aquatics.
Even if you somehow eliminated the 1,000 person Army of our arbitrarily selected fish people of the day, Starting Equipment does not give any tool or equipment that permits long term aquatic exploration. Waterbreathing is not available until mid-levels. You can lose your entire fighting force in a battle and still be completely unassailable from the environment alone.
I was going to recommend splitting the recruit amongst Aarakocra and Tritons, but despite Tritons are supposedly surviving at the depths of the Oceans, they don't have Darkness?? Where does that oversight come from.Last edited by Ghost Nappa; 2020-03-19 at 10:24 PM.
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2020-03-19, 10:17 PM (ISO 8601)
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Re: Let's Build some PC Armies
Some thoughts:
Centaurs from Ravenica these are treated as Fae, and thus are immune to sleep, have a decent move, and carrying capacity.
Pity you can't use Volo races...
Yuan-ti Pureblood all have the poison cantrip and more importantly can cast animal friendship at will but only snakes.
They can have a breading program of flying snakes, which can be trained to attack any aerial troops, they can fly 60' swim 30'
and lastly
Revenants - from Unearthed Arcana (used as a sub-race replacement)
They gain the following benefits:
- If you are below half your hit point maximum at the start of your turn, you regain 1 hit point.
- If you die, you return to life 24 hours after death. If your body is destroyed, you reform within 1 mile of the place of your death at a spot determined by the DM. If your equipment was also destroyed, you do not regain it.
- You know the distance and direction between you and any creature involved in your goal, such as a person you seek vengeance against or someone you pledged to defend. This awareness fails if the creature is on another plane of existence.
Now, if you state that your goal is to eradicate thejedi-doucheJedouche army, that last benefit kicks in if they ever try and infiltrate your army. you know the distance and direction to their closest agent, ALWAYS, forever.
Now what can have sub races - Human, elves, etc...
just some thoughts.Last edited by 8wGremlin; 2020-03-19 at 10:21 PM.
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2020-03-19, 10:23 PM (ISO 8601)
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Re: Let's Build some PC Armies
It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
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2020-03-19, 10:31 PM (ISO 8601)
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Re: Let's Build some PC Armies
You can still lose if your objective is anything other than sheer survival. If it's to, I dunno, hold a position on land? Their advantage is... restricted.
And yeah, it is a bit odd that tritons don't have darkvision when elves do (need I remind everyone that the reason that elves have darkvision is because it gets dark under the trees at night? )
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2020-03-19, 10:48 PM (ISO 8601)
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- Jun 2019
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2020-03-19, 10:54 PM (ISO 8601)
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- Avatar By Astral Seal!
I have a LOT of Homebrew!
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2020-03-19, 11:13 PM (ISO 8601)
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- Jun 2019
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2020-03-19, 11:20 PM (ISO 8601)
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2020-03-19, 11:27 PM (ISO 8601)
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- Jun 2019
Re: Let's Build some PC Armies
I highly doubt U.A. or Ravnica would be allowed. It would be best to adhere to AL guidelines IMHO.
You can't really beat my design plan. Should competition actually happen I will have 1000 individual jedi agents to choose from for insurgency and guerilla tactics. If I ever feel outmatched I slow bleed the opposing player with hit and run tactics, and fight like Geronimo.Last edited by col_impact; 2020-03-19 at 11:29 PM.
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2020-03-19, 11:47 PM (ISO 8601)
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- Oct 2014
Re: Let's Build some PC Armies
Can you really win if all you can do is turtle? If you assault, you can then be counter-attacked.
My experience from wargames with underwater factions is that it's easy to make it to endgame, but it can be hard to leverage that into a win because you're usually facing a juggernaut who's gobbled a bunch of other nations while you were mostly just sitting there. Depends very much on diplomacy (can you make land nations fight each other, or take advantage if they already are?), strategic ability, surprise, and the tools you have for projecting force out of the water. (At least Amechra's army won't have trouble with that last part.) And of course on the relative ratios of land and water-based resources (cities, minerals, etc.).
In short, a win seems possible, but it really, really depends. Much easier if the win condition is something you can win by surprise, like "hold three or more capitals by next spring equinox" instead of "conquer everything."
P.S. a similar argument applies to Aarakocra. Humans can't even assault them unless they choose to land, and Aarakocra on their home plane may go weeks without ever landing... But you have to be able to turn that strategic advantage into a tactical advantage if you want to take and hold territory. Aarakocra wizards can do that through dive-bombing alpha strikes, anywhere outdoors. I don't know of a good way for tritons to do the same.Last edited by MaxWilson; 2020-03-19 at 11:56 PM.
