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  1. - Top - End - #1
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default OOC: DH The Purity of Sacrifice



    Welcome to the OOC thread for the Dark Heresy First Edition game "The Purity of Sacrifice"! If you received an invitation to this thread, please post all of your character information and character sheet here.

    The IC thread is linked here
    The IC II thread is linked here

    The game is set in the Angevin Subsector, in 813.M41. The acolytes have been assembled by Inquisitor Finial Zarkov, a sleeper cell that has been living undercover on the Hive World Helius, in the midhive of Hive Hapheastein (see Locations described below). The acolytes have been living together for just under three standard months, long enough to become acquainted but without having been assigned their first task.

    They are living in a nondescript hab block in the midhive of Hapheastein. Though the building looks like just any other housing complex in this part of the midhive, they are the only tenants. Extensive security measures have been in stalled by the Inquisitor, and the facility contains a sizable library as well as acceptable firing and weapons training rooms. The interior is sparsely decorated, more functional than comfortable, but has serves as a sort of home for the acolytes for the last almost three standard months.

    The acolytes have been given the cover of members of The Credit Guild, one of the many essential Merchant Guilds on Helius. The Credit Guild is responsible for protecting the wealth of the Imperial citizens and loaning money at a steep interest rate. Even the crime bosses of the Underhive bank with the Credit Guild, and therefore members of the Guild have near unlimited access and safety within Hive Hapheastein. As part of their cover, each member has been given the yellow-gold colored cape of the Credit Guild, as well as a large copper ID badge which lists the acolyte's name and identifies them as a member of the guild. The acolytes have been under strict instruction to wear their disguise whenever they leave their base, and keep the ID badge with them at all times. The acolyte base has a hidden exit, that allows them to exit onto street level without stepping out of the hab block's front door, helping to disguise the location of their base and to maintain their cover as members of the Credit Guild.

    All acolytes begin the game with the following extra equipment:
    *Credit Guild cape and uniform
    *Forged Credit Guild ID
    *Personally encrypted micro bead
    *Personally encrypted data slate

    Spoiler: Employment Log
    Show
    "Acolytes," The Inquisitor begins in his low reedy voice, "it is finally time that I must call upon your services to take action in the name of The Holy Inquisition and The Emperor that we so dutifully serve. The stench of Xenos heresy has been caught in the Underhive of Hapheastein. A young ganger was caught by the local Planatary Enforcers fleeing the underhive this morning. As you know, a single rail car moves from the Midhive to the Underhive every morning, guarded only by Planetary Enforcers at the departed and arriving stations. The woman, named only Ria was in a state of panic, claiming to have witnessed the exchange of Xenos weaponry in the Underhive. She was apparently half mad from catching sight of the weapons. She was arrested by the Enforcers simply for leaving the Underhive, and was killed during their less than skillful interrogation. The local Arbites only recently obtained a copy of the interrogation transcript, and it is through them that I have heard about this.

    "This Ria, claimed that the weapons were being sold by an unknown individual, described a wearing fine clothing too expensive for the Underhive, and wearing a single eye patch. He was selling the technology to a man named Half Face, the boss of one of the major gangs in the Underhive of Hapheastein, who call themselves Clan Sabay. The deal was apparently interrupted by a raid from a rival gang, known as Clan Tora. Ria fled the scene, and claimed not to know what happened to the Xenos technology.

    "Obviously, there are several concerning questions that I am tasking you with solving in the name of The Inquisition. First, is who was this vendor, and where did he obtain the questionable Xenos technology. The second is what happened to the Xenos weaponry. And the third is how did Half Face obtain the resources to purchase such equipment? If possible, your job shall also be to capture or destroy the Xenos weaponry as well." The Inquisitor pauses for a moment before musing, "Of course, this Ria may have been confused about what was being sold, but The Inquisition cannot risk the spread of heretical Xenos tech. You should only be so lucky if this all resolves to be a misunderstanding."

    He pauses again, letting his words sink in before continuing, "Your cover as members of The Credit Guild should allow you access to the Underhive, and give you a small degree of protection from the gangs and the scum that call that wretched place their home. Even the gang bosses in the Underhive store what little thrones they have with The Credit Guild. However, this will not promise you protection from violence. It is furthermore needless to say that you will risk breaking your cover if you go around asking too many questions that fall outside of the scope of a Guilder. Take your arms and equipment with you, but be cautious about walking around with your finest as it may just get you mugged or killed that much more easily.

    After another pause, Inquisitor Zarkov finishes, "I have a single present for you. On the largest book shelf, third level, you will find a book titled, 'Fauna of the Spine Planets'. Within this book you will find a single Theta class Inquisitorial Rosette, signifying that you work for The Holy Ordos. Show it only in the most dire of circumstances, but it may get you out of the tightest of situations. You will take the next train down to the Underhive and meet with a man named Url Garrat. He runs a small Underhive hab specifically for Credit Guilders. He knows you are coming but does not know your true purpose. The train leaves at precisely 0600 your time, so you may use the rest of the day to pack and prepare as you see fit. Work quickly, work discretely, and work in the name of The Holy Emperor."

    "I am sending my Interrogator and a few of my closer retinue to Helius to assist you. Though they will be traveling as quickly as they can, it will likely be about a standard week before they arrive."

    "You could go directly to the Adeptus Arbites, though again, you should be cautious about compromising your cover... If you do go, I recommend asking for Arbitrator Godwyn. She was the officer who brought this to our offices."
    Last edited by Bennosuke; 2023-07-26 at 02:31 PM.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  2. - Top - End - #2
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: OOC: DH Sacrifice is Purity

    Character Boxes

    Spoiler: Marcella
    Show
    Wounds: 10/10
    Fate Points: 2/2
    Insanity Points: 3
    Corruption Points: 0
    XP Earned/Spent: 1005/3300
    Thrones: 17
    Compact Las Pistol (Clip 1: 12/15 shots) (Clip 2: 15/15 shots)
    1 Flak Grenade





    Spoiler: Arl
    Show
    Wounds: 8/10
    Fate Points: 1/1
    Insanity Points: 0
    Corruption Points: 3
    XP Earned/Spent: 865/3350
    Thrones: 173
    Hunting Rifle (Clip: 2/5) x7 + (Clip 4/5)
    Stub Revolver Clip 5/6 + 6/6 +1/6
    Throwing Knives 10/10
    Stimm x3 doses




    Spoiler: Hound
    Show
    Character Sheet
    Wounds: 11/11
    Fate Points: 2/2
    Insanity Points: 6
    Corruption Points: 10
    XP Left/Spent: 1105/3150
    Thrones: 538
    Stub revolver: 26 bullets, and 12 manstoppers




    Spoiler: Father Milo
    Show

    Character sheet
    Wounds: 14/14
    Fate Points: 2/2
    Insanity Points: 0
    Corruption Points: 0
    XP left/Spent: 910/3000
    Thrones: 185
    Ortholak Autopistol: 12/12 bullets, +40 normal bullets and 48 manstopper rounds




    Spoiler: Orla
    Show
    Character Sheet
    Wounds: 10/10
    Fate Points: 2/2
    Insanity Points: 0
    Corruption Points: 0
    XP left/Spent: 875/2950
    Thrones: 252
    Autopistol: 18/18 bullets,
    Autogun: 30/30 bullets
    Last edited by Bennosuke; 2023-08-15 at 07:25 PM.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  3. - Top - End - #3
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: OOC: DH Sacrifice is Purity

    NPC List
    Spoiler: Inquisitor Finial Zarkov
    Show



    Though the acolytes know little about their Inquisitor, they have been allowed to know that they serve elder Inquisitor Finial Zarkov of the Ordo Xenos, which means they fight aliens... or something. Inquisitor Zarkov is a mysterious figure, who is rarely seen in person by the acolytes, preferring to communicate via the fuzzy Hololithic projector set up in the Hapheastein base. Zarkov generally keeps his face hidden under the shadows of dark green robes, though occasionally the reflective yellow glint of a single bionic eye can be seen. His hands (usually the only flesh visible) are gnarled, rough and withered, indicating centuries of use and aging. Inquisitor Zarkov's voice is low and reedy, and his words are always chosen carefully, and often contain complicated educated words of High Gothic.


    Spoiler: Otto Dresh
    Show
    Otto Dresh is a veteran of the Imperial Guard, having served his twenty years and survived the wars and skirmishes. He seemingly always has a lho-stick in his mouth and a measure of drink in his hand, spending his pension in one of several "recreation centers" in the hive. He is knowledgeable of the vice in the Hive, following the shifts and changes of fortune of the various players in the underworld. He is not personally involved, but frequently "know a guy" who knows a guy.


    Spoiler: Elena Kollek
    Show
    A pretty young woman with violet eyes. Back on Midpoint station, she charmed Luis into showing her around the von Drakkan ship, including the artifact rooms. Not that it was difficult to charm the naive feral. Of course, she really is a professional infiltrator working for Inquisitor Zarkov, who was investigating some the cold trade operations of the von Drakkan dynasty. Now that that assignment is wrapped up, she has also been reassigned to Helius, where perhaps she will cross paths with Luis again. He bears her no ill-will, but will certainly be on his guard around her next time.


