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Thread: Mid power RPG
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2020-03-27, 12:39 AM (ISO 8601)
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- Mar 2009
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Mid power RPG
A few days ago I posted on here trying to find a new RPG to try, and didn't really get what I'm craving.
Essentially, I want a system that resembles World of Darkness out of combat. But resembles mid power D&D (level 7-12) IN combat.
I'm not sure how possible that is, but I'm curious anyway.Last edited by Shinizak; 2020-03-27 at 12:40 AM.
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2020-03-27, 05:35 AM (ISO 8601)
- Join Date
- Feb 2014
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- Denmark
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Re: Mid power RPG
The only thing I can really think of that resembles D&D level 7-12 is .... D&D level 7-12.
Ravenloft?
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2020-03-27, 06:12 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Worcestershire, UK
Re: Mid power RPG
Can you define what it is in WoD's non-combat play that you're looking for?
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2020-03-27, 06:21 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Mid power RPG
Scion might fit this. It depends on what feel specifically you're looking for in both regards, but it's very WoD like structurally while running in the power range (though it's built to scale if you want to expand). That said Scion is a bit of a mess, mostly because WoD style mechanics tend not to be solid at the best of times.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2020-03-27, 06:30 AM (ISO 8601)
- Join Date
- Oct 2011
Re: Mid power RPG
I've never played it, bit there's a system that has a dice pool, like WoD, but you look at the sum, and pick your effect after you roll. Like, "I rolled well enough to hit 3 targets" or whatever. Might be close?
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2020-03-27, 08:53 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Mid power RPG
Shadowrun? Exalted?
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2020-03-28, 10:44 AM (ISO 8601)
- Join Date
- May 2007
- Location
- In the Heart of Europe
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Re: Mid power RPG
If youa re merely talking about the "Power" or "Supernaturalness" of the D&D 7-12 Range (ergo High but not too High MFantasy) then ..... a lot.
The 3 best fitting I know personally (though each ahs its own problems, see below) are:
Exalted in the Range of 3-4 Essence, if all your Charms are Combat oriented (ergo you ignore any Social Combat, Crafting, etc).
Pro: Easy to do. Great background, cool Style.
Contra: The Combat is very ... Paranoid, and the Power Level in Combat,e ven if taking the same Exalted, may vary greatly.
DSA/The Dark Eye with sufficiantly high Pts Characters, just ignore Crafting, Social etc and leave it at "middle bompetent guy".
Pro: uses D20, Cool Setting, very varied ways to achieve around that PL (though closer to 7 than 12)
Contra: Fiddly system, mages run dry quickly, Clerics have very strong restrictions, voeryll can barely reach that power without a lot of leeway for Astral Energy recovery.
Shadowrun: Just paly your typcal medium Pwoer Runners.
They already are socially inept hardasses that love combat. :P
Contra: The System is big. Really big.A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”
01010100011011110010000001100010011001010010000001 10111101110010001000000110111001101111011101000010 00000111010001101111001000000110001001100101001011 100010111000101110
Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”