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  1. - Top - End - #31
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Wildemount 5E: The Common Cold

    (4d6b3)[7]
    (4d6b3)[13]
    (4d6b3)[13]
    (4d6b3)[11]
    (4d6b3)[11]
    (4d6b3)[14]

    Fateful moment: (d20)[12]

    I think I'm going for an orc druid.

  2. - Top - End - #32
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Wildemount 5E: The Common Cold

    I might be mistaken, but I think that adds up to 22 or 23 point buy? Rolling again just to be sure..

    (4d6b3)[14]
    (4d6b3)[10]
    (4d6b3)[12]
    (4d6b3)[15]
    (4d6b3)[14]
    (4d6b3)[8]

  3. - Top - End - #33
    Titan in the Playground
     
    3SecondCultist's Avatar

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    Default Re: Wildemount 5E: The Common Cold

    Let's see, I have wanted to play a Wildemount campaign for a while! There are quite a few concepts that I wouldn't mind trying, but I actually want to see what the dice have to say before committing to anything serious.

    Fateful Moment: (1d20)[18]

    Spoiler: Set 1
    Show
    (4d6b3)[11]
    (4d6b3)[12]
    (4d6b3)[6]
    (4d6b3)[14]
    (4d6b3)[14]
    (4d6b3)[11]
    (4d6b3)[13]

    Spoiler: Set 2 (if re-rolling)
    Show
    (4d6b3)[14]
    (4d6b3)[13]
    (4d6b3)[13]
    (4d6b3)[16]
    (4d6b3)[11]
    (4d6b3)[14]
    (4d6b3)[14]

    Edit: Would it be possible to use the second set? That first one is technically above 27 PB, but the rolls are still not great as they're all really average (with 14 as the highest). It's hard to have a character who isn't even really good at anything in particular.
    Last edited by 3SecondCultist; 2020-03-26 at 07:35 AM.
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    "The philosophers have only interpreted the world in various ways; the point is to change it."

  4. - Top - End - #34
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    Kvard51's Avatar

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    Default Re: Wildemount 5E: The Common Cold

    (4d6b3)[14]
    (4d6b3)[14]
    (4d6b3)[9]
    (4d6b3)[16]
    (4d6b3)[10]
    (4d6b3)[15]

    (1d20)[6]
    “It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
    ― Kvothe, The Name of the Wind

    Spoiler: personality test results
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  5. - Top - End - #35
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    Kvard51's Avatar

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    Default Re: Wildemount 5E: The Common Cold

    Rolled one too few... (4d6b3)[11]
    “It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
    ― Kvothe, The Name of the Wind

    Spoiler: personality test results
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  6. - Top - End - #36
    Halfling in the Playground
     
    SamuraiGirl

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    Default Re: Wildemount 5E: The Common Cold

    @ProudGrognard
    You received a letter revealing that you were the secret child of a wealthy noble family living in Rexxentrum within the Dwendalian Empire. They enclosed 500 gp to ensure your safe passage to the imperial capital, and a signet ring bearing your true family’s seal...Looks like you decided to squander the money for adventure.

    @Kalashak and @3SecondCultist
    Both of at some time or other saved a riderless horse from running off a cliff. Due to your heroics you gained a riding horse and saddle and proficiency in Animal Handling.

    @LuckyStrike
    You were visited by a demon lord in a dream. After your dreamscape adventure, you learned the familiar spell and are now able to cast it as a ritual; however, your familiar always takes the form of a quasit. You also have a random form of indefinite madness, (1d100)[75]: Flaw - "I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they're watching me all the time."

    @Kvard51
    You were the sole survivor when a horde of rampaging monsters raided your village or neighborhood. You have proficiency in the Stealth skill or proficiency with martial weapons (your choice).
    Last edited by Liang; 2020-03-26 at 09:11 AM.

  7. - Top - End - #37
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    JNAProductions's Avatar

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    Default Re: Wildemount 5E: The Common Cold

    (4d6b3)[14]
    (4d6b3)[14]
    (4d6b3)[14]
    (4d6b3)[13]
    (4d6b3)[15]
    (4d6b3)[14]
    (4d6b3)[9]

    (1d20)[17]

    Probably gonna be a Shepherd Druid. But may I play an Anthropomorphic Bat?

    That is an array. It's certainly 27+ for point buy.

    I can work with this.
    Last edited by JNAProductions; 2020-03-26 at 09:21 AM.
    I have a LOT of Homebrew!

