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Thread: Iron Crisis (OOC)
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2020-05-19, 12:07 AM (ISO 8601)
- Join Date
- Jun 2012
- Location
- Athens, Greece
- Gender
Re: Iron Crisis (OOC)
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2020-05-19, 04:25 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Iron Crisis (OOC)
Clearly it was his eagle eyes watching for any sign of danger.
Spoiler
Saves (1d8)[5]
S (1d20)[9]
Si: (1d20+2)[15]
D: (1d20+2)[7]
Maj: (1d20+3)[17]
S: (1d20+3)[21](1d8)[5]
M: (1d20+3)[22](1d20+3)[19](1d4+1)[4](1d4)[2]
Si: (1d20+2)[22]
D: (5d8)[21]
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2020-05-19, 10:33 AM (ISO 8601)
- Join Date
- Jun 2012
- Location
- Athens, Greece
- Gender
Re: Iron Crisis (OOC)
Hah. Two crits
(1d4)[4]
and
(1d8)[7]
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2020-05-19, 12:11 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Frozen Northlands
- Gender
Re: Iron Crisis (OOC)
Concentration roll- (1d20+2)[4].
The Bear is Back.
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2020-05-19, 12:23 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Frozen Northlands
- Gender
Re: Iron Crisis (OOC)
To hit rolls with searing ray- (1d20+5)[20], (1d20+5)[21], (1d20+5)[8].
The Bear is Back.
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2020-05-20, 05:25 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
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2020-05-22, 04:19 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Iron Crisis (OOC)
Some of these are gonna need a lot more text than the others...
Spoiler: Obsidian Ring
Ring of Pyroflows (requires attunement) – Whenever you cast a spell of 1st level or higher that deals fire damage, you regain one expended spell slot of a level lower than the spell cast, and can't be higher than 5th level.
So casting a 3rd level fire spell gives you either a 2nd or 1st level spell slot refresh, of your choice. Casting a 7th level fire spell would regain your choice of 1st to 5th level spell slots.
Spoiler: Marble
Mephit Marble
When this marble is thrown on the ground within 15', it breaks and immediately summons an ice mephit under the caster's control. This can be commanded verbally at no action. If uncommanded, it will act according to its best judgement. The mephit lasts for 1 minute before it is pulled back to the elemental planes. If the thrower is killed before the 1 minute expires, the mephit detonates.
Spoiler: Mephit Stats
Ice Mephit
Small elemental, neutral evil
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
STR7 (-2)
DEX13 (+1)
CON10 (+0)
INT9 (-1)
WIS11 (+0)
CHA12 (+1)
Skills Perception +2, Stealth +3
Damage Vulnerabilities Bludgeoning, Fire
Damage Immunities Cold, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Aquan, Auran
Challenge 1/2 (100 XP)
Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Innate Spellcasting.(1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
Spoiler: Ramshead Ring
Ring of Charging (requires attunement) - Grants you the Charger feat when you have this attuned.
Charger
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).
Spoiler: Bells
Bells of the Dead (requires attunement by a cleric)
Fastened tightly inside this leather carrying case are seven bells, each of different sizes and tone. They're all made of what may have been clean silver at one point but is now uniformly tarnished, its sheen dulled. The handles are solid, thick oak. Around the rim of each bell is an ornate design whose meaning is lost on you. It doesn't appear to be a language, but it does have purpose. Attuning to the bells as a whole is a long process as they seem to have minor wills of their own - they're not intelligent, necessarily, it's more like they've inherited desires of their maker(s). For the moment, you can only grasp the use of the 1st and 6th bells.
Spoiler: First Bell
A tiny bell, one that emits a light tingling sound. It's small enough to grasp its handle between two fingers.
Can cast Sleep (at 2nd level), centred on the caster but excluding them. - 4 charges
Can cast Gentle Repose - 2 charges
Spoiler: Sixth Bell
A large bell. It has heft and weight to match its low, booming tone.
Can cast Suggestion - 4 charges
Can cast Hold Person - 5 charges
Unless otherwise specified, spells are cast at their lowest level. Each bell holds 7 charges and regains 1d4 charges at dawn. If someone unattuned tries to ring a bell, they've overcome by an immense feeling of dread and cold wrongness. The bells ring, but lack any magic in doing so.
