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2020-03-28, 05:44 PM (ISO 8601)
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- May 2019
Re: Character Concepts you wished would work in D&D?
The old Artificer Gunsmith had a lot of that, though it's certainly not a conventional sniper. Sadly I think one big powerful shot is liable not to play very well by its nature. Being able to lose all your damage in a turn to one bad roll rarely feels good. Any sniper would need means of mitigating that risk, but things like hiding are already covered by the rogue, and things like a bonus action Aim are not particularly interesting mechanics, in addition to taking up room in the turn.
Finesse fighter, yeah, it's annoying. Closest you can get is a Monk multiclass (Kensei for more options).
Aside from great weapon builds (not particularly hard to say that your greatsword is just a special regular sword), you could refluff a glaive or halberd as another type of slashing weapon. The extra reach could be justified as good footwork.The stars are calling, but let's come up with a good opening line before we answer
Spoiler: Homebrew of Mine
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2020-03-28, 10:14 PM (ISO 8601)
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- Mar 2016
Re: Character Concepts you wished would work in D&D?
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2020-03-28, 10:18 PM (ISO 8601)
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- Jul 2014
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- Avatar By Astral Seal!
Re: Character Concepts you wished would work in D&D?
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2020-03-28, 11:56 PM (ISO 8601)
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- Feb 2015
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- In a dungeon somewhere
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Re: Character Concepts you wished would work in D&D?
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2020-03-29, 01:00 AM (ISO 8601)
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- Sep 2015
Re: Character Concepts you wished would work in D&D?
Primal Barbarians, channeling into animal or elemental forms. Also Wardens. That was a missed opportunity coming from the last edition.
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2020-03-29, 04:50 AM (ISO 8601)
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- May 2009
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Re: Character Concepts you wished would work in D&D?
Oh, I'll admit - Warshaper is pretty boss, particularly if you had something good to go with it. It's not meant for a primary trick, though; that is, you don't make a build around the Warshaper, but instead use it to enhance a build that relies on shapeshifting. Or at least, that's how I see it - while it has some amazing benefits (+STR/CON, reach, fast healing, immunity to crits and sneak attacks, and of course the extra attack, which could instead allow an existing attack to become more powerful), it was mostly a bunch of solid passive bonuses and one solid source of attack. I could see it on a Cabinet Trickster, though, since between the two you also have the Thought Tricks and whatnot.
However, they're not meant to exist as a class by itself - which is what they did with the PF Shifter. They made an entire class about Wild Shape, but in a way that's all or nothing. It's a cool concept, but not one to fully base a class upon. Now, I'll admit that 5e's Wild Shape is a bit crazy (since it essentially mostly adds your mental attributes to the monster's stat block), but if that's the entire basis for your class, then it's lacking. To put it simply: what would be the subclasses for that class? You could say that you could focus on a specific creature type (one that shifts into Elementals, one that shifts into Celestials, one who shifts into Fiends, etc.), but you'd have to define the basis, and define what other features they get. That's in a way what PF tried to do with their own shapeshfiting class, and it ended up weaker than they thought, because while you had a lot of uses of wildshaping, you'd end up somewhat similar to 3.5's Monk where you became super-dependent on magic items, instead of being the opposite. Sure, you can fly, but only if you turn into a Small creature, which isn't meant for battle.
That's why I said that it's better as a subclass, and as you mentioned - Prestige Classes were the most efficient ways to do so. I could add the Shapeshifter from Oriental Adventures which was a way to grant Wild Shape in a certain way, but they had to be tied to a class first. As it stands, the Path of the Beast for the Barbarian is the closest thing, since while it doesn't grant full shapeshifting (it's more akin to a Dr. Jekyll/Mr. Hyde thing, or even a Bruce Banner/Hulk thing, except both sides are feral instead of one), it still is explicitly fluffed as one. I could see a Barbarian going Bear Warrior, though. In a way, Circle of the Moon Druids also explicitly deal with shapeshifting, in that they improve the shapeshifting abilities of the Druid.
But in short - it's ill-fitting as a class by itself, and there's evidence to it. Bear Warrior was close, but MoMF required previous spellcasting, and Warshaper was only 5 levels long and a buff rather than a build-maker. I could see it as a subclass...and Path of the Beast and Circle of the Moon already deal with that.
This could be done pretty easy I think -would take a new class, like Artificer though. All those vestige gave a few small abilities, making the char a bit better in melee, or a bit like a rogue... never as good as the real thing, but decent abilities, and a bit weird, and combining more vestiges made cool and unique combo's possible. The summoning vestige wouldn't be possible in the 5e framework (that's much more simplified), but it was an obscure vestige from a web article, not in the book.
(And yes, I specifically chose Zceryll because it literally changed the power level of the class. By certain levels, some vestiges were just not useful - sure, you could combine, say, Andromalius and Savnok and Tenebrous and have a sort of Paladin...but who seriously uses...say, the architect vestige whose name escapes me? And that wasn't a low-level vestige, that's a 5th to 7th level one. Yes, it allowed you to be a little bit of everything, and could make for cool combinations, but not all of them were good enough.)Retooler of D&D 3.5 (and 5e/Next) content. See here for more.
Now with a comprehensive guide for 3.5 Paladin players porting to Pathfinder. Also available for 5th Edition
On Lawful Good:
T.G. Oskar profile by Specter.
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2020-03-29, 04:56 AM (ISO 8601)
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- Mar 2020
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2020-03-29, 05:10 AM (ISO 8601)
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- Jun 2014
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- Los Angeles
Re: Character Concepts you wished would work in D&D?
Strong archers. Think of Hercules, or the story of Odysseus where he proved his identity by having the strength to bend his bow. Others examples include characters like Hawkeye, who is presented as having a great deal of physical strength (in the comics, he uses an insane 200 pound draw bow and is shown to be ridiculously strong for a human. And other people keep failing to draw his bow (additional link)).