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2020-03-20, 12:09 AM (ISO 8601)
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- Jun 2019
Re: Let's Build some PC Armies
What does the Aarokara do when the opposing player trenches up with shape water full cover shields and builds mold earth tunnels? Does a longbow work through full cover?
Can the Aarokara get the benefit of full cover while flying?Last edited by col_impact; 2020-03-20 at 12:11 AM.
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2020-03-20, 12:15 AM (ISO 8601)
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- Jun 2019
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2020-03-20, 09:19 AM (ISO 8601)
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Re: Let's Build some PC Armies
A few people seem to have pointed out the vagueness of my original post, that it didn't provide tactical specifics about what the army is required for. I suppose that my idea was not to build a perfect unit for a single, specialized purpose (although some classes are absolutely better suited to that), but a generally effective fighting unit that could respond effectively to many scenarios, such as might arise in a war.
I will admit that when making my original restrictions, I flat-out forgot the existence of Aarakocra. If I had, I would have added some to my druidic army. More likely, though, I would have banned them from the scenario just like I do from my games; they change up the nature of character balance too radically for my liking.
The one sentence I wish people had taken more to heart (and for which I should have provided more clarification) is this one: "This is intended to be a cooperative, not competitive exercise." I guess what I meant by that is that I wasn't interested in figuring out which army of purpose-built PCs could beat another army of purpose-built PCs. That way lies bickering, and turns the conversation from building an army to be useful in a war to building an army to dominate in hyper-optimized D&D rulesfest.
Those considerations are why I preferred the Druid army. In an isolated 1000 vs. 1000 battle, I would perhaps prefer an army of Barbarians or Fighters; but given that I don't know exactly what enemy, terrain, or conditions I would be fighting, I went with an army that I thought could deal effectively with a wide range of logistical, strategic, and tactical demands
So far, Amechra's underwater army is still the most on-point to what I imagined, and also the most conceptually terrifying to war against. Just imagining having to defend entire coastlines against massed infantry assaults (of Barbarians, no less) that are all but invisible before they strike makes me shiver.Last edited by Catullus64; 2020-03-20 at 09:36 AM.
The desire to appear clever often impedes actually being so.
What makes the vanity of others offensive is the fact that it wounds our own.
Quarrels don't last long if the fault is only on one side.
Nothing is given so generously as advice.
We hardly ever find anyone of good sense, except those who agree with us.
-Francois, Duc de La Rochefoucauld
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2020-03-20, 10:04 AM (ISO 8601)
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- Sep 2019
Re: Let's Build some PC Armies
With 1000 bards you could have the largest marching band in the world. In terms of winning a war, everyone would just cast charm person and hope. Possibly dissonant whispers if you actually wanted to try to win. Alternatively, you could just give them all trumpets and try to blast the opposing force’s eardrums.
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2020-03-20, 12:00 PM (ISO 8601)
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- Oct 2014
Re: Let's Build some PC Armies
Okay then, let's ban Aarakocra. I think we've established that Aarakocra wizards are a dominant strategy, and the existence of dominant strategies makes everything boring, so let's move on to the scenario where Aarakocras are illegal.
In that case my vote is back on War Clerics, specifically Wood Elf War Clerics for the stats (Dex 16 Wis 16), movement speed, stealth capabilities, and longbow proficiency.
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2020-03-20, 02:19 PM (ISO 8601)
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Re: Let's Build some PC Armies
I'd have to agree, no other class brings more to the table than a 1st level cleric, especially with War domain With Wood elves bringing up the perfect stats, for archer builds. (v.human is perhaps better, but banned)
The same can be said with terrain specific builds such as tritons and other amphibious races.
So what other class + race combinations can be as versatile.
When running my smaller clan games (1 1st level PC, 10 Commoners of X race) we have found that the logistics of the game become important, how do you feed these troops, move them, protect them from the elements, how effective are they in differing terrains, different seasons, are they defending, attacking, or is it a random encounter. What are your scouts like, how effective is your sighting range and can you be surprised.
I like the thought experiment, I'll see what I can come up with.
thanks
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2020-03-20, 02:34 PM (ISO 8601)
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- Oct 2014
Re: Let's Build some PC Armies
Yes, variant humans, if allowed, would crush everybody else on the battlefield. E.g. 700 Sharpshooters, 10 Inspiring Leaders, 200 Healers, 40 Magic Initiates (Disguise Self comes to mind), 50 Mobiles. Healer is *extremely* strong on a battlefield scale due to unlimited pop-up heals: if they can't kill over 200 men in a single round, you can revive anyone whom they have managed to put down.
Assuming vanilla RAW conditions (no negative HP), at least.
