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  1. - Top - End - #1
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    Default Strange Aeons 2: The Thrushmoor Terror [IC]



    While the defeat of the oneirogens caused much of the mist covering the grounds to begin dissipating, the fog's grip on Briarstone didn't loosen until Zandalus' defeat. Once it’s clear that the mist is gone, though, the Apostles in Orpiment almost immediately fell apart. Many of the former patients raced onto the grounds, reveling in the return of a familiar sky and dawning sun. Some attempted to flee the island, but most had no place to go. Fortunately, Winter and her survivors, as well as Elbourne, quickly rise to lead the refugees and provide critical medical attention.

    If the PCs haven’t already drawn the links between themselves and the amnesiacs described in Administrator Losandro’s notes, Winter engages them in a discussion of where they’ll head next. She draws attention to any mention in the notes of mysterious patients and that the PCs and the amnesiacs are obviously the same. In any case, now that the PCs have escaped Briarstone, they can follow the clues of their missing memories to Thrushmoor, home of the obsessive Count Haserton Lowls.

    Free of the asylum, the PCs and other survivors can follow the road in front of the asylum to a dock on the southern end of the island. A boat remains tied to the pier, though it’s too small for everyone to board at the same time. One of the other survivors, Captain York, offers to go along on the first trip to Thrushmoor, and then row the boat back to Briarstone Isle to ferry the remaining survivors off the island in as many trips as are needed.

    Welcome to ....
    STRANGE AEONS:
    THE THRUSHMOOR TERROR




    DRAMATIS PERSONAE

    Strange Aeons 2:The Terror of Thrushmoor
    Character
    [Player]
    Color
    AL
    Gender
    Race
    [Ethnicity]
    Side #1
    Side #2
    Brother Jaume
    [BlackHawk101]
    Dark Orange LG M Human
    [Chelaxian]
    Cleric 4
    (Erastil)
    Monk 4
    [Drunken Master]
    Dorn Krolaeg
    (St. Dorn the Protector)
    [NPC, Tribute to PSinger]
    Gray
    LG M Holy Human
    [Varisian]
    Paladin 3
    [Soul Sentinel]/
    LA 1
    Saint 4
    (Torag)
    Flair
    [digiman619]
    Golden Rod
    CG M Human
    [Taldan]
    Investigator 1 [Empiricist]/
    LA 3
    Pactmaker 4
    [Occult Scholar]
    Jens Ronnie Turnbull
    [bcool999]
    Teal NG M Human
    [Ulfen]
    Geokineticist 4
    [Psychokineticist]
    Vitalist 4
    [Life Leech, Sadist]
    Krisztina Boyka Marquering ("Kris")
    [NPC]
    Blue
    ?? F Human
    [Varisian]
    ??? Sorcerer 4
    [Accursed]
    Vilma
    [Silphael]
    Maroon
    ?? F Human
    [Varisian]
    Combat??? Combat-Divine???
    (Milani)
    Last edited by lostsole31; 2021-03-10 at 10:04 PM.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]



    At the end of the previous adventure, the PCs freed themselves (along with other survivors) from the crumbling and nightmare-besieged Briarstone Asylum. They learned that they had been committed to the asylum under the care of Administrator Losandro by Count Haserton Lowls IV. With no recollection of who he is—or even who they themselves are—the PCs head to Thrushmoor, the closest town to Briarstone Isle and the seat of Versex County, to find clues of their uncertain past.

    Though they have escaped the strange mists of Briarstone Isle, the poor weather hasn’t changed. Deep gray clouds loom like a low ceiling in a dark room, and driving rain soaks them through. The wind and rain make for choppy conditions on the water and limit visibility even during the day. As the small boat draws near Thrushmoor, one of the survivors points to the shore, calling out that they see lights glowing in the town’s windows. Other survivors issue sighs of relief, hoping that their ordeal is over.

    But the PCs’ journey isn’t so nicely wrapped up—they have only just begun to figure out who they are and what happened to them. The PCs left Briarstone Asylum knowing that Count Haserton Lowls IV brought them there, that he was causing enough trouble to warrant a visit by a Royal Accuser, and that they used to work for him in some capacity. Now they must explore Thrushmoor and unravel more of the mystery surrounding their bizarre condition.

    As the PCs and the rest of the survivors arrive in Thrushmoor, you may choose where you want to go first. Of course, as you have no memory of this town, that is a strange allowance. Winter and Wren discuss things, having somewhat of an argument. In the end, there isn't any reason that both cannot be accommodated.

    And with that, Winter's temporary rule over her patch of survivors (sans the PCs) is relinquished to Dr. Elbourne and Captain York. These two, whose primary duty was the protection and caretaking of the patients, will head over to the New Chapel. Meanwhile, Winter asks the PCs to come along to the Sleepless Building where she was supposed to rendezvous with Accuser Omari. The one difference to those admitted 24 Arodus (the PCs) is Krisztina, who has been noticeably delirious since the battle with the Tatterman. She asks Krisztina to go with Dr. Elbourne to the New Chapel. Krisztina is very amenable to that suggestion. Corbin, interestingly enough, wants to go with them to the Chapel for now, promising to catch up in time; he wants to make sure Captain York and his few men and Elbourne and the few staff aren't overwhelmed with the patients.

    So, do the PCs want to go with Winter or not?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    It still kind of felt unreal; as if he was going to be shifted back into the asylum. But such a thing had not occurred. Near as he could figure, whatever had caused the shifts were limited to the asylum itself, no doubt as a side effect of being overlaid with the Dimension of Dreams. Things often changed in dreams, so the people moving around made a sick kind of sense. Had they been figments the whole time? Or did something horrible happen to them and they are either dead or stuck in the Dimension of Dreams? He may never know.

    Still, they were free from that awful place and here in the town of Thrushmoor. He was feeling kind of anxious, all things considered. Wanting to prove to Winter that he was still capable of holding the party together now that his original assignment was over. Intellectually, he knew this was likely the influence of one of the spirits he was housing, but the emotion felt the same regardless. Either way, he had no problem accompanying her to the Sleepless building.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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    BlackDragon

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Brother Jaume practically vaults off the boat.
    “Does anyone know the way to the tavern?! By Erastil’s hairy sack, I need a drink!”
    Spoiler
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    Last edited by Blackhawk101; 2020-04-01 at 05:54 PM.

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Jens

    On the boat ride over to Thrushmoor, Jens contemplates what happened and what the future might hold. They traded certain death or madness for an uncertain future. A trade Jens personally would take any day of the week, but still one that leaves much to be desired. They head to a town now with people, law, and civilization, but without the necessary capital to enjoy such things. They are poor, without identity or status, and what they do know about themselves would make any lawkeeper wary at best. It's as if we are no better than a band of murderous vagabonds. Jens thinks darkly to himself as most of their recent issues were solved with swift acts of violence followed by finding safe patches of floor to sleep on.

    But what are a group of amnesiacs with great physical or supernatural power to do? Therein lies their problem and their goal. This Count, despite the illicite rumors about him, seems to have employed or associated with them in the past. Whatever the purpose, he could link them to reclaim their place in society. Whether through reestablishing family ties, connecting with friends or mentors, or even as simply as reclaiming their former assets they could once again hold their head up high amongst society.

    Which is why Jens finds it to be a slightly idiotic question when Winter asks whether or not they wish to begin pursuing that lead. But instead he says, "Lead on Winter."
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    The odd woman called Maeni looks somewhat dazzled as she steps outside, even after she slightly cloaked herself in shadows. She also seems rather depressed. After all, even as she steps outside of the asylum, she is not free.

    "Yes, let's go."
    I just moved with my gf, and might need some time to find the perfect spot for my cpu. Still trying to keep up with my games.


