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  1. - Top - End - #1
    Ettin in the Playground
     
    HalflingWizardGirl

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    Default Exalted 3e - Welcome to Thorns

    Welcome to Thorns! The artistic capital of the Scavenger Lands, a proud city of artists and philosophers, with a history reaching back to the Shogunate. A sanctuary of learning and civilization in the Threshold, with wondrous gardens and beautiful palaces.

    Thorns the dead, the broken, the scar in the world.


    The once beatific city, a byword for romance and artistry across Creation, now sits in perpetual shade beneath the hulking fleshy corpse of dread Juggernaut - the Mask of Wintersí feared Behemoth-Fortress. The Deathlordís pall lingers across the blighted burg: his grinning statues look out over every square, the Thornguard march through the streets and ghostly observers are never far away. In Aspir, foundries and workshops are filled with desperate workers, slaving to forge weapons of war in return for a pittance of bread while diplomats in Shroudvaunt entertain foreign emissaries, stringing each along for whatever they have to offer the Mask and his newly forged empire.

    Elsewhere, the people of the River Province wonder why their former neighbours do not rebel against this tyrant, little understanding the scope of Maskís power and control. The Deathlord did not overcome the defenders of Thorns by trickery or foul play. He simply fielded an army even the Exalted of House Ledaal could not contend with. Reanimated war machines, stitched together from the corpses of ancient monsters. Legions of ghostly soldiers, who had trained together for centuries awaiting such a battle. And at the head of it all, the Maskís most fearsome coterie - the thirteen chosen champions of death with caste marks written in blood upon their brow. The Abyssal Exalted.

    The Dragon Blooded broke before that tide. What could mere mortals do?

    It has been five years now since the city fell. Powers like the Confederation of Rivers and the Realm watch the Deathlord warily, but make no open move against him, making ready for the coming war in their own way. And so today dawns with Thorns crushed beneath the bootheel of a tyrant and his guard. Maskís forces have only grown stronger with time, and his eternal rule seems inevitable. There is no hope to be found in these shrouded streets.

    At least, there wasnít. But now youíre here.


    Iím looking for a party of five Exalts, standard chargen. You're going to be building up a rebellion against the Mask, so pretty much any skillset will get its time to shine in this scenario. Iím willing to accept any splat, but keep in mind, your characters must be willing to work in a mixed party. Tension and mistrust is great drama, but youíre up against a powerful foe - either you all hang together, or you all hang. Separately.

    Setting wise, this is my take on Creation, and Thorns specifically. It wonít correspond to any one editionís canonicity. Ex3 lore will act as a default, but Iím a curmudgeon who prefers 2e so expect a few details to shift here and there. This should hopefully provide a starting place for knowledge of the city, but feel free to add more locations or elaborate on anything here. And because it is relevant to this game, there is one lore change I will note clear as day here, in advance.

    Abyssals have serious problems with rebelling against the Deathlords, especially if they turn against the Neverborn too and try to start helping save lives in Creation. Itís not impossible for them to do that, but itís hard: the chains the Neverborn put on their Exaltations ensure that any act that protects or uplifts life will build up a necrotic resonance within the Abyssalís soul, that in time reaches a fever pitch and spills over into the world around them. It can manifest as direct destructive force, or subtler curses and malign destinies for anything the Deathknight cares about. Sooner or later, things will go wrong if they venture down that path, and the Abyssals all know it.
    *taps* I am willing to consider Abyssal homebrew, and precise implementation of Resonance if a player is interested. However, due to the nature of this plot Resonance is non negotiable - an Abyssal turning rogue is them choosing something very difficult and painful. This is a key issue for social PCs looking to co-opt Maskís allies to their own ends. Doing so is not impossible, but should be as tough as a fight in its own way.

    Spoiler: Houserules
    Show
    All rules related to First Age Artifice are cut. Relevant artifacts are treated just as any other artifact, though some will need maintenance occasionally. Craft is one ability: like Lore, your background determines what you can do with it.

    Craft XP, slots and all associated rules are retained, but the project definitions are altered somewhat. Minor projects represent any craft based action that can be done immediately or in the short term, including appraisal or repair (now weighted as a full project). Major projects still include large scale mortal craft usage, such as a banquet or a large supply of weapons/armor, but also include the construction of two dot artifacts: these require an extended roll as per superior projects, but you only need to spend XP for the first roll.

