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  1. - Top - End - #1
    Troll in the Playground
     
    MindFlayer

    Join Date
    Mar 2015
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    Male

    Default What to work on next?

    So over the years I have done a lot of homebrew for my table, with a bit of a break but want to get back into it. I have a few ideas I want to pick up and play about with. What I could use some help with is feedback on which sound like they would be the most fun/attractive.

    Idea 1

    Hoarder of ancient secrets

    The basic thrust of this class is that it would have access to a massive number of really diverse spells in its spell list but could only prepare a really small number per day. It would have a mechanic to swap spells though. I am thinking spells prepared equal to 1/3 class level rounding up all fractions and as a bonus action can swap a spell prepared for another a number of times equal to your spells prepared. The highly restricted spellcasting is offeset by a huge choice and it will need some pretty powerful class abilities as well. This is to appeal to a player with a high level of system matery who wants difficult choices every day - big list to pick from, narrow selection and to have to chose between specialist and generalist should make choices tougher. I believe no class should be able to do everything and this will have no summoning spells on the class list and a limited selection of buff spells.




    Idea 2

    Denizen of filth

    Another caster which will epitomise filth. Spells like cloudkill, harm, stinking cloud and an ability to summon rat swarms and other vermin. I am thinking to have some kind of buff to cloud based spells - "when a creature is in a heavily obscured area caused by a spell you cast XYZ" type thing. The challenges are that the class will end up having most of its saved being Con focused which is a bit restrictive. This might require homebrewing some class spells as well to use attack rolls or other saves - a lot of things involving fluids are str saves. One advantage of this is that thematic spells for this idea get quite thing at high levels

    One downside is that the concept is a bit narrow so would require more effort on subclasses. I was envisaging them being on the martial side of caster, a bit like clerics, so one with a touch or rogue to them and one with a little more melee presence might work OK.




    Idea 3

    Fatestealer

    The supernatural counterpart to the rogue. So a rogue can steal a purse, steal an idol and steal away in the shadows. Rogues are cool. But there is something more that is missing. I think a character that can steal your dreams, steal your fate and walk off with all your good luck would be good. Someone who can steal your memories and make you forget who you are. Someone who can steal your heart, your soul and your life. What this means mechanically I am not sure - I am envisaging something using Ki like a monk and using opposed skill checks to achieve various advantages and debilitating effects. Awesome at single target control with potential for some reasonable psychic damage with the right abilities.



    Idea 4

    Alternative... alternative class features.

    I actually liked a lot of the stuff in the recent UA for alternative class features. What I would like though is a set of genuine alternatives that a) make a more profound difference to playing the class than just adding some spells to a spell list or similar and b) pose a genuine choice rather than "do you want this better feature or this worse feature?". What would fighter be like with an alternative to action surge? What would be as attractive? Can you create a more interesting support paladin by replacing divine smite with a different feature? What happens if you adjust cleric casting so it happens from a spellbook like a wizard? What would you need to add to compensate? I thought it might be fun to explore these as well.



    If you were to have any of these (obviously with a lot more work added) available to you in a game would any of these excite you at all (and again depending on implementation)?

  2. - Top - End - #2
    Pixie in the Playground
     
    MindFlayer

    Join Date
    Mar 2020

    Default Re: What to work on next?

    I think the fatestealer sounds like it could be realy interesting and fun to play.

  3. - Top - End - #3
    Barbarian in the Playground
     
    NecromancerGuy

    Join Date
    Jul 2016

    Default Re: What to work on next?

    Quote Originally Posted by MrStabby View Post
    Idea 2

    Denizen of filth

    Another caster which will epitomise filth. Spells like cloudkill, harm, stinking cloud and an ability to summon rat swarms and other vermin. I am thinking to have some kind of buff to cloud based spells - "when a creature is in a heavily obscured area caused by a spell you cast XYZ" type thing. The challenges are that the class will end up having most of its saved being Con focused which is a bit restrictive. This might require homebrewing some class spells as well to use attack rolls or other saves - a lot of things involving fluids are str saves. One advantage of this is that thematic spells for this idea get quite thing at high levels

    One downside is that the concept is a bit narrow so would require more effort on subclasses. I was envisaging them being on the martial side of caster, a bit like clerics, so one with a touch or rogue to them and one with a little more melee presence might work OK.
    While I am interested in this, doesn’t the Spore Druid do this?