    Spoiler: Magos Petrovskii
    Show
    The leader of the congregation of Omnicron-5038, Magos Petrovskii is a bulky figure, in contrast to many of the spindly tech-priests that would be in most Imperial citizen's first thoughts. More of a priest than an engineer, Petrovskii has endeavoured to spread the word of the Omnissiah throughout the surrounding area of the hive, being willing to engage Imperial citizens in debates of doctrine and theology on his sojourns, as well as offering blessings on any technologies brought to him. Some discerning citizens have noticed a correlation between the reduction in vagrancy in the area and increasing numbers of servitors tending the enclave, but few have thought to make a point of it, seeing it as a benefit rather than anything more sinister.


    Spoiler: Noman Sturm
    Show
    Somewhere in the lower-spires of the hive is a street-preacher of the Imperial Creed named Noman Sturm. A former sergeant in the Astra Militarum, Noman was discharged after many years of service. While not an officially sanctioned member of the Imperial Ministorum, his faith in the Imperial Creed is strong. He is an older man to tends to the faith of the lower-hive inhabitants, fostering a strong belief in the protection of the God-Emperor of Mankind. He bears many scars from the brutal warfronts he participated in, and some of his limbs have been replaced with crude augmentation.


    Spoiler: Url and Zeik
    Show
    Url is the caretaker of a small hab where the acolytes are staying in the underhive of Hapheastein. Url has receding grey hair, and deep lines across his square face. His son is a taller thinner version of his father, carrying more muscles and a face pocked with a number of hairy moles. The two carry shotguns.


    Spoiler: Bail "Shortstick" Georgy and Leetus
    Show
    Georgy and Leetus are two members of Clan Tora, and dress in the gang's colors of heavy tattered fabrics in purple and dark red. Georgy is tall with greasy hair and a crooked tooth grin, and is the more talkative and sharp witted of the two. His companion is a stooped boy with a pimpled face and patchy peach fuzz.



    Spoiler: Sola
    Show
    Sola is a representative of Clan Raptore. She was responsible for explaining what happened with the Xenos weapons in the underhive. She is young, and surprisingly beautiful for an underhiver, with piercing green eyes and short brown hair. A mess of scar tissue bisects her right eyebrow from what looks like a some sort of blade wound. The acolytes know she is stealthy, and was likely following them in the underhive during their first mission.


    Locations
    The game is set in the Angevin Subsector, in 813.M41. The Angevin Subsector is the primary subsector of the Ixaniad Sector and the Subsector in which our story is set. The Ixaniad Sector is a sector of the Imperium of Man located within a ragged stellar cluster of the Milky Way Galaxy that also includes the Calixis, Scarus and Askellon Sectors of the Segmentum Obscurus. The Ixaniad Sector has many heavily populated and important worlds, but it lies a great distance from the Imperium’s heartland and, like so much of the Imperium of Man, it must ultimately fend for itself. Like all Imperial territories, this sector is at risk from the chronic dangers facing humanity: war, mutation, xenos activity, the mark of Chaos, and so on.

    Spoiler: Hive World Helius
    Show
    Helius is one of the major hive planets, renowned for its pumping and refining of high grade promethium from the planet's core. Though there are different flavors to the worship of the Emperor on Helius, He is generally worshiped as a god of the sun, and fire and purity. It is common to see a squeezed image of the Imperial Aquila on Helius, where the twin eagles are pushed together so as to almost appear to be a sunburst. Among the major products that Helius provides to the surrounding subsector and sector are large volumes of high grade Promethium, as well as elite patterns of Meltas, Flamers, and fire resistant armors. Furthermore, the slag produced from the refining of promethium is also used to produce a large percent of plasteel and other carbon based plastics used on Imperial ships and architecture.

    Spoiler: Hive Hapheastein
    Show
    Of the six major hives on Helius, the retinue is stationed in the largest, Hive Hapheastein. Hapheastein is made up of an underhive, a midhive where the retinue's base is, and an upper hive with spires that tower up above the toxic clouds of pollution to bask in the holy light of twin suns around which Helius circles. The wealthiest nobles command massive promethium refineries, battling for wells in land and see across the planet Helius. Their spires climb high above the low clouds of toxic smog to put them into view of the planet's twin suns. Sun exposure, darker skin and clothing in the colors red, orange and yellow are all indicators of wealth and nobility on Helius, while underhivers often have to scrounge for the warmest garments possible where there is no sunlight or consistent electricity to provide heat.

    Travel in the Upper Hive levels can be performed by aircraft, by rail train, and by a series of complex elevators that only the Noble families have access to. The mid and lower hive regions are dependent on small and personal vehicles for local travel and a series of less well maintained rail lines for more extensive travel. Unlike in the upper spires, the rail trains in the mid hive and below are poorly maintained, prone to problems with air filtration and breakdown. Furthermore, the rail tunnels have been built practically on top of each other, resulting in a labyrinthine series of tracks that sometimes lead to dead ends, and it is not uncommon for an entire train to disappear all together in some of the lesser regions.

    Hive Hapheastein is home to about 6.5 million documented Imperial citizens. The frequent births and deaths are so complicated to keep track of that the Administratum has given up any attempt to track the citizens of the underhive. Recognized essentially as non-citizens, the underhivers in Hapheastein live in complete and utter lawlessness, with the Planetary Enforcers only working to guard the passages between the Underhive and the mid hive. Mutation is not uncommon in the Underhive, where toxic waste runs down the walls and drips from the ceilings like an urban and acidic tropical rain forest.

    Spoiler: Station Tollares
    Show

    This huge space was once the terminus of an inter-hive rail system before it broke down and was never repaired. Quickly taken over by squatters, the cavernous space has turned into a vast marketplace, where all sorts of goods and services can be found. When not guarding the safe-house, Luis can often be found here, dicing away his pay, or visiting some of the vice-dens hidden away in the corners. Or simply enjoying a cup of bittercaf to wash down the bilge-rat skewers sold by the food vendors.


    Spoiler: The Commisar Tavern
    Show
    The Commissar, far from what its name would suggest, is a semi-legal drinking establishment serving as a center for recreation and vice in the mid-Hive. While the establishment itself is legal, much of the business that goes on in this den are questionable. It is a place of few questions and fewer answers.



    Spoiler: The Shrine of Saint Peresian
    Show
    A small church in the mid-level of Hive Hapheastein devoted to the God-Emperor and a local saint named Peresian who lived several hundred years ago. The small cloister of Ministorum clerics who maintain the shrine are often forgotten in the great beaurocracy of Hive Hapheastein. Severine has, on occasion, gone here for worship and service. She likes the gloomy, cramped interior of the shrine as it reminds her of the darkened cloister she spent so many years in before coming to the Inquisition’s service.


    Spoiler: Omnicron-5038, Forge-Enclave of the Machine-Cult
    Show
    Owing to its exports, the Cult Mechanicus maintains a strong presence on Helios. One way in which this presence is felt is through the forge-enclaves. Part church, part workshop, Omnicron-5038 is one of thousands of forge-enclaves scattered throughout Hive Hapheastein. Located within the mid-hive, the towering edifice serves as a reminder of the influence of the Adeptus Mechanicus, as well as a place of worship for those hive-dwellers who believe foremost in the incarnation of the Emperor-As-Omnissiah. Although this occasionally leads to clashes with those who see the servants of the Machine as borderline-heretics and believe in the sanctity of the flesh, the demi-maniple of combat servitors that serve as the guards of the enclave prevent this from escalating too far.



    Spoiler: Feral World Quasuitt (By Dojango)
    Show
    Interrogator Janis's report on Qausuitt:
    Planetary classification: Class Theta
    Tithe grade: De minimus
    Population: Est., ~5 million
    Planetary Capital: None
    Planetary Governor: None (the administratum has not had anyone screw up so badly as to be assigned as governor here. A few penitent scribes monitor the planet from a small orbital.)

    Large icecaps up to 2 km thick cover the planet north and south of the 40th parallel. Semi-nomadic tribes subsist on the planet's unusually rich sea-life in the habitable region of the planet between the 20th parallels. Strange xeno ruins dot the landscape, wisely avoided by the local tribes. Several of the ruins are Eldar in origin, while others are clearly [REDACTED]. Most are from unknown origins. Strangely enough, Professor Klausing maintained that several human ruins, nearly 50,000 years old were located as well, even under extreme interrogation, see the [REDACTED] for further information. While investigating the activities of the von Drakkan dynasty, my teams recovered a number of dangerous artifacts, which have been destroyed per containment procedure 15. One of the planetary natives was in the employ of the late Tarquin von Drakkan and provided useful information in the investigation. He is completely ignorant of the true nature of the [REDACTED] and so I have forwarded him to the reserve cadre for induction into whatever retinue you see fit


    Spoiler: Feral World Kesh (by Wyndeward)
    Show
    Kesh was a failed colony that devolved into semi-barbarianism, its people living in the ruins of once proud cities and living a tribal hunter-gatherer existence, albeit one with relics of the planet's grandeur. Hunters on Kesh hunted with crossbows made from the springs of derelict vehicles. The people of Kesh are believers in the Imperial cult, believing that the God-Emperor judges their life based upon their kills and scarify themselves with mementos of the hunt to prove their worth.