    Time to craft artifacts is judged ad hoc, and your base target numbers are 15 for a 2 dot artifact, 30 for a 3 dot, 50 for a 4 dot and 75 for a 5 dot. N/A remains at 200. The difficulty of the roll is determined by the finesse system from Sorcerous Workings
    Martial Arts and Brawl are reunified: refer to the ability as Martial Arts and you do not need the merit to access it. One set of ranks is sufficient - from that, the Exalt may use any style they have purchased charms in. Brawl charms represent a characterís natural techniques, and can be combined freely with Martial Arts that're usable with Brawl compatible weapons. However, Evocations may not be used in the same instant as Martial Arts style charms
    Thaumaturgy operates on 2E principles of being understandable, codifiable and repeatable by trained mortals. Shamans and astrologers are usually Thaumaturgists, and a fair few sorcerers know a little of the arts too, since the knowledge overlaps with their studies. Each Art is a seperate merit running from 1-3 dots, taking that Merit will unlock all rituals of the art through that degree. (There are some thaumaturgical rites that are 0 degree, any character can attempt these with an Occult roll) This goes against some of the design intent in 2E, but is a lot simpler than trying to cost out individual rituals.

    All other rules will be implemented as per 2E standard to begin with: if someone goes this route, Iíll be looking to see how it does and will make adjustments IC if balance becomes a concern. For anyone without access to 2E the arts are as follows. If any of these interest you, PM me and Iíll be happy to provide you with further information about exactly what Thaumaturgy can let you do with that ability.

    • Alchemy
    • Astrology
    • Art of the Dead
    • Demon Summoning
    • Elemental Summoning
    • Enchantment
    • Geomancy
    • Husbandry
    • Spirit Beckoning
    • Warding and Exorcism
    • Weather Working

  2. - Top - End - #2
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: Exalted 3e - Welcome to Thorns

    Are Lunars cool? If so, I've got a Full Moon concept that I think could be a lot of fun, and would work well if somebody was playing a lower-combat Solar character and open to a solar bond.

  3. - Top - End - #3
    Titan in the Playground
     
    HalfTangible's Avatar

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    Default Re: Exalted 3e - Welcome to Thorns

    Exalted, sweet.

    Going for a more combat-focused build.

    Karal Nord - Dawn Caste, Melee Supernal
    Last edited by HalfTangible; 2020-03-29 at 08:06 PM.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Primal ego vos, estis ex nihilo

    Extended Sig

    Brother of Battle by Emperor Ing

    Current Roleplaying
    Karal Nord in Welcome to Thorns
    Veritus-Timens Protectorate in Empire 5

    Discord: HalfTangible#7505

  4. - Top - End - #4
    Pixie in the Playground
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    Default Re: Exalted 3e - Welcome to Thorns

    Very cool. I'm going to make a Zenith Caste Solar determined to go back and free his fellow people from Aspir. He'll be more of the support and commander type, so I'd love to work together with your char Modigar if it sounds like something good for you too.

  5. - Top - End - #5
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: Exalted 3e - Welcome to Thorns

    Quote Originally Posted by +5 Vorpal Bunny View Post
    Very cool. I'm going to make a Zenith Caste Solar determined to go back and free his fellow people from Aspir. He'll be more of the support and commander type, so I'd love to work together with your char Modigar if it sounds like something good for you too.
    Assuming that lunars are on the table, that sounds good. Conceptually, I'm thinking vaguely 'monster on a leash', but one who is very much playing up that appearance for a good cop murderous cop effect.

    Edit: Somehow, I managed to miss the explicit "willing to accept any splat" mention in the opening post.
    Last edited by Modigar; 2020-03-29 at 08:22 PM.

  6. - Top - End - #6
    Pixie in the Playground
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    Default Re: Exalted 3e - Welcome to Thorns

    Sounds cool man! I'd definitely be down with playing the good cop 'I wanna do this peacefully but we'll mess you up if we have to' type.

  7. - Top - End - #7
    Ogre in the Playground
     
    DukeGod's Avatar

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    Default Re: Exalted 3e - Welcome to Thorns

    I'll throw interest. Night Caste, Ranger style with buffed Animal Companions from Survival

  8. - Top - End - #8
    Troll in the Playground
     
    tonberrian's Avatar

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    Default Re: Exalted 3e - Welcome to Thorns

    Posting interest.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

    Rick Venture avatar by kpenguin, his GM.

  9. - Top - End - #9
    Titan in the Playground
     
    HalfTangible's Avatar

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    Default Re: Exalted 3e - Welcome to Thorns

    Here's a map of Creation, with travel times.
    Last edited by HalfTangible; 2020-03-29 at 10:21 PM.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Primal ego vos, estis ex nihilo

    Extended Sig

    Brother of Battle by Emperor Ing

    Current Roleplaying
    Karal Nord in Welcome to Thorns
    Veritus-Timens Protectorate in Empire 5

    Discord: HalfTangible#7505

  10. - Top - End - #10
    Firbolg in the Playground
     
    Ascension's Avatar

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    Default Re: Exalted 3e - Welcome to Thorns

    Hmm. I'm considering a Water Aspect smuggler who was already involved in smuggling and organized crime before the city's fall, and is highly amused that the same skills that used to make him a criminal now make him a 'freedom fighter.'

    That said, if the whole rest of the party is Celestial, that might make it difficult to stand out with a Dragon-Blood.

    Quote Originally Posted by HalfTangible View Post
    Here's a map of Creation, with travel times.
    Oh, awesome. I had this same map bookmarked under an older URL, but when they changed the URL I wasn't sure where it had ended up. Definitely a great tool, though somewhat less necessary for this game if it stays largely in Thorns.
    Braga avatar by Luci!

    Current Games:
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    GMing The Lotus Blossoms! [Exalted 3E] (OOC)
    Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
    Playing Rivers in Welcome to Thorns [Exalted 3E]

  11. - Top - End - #11
    Barbarian in the Playground
     
    MonkGirl

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    Default Re: Exalted 3e - Welcome to Thorns

    Posting interest with a fire-aspected performer.
    ďSorry for making things complicated!Ē
    -Me

  12. - Top - End - #12
    Titan in the Playground
     
    HalfTangible's Avatar

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    Default Re: Exalted 3e - Welcome to Thorns

    Quote Originally Posted by Ascension View Post
    Hmm. I'm considering a Water Aspect smuggler who was already involved in smuggling and organized crime before the city's fall, and is highly amused that the same skills that used to make him a criminal now make him a 'freedom fighter.'

    That said, if the whole rest of the party is Celestial, that might make it difficult to stand out with a Dragon-Blood.



    Oh, awesome. I had this same map bookmarked under an older URL, but when they changed the URL I wasn't sure where it had ended up. Definitely a great tool, though somewhat less necessary for this game if it stays largely in Thorns.
    Mixed games can work well when the Exalts have a common purpose, especially if the different splat types are focused on different tasks/specializations.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Primal ego vos, estis ex nihilo

    Extended Sig

    Brother of Battle by Emperor Ing

    Current Roleplaying
    Karal Nord in Welcome to Thorns
    Veritus-Timens Protectorate in Empire 5

    Discord: HalfTangible#7505

  13. - Top - End - #13
    Firbolg in the Playground
     
    Ascension's Avatar

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    Default Re: Exalted 3e - Welcome to Thorns

    Quote Originally Posted by HalfTangible View Post
    Mixed games can work well when the Exalts have a common purpose, especially if the different splat types are focused on different tasks/specializations.
    The issue is that RPG players have a tendency to solve problems through combat, and simple math separates Dragon-Blooded combat potential from Celestial combat potential. I know from experience on both sides of the GM's screen that balancing encounter design for mixed parties is difficult, and finding ways to try to be cool while playing the overshadowed Dragon-Blood can be difficult.

    I'm not saying it's impossible, and the story possibilities can certainly be rewarding. It can just be tricky to make it work.
    Braga avatar by Luci!

    Current Games:
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    GMing The Lotus Blossoms! [Exalted 3E] (OOC)
    Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
    Playing Rivers in Welcome to Thorns [Exalted 3E]

  14. - Top - End - #14
    Ogre in the Playground
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    Default Re: Exalted 3e - Welcome to Thorns

    I am definitely interested, just need to sleep on potential characters. My night caste faking being a sidereal might be doable here.

  15. - Top - End - #15
    Ettin in the Playground
     
    HalflingWizardGirl

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    Default Re: Exalted 3e - Welcome to Thorns

    Yay! Interest!

    Mixed games are absolutely intimidating from a Storyteller's perspective, particularly since I'd been giving some thought to high action potential in this game. That said the task before you is multifaceted - bringing down Mask will require you to build up the resistance as well as undermine his forces. Combat is a part of that, but it's not going to always be your best solution. This is the sort of issue that calls for a multi disciplined approach. Thus ideally even if some PCs are better at combat than others, everyone will get a chance to contribute, do cool things and leave a mark on the story.

  16. - Top - End - #16
    Titan in the Playground
     
    The_Snark's Avatar

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    Default Re: Exalted 3e - Welcome to Thorns

    I am intrigued. I do not yet have a character concept, so we'll have to see if/what I can come up with on that front, but it's been too long since I had a regular game on these forums.
    Avatar by GryffonDurime. Thanks!

  17. - Top - End - #17
    Ettin in the Playground
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    Default Re: Exalted 3e - Welcome to Thorns

    I'm interested. I recently finally got around to reading the Lunar rules, and they look like a lot of fun, so I'll make one - probably a Changing Moon, given there's already interest from a Dawn and Full Moon and Lunar social looks pretty cool, but perhaps a No Moon (although I haven't quite figured their stuff out well enough yet to know whether I want to play them).

  18. - Top - End - #18
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Exalted 3e - Welcome to Thorns

    Applying for a position with a slightly underhanded Zenith Caste. Thorns is a perfect place.

  19. - Top - End - #19
    Ogre in the Playground
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    Default Re: Exalted 3e - Welcome to Thorns

    Couple of questions:
    1) If you are allowing 2E Thaumaturgy, is the concept of an enlightened mortal going to be a thing?
    (Art of Geomancy gives us the ability to raise up mortals)

    2) What type of timeframe are you expecting the story to take place over? Months? Years? Decades? Centuries?

    3) Do Leylines reach into the thorns shadowland? One of the concepts I was considering was a Solar "Farmer" (Geomancy Specialist) who is slowly terra forming the leylines around the city.

  20. - Top - End - #20
    Troll in the Playground
     
    tonberrian's Avatar

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    Default Re: Exalted 3e - Welcome to Thorns

    Question: Why the no evocations with Martial Arts? It's probably significantly less broken than combining brawl with Martial Arts. And do the Brawl charms count as martial arts for the evocation ban?
    Last edited by tonberrian; 2020-03-30 at 02:12 PM.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

    Rick Venture avatar by kpenguin, his GM.

  21. - Top - End - #21
    Ettin in the Playground
     
    HalflingWizardGirl

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    Default Re: Exalted 3e - Welcome to Thorns

    Quote Originally Posted by Novabomb View Post
    Couple of questions:
    1) If you are allowing 2E Thaumaturgy, is the concept of an enlightened mortal going to be a thing?
    (Art of Geomancy gives us the ability to raise up mortals)

    2) What type of timeframe are you expecting the story to take place over? Months? Years? Decades? Centuries?

    3) Do Leylines reach into the thorns shadowland? One of the concepts I was considering was a Solar "Farmer" (Geomancy Specialist) who is slowly terra forming the leylines around the city.
    1: It's kinda already canon in Ex3 - there's isolated incidents of it. I may disallow that Procedure.... I'll think about it.
    2: Months certainly. We may get into years, but that's a touch open. I'm not planning on multi year downtime periods. I'm willing to be flexible on time requirements for stuff if it's needed for a concept.
    3: They do, but the Shadowland is warping them, so it's going to be interesting. ;)

    Quote Originally Posted by tonberrian View Post
    Question: Why the no evocations with Martial Arts? It's probably significantly less broken than combining brawl with Martial Arts. And do the Brawl charms count as martial arts for the evocation ban?
    *whistles* I wanted to incentivize Martial Arts since I feel the corebook throws up too many roadblocks for it. But I was aware that'd risk making it a One True Build, even without the Brawl charms. So ruling out the evocations is supposed to ensure there's an incentive to use other combat abilities - you can squeeze extra dice out of some BS Martial Arts combo but there's some things you won't be able to do.

    I'll allow Brawl charms with Evocation since they're not tied to any given style.

  22. - Top - End - #22
    Ogre in the Playground
     
    DukeGod's Avatar

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    Default Re: Exalted 3e - Welcome to Thorns

    Sooo, had to change my concept to a Zenith CAste from Night Caste. Turns out noone else gets Survival as a caste ability and all the good familiar charms are there

  23. - Top - End - #23
    Ogre in the Playground
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    Default Re: Exalted 3e - Welcome to Thorns

    Another one of the concepts I am considering is a Sifu, who is secretly building an army. Likely using judicious amounts of the flowing mind prana tree. Will we gain XP early enough that it would be worthwhile to use supernal lore to get the higher level stuff related to flowing mind prana?

    EDIT: I have had more inspiration for my Solar farmer. Hes not there to undermine thorns, he is actively at war with it on a geomantic level. He was there first, and thorns is screwing with his agriculture. He started as a one man operation, but now is a significant agricultural.. player. Not big enough to call an empire yet. Supernal craft (agricultural), with focuses on bureaucracy, lore, occult, resistance and integrity.
    I will do some character crafting tomorrow, perhaps writeup his backstory.
    Last edited by Novabomb; 2020-03-31 at 12:27 AM.

  24. - Top - End - #24
    Firbolg in the Playground
     
    Ascension's Avatar

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    Default Re: Exalted 3e - Welcome to Thorns

    This is very much still a work in progress... as of this posting I have yet to touch Merits or Bonus Points, for one thing... but here's what I've got so far for Rivers (aka Scarlet Rivers, aka Bountiful Waters), Water Aspect master of bribery, embezzlement, and disguise:

    https://docs.google.com/document/d/1...it?usp=sharing
    Last edited by Ascension; 2020-03-31 at 02:20 AM.
    Braga avatar by Luci!

    Current Games:
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    GMing The Lotus Blossoms! [Exalted 3E] (OOC)
    Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
    Playing Rivers in Welcome to Thorns [Exalted 3E]

  25. - Top - End - #25
    Ettin in the Playground
     
    HalflingWizardGirl

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    Default Re: Exalted 3e - Welcome to Thorns

    Quote Originally Posted by Novabomb View Post
    Another one of the concepts I am considering is a Sifu, who is secretly building an army. Likely using judicious amounts of the flowing mind prana tree. Will we gain XP early enough that it would be worthwhile to use supernal lore to get the higher level stuff related to flowing mind prana?
    I don't plan on holding out on you guys when it comes to XP.That's pretty much the best I can say - always hard to be sure of a PbP group's pacing until you're underway

  26. - Top - End - #26
    Barbarian in the Playground
     
    MonkGirl

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    Default Re: Exalted 3e - Welcome to Thorns

    My character is pretty much ready to go.
    ďSorry for making things complicated!Ē
    -Me

  27. - Top - End - #27
    Titan in the Playground
     
    HalfTangible's Avatar

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    Default Re: Exalted 3e - Welcome to Thorns

    As is Karal Nord. I've moved some dots around since originally posting him but things should be good.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Primal ego vos, estis ex nihilo

    Extended Sig

    Brother of Battle by Emperor Ing

    Current Roleplaying
    Karal Nord in Welcome to Thorns
    Veritus-Timens Protectorate in Empire 5

    Discord: HalfTangible#7505

  28. - Top - End - #28
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    DukeGod's Avatar

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    Default Re: Exalted 3e - Welcome to Thorns

    WIP sheet here
    Ariella De'Khione

  29. - Top - End - #29
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    Default Re: Exalted 3e - Welcome to Thorns

    Quote Originally Posted by DukeGod View Post
    WIP sheet here
    Ariella De'Khione
    Note: you say Twilight caste on top but your caste abilities point toward Zenith.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

    Rick Venture avatar by kpenguin, his GM.

  30. - Top - End - #30
    Ogre in the Playground
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    Default Re: Exalted 3e - Welcome to Thorns

    Spoiler: Reaper of the Summer's Last Harvest
    Show

    Twilight Caste:
    Spoiler: Atributes
    Show

    (6BP)
    Str: 2
    Dex: 2
    Sta: 5

    Cha: 5
    Man: 3
    App: 3

    Per: 2
    Int: 5
    Wit: 2

    Spoiler: Abilities
    Show

    (6 BP)
    Supernal: Craft
    Caste Abilities: Bureaucracy, Craft, Integrity, Lore, Occult
    Favored Abilities: Presence, Resistance, Ride, Socialize, Survival

    Bureaucracy: 5 [His own organization]
    Craft: 5 [Farming, Geomancy, Architecture]
    Integrity: 3
    Linguistics: 1
    Lore: 3 [Plants, Geomancy]
    Occult: 3
    Presence: 5
    Resistance: 3
    Ride: 1
    Socialize: 3
    Survival: 2