    Idea 3

    Fatestealer

    The supernatural counterpart to the rogue. So a rogue can steal a purse, steal an idol and steal away in the shadows. Rogues are cool. But there is something more that is missing. I think a character that can steal your dreams, steal your fate and walk off with all your good luck would be good. Someone who can steal your memories and make you forget who you are. Someone who can steal your heart, your soul and your life. What this means mechanically I am not sure - I am envisaging something using Ki like a monk and using opposed skill checks to achieve various advantages and debilitating effects. Awesome at single target control with potential for some reasonable psychic damage with the right abilities.
    This would be interesting especially if it’s not a “spellcaster”.

  4. - Top - End - #4
    Troll in the Playground
     
    MindFlayer

    Join Date
    Mar 2015
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    Male

    Default Re: What to work on next?

    Quote Originally Posted by Razelquin View Post
    I think the fatestealer sounds like it could be realy interesting and fun to play.



    Quote Originally Posted by Garfunion View Post
    While I am interested in this, doesn’t the Spore Druid do this?



    This would be interesting especially if it’s not a “spellcaster”.
    Re fatestealer - ok, sounds good to pick up. I find it interesting that the idea with no real mechanical detail seems to be favoured. Either picks are for flavour reasons or the lack of detail lets anyone see what they want to see in the conceptual skeleton.

    I think that it could lean heavily into some DM fiat territory though, like divine intervention on the 5th ed cleric does.


    Re Spore druid. A good point. There is quite some overlap here. That is the trouble digging through old projects. How much of a difference is there? Well a spore druid is still a druid, with all of their abilities and spells, many of which I dont think are appropriate to theme. Still, if anyone wanted it there is an official option there so certainly a lower priority for me.

    So probably leaning towards working up Fatestealer, although happy to have any other feedback as well.

  5. - Top - End - #5
    Titan in the Playground
     
    DracoDei's Avatar

    Join Date
    May 2007
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    Near Atlanta,GA USA
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    Default Re: What to work on next?

    Fatestealer and the last one on the list look most interesting to me.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
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    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  6. - Top - End - #6
    Troll in the Playground
     
    MindFlayer

    Join Date
    Mar 2015
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    Male

    Default Re: What to work on next?

    Quote Originally Posted by DracoDei View Post
    Fatestealer and the last one on the list look most interesting to me.
    Cheers, thanks for the input all.

    Sketching this out I seem to have a lot of ribbon abilities at the start - working on how to translate them into useful class abilities.

    I am thinking about a mechanic to steal luck - whenever you are hit with a critical hit or you roll a 1 on your attack you may keep that die and it's roll. When you are attacked, forced to make a save or make an attack you may use your stored die instead of rolling. The range in which you can take the die will go up in levels.

    Trying to get the right balance of passive abilities and those that require resources is going to be OK on this class I think - still waiting for inspiration on what the subclasses should be.

  7. - Top - End - #7
    Dwarf in the Playground
     
    OrcBarbarianGuy

    Join Date
    Nov 2017
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    Frozen North
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    Default Re: What to work on next?

    I agree the Fate stealer sounds interesting. I misread it as Feat stealer initially. (Borrow someone else's Luck, sharpshooter, sentinel)
    Skill monkeys, away!

  8. - Top - End - #8
    Dwarf in the Playground
    Join Date
    Nov 2019
    Location
    Earth
    Gender
    Male

    Default Re: What to work on next?

    For names I usually prefer the shorter and simpler.
    You can make the names shorter and they can be Hoarder, Denizen, and Fatestealer remains the same. You can make Ideas for subclasses
    Hoarder:
    Lorekeeper (ancient secrets)
    Packrat (items)
    Spellkeeper (magic variant)
    Denizen:
    Corruption (filth (evil))
    Purity (healing (good))
    Normalcy (undoing(neutral))
    Fatestealer:
    Luck (buff)
    Unluck (debuff)
    Destiny (divination)
    No comment.

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