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  1. - Top - End - #571
    Barbarian in the Playground
     
    PiccadillyPi's Avatar

    Join Date
    Oct 2017

    Default Re: The Crimson Echo IC - Season Two

    Silas felt his body wither as the last of Lamm splattered on him.

    "Blast!"

    Silas coughed while scraping what he could off his fur and scales, but his attention was suddenly demanded elsewhere as the wall finally gave way to the molten, pulsating, monstrous vermin known as Odium.

    "Blast it all!"

    Silas nudged Jakkin to flank Vreeg as he stepped forward very nearly forgetting how effective a foot can be. He braced against the wave of heat emanating from Odium as he ran the tip of his boot into blood and rubble, launching debris toward the magic-user's eyes.

    "You're blind to your circumstance, idjit-brood! Give up, and call off your pet!"


    Spoiler: OOC
    Show
    Spoiler: Stats
    Show
    Silas Rata'da
    Male Chaotic Neutral Rakshasa-Spawn Velvet Blade, Level 4, Init 3, HP 28/28, DR cold/electic/fire 5, Speed 20/30
    AC 25, Touch 15, Flat-footed 22, CMD 22, Fort 4, Ref 7, Will -1, CMB +7, Base Attack Bonus 4
    Sick AF Falchion, +1 Cold Iron +8 (2d4+5, 18-20/x2)
    Chakram (3) +7 (1d8+3, x2)
    Masterwork Breastplate (+6 Armor, +3 Dex, +2 Natural, +4 Deflect)
    Abilities Str 17, Dex 16, Con 9, Int 12, Wis 7, Cha 14
    Condition Protection from Evil, Barkskin, CON damage (3)


    5-ft step to Y5.
    Blinding dirty trick vs Vreeg

    CMB: 1d20+13 = 32
    Last edited by PiccadillyPi; 2021-09-18 at 07:03 PM.
    ~ Piccadilly Pineapple

  2. - Top - End - #572
    Ogre in the Playground
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    Default Re: The Crimson Echo IC - Season Two

    "She's fine, Silas! Just do your job!" Aliani wasn't quite sure of the exact particulars of that job, but Silas would have a good handle on it.

    As he reached down to grab the screaming girl by the shirt collar, he grimly muttered to Thok "not as much as I'd like. Just hold them back, let them pile up, I'll do what I can."

    With a loud grunt to harness whatever power he had, he began to drag Vjala across the stone floor toward a nearby cell.

    Spoiler: OOC
    Show
    Per Discord, grab Vjala and drag her; I'd like her to end up at S12 and me at T12 if that's possible. Otherwise, use your judgement.

  3. - Top - End - #573
    Barbarian in the Playground
     
    PirateGuy

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    Default Re: The Crimson Echo IC - Season Two

    Spoiler: STAT BLOCK
    Show
    Jakkin Longshanks
    HP: 26 | CURRENT: 19 | AC: 22 | TOUCH: 16 | FLAT: 17 | CMD: 16 | FCMD: 11
    INITIATIVE: +7 | PERCEPTION: +11 | FORTITUDE: +4 | REFLEX: +11 (Evasion) | WILL: +2
    ACTIVE EFFECTS: Barkskin, Protection From Fire (60), Protection from Evil [7/10], Martial Flexibility: Two-Weapon Fighting (4/10)
    CONDITIONS: None.


    Moving in concert with Silas, Jakkin flows like a ghost through the legs of the zombie and pops up behind Vreeg. His ally kicks much into the Derro’s face, and he uses the opportunity to land a carefully aimed blow designed to knock the Derro out rather than kill him.

    "Careful not to kill anyone if you can help it!" the Halfling shouts to his allies. "I think the bedammed fog is making ‘em into zombies!" They deserve a warning, after all.


    Spoiler: OOC:
    Show
    Move Action: move to W6, tumbling to avoid AoOs from Vreeg and Zom9: 43
    Standard Action: Attack Vreeg: 17 Nonlethal Unarmed Damage: 8 Frost Damage: 1 Nonlethal Sneak Damage: 9 = 17 nonlethal, 1 lethal

  4. - Top - End - #574
    Troll in the Playground
     
    Inspectre's Avatar

    Join Date
    Jul 2007

    Default Re: The Crimson Echo IC - Season Two

    The derro curses as Silas kicks bloodstained debris into his eyes, which is cut off into a grunt as Jakkin tumbles into position and delivers a blow to his kidneys.
    Another small crossbow bolt comes streaking in but it merely clatters against the stone wall over the derro's head.
    There is a soft grunt of disappointment from the corridor, a flutter of a black cloak, and then the vigilante is gone around the corner.

    Spoiler: Blackjack
    Show

    Free Action: Reload
    Standard: Shoot Vreeg again, getting a "10" to hit due to a Nat 2.
    5' Step back to AF9
    Move action: Pick up rapier


    Thok doesn't have much better luck, fumbling his grip on the "borrowed" dagger and nearly dropping it as he swings wildly at the zombies in front of him, trying to keep the tide of unliving flesh back as he stumbles backward to follow Aliani as he drags Vjala to safety inside a nearby cell.

    Spoiler: Thok
    Show

    Standard: Roll a Nat 1 on his attack, automatically missing
    5' Step back to U13


    Back further at the Cell Block C gate, Endrin valiantly fights against his own wall of unliving flesh.

    Spoiler: Endrin
    Show

    Full Attack zombies in reach, Armored Zombie #3 first and then Zombie #13
    To-Hit: (1d20+19)[22]
    Damage: (1d8+8)[10]
    Miss Chance: (1d100)[30]

    To-Hit: (1d20+19)[22]
    Damage: (1d8+8)[13]
    Miss Chance: (1d100)[72]

    To-Hit: (1d20+14)[31]
    Damage: (1d8+8)[10]
    Miss Chance: (1d100)[65]

    To-Hit: (1d20+14)[24]
    Damage: (1d8+8)[16]
    Miss Chance: (1d100)[82]

    To-Hit: (1d20+9)[29]
    Damage: (1d8+8)[12]
    Miss Chance: (1d100)[89]


    Recovering from the dual attack as he wipes his eyes clean, Vreeg scowls at Silas before once more attempting to weave a complex spell and reaching out to lay a hand on the tiefling's chest.
    The derro then retreats into the cell alongside the Professor, calling out to his pet in the cell next door in his native language.

    "Odium! XFGA WXGH RRSAT!"

    Spoiler: Aklo
    Show

    "Odium! BURN THEM ALL!"


    Spoiler: Vreeg
    Show

    Move: Clear Blindness
    Standard: Defensively Cast
    Concentration: (1d20+12)[24] vs. DC 21
    Touch Attack vs. Silas: (1d20+6)[21]
    Miss Chance: (1d100)[78]
    Vampiric Touch: (3d6)[4], Vreeg gains the damage as Temp HP
    5' Step back to X4 entering the cell


    The derro's orders seem pretty clear, however, as the crystals along the cytillipede's back flare with increasing intensity as it grabs the cell door in its mandibles, jerking its head back and forth in an attempt to rip the door off its hinges.

    Spoiler: Odium
    Show

    Standard: Attack the cell door
    To-Hit: (1d20+12)[20]
    Damage: (2d6+9)[15] (Door's hardness of 10 taken into account)
    Swift Action: Activate Molten Core again, increasing fire damage for ending your turn in Y5 or Z5 up to 2d6 Fire damage, and dealing (1d6)[3] Fire damage to itself. From experience, next round it will unleash a 30' fire breath, filling much of the corridor outside the cells.


    Unaware of the danger, the zombie flails at the heroes, while the walls of unliving flesh close in on Thok and Endrin. Fortunately, they do little more than flail at the living.

    Spoiler: Zombies
    Show

    Zombie #1
    Flails at the now empty squares where Thok and Vjala once stood. Automatically misses
    Fails the will save against Blindness. Next round it'll attack the zombies that moved into those squares.