Fun thing from real life: You can identify the bones of historical bowmen because their training messes up their body in interesting ways.
And yet in D&D, bowmen dump Strength.Last edited by LudicSavant; 2020-03-29 at 05:19 AM.
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
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2020-03-29, 05:59 AM (ISO 8601)
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- Jul 2013
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- Somewhere
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Re: Character Concepts you wished would work in D&D?
It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
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2020-03-29, 07:45 AM (ISO 8601)
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- Mar 2015
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Re: Character Concepts you wished would work in D&D?
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2020-03-29, 07:51 AM (ISO 8601)
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- Mar 2020
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2020-03-29, 07:54 AM (ISO 8601)
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- Mar 2015
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Re: Character Concepts you wished would work in D&D?
One advantage of dex is that it supports well both melee and ranges weapon attacks. If strength did, it would close the gap. In reality this change would just mean pole arm master paladins would have a better ranged option than javalins rather than opening new concepts. . . I think.
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2020-03-29, 08:45 AM (ISO 8601)
- Join Date
- Jan 2018
Re: Character Concepts you wished would work in D&D?
I have talked to someone who was dissatisfied that you could focus on DEX for Bows (and some other weapons) while it's apparently very important to have STR for an archer, so they chose to change weapon fighting to use (STR + DEX)/2 instead. I have no ideas how that works in practice and must admit that I just found it funny considering they didn't change anything about HP and rest... ;-)
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2020-03-29, 09:00 AM (ISO 8601)
- Join Date
- Jun 2019
Re: Character Concepts you wished would work in D&D?
Strength not affecting bow damage is one of those artefacts of 5e being simplified to permit and encourage SAD builds. The same as DEX no longer being utilised for accuracy of touch/ranged touch spells from casters. There's no longer a trade off to be made; each class just has one stat to rule all its abilities.
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2020-03-29, 09:14 AM (ISO 8601)
- Join Date
- Jul 2014
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- Avatar By Astral Seal!
Re: Character Concepts you wished would work in D&D?
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2020-03-29, 10:02 AM (ISO 8601)
- Join Date
- Jan 2018
Re: Character Concepts you wished would work in D&D?
Last edited by Wasp; 2020-03-29 at 10:04 AM.
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2020-03-29, 10:30 AM (ISO 8601)
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- Jun 2011
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- Elemental Plane of Shadow
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2020-03-29, 10:38 AM (ISO 8601)
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- Jun 2014
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- Los Angeles
Re: Character Concepts you wished would work in D&D?
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
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2020-03-29, 10:41 AM (ISO 8601)
- Join Date
- Aug 2016
Re: Character Concepts you wished would work in D&D?
I want to see a Fighter subclass that focus on defensive features instead of offensive ones. Not talking about tanking as in protecting allies.
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2020-03-29, 10:46 AM (ISO 8601)
- Join Date
- Jan 2018
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- USA, Wisconsin
Re: Character Concepts you wished would work in D&D?
Can I just say I wish the Spore druid was better? Because I want that >_>
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2020-03-29, 11:22 AM (ISO 8601)
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- Sep 2019
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- North
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2020-03-29, 11:25 AM (ISO 8601)
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- Aug 2016
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2020-03-29, 11:28 AM (ISO 8601)
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- Sep 2019
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- North
Re: Character Concepts you wished would work in D&D?
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2020-03-29, 11:36 AM (ISO 8601)
- Join Date
- Aug 2016
Re: Character Concepts you wished would work in D&D?
There are multiple ways to make a Fighter tankier: AC bonuses, damage reduction abilities, resistances, bonus to saving throws...
Besides, Barbarians have a very specific tribal flavor and get their damage resistances to compensate for their lower AC and Reckless Attack.
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2020-03-29, 11:40 AM (ISO 8601)
- Join Date
- Jun 2014
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- Los Angeles
Re: Character Concepts you wished would work in D&D?
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
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2020-03-29, 11:44 AM (ISO 8601)
- Join Date
- Aug 2016
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2020-03-29, 11:55 AM (ISO 8601)
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- Aug 2018
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- Between SEA and PDX.
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Re: Character Concepts you wished would work in D&D?
You could also pull that off with Battlemaster Maneuvers. Several are based around avoiding damage.
One thing of note, though:. If you spend all of your energy on making yourself a difficult target, they'll decide to target someone else, and then what do you do?
The reason the Cavalier works is because it believes the Fighter is already tanky enough for enemies to have a reason to ignore him.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2020-03-29, 11:59 AM (ISO 8601)
- Join Date
- Aug 2016
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2020-03-29, 01:29 PM (ISO 8601)
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- Jun 2006
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- Poland
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Re: Character Concepts you wished would work in D&D?
There's a number of these that would be solved if D&D didn't desperately pigeon-hole characters into using one particular attribute above all others. With the game typically deciding on the attribute in advance.
Last edited by Morty; 2020-03-29 at 01:29 PM.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2020-03-29, 01:55 PM (ISO 8601)
- Join Date
- Aug 2018
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- Between SEA and PDX.
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Re: Character Concepts you wished would work in D&D?
Not intended as a mean to plug, but my Prestige Options Homebrew was designed around addressing that exact issue, while also fixing any multiclassing concerns from doing so.
It has notes on justification for each option too, so it's more than just "some guy on the internet said these were cool" if you decide to present it to your DM. Link is in the signature, if it interests you. I've spent a lot more time on it than is probably healthy, and I still update it whenever I get Inspiration for a new option (most recent being con-based Sorcerers).Last edited by Man_Over_Game; 2020-03-29 at 07:00 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!