    Spoiler: Hive World Kofika
    Show
    Located on the Hive World of Kofika, the scholam affectionately known as Glory House was one of the pre-eminent educational institutions in the region. It accepted wayward youths and orphans from across the sub-sector. It even boasted that many of the planetary administrative positions, Ministorum positions and commanders of the Kofikan Guard regiments were graduates of this scholam.

    In truth, Glory House was a bastion for indoctrinating the youth of the Imperium to radicalism, heretical ideologies and even warp-sorcery. While Glory House was, eventually, raided by the Inquisition over a hundred years ago, Kofika endures.

    And the Inquisition is still trying to root out all those graduates from Glory House who have survived the scholam’s destruction.


    Spoiler: Forge WorldLathe-Het
    Show
    The primer inter pares of the Lathe Worlds, Lathe-Het is the seat of power for the High Fabricator of the Lathes. Having moved beyond its past as a simple manufacturing complex, the Lathe-Het of the present is a vast complex of data-repositories, with this possession of knowledge making it one of the most powerful worlds in the Calixis as a whole.

    Others among the Lathes see this as weakness, viewing Lathe-Het's preoccupation for data over manufacture as both dangerous and a sign of its decline, and accusations of heretek and worse fly through the noosphere.

    However, beneath the ideal hides a darker truth. Factionalism runs rife on such an important world, with magi warring for data and loftier positions within the Grand Atrium. Many of the repositories have been destroyed and much of the data that Lathe-Het prizes itself on possessing is now lost. Each cycle, hundreds of expeditionary teams are sent into the deepest of the ruined data-crypts and beyond in the hope of salvaging anything still of value, in order to shore up the Fabricator's position, whilst also ensuring that any corrupt data is swiftly purged before it has a chance to spread throughout the disaffected populace of the forge world.
    Last edited by Bennosuke; 2021-08-19 at 07:41 PM.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  4. - Top - End - #4
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: OOC: DH Sacrifice is Purity

    Homebrew Rules
    Spoiler: Stealth Skill
    Show
    I want to combine the Concealment, Silent Move and Shadowing skills as one skill, which I will call Stealth.

    It has never made very much sense to me that, in Dark Heresy, you have to make separate rolls in order to hide*, remain silent and/or conceal yourself while moving. Also, it's just weird that a sneaky assassin can get Silent Move at rank 1, but has to wait until rank 2 to get Shadowing and rank 3 to get Concealment.
    *I feel like hiding and staying in one place should be an automatic success sometimes, e.g. if you're not making any noise and no one can see you or has reason to go looking for you.

    Also, I get the feeling that a cameleoline cloak (for example) should provide a bonus to Shadowing depending on the circumstances (i.e. it would provide a bonus if you are crouching behind cover trying to sneak up on someone, but not if you are moving through a crowd and trying not to be noticed.)

    If you have any items that give bonuses to Concealment, Silent Move or Shadowing, you get a bonus to Stealth if it is appropriate in the circumstances. (E.g. if you want to go unnoticed in a crowd, a good disguise will probably give you a bonus, but a cameleoline cloak and synskin probably wouldn't.) If you have an item that give bonuses to more than one of these skills, you will get only one of the bonuses to Stealth (e.g. synskin gives a +10 bonus to both Concealment and Silent move and thus will give a +10 bonus to Stealth under most circumstances).

    Stealth counts as a basic skill (i.e. Agility divided by 2).

    If your advance scheme allows you to buy Concealment, Silent Move or Shadowing you may buy Stealth instead at the same price. However, from now on you will not be able to buy Stealth +10 until your advance scheme allows you to buy Concealment +10, Silent Move +10 or Shadowing +10 (instead of one of these skills and for the same price) and you will not be able to buy Stealth +20 until your advance scheme allows you to buy Concealment +20, Silent Move +20 or Shadowing +20 (instead of one of these skills and for the same price).


    Spoiler: Throwing Grenades
    Show
    A grenade's range is determined by Strength Bonus (SB), with mid range being SBX3. The player throws the grenade with a BS test. The distance the grenade thrown may automatically add some scatter. See the table below.


    A grenade may only be thrown up to 10XSB even when a person tries to throw farther. Furthermore, if the BS test fails, an additional 1d5 scatter is added for every 2 degrees of failure.


    Spoiler: Grapnel Rules Update
    Show
    s per the book, it counts as a single shot Crossbow; M range 30 damage 1d10 with primitive quality. If the grappnel is fired at a target 30 m or less it is a Full action reload. Over 30m will be a 2Full Action. If the weapon hits, it initiates an opposed strength test. If you succeed and beat your opponent they are moved 10m for every degree of success towards you. If they beat you, you are moved by the same 10 m/ degreee towards them. The loser also cannot dodge during the next round. Finally, the winner who pulls the opponent into melee automatically initiates a grapple. If neither succeed on their strength test, neither is moved and both can dodge as normal.

    To use the grapnel repeatedly as a weapon you will need to purchase Exotic Training- Grapnel to avoid suffering a penalty.


    Spoiler: Updated Psy Power Rules
    Show
    Taken from the Rogue Trader rulebook, pages 158 and 172:

    A sanctioned psyker can choose to activate any of his Minor or Discipline powers in one of three ways: Fettered, Unfettered, or Push. Rather than rolling a group of d10 equal to their psy rating, the Psyker makes a Focus Power action (length of action or type of action determined by that specific power).

    For a Fettered Power, the character halves their Psy rating and compares this to the PT. If this number is greater than the PT the power is activated. There is no risk of Psychic Phenomenon.

    For an Unfettered activation, the character rolls 1d100 against their WP + 5x Psyrating. If they roll a "double number" (ie 44, 55 ect) this activates a psychic phenomenon.

    For a Push activation, the character rolls as they would for Unfettered, but can choose to add additional levels to the Psy rating up to +3. However, a Push activation always activates Psychic Phenomenon, and will at +5 per "level pushed" to their phenomenon roll likely invoking a more dangerous phenomenon.

    Anything that increase a Power Threshold in Dark Heresy, decreases Psy Rating in Rogue Trader. A rough guideline is that for every 4 points of increase in Threshold, lower the psy rating by 1.'

    Talents or other abilities that allow a bonus to Power Rolls (such as Discipline Focus) instead add to Focus Power tests. Each +1 bonus to a Power Roll translates to +5 to the Focus Power Test.





    Play By Post Expectations

    Spoiler: PBP Rules/Guidelines
    Show
    #In general I expect about a post a day to every other day in the IC thread per player based on what is going on in game and in real life. I will always be understanding of a player's real life responsibilities and situation, but I request that if it's something big that you PM or contact me to let me know that you won't be posting regularly. This is a game and is meant to be fun, so real life always takes priority, but I ask that you respect me and the other players by letting us know when you need time away so that the game can continue moving.

    #As we don't have actual game sessions, I will be breaking things up into "Scenes" and "Chapters", which will be essentially equivelants to a game session and a story arc respectively. I will give out XP at the end of each Scene and XP can be spent at this time, as well as refill all spent Fate Points. I will give out extra XP at the end of a Chapter, and all Wounds and Fate Points will refill at this time. Equipment can also be requisitioned between Scenes or Chapters, except for when I say otherwise.

    #I will always allot experience equally among players. Even when one player kills more bad guys or does the coolest thing, the experience will always be spread equally. This way no character gets way ahead of the others. That said, when one character does something cool enough to merit extra XP, everyone benefits!

    #This is a collaborative game, and while character vs. character antagonism is okay at times, player vs. player is not. I strongly request than any character vs. character interactions are planned out and approved of ahead of time by both of the players. Again, this is supposed to be fun for everyone, and especially early on when the players are still getting used to each other, even a bit of teasing from one character to another can be viewed as disruptive or hostile.

    #Unnecessarily gratuitous violence or sex will be dealt with "off screen". This is an over the top dark and violent setting and I will not steer away from the themes and topics of 40K, but I don't want this to be a chance for unnecessary racism, sexism or promotion of behavior that may make any other player feel uncomfortable or put down. If any player feels uncomfortable with a topic on the game, or another players actions, I strongly request you PM me, and I promise I will do my best to listen and to handle the subject in a responsible manner. I request that other players be respectful of this, as again, the point of this game is to have fun. To be clear though in case anyone is getting nervous, I will not steer away from describing the violence of the grim dark future. Brain particles will splatter and viscera will be spilled, but we won't be dwelling on rape or gratuitous torture.
    Last edited by Bennosuke; 2023-02-19 at 12:47 PM.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  5. - Top - End - #5
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: OOC: DH Sacrifice is Purity

    Marcella will speak in Red. I will add the extra information in short order.