    Zombie #5
    5' Step and attack Thok
    To-Hit: (1d20+5)[14]
    Damage: (1d6+4)[9]
    Miss Chance: (1d100)[5]

    Zombie #9
    Attack either Jakkin or Silas (1 = Jakkin, 2 = Silas)
    Choice: (1d2)[1]
    To-Hit: (1d20+5)[9]
    Damage: (1d6+4)[10]
    Miss Chance: (1d100)[20]

    Zombie #11
    If Armored Zombie #3 or #13 or dead, 5' step and attack Endrin. Otherwise, move to L24
    To-Hit: (1d20+5)[13]
    Damage: (1d6+4)[5]
    Miss Chance: (1d100)[32]

    Zombie #12
    Move to V13

    Zombie #13
    If still alive, attack Endrin
    To-Hit: (1d20+5)[24]
    Damage: (1d6+4)[10]
    Miss Chance: (1d100)[15]

    Zombie #14
    Move to U17

    Zombie #15
    Move to X24

    Zombie #16
    Move to X26

    Zombie #17
    Move to L24 or another vacated space by the dead zombies slain by Endrin

    Zombie #18 - #20
    Awaken

    Armored Zombie #2
    5' step and Attack Thok
    To-Hit: (1d20+5)[8]
    Damage: (1d6+4)[8]
    Miss Chance: (1d100)[62]

    Armored Zombie #3
    Attack Endrin
    To-Hit: (1d20+5)[7]
    Damage: (1d6+4)[6]
    Miss Chance: (1d100)[57]

    Armored Zombie #4 & #5
    Stand-up from Prone


    Spoiler: Status
    Show

    Vreeg - 29 Damage (17 Non-Lethal), 4 Temp HP
    Odium - 3 Damage

    Gaedren - RE-DEAD
    Burning Skeleton - RE-DEAD
    Zombie 1 - Blinded, Prone
    Zombie 2 - RE-DEAD
    Zombie 3 - RE-DEAD
    Zombie 4 - RE-DEAD
    Zombie 5 - 16 Damage
    Zombie 6 - RE-DEAD
    Zombie 7 - RE-DEAD
    Zombie 8 - RE-DEAD
    Zombie 10 - RE-DEAD
    Zombie 13 - RE-DEAD

    Armored Zombie 1 - RE-DEAD
    Armored Zombie 3 - RE-DEAD

    Aliani - 15 Damage (Healing Shawl Used), +2 Deflection AC (2/4 Rounds)
    Silas - 4 Damage, Protection from Evil
    Jakkin - Protection from Evil
    Dalen - 16 Damage, Blind, Protection from Evil
    Blackjack - Protection from Evil

    Endrin - 5 Damage
    Kynndor Thok - 9 Damage, +2 Deflection AC (2/4 Rounds)
    Vjala - 10 Damage, Prone, Perma-Stunned, +2 Deflection AC (2/4 Rounds)

    Stone Wall - DESTROYED
    Cell Door - 15/30 Damage


    Battle Map
    Last edited by Inspectre; 2021-09-19 at 12:53 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  5. - Top - End - #575
    Barbarian in the Playground
     
    PirateGuy

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    Default Re: The Crimson Echo IC - Season Two

    Spoiler: STAT BLOCK
    Show
    Jakkin Longshanks
    HP: 26 | CURRENT: 19 | AC: 22 | TOUCH: 16 | FLAT: 17 | CMD: 16 | FCMD: 11
    INITIATIVE: +7 | PERCEPTION: +11 | FORTITUDE: +4 | REFLEX: +11 (Evasion) | WILL: +2
    ACTIVE EFFECTS: Barkskin, Protection From Fire (60), Protection from Evil [8/10], Martial Flexibility: Two-Weapon Fighting (5/10)
    CONDITIONS: None.


    Using the fog as cover once more, Jakkin glides forward on eager in pursuit of Vreeg and smacks the Derro through the open doorway hopefully before that unworthy even knows he’s there.

    "Call off yer pet before I jam ya down its godsdammed throat," he growls, and hits him again for emphasis.


    Spoiler: OOC:
    Show
    5’ step to X5, with Stealth: 19
    Full Action: Attack Vreeg:
    Attack #1: 19, Attack #2: 20

  6. - Top - End - #576
    Barbarian in the Playground
     
    PiccadillyPi's Avatar

    Join Date
    Oct 2017

    Default Re: The Crimson Echo IC - Season Two

    "Ah, damn your eyes!"

    Silas kicks more debris toward the magician, but the rolling mist tricked his vision causing the blood and stone to scatter uselessly off the wall between them.

    Spoiler: OOC
    Show
    Spoiler: Stats
    Show
    Silas Rata'da
    Male Chaotic Neutral Rakshasa-Spawn Velvet Blade, Level 4, Init 3, HP 24/28, DR cold/electic/fire 5, Speed 20/30
    AC 25, Touch 15, Flat-footed 22, CMD 22, Fort 4, Ref 7, Will -1, CMB +7, Base Attack Bonus 4
    Sick AF Falchion, +1 Cold Iron +8 (2d4+5, 18-20/x2)
    Chakram (3) +7 (1d8+3, x2)
    Masterwork Breastplate (+6 Armor, +3 Dex, +2 Natural, +4 Deflect)
    Abilities Str 17, Dex 16, Con 9, Int 12, Wis 7, Cha 14
    Condition Protection from Evil, Barkskin, CON damage (3)


    Blinding dirty trick vs Vreeg

    CMB: 1d20+9 = 21
    Miss: 1d100 = 20 (miss)
    ~ Piccadilly Pineapple

  7. - Top - End - #577
    Ogre in the Playground
    Join Date
    Jan 2017

    Default Re: The Crimson Echo IC - Season Two

    Dalen greedily downs the vial of curative liquid in his hands then stumbles across the hallway to where he heard Aliani's voice move. His hand latches on to the nearest solid object he can find on the opposite side.

    Spoiler: OOC
    Show

    Drink potion of cure light wounds: (1d8+1)[5]
    Move at half speed to U11

  8. - Top - End - #578
    Ogre in the Playground
    Join Date
    Jul 2017
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    Illinois, USA
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    Default Re: The Crimson Echo IC - Season Two

    With a loud grunt, Aliani gave Vjala's prone form one last tug, leaning her up against the back wall of the cell. He took a step back toward the fray, noting the arrival of Dalen.

    "It's me, don't move. Got any bombs you can throw, fire maybe?"

    He took a moment to grasp one hand against his own chest, murmuring a short hymn of healing.

    Spoiler: OOC
    Show
    Move: drag Vjala to S13
    5' step to T12
    Cast CLW on myself, dumping Shield of Faith, healing (1d8+4)[11] damage

  9. - Top - End - #579
    Troll in the Playground
     
    Inspectre's Avatar

    Join Date
    Jul 2007

    Default Re: The Crimson Echo IC - Season Two

    Again, Silas and Jakkin work together to put Vreeg off-balance and then pummel him.
    The derro sways on his feet a bit after Jakkin's last thumping, clearly starting to get a bit punch drunk.

    Around the corner, Blackjack sheaths his rapier and considers his options as he reloads his handcrossbow again.
    Hearing the moans of the undead as they dragged themselves up to their feet back at the corner he had left behind, the vigilante mutters a curse to himself and slips into a nearby cell, planning an ambush should they shamble towards him out of the mist.

    Spoiler: Blackjack
    Show

    Move: Sheath rapier
    Free: Reload
    Standard: Move into the AE10 cell, attempting to re-enter Stealth
    Stealth: (1d20+23)[25]


    In the other corridor, Thok continues his valiant last stand against the zombies, attempting to smash through the skull of the most damaged one before falling back yet again to the entrance to Aliani's cell as the cleric moved Vjala up onto the wooden bench that served as beds for the inmates here.

    Spoiler: Thok
    Show

    Standard: Attack Zombie #5
    To-Hit: (1d20+6)[22]
    Damage: (1d4+5)[9]
    Miss Chance: (1d100)[88]
    5' Step to U12


    Back at the entrance to the cell block, Endrin continues to furiously hack and slash at the unending tide of undeath in front of him.

    Spoiler: Endrin
    Show

    Full-Attack, Zombie #11, then #17
    To-Hit: (1d20+19)[37]
    Damage: (1d8+8)[14]
    Miss Chance: (1d100)[94]

    To-Hit: (1d20+19)[26]
    Damage: (1d8+8)[16]
    Miss Chance: (1d100)[94]

    To-Hit: (1d20+14)[17]
    Damage: (1d8+8)[10]
    Miss Chance: (1d100)[1]

    To-Hit: (1d20+14)[19]
    Damage: (1d8+8)[14]
    Miss Chance: (1d100)[43]

    To-Hit: (1d20+9)[14]
    Damage: (1d8+8)[10]
    Miss Chance: (1d100)[62]


    Swaying on his feet, Vreeg reaches a hand up and again wipes away the blood and debris clouding his vision. He pauses for a moment in thought, and then hisses another order to his pet in his foul-sounding language, then slams the cell door and hops backward up onto the wooden bench at the back of the cell.

    "Get back Professor!"