Spoiler: Boreathar's Tome
Spoiler: ArcanaThe ritual Vyvian is looking for is described here. After Senna and Melian's deductions, it becomes clear that the primordial writer was more advanced than the draconic writer, and kept some details from them.
To successfully bind an elemental familiar as described, you will need a portion of elemental essence corresponding to the elemental summoned and the appropriately designed ring, along with a few more common ritual implements such as incense and chalk. For an air elemental, the book recommends iron as the base metal, mixed with a small donation of the intended wielder's blood (usually a few drops at most), and insists that the ring's band, while fitting firmly, should have a gap in it to allow for the 'air' to escape.
The ritual itself will take the better part of a day to complete, and for air it recommends an open air location such as a field or clearing.
In addition to the ritual, Melian notes a few spells that she may be able to use in the future. These are:
Elemental Weapon, Protection from Energy, Summon Elemental Spirit (UA), Elemental Bane
More time with the book may reveal more spells, as there's still more to read.
Spoiler: History
Boreathar was a white dragon of some repute. As the 'lowest' of his chromatic kind, he struggled for many years with the distinct feeling of inferiority. He was cunning, yes, but lacked the raw intelligence to grasp magical theory like his fellows - and especially like the Reds, who he disdained above all others. To this end he sought out other sources of power beyond his own. In both humanoid and dragon form, he spent a good portion of his young life seeking the shortcut that eluded him. His fortune was changed when he came across a young water genasi wizard, who he promptly kidnapped back to his lair. Using her expertise, he learned how to control the elements both directly and indirectly in ways that had previously been denied to him, even summoning full elementals to serve his bidding.
The water genasi died in his captivity after decades of slavery, but by that point he had amassed sufficient power and forces to strike out and set his ambitions in motion. An army of elementals streamed from the mountains he made his home into Thay, a still fledgling country at the time. Boreathar's hopes were cut short however when the leaders of Thay formed a pact with one of his hated red dragons, who killed him in single combat. Bereft of their leader, the elementals rampaged wildly until they were all successfully put down (or in some cases, rebound to a new master).
Boreathar's tome itself was discovered years later, penned by both genasi and Boreathar in tandem, though the wizard's name has been lost to time.
The tome itself is considered uncommon for most libraries, and holds a somewhat esoteric approach to elemental binding that defies conventional wisdom and knowledge, so it's somewhat soft-suppressed by the arcanist community at large.
Spoiler: Senna/Melian
Between Boreathar's Tome, Gorion's spellbook and the Bells, you've now got three items that pose new research options. Not applicable to this long rest, but for each one going forwards you can give me an arcana (or religion, for the bells, but not both at the same time) check along with your intended research subject for further details and potential boons. Don't expect it all at once though :P
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2020-05-22, 10:53 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Iron Crisis (OOC)
Spoiler: Melian History Check
His clothes resemble that of a noble or samurai from Kara-Tur, though he doesn't look like he's a native. The sigil on his chest - a dawning sun - likewise isn't familiar. If it is of a noble family, it's certainly not a major one. It's unusual to see any so far west of their homeland without good cause.
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2020-05-24, 11:42 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Iron Crisis (OOC)
Gamble rolls:
Spoiler
Dex: (1d20-1)[5](1d20)[3](1d20-2)[6](1d20-1)[13]
Int: (1d20-1)[2](1d20-2)[17](1d20-3)[-2](1d20-1)[2]
Dex: (1d20-1)[2](1d20)[10](1d20-2)[-1](1d20-1)[16]
Int: (1d20-1)[9](1d20-2)[10](1d20-3)[5](1d20-1)[17]
Dex: (1d20-1)[13](1d20)[16](1d20-2)[5](1d20-1)[6]
Int: (1d20-1)[14](1d20-2)[-1](1d20-3)[2](1d20-1)[18]
Dex: (1d20-1)[11](1d20)[20](1d20-2)[4](1d20-1)[7]
Int: (1d20-1)[16](1d20-2)[4](1d20-3)[3](1d20-1)[2]
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2020-05-25, 12:12 AM (ISO 8601)
- Join Date
- Jun 2012
- Location
- Athens, Greece
- Gender
Re: Iron Crisis (OOC)
Can Aintas take the Ring? It seems appropriate.