    Marcella Dominica
    Spoiler
    Show




    Name: Marcella Dominica (technically Dr Marcella Dominica)
    Race: Human
    Gender: Female
    Age: 22
    Career: Imperial Psyker (Rank: Scholar Medicae )
    Home World: Void Born
    Divination: "Thought begets Heresy; Heresy begets Retribution."
    Void Born Origins: Satellite above Helius
    Experience Gained/Spent: 4,405/3400

    Personality:
    Marcella is a quiet, friendly woman, with a usually non-judgemental and wait-and-see approach. She doesn't have sympathy for those consorting with Chaos, but she is more lenient towards those who act out of desperation situations. As a dichotomy, Marcella is both an ardent adherent to Imperial Faith, while also being somewhat forgiving of mundane trespasses. This is indicative of a sentimental side to her nature, as she is easier to get along with than most among the Inquisitions numbers.

    As an Imperial Psyker, Marcella was Sanctioned, a process which has left its mark on her psyche. She frequently runs on approximately 5-6 hours sleep due to low amount of REM sleep caused by nightmares and flashbacks, and only her powerful will pushes her forward with any semblance of normalcy. When dealing with others, Marcella is genuine and easy-to-get-along with, but there's just something about her that's off-putting for a lot of people that severely limits her social graces.

    Since being on her first mission for the Inquisition, Marcella has grown in confidence and ability. Prior to her field work, she was a Psyker Cadet, cloistered away behind walls and constantly watched for suspicion of warp-corruption. However, after entering the hive, interacting with its denizens both high and low, traveling through the lower hives with her fellow acolytes and rapidly expanding her psychic powers, Marcella is slowly coming into her own. She doesn't have an assertive and domineering personality, but she has demonstrated that her powerful will is a bulwark against those who would seek to bully her, like an anchor in the storm. She likes being helpful, she enjoys interacting with everyday people, and she seems a little excited at her psychic development.


    Appearance:
    Marcella is a tad shorter than most Voidborns, standing at 5'4" with a slim build. However, she is moderately athletic, having developed within the fitness regime of the Adeptus Astra Telepathica. She's no guardsman, but she looks more capable than the average Imperial citizen. Easy on the eyes with a friendly face and large, green eyes, Marcella has chin-length wavy blonde hair that frames her face. When out and about, she is usually dressed in her flak vest and black armour, with her las-pistol on a holster. Something of a homebody, she usually only ventures out among the citizenry in an official capacity, allowing her to almost look the part of an Arbite cadet.


    History:
    "There are a lot of people like me, born across the stars of the Imperium. Growing up on a satellite in orbit gave an interesting perspective of Helius. I don't remember much of it though, it was me and the other grease-covered kids running through the pipes of the station, pretty carefree and irresponsible. I loved it. My mother, or at least I think she was my mother, I'm not entirely sure now. But my mother didn't pay that much attention to me, instead I found family in the other kids. But when I started...hearing things, thoughts that weren't my own and which seemed to emanate from others around me, well...I wasn't dumb. I knew about those who were "different". Those who were conduits for the Warp. It was't long until the Inquisitors came for me.

    The less said about the Black Ships, the better. There's nothing too say. Just barges with holding cells over-crowded with people who could feel and hear the thoughts of all those around them. I still remember it. Just a cage of humanity in the vast open of space. I can't describe it any other way. I was 12 years old, and here I am packed into pens with all-sorts from across the galaxy: gibbering crazies, leering adults, starving shamans, you name it. Some other kids and I found some scrap metal that could draw blood if needed, and we found some pipes to wait in until the journey was over. Some other kids didn't do that. They weren't so lucky in the sea of crazy. The Inquisitors took us back to Holy Terra, where I...underwent, Sanctioning. All my years growing up I'd heard about the Emperor of Man, the Big Cheese at the centre of it all. Without him, we'd all be daemon chow or gutted by the orcs. This figure, this deity, this barrier between survival and extinction, and there he was before me. Did he even notice me? I'd travelled across an ocean of stars to be there, and....I don't know. I was brought to the Golden Throne. For the briefest of seconds, my mind was touched by just a sliver of Him. Any more and I would just be a quivering mess.

    There were others on that barge with me, Amanda, Jeron, Simon, Hailey, the ones I grouped with? Amanda went mad in the first day, so she got culled for the Throne. Jeron too. Simon's brains ended up melting out of his ears. And Hailey just vanished. I don't know what happened to her. I hope she's alright. They were all drawn from Hive Worlds, Feral Worlds and other starships, thoughts and dreams from across the Imperium. Now they're all gone. I'm all that's left.

    I honestly don't want to talk about it. When it was done, an Inquisitor brought me in. That's all I want to say."





    WS 24
    BS 38
    S 25
    T 34
    Agl 34
    Int 43
    Per 37
    Wil 55
    Fel 26 (21 for non-void borns)


    Wounds: 10/10
    FP: 2/2
    Insanity: 3
    Wealth: 17 Thrones


    Skills:
    Awareness
    Chem-use
    Dodge
    Evaluate
    Speak Language (Ship Dialect, Low Gothic)
    Forbidden Lore (Psykers)
    Forbidden Lore (Warp)
    Medicae
    Psyniscience +10%
    Invocation +10%
    Scholastic Lore (Chymistry)
    Trade (Merchant)
    Literacy

    Talents:
    Melee Weapons Training (primitive)
    Pistol Training (Las)
    Pistol Training (SP)
    Psy Rating 4
    Power Well (+1 to rolls to manifest Psychic Powers)
    Quick Draw

    Traits:
    Charmed
    Ill-Omened (-5 fellowship with non-void borns)
    Void Accustomed
    Shipwise (Treat Navigation (Stellar) and Pilot (Spacecraft) as Basic Skills.)
    Sanctioned Psyker

    Psychic Powers:
    Major:
    Telepathy: Compel, Mind Scan, Soul Killer, Telepathy, Dominate, Psychic Shriek.


    Minor:
    Spectral Hands
    Distort Vision
    Fearful Aura
    Sense Presence
    Inspiring Aura
    Chameleon
    Spasm
    Call Item
    Wall Walk
    Weapon Jinx
    Healer
    Unnatural Aim
    Inflict Pain
    Dull Pain
    Resist Possession
    Endure Flames


    Gear:
    Talon Mk III Autopistol
    160 rounds, 5x magazines of 30 bullets.
    Flak Cloak (AP 3 Head, Body, Arms and Legs)
    Filtration Plugs
    1x Lamp Rack/Glow Globe
    Knife
    Silencer (for Mk III Talon)
    Deck of Cards
    Psy-Focus
    Sanctioning Brand
    Frag Grenade



    "Ketchup", Talon Mk III Autopistol
    Spoiler
    Show

    "I dunno if I'll ever have kids, my life is...complicated. But until I do, this is the closest thing I have to a baby: Ketchup. There are many like it, but this one is mine."


    Talon Mk III Autopistol, "Ketchup"
    Class Pistol SP
    Range 30m
    ROF S/2/6
    Dmg 1D10+2 I
    Pen 0
    Clip 30
    Rld Full
    Special Extended magazine, silencer.
    Weight 2.5kg.



    Buying and Selling:

    Spoiler
    Show
    Pre-game Sold gear:
    Axe +10 Golden Thrones
    Quilted Vest +5 Golden Thrones
    Staff +5 Golden Thrones
    Tatty Robes +0 (just dump that crummy thing in the bin)

    During Game Sold Gear:
    Laspistol (25 thrones)
    2 charge packs (10 thrones)
    Flak vest (25 thrones)

    Bought:
    "Talon Mk III" SP Pistol (70 thrones) (Common) w/ extended 30 clip.
    Silencer (10 Thrones) (Plentiful)
    8x20 bullets (8 thrones) separated into 5x magazines.
    Backpack (10 thrones)
    Filtration Plugs (15 thrones)

    Flak Cloak (Body, Arms, head and Legs 3 AP, 80 Thrones, Scarce availability - made roll)



    Advances:

    Spoiler
    Show
    Minor Psychic Power (100)
    Minor Psychic Power (100)
    Minor Psychic Power (100)

    Will + 5 (100)
    Per +5 (100)

    Starting Minor Powers: 3

    Neonate:
    Psy Rating 2 (200) (+3 minor psychic powers)
    Minor Psychic Power (100)

    Int +5 (100)
    Will +5 (250)

    Forbidden Lore (Psykers) (100)
    Forbidden Lore (Warp) (100)

    Sanctionate/Neonate Advances/Aspirant:
    Awareness (100)
    Quick Draw (100)
    Chem-Use (100)
    Pistol Training (SP) (100)
    dodge (100)


    Int +5 (250)

    = 750


    Scholar Materium
    - Evaluate (100)
    - Invocation +10 (100)
    - Psyniscience +10 (100)
    - Scholastic Lore (Chymistry) (100)
    - Power Well (100) (+1 to rolls)
    - Psy Rating 3 (200) (+3 minor psychic powers)
    - Psychic Power (200)
    - Medicae (100)

    = 1000

    Scholar Medicae
    Psychic Power (Soul Killer) (100)
    Psy Rating 4 - 200 Exp.
    (1/2 Will bonus in new powers, rounded up): 3 new powers: Telepathy, Dominate and Psychic Shriek.
    Three free minor powers: Dull Pain, Resist Possession, Endure Flames.