    Spoiler: Aklo
    Show

    "Odium, drive these intruders away, and then free us! Do NOT let them take me alive! If I am unable to command you, consume my flesh! These infidels cannot learn our secrets!"


    Spoiler: Vreeg
    Show

    Move Action: Remove Blindness
    Standard: Close cell door
    5' Step back to X3


    The cytillipede's only reply is a chattering roar, followed a moment later by a "WHOOMPH!" of flame catching before a spray of liquid fire bursts through the cell bars and into the hallway beyond, engulfing Silas, Jakkin, and the unfortunately zombie between them.

    Spoiler: Odium
    Show

    Breath Weapon!
    Reflex Save DC 18 for Half, Failure means you are also set on fire
    Fire Damage: (4d6)[17]

    Zombie #9 Reflex: (1d20)[3]


    Despite burning, the zombie by Jakkin and Silas manages only last lunge at the halfling before it crumbles away into ash. Thok is less lucky, managing to cut down one of the zombies only for the next one in line to stumble forward and bite down onto his arm. As he is shoving that one back, another one comes in and takes a clumsy swipe at the side of the head, cracking him a good one and sending his head snapping back into the bars of the nearby cell door.

    "I need that healing, tashmek!"

    Thok wheezes, clearly on his last legs even as he furiously slashes at another of the zombies pushing through to menace Dalen as well as the Shaonti brute.

    Spoiler: Zombies
    Show

    Zombie #1
    Blindly attack Zombie #12 or Armored Zombie #2
    To-Hit: (1d20+1)[11]
    Damage: (1d6+4)[7]
    Miss Chance: (1d100)[57] 51 or Higher = Hit
    Will Save: (1d20+3)[12]

    Zombie #5
    If still alive, 5' step to U13 and attack Thok
    To-Hit: (1d20+5)[13]
    Damage: (1d6+4)[6]
    Miss Chance: (1d100)[23]

    Zombie #9
    If still alive, attack Silas or Jakkin
    Choice: (1d2)[1] 1 = Jakkin, 2 = Silas
    To-Hit: (1d20+5)[7]
    Damage: (1d6+4)[5]
    Miss Chance: (1d100)[33]
    Reflex: (1d20)[20]

    Zombie #11
    If still alive, attack Endrin
    To-Hit: (1d20+5)[19]
    Damage: (1d6+4)[6]
    Miss Chance: (1d100)[30]

    Zombie #12
    Eat Thok
    To-Hit: (1d20+5)[19]
    Damage: (1d6+4)[6]
    Miss Chance: (1d100)[44]

    Zombie #14
    Move to V12, provoking an AoO from Thok (if he's still alive by this point)
    Thok AoO
    To-Hit: (1d20+6)[25]
    Damage: (1d4+5)[6]
    Miss Chance: (1d100)[66]

    Zombie #15
    Move to V19

    Zombie #16
    Move to R26

    Zombie #17
    If still alive, attack Endrin
    To-Hit: (1d20+5)[17]
    Damage: (1d6+4)[8]
    Miss Chance: (1d100)[91]

    Zombies #18, 19, #20
    Stand Up

    Zombies #21 - #25
    Awaken

    Armored Zombie #2
    If Zombie #5 is dead, 5' step to U13
    To-Hit: (1d20+5)[21]
    Damage: (1d6+4)[6]
    Miss Chance: (1d100)[80]

    Armored Zombie #4
    5' Step, attack Endrin
    To-Hit: (1d20+5)[8]
    Damage: (1d6+4)[5]
    Miss Chance: (1d100)[27]

    Armored Zombie #5
    5' Step, attack Endrin
    To-Hit: (1d20+5)[11]
    Damage: (1d6+4)[7]
    Miss Chance: (1d100)[70]


    Spoiler: Status
    Show

    Vreeg - 31 Damage (43 Non-Lethal)
    Odium - 3 Damage

    Gaedren - RE-DEAD
    Burning Skeleton - RE-DEAD
    Zombie 1 - Blinded, Prone
    Zombie 2 - RE-DEAD
    Zombie 3 - RE-DEAD
    Zombie 4 - RE-DEAD
    Zombie 5 - RE-DEAD
    Zombie 6 - RE-DEAD
    Zombie 7 - RE-DEAD
    Zombie 8 - RE-DEAD
    Zombie 9 - RE-DEAD
    Zombie 10 - RE-DEAD
    Zombie 11 - RE-DEAD
    Zombie 13 - RE-DEAD
    Zombie 14 - 6 Damage
    Zombie 17 - RE-DEAD

    Armored Zombie 1 - RE-DEAD
    Armored Zombie 3 - RE-DEAD

    Aliani - 4 Damage (Healing Shawl Used), +2 Deflection AC (3/4 Rounds)
    Silas - 5 Damage, Protection from Evil, pending Reflex vs. 17 Fire damage
    Jakkin - Protection from Evil, Protection from Fire (60/60 Points Left) pending Reflex vs. 17 Fire damage
    Dalen - 11 Damage, Blind, Protection from Evil
    Blackjack - Protection from Evil

    Endrin - 5 Damage
    Kynndor Thok - 21 Damage, +2 Deflection AC (3/4 Rounds)
    Vjala - 10 Damage, Prone, Perma-Stunned, +2 Deflection AC (3/4 Rounds)

    Stone Wall - DESTROYED
    Cell Door - 15/30 Damage


    Battle Map
    Last edited by Inspectre; 2021-09-19 at 10:21 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

    Threads I'm currently DMing:


    Threads I have successfully completed:

  10. - Top - End - #580
    Ogre in the Playground
    Join Date
    Jul 2017
    Location
    Illinois, USA
    Gender
    Male

    Default Re: The Crimson Echo IC - Season Two

    "Just hold on. Hold on."

    He was trying to convince himself, but ... well, the image, of being trapped, deep in the bowels of some hellscape, with the mounds of rotting flesh, alone... that was more familiar than he wanted it to be.

    Spoiler: OOC
    Show
    Channel energy, for (2d6)[8] damage to the nearby zombies.

  11. - Top - End - #581
    Ogre in the Playground
    Join Date
    Jan 2017

    Default Re: The Crimson Echo IC - Season Two

    Aliani seems like a distant echo as Dalen listens intently to Vreeg. His listless and blank eyes widen as he hears the command, "Don't knock Vreeg unconscious! He ordered Odium to eat him if he's captured!" Dalen shouts, hoping the implication would carry that they wanted Vreeg alive. The thought crossed his mind that it could be a bluff, but it was not one he was willing to call.

    Taking a deep breath and steeling himself for worse to come, he steps forward ahead of Thok, and jabs his wand at the zombie closer to Thok. He'd have to hope the protective magics surrounding him were enough. Better to make his stand before Thok fell then after.

    Spoiler: OOC
    Show

    5-ft step to V12 as Zombie 14 falls
    Magic Missile at AZombie (2d4+2)[6]

  12. - Top - End - #582
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Dec 2012
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    Default Re: The Crimson Echo IC - Season Two

    Spoiler: STAT BLOCK
    Show
    Jakkin Longshanks
    HP: 26 | CURRENT: 19 | AC: 22 | TOUCH: 16 | FLAT: 17 | CMD: 16 | FCMD: 11
    INITIATIVE: +7 | PERCEPTION: +11 | FORTITUDE: +4 | REFLEX: +11 (Evasion) | WILL: +2
    ACTIVE EFFECTS: Barkskin, Protection From Fire (60), Protection from Evil [9/10], Martial Flexibility: Two-Weapon Fighting (6/10)
    CONDITIONS: None.


    Jakkin looses a blistering curse as the Derro locks himself in the cell, then squashes himself as small as he can against the wall as the giant flaming bug fills the hallway with flame, only the hand of fate itself keeping him out of the line of fire.

    "Blast you, Derro," he growls before raising his voice to Silas.

    "We need t’warn the others," he urges, and ghosts off through the fog again.

    "Look out, that blasted Odium is about to burst in here!" he bellows before falling silent to ensure he successfully sneaks up on anything he might find in the fog...and indeed, he slips and ducks past a handful of zombies seemingly intent on Dalen as he ghosts past him.

    He rolls to his feet, set to take advantage of the positioning to put the zombies off-balance to make them easier to dispatch.


    Spoiler: OOC:
    Show
    Full Action: Move to V14, with accelerated Stealth: 27 and Acrobatics to avoid AoOs from zombies: 30

  13. - Top - End - #583
    Barbarian in the Playground
     
    PiccadillyPi's Avatar

    Join Date
    Oct 2017

    Default Re: The Crimson Echo IC - Season Two

    Fire whipped his back, pain burning through his heritage. The tiefling let out a cry of anger and anguish, insulting the derro through fire and smoke.