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  8. - Top - End - #38
    Ettin in the Playground
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    Default Re: Wildemount 5E: The Common Cold

    Liang, sorry again. A question:

    When in the Big16 you say 'Standard equipment', you mean these provided by character creation at 1st level, or standard equipment for 5th level (common and uncommon magical items etc)?

  9. - Top - End - #39
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    Default Re: Wildemount 5E: The Common Cold

    Quote Originally Posted by ProudGrognard View Post
    Liang, sorry again. A question:

    When in the Big16 you say 'Standard equipment', you mean these provided by character creation at 1st level, or standard equipment for 5th level (common and uncommon magical items etc)?
    Considering the DM is also giving us 955 GP and the Sane Magic Item prices, I think it's just character creation stuff.

    I'd be happy to be proven wrong, though! :P
    I have a LOT of Homebrew!

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  10. - Top - End - #40
    Ettin in the Playground
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    Default Re: Wildemount 5E: The Common Cold

    Quote Originally Posted by JNAProductions View Post
    Considering the DM is also giving us 955 GP and the Sane Magic Item prices, I think it's just character creation stuff.

    I'd be happy to be proven wrong, though! :P
    That would be my guess too, but I wanted to make sure.

  11. - Top - End - #41
    Halfling in the Playground
     
    SamuraiGirl

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    Default Re: Wildemount 5E: The Common Cold

    Standard equipment is the character creation stuff. :P

    It's bed time for me right now, so I'll check if I missed anything at work tomorrow.

    @JNAProductions
    You were accused of a crime and were exiled or imprisoned, regardless of whether or not you were guilty. Having spent time among criminals, you have proficiency in the Intimidation skill and you know thieves’ cant.

    As for the race. Let me sleep on it. Let you know later.
    Last edited by Liang; 2020-03-26 at 09:38 AM.

  12. - Top - End - #42
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    Devil

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    Default Re: Wildemount 5E: The Common Cold

    Couple questions:

    In the description of Extreme Cold in the DMG characters with Cold Weather Gear don't have to roll periodic Con Saves to avoid Exhaustion. Thing is Cold Weather Gear doesn't have an entry anywhere that I am aware of. How should we handle this? Is it assumed our outfits from creation are suitable or should we spend gold to purchase some? If we are buying it, how much would it cost?

    If this is something you would allow: How much would a Common Rarity Magical Shortbow with just the Song Craft Minor Property (from the DMG, ch7) cost? And would such an item be considered magical for the purposes of overcoming resistance to damage from nonmagical weapons?

  13. - Top - End - #43
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Wildemount 5E: The Common Cold

    Quote Originally Posted by Liang View Post
    @ProudGrognard


    @LuckyStrike
    You were.. .
    Thanks! I can totally work with that.

  14. - Top - End - #44
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    Planetar

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    Default Re: Wildemount 5E: The Common Cold

    I'm building a Paladin 1/Warlock4
    Edit: I'm going for a full Warlock 5 build - doesn't change the rolls.

    So HP rolls are
    (4d4)[13]
    Last edited by Pyrophilios; 2020-03-26 at 01:52 PM.

  15. - Top - End - #45
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    3SecondCultist's Avatar

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    Default Re: Wildemount 5E: The Common Cold

    Quote Originally Posted by Liang View Post
    @Kalashak and @3SecondCultist
    Both of at some time or other saved a riderless horse from running off a cliff. Due to your heroics you gained a riding horse and saddle and proficiency in Animal Handling.
    Cool! Given that fortune roll, I think I want to build a Hobgoblin Noble Cavalier from Asarius. He would be a slightly monstrous twist on the 'knight-errant' trope that hails from Xhorhas and has interests of staking a claim on the northward expedition for the sake of advancing his family's place within the Dynasty. Mechanically, he will be a pretty solid tank, as he is focused on defense wears the Iron Vestments of his family, a set of adamantine armor that has belonged to his family for hundreds of years.

    One question: would it be alright if instead of a horse, my character rides a yak or some other kind of beast? I'm not looking for any big particular stat changes, it's more for flavor than anything else (a character who has ties to the City of Beasts might have come across a horse of a different color).
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    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.
    Currently Active Games:
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    "The philosophers have only interpreted the world in various ways; the point is to change it."

  16. - Top - End - #46
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    DwarfClericGuy

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    Default Re: Wildemount 5E: The Common Cold

    (4d6b3)[13]
    (4d6b3)[13]
    (4d6b3)[13]
    (4d6b3)[12]
    (4d6b3)[12]
    (4d6b3)[16]
    (4d6b3)[14]

    (1d20)[9]

    would ranger with the UA class features replacements be alright?
    Last edited by YoFizz; 2020-03-26 at 12:07 PM.

  17. - Top - End - #47
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    Kvard51's Avatar

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    Default Re: Wildemount 5E: The Common Cold

    How would you feel about a non-Elven Bladesinger?
    “It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
    ― Kvothe, The Name of the Wind

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  18. - Top - End - #48
    Ettin in the Playground
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    Default Re: Wildemount 5E: The Common Cold

    After some consideration, I think I will bow out. I can find very few things about the setting and nowhere to buy a pdf. This irks me. Have a good game everyone!

  19. - Top - End - #49
    Bugbear in the Playground
     
    Planetar

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    Default Re: Wildemount 5E: The Common Cold

    Just noticed that standard equipment is pretty much useless for a Hexblade
    Rolling for starting money
    (4d4)[8]

    And here is the finished result:

    Vindariel, seeker of the godslayer weapon (Hexblade 5)
    https://www.myth-weavers.com/sheet.html#id=2160067
    Last edited by Pyrophilios; 2020-03-26 at 03:34 PM.

  20. - Top - End - #50
    Ogre in the Playground
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    Default Re: Wildemount 5E: The Common Cold

    (4d6b3)[15](4d6b3)[15](4d6b3)[15](4d6b3)[14](4d6b3)[13](4d6b3)[13](4d6b3)[10]

    Fateful Moment: (1d20)[15]

  21. - Top - End - #51
    Halfling in the Playground
     
    RogueGuy

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    Default Re: Wildemount 5E: The Common Cold

    I know virtually nothing about Wildemount, but it sounds interesting if you're fine with newbs to the setting (also I suddenly have a lot more time to learn about it).
    Spoiler: Rolls
    Show
    [roll]4d6b3[/roll]
    [roll]4d6b3[/roll]
    [roll]4d6b3[/roll]
    [roll]4d6b3[/roll]
    [roll]4d6b3[/roll]
    [roll]4d6b3[/roll]
    [roll]4d6b3[/roll]
    Fateful Moment:
    [roll]1d20[/roll]


    Depending on my rolls and what the rest of the players do I'm thinking of playing either a rogue or fighter, but I'm not dead set on anything in particular.

    EDIT: It appears that the rolls didn't work. Do they need to be outside of a spoiler or something? I haven't used the GitP dice roller before.
    Last edited by Chengduguy; 2020-03-26 at 04:35 PM.

  22. - Top - End - #52
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    Default Re: Wildemount 5E: The Common Cold

    Quote Originally Posted by Liang View Post
    Standard equipment is the character creation stuff. :P

    It's bed time for me right now, so I'll check if I missed anything at work tomorrow.

    @JNAProductions
    You were accused of a crime and were exiled or imprisoned, regardless of whether or not you were guilty. Having spent time among criminals, you have proficiency in the Intimidation skill and you know thieves’ cant.

    As for the race. Let me sleep on it. Let you know later.
    Ooh. Interesting.

    If AnthroBat is approved, I can pretty easily see why I was framed. (I don't want to be guilty of anything major, nothing worth long-term imprisonment/exile at least!) I look different. I look other. People make assumptions.
    I have a LOT of Homebrew!

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  23. - Top - End - #53
    Halfling in the Playground
     
    RogueGuy

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    Default Re: Wildemount 5E: The Common Cold

    (4d6b3)[11]
    (4d6b3)[10]
    (4d6b3)[13]
    (4d6b3)[18]
    (4d6b3)[16]
    (4d6b3)[11]
    (4d6b3)[13]
    Fateful Moment:
    (1d20)[16]

  24. - Top - End - #54
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: Wildemount 5E: The Common Cold

    (4d4+20)[29]

    HP rolls. Adding 5*Con Mod and 8 to it.

    Edit: Character Sheet, on the assumption AnthroBat gets approved.
    Last edited by JNAProductions; 2020-03-26 at 06:22 PM.
    I have a LOT of Homebrew!

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  25. - Top - End - #55
    Halfling in the Playground
     
    SamuraiGirl

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    Default Re: Wildemount 5E: The Common Cold

    Quote Originally Posted by JNAProductions View Post
    Probably gonna be a Shepherd Druid. But may I play an Anthropomorphic Bat?
    Sure, just drop the ability to fly in heavy armor.

    Quote Originally Posted by Majisyen View Post
    Couple questions:

    In the description of Extreme Cold in the DMG characters with Cold Weather Gear don't have to roll periodic Con Saves to avoid Exhaustion. Thing is Cold Weather Gear doesn't have an entry anywhere that I am aware of. How should we handle this? Is it assumed our outfits from creation are suitable or should we spend gold to purchase some? If we are buying it, how much would it cost?

