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  1. - Top - End - #61
    Ogre in the Playground
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    Sep 2010

    Default Re: The Crimson Echo IC - Season Two

    Coughing up a little blood, Gavin struggled back to his feet from the sudden onslaught of centipede and clubs. This was, admittedly, not how he imagined his day going when he began it. "Feeling a bit rough, if anyone has a spare potion toss it!"

    Gavin's eyes widened as he saw Aliani pick up and throw a crate of mysterious origin at the large monster the derro summoned. "Not what I meant, not what I meant!" Taking a step back, Gavin made yet another attempt to skewer the derro who had been taunting him, and prepared himself for the inevitable assault.

    Spoiler: OoC
    Show
    Gavin takes a five foot step into H6, and makes an attack against Derro 3.

    To Hit - (1d20+6)[11]
    Damage - (1d6+3)[9]

    I am also declaring...conditional actions.

    Gavin will attempt to Parry the first attack against him. If the Parry is successful, he will spend his immediate action to Riposte. If the Parry is unsuccessful, and he is attacked a second time, he will attempt to Dodging Panache into an unoccupied adjacent square that puts him further away from enemy attacks.

    Parry Attack Roll - (1d20+6)[16]
    Riposte Attack Roll - (1d20+6)[25]
    Riposte Damage Roll - (1d6+3)[8]
    ATTENTION ANYONE WHO I'M PLAYING WITH:
    No news is good news.

  2. - Top - End - #62
    Ogre in the Playground
     
    Daemon

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    Nov 2010
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    Default Re: The Crimson Echo IC - Season Two

    Atavian scowls at this new monstrosity, especially when Jakkin's flesh burns. Knowing what it would do to Tallox, he shouts into the void. "if anyone can shield Tallox from that thing's heat, please do!" He burns up another shaving of licorice to grant another bout of celerity to his allies.

    Giant Tallox shakes his head at the spinning world. He steps to a bettter vantage point and continues his onslaught against the six derro at his feet. He hopes that both the swashbucklers in his midst can help to even the odds.

    Spoiler: Actions
    Show
    Atavian: cast haste again - Tallox, Gavin, Silas, Jakkin

    Tallox: 5ft step to occupy G7-H8
    Full Power Attack on Derro 3, if Derro 3 dies, attack Derro 2, if Derro 2 dies, attack Derro 1
    Full Power Attack (Derro 3): Bite 1: (1d20+7)[11] Damage: (2d6+10)[21] (Blur miss on 1-20 (1d100)[61])
    L claw: (1d20+6)[13] Damage: (1d6+7)[10] (Blur miss on 1-20 (1d100)[46])
    R claw: (1d20+6)[14] Damage: (1d6+7)[9] (Blur miss on 1-20 (1d100)[77])
    Bite 2: (1d20+7)[25] Damage: (2d6+10)[17] (Blur miss on 1-20 (1d100)[93])

    Since he's got 10' reach and half a dozen enemies in range...
    Bite AoO: (1d20+7)[22] Damage: (2d6+10)[20] (Blur miss on 1-20 (1d100)[98])

    Note: Tallox has darkvision, 10' attack range, and his mouth is made of greatswords

    Spoiler: Atavian
    Show
    Atavian Goodbarrel
    M TN Halfling Summoner, Level 4, Init 2, HP 28/28, Speed 20
    AC 18, Touch 13, Flat-footed 16, CMD 12, Fort 4, Ref 4, Will 5, CMB 0, Base Attack Bonus 3
    5/7 remaining Dam: 1d6-1+lvl/2, touch Electricity Ray +6 (1d6+1, x2)
    Sickle +2 (1d4-2, x2)
    Chain Shirt +1 (+5 Armor, +2 Dex, +1 Size, +2 Deflection)
    Abilities Str 6, Dex 14, Con 14, Int 14, Wis 10, Cha 19
    Spells Remaining 2nd 0/2, 1st 2/4
    Condition +2 Deflection (Aliani)

    Spoiler: Tallox
    Show
    Tallox
    M TN Beyonder Eidolon, Level 4, Init 2, HP 21/21, Speed 30
    AC 23, Touch 15, Flat-footed 20, CMD 19, Fort 4, Ref 3, Will 3, CMB +7, Base Attack Bonus 3
    (All attacks get +1 haste, -2 shaken)
    Bite +9 (1d8+6, x2)
    Full (1 bite / 2 claws) +9/+8x2 (1d8+6/1d4+4x2, x2)
    Full (1 bite / 2 claws) PA +8/+7x2 (1d8+9/1d4+6x2, )
    Natural Armor, Mage Armor (+6 Armor, +4 Shield, +2 Dex, +1 Haste, +2 Deflection, -1 Size, -1 Dex)
    Abilities Str 19, Dex 14, Con 13, Int 7, Wis 10, Cha 11
    Condition Haste 4/4 rounds (Atavian), Mage armor 3/4 hours (Atavian), Shaken (bleeding eye), +2 Deflection (Aliani), Enlarge person 4/4 minutes (Atavian), Shudder madness (diet)

  3. - Top - End - #63
    Barbarian in the Playground
     
    PiccadillyPi's Avatar

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    Oct 2017

    Default Re: The Crimson Echo IC - Season Two

    Silas watched as a crate flew past his view, crashing into the oversized vermin. Wishing the actor good luck - without saying it, thankfully - the dandy grabbed his sword from the ground and made his way carefully over the crate in front of him, snugly moving between a dangerous ditch and a crazed cytillipede until he was well against a wall facing Vreeg. The heat was not overwhelming as it might have been for the others, so he dealt with it as he would have a small fire elemental: ignoring it until he could no longer bear the loss of textiles. Not desiring a quip in that moment, he swung away at the discoloured halfling on the ground.

    Spoiler: OOC
    Show
    Pick up sword and move past cytillipede to H3. Attack Vreeg (if caught in web, ready action to attack Vreeg when the web burns away).

    CMB to avoid web: (1d20+5)[10] (shaken -2)

    Attack: (1d20+10)[16] (shaken -2, haste +1, flanking +2)
    Damage: (2d4+4)[9]
    Last edited by PiccadillyPi; 2020-05-16 at 04:46 PM.
    ~ Piccadilly Pineapple

  4. - Top - End - #64
    Ogre in the Playground
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    Jan 2017

    Default Re: The Crimson Echo IC - Season Two

    Dalen wastes no time in fetching a scroll from his case. He draws it out and unfurls it, but does not cast and instead waits for the right moment.

    Spoiler: OOC
    Show

    Move action to withdraw my scroll of Expeditious Construction, and then take a Readied action to prepare to cast it. If Vreeg attempts to escape, Dalen will create a low barrier to disrupt the movement and block his movement.
    Last edited by Darvin; 2020-05-18 at 03:03 AM.

  5. - Top - End - #65
    Troll in the Playground
     
    Inspectre's Avatar

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    Jul 2007

    Default Re: The Crimson Echo IC - Season Two

    As the magical haste fades from his companions, Atavian summons forth the magic again, this time targeting Gavin, Silas, Tallox, and Jakkin with the beneficial magic.
    In a blur of magically enhanced motion, Gavin strikes at his foe twice, his first thrust glancing off his target's armor but his second managing to draw blood from the strange humanoid's armpit.
    Tallox rends into the same target a moment later, his fangs taking that shallow wound and ripping it into a deep gash that gushes blood.
    Still, like it's bravely wounded compatriot, the derro remains standing . . . which is when Aliani hurls a crate filled with vials of Shudder into the swirling melee.

    At first, it seems like nothing of note really happens - the wooden crate shatters apart on impact with the floor immediately beneath the modified cytillipede, sending glass vials filled with a crackling orange liquid rolling across the floor.
    But then the heat emanating from the monstrosity washes over the vials, they start to bubble and fizz, and then after a moment's pause, explode.
    A violent, multi-hued eruption of fire, electricity, frost, and liquid droplets of acid fly in all directions around the crate's immediate vicinity, partially vaporizing the backs of the two nearby derro and causing the cytillipede to rear back with a shriek of pain. Both derro collapse face first onto the floor, and while they appear to still be breathing for the moment, it seems unlikely that they will be breathing for much longer.

    (OOC: Aliani's thrown crate of Shudder explodes for 1d6 of Fire, Cold, Electricity, and Acid each - DC 15 Reflex for half. Odium seemed to take none of the Fire damage, and slightly more damage from the Cold).

    Stunned at the sudden devastation of their impromptu battle-line, the last derro looks back over its shoulder to see the swirling melee around the hole Odium had made in the floor - the derro's sole path of escape at the moment, and reluctantly moves to stand over his fallen ally and attempts to defensively cast a spell at Tallox. Unfortunately for the derro, either its injuries or its sudden awareness of its fleeting mortality leave its motions as nothing but wild flailing as the magic fails.

    Spoiler: Derro
    Show


    #1 & #3 make stabilization checks as they are in negatives but not DEAD just yet.

    #2 - 5' steps into G5, over top of the body of Derro #1, and attempts to defensively cast a spell, which fizzles.


    Meanwhile over by the hole left by the newcomer Cytillipede, the last vestiges of Dalen's magical web in the immediate area around the flaming cytillipede burn away. The thick webs evaporate in a brief but intense flash of fire, which lightly burns even Silas' flesh, although it is naught but the lightest caress. The tiefling notices that the derro leader burns, but a tracing of faintly glowing runes appear on his skin, seemingly to absorb the fire's abuse and leaving his skin unblemished. The leader barks out another command in his native tongue to the cytillipede, which obediently turns and moves back over the hole. It seems to have no difficulty in hanging off the side of the pit it had made as necessary to reach Jakkin as it lunges forward to snap its mandibles at him. Seeing the beast diving head-first at him, and despite the fiery pain he experienced the last time he struck it, the mighty halfling tries to repeat his prior success but this time his fist glances off of the more heavily armored head-plate of the beastie, perhaps due to that split-second of fear and pain-driven hesitation. A moment later, and its mandibles have locked around Jakkin's waist, although rather than attempt to bite him in half the cytillipede merely lifts him aloft, holding Jakkin up and out of the way. Even more intense heat billows out of the cytillipede as the crystals embedded in its flesh begin to glow with a blinding intensity, and even the creature's own flesh begins to crack from the pent-up energy. As the heat washes over the remaining crate of Shudder and the nearby alchemical bench, both begin to hiss and fizzle as a similar run-away alchemical reaction begins similar to the one that Aliani caused by throwing the crate. Presumably they will likewise explode in the next several seconds.

    Spoiler: Odium
    Show

    5' Steps back into E2/F3, and since it has a Climb speed it has no difficulty in avoiding falling into the pit for having one of its four squares over the pit.
    Standard: Attempts to grapple Jakkin, provoking an AoO. Jakkin narrowly misses due to that Shaken condition. Odium gets a ridiculous amount over Jakkin's CMD, and thus they are both now Grappled.
    Swift: Activate Molten Body again, increasing the Fire damage for natural attacks/ending one's turn adjacent to Odium up to 2d6. Odium also takes (1d6)[2] irresistible Fire damage as the heat within its body reaches unsustainable levels . . .


    Seeing the halfling now contained, the derro leader flicks his eyes over to Silas, as he begins to intone a low, menacing chant, working his fingers in strange symbols as he lies on his back. A moment later, and he grins as the magic succeeds. Pointing his finger at the tiefling, the derro speaks only one word in Common - "FLEE." The terror lingering in the back of Silas's mind flares as the derro's magic stokes it to unendurable levels, and Silas is suddenly overcome with fear of the derro leader and his strange eyeball-on-a-stick. Despite the fear threatening to overwhelm his mind completely, Silas still keeps a level-enough head to swing wildly at the derro leader as he twists back up onto his feet, and the runes adorning his skin flash out of existence as the tiefling's falchion traces a bloody line across the derro's chest. The leader leers at Silas, and his bravery flees him completely as the leader attempts to slip off the edge and into the pit . . . only to run smack into a wall of dirt that wasn't there a moment ago. The leader's eyes flick over to Dalen now cradling a blank scroll and he hisses some sort of curse in his native tongue.

    Spoiler: Vreeg
    Show

    Standard: Casts Cause Fear on Silas, who fails his Will save and must now spend his next 2 turns fleeing from Vreeg. He retains enough of his mind to choose his own path to escape, although he does have to flee using his Haste-boosted speed for his next two turns.
    Move: Stand up, provoking an AoO from Silas, who despite being Frightened does retain enough will to still take the AoO. Silas hits, dealing enough damage to remove the last of Vreeg's temporary hit points - his damage line now reflects the actual amount of damage done to his real HP.
    5' Step into the Pit - Interrupted by Dalen using a scroll of Expeditious Construction to partially wall off G2, and forcing Vreeg to either spending a move action next round circling around the 10' long wall around G2 or have to make a DC 5 climb check to scale the waist-high wall and tumble down into the pit on the other side.


    Spoiler: Status
    Show

    -Good Guys-
    Aliani: 3 Damage
    Dalen:
    Gavin: 17 Damage, Hasted (3/4 Rounds Left)
    Silas: 1 Damage, Hasted (3/4 Rounds Left), FRIGHTENED (2 ROUNDS)
    Jakkin: 4 Damage, Hasted (3/4 Rounds Left), GRAPPLED
    Tallox: (Targets have effects of Blur), Hasted (3/4 Rounds Left)
    Atavian:


    -Bad Guys-
    Odium: 18 Damage, Molten Core 2d6, GRAPPLED
    Vreeg: 7 Damage
    Derro 1: BLEEDING OUT, -3
    Shudder: DEAD
    Derro 2: 29 Damage
    Derro 3: BLEEDING OUT, -5


    Spoiler: Map Details
    Show

    A1-D4 remain Webbed at full strength. H1 is still intact but weakened (DC 16), and E1 will be burnt away at the start of Odium's next turn.
    Creatures ending their turns adjacent to Odium, or attack it with natural weapons, will take 2d6 Fire damage.
    The fire damage from last round that Odium did to his surroundings has caused the crate of Shudder in E4 to Ignite. It will detonate (dealing 4d6 of various elemental damage to everyone adjacent to it at the start of Odium's next turn.)
    The fire damage from last round that Odium did to his surroundings has caused the alchemical workbench in E5-E7 to Ignite. It will detonate (dealing a lesser 2d6 of Fire & Acid - 1d6 each - to everyone adjacent to the bench at the start of Odium's next turn).


    Battle Map
    Last edited by Inspectre; 2020-05-18 at 07:23 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  6. - Top - End - #66
    Barbarian in the Playground
     
    PiccadillyPi's Avatar

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    Oct 2017

    Default Re: The Crimson Echo IC - Season Two

    Nearly dropping his sword in fear, Silas did not have time to appreciate the fireworks that Aliani had set off, but rather he rattled in his armor across the basement. Leaping over the burning crate as he deflected whatever opportunities the enemies took against him along the way. Thank goodness he was hasted - he couldn't stand another second with such a terrible presence. Soon he would be even further away and all the better for it.

    Spoiler: OOC
    Show
    Standard action: total defense. 21 AC -> 25 AC
    Move action: speed of 50ft. Move between derro 2 and odium, over chemical crate, to A7 (or further if possible).
    Last edited by PiccadillyPi; 2020-05-20 at 12:47 PM.
    ~ Piccadilly Pineapple

  7. - Top - End - #67
    Ogre in the Playground
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    Illinois, USA
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    Default Re: The Crimson Echo IC - Season Two

    Aliani giggled with a mixture of wonderment and sheer delight as his impulse yielded results beyond his wildest dreams. At the same time, standing next to even more of the volatile chemicals seemed a poor idea.

    There was one of the weird looking creatures still standing, and Gavin and Tallox looked as if they had larger prey in mind. Moving around the table with his morningstar raised, the actor let out a battle cry as he tried to smash down upon the creature's skull...

    Spoiler: OOC
    Show
    Move to G6 (via E8)
    Attack: (1d20+2)[13] including shaken penalty, damage (1d8)[3]

  8. - Top - End - #68
    Ogre in the Playground
    Join Date
    Sep 2010

    Default Re: The Crimson Echo IC - Season Two

    As Gavin turned away from the explosion, he locked eyes with the derro that spoke as the leader of the drug makers. The creature was attempting to slip away, dive down into the hole its monstrous creation had left behind. Gavin could feel his blood pump faster, his rage building. That thing had harmed his allies, harmed innocents. That thing had allied itself with Gaedren Lamm, who even now skulked somewhere else in the city. And that thing had the gall to try and get away, to evade the consequences of what it had done?

    No. No one got to escape consequences.

    Gavin rushed forward, leaving behind the last of the derro he had been fighting, letting the magic enhancing his speed carry him to where the derro waited. The armiger's eyes glinted in the firelight as his rapier flashed out, attempting to deal the final blow to his target.

    Spoiler: OoC
    Show

    Swift Action, Vindictive Smite on Vreeg. Until Vreeg dies, Gavin gets +3 to hit and +2 to damage against Vreeg, as well as +3 Deflection to AC against Vreeg's attacks.

    Full Round Action: Charge from H3 to H6, and Charge Attack Vreeg. +2 to hit, -2 to AC.

    To Hit - (1d20+13)[27]
    Damage - (1d6+5)[7]
    ATTENTION ANYONE WHO I'M PLAYING WITH:
    No news is good news.

  9. - Top - End - #69
    Barbarian in the Playground
     
    PirateGuy

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    Default Re: The Crimson Echo IC - Season Two

    Despite his best efforts (and the influence of acceleration magicks) Jakkin was unable to avoid being captured in the monster's giant pincers and hoisted off the ground. The heat pouring off the monstrosity increased if that was possible, and it was clear the only possible chance for survival would be to wrest free of the beast's clutches.

    It was also just as apparent that such an attempt would likely be entirely futile for someone of Jakkin's size.

    As Gavin came charging in to menace the blue-skinned spellcaster, Jakkin's eyes widened as that worthy was distracted as a result. Perhaps he couldn't gain his freedom before the life was crushed and burnt from him; he accepted that.

    But perhaps he could take the bastard with him.

    "Shut yer yap, ya mewling quim!" he bellowed, and awkwardly lashed out with both feet in a one-two. One blow thudded harmlessly off an armoured shoulder, but the other thumped satisfyingly against that stupid blue head, tingles running up his leg from the impact. Being chewed up by a giant, flaming multilegged monster robbed the attack of some of its force, and...it didn't seem to affect the creature much at all.

    Pity.


    Spoiler: OOC
    Show
    Grappled, full attack vs Vreeg. 21 & 13 to hit. 4 damage, 8 sneak attack damage to flanked defender.
    Last edited by Captain Jak; 2020-05-19 at 07:29 AM.

  10. - Top - End - #70
    Ogre in the Playground
     
    Daemon

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    Default Re: The Crimson Echo IC - Season Two

    Atavian, annoyed at the fear and nausea eminating from his link with Tallox, glares at Vreeg and that damnable eye. He grabs a pat of butter (an item any self-respecting halfling would have within reach at all times), moves a bit closer and with an arcane intonation and gesture (followed by a lewd one for effect) coats the eye in a thick layer of grease, hoping the stupid thing will roll under foot and get crushed.

    The two explosions took down four of the enemies at Tallox's feet, and the two swashbucklers ran to the other part of the battle. Still he couldn't get past the two remaining derros to the more exctiing part of battle, so Tallox attacks them hoping to clear the way to the rest of the fray.

    Spoiler: Actions
    Show
    Atavian: move to B4. cast grease on the eye (Vreeg reflex vs DC 15 or drop it) - no issue with spell resist

    Tallox:
    Full Power Attack on Derro 2, if first attack drops derro 2, move to G4-H5, if not, then 5ft step to G6-H7 at the end of turn
    Full Power Attack (Derro 2): Bite 1: (1d20+7)[15] Damage: (2d6+10)[18] (Blur miss on 1-20 (1d100)[7])
    L claw: (1d20+6)[24] Damage: (1d6+7)[8] (Blur miss on 1-20 (1d100)[87])
    R claw: (1d20+6)[26] Damage: (1d6+7)[11] (Blur miss on 1-20 (1d100)[68])
    Bite 2: (1d20+7)[17] Damage: (2d6+10)[15] (Blur miss on 1-20 (1d100)[82])

    Since he's got 10' reach
    Bite AoO: (1d20+7)[26] Damage: (2d6+10)[19] (Blur miss on 1-20 (1d100)[92])

    Note: Tallox has darkvision, 10' attack range, and his mouth is made of greatswords

    Spoiler: Atavian
    Show
    Atavian Goodbarrel
    M TN Halfling Summoner, Level 4, Init 2, HP 28/28, Speed 20
    AC 18, Touch 13, Flat-footed 16, CMD 12, Fort 4, Ref 4, Will 5, CMB 0, Base Attack Bonus 3
    5/7 remaining Dam: 1d6-1+lvl/2, touch Electricity Ray +6 (1d6+1, x2)
    Sickle +2 (1d4-2, x2)
    Chain Shirt +1 (+5 Armor, +2 Dex, +1 Size, +2 Deflection)
    Abilities Str 6, Dex 14, Con 14, Int 14, Wis 10, Cha 19
    Spells Remaining 2nd 0/2, 1st 1/4
    Condition +2 Deflection (Aliani)

    Spoiler: Tallox
    Show
    Tallox
    M TN Beyonder Eidolon, Level 4, Init 2, HP 21/21, Speed 30
    AC 23, Touch 15, Flat-footed 20, CMD 19, Fort 4, Ref 3, Will 3, CMB +7, Base Attack Bonus 3
    (All attacks get +1 haste, -2 shaken)
    Bite +9 (1d8+6, x2)
    Full (1 bite / 2 claws) +9/+8x2 (1d8+6/1d4+4x2, x2)
    Full (1 bite / 2 claws) PA +8/+7x2 (1d8+9/1d4+6x2, )
    Natural Armor, Mage Armor (+6 Armor, +4 Shield, +2 Dex, +1 Haste, +2 Deflection, -1 Size, -1 Dex)
    Abilities Str 19, Dex 14, Con 13, Int 7, Wis 10, Cha 11
    Condition Haste 3/4 rounds (Atavian), Mage armor 3/4 hours (Atavian), Shaken (bleeding eye), +2 Deflection (Aliani), Enlarge person 4/4 minutes (Atavian), Shudder madness (diet)

  11. - Top - End - #71
    Ogre in the Playground
    Join Date
    Jan 2017

    Default Re: The Crimson Echo IC - Season Two

    Dalen cuts Vreeg a smug grin as he tosses the expended scroll towards the fires. His eyes narrow as he sees the Derro's choice of magic, and widen as it becomes apparent that Silas has fallen victim to it. Dalen has no direct means of counteracting it, but an enchanter knows that emotions can be manipulated indirectly; fight or flight ceases to be a consideration when flight isn't possible. He draws his scroll of Silent Image and casts it. Illusionary iron bars materialize around Silas and Vreeg, creating the impression that the two are caged together.

    Spoiler: OOC
    Show
    Silas should hopefully now believe he cannot flee, which according to the Frightened condition means he can fight!

  12. - Top - End - #72
    Barbarian in the Playground
     
    PiccadillyPi's Avatar

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    Default Re: The Crimson Echo IC - Season Two

    "No, no, no! Why did you do this?"

    Silas did not have time to run as bars magically appeared around him. He had to remove the source of his fear. That was the only logical course of action for him now that escape proved impossible.

    Spoiler: OOC
    Show
    Reverse last post.

    Attack Vreeg with full round action.

    Attack 1: (1d20+8)[20]
    Damage 1: (2d4+4)[8]

    Attack 2: (1d20+8)[10]
    Damage 2: (2d4+4)[6]

    Crit check 1: (1d20+8)[10]
    Crit check 2: (1d20+8)[22]
    ~ Piccadilly Pineapple

  13. - Top - End - #73
    Troll in the Playground
     
    Inspectre's Avatar

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    Default Re: The Crimson Echo IC - Season Two

    As the second crate of Shudder begins to smoke and bubble along with the contents of the nearby alchemy workbench, Aliani wisely decides to be somewhere else and menaces the last standing derro with his mace.
    But it is Tallox who eliminates the threat as the enlarged eidolon simply reaches over the playwright's head to seize the underworlder by the wrist with one beefy claw.
    The other claw clamps down around the derro's neck, and then the beyonder pulls, ripping the derro's arm off.
    With a final shriek the strange humanoid collapses in a bloody heap, still breathing but clinging only faintly to life.
    Focused on the kill, Tallox then leans down just past Aliani's shoulder and rips the derro's stomach open, spilling its entrails about and leaving no doubt now that it was quite dead.

    "Better move aside and keep out of my way, little man."

    The beyonder hisses into Aliani's ear, clearly a bit annoyed that Aliani was now in his way to get at the leader. His clear warning, however, is partially drowned out by the massive explosion that shakes the basement and building above as the crate of Shudder explodes, followed a moment later by the alchemy work bench shattering and spraying fiery acid all about. Odium again recoils, but keeps Jakkin locked in his mandibles, whipping the poor halfling about as the giant centipede writhes in pain from the Shudder explosion's magical backwash. That leaves Jakkin's desire to stick his foot down in the derro leader's eye all but impossible, although as he swings overhead the tip of his boot frustratingly swings close enough to tussle the leader's hair in passing.

    (Tallox misses with Bite #1, hits with both claws which is enough to drop him, and then since he can't do anything else and it seems like a Tallox thing to do, uses Bite #2 to continue ripping into the derro, who now unconscious has a noticeably lower AC and the damage from that finally drops it past negative Con. He cannot move forward with a 5' step however because Aliani is occupying G6. Given that H6 would also block Tallox and any other letter column like F would result in Aliani getting blown up by the exploding alchemy bench, which he moved to G/H specifically to avoid. So Tallox stays put for this round, unfortunately.).

    Spoiler: Explosion
    Show

    Fire: (1d6)[5]
    Cold: (1d6)[1]
    Electricity: (1d6)[6]
    Acid: (1d6)[3]

    Odium Reflex: (1d20+8)[27]


    Headless of the intense heat that he is charging right into the middle of, Gavin's eyes remain locked on the leader as he charges forward, summoning all of his hatred and disgust at the leader's clear cowardice. His rapier strikes home, leaving a bloody hole in the cretin's shoulder, a moment before a cage springs into being around the derro and Silas at Dalen's command, trapping the two of them together before the tiefling can flee. In desperation, the tiefling swings wildly at the leader, leaving another bloody gash in his chest as his falchion carves off more flesh. For his part the derro simply growls, looking at the bars suddenly surrounding him and rolling his eyes before passing a hand through it with ease, letting everyone present see that it is a mere illusion. The leader then brings the same hand up, quickly intoning the words of a spell before extending it outward at Gavin and Silas. A blast of multi-hued colors flashes into existence directly into their eyes, threatening to momentarily overwhelm their senses. The derro cackles and follows its magic up with a rambling rant in Broken Common.

    "Eager you are, rushing blindly into the Future! You may be the ones to spill Vreeg's blood, but it is not his time just yet! Yes, yes, much yet to do before Vreeg can sleep!"

    Spoiler: Vreeg
    Show

    Move Action: Interact with the illusion, clearly pointing out that fact to everyone present and granting them a Will save to disbelieve that the "cage" is real. The only one who actually needs to roll the Will Save is Silas, since it doesn't particularly matter to anyone else whether Vreeg is in a cage or not.
    Vreeg's Will Save: (1d20+12)[29] vs. DC 17
    Standard Action: Defensively Cast, With Combat Casting - (1d20+13)[27] vs. DC 17
    Success = Color Spray on Gavin & Silas, Will Save DC 14 or Blinded and Stunned for (1d4)[4] Rounds


    The intense heat continues to pour out of the massive Shudder-infused centipede, scorching Jakkin and Gavin and starting the next nearby alchemical workbench to begin smoking and bubbling.
    Odium seems about to tighten its grip on Jakkin when it suddenly begins emitting a series of pained trills and drops Jakkin without warning.
    Whatever is going on, the leader seems to recognize what this is a signal for, as it begins urgently waving its arms about, chattering the same words in its native tongue repeatedly while pointing at Tallox in a clear "no no no, not over here, over THERE!"
    The doubly mutated centipede obediently turns to face Gavin, Silas, Aliani, and Tallox, and spreading its jaws wide unleashes a tremendous gout of flame that washes over all four of them in a searing torrent that lasts for several seconds before it finally fades and the crystals on Odium's back return to their original dull inner glow, the fiery energies raging within the abomination apparently spent for the moment. The dead derro and his still two breathing companions are also caught in the conflagration, and are all instantly turned into ashes and dust by it.

    Spoiler: Odium
    Show

    Deals (2d6)[2] fire automatically to Gavin & Jakkin for ending their turns adjacent (not Jakkin's choice).
    Free Action: Releases Jakkin from the grapple
    Standard: Unleash fire breath at the intersection of F2/G3, and then going across and down, catching Gavin, Silas, Aliani, and Tallox in the 30' cone of fire. Reflex DC 18 for Half. Failure causes the target to catch on fire. If on-fire, at the end of each round making a new Reflex DC 18 save - success = fire is out, failure = take an additional 1d6 Fire. If a full-round action is spent attempting to put out the flames, a bonus Reflex save is granted which does not cause damage on a failure. Being prone while making the save grants a +4 bonus to the Reflex save. Odium's Molten Core drops back down to its base 1d4 level, and only triggers when struck by natural attacks. Standing adjacent no longer deals fire damage.
    Fire Damage: (4d6)[17]


    Spoiler: Status
    Show

    -Good Guys-
    Aliani: 21 Damage, ON-FIRE - TAKING 6 FIRE DAMAGE AT THE END OF HIS TURN IF REFLEX DC 18 FAILED
    Dalen:
    Gavin: 27 Damage, Hasted (2/4 Rounds Left), BLINDED & STUNNED (4/4 ROUNDS)
    Silas: 4 Damage, Hasted (2/4 Rounds Left), FRIGHTENED (1/2 ROUNDS)
    Jakkin: 5 Damage, Hasted (2/4 Rounds Left)
    Tallox: 17 Damage, ON-FIRE, (Targets have effects of Blur), Hasted (2/4 Rounds Left)
    Atavian:


    -Bad Guys-
    Odium: 23 Damage, Molten Core 1d4 (Natural Attacks Only)
    Vreeg: 22 Damage
    Derro 1: DEAD
    Shudder: DEAD
    Derro 2: DEAD
    Derro 3: DEAD


    Spoiler: Map Updates
    Show

    The alchemy bench in E5-E7 is no more, leaving that space effectively free of obstacles.
    Odium's shift to the left from last round has now ignited the alchemy bench in D1-3 and cleared Dalen's webs in D1-4 as well. All that remains of his web is now A1-C4 & H1.
    Vreeg and Silas are trapped in an illusionary cage. Silas is the only one who may have a problem with this.


    Battle Map
    Last edited by Inspectre; 2020-05-21 at 05:51 AM.
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  14. - Top - End - #74
    Ogre in the Playground
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    Default Re: The Crimson Echo IC - Season Two

    Aliani turned, looking over his shoulder at the eidolon. "Yes, of course, I'll be right out of your--"

    It was just then that a searing heat unlike anything he ever felt before racked his entire being. He probably shouldn't have taken his eye off the ten foot long centipede, in retrospect. His skin itself was seemingly melting off his body, held in only by the clothing that was currently engulfed in flames.

    "Ow."

    He staggered against the wall, clutching at his neck and fumbling for the brooch at his collar, sending forth a wave of healing energy before collapsing on the floor in an effort to roll around in the dirt to extinguish the flames.

    Spoiler: OOC
    Show
    Utterly failed reflex save, taking 17 damage (down to 2 HP)
    5' step to H6
    Channel Energy, healing 6 damage to everyone within 30' (this is everyone but Dalen and Atavian), but excluding Vreeg and the cytillipede and the shudder guy ashes just because I can
    Move action to drop to prone so I can not be on fire any more
    made reflex save, for Inspectre is kind and merciful, and thus do not burn more
    Last edited by Stelio Kontos; 2020-05-20 at 08:38 PM.

  15. - Top - End - #75
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    Daemon

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    Default Re: The Crimson Echo IC - Season Two

    Those little things were finally dead. Then flames wash over Tallox. Despite the extensive damage to his body, he steps over Aliani as if nothing happened, and walks toward Vreeg. "You run over here, stand in my way, and then you just lie down... you things are so strange," the beyonder mutters during his sojourn. Once in range, his body lunges forward and his enlarged jaw snaps at the little man.

    Atavian, low on options, lets another bolt of lighting crackle from his fingertips across the room to strike the cytillipede.

    Spoiler: Actions
    Show
    Atavian: Electricity ray touch (1d20+6)[26] Damage (1d6+1)[5] SR: (1d20+2)[11]

    Tallox:
    Move to G4-H5, Attack Vreeg (flanking)
    Power Attack (Vreeg): Bite: (1d20+9)[13] Damage: (2d6+10)[21] (Blur miss on 1-20 (1d100)[72])
    Reflex for fire: (1d20+1)[7] Damage: (1d6)[4]

    In case it comes up...
    Bite AoO: (1d20+7)[13] Damage: (2d6+10)[20] (Blur miss on 1-20 (1d100)[23])

    Note: Tallox has darkvision, 10' attack range, and his mouth is made of greatswords

    Spoiler: Atavian
    Show
    Atavian Goodbarrel
    M TN Halfling Summoner, Level 4, Init 2, HP 28/28, Speed 20
    AC 18, Touch 13, Flat-footed 16, CMD 12, Fort 4, Ref 4, Will 5, CMB 0, Base Attack Bonus 3
    5/7 remaining Dam: 1d6-1+lvl/2, touch Electricity Ray +6 (1d6+1, x2)
    Sickle +2 (1d4-2, x2)
    Chain Shirt +1 (+5 Armor, +2 Dex, +1 Size, +2 Deflection)
    Abilities Str 6, Dex 14, Con 14, Int 14, Wis 10, Cha 19
    Spells Remaining 2nd 0/2, 1st 1/4
    Condition +2 Deflection (Aliani)

    Spoiler: Tallox
    Show
    Tallox
    M TN Beyonder Eidolon, Level 4, Init 2, HP 6/21, Speed 30
    AC 23, Touch 15, Flat-footed 20, CMD 19, Fort 4, Ref 3, Will 3, CMB +7, Base Attack Bonus 3
    (All attacks get +1 haste, -2 shaken)
    Bite +9 (1d8+6, x2)
    Full (1 bite / 2 claws) +9/+8x2 (1d8+6/1d4+4x2, x2)
    Full (1 bite / 2 claws) PA +8/+7x2 (1d8+9/1d4+6x2, )
    Natural Armor, Mage Armor (+6 Armor, +4 Shield, +2 Dex, +1 Haste, +2 Deflection, -1 Size, -1 Dex)
    Abilities Str 19, Dex 14, Con 13, Int 7, Wis 10, Cha 11
    Condition Haste 2/4 rounds (Atavian), Mage armor 3/4 hours (Atavian), Shaken (bleeding eye), Enlarge person 4/4 minutes (Atavian), Shudder madness (diet), On fire (Cytillipede)

  16. - Top - End - #76
    Barbarian in the Playground
     
    PirateGuy

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    Default Re: The Crimson Echo IC - Season Two

    Unexpectedly spared from death by the big bug's bellyache, Jakkin twists like a cat and lands atop the low wall that had somehow come out of nowhere. He shields his eyes briefly from the jarring rainbow of colours that spew forth from their foe, then launches a pair of bare-footed kicks that thud solidly but ultimately futilely against armour and supremely tough skin.


    Spoiler: OOC
    Show
    Acrobatics to land well. Full attack vs Vreeg, both attacks fail to do damage.

  17. - Top - End - #77
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    Default Re: The Crimson Echo IC - Season Two

    Upon seeing the bars fade before him, Silas let out a variety of blasphemies as he began making his way out of the basement.

    "An illusion!? Hells bells, I could have been out of here by now!"

    He didn't bother defending himself. Instead he laid his confidence in his hasted feet that he might be carried right out of the building. As he decided his best course, he knew that Dalen might try to stop him again, so Silas instead went behind the wizard. The stairs were open with only a string of corpses between him and safety.

    As hard-pressed his steps were, Silas could only just overcome the future cadavers as he reached the top of the stairwell.

    Spoiler: OOC
    Show
    Avoiding Odium's adjacent squares, Silas double-moves along south wall to stairwell, ending movement on A10. If Odium looks like he threatens a 10ft reach, Silas will instead move with total defense to A7. AC 26 (21 +1 haste, +4 TD)
    Last edited by PiccadillyPi; 2020-05-21 at 08:02 AM.
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  18. - Top - End - #78
    Ogre in the Playground
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    Default Re: The Crimson Echo IC - Season Two

    "The colors..."

    Dazed and confused, Gavin's rapier clattered to the ground as the rainbow played itself in the back of his eyes. It reminded him of something, something he had seen long ago...
    ATTENTION ANYONE WHO I'M PLAYING WITH:
    No news is good news.

  19. - Top - End - #79
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    Default Re: The Crimson Echo IC - Season Two

    With the illusion's purpose having been fulfilled, Dalen clears his mind and allows it to dissipate. He dashes around the alchemical workbench, and grasps his wand under his cloak, carefully concealing it from Vreeg, but ready to unleash the bolts at the Derro if he should try another trick.

    Spoiler: OOC
    Show

    Cease concentration on the illusion; the spell ends
    Move to C8
    Ready an action to use the wand of Magic Missile on Vreeg if he attempts to cast a spell or move.

  20. - Top - End - #80
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    Default Re: The Crimson Echo IC - Season Two

    With only the derro leader and his pet left to confront them, the party begins to falter in the wake of the cytillipede's devastating blast of fire.

    Aliani staggers over to the wall and collapses against it in a sitting position, weakly slapping at the flames still in existence on his pant leg while struggling to remain conscious.
    He fiddles with his brooch, releasing a wave of healing energy over almost everyone present and unblurring his own vision somewhat.

    Jakkin and Tallox both engage the derro leader but the combination of the Eye's unsettling presence, the magical armor (i.e. Mage Armor) the derro has enchanted himself with, and his seemingly prescient ability to twist and dodge out of the path of their blows leave them both frustrated.

    Atavian is similarly frustrated by the failure of his magic to breach the skin of either the cytillpede or the derro, as demonstrated when his latest bolt of lightning splashes harmlessly over Odium's carapace.

    Silas manages to reach the top of the steps, and whether it's seeing daylight again, leaving the disturbing basement, or simply Vreeg's spell ending its duration, he suddenly feels much better and can think clearly again (he will be Shaken again when/if he re-enters the basement so long as the Eye is still present and visible.)

    Dalen moves down into the basement proper off the stairs now, discretely readying his wand of magic missile in an attempt to catch Vreeg unawares and interrupt his next spell.

    Gavin sees nothing, his mind still awash in the multi-hued rainbow of Vreeg's last spell. The rainbow of colors across his vision triggers a similar memory, which plays through his mind as he stands there still reeling from the after-effects of Vreeg's magic.

    There was something about the light metal shield that Gavin has just purchased that bothered him. Although the workmanship had been exquisite, the emblem painted on the face of the shield - two pseudodragons coiled about a rapier on a field of vert - didn't fit with the rest of the design. A closer examination had confirmed that the design didn't fit indeed, and had been painted over another, older emblem. With great care Gavin had scraped and peeled away the paint of the first image, destroying it but allowing the shield's original design to be seen - a breathtaking depiction of Shelyn's rainbow-tailed songbird. From there, it had been a given who he was going to give the shield to - although, admittedly, at the time he hadn't fully thought through the implications of giving such an item decorated with the symbol of the Goddess of Love to the Noblewoman, he was focused entirely on the prank-like nature of gifting an object of Shelyn to the Asmodeus-worshiping Chelish noblewoman. But it wasn't irritation or disgust that flickered across the Noblewoman's face when Gavin finally presented the shield to her . . . it was regret?

    "Thank you, Mr. Dimir, I appreciate the thought . . . I appreciate the thought."

    The Noblewoman replied, before accepting the shield, taking one last long thoughtful look at the rainbow-tailed songbird before storing the shield for later-use.


    Clenching one hand into a fist, Vreeg points the skewered Eye at Tallox, and then while chattering in his native language brings his fist down through the air as if smashing the beyonder like a bug. Obeying the clear command from its master, the giant bug turns and lunges at Tallox, putting its full weight behind the blow as it seeks to clamp its mandibles around the beyonder's neck. The blow tears the beyonder's head off, causing his summoned form to immediately vaporize into fading motes of magical energy, but despite a moment of concern Atavian still feels Tallox's presence through their mystical bond, as well as an Ouch . . . well, that hurt.

    Spoiler: Odium
    Show

    Power Attacks Tallox (-3 To-hit, +9 Damage)
    To-Hit: (1d20+12)[29]
    Damage: (2d6+19)[26]
    Hit: Tallox is set on-fire (again, but since it doesn't stack he doesn't need to worry about this bit)
    Swift Action: Activate Molten Core, increasing Fire damage to 1d6 again (standing next to or attacking with natural attacks causes this damage)

    Takes 4 Acid damage from a workbench explosion.


    His bravery fading despite his mounting success, the derro leader tucks the skewered eye into the rope belt holding his robe to his body, and then turns and scrambles up the crude earthen barricade blocking him from the hole, doing his best to avoid Jakkin's blows as he scales the surface. He only gets partway up before the earthen surface crumbles beneath his weight, sending him sliding back down to the ground. The derro leader growls and turns to face the halfling warrior who had just elbowed him in the kidneys.

    "Very well. You insist on being a barricade to Vreeg, and so Vreeg shall have to go through you instead. But your life is connected to the playwright, yes? Are you sure that you are prepared for him to give his life for yours? Either stand aside, or he will most assuredly die."

    As if to punctuate the statement, the massive cytillipede turns its head back towards the halfling, giving a shrieking roar as the crystals on its back begin to flare to life again.

    Spoiler: Vreeg
    Show

    Move Action: Stow the Eye into his belt
    Standard Action: Attempt to climb the wall, provoking an AoO from Jakkin. Gets a "4", fails. Since he's effectively falling only a foot or so off the 3-foot high wall, Vreeg remains standing and takes no fall damage.

    Standard: If Tallox is still standing, Vreeg will defensively cast a spell in an attempt to eliminate that threat to his life. Otherwise, he'll stand back up whether that's at the bottom of the pit or in his current square if
    Concentration: (1d20+13)[23] vs. DC 17
    Magic Missile: (3d4+3)[12]

    Move: Vreeg will attempt to scale the low earthen wall off to his west in order to reach the hole. Scaling the wall requires a DC 5 Climb check, and will provoke an AoO from Jakkin, who gets to apply sneak attack damage if he hits, as he will be attacking Vreeg's flat-footed AC while he is climbing (stupid Climb checks denying Dex bonus). Regardless of the damage, Vreeg only needs to make another DC 5 Climb check to remain climbing and get up over the slope. He will then immediately dive down into the hole on the other side - assuming he makes those two Climb checks. Since he is deliberately jumping down, he gets an Acrobatics check to try and negate the damage entirely, otherwise it's non-lethal for this 10' drop.


    Climb - (1d20)[4] vs. DC 5
    Damaged Climb - (1d20)[13] vs. DC 5

    Acrobatics - (1d20+4)[10]


    Spoiler: Status
    Show

    -Good Guys-
    Aliani: 15 Damage, Prone
    Dalen:
    Gavin: 21 Damage, Hasted (1/4 Rounds Left), BLINDED & STUNNED (3/4 ROUNDS)
    Silas: Hasted (1/4 Rounds Left)
    Jakkin: Hasted (1/4 Rounds Left)
    Tallox: DEAD
    Atavian:


    -Bad Guys-
    Odium: 27 Damage, Molten Core 1d6
    Vreeg: 39 Damage
    Derro 1: DEAD
    Shudder: DEAD
    Derro 2: DEAD
    Derro 3: DEAD


    Battle Map
    Last edited by Inspectre; 2020-05-23 at 02:05 PM.
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  21. - Top - End - #81
    Ogre in the Playground
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    Default Re: The Crimson Echo IC - Season Two

    Aliani twitched a bit as Vreeg pointed out the obvious. The actor let out a silent prayer, and one more wave of healing energy filled the room. It wouldn't be nearly enough.

    He spat out a gob of something red and disgusting as he staggered to his feet braced against the wall, and looked up across the room at his colleagues. "He's right, you know." It was a sad, apologetic phrase. "My life for yours, Jakkin, I would give it. But I fear that it would be my life for nothing. If you know you can finish it, quickly... otherwise, let him go.

    Let him go."


    Spoiler: OOC
    Show
    Standard: Channel energy to heal for 5 more HP, I'm now at 13 HP
    Move: stand up
    Free: beg for mercy.

  22. - Top - End - #82
    Barbarian in the Playground
     
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    Default Re: The Crimson Echo IC - Season Two

    Silas grimaced at the embarrassment he just endured as he reached for the exit. If he had the talent to turn back time even once, he'd probably have done it then.

    "Right, now you've done it!"

    Summoning his infernal fury and perhaps his fated role in this encounter, Silas let a shiver of fear run over his spine as he easily bound down the stairwell. Thanking Dalen for the delay in passing, he gripped his sword as steady as he could with that eye in view once more. Though he did not witness the felling of Tallox, Silas felt the wave of energy roll over him along his path around the cytillipede. It was at the end of this that Silas faced Vreeg once more. Once more he had a chance to strike at the shin-kicking sinner. The tiefling raised his blade, a fiery glint in his eyes as if to bring forth hellfire upon the derro. However, as he prepared his attack, Silas laid out a dirty tactic. A too-viscous projectile of saliva and (hopefully) mucus launched from Silas' mouth. Its' target was not only Vreeg's eyes, but also his pride.

    Somehow he did not give time to watch the impact as he turned to Aliani with great concern.

    "Get up the stairs, Al!"

    Turning back to face the derro, he flinched at the clearly untouched eyes. He almost choked on whatever ammo he had left.

    "W-w-well, no reason to continue this, I think! What say ye? A gladful ceasefire, eh?"

    Spoiler: OOC
    Show
    Acrobatic harrow point to full-speed down the stairwell to Vreeg. (20ft + haste + speed harrow)

    Dirty trick (blind Vreeg): Improved dirty trick + flanking - shaken

    (1d20+9)[10]
    Last edited by PiccadillyPi; 2020-05-23 at 12:36 PM.
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  23. - Top - End - #83
    Ogre in the Playground
     
    Daemon

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    Default Re: The Crimson Echo IC - Season Two

    Atavian feels the connection with Tallox jolt, but Atavian allows the beast to sever the beyonder's head. With a grimace he thinks, Ehhhh, he'll be fine... pretty pissed about that though... With the link severed, he opens a new link, manifesting a fiendish eagle into the world. "Kill that thing," he commands the lone bird. "No mercy, no quarter," the halfling adds in anger.

    Spoiler: Actions
    Show
    Atavian: Summon Monster II for 1d3 eagles [1], put eagle at D3. Atavian move to A4.

    Eagle L Claw: Attack: (1d20+5)[10] Damage: (1d4)[1] (Damage if hits (1d6-5)[-3])
    Eagle R Claw: Attack: (1d20+5)[17] Damage: (1d4)[2] (Damage if hits (1d6-5)[0])
    Eagle Bite: Attack: (1d20+5)[12] Damage: (1d4)[1] (Damage if hits (1d6-5)[1])

    Spoiler: Atavian
    Show
    Atavian Goodbarrel
    M TN Halfling Summoner, Level 4, Init 2, HP 28/28, Speed 20
    AC 18, Touch 13, Flat-footed 16, CMD 12, Fort 4, Ref 4, Will 5, CMB 0, Base Attack Bonus 3
    4/7 remaining Dam: 1d6-1+lvl/2, touch Electricity Ray +6 (1d6+1, x2)
    Sickle +2 (1d4-2, x2)
    Chain Shirt +1 (+5 Armor, +2 Dex, +1 Size, +2 Deflection)
    Abilities Str 6, Dex 14, Con 14, Int 14, Wis 10, Cha 19
    Spells Remaining 2nd 0/2, 1st 1/4
    Summon Monster II (6/7 remaining)
    Condition

    Spoiler: Eagle
    Show

    HP 5/5, Speed 80 (fly)
    AC 14, Touch 13, Flat-footed 12, CMD 11, Fort 3, Ref 4, Will 2, CMB -1,
    Condition

  24. - Top - End - #84
    Barbarian in the Playground
     
    PirateGuy

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    Default Re: The Crimson Echo IC - Season Two

    The obvious pain the sorcerer is in from Jakkin’s admittedly underhanded blow inspires far more confidence in the Halfling than would otherwise be expected; despite mounting evidence to the contrary, they are susceptible to his efforts!

    The bitter ultimatum delivered is certainly ominous for their side, however Jakkin isn’t ready to slink away with his tail between his legs just yet. While he’s a devotee of kicks, punches, and elbows by inclination, that doesn’t mean he doesn’t have more tricks up his sleeve. Taking a breath, he recalls other lessons learned at the hands of a more experienced fighter, and when Silas provides a crucial moment of distraction he acts.

    "Yon buggie is going to eat me, is that it?" he declares, and writhes like an eel. While they are about of a height the blue-skinned fiend is about twice the mass of the Halfling; this seems to matter little as he gets the sorcerer into an uncomfortable-looking wrestling hold.

    "If buggie is gonna eat me, he’s gonna eat you too! Call it off, or I break your stinkin’ neck," he snarls. Trusting to the creature’s good graces doesn’t strike him as a safe plan; this gives them far more leverage.



    Spoiler: OOC
    Show
    Move action to use Martial Flexibility: Agile Maneuvers. Grapple attempt vs Vreeg: 24] Prompts an AoO from Vreeg.

  25. - Top - End - #85
    Ogre in the Playground
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    Default Re: The Crimson Echo IC - Season Two

    Dalen keeps his wand pointed at Vreeg, waiting patiently in his vantage.

    Spoiler: OOC
    Show
    Maintain same readied action as last round; if Vreeg attempts to move or cast a spell, MM him

  26. - Top - End - #86
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    Default Re: The Crimson Echo IC - Season Two

    With the party's morale wavering, Jakking resorts to desperate measures by grappling the derro leader and issuing a threat of his own.
    The derro leader's only response is to grunt and raise a hand, a dark energy forming into being around it like an ethereal coating of slime a moment before Vreeg attempts to grab hold of Jakkin's leg.
    This does not appear to be a spell - Vreeg speaks no words of arcana power to activate it, and while Dalen does not recognize the magic, he sees it as a similar sot of technique as his own Beguiling Touch.

    Spoiler: Vreeg
    Show

    Standard: Activate Grave Touch and attempt to touch Jakkin (-2 for being in a grapple already applied).
    To-Hit: (1d20+3)[23] vs. Jakkin's Touch AC of 14 (due to -4 Dexterity for also being grappled)
    Hit: Jakkin is Frightened for 1 round because he is already Shaken, and is lower level than Vreeg's wizard levels.


    The spell winks out of existence at the last possible second, prompting a curse from Vreeg a moment before Odium drops the hammer on Jakkin, setting the halfling on fire.


    Spoiler: Odium
    Show

    Inflicts (1d6)[1] Fire damage to Jakkin, Gavin, and the eagle automatically for ending their turns adjacent.

    Standard Action - Power Attack vs. Jakkin
    To-Hit: (1d20+12)[31]
    Damage: (2d6+19)[28]
    Hit: Set On-Fire

    Swift Action: Activate Molten Core, increasing damage for natural attacks and ending turn adjacent to 2d6. This also deals 3 irresistible Fire damage to Odium.


    Spoiler: Status
    Show

    -Good Guys-
    Aliani: 24 Damage
    Dalen:
    Gavin: 17 Damage, BLINDED & STUNNED (2/4 ROUNDS)
    Silas:
    Jakkin: 14 Damage, ON-FIRE, Grappled
    Tallox: DEAD
    Atavian:
    Eagle 1:

    -Bad Guys-
    Odium: 30 Damage, Molten Core 2d6
    Vreeg: 39 Damage, Grappled
    Derro 1: DEAD
    Shudder: DEAD
    Derro 2: DEAD
    Derro 3: DEAD


    Battle Map
    Last edited by Inspectre; 2020-05-25 at 12:32 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  27. - Top - End - #87
    Ogre in the Playground
     
    Daemon

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    Default Re: The Crimson Echo IC - Season Two

    Curses, I only got one! Forming a different link, he pulls three fiendish eagles from the aether into the world. The existing eagle vanishes in a puff of smoke. "Kill that thing," he commands the birds. All three lash out with beak and talons at the Cytillipede with a flurry of feathers.

    Spoiler: Actions
    Show
    Atavian: Summon Monster II for 1d3 eagles [3], put eagles at E4, D2, G2. Atavian move to A4.

    Eagle 0 flails ineffectually before ceasing to exist.

    Eagle 1 L Claw: Attack: (1d20+5)[21] Damage: (1d4)[3] (Damage if hits (2d6-5)[1])
    Eagle 1 R Claw: Attack: (1d20+5)[19] Damage: (1d4)[1] (Damage if hits (2d6-5)[3])
    Eagle 1 Bite:Attack: (1d20+5)[24] Damage: (1d4)[3] (Damage if hits (2d6-5)[2])

    Eagle 2 L Claw: Attack: (1d20+5)[16] Damage: (1d4)[2] (Damage if hits (2d6-5)[3])
    Eagle 2 R Claw: Attack: (1d20+5)[13] Damage: (1d4)[1] (Damage if hits (2d6-5)[1])
    Eagle 2 Bite:Attack: (1d20+5)[7] Damage: (1d4)[3] (Damage if hits (2d6-5)[6])

    Eagle 3 L Claw: Attack: (1d20+5)[22] Damage: (1d4)[2] (Damage if hits (2d6-5)[0])
    Eagle 3 R Claw: Attack: (1d20+5)[25] Damage: (1d4)[3]+1=5 if 18 hits (Damage if hits (2d6-5)[4])
    Eagle 3 Bite:Attack: (1d20+5)[6] Damage: (1d4)[2] (Damage if hits (2d6-5)[5])

    Spoiler: Atavian
    Show
    Atavian Goodbarrel
    M TN Halfling Summoner, Level 4, Init 2, HP 28/28, Speed 20
    AC 18, Touch 13, Flat-footed 16, CMD 12, Fort 4, Ref 4, Will 5, CMB 0, Base Attack Bonus 3
    4/7 remaining Dam: 1d6-1+lvl/2, touch Electricity Ray +6 (1d6+1, x2)
    Sickle +2 (1d4-2, x2)
    Chain Shirt +1 (+5 Armor, +2 Dex, +1 Size, +2 Deflection)
    Abilities Str 6, Dex 14, Con 14, Int 14, Wis 10, Cha 19
    Spells Remaining 2nd 0/2, 1st 1/4
    Summon Monster II (5/7 remaining)
    Condition

    Spoiler: Eagles
    Show

    1 (F6) HP 5/5, Speed 80 (fly)
    AC 14, Touch 13, Flat-footed 12, CMD 11, Fort 3, Ref 4, Will 2, CMB -1,
    Condition

    2 (G6): HP 5/5, Speed 80 (fly)
    AC 14, Touch 13, Flat-footed 12, CMD 11, Fort 3, Ref 4, Will 2, CMB -1,
    Condition

    3 (F3): HP 5/5, Speed 80 (fly)
    AC 14, Touch 13, Flat-footed 12, CMD 11, Fort 3, Ref 4, Will 2, CMB -1,
    Condition

  28. - Top - End - #88
    Barbarian in the Playground
     
    PiccadillyPi's Avatar

    Join Date
    Oct 2017

    Default Re: The Crimson Echo IC - Season Two

    Witnessing Jakkin's unrelenting methods, Silas gathered his courage to strike at the derro. It was a hard sell with the burning behemoth between them and safety. However, with limited options before him, the dandy had little interest in watching anyone martyr themselves. He thought he could end it right there.

    "Sorry, Al! negotiations are failing!"

    With his last word, Silas swung his sword at the disadvantaged derro before looking back at the bruised human hybrid.

    "Exit the stage!"

    Spoiler: OOC
    Show
    Falchion attack on Vreeg: [/roll]1d20+9[/roll]
    Damage: (2d4+4)[11]

    Just in case it's a crit: [/roll]1d20+9[/roll]
    Damage: (2d4)[7]
    ~ Piccadilly Pineapple

  29. - Top - End - #89
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Dec 2012
    Gender
    Male

    Default Re: The Crimson Echo IC - Season Two

    Jakkin is hard-headed and stubborn, but with the failure of his last, desperate gambit even he can see where this path leads. He abruptly releases his hold on his opponent and steps back, falling into a wary stance; few things are as difficult to get a hold of as a Halfling who wishes otherwise.

    "None win at this rate; you and your bug go down your hole, we go up ours, we settle this when next we meet, aye?" Discretion and negotiation aren’t particularly in his usual toolset, but…well, this is hardly the usual situation, now is it?




    Spoiler: OOC
    Show
    Move action to use Martial Flexibility: Cautious Fighter. Total Defense (total AC increase: +6).

  30. - Top - End - #90
    Troll in the Playground
     
    Inspectre's Avatar

    Join Date
    Jul 2007

    Default Re: The Crimson Echo IC - Season Two

    Vreeg stares at Jakkin for several long moments, twisting his head back and forth at odd angles without saying anything. It seems that the derro leader was merely sizing the halfling up as to whether the offer was genuine as after the pause the derro leader snaps, "Agreed!"

    The moment of peace is broken by an angry trill from Odium, as Atavian's newly summoned eagles dive bomb off the cytillipede's carapace, inflicting several new minor wounds, each one erupting in sparks and flicks of flame as the alchemist fire-like substance that seemed to serve as its blood made contact with the air. The trills increase in urgency again a moment later, in the repeat warning of what happened the last time just before the cytillipede belched a geyser of flame. Vreeg seems to sigh, tiredly waving in the general direction of Atavian and Dalen and saying something in the derro tongue before addressing the two of them.

    "Call off your own pets and step back, Atavian. You won't like standing there in a moment."

    No sooner has the halfling summoner move aside than Odium unleashes another gout of flame, turning the several bodies at the base of the stairs to ash and igniting the remaining two alchemy workbenches. This in turn causes Dalen to have to beat a hasty retreat as the workbench he had been using for cover a moment ago became a danger to him, and Atavian had to quickly move out of the way again. Seemingly satisfied with this, Vreeg limps his way up to the top of the earthen ramp, and then pauses at the edge of the hole to regard Gavin, who is still reeling from his earlier spell. Making a show of holding his hands out and up to be plainly visible (presumably to show that he was not casting another spell), the derro leans in and whispers something into the hellknight armiger's ear.

    (Jakkin and Silas, Perception DC 15 to listen in, Everyone else Perception DC 18 as you are further away than they are.)

    Spoiler: Gavin
    Show

    "Out of all these fools, I pity your fate the most."


    The derro then sweeps his gaze across the rest of the group, pausing briefly to lock eyes with Dalen before spitting a bloody wad of phlegm onto the mound of dirt at his feet.

    "We will meet again."

    The derro leader then slides down into the pit left by his pet, calling out a moment later, "Come, Odium!".
    The cytillipede obeys, the intense heat it had been generating slowly fading as the creature seems to calm itself now that its master is no longer threatened, and turns and climbs down the hole after Vreeg. A few moments after that, and silence reigns in the utterly destroyed workshop as the derro leader has made good on his escape. Gavin finally snaps out of his magically-induced daze as well, just in time to miss Vreeg's exit, although his words still ring in his ears.

    From the top of the stairs, Rhev's voice calls out.

    "Hello? Is everyone alright down there? Gods, what happened here!?"

    The detective exclaims, just now catching sight of the stairway still carpeted in bodies.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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