    New Minor Psychic Powers (Bonus from Psy Rating Increase):
    Call Item
    Wall Walk
    Weapon Jinx
    Healer
    Unnatural Aim
    Lucky
    Touch of Madness

    Major Psychic Powers:
    - Discipline: Telepathy.
    Compel, Mind Scan.


    Saved:
    WS 20 + 4 = 24
    BS 20 + 18 = 38
    S 15 + 7 + 3 = 25
    T 20 + 14 = 34
    Agl 20 + 14 = 34
    Int 20 + 13 + 5 +5 = 43
    Per 20 + 12 + 5 = 37
    Wil 25 + 20 + 5 + 5 = 55
    Fel 15 + 11 - 5 = 21





    Homeworld: Marcella was born in the void, she has no home-world. The closest could be Helius itself, as she was born onto a satellite in its orbit. The satellite itself was a manufactorum and trade station, with factories that produced items in Zero-G and provided them to Imperial military vessels and merchants with something to trade. Marcella grew up on the station as a child to a single mother who barely had time for her, due to working producing bolt-shells to be shipped out-of-system to the Adeptus Astarte's. Marcella joined a group of other low-born kids, catching rats in the station and collecting the bounty, during which she interacted with several foremen on construction lines, observing how bolt shells and munitions were mass-produced.

    Residence: As a Sanctioned Imperial Psyker, Marcella is "kept on a short leash", so to speak. She doesn't live in a breezy condo or apartment. Instead, she exists in a cathedral-esque barracks. Her quarters are cosy enough, being warm, decently furnished and comfortable enough. But she lives and sleeps near the watchful eye of the Inquisition. As part of her cover, Marcella does have a small, modest dwelling in a reasonable section of the spire - a place that's comfortable, but to which security forces are nearby to "keep out the riffraff" (or more likely to "evict" Marc from life if she demonstrates warp-influence).

    Important Figure: Scholar Obscurus Rhinehart. A very powerful psychic who presides over the Scholastica Psykana on Helius, and whom has taken a special interest in Marcella due to a well-above-average psychic potential than most new psykers. Rhinehart is the closest thing to a father figure Marcella has, and though his powerful mind is slowly leaving behind mundane matters, the two have formed a symbiotic relationship: she learns and is guided by Rhineharts experience and knowledge, while her youth and friendship anchors Rhineharts humanity.
    Last edited by BananaPhone; 2023-08-15 at 07:25 PM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Oct 2010
    Location
    Canada
    Gender
    Male

    Default Re: OOC: DH Sacrifice is Purity

    Sister Severine

    Character Sheet

    Spoiler: Appearance
    Show


    Sister Severine appears as a young woman in her prime, though it is impossible to tell exactly how old she is. Her dark eyes possess the gaze of an old soul. She has thick shoulder-length black hair, usually worn up in a messy bun with several data-quills poked through. Severine is athletic in build, as most from the Schola Progenium are trained in combat as well, and her light coppery skin is covered from head to toe in vivid black hexagrammic tattoos and warding sigils. These creep up her neck and even across her cheeks and forhead. Clad in the crimson shield-robes of the Adepta Sororitas, Severine often leans wearily on the tall dialogous staff she carries with her.



    Spoiler: Background
    Show


    There are no records of the birth - or life - of Sister Severine, save perhaps in some deep vault of the Inquisition. What is known of the reclusive scholar is that she is - or was - a member of the Adepta Sororitas, of the Convent of the Blessed Word. Of the Order Dialogous, she was a cryptographer and translator of the various languages of the Imperium. Now her skills are turned to learning and deciphering more heretical and unclean texts at the will of her Inquisitorial masters.

    While that is all accurate, the truth is much more complicated.

    Severine was born on a distant world, far from the Throne of Terra. The circumstances of her birth and her family are lost to the passing of time, but her story - in truth - begins when she was adopted into the schola progenium. Her quick wits and sharp intellect were enough to have her selected for more scholarly upbringing. Had this been any normal scholam, Severine would have lived her life in obscurity as one of the millions of scribes or adepts in the Administratum.

    Glory House, as this particular scholam was known, was no ordinary institution for the education and betterment of the Imperium. It had a rot at its heart that knew no bounds. Practiced of radical ideologies, the administrators of the scholam were heretics and sorcerers of the darkest kind. They cultivated a foul harvest, with their orphan-students being indoctrinated and groomed for insidious purposes throughout the Imperium. Some, they sent to the Astra Militarum to serve in the Imperial Guard and slowly turn their units to heresy. Some ended up in the Ministorum or the Administratum, to corrupt from within.

    Severine had been groomed for a special purpose. Her mental faculties were well-regarded, and she was able to absorb large amounts of information in a short period of time. That, in conjunction with biological markers of strange occult design, it was decided that Severine would be used as the vessel for a Daemonhost. From her early life, she was prepared for this singular task. She was exposed to intense psychic conditioning, and was educated in matters of heresy and daemonology. On her fourteenth birthday, they engraved her entire body in intricate hexagramic tattoos and wards.

    The ritual was prepared and she was weighted in blessed chains to act as the binding focus. Then they began to summon the daemon.

    Not all would go according to plan, however, as the scholam was raided by the Inquisition at that exact moment. In a brief, but intense firefight, the corrupt sorcerous administrators were slain and the ritual interrupted.

    Noting that the ritual had not brought about the desired effect, the Inquisitor brought Severine into his custody where he and his acolytes delved deep into her mind with techniques both physical, emotional and psychic. When the Inquisitor learned the truth, he immediately spirited her away to the Convent of the Blessed Word. With a deal made in the shadows of the convents back rooms, Severine was inducted into the Adepta Sororitas and steeped in the faith of the God-Emperor of Mankind. The faith was a balm for the young girls broken soul and slowly she healed, turning those same wits and intellect to a growing education in the Imperial Creed.

    When she had reached adulthood, the Inquisitor returned and began to give her strange texts to study and translate. Her already formidable knowledge of heresy and cults were turned to deciphering clues that would help the Inquisition route its enemies. With a new-found faith in the protection of the Emperor, Severine turned her mind to reading the most blasphemous of books to learn their secrets. And so, with her knowledge expanding, she was soon being called upon by all corners of the Inquisition's most Holy Ordos.

    But there was a hidden truth, known only to a handful of individuals.

    The ritual did not entirely fail. Severine had made contact with the Daemonic entity as it attempted to breach through from the Immaterium. It was a single moment of clarity as their minds linked. That single moment was enough to sear the daemon's true name into her mind. Now irrevocably linked to the daemon, Severine has lived for many lifetimes. None save the few know how long - Severine does not - and it is speculated that unless she finds death at the hands of another, she will persist agelessly until the daemon itself is destroyed.

    Spoiler: Mechanics
    Show


    Blighted Schola Progenium Homeworld from Radical's Handbook.
    Thy Name I Keep background package from Radical's Handbook. Provides an ability called Power of the Daemon. In knowing the daemons true name, you gain one power from the Dark Pacts listed on pg 242 of the core rulebook. I picked Timeless. She can also invoke the daemon, but all the brutal costs associated with this are incurred still.




    Simple Black for me.

    Spoiler: Homework
    Show

    GLORY HOUSE (Kofika Hive World):

    Located on the Hive World of Kofika, the scholam affectionately known as Glory House was one of the pre-eminent educational institutions in the region. It accepted wayward youths and orphans from across the sub-sector. It even boasted that many of the planetary administrative positions, Ministorum positions and commanders of the Kofikan Guard regiments were graduates of this scholam.

    In truth, Glory House was a bastion for indoctrinating the youth of the Imperium to radicalism, heretical ideologies and even warp-sorcery. While Glory House was, eventually, raided by the Inquisition over a hundred years ago, Kofika endures.

    And the Inquisition is still trying to root out all those graduates from Glory House who have survived the scholam’s destruction.

    THE SHRINE OF SAINT PERESIAN:
    A small church in the mid-level of Hive Hapheastein devoted to the God-Emperor and a local saint named Peresian who lived several hundred years ago. The small cloister of Ministorum clerics who maintain the shrine are often forgotten in the great beaurocracy of Hive Hapheastein. Severine has, on occasion, gone here for worship and service. She likes the gloomy, cramped interior of the shrine as it reminds her of the darkened cloister she spent so many years in before coming to the Inquisition’s service.