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2020-06-03, 03:39 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
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2020-06-08, 05:10 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
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2020-06-12, 04:38 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Iron Crisis (OOC)
History: (1d20-1)[11]
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2020-06-12, 05:11 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Iron Crisis (OOC)
History: (1d20+4)[24]
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2020-06-12, 11:39 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Frozen Northlands
- Gender
Re: Iron Crisis (OOC)
History- (1d20)[1]
The Bear is Back.
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2020-06-13, 03:57 AM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: Iron Crisis (OOC)
History (1d20+4)[23]
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2020-06-15, 03:42 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
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2020-06-16, 04:45 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
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2020-06-16, 04:46 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
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2020-06-17, 06:25 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Iron Crisis (OOC)
Spoiler
Seth Bane: (1d4)[2]
Seth Leadership: (1d4)[3]
Seth1: (1d20+5)[19] (1d20+5)[24] (1d10+3)[4]
Seth2: (1d20+5)[8] (1d20+5)[24] (1d10+3)[12]
Anna1: (1d20+6)[11] (1d20+6)[17] (1d6+4)[5](1d6)[3] (1d20+2)[3] vs. 15
Anna2: (1d20+6)[25] (1d20+6)[7] (1d6+4)[7](1d6)[1] (1d20+2)[7] vs. 15
Anna3: (1d20+6)[13] (1d20+6)[24] (1d6)[4](1d6)[5]
Duessel1: (1d20+5)[22](1d20+5)[7](2d6+3)[8](1d6)[5]
Duessel2:(1d20+5)[15](1d20+5)[16](2d6+3)[9](1d6)[6]
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2020-06-17, 06:32 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
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2020-06-18, 06:30 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Iron Crisis (OOC)
Spoiler
Seth:
(1d20+5)[21](1d20+5)[22] vs (1d20+2)[15]
(3d6)[3][3][6](12) (1d20+3)[15][/roll]1d20+3[/roll](1d20)[5] vs 19 / 11, (1d20+3)[11](1d20+3)[4] vs. 12
(1d20+5)[13](1d20+5)[14] minus (1d4)[2] plus (1d4)[1] vs 19 (1d10+3)[10] (1d20)[14] vs 11.
Anna: (2d6)[12] (1d20+2)[6] (1d20+1)[5]
Duessel: (1d20+5)[14](1d20+5)[10] minus (1d4)[2] (2d6)[5]
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2020-06-18, 11:33 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Frozen Northlands
- Gender
Re: Iron Crisis (OOC)
To hit rolls against Seth/Duessel- (1d20+3)[4], (1d20+3)[7], (1d20+3)[23] EDIT- so 2 misses and one crit for 10 damage. Hopefully that makes him consider tapping out.
Last edited by purepolarpanzer; 2020-06-18 at 11:34 AM.
The Bear is Back.
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2020-06-18, 11:29 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Frozen Northlands
- Gender
Re: Iron Crisis (OOC)
According to cigaw I should have advantage on my attack rolls, so here come some rerolls to hit on Seth- (1d20+5)[11], (1d20+5)[7]
The Bear is Back.
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2020-06-19, 05:32 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Iron Crisis (OOC)
Spoiler
(1d20+5)[8](1d20+5)[8] minus (1d4)[3] (1d10+3)[12]
(1d20+5)[19](1d20+5)[12] minus (1d4)[4] (1d10+3)[9]
(1d4)[4]
(1d20+5)[6] minus (1d4)[4] (2d6+3)[8] (1d6+3)[9]
(1d20+5)[10] minus (1d4)[4] (2d6+3)[9] (1d6+3)[8]
(4d20)[19][18][13][5](55)
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2020-06-20, 05:22 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
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2020-06-21, 06:47 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
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2020-06-28, 03:13 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Iron Crisis (OOC)
Spoiler: Senna's History Check on Tattoo
Tattoos like this aren't common these days, but they were used widely in Rashemen a few centuries ago. Warriors of Rashemen would get tattoos that slowly evolved and were added to over time to weave a tapestry of victories and defeats, such that those familiar could tell a warrior's experience at a mere glance at their tattoo. Over the years they became less and less popular. Assuming the man is keeping with the old tradition though, he's still early days for his escapades.
Or it could just be a fashion statement from a Cormyrian who've been known to 'adopt' foreign styles as a way to get attention.
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2020-07-03, 08:05 PM (ISO 8601)
- Join Date
- Aug 2013
Re: Iron Crisis (OOC)
History: (1d20+6)[14]
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2020-07-09, 07:02 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender