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2007-10-23, 06:00 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- A Place.
- Gender
Alter Self: What can/can't it do?
Hello everyone... I'm currently playing a transmuter wizard in a current campaign and just attained 2nd level spells and chose Alter Self as a spell known. I read the spell description over and over but I still don't know what sort of limits the spell can do. Is it a polymorph to 5hd? Can it increase ability stats? Can i increase a size catagory? Also, if it's too powerful, how has your groups made it a more balanced spell? Thank you all very much!
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2007-10-23, 06:14 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Alter Self: What can/can't it do?
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2007-10-23, 06:36 AM (ISO 8601)
- Join Date
- Oct 2004
- Location
- Amsterdam
Re: Alter Self: What can/can't it do?
Although Solo's link may be helpful, it does not really explain the basics.
Assuming that your transmuter is a medium-sized humanoid, (s)he can change into any form that conforms to the following criteria:
- it is humanoid
- it has no more HD than your caster lvl, with a max of 5
- it is small, medium or large
Of course, your character must be familiar with a form to change into that form, but that is quite DM-dependent.
And then, you get the listed benefits for that form:
size, mundane movement capabilities (such as burrowing, climbing, walking, swimming, and flight with wings, to a maximum speed of 120 feet for flying or 60 feet for nonflying movement), natural armor bonus, natural weapons (such as claws, bite, and so on), racial skill bonuses, racial bonus feats, and any gross physical qualities (presence or absence of wings, number of extremities, and so forth).
Our group did not see any problem with the spell. However, maybe the spell becomes much more powerful if the caster is not a medium humanoid.
Edit: so - to be clear - the caster has to change into an actually existing race; no winged fanged scaled humanoid monster of destruction of one's own device.Last edited by Ogh_the_Second; 2007-10-23 at 06:41 AM.
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2007-10-23, 06:53 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Belgium
- Gender
Re: Alter Self: What can/can't it do?
If you are an aberration or an outsider, you have lots of very nice possibilities, especially for fly, swim or burrow speeds. I guess it can be broken that way, because you can gain the ability to fly much longer than with the fly spell at lower level. The Xorn with burrowing speed could be even worse.
Note that it doesn't give special abilities:
Originally Posted by srd
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2007-10-23, 07:04 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Look behind you...
- Gender
Re: Alter Self: What can/can't it do?
Amazingly, if you're undead (like a necropolitan), you can turn into a shadow.
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2007-10-23, 08:24 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
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2007-10-23, 08:32 AM (ISO 8601)
- Join Date
- Apr 2007
- Gender
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2007-10-23, 10:36 AM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Alter Self: What can/can't it do?
In general (unless Outsider or somrthing):
It just gives weak Flight (the Avoreal/Winged Elves?/Raptorians)
Narural armor
Natural attacks
Climb/Swim speed
Size and Disguise (+10 to roll to make sure they can't tell your not that thing).
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2007-10-23, 11:04 AM (ISO 8601)
- Join Date
- Feb 2007
- Gender
Re: Alter Self: What can/can't it do?
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2007-10-23, 11:37 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: Alter Self: What can/can't it do?
You really should talk to your GM on this one. As written the spell is crazy powerful. If I were GMing it I'd require the player have some background knowledge of what they were shifting into. Just because Races of Air came out last week doesn't mean you can shift into the new half human/half air elemental that flies and is incorporeal. Your character needs a reason (or knowledge check) to know something exists. Beyond that I probably wouldn't even allow flying on the basis that this 2nd level spell shouldn't give an ability you get from a 3rd level spell. (Although this would depend on the campaign world. If we already had a raptoran or some other flying race in the party, giving another player the ability seems okay, and they'd have an excuse for knowing about raptorans.)
If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2007-10-23, 12:02 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Alter Self: What can/can't it do?
There's a whole list of useful forms. Mainly, you take it as a Wizard for the movement possibilities, but if you are melee focused there's a few forms that are really good (Troglodyte for +6 Natural Armor, and natural attacks). Some people play Star Elves and Elans just for the outsider choices (there's a low-HD outsider dwarf w/ +18 natural armor). Just boost your Knowledge: Planes and let your rolls determine if you are familiar w/ the creature :).
You can get some pretty big boosts and be half-way competent in battle even as a Wizard at low level using this: Alter Self: Troglodyte, Enlarge Person, False Life, Blur, Mage Armor, Shield... Granted, that's a lot of self-buffing, but you get 3 attacks per round w/ natural weapons, they do more damage, you got at least a 23 AC, and it lasts for minutes per level... Just have the Rogue go in ahead of time stealthily (give him Invisibility) and disable all the traps, and just run room to room.Last edited by jameswilliamogle; 2007-10-23 at 12:03 PM.
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2007-10-23, 12:11 PM (ISO 8601)
- Join Date
- Apr 2007
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2007-10-23, 03:00 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Alter Self: What can/can't it do?
Really, this spell was already impressively powerful in 3.0 (disguises and movement forms), and then they went and added natural armor and attacks in 3.5, and were suddenly surprised that it was broken.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2007-11-07, 01:26 AM (ISO 8601)
- Join Date
- May 2006
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2007-11-07, 01:33 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Alter Self: What can/can't it do?
Originally Posted by 13_CBS
...Unless I just never realized that was a Heart of Darkness reference.Last edited by Temp; 2007-11-07 at 01:34 AM.
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2007-11-07, 02:01 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Alter Self: What can/can't it do?
i suddenly have a new favorite spell
"'Lo, there do I see my father. 'Lo, there do I see my mother, and my sisters, and my brothers. 'Lo, there do I see the line of my people back to the beginning. 'Lo, they do call to me. They bid me take my place among them. In the halls of Valhalla where the brave may live forever."
-The 13th Warrior