    NOMAN STURM:
    Somewhere in the lower-spires of the hive is a street-preacher of the Imperial Creed named Noman Sturm. A former sergeant in the Astra Militarum, Noman was discharged after many years of service. While not an officially sanctioned member of the Imperial Ministorum, his faith in the Imperial Creed is strong. He is an older man to tends to the faith of the lower-hive inhabitants, fostering a strong belief in the protection of the God-Emperor of Mankind. He bears many scars from the brutal warfronts he participated in, and some of his limbs have been replaced with crude augmentation.
    Last edited by Erulasto; 2020-03-25 at 12:17 AM.
    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

    Avatar by LCP

  7. - Top - End - #7
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Nov 2012

    Default Re: OOC: DH Sacrifice is Purity

    Background:

    Luis "Crow-Tooth" Akoak grew up in the Flint Bear tribe on the planet Qausuitt. They survived by hunting and fishing in the bleak tundra that made up most of the habitable part of the planet. One day, a few strangely-dressed men appeared at the village and asked for guides to take them to the strange and forbidden ruins in the northern wastes. The village elders had always declared them to be taboo, but eventually with enough cajoling and bribes, a few adventerous young men were enticed into serving as guides. Of course, it turned out that the elders were right all along, and while exploring the ruins strange phantasms and bizarre apparitions had claimed about half of the expedition. The man leading the expedition, some sort of 'rogue trader' eventually managed to evacuate the expedition, and Luis went with him, rather than face a thousand klicks of bleak wastes alone. While the 'trader' spent his days trying to do whatever he was trying to do with the recovered artifacts, Luis spent his days exploring the strange new life he found himself in. One day, while the trader was at some run-down spaceport, Luis found a nice young woman who was *very* interested in where he had come from, what the trader had found, who he was dealing with. Luis happily told her everything, after all, what was the harm in it? After the heavy hand of the Inquisition came down, sweeping away an ancient and desperate dynasty, the nice young woman told Luis that his life belonged to the Inquisition now, and his sentence was to serve them without question...


    Appearance: A lean, young warrior, in the prime of health. Long brown hair tied back into a queue. He is a restless man, still finding his place in the universe. As a boy, he was always exploring, wanting to know what was over the horizon. Now, his curiosity is tempered with caution, realizing he is on dangerous ice, surrounded by predators. But some sense of wonder remains. His true name is only used by close family, in rare circumstances, mostly he goes by his nickname, "Crow-Tooth". The interrogator insisted on having his real name for the records, naturally.

    Spoiler
    Show
    WS: 20 + 19: 39 + 5: 44
    BS: 20 + 12: 32 + 5: 37
    S: 25 + 17: 42 + 5: 47
    T: 25+ 17: 42
    Agi: 20 + 12: 32
    Int: 20 + 5: 25
    Per: 20 + 9: 29
    WP: 15 + 7: 22
    Fel: 15 + 4: 19

    Wounds: 12/12
    FP: 1/2
    Wealth: 39
    Insanity Points: 4

    Lean Build: 1.75m, 60 kg
    Age: 18
    Bronze Skin, Brown hair, Green eyes
    Tribal Tattooing

    “Dark dreams lie upon the heart.” Begin play with 2 Corruption Points.
    Power of Names: Never use the true names of your friends and loved ones, lest daemons hear and use them for evil.

    Skills
    Awareness (Per)
    Dodge (Agi)
    Inquiry +10 (Fel)
    Intimidate (S)
    Navigation (Surface) (Int)
    Tracking (Int) (Basic)
    Speak Language (Tribal Dialect) (Int)
    Speak Language (Low Gothic) (Int)
    Survival (Int)
    Swim +10 (S)



    Talents
    Melee Weapon Training (Primitive),
    Pistol Training (Primitive)
    Basic Weapon Training (Primitive)
    Quick Draw

    Traits
    Iron Stomach
    Primitive
    Rite of Passage

    Gear:
    Axe 1d10+1 R
    Bow 1d10 R
    Flintlock Pistol 1d10+2 I
    Knife 1d5 R
    Guard Flak Armor (4 all)
    Common Quality Clothing
    1 week rations
    Mercenary License
    Glowglobe
    4 fire bombs 1d10+3 E blast

    Advances:
    WS 5
    BS 5
    Awareness
    Str 5
    Dodge (100)
    Quick Draw (100)
    Inquiry (200)
    Survival (100)
    Swim +10 (100)
    Intimidate (100)
    Navigation (surface)(100)
    Inquiry +10 (200)

    50 xp


    Interrogator Janis's report on Qausuitt:
    Planetary classification: Class Theta
    Tithe grade: De minimus
    Population: Est., ~5 million
    Planetary Capital: None
    Planetary Governor: None (the administratum has not had anyone screw up so badly as to be assigned as governor here. A few penitent scribes monitor the planet from a small orbital.)

    Large icecaps up to 2 km thick cover the planet north and south of the 40th parallel. Semi-nomadic tribes subsist on the planet's unusually rich sea-life in the habitable region of the planet between the 20th parallels. Strange xeno ruins dot the landscape, wisely avoided by the local tribes. Several of the ruins are Eldar in origin, while others are clearly [REDACTED]. Most are from unknown origins. Strangely enough, Professor Klausing maintained that several human ruins, nearly 50,000 years old were located as well, even under extreme interrogation, see the [REDACTED] for further information. While investigating the activities of the von Drakkan dynasty, my teams recovered a number of dangerous artifacts, which have been destroyed per containment procedure 15. One of the planetary natives was in the employ of the late Tarquin von Drakkan and provided useful information in the investigation. He is completely ignorant of the true nature of the [REDACTED] and so I have forwarded him to the reserve cadre for induction into whatever retinue you see fit


    Station Tollares:
    This huge space was once the terminus of an inter-hive rail system before it broke down and was never repaired. Quickly taken over by squatters, the cavernous space has turned into a vast marketplace, where all sorts of goods and services can be found. When not guarding the safe-house, Luis can often be found here, dicing away his pay, or visiting some of the vice-dens hidden away in the corners. Or simply enjoying a cup of bittercaf to wash down the bilge-rat skewers sold by the food vendors.

    Elena Kollek:
    A pretty young woman with violet eyes. Back on Midpoint station, she charmed Luis into showing her around the von Drakkan ship, including the artifact rooms. Not that it was difficult to charm the naive feral. Of course, she really is a professional infiltrator working for Inquisitor Zarkov, who was investigating some the cold trade operations of the von Drakkan dynasty. Now that that assignment is wrapped up, she has also been reassigned to Helius, where perhaps she will cross paths with Luis again. He bears her no ill-will, but will certainly be on his guard around her next time.
    Last edited by dojango; 2022-07-09 at 09:29 PM.

  8. - Top - End - #8
    Barbarian in the Playground
     
    Beholder

    Join Date
    Dec 2012
    Gender
    Male

    Default Re: OOC: DH Sacrifice is Purity

    Spoiler: Character Sheet
    Show

    Name: Arl
    World: Feral World
    Career: Assassin

    Wounds: 14
    Fate: 1
    Insanity 0
    Corruption 3
    Thrones: 112

    WS 20 +11 = 31
    BS 20 + 19 + 5 + 5= 49
    S 25 + 15 = 40
    T 25 + 13 = 38 + 5 = 43
    Agl 20 + 16 = 36
    Int 20 + 19 + 3 = 42
    Per 20 + 15 = 35 + 5 = 40
    Wil 15 + 10 = 25
    Fel 15 + 12 = 27

    Skills:
    Speak Language (Tribal Dialect, Low Gothic)
    Awareness +10
    Dodge +10
    Stealth +10
    Climb
    Navigation (Basic)
    Survival (Basic)
    Tracking (Basic)
    Climb +10
    Security
    Inquiry

    Talents:
    Unremarkable
    Thrown Weapons Training (primitive)
    Pistol Training (SP)
    Basic Weapon Training (SP)
    Catfall
    Mighty Shot
    Rapid Reload
    Crack Shot
    Two Weapon Wielding (BS)
    Lightening Reflexes

    Traits:
    Iron Stomach
    Primitive
    Rite of Passage
    Wilderness Savvy (Navigation, Survival, and tracking as basic skills)

    Gear:
    Hunting Rifle w/ 39 rounds w/Telescopic Sight and Silencer
    Stub Revolver with 172 rounds
    2 Stub Automatics
    Sword
    Knife
    10 Throwing Knives
    Brass knuckles
    3 doses stimm
    Charm (corpsehair)
    Black Bodyglove
    Credit Guild cape and uniform
    Forged Credit Guild ID
    Personally encrypted micro bead
    Personally encrypted data slate

    Advances:
    Catfall (100)
    Climb (100)
    BS + 5 (100)
    Stealth (100)
    Sound Constitution (100)
    Int. Adv. in BS. (250)
    Mighty Shot (200)
    Sound Constitution (200)
    Dodge +10 (100)
    Climb +10 (100)
    Stealth +10 (100)
    Sound Con. (200)
    Rapid Reload (100)
    Crack Shot (100)
    2-WPN (BS) (200)
    Security (100)
    Sound Con (200)
    Lightening Reflexes (100)
    Basic Toughness (250)
    Basic Perception (250)
    Awareness +10 (100)
    Inquiry (100)
    Dodge +20 (100)
    Security +10 (100)

    Arl was once a hunter of the Tribe of the Bear on Kesh, a small backwater of the Imperium on Man. Tithed to the Imperium, Arl was tested and tried, finally being selected as a scout-sniper in an Imperial Guard unit. He was not such very long, for one day his skill was needed by the Imperium to eliminate those who strayed from the ways of the True Faith of the God Emperor, or so his commander claimed. Arl was detached from his unit to hunt something greater than cave bear or wild grox, men called "heretics."

    Arl doesn't look much like the backwater hunter he once was -- plain faced and of medium build, he has learned to blend in with Imperial society, at least up to a point. Under his bodyglove, for example, he still carves / scars himself in remembrance of each of his kills, memorializing the dead, lest they haunt him.


    Kesh was a failed colony that devolved into semi-barbarianism, its people living in the ruins of once proud cities and living a tribal hunter-gatherer existence, albeit one with relics of the planet's grandeur. Hunters on Kesh hunted with crossbows made from the springs of derelict vehicles. The people of Kesh are believers in the Imperial cult, believing that the God-Emperor judges their life based upon their kills and scarify themselves with mementos of the hunt to prove their worth.

    The Commissar, far from what its name would suggest, is a semi-legal drinking establishment serving as a center for recreation and vice in the mid-Hive. While the establishment itself is legal, much of the business that goes on in this den are questionable. It is a place of few questions and fewer answers.

    Otto Dresh is a veteran of the Imperial Guard, having served his twenty years and survived the wars and skirmishes. He seemingly always has a lho-stick in his mouth and a measure of drink in his hand, spending his pension in one of several "recreation centers" in the hive. He is knowledgeable of the vice in the Hive, following the shifts and changes of fortune of the various players in the underworld. He is not personally involved, but frequently "know a guy" who knows a guy.
    Last edited by Wyndeward; 2023-08-08 at 07:09 PM.

  9. - Top - End - #9
    Bugbear in the Playground
     
    Goblin

    Join Date
    Jul 2016

    Default Re: OOC: DH Sacrifice is Purity

    Spoiler: Character Sheet:
    Show
    Name: Xerros-926
    Career: Tech Priest
    Home World: Forge World (Lathe-Het)
    Divination: "Sins hidden in the heart lead all to decay."
    Forge World Cants: Never to Dust: No machine should go still; always seek to utilise all moving parts on a device and activate its motive means, lest its spirit grow quiet and fade.
    Home World Memento: Boot Lace
    Background Memento: Phial of Iron Filings

    Spoiler: Appearance:
    Show
    Build: 1.90m/65kg
    Age: 67
    Colouration: Pale skin, no hair, green lenses
    Physical Quirks: Metallic smell


    Spoiler: Characteristics:
    Show
    WS: 24
    BS: 35
    S: 31
    T: 38
    Ag: 29
    Int: 49
    Per: 34
    WP: 31
    Fel: 29

    Wounds: 8
    Fate: 3

    Movement: 2/4/6/12

    Insanity: 0
    Corruption: 3


    Spoiler: Skills:
    Show
    Common Lore (Machine Cult, Tech) (Int) (treated as Untrained Basic skills)
    Logic (Int) (Basic - Trained)
    Secret Tongue (Tech) (Int) (Advanced)
    Speak Language (Low Gothic) (Int) (Advanced)
    Tech-Use (Int) (Advanced)
    Trade (Copyist) (Int) (Advanced)


    Spoiler: Talents and Traits:
    Show
    Basic Weapon Training (Las)
    Binary Chatter
    Electro Graft Use
    Feedback Screech
    Luminen Shock
    Mechanicus Implants
    Melee Weapon Training (Primitive)
    Pistol Weapon Training (Las)
    Security
    Stranger to the Aquila
    Technical Knock


    Spoiler: Gear:
    Show
    Auspex
    Flak vest
    Glow lamp
    Knife
    Las carbine and 1 charge pack
    Las pistol and 1 charge pack
    Mechanicus robes and vestments (Good Quality Clothing)
    Metal staff
    Mind Impulse Unit (Common Craftsmanship)
    1 vial of Sacred Machine Oil
    7 spare parts
    9 Throne Gelt


    Spoiler: Advancements:
    Show
    XP Total: 800
    XP Spent: 800

    Binary Chatter (100)
    Feedback Screech (100)
    Intelligence Advancement - Simple (100)
    Logic (100)
    Technical Knock (100)
    Luminen Shock (200)
    Security (100)


    Spoiler: Background:
    Show
    Vat-born in the data-foundries of Lathe-Het, the individual who would become known as Xerros-926 started out as an unremarkable drudge-worker, flash-trained and set to work in the data-vaults like so many other thousands of his kind. However, after 27 years, a marginally superior success rate led to his assignment to a delving team into the deeper data-crypts of Lathe-Het. Serving under Magos Helesthrax for the best part of the next 4 decades, Xerros-926 aided in the discovery of 172 data-fragments, 39 of which were deemed viable for production. At the rate he was going, it was said that he would have made Magos by the end of the century had his final expedition not put to that. On Expedition_352.4, Xerros-926 inadvertently plugged into a corrupted cogitator. The resulting feedback killed two of his acolytes and left him in a catatonic state for the brief remainder of the expedition, an embarrassing blight on his career that would never be expunged. Although diagnostics would indicate that no corruption had remained in his system, the lords of Lathe-Het were unwilling to take the risk, and would palm him off to the first Inquisitor to request Mechanicus support from the Lathe Worlds.


    Spoiler: Lathe-Het:
    Show
    The primer inter pares of the Lathe Worlds, Lathe-Het is the seat of power for the High Fabricator of the Lathes. Having moved beyond its past as a simple manufacturing complex, the Lathe-Het of the present is a vast complex of data-repositories, with this possession of knowledge making it one of the most powerful worlds in the Calixis as a whole.

    Others among the Lathes see this as weakness, viewing Lathe-Het's preoccupation for data over manufacture as both dangerous and a sign of its decline, and accusations of heretek and worse fly through the noosphere.

    However, beneath the ideal hides a darker truth. Factionalism runs rife on such an important world, with magi warring for data and loftier positions within the Grand Atrium. Many of the repositories have been destroyed and much of the data that Lathe-Het prizes itself on possessing is now lost. Each cycle, hundreds of expeditionary teams are sent into the deepest of the ruined data-crypts and beyond in the hope of salvaging anything still of value, in order to shore up the Fabricator's position, whilst also ensuring that any corrupt data is swiftly purged before it has a chance to spread throughout the disaffected populace of the forge world.


    Spoiler: Omnicron-5038, Forge-Enclave of the Machine-Cult:
    Show
    Owing to its exports, the Cult Mechanicus maintains a strong presence on Helios. One way in which this presence is felt is through the forge-enclaves. Part church, part workshop, Omnicron-5038 is one of thousands of forge-enclaves scattered throughout Hive Hapheastein. Located within the mid-hive, the towering edifice serves as a reminder of the influence of the Adeptus Mechanicus, as well as a place of worship for those hive-dwellers who believe foremost in the incarnation of the Emperor-As-Omnissiah. Although this occasionally leads to clashes with those who see the servants of the Machine as borderline-heretics and believe in the sanctity of the flesh, the demi-maniple of combat servitors that serve as the guards of the enclave prevent this from escalating too far.


    Spoiler: Magos Petrovskii:
    Show
    The leader of the congregation of Omnicron-5038, Magos Petrovskii is a bulky figure, in contrast to many of the spindly tech-priests that would be in most Imperial citizen's first thoughts. More of a priest than an engineer, Petrovskii has endeavoured to spread the word of the Omnissiah throughout the surrounding area of the hive, being willing to engage Imperial citizens in debates of doctrine and theology on his sojourns, as well as offering blessings on any technologies brought to him. Some discerning citizens have noticed a correlation between the reduction in vagrancy in the area and increasing numbers of servitors tending the enclave, but few have thought to make a point of it, seeing it as a benefit rather than anything more sinister.
    Last edited by Morovir; 2021-01-14 at 02:14 PM.

  10. - Top - End - #10
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: OOC: DH Sacrifice is Purity

    Hey all, thank you for posting so promptly. It looks like everyone has posted there character sheets, which is great.

    A couple of items. As players have been providing their collaborative background info, I have been updating the NPC and location list. Please make sure to explore each of the spoilers, if only to peruse all of the great information we already have.

    Furthermore, to clean things up as I have gotten more information, I have reformatted the first post of this thread. Please make sure to read the first post, as it provides a little more setting information, as well as information on some extra gear that all of the characters start with.

    Right now we are waiting for just a few more players to provide the requested collaborative background info. After I have this, I will post the IC thread.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  11. - Top - End - #11
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: OOC: DH Sacrifice is Purity

    I have provided answers to the questions you have asked.
    Last edited by BananaPhone; 2020-03-25 at 12:39 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  12. - Top - End - #12
    Ogre in the Playground
    Join Date
    Oct 2010
    Location
    Canada
    Gender
    Male

    Default Re: OOC: DH Sacrifice is Purity

    Information has been provided under the Homework spoiler of my character sheet.

    Thanks!
    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

    Avatar by LCP

  13. - Top - End - #13
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: OOC: DH Sacrifice is Purity

    EDIT: IC thread is up, and linked at the top of the thread.
    Last edited by Bennosuke; 2020-03-25 at 09:18 AM.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  14. - Top - End - #14
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: OOC: DH The Purity of Sacrifice

    /subscribed to IC
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  15. - Top - End - #15
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Nov 2012

    Default Re: OOC: DH The Purity of Sacrifice

    Well, Luis can't read and has no conception of its value, so he probably won't grab it.