    "Ya kalib! You shall have your freedom this day!"

    With that Silas disappeared into the mist, picking up the remains of Lamm while extinguishing the flames that burdened him. At his feet laid the disembodied head of his enemy, so he, not wishing to lose it to the chaotic weight of the incoming vermin, shuffled forward with the skull skidding in parallel.

    One more vocal poke from Silas as he huddled away from Odium's perceived path, shrinking his presence and hostility.

    "I expect you'd rather knock the wall beside you lest you wish to be followed by your own creations. Until we meet again, ya gazma!"

    Spoiler: OOC
    Show
    Spoiler: Stats
    Show
    Silas Rata'da
    Male Chaotic Neutral Rakshasa-Spawn Velvet Blade, Level 4, Init 3, HP 12/28, DR cold/electic/fire 5, Speed 20/30
    AC 25, Touch 15, Flat-footed 22, CMD 22, Fort 4, Ref 7, Will -1, CMB +7, Base Attack Bonus 4
    Sick AF Falchion, +1 Cold Iron +8 (2d4+5, 18-20/x2)
    Chakram (3) +7 (1d8+3, x2)
    Masterwork Breastplate (+6 Armor, +3 Dex, +2 Natural, +4 Deflect)
    Abilities Str 17, Dex 16, Con 9, Int 12, Wis 7, Cha 14
    Condition Protection from Evil, Barkskin, CON damage (3)


    Reflex failed on avoiding Odium's attack (nat 1). Reflex made on putting out 'on fire' effect.
    Move to AA7 or AB7 if possible, picking up Lamm's remains on the way.
    Last edited by PiccadillyPi; 2021-09-20 at 12:38 PM.
    ~ Piccadilly Pineapple

  14. - Top - End - #584
    Troll in the Playground
     
    Inspectre's Avatar

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    Default Re: The Crimson Echo IC - Season Two

    Aliani unleashes another wave of healing, damaging the new wave of zombies and causing the one recently slashed by Kynndor Thok to crumble into dust.
    Emboldened by this, Dalen steps forward over the smoldering corpse to jam the tip of his wand into the chest of another zombie before activating it, firing magic missiles point-blank into its flesh.
    Meanwhile, Jakkin and Silas beat their own retreats from the cell, Jakkin coming back to join the carnage around Vjala while Silas makes off with Lamm's body and head.

    Blackjack remains out of sight for now, while a steady rhythmic clashing of metal on metal (Endrin's swords ringing off the re-animated guards' chainmail) is a sign he's still trapped against the cell block gate.

    Spoiler: Blackjack
    Show

    Maintain stealth
    Stealth: (1d20+23)[32]


    Spoiler: Endrin
    Show

    Full Attack on the two armored zombies
    To-Hit: (1d20+19)[39]
    Damage: (1d8+8)[11]
    Miss Chance: (1d100)[36]

    To-Hit: (1d20+19)[23]
    Damage: (1d8+8)[9]
    Miss Chance: (1d100)[85]

    To-Hit: (1d20+14)[30]
    Damage: (1d8+8)[13]
    Miss Chance: (1d100)[80]

    To-Hit: (1d20+14)[30]
    Damage: (1d8+8)[15]
    Miss Chance: (1d100)[47]

    To-Hit: (1d20+9)[19]
    Damage: (1d8+8)[13]
    Miss Chance: (1d100)[6]


    Thok continues furiously chopping at any zombie that gets close to him, favoring the unarmored one over the one still wearing the chainmail suit to indicate in life he was a city guardsman.
    Thok drives his dagger through the zombie's face, causing it to collapse and the Shaonti to roar in triumph.
    His victory is short-lived, however, as the armored one grabs hold of his arm and bites down, leaving Thok to collapse back against the wall, bleeding to death again (drops to -6 as his Barbarian rage leaves him).

    Spoiler: Thok
    Show

    Attack Zombie #12
    To-Hit: (1d20+8)[14] (+2 Flanking with Jakkin)
    Damage: (1d4+5)[9]


    Unseen in his cell, Vreeg sneers at Silas's offered suggestion, but quietly casts a spell to himself.

    Spoiler: Vreeg
    Show

    Casts Chill Touch


    And then with a thunderous clang the prison cell door gives way, allowing the cytillipede to come scuttling into the hallway. It pauses upon seeing Silas through the fog, clacking its mandibles angrily at him, but a harsh call from Vreeg draws the creature's attention away from the fleeing tiefling and over to the cell door Vreeg is at. A fiery glow visible in the fog, the creature begins repeating the process of forcing the cell door open.

    Spoiler: Odium
    Show

    Standard: Attack the cell door
    To-Hit: (1d20+12)[22]
    Damage: (2d6+9)[15]
    Move: If cell door is destroyed, move into the hallway at the intersection of W5 & X6
    Swift Action: Activate Molten Core - 1d6 Fire Damage now for any standing next to or hitting Odium in melee


    Back in the hallway, the zombies continue their assault, a newcomer shuffling up behind Jakkin to catch him in a fairly ineffective pincher.
    Fortunately, some dim hope now shines for the group desperately battling not to join the ranks of the undead - the mist advances another 10', and then comes to a dead halt as it reaches the limit of the magic that propelled it forward.
    It's only a matter of time now before the fog begins to slowly dissipate into the nothing from whence it was summoned.

    Spoiler: Zombies
    Show

    Zombie #1
    Choice: (1d3)[3] 1 = Dalen, 2 = Zombie #12 (If alive), 3 = Jakkin
    To-Hit: (1d20+1)[5]
    Damage: (1d6+4)[7]
    Miss Chance: (1d100)[60] 51 or Higher = Hit
    Will Save: (1d20+3)[9]

    Zombie #12 (if Alive)
    Choice: (1d2)[1] 1 = Dalen, 2 = Thok
    To-Hit: (1d20+5)[21]
    Damage: (1d6+4)[5]
    Miss Chance: (1d100)[31]

    Zombie #15
    Move up to V15

    Zombie #16
    Move to L26

    Zombie #18
    Move to AB25

    Zombie #19
    Move to AG17

    Zombie #20
    Move to R27

    Zombies #21-#25
    Stand Up

    Zombies #26-#31
    Awaken

    Armored Zombie #2
    Choice: (1d2)[2] 1 = Dalen, 2 = Thok
    To-Hit: (1d20+5)[14]
    Damage: (1d6+4)[6]
    Miss Chance: (1d100)[90]

    Armored Zombie #4 (if Alive)
    To-Hit: (1d20+5)[21]
    Damage: (1d6+4)[7]
    Miss Chance: (1d100)[96]

    Armored Zombie #5 (if Alive)
    To-Hit: (1d20+5)[18]
    Damage: (1d6+4)[6]
    Miss Chance: (1d100)[47]


    Spoiler: Status
    Show

    Vreeg - 31 Damage (43 Non-Lethal)
    Odium - 3 Damage

    Gaedren - RE-DEAD
    Burning Skeleton - RE-DEAD
    Zombie 1 - 4 Damage, Prone
    Zombie 2 - RE-DEAD
    Zombie 3 - RE-DEAD
    Zombie 4 - RE-DEAD
    Zombie 5 - RE-DEAD
    Zombie 6 - RE-DEAD
    Zombie 7 - RE-DEAD
    Zombie 8 - RE-DEAD
    Zombie 9 - RE-DEAD
    Zombie 10 - RE-DEAD
    Zombie 11 - RE-DEAD
    Zombie 12 - RE-DEAD
    Zombie 13 - RE-DEAD
    Zombie 14 - RE-DEAD
    Zombie 17 - RE-DEAD

    Armored Zombie 1 - RE-DEAD
    Armored Zombie 2 - 10 Damage
    Armored Zombie 3 - RE-DEAD
    Armored Zombie 4 - RE-DEAD
    Armored Zombie 5 - RE-DEAD

    Aliani - 4 Damage (Healing Shawl Used)
    Silas - 17 Damage, Protection from Evil
    Jakkin - Protection from Evil, Protection from Fire (60/60 Points Left)
    Dalen - 11 Damage, Blind, Protection from Evil
    Blackjack - Protection from Evil

    Endrin - 5 Damage
    Kynndor Thok - 27 Damage (At -6)
    Vjala - 10 Damage, Prone, Perma-Stunned

    Stone Wall - DESTROYED
    Cell Door - DESTROYED


    Battle Map
    Last edited by Inspectre; 2021-09-21 at 07:21 AM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  15. - Top - End - #585
    Barbarian in the Playground
     
    PiccadillyPi's Avatar

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    Default Re: The Crimson Echo IC - Season Two

    "Thank my lucky stars..."