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2020-03-20, 02:34 PM (ISO 8601)
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- Jun 2019
Re: Let's Build some PC Armies
Last edited by col_impact; 2020-03-20 at 02:45 PM.
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2020-03-20, 02:37 PM (ISO 8601)
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2020-03-20, 02:38 PM (ISO 8601)
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2020-03-20, 02:57 PM (ISO 8601)
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Re: Let's Build some PC Armies
If Aarakocra are banned, I think it comes down to range and whether or not you can get mounts for your soldiers. The largest range for 1st level / cantrips I see is 120 feet (Eldritch Blast, Firebolt, Magic Missile) which are all out-ranged by Longbows (150' / 600'). Heavy Crossbows can also function, although they are universally less optimal with a heavier weight and smaller range (100'/400'). They're only upside is the larger damage die (a d10 over a d8).
I think it might also matter *how* starting gear is distributed (recommended quick lists in the class section or gold). In the event of the former, only Fighters and Paladins can actually receive Longbows in their starting gear.
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2020-03-20, 03:04 PM (ISO 8601)
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- Jun 2019
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2020-03-20, 03:04 PM (ISO 8601)
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Re: Let's Build some PC Armies
When making my initial considerations about the strengths of different classes for this, I assumed the selected starting equipment from the class write-ups, rather than the option for starting gold. (In my day-to-day parlance, "starting gear" as a term is used in contrast to "starting gold." Guess that's not universal.) I thought it added some interesting balancing elements, where a class with better starting equipment can count that as an advantage over classes without. Guaranteed longbows help make Ranger a competitive choice.
I think Rangers are actually a pretty good choice altogether; having a thousand Rangers offsets the highly situational nature of Natural Explorer as a feature, since different sections of your army can choose different terrains and apply the group benefits to the rest. That really allows it to shine, and provides huge logistical advantages to the army.
Mounts, on the other hand, would be a viable thing for Druids (and Clerics, with Nature Domain) to obtain via Animal Friendship; long-term, sustained casting while the army isn't on campaign could conceivably be used to domesticate animals. If any of your army are Small races, the animal options open even wider. But that's straying a little bit from the basic discussion of the thread, so don't take it in earnest as a serious argument.Last edited by Catullus64; 2020-03-20 at 03:20 PM.
The desire to appear clever often impedes actually being so.
What makes the vanity of others offensive is the fact that it wounds our own.
Quarrels don't last long if the fault is only on one side.
Nothing is given so generously as advice.
We hardly ever find anyone of good sense, except those who agree with us.
-Francois, Duc de La Rochefoucauld
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2020-03-20, 03:04 PM (ISO 8601)
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- Oct 2014
Re: Let's Build some PC Armies
You know, Changeling Hexblades would be pretty entertaining as the Intrigue Faction, a.k.a. the Darloks. Fairly strong in direct combat as well since they can have 18 Charisma, which means +4 to hit and damage for any non-two-handed weapon, plus extra at short range for Hexblade's Curse and/or Hex. And because they're warlocks they can play most of the usual cantrip tricks with e.g. Minor Illusion, Prestidigitation (massed campfire snuffing), etc., although not Mold Earth unfortunately.
But they would shine like the sun at intrigue!
I mostly agree, range is hugely important, but don't forget about nighttime fighting as a counter to ranged combat. You need to be fairly competitive up close as well or nighttime is an Achilles Heel.
I agree, OP needs to clarify how they intended "starting equipment only" to work.
Ah. Under those conditions, note that paladins can start with Longbows then but no arrows.
In that case I think Fighters are the obvious best choice, due to longbows, good armor, Second Wind, and a Fighting Style (Archery). Have most of the Fighters (700) take Chainmail, Longbow, and Shield. About 300 take Leather, Longbow, and 20 arrows, plus two rapiers. Everybody take a crossbow and 20 bolts. Everybody gets about 6 arrows and 20 bolts to start with. If anyone shoots arrows at you, shoot back until you use up your six, then also collect any usable arrows that they shot at you and shoot those too.
Wood Elf Fighters will dominate rangers, because first-level Rangers have no Archery style and fewer effective HP due to Second Wind.
Either make it Suggested Starting Equipment only, or don't. Mounts aren't in any class's Suggested list. If druids can tame animals, fighters can make arrows. And clerics should be allowed to spend gold on longbows.Last edited by MaxWilson; 2020-03-20 at 04:24 PM.
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2020-03-20, 03:35 PM (ISO 8601)
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- Jun 2019
Re: Let's Build some PC Armies
Long range attacks get shutdown by full cover.
Can 1000 wizards each contribute 1 gp for a wizard scroll or 2? Just curious.