  16. - Top - End - #16
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: OOC: DH The Purity of Sacrifice

    I am going to wait till this afternoon for players to ask more questions or further interact with each other or the Inquisitor, and then I will move things on. If you wanted to ask a question but don't get a chance till after, you may use a spoiler and we can continue the "scene" in a time warped fashion. This way we can keep the game moving.

    To help me, as the players have the evening to make last preparations or research, please let me know if there is any specific avenue of research or preparation you want your character to pursue.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  17. - Top - End - #17
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: OOC: DH The Purity of Sacrifice

    Don't mind this roll (1d100)[68](68)
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  18. - Top - End - #18
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: OOC: DH The Purity of Sacrifice

    I still need to update my answers to your questions.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  19. - Top - End - #19
    Ogre in the Playground
    Join Date
    Oct 2010
    Location
    Canada
    Gender
    Male

    Default Re: OOC: DH The Purity of Sacrifice

    Sorry, I slept most of the day. I tossed a bit of research opportunities Severine would like to look into as well.

    Also...as I just thought of it...

    Forbidden Knowledge (Heresy)
    (1d100)[23] TN 54

    To see if the gangs in question have ever been flagged for heresy beyond the normal hive-scum deviancy.
    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

    Avatar by LCP

  20. - Top - End - #20
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: OOC: DH The Purity of Sacrifice

    @Banana: Just let me know when you have it read.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  21. - Top - End - #21
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: OOC: DH The Purity of Sacrifice

    I think I've done it right.

    Also, as an aside, could I change around some of Marc's starting powers, and drop her Perception +5 advance for another minor psych power?
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  22. - Top - End - #22
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: OOC: DH The Purity of Sacrifice

    Man, I must have just posted right before you finished editing it. Let me finish the IC post, and I will get back to your write up later today.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  23. - Top - End - #23
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Nov 2012

    Default Re: OOC: DH The Purity of Sacrifice

    (OOC: This will be an Inquiry roll, which will be at a TN of half of Luis' Fellowship... but I may give you some bonus if you give me a little more info on how or who you are going to ask. Go ahead and roll anyways, but perhaps give me some more specifics about how Luis is going to go about getting this information, or if there is anyone in particular he is going to go to... hint hint, he has a friend familiar with The Cold Trade, which is responsible for the selling of Xenos technology)
    Well, he's very specifically not going to talk about the cold trade, since he doesn't want to call attention to that. Instead, what he wants to know is if anyone knows how big the gangs, are they especially savage or ultraviolent (even more than normal, that is), what their hunting grounds are, if they have any especially fearsome or notable warriors, that sort of thing. Gonna have to pick up some actual investigation skills at some point... here's the rather pathetic roll: (1d100)[57] v. 10.

  24. - Top - End - #24
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: OOC: DH The Purity of Sacrifice

    Sorry for the delays in posting everyone. I returned to inpatient coverage today, and picking up a new patient load I needed the day to get caught up on my floor. I will be posting tonight, but my post rate will be returning to a more regular schedule tomorrow.

    @Morovir: I'm happy to just RP things, if that's fine with you.

    @Dojango: So the Inquary roll definitely fails, however, I don't think that would affect Luis' interaction with his contact... more along the lines that he's just too smelly and uncouth for anyone to answer his questions.

    @All: Do people want me to just move things along and RP out any character's investigatoins prior to the train ride in Spoiler threads? I don't want things to drag too much, but I also don't want to deprive any of the characters of the opportunity to gather more information, or prepare in some other way in advance.
    Last edited by Bennosuke; 2020-03-30 at 03:42 PM.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  25. - Top - End - #25
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: OOC: DH The Purity of Sacrifice

    Quote Originally Posted by Bennosuke View Post
    @All: Do people want me to just move things along and RP out any character's investigatoins prior to the train ride in Spoiler threads? I don't want things to drag too much, but I also don't want to deprive any of the characters of the opportunity to gather more information, or prepare in some other way in advance.

    That's fine by me!

    Also, was there a verdict for this?

    Also, as an aside, could I change around some of Marc's starting powers, and drop her Perception +5 advance for another minor psych power?
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  26. - Top - End - #26
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: OOC: DH The Purity of Sacrifice

    Sorry again for the delays. @Banana: I'm okay with that. What power are you picking up? I will try to get back to you on your write up by the end of the day. Suffice to say returning back to the hospital has been a little hectic.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  27. - Top - End - #27
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: OOC: DH The Purity of Sacrifice

    This is her current list:
    Spasm
    Distort Vision
    Fearful Aura
    Sense Presence
    Wall Walk



    To be revised to:
    Spectral Hands
    Distort Vision
    Fearful Aura
    Sense Presence
    Inspiring Aura
    Chameleon
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  28. - Top - End - #28
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: OOC: DH The Purity of Sacrifice

    @All: I am noticing the game dragging a little already, which I expect is partly my fault for leaving things very sandboxy and open ended to begin with. I am going to give till this afternoon for characters to discuss, and if nothing is going, we will move things forward to the train arriving. However, for the sake of keeping the game afloat, please speak up if you wan the scene moved forward. I won't ever take offense. With PbP it is always hard to judge whether people are just busy, or they feel like they have nothing to contribute and just want things moved forward, so please speak up.

    @Banana: My apologies for the delay in getting to everything you've put forward. I am fine with the change in starting XP expenditure and the starting minor powers. However, while reading through everything all over again, I caught an error I previously made, which is that Marcella's starting WP bonus before any XP was spent was 4, meaning she should have 2 base powers before purchasing further (with the book stating that you don't gain further powers by upping WP). However, since I already approved it, I will let it slide.

    Of course, I could be wrong in my reading of the book, but again, let's just keep it as is anyways.

    In regards to your write ups, I really like what you did with the satellite. Can we give it a name? In regards to the location on Helius, I think I am still going to ask for an additional location. I apologize for this, but the more I think about it, regardless of whether or not Marcella has her own quarters, it's not really a location we can use as a setting to explore in the game, which was the goal of the write ups. I hope this makes sense. In regards to Rhinehart, again, as long as we are under the understanding that he does not know she is working for the Inquisition. I don't care how powerful he is, and if he is capable of ripping it from her skull, he just can't know. Perhaps he has not bothered to probe her mind, or perhaps he respects her too much to invade her brain in such a manner.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  29. - Top - End - #29
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: OOC: DH The Purity of Sacrifice

    Quote Originally Posted by Bennosuke View Post
    @All: I am noticing the game dragging a little already, which I expect is partly my fault for leaving things very sandboxy and open ended to begin with. I am going to give till this afternoon for characters to discuss, and if nothing is going, we will move things forward to the train arriving. However, for the sake of keeping the game afloat, please speak up if you wan the scene moved forward. I won't ever take offense. With PbP it is always hard to judge whether people are just busy, or they feel like they have nothing to contribute and just want things moved forward, so please speak up.
    S'all good. Honestly, it's a good sign to me that a GM stays around and wants to keep things moving. I'm a postdoc researcher, so there will be periods where I seem to disappear. If that ever happens, feel free to NPC marcella to move things forward, I won't mind and will fully understand.


    @Banana: My apologies for the delay in getting to everything you've put forward. I am fine with the change in starting XP expenditure and the starting minor powers. However, while reading through everything all over again, I caught an error I previously made, which is that Marcella's starting WP bonus before any XP was spent was 4, meaning she should have 2 base powers before purchasing further (with the book stating that you don't gain further powers by upping WP). However, since I already approved it, I will let it slide.

    Of course, I could be wrong in my reading of the book, but again, let's just keep it as is anyways.

    In regards to your write ups, I really like what you did with the satellite. Can we give it a name? In regards to the location on Helius, I think I am still going to ask for an additional location. I apologize for this, but the more I think about it, regardless of whether or not Marcella has her own quarters, it's not really a location we can use as a setting to explore in the game, which was the goal of the write ups. I hope this makes sense. In regards to Rhinehart, again, as long as we are under the understanding that he does not know she is working for the Inquisition. I don't care how powerful he is, and if he is capable of ripping it from her skull, he just can't know. Perhaps he has not bothered to probe her mind, or perhaps he respects her too much to invade her brain in such a manner.

    Hmm, I'm not sure if the WP thing is before or after you take into account free exp improvements. Either way, it's moot atm I guess.

    As far as I see it, Rhinehart and her have a parent/child relationship, as she never had a dad, so he's the closest thing to it. Her friendship anchors his humanity (psy rating 5 afterall), so I'm imagining that he wouldn't go poking around inside her brain.

    Sure, name for the Satellite is cool by me. What about the Sevastopol?

    I'll think of some more detail for "her place", so to speak, and add it.
    Last edited by BananaPhone; 2020-04-01 at 08:51 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  30. - Top - End - #30
    Titan in the Playground
     
    SamuraiGuy

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    Mar 2013

    Default Re: OOC: DH The Purity of Sacrifice

    Sure, name for the Satellite is cool by me. What about the Sevastopol?
    Would that be in reference to Sebastapol California by any chance? I had an ex-GF from there
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