    Silas whispered a prayer to himself and any god that might listen as he withdrew from the burning cytillipede. Completing his collection with Gaedren Lamm's head, he made his way out of the mist around a corner to the middle of the right-most hall of Longacre's depths. He stopped, breath heavy from mounting injuries, eyeing the zombie that shambled toward him from the edge of the mist ahead. He felt alone in a difficult gauntlet. Though he could not see any ally, he hoped one might appear.

    Spoiler: OOC
    Show
    Spoiler: Stats
    Show
    Silas Rata'da
    Male Chaotic Neutral Rakshasa-Spawn Velvet Blade, Level 4, Init 3, HP 11/28, DR cold/electic/fire 5, Speed 20/30
    AC 25, Touch 15, Flat-footed 22, CMD 22, Fort 4, Ref 7, Will -1, CMB +7, Base Attack Bonus 4
    Sick AF Falchion, +1 Cold Iron +8 (2d4+5, 18-20/x2)
    Chakram (3) +7 (1d8+3, x2)
    Masterwork Breastplate (+6 Armor, +3 Dex, +2 Natural, +4 Deflect)
    Abilities Str 17, Dex 16, Con 9, Int 12, Wis 7, Cha 14
    Condition Protection from Evil, Barkskin, CON damage (3)


    Withdraw action, picking up Lamm's head on the way. He will sheath his sword if he can.
    Move to AG9
    Last edited by PiccadillyPi; 2021-09-21 at 09:34 AM.
    ~ Piccadilly Pineapple

  16. - Top - End - #586
    Ogre in the Playground
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    Default Re: The Crimson Echo IC - Season Two

    Aliani looked on as Thok crumpled at his feet. And Vjala was still screaming, and Dalen was blind, and Thok (damn him) was on the way to zombie-dom...

    it was quite a lot to think about. Whatever happened to them from here he determined to himself, it's going to happen together. He raised his hand to his collar, for what he assumed might be the last time. Thanks, mom.

    Spoiler: OOC
    Show
    Channel energy, healing 11 HP (rolled in Discord) to everyone in the area on the team, including Thok and Vjala, etc)


    He gave Thok a perfunctory wake-up kick at the sight of him stirring. "I told you to hold on! Get in here, grab the girl, get ready to run. There's not much time." Pressing against the wall, he prepared to squeeze past him back into the hall.

    Spoiler: OOC
    Show
    Free: yap at Thok
    Ready a move action to switch places with Thok once his square is free.

  17. - Top - End - #587
    Ogre in the Playground
    Join Date
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    Default Re: The Crimson Echo IC - Season Two

    Dalen's mind races as he hears Thok fall and the sharp pain of another blow. This was bad; he couldn't properly use his defensive spells without sight, he was losing blood, and as far as he could tell there was no one but zombies standing about him now. He is about to reach for a second more potent potion kept for such emergencies when he feels a surge of positive energy close some of his wounds. He turns his wand towards the zombie standing next to Thok and unleashes another two bolts into it.

    Spoiler: OOC
    Show

    Magic Missile AZombie (2d4+2)[7]
    If it's dead, 5-foot step into its space.

  18. - Top - End - #588
    Troll in the Playground
     
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    Default Re: The Crimson Echo IC - Season Two

    Jakkin moves in to start pummeling the zombies menacing Aliani and Dalen (and Kynndor), but gets turned around in the mist and finds it difficult to land telling blows with his fists against creatures that can no longer feel pain.
    (Misses due to the mist and gets a Nat "2" on his follow-up swing).

    Meanwhile, Dalen mows down around zombie down with his new tactic of shoving his wand into the moaning around him and activating it until the groans stop.
    Everyone's injuries are greatly relieved by the wave of healing that Aliani unleashes, clearly having saved his most potent for last.
    Thok groans awake again, stirring back to life and helped along by a kick to the ribs from Aliani.
    Muttering darkly under his breath, the Shaonti regains his footing and stumbles into the cell, nearly filling it to capacity along with the two other occupants already inside (I don't think you can use a move action to ready, so Aliani is still in the cell at the moment).

    Spoiler: Thok
    Show

    Move: Stand Up, leaving "Vjala's" dagger behind on the floor where he fell unconscious
    Standard: Move into the cell at T13


    Elsewhere, Silas makes good on his escape, leaving the mist and rounding the corner for safety's sake as the cytillpede begins tugging on the cell door with purpose now.
    Safety seems unlikely to find the tiefling just yet, however, as a zombie emerges from the fog at the far end of the corridor and begins a shambling, snarling charge towards him.
    A charge which is brought up short as a handcrossbow bolt flies out of the open cell right next to the startled tiefling to skewer the undead directly between the eyes.
    As the zombie crumples to the ground, Blackjack sticks his head out of the cell to admire his handiwork, and does a double take upon seeing Silas.

    "Is that . . . Gaedren Lamm . . .?"

    The vigilante asks, clearly confused as to Lamm's mutated appearance. The two do not have long to discuss the matter in-depth, however, as more moans arise from the curtain of fog at the far end of the hallway.

    "You still in any condition to fight, Silas? Looks like our job is not quite done here yet."

    Spoiler: Blackjack
    Show

    Continues stealthing
    Stealth: (1d20+23)[30]
    Readies an action to shoot Zombie #19 as it leaves the fog and comes within 30'.
    Gets a "19" and hits, dealing well over 20 damage and blowing the zombie's head off with sneak attack despite its DR/Slashing 5.


    Spoiler: Endrin
    Show

    Buzzsaw Zombie #16 - If he kills it in one hit (unlikely) he will advance down the hallway.
    To-Hit: (1d20+19)[24]
    Damage: (1d8+8)[14]
    Miss Chance: (1d100)[78]

    To-Hit: (1d20+19)[27]
    Damage: (1d8+8)[9]
    Miss Chance: (1d100)[17]

    To-Hit: (1d20+14)[30]
    Damage: (1d8+8)[12]
    Miss Chance: (1d100)[20]

    To-Hit: (1d20+14)[16]
    Damage: (1d8+8)[15]
    Miss Chance: (1d100)[98]

    To-Hit: (1d20+9)[22]
    Damage: (1d8+8)[15]
    Miss Chance: (1d100)[51]


    Spoiler: Odium
    Show

    Standard Action: Attack Vreeg's cell door
    To-Hit: (1d20+12)[16]
    Damage: (2d6+9)[14] (Hardness already applied)
    Swift: Molten Core, taking [1d6] damage and increasing Molten Body to 2d6


    Spoiler: Vreeg & Professor
    Show

    Standard: Ready to move out as soon as the cell door is down


    Spoiler: Zombies
    Show

    #1 Bite blindly at Jakkin
    To-Hit: (1d20+1)[9]
    Damage: (1d6+4)[6]
    Miss Chance: (1d100)[35] (Back to 20 as it is no longer blind from Glitterdust)

    #15 Bite Jakkin
    To-Hit: (1d20+5)[20]
    Damage: (1d6+4)[10]
    Miss Chance: (1d100)[96]

    #18
    Move to V24

    #19
    Move towards Silas, gets shot re-dead by Blackjack at AG15

    #20
    Move to U22

    #21
    5' step out into the hallway and attack Odium, taking the "end turn" damage and the fire damage if it hits
    To-Hit: (1d20+5)[8]
    Damage: (1d6+4)[10]
    Miss Chance: (1d100)[30]
    Fire Damage: (2d6)[7], (2d6)[7] (If Needed)

    #22
    Move to Y6, also takes fire damage
    Fire: (2d6)[6]

    #23
    Move to R30

    #24
    Move to AC28

    #25
    Move to AG18

    #26-#31
    Stand Up


    Spoiler: Status
    Show

    Vreeg - 31 Damage (43 Non-Lethal)
    Odium - 7 Damage

    Gaedren - RE-DEAD
    Burning Skeleton - RE-DEAD
    Zombie 1 - 4 Damage, Prone
    Zombie 2 - RE-DEAD
    Zombie 3 - RE-DEAD
    Zombie 4 - RE-DEAD
    Zombie 5 - RE-DEAD
    Zombie 6 - RE-DEAD
    Zombie 7 - RE-DEAD
    Zombie 8 - RE-DEAD
    Zombie 9 - RE-DEAD
    Zombie 10 - RE-DEAD
    Zombie 11 - RE-DEAD
    Zombie 12 - RE-DEAD
    Zombie 13 - RE-DEAD
    Zombie 14 - RE-DEAD
    Zombie 17 - RE-DEAD
    Zombie 19 - RE-DEAD
    Zombie 21 - 7 Damage
    Zombie 22 - 6 Damage

    Armored Zombie 1 - RE-DEAD
    Armored Zombie 2 - RE-DEAD
    Armored Zombie 3 - RE-DEAD
    Armored Zombie 4 - RE-DEAD
    Armored Zombie 5 - RE-DEAD

    Aliani - (Healing Shawl Used)
    Silas - 17 Damage, Protection from Evil
    Jakkin - Protection from Evil, Protection from Fire (60/60 Points Left)
    Dalen - Blind, Protection from Evil
    Blackjack - Protection from Evil

    Endrin - 5 Damage
    Kynndor Thok - 16 Damage
    Vjala - Prone, Perma-Stunned

    Stone Wall - DESTROYED
    Cell Door - DESTROYED
    Vreeg Cell Door - 14/30 Damage


    Battle Map
    Last edited by Inspectre; 2021-09-21 at 10:35 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  19. - Top - End - #589
    Barbarian in the Playground
     
    PiccadillyPi's Avatar

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    Default Re: The Crimson Echo IC - Season Two

    "Hells!"