    Spoiler: Merits
    Show

    (BP 1)
    Followers: 3 (His farm co-op)
    Resources: 3
    Manse: 5 (The Deep Drinker Tree is the geomantic heart)
    Demense (Greater) [Wood aspected] {Manse BG}
    Hearthstone (Greater) [The Harvest Gem] {Manse BG}

    Spoiler: Intimacies + Flaw
    Show

    Principle (I like growing things) [Defining]
    Principle (The spread of the Thorns shadowland must be stopped) [Defining]
    Principle (The co-op depends on me) [Major]
    Principle (Community is important) [Major]
    Tie (Surveyor of the Finest Orchard: Suspicion, Dislike) [Major]
    Tie (Mask of Winters: Fear, Dislike)
    Principle (I will honor my parent's memory) [Minor]

    Virtue Flaw: Community
    The solar is faced with opportunity to advance his own desires at cost to the community(s) he belongs to.

    Spoiler: Willpower + Essence + Health
    Show

    (2BP)
    Willpower: 6

    Personal Essence: 13
    Peripheral Essence: 31 -7 Committed
    Essence Committed: 7 (Harmonious Presence Meditation)

    Health: 0,-1,-1,-2,-2,-4

    Spoiler: Charms
    Show

    Bureaucracy:
    Frugal Merchant Method
    Deft Officialís Way
    Enlightened Discourse Method
    Speed the Wheels

    Craft:
    Flawless Handiwork Method 2X
    Triumph-Forging Eye
    Supreme Masterwork Focus 2X
    Experiential Conjuring of True Void
    First Movement of the Demiurge
    Divine Inspiration Technique

    Lore:
    Harmonious Academic Methodology

    Occult:
    Terrestrial Circle Sorcery

    Presence:
    Harmonious Presence Meditation


    Sorcery:
    Shaping ritual: Geomantic {Fluff}
    Silent Words of Dreams and Nightmares (Control Spell)


    Spoiler: Backstory
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    RotSLH began has a humble farmboy. His parents were well liked by the community, they worked hard, and were generous. They wanted to be the best farmers they could be, and would purchase books on plants, which they read to their son in place of "exciting" stories.
    They were taken by the sickness, when RotSLH was in his mid teens. He buried them by the Deep Drinker Tree, and continued tending to the farm to honor them. It was tough, but he managed to keep the farm in order. Then a man called Surveyor of the Finest Orchard came to his farm trying to buy it. RotSLH was not interested, and sent him away. That was the start of his misfortune, the rain stopped coming. RotSLH started hauling up water from the wells on his land. When they dried up, he started carting water from the river. This was not particularly near, and took exceptional effort. At this point it was clear that the majority of his fields were doomed, so he contemplated how to make the most of the water he could bring. He modified his cart to be water tight, or nearly so, so that he could ferry more water. So intent was he on his tasks he did not notice that he was glowing, as he planted in concentric circles around the Deep Drinker. The tree was not looking good, if it died, it would be the signal that the farm was too far gone. Towards the height of Summer, something changed, the tree started looking better. Unbeknownst to him, he had poured enough water into the ground to create a small underground lake deep beneath (Much deeper than his wells) and this attracted an underground river (Diverted a water leyline), which filled more of the cavern. This brought the water level high enough that the tree could bring up some water. The harvest was poor, but was enough to get him through the winter.

    After the last harvest he had time to contemplate what was going on with the greater community. The man, had approached pretty much everyone in the area, and many had packed up. Misfortune seemed to come to others that had rejected his offer.
    The next year Surveyor of the Finest Orchard started undercutting the rest of the community. RotSLH spoke to his neighbors and started a co-op to challenge this. He had a knack for organization it turned out, and with hard work and cooperation, the co-op economically defeated the stranger after a few years.

    All was well for many years, RotSLH tended his land, and organization. He started growing specialty crops, and shaping his farm, increasing the density of growth until it became a wood aspected manse centered on the Deep Drinker Tree naturally. Then the cursed Mask of Winters took thorns for himself, and it became a shadowland. Reaper of the Summer's Last Harvest recognized immediately the threat that this posed to the co-op's lands, and has been working to educate himself more on how to fight it.

    Last edited by Novabomb; 2020-04-11 at 08:56 AM.

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