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  1. - Top - End - #1
    Dwarf in the Playground
     
    Goblin

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    Default Changing Heat Metal to a different material?

    I'm currently prepping a Dark Sun-esque campaign that has little to no metal. As a result, this makes the Heat Metal spell unusable. I was wondering what some good changes might be.

    These are my first ideas:

    Ignite Wood - the same but for wood

    Warp Wood - simply makes things unusable, no damage.

    What are some over ideas?

    EDIT: Ok I would like to make clear that while the campaign pulls from Dark Sun (because cannibal halflings is a genius idea and I love them), it isnt actually taking place in Athas. Just to be clear.
    Last edited by TigerT20; 2020-04-01 at 09:08 AM.

  2. - Top - End - #2

    Default Re: Changing Heat Metal to a different material?

    If a campaign makes one spell unuseable, just pick another.

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    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: Changing Heat Metal to a different material?

    Warp Wood used to be a spell. And it sounds like a great solution.

    Wonder where it went.

  4. - Top - End - #4
    Titan in the Playground
     
    KorvinStarmast's Avatar

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    Default Re: Changing Heat Metal to a different material?

    Quote Originally Posted by TigerT20 View Post
    I'm currently prepping a Dark Sun-esque campaign that has little to no metal. As a result, this makes the Heat Metal spell unusable.
    ==
    What are some over ideas?
    Use other spells. There are a lot of spells in the PHB. Something like 200? (I seem to recall that with XGtE and PHB there are something like 260 spells).

    Think about this for a moment.
    Fireball is an iconic spell.
    But there are fire immune monsters.
    So what's a wizard to do?
    Use other spells.
    Last edited by KorvinStarmast; 2020-03-31 at 08:22 AM.
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
    Second known member of the Greyview Appreciation Society

  5. - Top - End - #5
    Barbarian in the Playground
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    Default Re: Changing Heat Metal to a different material?

    I agree that the best idea would be to keep things as they are and let your players make their choices under constraint. Isn't metal merely very rare and valuable in Dark Sun? It seems like that would actually make Heat Metal stronger in cases where the party fights NPCs wielding high-end gear, balancing the opportunity cost with niche utility.

    EDIT: That all being said and because I personally dislike thread replies that don't actually answer the OP, Warp Wood would be a good alternative, assuming that wood is as prevalent in your setting as metal is in more traditional ones.
    Last edited by Scripten; 2020-03-31 at 09:20 AM.
    Avatar credit to Shades of Gray

  6. - Top - End - #6
    Titan in the Playground
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    Default Re: Changing Heat Metal to a different material?

    The original purpose behind Heat Metal in the original source (i.e., where the D&D writers got it from) was as a way of enforcing a no-weapons rule in the presence of a powerful NPC. In a standard setting, it works pretty well for that, since most weapons are made (at least in part) of metal. Now, in Dark Sun, there's no one dominant material for weapons, so you can't cover everything that way, but you can at least get some of them. One common weapon material in Dark Sun, IIRC, is obsidian, and that fits thematically with heat in its own way. So I'd allow a Heat Obsidian spell.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  7. - Top - End - #7
    Titan in the Playground
     
    KorvinStarmast's Avatar

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    Default Re: Changing Heat Metal to a different material?

    Quote Originally Posted by Chronos View Post
    The original purpose behind Heat Metal in the original source (i.e., where the D&D writers got it from) was as a way of enforcing a no-weapons rule in the presence of a powerful NPC.
    Not quite. From Eldritch Wizardry(TSR, 1976, p. 22). The original source. . Disabling an armored opponent was a prime intent behind this spell.
    Heat Metal: A spell which enables the druid to cause metal objects of ferrous nature to become
    progressively warm, hot, and then searing hot. The amount of metal which can be affected by
    this spell is a function of the level of the druid using it. For each level he has attained the druid
    can affect approximately 200 gold piece weight of ferrous metal. Flesh in contact with the metal
    heated by this spell suffers burns and is accordingly damaged.
    Fire resistance negates this effect.
    Metal stays at the searing temperature for two turns (the first of which will blister a hand
    and make it unusable for 1 day or cause 1-2 points of damage to the other parts of the body, except
    the head which will take one point of damage and cause the person to become dizzy), the
    second of which will cause a hand still in contact with the metal to be severely burned and
    unusable for 1-3 weeks, cause an additional 2-3 points damage to a body in contact with the
    metal
    , and inflict an additional two points of damage to a head in contact with the heated metal
    - as well as causing the creature so affected to become unconscious for from 2-8 turns.
    Range: 3".
    Emphasis mine.
    I like your idea on heat obsidian, though, and something in the Game of Thrones is kicking around in my head as I ponder this.
    Last edited by KorvinStarmast; 2020-04-01 at 09:18 AM.
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
    Second known member of the Greyview Appreciation Society

  8. - Top - End - #8
    Titan in the Playground
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    Default Re: Changing Heat Metal to a different material?

    ...Huh. I was thinking of one of the short stories in the Thieves' World anthology (i.e., not a D&D book, but a book that D&D authors got their ideas from), but on double-checking, that was from 1979. So I guess that in this case, it did show up in the game before it showed up in fiction (unless there was some other earlier fiction that they both took the idea from).
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

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    Titan in the Playground
     
    Tanarii's Avatar

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    Default Re: Changing Heat Metal to a different material?

    Quote Originally Posted by KorvinStarmast View Post
    Not quite. From Eldritch Wizardry(TSR, 1976, p. 22). The original source. . Disabling an armored opponent was a prime intent behind this spell.
    Emphasis mine.
    That disabled folks that wear metal helmets, not generally armored opponents. And while you may think any sane heavily armored warrior would also wear a helmet, Hollywood has taught me otherwise.

  10. - Top - End - #10
    Titan in the Playground
     
    KorvinStarmast's Avatar

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    Default Re: Changing Heat Metal to a different material?

    Quote Originally Posted by Chronos View Post
    ...Huh. I was thinking of one of the short stories in the Thieves' World anthology (i.e., not a D&D book, but a book that D&D authors got their ideas from), but on double-checking, that was from 1979. So I guess that in this case, it did show up in the game before it showed up in fiction (unless there was some other earlier fiction that they both took the idea from).
    I loved those books, still have all of them. :-) So, is that Hanse Shadow Spawn, or Shadow's Pawn?
    Last edited by KorvinStarmast; 2020-04-03 at 12:14 PM.
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
    Second known member of the Greyview Appreciation Society

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