    The tiefling nearly dropped Lamm's head as Blackjack made his presence known with a shot from the dim cell nearby. Still moving forward, Silas sheathed his sword while obtaining a chakram with his tail, he greeted the vigilante in the brief seconds they had.

    "Aye, this old thing. A man so nice we killed him twice."

    As the next zombie approached from the mist, Silas threw the hollowed discus with as much strength as he could muster.

    Spoiler: OOC
    Show
    Spoiler: Stats
    Show
    Silas Rata'da
    Male Chaotic Neutral Rakshasa-Spawn Velvet Blade, Level 4, Init 3, HP 11/28, DR cold/electic/fire 5, Speed 20/30
    AC 25, Touch 15, Flat-footed 22, CMD 22, Fort 4, Ref 7, Will -1, CMB +7, Base Attack Bonus 4
    Sick AF Falchion, +1 Cold Iron +8 (2d4+5, 18-20/x2)
    Chakram (3) +7 (1d8+3, x2)
    Masterwork Breastplate (+6 Armor, +3 Dex, +2 Natural, +4 Deflect)
    Abilities Str 17, Dex 16, Con 9, Int 12, Wis 7, Cha 14
    Condition Protection from Evil, Barkskin, CON damage (3)


    Move to AG11 while sheathing sword. Prehensile tail draws chakram.
    Ready action to throw chakram at nearest zombie after Blackjack attacks.
    Last edited by PiccadillyPi; 2021-09-22 at 09:46 AM.
    ~ Piccadilly Pineapple

  20. - Top - End - #590
    Ogre in the Playground
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    Default Re: The Crimson Echo IC - Season Two

    "Coming 'round to your left, Dalen" Aliani said quietly as he maneuvered toward the middle of the hall. "You'll be okay, just grab hold of my shirt if you need to, we'll get out of thi --yipe! Another one!"

    Quickly, he flailed ineffectually at the zombie that appeared in his view.

    Spoiler: OOC
    Show
    Move: to V13
    Standard: Attack Zombie 1, who's been there for quite some time I believe -- (1d20+4)[7] attack, (1d8)[4] damage, this doesn't take any statuses like prone into account, miss chance (1d100)[52] (1-20 miss)
    Last edited by Stelio Kontos; 2021-09-22 at 05:48 PM.

  21. - Top - End - #591
    Barbarian in the Playground
     
    PirateGuy

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    Default Re: The Crimson Echo IC - Season Two

    Spoiler: STAT BLOCK
    Show
    Jakkin Longshanks
    HP: 26 | CURRENT: 26 | AC: 22 | TOUCH: 16 | FLAT: 17 | CMD: 16 | FCMD: 11
    INITIATIVE: +7 | PERCEPTION: +11 | FORTITUDE: +4 | REFLEX: +11 (Evasion) | WILL: +2
    ACTIVE EFFECTS: Barkskin, Protection From Fire (60), Martial Flexibility: Two-Weapon Fighting (8/10)
    CONDITIONS: None.


    The armoured zombie that was giving Jakkin so much trouble in the mist was felled by some sort of magic from the other side, so the Halfling whirled and hammered the one behind him hard, striking a pair of solid blows that...somehow failed to fell it, despite the fact that the living man it once was would likely have been a broken heap upon the ground.

    "What the bleedin’ hell? Why won’t you just die again," Jakkin grouses as shifts to continue his assault on the disgusting corpse, leaving the fog to swallow Aliani once more as he worked on a zombie of his own.

    Spoiler: OOC:
    Show
    Full Action: Full Attack vs Zom15
    Attack #1: 20, Unarmed Damage: 6, Frost Damage: 6 = 12
    Attack #2: 26, Unarmed Damage: 8, Frost Damage: 4 = 12
    5’ step to W15

  22. - Top - End - #592
    Ogre in the Playground
    Join Date
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    Default Re: The Crimson Echo IC - Season Two

    Following on Aliani's coattails, Dalen steps forward, and follows Aliani's motion to find the undead menace and stab it with his wand. The thought occurs to him that now might be the time to start conserving wand charges, but unable to see just how many of the zombies were lurking nearby he decided now was not the time for frugality.

    Spoiler: OOC
    Show

    5-fot step to V12, Magic Missile Zombie1 (2d4+2)[5]
    Last edited by Darvin; 2021-09-22 at 11:59 PM.

  23. - Top - End - #593
    Troll in the Playground
     
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    Default Re: The Crimson Echo IC - Season Two

    Grumbling under his breath some more, Kynndor Thok nonetheless obeys Aliani's command and scoops up Vjala like a child into his arms, following him out of the cell but keeping his distance from the fighting.
    Despite the best efforts of Aliani, Jakkin, and Dalen, none of the zombies remaining around them fall, leaving the undead free to counterattack.

    Spoiler: Thok
    Show

    Move: Pick up Vjala
    Standard: Move to U12, exiting the cell


    At the end of the corridor, there is a bright flash of light in the fog as Odium expels another blast of fire, cooking several zombies as they emerge from their cells, unseen but not unheard by the massive insect.
    All three zombies caught in the blast crumble away into dust before they are able to attack.

    Spoiler: Odium
    Show

    Fire breath against Zombie #22, which also catches #27 & #28. Fries #22 instantly, #27 & #28 get to move out into the hallway before they burn to re-death.


    Spoiler: Vreeg & Professor
    Show

    Continue to wait for Odium to break down the cell door.


    Around the corner, Blackjack emerges from the cell, already going through the motions of loading yet another bolt into his hand crossbow.

    "You don't look so good Silas - here."

    The vigilante notes, producing a vial from underneath his cloak which he offers to Silas with one hand, while holding up his handcrossbow towards the fog.
    Sure enough, a zombie emerged from it a moment later, to be greeted by a handcrossbow to the face followed by a chakram which neatly sliced its head off.
    Unfortunately, another zombie a few feet behind that one emerged from the fog a few moments later, leaving the two with one more threat to solve.

    Spoiler: Blackjack
    Show

    Free: Reload
    5' Step to AF10
    Move: Produce potion and offer it to Silas
    Standard: Readies handcrossbow to fire at Zombie #25 as it leaves the fog and comes within 30', triggering Silas's readied action as well, killing the zombie.



    By himself back by the entrance, Endrin advances through the fog, ready to attack any undead that reveal themselves. He doesn't have to wait very long.

