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  1. - Top - End - #1
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
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    Male

    Default Bels Fallout RPG (OOC)




    Player Character Race Origin
    Wyndeward Lincoln Ford Human Survivor (Trader)
    Lentrax Natalie Human Vault Dweller
    balanthejakal Zygg Supermutant Skirmisher
    Spartanmoon Voyd Human Civilian

    Links:
    Last edited by BelGareth; 2024-02-28 at 04:25 PM.
    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  2. - Top - End - #2
    Titan in the Playground
     
    Lentrax's Avatar

    Join Date
    Jul 2012
    Location
    In the Final Frontier
    Gender
    Male2Female

    Default Re: Bels Fallout RPG (OOC)

    I am here, with Natalie
    Last edited by Lentrax; 2024-02-27 at 10:47 PM.

    Co-Founder of LUTAS.
    For all you lesser superheroes out there.

    Custom STO avatar by Durkoala.


    A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.

    Spoiler: Online stuffs
    Show
    Lentrax has a Deviantart now, check it out!

    Streaming Monday, Wednesday, and Friday at 11CST on Twitch.

    Follow me on Twitter!

  3. - Top - End - #3
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Bels Fallout RPG (OOC)

    Spoiler: Lucky's Charactersheet
    Show



    Spoiler: Core Profile
    Show

    Name: Lucky (Just... Lucky. Given Name is Andrew)
    Age: 25
    Gender: Male
    Origin: Survivor (Educated)
    Luck Points 5/5

    XP Earned: 0
    XP To Next Level:

    Level: 1

    Basic Description




    Spoiler: S.P.E.C.I.A.L!
    Show



    S: 4
    P: 6
    E: 7
    C: 4
    I: 5
    A: 6
    L: 8



    Spoiler: Skills
    Show

    Name - Tag [ ] - Rank

    Athletics (Str) [ ]: 3
    Barter (Cha) [ ]:
    Big Guns (End) [ ]:
    Energy Weapons (Per) [ ]:
    Explosives (Per) [ ]:
    Lockpick (Per) [ ]: 1
    Medicine (Int) []: 1
    Melee Weapons (Str) [ ]: 2
    Pilot (Per) [ ]: 1
    Repair (Int) [X]: 3
    Science (Int) [ ]:
    Small Guns (Agi) [X]: 3
    Sneak (Agi) [X]: 3
    Speech (Cha) [ ]:
    Survival (End) [X]: 3
    Throwing (Agi) [ ]: 1
    Unarmed (Str) [ ]: 1



    Spoiler: Perks & Traits
    Show

    Perks
    (Name (Rank): Effect)

    Mysterious Stranger (1)
    From time to time, a Mysterious Stranger comes to your aid, with lethal results. At the start of a combat encounter, you may spend 1 Luck point. If you do so, then at any point during the scene, the GM may have the Mysterious Stranger appear, make a single ranged attack against an enemy you attacked, or who just attacked you, and then vanish. If you spend a Luck point and the Mysterious Stranger does not appear, the GM must refund the Luck point you spent.
    The stranger has an AGI of 10, a Small Guns skill of 6, and counts Small Guns as a Tag skill. They always roll 3d20 for attacks, rather than 2d20, and their attack—using a custom .44 Magnum revolver—inflicts 8 Dice Piercing 1, Vicious physical damage.
    They always appear within their weapon’s ideal range. Any attempt to find where the Stranger went after their attack fails.

    Scrounger (1)
    Whenever you roll to determine how much ammunition you find, you find more.
    At rank 1, you find +3 Dice additional shots. At rank 2, you find +6 Dice additional shots. At rank 3, you find +10 Dice additional shots. The additional ammo you find is the same as initially found, for example, if you find 10mm ammunition, this perk increases how much 10mm ammo you find. If you find multiple types of ammunition, Scrounger applies to the ammunition with the lowest rarity (GM’s choice if there is a tie).
    Each time you take this perk, the level requirement increases by 5.

    -------------------------------
    Traits
    (Name (Rank): Effect)

    Educated (N/A)
    Gains one additional tag skill, But when failing a skill test using a skill other
    than a tag skill, the GM gains 1 AP.




    Spoiler: Combat V.A.T.S & Health
    Show

    Melee Damage: +0 Dice
    Defense: 1
    Initiative 12

    ------------------------
    Health
    Maximum HP: 15
    Current HP: 15

    ------------------------
    Poison DR:

    ------------------------
    Head (1-2)
    Phys. DR: 0
    En. DR: 0
    Rad. DR: 0
    HP: 0

    Torso (3-8)
    Phys. DR: 1+1
    En. DR: 1+2
    Rad. DR: 0
    HP: 0

    Left Arm (9-11)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    HP: 0

    Right Arm (12-14)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    HP: 0

    Left Leg (15-17)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    HP: 0

    Right Leg (18-20)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    HP: 0



    Spoiler: Weapon Quickslots
    Show

    Name: Huntning Rifle
    Skill: Small Guns
    TN:
    Damage: 6-Dice
    Effects: Piercing 1
    Type: Physical
    Rate: 0
    Range: Medium
    Qualities: Two-Handed
    Ammo: .308
    Weight: 10lb

    -----------------------------------------------------
    Name: Gun Bash (2H)
    Skill: Melee Weapon
    TN:
    Damage: 3-Dice
    Effects: Stun
    Type: Physical
    Rate: n/a
    Range: Melee Range
    Qualities: Two-Handed
    Ammo: n/a
    Weight: n/a

    -----------------------------------------------------
    Name: Matchete
    Skill: Melee Weapon
    TN:
    Damage: 3-Dice
    Effects: Piercing 1
    Type: Physical
    Rate: n/a
    Range: Melee Range
    Qualities: -
    Ammo: n/a
    Weight: 2lb



    Spoiler: Inventory
    Show



    Caps: 15

    -----------------------------------------
    Gear
    (Item - lbs.)

    Hunting Rifle - 10lb

    Machete - 2lb

    -------------------
    Tough Clothing - 2lb
    Grants 1 Physical & 1 Energy DR.
    Covers Arms, Torso & Legs.

    Leather Armor Chest Piece - 5lb
    Grants 1 Physical & 2 Energy DR.
    Covers Torso.

    ------------------
    2 purified water - <1lb

    ------------------
    1 iguana on a stick - <1lb

    -----------------
    1 Calmex - <1lb
    Re-roll 1d20 on all PER and AGI tests, +2-Dice to sneak attack damage.
    Lasting. Addictive - 1.

    -----------------
    Multi-Tool - 1lb
    Reduce the difficulty of Repair tests by 1 (minimum 0).

    -----------------
    A note advertising a job in a nearby settlement that offers to pay 50 caps - 0lb

    -----------------------------------------
    Ammo
    (Caliber - Quantity)
    .308 - 21 <1lb


    Carrying Limits
    (150+(Str x 10))
    Maximum Carry Weight: 190
    Current Carry Weight: 20~ish



    Spoiler: Backstory
    Show

    Lucky, ironically so nicknamed, was born in a little settlement near what was once known as 'Page' near Snake River. His given name at birth was Andrew, but due to his rather poor luck, he was often suffering from small bad events, from a strained ankle when out joining a hunt for wildlife food, to branches breaking and nearly hitting him, etc. etc.

    It lasted into his teens like this when raiders attached the settlement and during the attack, his parents were killed, leaving him orphaned and shunned by the rest for his apparent 'poor luck' reason for the raiders having attacked.
    Thusly ending up forced to leave and wander.

    He'd eventually find a new place to settle and even found a girl, had a good couple of years... and then once more whatever poor luck was clinging to him reared it's ugly head and his wife-to-be died to a local Yao Guai attack.

    This broke poor Andrew, or Lucky as he'd finally just accepted for it's irony - he left any kind of civilization, wandering along down Route 90, past Ritzville and further east until reaching Saint Joe National Forest. There he stayed for some years, shunning human or even mutant contact and just lived in a homemade tree-shelter, foraged for survival... and never had any further unlucky moments, even a bout with an infection was naturally fought off by his immune system - lucky finds like a hunting rifle he'd managed to scrounge suitable parts for and put it into functional condition, same with ammo scavenging when he went to nearby town ruins and such.

    Recently, he'd finally left his recluse lifestyle and returned to a more civilized life, taking up mercenary work for caps, albeit not the greatest of negotiators, and less than interested in taking the contract work that left a bad taste in the mouth. He could live off the land without issue after all, so was not limited by caps and food purchase for survival.





    Here's Lucky, now with a quick backstory written up as well - placed in the Washington area.
    Last edited by Hemnon; 2024-01-29 at 05:49 PM.
    Awesome avatars:
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    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Dingle Dongle Dangle - Do it at an Angle~

  4. - Top - End - #4
    Orc in the Playground
    Join Date
    Dec 2019

    Default Re: Bels Fallout RPG (OOC)

    Bowed out.
    Last edited by CardTrick; 2024-02-14 at 02:50 PM.

  5. - Top - End - #5
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Aug 2020
    Location
    Kansas City
    Gender
    Male

    Default Re: Bels Fallout RPG (OOC)

    Spoiler: Sasha's Character Sheet
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    Spoiler: Profile
    Show
    Name: Sasha
    Age: Pre-Bombs
    Gender: Female
    Origin: Ms. Gutsy

    Level:
    1
    XP Earned: 0
    XP To Next Level: 100

    S P E C I A L
    9 4 6 7 4 4 6
    Spoiler: Backstory
    Show
    A Militia Technician is busy patching up some wires inside a Ms. Nanny chassis. "They say this bot came from an orphanage... she probably never expected to be a killer. I wonder... how she'll handle it?"

    A series of boot sounds chime as one of the optics lights up on the modified robot.

    Next to the man, his Commanding Officer replies, "It doesn't matter much. These robots are built to serve, the purpose shouldn't matter. Get her online."

    A few wires are tucked away and a series of switches are flipped before the panel is sealed as more of the robot starts reacting.

    The Commanding Officer holds a clipboard, flipping through the pages as he speaks, "Model, Ms. Nanny. Serial Number, $4-5#4. Occupation, Hospice Care. Forget all of that. Today... you are remade. As you'll soon learn... our freedom has a price, and that price is blood."

    The weight of her augmentations hold her down as she familiarizes herself with the new components. Mr. Gutsy Plating, a Flamer replacing her Pincer. She ignites her thruster and hefts her new hull off of the floor, hovering before the two men.

    The Militia Technician does a quick once-over, checking various functions before stating, "She's online and appears to be fully operational sir."

    The Commanding Officer sets the clipboard down and looks the robot in it's central optic and states, "You'll be reporting to me from now on. That new armor plating should keep you fighting longer than before. Make no mistake... War is coming. Your time caring for orphans is over. I expect hot coffee on my desk every day, and those optics on our perimeter every night. Do I make myself clear?"

    The New Ms. Gutsy salutes with her Pincer arm before answering, "Understood Sir. Ms. Gutsy, designation S.A.S.H.A. reporting for duty!"
    Spoiler: Offense
    Show
    Initiative: 8
    Melee Damage: +2 Combat Dice

    Name: Buzz-Saw
    Skill: Melee Weapons
    TN: 12
    Damage: 5 Combat Dice (3+2)
    Effects: Piercing 1
    Type: Physical
    Range: Reach

    Name: Flamer
    Skill: Big Guns
    TN: 9
    Damage: 3 Combat Dice
    Effects: Burst, Persistent, Spread
    Type: Energy
    Rate: 4
    Range: Close
    Qualities: Debilitating, Inaccurate
    Ammo: Flamer Fuel (x20)

    Name: Pincer
    Skill: Unarmed
    TN: 9
    Damage: 4 Combat Dice (2+2)
    Effects: None
    Type: Physical
    Range: Reach
    Spoiler: Defense
    Show
    Health
    Current 12
    Maximum 12

    Defense: 1
    Poison DR: Immune
    Rad. DR: Immune
    Optics (1-2)
    Phys. DR: 4
    En. DR: 3
    Main Body (3-8)
    Phys. DR: 4
    En. DR: 3
    Arm 1 [Melee] (9-11)
    Phys. DR: 4
    En. DR: 3
    Arm 2 [Ranged] (12-14)
    Phys. DR: 4
    En. DR: 3
    Arm 3 [Pincer] (15-17)
    Phys. DR: 4
    En. DR: 3
    Thruster (18-20)
    Phys. DR: 4
    En. DR: 3
    Spoiler: Skills
    Show
    Athletics (Str): 0
    Barter (Cha):
    2
    Big Guns (End):
    3
    Energy Weapons (Per):
    0
    Explosives (Per): 3 (TAG)
    Lockpick (Per)
    : 0
    Medicine (Int):
    0
    Melee (Str)
    : 3 (TAG)
    Pilot (Per):
    0
    Repair (Int):
    0
    Science (Int)
    : 3 (TAG)
    Small Guns (Agi):
    0
    Sneak (Agi):
    3
    Speech (Cha):
    2
    Survival (End):
    0
    Throwing (Agi):
    0
    Unarmed (Str):
    0
    Spoiler: Perks & Traits
    Show
    Perks
    Spoiler: Toughness - Rank 1
    Show
    Your physical Damage Resistance to all hit locations increases by +1 per rank in this perk.

    Traits
    Spoiler: Mister Handy - Rank 1
    Show
    You have 360° vision and improved sensory systems that can detect smells, chemicals, and radiation, reducing the difficulty of Perception tests that rely on sight and smell by 1. You are also immune to radiation and poison damage, but you cannot use chems, nor can you benefit from food, drink, or rest. You move by jet propulsion, hovering above the ground, unaffected by difficult terrain or obstacles. Your carry weight is 150 lbs., and it cannot be increased by your Strength or perks, but it can be increased by modified armor. You cannot recover from your own injuries or heal health points without receiving repairs (see Healing Robots, p.34).

    You cannot manipulate the physical world like humans do, instead you have three of the arm attachments in the Arm Attachments table, determined by your choice of equipment pack. If you select an arm that features a weapon, you also gain 20 shots of ammo for that weapon.
    Spoiler: Inventory
    Show
    Caps: 20
    Carry Capacity
    Current 20
    Maximum 150

    Worn Gear
    (Location - Item - Weight)
    Head - Factory Optics - 0
    Torso - Factory Body - 0
    Arms - Factory Arms - 0
    Legs - Factory Thruster - 0
    Mod - Integral Boiler Mod - 10
    Plating - Mr. Gutsy Plating - 10

    Carried Gear
    (Item - Quantity - Weight)
    Robot Repair Kit - 1 - <1

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Sasha
    Ms. Gutsy // Frontline
    Defense: 1| HP: 12/12 | Initiative: 8
    DR: Physical: 4 | Energy: 3 | Radiation: ∞ | Poison:
    Buzz-Saw | TN: 12 | Dmg: 5CD | Effect: Piercing 1
    Flamer | TN: 9 | Dmg: 4CD | Effect: Burst, Persistent, Spread
    Qualities: Debilitating, Inaccurate | Flamer Fuel: 20
    TAG Skills - Explosives: 3* | Melee: 3* | Science: 3*
    Other Skills - Barter: 2 | Big Guns: 3 | Sneak: 3 | Speech: 2
    Active Effects: None
    Conditions: None
    Injuries: None
    Last edited by Nuptup; 2024-02-05 at 09:50 PM.

  6. - Top - End - #6
    Barbarian in the Playground
     
    Beholder

    Join Date
    Dec 2012
    Gender
    Male

    Default Re: Bels Fallout RPG (OOC)

    If there is room...

    Spoiler: Lincoln Ford Character Sheet
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    Spoiler: Profile
    Show
    Name: Lincoln Ford
    Age: 22
    Gender: Male
    Origin: Survivor (Trader)

    Level:
    1
    XP Earned: 0
    XP To Next Level: 100


    S
    P E C I A L
    4 4 4 8 8 7 5
    Spoiler: Backstory
    Show
    A child of the Wasteland, Lincoln Ford has sought to makes his way as a trader and salvager every since coming of age.
    Spoiler: Offense
    Show
    Initiative: 11
    Melee Damage: +0 Combat Dice

    Name: Pipe Pistol
    Skill: 1
    TN: 8
    Damage: 3
    Type: Physical
    Rate: 2
    Range: Close
    Qualities: Unreliable
    Ammo: 11 .38 rounds
    Weight: 2

    Name: Unarmed
    Skill: 1
    TN: 5
    Damage: 2
    Type: Physical
    Spoiler: Defense
    Show
    Health
    Current 9
    Maximum 9

    Defense: 1
    Poison DR: 0
    Head (1-2)
    Phys. DR: 0
    En. DR: 0
    Rad. DR: 0
    Torso (3-8)
    Phys. DR: 1
    En. DR: 2
    Rad. DR: 0
    Right Arm (9-11)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Left Arm (12-14)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Right Leg (15-17)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Left Leg (18-20)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Spoiler: Skills
    Show
    Athletics (Str): 1
    Barter (Cha): 3 (TAG)
    Big Guns (End): 1
    Energy Weapons (Per): 1
    Explosives (Per): 1
    Lockpick (Per): 3 (TAG)
    Medicine (Int): 1
    Melee (Str): 1
    Pilot (Per): 1
    Repair (Int): 3 (TAG)
    Science (Int): 1
    Small Guns (Agi): 1
    Sneak (Agi): 1
    Speech (Cha): 3 (TAG)
    Survival (End): 1
    Throwing (Agi): 1
    Unarmed (Str): 1
    Spoiler: Perks & Traits
    Show
    Perks
    Spoiler: Junktown Jerky Vendor - Rank 1
    Show
    The difficulty of any CHA + Barter test you attempt to buy or sell goods is reduced by 1, to a minimum of 0.
    Spoiler: Cap Collector - Rank 1
    Show
    When you buy or sell items, you may increase or decrease the price of the goods being traded by 10%


    Traits
    Spoiler: Educated
    Show
    You have one additional tag skill. When you fail a non-Tag skill roll, GM gains 1 AP.
    Spoiler: Inventory
    Show
    Caps: 82
    Carry Capacity
    Current ??
    Maximum 190

    Worn Gear
    (Location - Item - Weight)
    Head - None -
    Torso - Leather Chestpiece over Tough Clothes -
    Arms - Tough Clothes -
    Legs - Tough Clothes -

    Carried Gear
    (Item - Quantity - Weight)
    Pipe Pistol - 1 - 2
    Personal Trinket (Pre-war Necktie) - 1 - 0
    Wares (3 rolls)

    Other Gear
    Pack Brahmin
    13 .45 rounds
    7 railroad spikes
    1 fusion core
    hacking module
    key
    radio
    med-x
    stimpak
    buffout
    Last edited by Wyndeward; 2024-02-02 at 01:54 PM.

  7. - Top - End - #7
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
    Gender
    Male

    Default Re: Bels Fallout RPG (OOC)

    Quote Originally Posted by Wyndeward View Post
    If there is room...

    Spoiler: Template Character Sheet
    Show
    Spoiler: Profile
    Show
    Name: Lincoln Ford
    Age: 22
    Gender: Male
    Origin: Survivor (Trader)

    Level:
    1
    XP Earned: 0
    XP To Next Level: 100

    S
    P E C I A L
    4 4 4 8 8 7 5
    Spoiler: Backstory
    Show
    A child of the Wasteland, Lincoln Ford has sought to makes his way as a trader and salvager every since coming of age.
    Spoiler: Offense
    Show
    Initiative: 11
    Melee Damage: +0 Combat Dice

    Name: Pipe Pistol
    Skill: 1
    TN: 8
    Damage: 3
    Effects: None
    Type: Physical
    Rate: 2
    Range: Close
    Qualities: Unreliable
    Ammo: ??
    Weight: 2
    [Delete lines you don't need]

    Name: Unarmed
    Skill: 1
    TN: 5
    Damage: 2
    Effects: None
    Type: Physical
    Qualities: None
    [Delete lines you don't need]
    Spoiler: Defense
    Show
    Health
    Current 9
    Maximum 9

    Defense: 1
    Poison DR: 0
    Head (1-2)
    Phys. DR: 0
    En. DR: 0
    Rad. DR: 0
    Torso (3-8)
    Phys. DR: 1
    En. DR: 2
    Rad. DR: 0
    Right Arm (9-11)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Left Arm (12-14)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Right Leg (15-17)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Left Leg (18-20)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Spoiler: Skills
    Show
    Athletics (Str): 1
    Barter (Cha): 3
    Big Guns (End): 1
    Energy Weapons (Per): 1
    Explosives (Per): 1
    Lockpick (Per): 3
    Medicine (Int): 1
    Melee (Str): 1
    Pilot (Per): 1
    Repair (Int): 3
    Science (Int): 1
    Small Guns (Agi): 1
    Sneak (Agi): 1
    Speech (Cha): 3
    Survival (End): 1
    Throwing (Agi): 1
    Unarmed (Str): 1
    Spoiler: Perks & Traits
    Show
    Perks
    Spoiler: Junktown Jerky Vendor - Rank 1
    Show
    The difficulty of any CHA + Barter test you attempt to buy or sell goods is reduced by 1, to a minimum of 0.

    Spoiler: Cap Collector - Rank 1
    Show
    When you buy or sell items, you may increase or decrease the price of the goods being traded by 10%



    Traits
    Spoiler: Educated
    Show
    You have one additional tag skill. When you fail a non-Tag skill roll, GM gains 1 AP
    Spoiler: Inventory
    Show
    Caps: 82
    Carry Capacity
    Current ??
    Maximum 190

    Worn Gear
    (Location - Item - Weight)
    Head - Item Name - ??
    Torso - Item Name - Leather Chestpiece over Tough Clothes
    Arms - Item Name - Tough Clothes
    Legs - Item Name - Tough Clothes

    Carried Gear
    (Item - Quantity - Weight)
    Pipe Pistol - 1 - 2
    Personal Trinket (Pre-war Necktie)
    Wares (3 rolls)

    Other Gear

    Pack Brahmin
    Absolutely, there is a Discord OOC as well, if you join the server @me and I'll add you to the game
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  8. - Top - End - #8
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Aug 2020
    Location
    Kansas City
    Gender
    Male

    Default Re: Bels Fallout RPG (OOC)

    Quote Originally Posted by Wyndeward View Post
    If there is room...
    For sure! Looks like we need to get your rolls made for your wares and whatnot as a Trader. Try and get those figured out when you can!

  9. - Top - End - #9
    Titan in the Playground
     
    Lentrax's Avatar

    Join Date
    Jul 2012
    Location
    In the Final Frontier
    Gender
    Male2Female

    Default Re: Bels Fallout RPG (OOC)

    Having a trader, that may be who Natalie met first after leaving the Vault.

    Co-Founder of LUTAS.
    For all you lesser superheroes out there.

    Custom STO avatar by Durkoala.


    A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.

    Spoiler: Online stuffs
    Show
    Lentrax has a Deviantart now, check it out!

    Streaming Monday, Wednesday, and Friday at 11CST on Twitch.

    Follow me on Twitter!

  10. - Top - End - #10
    Barbarian in the Playground
     
    Beholder

    Join Date
    Dec 2012
    Gender
    Male

    Default Re: Bels Fallout RPG (OOC)

    Quote Originally Posted by Nuptup View Post
    For sure! Looks like we need to get your rolls made for your wares and whatnot as a Trader. Try and get those figured out when you can!
    Made them back in the interest thread... kinda a weird mix of odds and ends, but some of it might be useful.

  11. - Top - End - #11
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
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    Default Re: Bels Fallout RPG (OOC)

    Quote Originally Posted by Wyndeward View Post
    Made them back in the interest thread... kinda a weird mix of odds and ends, but some of it might be useful.
    The radio is surprisingly useful if we didn't have a vault dweller with a pipboy. Still, nice set of items tbh.

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    Default Re: Bels Fallout RPG (OOC)

    With a trader, that could make an ideal 'contract work' for Lucky as well. Caravan Guard job.
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    Default Re: Bels Fallout RPG (OOC)

    Looks like we have a solid group, now to figure out where you want to start, if you can’t all manage that (no shade) I’ll just pick the PNW and we’ll start Monday.
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    RedKnightGirl

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    Default Re: Bels Fallout RPG (OOC)

    Quote Originally Posted by Nuptup View Post
    Excuse the double post, wanting to keep my character sheet clean of anything extra. However, it seems it's likely going to just be the 4 of us plus our Overseer. Do we want to start discussing color options, formatting expectations and the starting plot for our adventure?

    As mentioned prior, I believe Match would make the most likely candidate for being the one to find and befriend Sasha, so unless there's any opposition there, and as long as CardTrick is okay with that, I think that would work out well! It looks like we're only going to have the single vault dweller, and with Natalie, and then we'll have our unlucky Lucky the wild-man coming back to civilization.

    Have we locked down where the campaign will be taking place, any specific "plot" we want to follow, or any on-going issues to resolve?

    Other than that, to get to know everyone a bit more and what you're all looing forward to personally, and maybe to give Bel some ideas, what's everyone most excited for with this campaign, what are some things you'd like to do, and what are your character's main goals or motivations?

    Me personally, I am looking forward to figuring out the combat system of the 2d20 system, and also testing the limits of a melee-centric build in a setting predominantly dominated by firearms and lasers. I'm excited for our first fight, but also for some fun in-character banter as our misfits learn about their new found allies. I think potentially getting caught up in a big raider or scavver scheme to overthrow and take control of a settlement could be fun and we end up either supporting, opposing, or benefitting off of the chaos.

    As for Sasha's character motivations and goals, as a Ms. Gutsy, she was remade for combat after being a Ms. Nanny for a while after initial production. She was told that the chain of command for her base was to be followed at all times, and now with her being the sole survivor of that base, she's in command. As such, she's relieved herself of her position and started wandering around until finding someone else familiar with the chain of command and deciding to follow them around and help them find their way home.
    I was kinda trying to figure out what people were thinking up here. Would be nice to know what everyone's thinking, and to just keep conversation going amongtst ourselves outside the game, keeping people engaged.

    Quote Originally Posted by BelGareth View Post
    Looks like we have a solid group, now to figure out where you want to start, if you can’t all manage that (no shade) I’ll just pick the PNW and we’ll start Monday.
    Also, what does PNW mean?

    Edit: Pacific Northwest, got it. I'm personally fine with that tbh, but I'd like to hear what the others say.

    Edit 2: I deleted the above quoted text so that all the player sheets are together!
    Last edited by Nuptup; 2024-02-01 at 06:18 PM.

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    AssassinGuy

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    Default Re: Bels Fallout RPG (OOC)

    I had expected the Washington area, that's at least what I'd seen in the recruitment some mentions of. It's also a non-game place so no issues with prior game knowledge messing with plot lines or whatnot. Also nice so just not be playing 'Mines of Phandelver - Fallout Edition' cuz everyone and their uncle's played that damn introductory adventure module for D&D.
    Or at least nearly every Forgotten Realms Player has been part of that early-quest.

    So yeah, more than happy to set it in that Washington area since I also based my character's quick-backstory in that place.
    Dun make a lot of difference in the end for me. I'm Danish, so One Place in America is as good a place as another.
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    Beholder

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    Default Re: Bels Fallout RPG (OOC)

    Pacific Northwest, eh? Anyone want to see if Portland is still weird?

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    Default Re: Bels Fallout RPG (OOC)

    Quote Originally Posted by Wyndeward View Post
    Pacific Northwest, eh? Anyone want to see if Portland is still weird?
    Portland will always be weird.

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    Default Re: Bels Fallout RPG (OOC)

    If we want to start already together, with Sasha following Match and both Lucky and Natalie following Lincoln, Match could hypothetically be following Natalie. If Natalie is not hiding her Pipboy, Match would probably have approached her about helping to locate "his people" or at least scanning radio frequencies for military-sounding transmissions. Based on her sheet, she might be wanting his Laser Pistol in exchange for such help, which he literally can't do, as giving/trading away his sidearm would almost certainly mean a court martial. Even being at an empasse in that regard, assuming no better other options, Match would still be sticking around her (and thus Lincoln and Lucky too) in hopes of her changing her mind later. Likewise, given that Match is from WAY OUT OF TOWN, Lucky and Lincoln's familiarity with the area would also interest him.

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    Default Re: Bels Fallout RPG (OOC)

    That's a pretty elegant way of bringing everyone together, not gonna lie. I like it! Though, I would say, since we're not officially starting until Monday, maybe it'd be a decent idea for each of us that has character connections, such as Sasha/Match, Match/Natalie, Natalie/Lincoln and Lincoln/Lucky could/should all do some "how did we meet" style messages in some direct messages or something, just to give those characters some interactions going into the game that pre-date day 1 of full group having been assembled. Just an idea/suggestion for everyone to do that. I think it'd be a pretty good idea is all!

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    My character sheet so far. Let me know if anything needs to be fixed or if I did something wrong. I'm new to this system.

    Spoiler: Zygg Thummp
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    Spoiler: Profile
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    Name: Zygg Thummp
    Age: Mid 20's at time of infection
    Gender: Male
    Origin: SupermutantSkirmisher

    Level:
    1
    XP Earned: 0
    XP To Next Level: 100

    S
    P E C I A L
    12 6 8 4 4 6 4
    Spoiler: Backstory
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    Zygg Thummp is a simple supermutant that occasionally gets bright ideas. Having gotten tired of only getting the low quality leftover food that the bigger, meaner members of his group tossed his way; he decided to leave and go solo. Finding out that things aren't so simple when you're on your own,he managed to find work. Completely unintentionally of course. He was hunting some wild dogs when he quite literally stumbled on a caravan being attacked by the pack he was hunting. Turning the entirety of the modest pack to gooey, bloody mush with his "Thump Stick" the trader and his remaining guards almost fired on him before they realized he was ignoring them in favor of feasting on the dogs. They introduced him to the joys of properly cooked and seasoned meat. In return he chose to act as a guard for them. Work for food, a simple arrangement that suits him just fine. In fact that is his definition of the lap of luxury.
    Spoiler: Offense
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    Initiative: 12
    Melee Damage: +4 Combat Dice

    Name: Board
    Skill: Melee
    TN: 15
    Damage: 4 CD
    Effects: ??
    Type: Physical
    Range: Close
    Qualities: Two-Handed
    Weight: 3 lbs

    Name: Knuckles
    Skill: Unarmed
    TN: 15
    Damage: 3CD
    Effects: ??
    Type: PHYSICAL
    Range: Close
    Qualities: Concealed
    Weight: 0

    Name: Bolt action pipe
    Skill: Small guns
    TN: 8
    Damage: 5CD
    Effects: Piercing
    Type: PHYSICAL
    Rate: 0
    Range: Close
    Qualities: Unreliable
    Ammo: .308
    Weight: 3 lbs
    Spoiler: Defense
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    Health
    Current 12
    Maximum 12

    Defense: 1
    Poison DR: ??
    Head (1-2)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Torso (3-8)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: ??
    Right Arm (9-11)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Left Arm (12-14)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Right Leg (15-17)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: ??
    Left Leg (18-20)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Spoiler: Skills
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    Athletics (Str): 3 (TAG)
    Barter (Cha): ??
    Big Guns (End): 2
    Energy Weapons (Per): ??
    Explosives (Per): 2
    Lockpick (Per): ??
    Medicine (Int): ??
    Melee (Str): 3 (TAG)
    Pilot (Per): ??
    Repair (Int): ??
    Science (Int): ??
    Small Guns (Agi): 2
    Sneak (Agi): 2
    Speech (Cha): ??
    Survival (End): 2
    Throwing (Agi): ??
    Unarmed (Str): 3 (TAG)
    Spoiler: Perks & Traits
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    Perks
    Spoiler: Pain Train - Rank 1
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    You may Charge as a major action if you are wearing Power Armor or are a super mutant. This is a movement action, and you may not Move or Sprint in the same turn. When you take this action, you move into reach of an enemy within Medium range (1 zone) and make a STR + Athletics test with a difficulty of 2. If you succeed, the enemy suffers damage equal to your normal unarmed damage, and is knocked prone.
    At rank 2, you add +1 DC and the Stun damage effect to the damage inflicted. At the GM’s discretion, especially large or sturdy creatures cannot be knocked prone by this action. Each time you take this perk, the level requirement increases by 5.

    Traits
    Spoiler: Trait Name
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    Description From Book
    Spoiler: Inventory
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    Caps: 5
    Carry Capacity
    Current 20
    Maximum 295

    Worn Gear
    (Location - Item - Weight)
    Head - Item Name - ??
    Torso - Raider Chest - 7 lbs
    Arms - Item Name - ??
    Legs - Raider Right- 3

    Carried Gear
    (Item - Quantity - Weight)
    .308 ammo - 13- 0
    Casual clothes - 1 - 2
    Buffout- 1 - 0
    Machete - 1 - 2
    Brahman skull bowl (trinket) - 1 - 0
    Last edited by balanthejakal; 2024-02-07 at 07:07 AM.

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    BelGareth's Avatar

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    Default Re: Bels Fallout RPG (OOC)

    Awesome, just caught up, I'll going to be doing some work on the map this morning for my IRL game coming up, and then I'll spin up the IC and we can start!
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    Default Re: Bels Fallout RPG (OOC)

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    RedKnightGirl

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    Default Re: Bels Fallout RPG (OOC)

    WOOOOOO, let's get it started! This is gonna be fun!

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    RedKnightGirl

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    Default Re: Bels Fallout RPG (OOC)

    I'd just like to clarify that, it seems as though Natalie is responding to things Lincoln Ford says, as if he was Match. This might be due to the way the forum is set up, lack of non-speech declaration of character that is speaking, or a combination. But it seems like she's directing her anti-clubhouse topics at Lincoln, who has nothing to do with the BoS at all and taking his comments and adding them to that pile.

    Character pictures in a "footer" similar to what I have with Sasha would help out with that I think. If everyone wants to get me a picture of their character, I can make everyone a matching set of in-combat and out of combat footers that will be as easy as possible to add to your posts to prevent others from getting characters mixed up!
    Last edited by Nuptup; 2024-02-13 at 05:25 PM.

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    Default Re: Bels Fallout RPG (OOC)

    Quote Originally Posted by Nuptup View Post
    I'd just like to clarify that, it seems as though Natalie is responding to things Lincoln Ford says, as if he was Match. This might be due to the way the forum is set up, lack of non-speech declaration of character that is speaking, or a combination. But it seems like she's directing her anti-clubhouse topics at Lincoln, who has nothing to do with the BoS at all and taking his comments and adding them to that pile.

    Character pictures in a "footer" similar to what I have with Sasha would help out with that I think. If everyone wants to get me a picture of their character, I can make everyone a matching set of in-combat and out of combat footers that will be as easy as possible to add to your posts to prevent others from getting characters mixed up!
    I think that would be great!

    I am sorry if Linc is a little... over the top -- this is the first time I've played a "talkie" character in a play-by-post game in a long time -- up until Linc, it has been largely fellows with limited necks and a sleepy look in their eyes, to paraphrase Heinlein. Lincoln Ford is about as far from that as you can get.

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    RedKnightGirl

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    Default Re: Bels Fallout RPG (OOC)

    Quote Originally Posted by Wyndeward View Post
    I think that would be great!
    Find a picture online somewhere for Lincoln and send me the link and I'll get one made for you and anyone else that wants one!

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    Default Re: Bels Fallout RPG (OOC)

    Quote Originally Posted by Nuptup View Post
    I'd just like to clarify that, it seems as though Natalie is responding to things Lincoln Ford says, as if he was Match. This might be due to the way the forum is set up, lack of non-speech declaration of character that is speaking, or a combination. But it seems like she's directing her anti-clubhouse topics at Lincoln, who has nothing to do with the BoS at all and taking his comments and adding them to that pile.

    Character pictures in a "footer" similar to what I have with Sasha would help out with that I think. If everyone wants to get me a picture of their character, I can make everyone a matching set of in-combat and out of combat footers that will be as easy as possible to add to your posts to prevent others from getting characters mixed up!
    Lentrax would need to clarify that themselves. Maybe they are confused, maybe they aren't.

    As far as I can tell, the reason folks IC have mentioned Match's goals but have made no mention of nor expressed an intention to pursue Natalie's motivations/goals is because OOC none of us have access to even a basic background blurb for Natalie (their roll20 page/sheet is unviewable to me at least). Every other character has at least a little something posted about themselves and their motivations/goals. Lincoln's is sparce, but I've just taken that to mean he hasn't shared much about himself.

    Edit: Going back to the recruitment thread from last month (as I vaguely recalled mention of a GECK and her being a foot doctor), I found only Basic story concept is that she was the Vault Podiatrist, and was popular enough that the Overseer gave her the fools errand of finding somewhere to deploy the GECK so she could be made Overseer in his place., which based on her posted thoughts doesn't seem ACCURATE anymore as she now seems to be the primary medical person for her vault rather than just a popular podiatrist and she's on a vital mission rather than a fool's errand just hoping to get a promotion.
    Last edited by CardTrick; 2024-02-14 at 02:27 AM.

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    Default Re: Bels Fallout RPG (OOC)

    Quote Originally Posted by CardTrick View Post
    Lentrax would need to clarify that themselves. Maybe they are confused, maybe they aren't.

    As far as I can tell, the reason folks IC have mentioned Match's goals but have made no mention of nor expressed an intention to pursue Natalie's motivations/goals is because OOC none of us have access to even a basic background blurb for Natalie (their roll20 page/sheet is unviewable to me at least). Every other character has at least a little something posted about themselves and their motivations/goals. Lincoln's is sparce, but I've just taken that to mean he hasn't shared much about himself.

    Edit: Going back to the recruitment thread from last month (as I vaguely recalled mention of a GECK and her being a foot doctor), I found only Basic story concept is that she was the Vault Podiatrist, and was popular enough that the Overseer gave her the fools errand of finding somewhere to deploy the GECK so she could be made Overseer in his place., which based on her posted thoughts doesn't seem ACCURATE anymore as she now seems to be the primary medical person for her vault rather than just a popular podiatrist and she's on a vital mission rather than a fool's errand just hoping to get a promotion.
    To be fair, what is happening (the Overseer getting her out of the way, at least for a time, on a nearly impossible errand) and what the character perceives as happening might be two different things. Similarly, almost nobody is the villain in their own head canon -- most probably don't believe they are the mark in a political con game, either.

    As for Linc, I sort of see him as a Wasteland trader, an "everyman" of the Fallout universe who has some ideals about helping others and making the wasteland marginally better for his having been there -- I didn't necessarily want or need an over-arching goal to start. To crib from an African proverb, the best time to plant a tree is twenty years ago, the second-best time is today. Not everything has to be life or death to be a good story.

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    AssassinGuy

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    Default Re: Bels Fallout RPG (OOC)

    Quote Originally Posted by Wyndeward View Post
    To be fair, what is happening (the Overseer getting her out of the way, at least for a time, on a nearly impossible errand) and what the character perceives as happening might be two different things. Similarly, almost nobody is the villain in their own head canon -- most probably don't believe they are the mark in a political con game, either.

    As for Linc, I sort of see him as a Wasteland trader, an "everyman" of the Fallout universe who has some ideals about helping others and making the wasteland marginally better for his having been there -- I didn't necessarily want or need an over-arching goal to start. To crib from an African proverb, the best time to plant a tree is twenty years ago, the second-best time is today. Not everything has to be life or death to be a good story.
    Heh speaking of not everything needing to be life or death to be a good story, that reminds me of a D&D game I had once that was set within a homebrewed setting, in an area where there were only halflings, gnomes and a few dwarves cuz underground access.
    Everything was about keeping the idyllic life going. Deal with wildlife issue, help with broken tools, see who could last the most with a drinking contest.

    It was a very fun game and I still miss it to this day... even tho it was like... what, 10... 12 years ago by now iirc?
    But yeah, it was a clearcut set idea of 'no big evils to deal with, no grand quests or adventures. Just calm idyllic life defense jobs'.
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    RedKnightGirl

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    Default Re: Bels Fallout RPG (OOC)

    Sounds like a pretty fun little relaxed campaign!

    As for the naming and declaration things, I think yes, it's the person typing who should be confirming they're addressing the correct character, but I also think it's up to EVERYONE to make it as easy as possible to identify their own character in their posts, whether that's by frequently and repeatedly stating things such as "Sasha does abc" so people can read that it's Sasha, or by having a visual reminder, such as my picture of Sasha.

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