Results 1 to 10 of 10
-
2020-04-14, 03:45 AM (ISO 8601)
- Join Date
- Feb 2019
Building Deckard Cain. Need some help
Okay, So. Here is the deal about Deckard Cain. He is a wise and smart person. Who people for some reason will sit to listen too for hours about stuff. Which makes me very much question which class I could pick. I've got alot of choices
Knowledge Cleric, Arcane Cleric, Transmutation Wizard, Divination Wizard, Lore Bard, Glamour Bard, artillerist artificer, Celestial Warlock, or Divine Soul Sorcerer
They all have parts which are just very Deckard Cain. The knowledgeable sage of supporting the true frontline heros of the world. The master of the horadric and their artifacts.
Lets start with the Clerics. As a believer of Angels and the Horadric he clearly has the faith to be a cleric. Knowledge domain is right up his field of expertise and it is hard to get better support spells than the cleric. Tapping into the Arcane Cleric has his study focus a bit more in how to repel all of humanities foes and fixing those cursed by others
Now the Wizard. Cain is a smart man. While we don't see him actively casting magic in the games he clearly understands the Arcane. Both Transmutation and Divination can help explain his wide knowledge of the Horadric Cube and how to identify and fuse items together
The Bards! These seem the hardest to explain upfront but when you look at it. Cain is a man who knows just about everything in the world. Alot of different set of skills which use his mind over his body which would fit Lore bard and no one can make you "STAY AWHILE AND LISTEN!" Like a Glamour bard. Plus when it comes to spells no one is as uniquely suited to supporting. Able to pick up spells from any other lists.
The three solo options for classes. Lets start with the Artillerist Artificer. What else to say than as a man who isn't magical on his own but understands how magic works and able to use the horadric artifacts as a master like no one else. The Artificer can use those Horadric items and even make items enchanted akin to those artifacts.
Celestial warlock, as a man who is boarderline blessed by Angels and made personal enemies of all types of demons, who said he couldn't have made a pack with a force of good to understand all writing and better share wisdom?
Then the Divine Sorcerer. When it comes to support classes it might be the best in the game. Plus what is a horadrim if not a divine people from birth selected by the forces of good to contain evil?
Anyways. I'm leaning towards Knowledge cleric and Artificer. But I wanted to bounce the idea off of strangers on the internet. So what do you guys think. Maybe some type of multi classing?
-
2020-04-14, 06:27 AM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: Building Deckard Cain. Need some help
Cain's not a PC material. He knows a lot.... but that's it. He doesn't cast spells, he's got no combat skills, he doesn't solve practical problems adventurers usually face.
The best representantion would be expert sidekick from sidekick UA, also published in essentials kit. High mental, low physical stats, expertise in Int skills. Thief rogue would also be good, especially for UMD, but would require you to ignore part of the base class (Sneak Attack).It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
-
2020-04-14, 07:13 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Building Deckard Cain. Need some help
He needs the Identify spell, and also... well... No, that's really about it.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
-
2020-04-14, 08:10 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: Building Deckard Cain. Need some help
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
-
2020-04-14, 08:44 AM (ISO 8601)
- Join Date
- Sep 2018
- Location
- The Road Less Traveled.
Re: Building Deckard Cain. Need some help
Straight Knowledge Cleric. The expanded spell list gets you everything you need for divining the dark of things you don't know, and because they're always prepared you can use several as a ritual. The expertise in history and arcana mean you know alot to begin with, so you might not even need to cast a spell.
Dump all physical stats. Max all mental stats. He's a frail old man who knows things.Last edited by loki_ragnarock; 2020-04-14 at 08:45 AM.
-
2020-04-14, 07:50 PM (ISO 8601)
- Join Date
- Feb 2019
Re: Building Deckard Cain. Need some help
Last edited by Pirate ninja; 2020-04-15 at 08:27 PM.
-
2020-04-14, 07:53 PM (ISO 8601)
- Join Date
- Feb 2019
Re: Building Deckard Cain. Need some help
As an overall update to the thread. So far thanks to house rules. I've got a human; Dragonmark of making knowledge cleric. With Double pro in Arcana and History. One of which also gets a D4 added to it. The official stats I got for him are 4str, 4dex, 11con, 18 int, 18wis, and 16 cha
-
2020-04-14, 11:41 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: Building Deckard Cain. Need some help
Last edited by Pirate ninja; 2020-04-15 at 08:27 PM.
It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
-
2020-04-15, 02:35 AM (ISO 8601)
- Join Date
- Feb 2019
-
2020-04-15, 01:11 PM (ISO 8601)
- Join Date
- Aug 2018
- Location
- Between SEA and PDX.
- Gender
Re: Building Deckard Cain. Need some help
This was my thought. Deckard lacks pretty much any offensive abilities, as would a Knowledge Cleric. It'd be a lot more durable than I'd expect Deckard Cain to be, so I'd envision it as more of a young Deckard, the one that traveled the world and got directly involved with the Horadrim.
Which would be an awesome setting for a Diablo spinoff.
Alternatively, if you were going for Deckard's classic Old Man style, Divination Wizard would be the way to go. They have the most incentive to cast non-combat spells than any other Wizard, and Deckard's primary power is gathering information (which is what Divination magic does best).Last edited by Man_Over_Game; 2020-04-15 at 01:24 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!