    Spoiler: Endrin
    Show

    Move: Move to P25
    Standard: Ready to attack the first zombie he sees, dealing 9 damage to #23 after it shambles up to him


    Spoiler: Zombies
    Show

    #1
    Choice: (1d3)[3] 1 = Dalen, 2 = Aliani, 3 = Jakkin
    To-Hit: (1d20+1)[8]
    Damage: (1d6+4)[8]
    Miss Chance: (1d100)[39]

    #15
    Attack Jakkin
    To-Hit: (1d20+5)[17]
    Damage: (1d6+4)[9]
    Miss Chance: (1d100)[45]

    #18
    Move to V18

    #20
    Move to U16

    #23
    Move to Q25, triggering Endrin's readied action

    #24
    Move to Y25

    #25
    Move out of the fog, get blasted by Silas & Blackjack

    #26
    Move to AH13

    #27
    Move to Y5, Burn to redeath

    #28
    Move to Y7, Burn to redeath

    #29
    Move to AC29

    #30
    Move to AC31

    #31
    Move to R34



    Spoiler: Status
    Show

    Vreeg - 31 Damage (43 Non-Lethal)
    Odium - 7 Damage

    Gaedren - RE-DEAD
    Burning Skeleton - RE-DEAD
    Zombie 1 - 9 Damage, Prone
    Zombie 2 - RE-DEAD
    Zombie 3 - RE-DEAD
    Zombie 4 - RE-DEAD
    Zombie 5 - RE-DEAD
    Zombie 6 - RE-DEAD
    Zombie 7 - RE-DEAD
    Zombie 8 - RE-DEAD
    Zombie 9 - RE-DEAD
    Zombie 10 - RE-DEAD
    Zombie 11 - RE-DEAD
    Zombie 12 - RE-DEAD
    Zombie 13 - RE-DEAD
    Zombie 14 - RE-DEAD
    Zombie 15 - 14 Damage
    Zombie 17 - RE-DEAD
    Zombie 19 - RE-DEAD
    Zombie 21 - 7 Damage
    Zombie 22 - RE-DEAD
    Zombie 23 - 9 Damage
    Zombie 25 - RE-DEAD
    Zombie 27 - RE-DEAD
    Zombie 28 - RE-DEAD

    Armored Zombie 1 - RE-DEAD
    Armored Zombie 2 - RE-DEAD
    Armored Zombie 3 - RE-DEAD
    Armored Zombie 4 - RE-DEAD
    Armored Zombie 5 - RE-DEAD

    Aliani - (Healing Shawl Used)
    Silas - 17 Damage, Protection from Evil
    Jakkin - Protection from Evil, Protection from Fire (60/60 Points Left)
    Dalen - Blind, Protection from Evil
    Blackjack - Protection from Evil

    Endrin - 5 Damage
    Kynndor Thok - 16 Damage
    Vjala - Prone, Perma-Stunned

    Stone Wall - DESTROYED
    Cell Door - DESTROYED
    Vreeg Cell Door - 14/30 Damage


    Battle Map
    Last edited by Inspectre; 2021-09-23 at 06:54 AM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  24. - Top - End - #594
    Barbarian in the Playground
     
    PiccadillyPi's Avatar

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    Default Re: The Crimson Echo IC - Season Two

    Moving out of Blackjack's way, Silas latched onto the potion with his tail as he slumped against the nearby wall to hold himself above the blood still pooled underfoot.

    "Oof! Fancy I'll grab a pair of those cords Jakkin bleets on about, eh? Oh ye bastard! Fall off!"

    Discomforted by the closeness of the second undead, Silas quickly unclipped and threw his second chakram. Perhaps too quickly as the circular blade hardly caused it to stumble. He didn't see any motion ahead, and behind was perhaps a bit brighter than before - if only for an uneasy moment.

    Spoiler: OOC
    Show
    Spoiler: Stats
    Show
    Silas Rata'da
    Male Chaotic Neutral Rakshasa-Spawn Velvet Blade, Level 4, Init 3, HP 11/28, DR cold/electic/fire 5, Speed 20/30
    AC 25, Touch 15, Flat-footed 22, CMD 22, Fort 4, Ref 7, Will -1, CMB +7, Base Attack Bonus 4
    Sick AF Falchion, +1 Cold Iron +8 (2d4+5, 18-20/x2)
    Chakram (3) +7 (1d8+3, x2)
    Masterwork Breastplate (+6 Armor, +3 Dex, +2 Natural, +4 Deflect)
    Abilities Str 17, Dex 16, Con 9, Int 12, Wis 7, Cha 14
    Condition Protection from Evil, Barkskin, CON damage (3)


    Prehensile tail takes potion from Blackjack.
    Move to AH12.
    Draw chakram #2.
    Attack zombie 26: 1d20+7 = 20
    Damage: 1d8+3 = 4
    ~ Piccadilly Pineapple

  25. - Top - End - #595
    Ogre in the Playground
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    Illinois, USA
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    Default Re: The Crimson Echo IC - Season Two

    Aliani took another swipe at the zombie at his feet, and for all the ineffectiveness the first had, this one was the opposite. He wasn't quite sure what he'd done, but the horrible squelching sound made it clear that the strike had hit true.

    He took a hand, guiding Dalen around to his left, where what was left of the zombie lay. "This way, Mr. Rittle, easy now, mind the corpse" he said with a reassuring calm. "Mr. Longshanks right in front of me, and I think there's another undead he's fighting ahead of him. Be careful."

    Spoiler: OOC
    Show
    Smush the zombie with a crit for 13 damage, as rolled in Discord
    I don't actually feel the need to move, so I'll do free-actiony type stuff.

  26. - Top - End - #596
    Barbarian in the Playground
     
    PirateGuy

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    Dec 2012
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    Default Re: The Crimson Echo IC - Season Two

    Spoiler: STAT BLOCK
    Show
    Jakkin Longshanks
    HP: 26 | CURRENT: 26 | AC: 22 | TOUCH: 16 | FLAT: 17 | CMD: 16 | FCMD: 11
    INITIATIVE: +7 | PERCEPTION: +11 | FORTITUDE: +4 | REFLEX: +11 (Evasion) | WILL: +2
    ACTIVE EFFECTS: Barkskin, Protection From Fire (60), Martial Flexibility: Two-Weapon Fighting (9/10)
    CONDITIONS: None.


    "What’s the plan here? We going back to squish the big bug an’ his master, or are we rabbiting?" Jakkin calls out to team, hoping that Silas is somewhere nearby rather than having been caught up by the flaming monster.

    He continues his assault, a third blow finally dropping the ineffectively groping undead. He shifts a little further towards the entrance to the cell block, and encounters yet another of the ravening undead in the fog, which he promptly punches. How many of these things are there, anyhow?


    Spoiler: OOC:
    Show
    Full Action: Full Attack vs Zom15 and Zom20
    Attack #1: 23, Unarmed Damage: 7, Frost Damage: 4 = 12
    5’ step to V15
    Attack #2: 19, Unarmed Damage: 8, Frost Damage: 6 = 14

  27. - Top - End - #597
    Ogre in the Playground
    Join Date
    Jan 2017

    Default Re: The Crimson Echo IC - Season Two

    Sensing the the zombie hit the ground, Dalen speaks, "so, that's it then? Vreeg escapes again?" he grits his teeth, angrily mulling over the scrolls burning a hole in his pocket that he couldn't use in his current state, "let's go" he stumbles towards the wall and stumbles forward along it. He stops as he senses a lurching figure before him. He reflexively prods his wand forward and unleashes a blast of energy.

    Spoiler: OOC
    Show

    Move at half speed to U15, Magic Missile Zombie#20: (2d4+2)[4]

  28. - Top - End - #598
    Troll in the Playground
     
    Inspectre's Avatar

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    Default Re: The Crimson Echo IC - Season Two

    Silas's second thrown chakram, although not as perfect of a throw, does manage to knock the incoming zombie off-balance.
    Racing forward, Blackjack summersaults over the stumbling zombie before it can regain that balance and then deftly stabs it through the head with his rapier.

    Elsewhere, Aliani rejoins the battle by crushing the head of the zombie who had been munching on Vjala and flailing blindly at everyone else since.
    Jakkin pummels another zombie into submission and then stepping over its fallen body further out into the fog immediately finds yet another one to take its place as his punching bag.
    Dalen comes up to help with another blast from his wand, and is rewarded by the zombie chomping down on his outstretched hand and wand (8 damage - seriously, these things cannot roll below a Natural 19 when attacking Dalen).

    From much farther ahead in the fog, Endrin's voice rings out.

    "What's your status!? I've got the area around the door cleared out, but more keep coming!"

    More indeed keep coming as yet another zombie shambles forward through the fog even as Jakkin delivers several more blows to the one that had bitten Dalen, freezing its head solid and shattering it.
    The newcomer flails at Jakkin, but even though it manages to briefly grab hold of him, the halfling is an experienced brawler and deftly twists out of its awkward grasp before the zombie can capitalize on it.
    Aliani and Jakkin together batter this last zombie into submission, and then it seems the party has a reprieve as Endrin advances into the intersection of corridors leading to theirs, blocking the remaining zombies from reaching them.
    The Sable Commandant hacks down a few more of the undead, and then silence reigns in the cell block, save for the clang of steel tearing free from its stone moorings as Vreeg and his new professor friend are freed by Odium.

    "You have no conception of what you have just done, so allow me to inform you that you have doomed us all to the darkest future! Therefore Vreeg will do what must be done now to cut this city's suffering short! Come professor! Odium - follow!"

    The derro howls through the fog, before making use of the escape passage the giant cytillipede has made for him, the professor trailing in his wake before Vreeg's mutated pet follows, backing down the corridor and it unleashes one last harmless gout of flame out before scuttling back down into the unknown.

    Throughout this, Vjala screams and violent flailing have abated somewhat, turning now into soft whimpers and twitches, although it is clear she is still caught up in some sort of horrible nightmare. Just barely audible, she whispers something that is unintelligible to anyone but Dalen, who has a familiarity with the language of devils.

    Spoiler: Infernal
    Show

    "Mother, how could you abandon me too? Why do you and Father hate me so much!?"


    After retrieving his two chakrams from the de-animated zombies, Silas takes the opportunity to sample Blackjack's offered potion, finding it to be a fairly potent healing potion. (Silas regains (2d8+3)[16] HP from a Cure Moderate Wounds potion). As no more zombies seem to be emerging from the mist, Blackjack ventures forward into it, Silas following along until they eventually reach Endrin who is in the process of cutting down the last of the reanimated dead. Like Blackjack before him, Endrin also does a double take at Silas's cargo.

    "Is that . . . Gaedren Lamm!? Did he look like that to begin with!? Regardless, congratulations are in order, gentlemen! You are much more effective than even I was led to believe! Without their leader, Lamm's little revolution is certain to crumble and fall apart. I am sure Field Marshall Kroft's guardsmen will be able to pick up the remaining pieces of Lamm's organization in due time. There is nothing left to fear. Well done!"

    Endrin then turns his attention to Vjala and Kynndor Thok.

    "Any idea what's wrong with the girl? As one of Lamm's subordinates, she would have knowledge of her co-conspirators, which would make Kroft's clean-up sweep easier. It would be unfortunate if she perished before we could extract that information from her. As for you -"

    Endrin's attention turns to Thok, but he is interrupted by a growl from Blackjack.

    "Good gods man, she could be dying right now, and all you want is a list of names from her!?"

    Endrin face hardens.

    "I'm sure this is lost on a vigilante like you, but Lamm stands - stood - accused of murdering King Eodred. There is only one sentence permissible for such a crime, which will be handed out not just to Lamm, but anyone within his inner circle, and possibly beyond that depending on their individual culpability. Given she was with him here, this girl must have been one of Lamm's close allies, and thus she will ultimately share his fate . . . perhaps it would be better for her to die here and now, rather than endure the torments of Asmodeus's executioners."

    Endrin explains, Blackjack not responding save to clench his gloved hands into fists at Endrin's calm verdict that Vjala would invariably be sentenced to slow death by torture in Lamm's place.
    Either not noticing the gesture or choosing not to acknowledge it, Endrin returns his attention to Kynndor Thok.

    "As I was saying, as for you Kynndor, you were caught attempting to escape imprisonment with an accused regicider. While I am willing to believe this was a crime of opportunity rather than a pre-meditated rescue by your confederates, the Arbiters will doubtlessly add years onto your sentence for this."

    "Pah! Look around you, tashmek. These abominations you've been killing were not just your own, but prisoners kept here as well! Lamm slaughtered the entire block. Only I was spared, because he saw a use for me. Do you think I had a choice in this?"

    "I will be sure that the Arbiters take that information into account when they decide your revised sentence."

    Endrin offers unhelpfully, prompting a similar clenching of fists from Kynndor, along with a disdainful sneer.

    With the cell block seeming clear of danger for the moment, a cursory inspection of Lamm's body is conducted, revealing the following items.

    • One mithril chain shirt (Magical, Broken)
    • 5 daggers (6 counting the one used to stab Vjala)
    • One gold ring (Magical)
    • One familiar bronze brooch of a rose (Magical - Dalen created Brooch of Shielding)
    • Two vials of a bright orange viscous liquid (likely Shudder)
    • Three potions (Magical)
    • In a hidden interior pocket - one fabulous brooch of a platinum pseudo-dragon with emerald eyes wrestling a golden imp with ruby eyes (found in Lamm's stash in the previous universe, belonging to Queen Ileosa)
    • In the same hidden pocket - one sealed letter, with "To My Killers" written on it
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  29. - Top - End - #599
    Ogre in the Playground
    Join Date
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    Default Re: The Crimson Echo IC - Season Two

    Quote Originally Posted by Inspectre View Post
    "Is that . . . Gaedren Lamm!? Did he look like that to begin with!? Regardless, congratulations are in order, gentlemen! You are much more effective than even I was led to believe! Without their leader, Lamm's little revolution is certain to crumble and fall apart. I am sure Field Marshall Kroft's guardsmen will be able to pick up the remaining pieces of Lamm's organization in due time. There is nothing left to fear. Well done!"
    "Now is not the time to relax our vigilance. Lamm has been stockpiling resources for his revolution; weapons, money, magic, and deranged and demented allies. Without their leader their organization may very well directionless, but that is a powderkeg that is likely to cause death and devastation even if undirected," Dalen explains.

    Quote Originally Posted by Inspectre View Post
    "I'm sure this is lost on a vigilante like you, but Lamm stands - stood - accused of murdering King Eodred. There is only one sentence permissible for such a crime, which will be handed out not just to Lamm, but anyone within his inner circle, and possibly beyond that depending on their individual culpability. Given she was with him here, this girl must have been one of Lamm's close allies, and thus she will ultimately share his fate . . . perhaps it would be better for her to die here and now, rather than endure the torments of Asmodeus's executioners."
    Dalen calmly and coolly responds, "unless, of course, she was an agent in the Queen's employ from the very beginning, sent to infiltrate Lamm's organization and leak information to her majesty's operatives," unable to make eye contact and use his usual facial gestures to accentuate his point, he merely shrugs, "I received a summons by Sending earlier, so we will be reporting to the Queen presently. I'm sure she can clear up this matter,"

    Dalen stoops over Lamm's corpse as the others begin to remove the items. He quickly utters the necessary incantations to detect magic, and blurry auras appear in his dark world. His glowing blue eyes would indicate to his allies that he is not quite blind in his current state. He kneels down and focuses on one item to the next, "I can't exactly see what I'm looking at, only the auras. If you could assist me, Aliani, I can determine their properties,"

    [Dalen will take 10 on Spellcraft check. With aid another, this gives a result of 25]

    Upon listening to the contents of the letter, Dalen sighs, "and that is exactly why we can't become complacent. Lamm has doubtlessly arranged his affairs to cause as much chaos as possible after his demise. That letter could cause incalculable damage if it were released. Ileosa's legitimacy would be permanently tarnished in the eyes of many, and no amount of evidence would undo the damage," he extends his hand, "give it to me, and I will stow it securely in my scroll case; we're going to see the queen immediately, and no other eyes should look upon those pages,"
    Last edited by Darvin; 2021-10-01 at 03:29 PM.

  30. - Top - End - #600
    Barbarian in the Playground
     
    PiccadillyPi's Avatar

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    Default Re: The Crimson Echo IC - Season Two

    Silas thanked Blackjack before consuming the potion. Venturing into the mist again, he stepped softly behind Blackjack as the last of the undead fell. Vreeg's words echoed in his mind only for as long as it took him to hear the whispered whimpering of his daughter ahead, dropping the pieces of evil he had carried through the halls as he rushed to her voice.

    He knees buckled as he snatched her away from the others, weak from the weight of all the years he had been without her. He cradled her against his breast as a hand brushed her hair.

    "My Vjala!" he whispered, "My one and only - Abba has you now. "

    He could see she was healed well and, seeing the state of the others, would have suffered greatly if not for his companions. Through the fog he looked to Aliani with a gladful gaze before quickly turning back to the girl he cradled his his arms.

    "Abba has you - you are safe!"

    He had nary the energy to berate the guard with his accusations as Dalen gave mind of his own, but the words came on their own.

    "Shush you donkey! You're nothing but a spinning top with a head half as sharp! You know nothing of her! Beleaguered only by your own incontinence and not mind enough to see friend from foe, politely fly away so that my daughter not be burdened by your moronic aura as it seems to have developed a stench worse than the monsters that before might surround us!"

    He returned his attention to Vjala, kissing her softly on the head as he thought to guide her through her suffering. The movement of the others forced Silas to his feet with his child rested against his battered armor. He would carry her where needed without heed of the queen or what duties need be done for the city. His life was for her and no one else. There was healing to be sought.
    Last edited by PiccadillyPi; 2021-10-01 at 06:31 PM.
    ~ Piccadilly Pineapple

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