    If this is something you would allow: How much would a Common Rarity Magical Shortbow with just the Song Craft Minor Property (from the DMG, ch7) cost? And would such an item be considered magical for the purposes of overcoming resistance to damage from nonmagical weapons?
    Let's make Cold Weather Gear 15 gp to purchase.

    Are we talking a +0 shortbow with a minor magical property? Sure, let's have it overcome the resistance and let's just make the price +300 gp.

    Quote Originally Posted by 3SecondCultist View Post
    One question: would it be alright if instead of a horse, my character rides a yak or some other kind of beast?
    Sure.

    Quote Originally Posted by YoFizz View Post
    would ranger with the UA class features replacements be alright?
    Yup.

    Quote Originally Posted by Kvard51 View Post
    How would you feel about a non-Elven Bladesinger?
    Let's keep it restricted. I like the idea of Elves being from another time in Wildemount, so their ancient traditions should be kept quite secret.

    Quote Originally Posted by ProudGrognard View Post
    After some consideration, I think I will bow out. I can find very few things about the setting and nowhere to buy a pdf. This irks me. Have a good game everyone!
    Sorry to see you go!

  26. - Top - End - #56
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: Wildemount 5E: The Common Cold

    I mean... I am Druid. I don't heavy armor anyway. And, considering my poor Strength, I ain't even going for medium armor. Move speed is worth more to me than a few points of AC.

    I'll get a backstory up and jiggered in a little bit.
    I have a LOT of Homebrew!

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  27. - Top - End - #57
    Halfling in the Playground
     
    SamuraiGirl

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    Default Re: Wildemount 5E: The Common Cold

    Didn't put 1 and 1 together

    @YoFizz
    You were transformed into a bear by mysterious magic, and lived for a year as an animal before you were saved by a druid. Magic still lingers within you, though, and you can cast speak with animals at will.

    @Rokku
    You saved a pseudodragon from being eaten by a giant spider in a dark forest. The pseudodragon now loyally follows you wherever you go, even if you’d rather it stay hidden. I'll control it, and it'll obey you if you treat it well.

    @Chengduguy
    You nearly died from cackle fever. Your life was saved by an agent of the Cobalt Soul, who could not cure the disease, but who gave you a periapt of health that suppresses it.

  28. - Top - End - #58
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    Default Re: Wildemount 5E: The Common Cold

    Spoiler: Backstory
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    Barbara was born as the result of a death of a powerful druid. When they passed, their spirit infused the land they lived in with a supernatural vigor-plants grew faster, animals smarter and tougher, and the land itself was rejuvenated by their potent soul.

    One of the oddities that came was Barbara-born an unusually large bat, she grew up quickly, becoming far larger than her family. She found she could still speak with them, but recognized her language was not quite the same, and her body even more different. Still, she lived at peace amongst the trees of the forest.

    That is, until a nearby village took interest in her home. It was nothing malicious-they merely had been growing quickly, and needed to find some more food and timber. As they began to fell trees for their homes, Barbara came to find them. Naturally, they were shocked-she was no ordinary person or animal! But, since she showed no harm, the village slowly came to accept her. She used her druidic magic to help the village, providing food and healing, and the village taught her how to speak Common and Elvish, as well as how to use tools. In time, she was their odd little furball-no normal person, but a beloved fixture of the village.

    In time, though, she wanted to see more of the world. Having a strong grasp of language (and a decent one of etiquette), she left for a large city. Unbeknownst to her, this city had had a vampirism scare. (Nothing really came of it-but people panic.) When she arrived, her batlike figure marked her immediately as one of "them", and she was tossed in prison. She pleaded and begged, but to no avail-she was "other" and therefore dangerous. While she managed to convince enough people of her innocence to avoid execution, she was exiled, along with a whole host of other, less innocent folk. She learned a lot from them-though not so pleasantly.

    Due to this experience, she's rather distrustful of large cities-small villages are nice. Towns are okay. But cities? Something to be avoided, if one can manage it.
    I have a LOT of Homebrew!

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  29. - Top - End - #59
    Halfling in the Playground
     
    RogueGuy

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    Default Re: Wildemount 5E: The Common Cold

    @Liang
    Would you be opposed to either the Rune Knight or Psychic Warrior UA?

  30. - Top - End - #60
    Halfling in the Playground
     
    SamuraiGirl

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    Default Re: Wildemount 5E: The Common Cold

    Quote Originally Posted by Chengduguy View Post
    @Liang
    Would you be opposed to either the Rune Knight or Psychic Warrior UA?
    Feel free.

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