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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]



    As it is nearing nightfall, there are few people moving about. The ones that do spy the group look shocked to see a large, armed band (of asylum patients) moving about the street. Either they turn tail and go the other way, or looking out of buildings of seeming propriety they shutter their doors. There is a definite aura of gloom and fear in town, a pall that seems to have existed before the arrival of the PCs.

    The boats had been brought to the mainland between two smaller islands that are very close to the mainland, the strong of fish and dead things - as befits a fishing town close to a shoreline - looming thick in the cloying fog. Winter ignores Brother Jaume's gregarious blasphemy (or what she perceives as blasphemy), and the entire group moves forward past some houses to a town side road. Taking to the east, it meets up in no time with a main thoroughfare, right in front of the Sleepless Building. It is here that Dr. Elbourne, Capt. York, guide Corbin, Krisztina, and the rest of the remains of the Briarstone staff and patients to the east, presumably towards what they called "New Chapel."

    The large, two-story building is dark and quiet, and it takes more than one knock upon the door to receive an answer. A woman answers the door, and she is happily surprised to see Winter there. She extends a warm greeting, "Winter? Oh, thanks to the Lady you're well," though her demeanor quickly sours when she notices the PCs.

    Winter introduces the woman to the PCs. "This is Meg Thalen, she works for Cesadia Wrentz, and a frightfully efficient servant if ever there was."

    That does enough to lower Meg's initial defensiveness, and she invites the group in and directs the party to a comfortable lobby to wait for Cesadia.

    After several minutes pass, several minutes which include a tea service and biscuits served to Winter and the PCs, a woman enters the lobby. The founder of the Sleepless Agency, Cesadia Wrentz is a tall, fit woman approaching middle age. She has reddish-brown hair that she keeps trimmed short. Her eyes are big and inquisitive, and her pale skin is scattered with freckles across her cheeks and the bridge of her nose.




    She seems to know Winter, and Winter in turn introduces each of the PCs as she calls them out. "This is Jens Ronnie Turnbull, or Jens; when I was overseeing the survivors' encampment - I will get to that - Jens was probably the coolest head amongst these heroes. Next, we have Gherardo Flavio Pervasi, whom we call Flair; a brilliant scholar whose understanding of forbidden witchcrafts have proved invaluable in understanding the cultists that took over. Next we have Brother Jaume, who I have been pleased to see go from barely understanding Erastil's gifts, to being a cleric who exceeds my own skill at magic .... oh, and keep your wine bottles hidden from this one. We have Saint Dorn the Protector, who had the dubious honor of being the oldest man in the survivor's encampment; but he has lived up to his name, for Torag has blessed him with wisdom and powers to protect and guide those under his care. Finally, there is Maeni Llioredn .... forgive me, Maeni, but we never were able to determine what you are, as you are clearly not human. Maeni has a keen sense of arcane traditions and strange powers that have been of great service and no less than the others in saving the lives of all at the Briarstone Asylum."

    She then looks to the PCs, "This is Miss Cesadia Wrentz, leader and founder of the world-famous Sleepless Detective Agency."

    She removes her topcoat, as she had just come in after the PCs, revealing an extremely proper full-length dress underneath. She serves herself some tea, and makes sure everyone has had a chance to have some. Looking to the PCs once everyone is attended to. "Winter, if you will withhold answering, please. Lady and gentlemen, please tell me .... what happened on Briarstone Isle, especially regarding supernatural events and their effects on those there."
    Last edited by lostsole31; 2020-04-02 at 05:37 PM.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Jens

    Taking a moment to speak to Flair telepathically, Jens is slightly shocked to realize he doesn't have his collective active. Between the bustle of moving out of the asylum and his introspection on the way over, everyone must have exceeded the maximum range and he forgot to reestablish contact. Jens quickly works to bring the network online, sending invites to Flair, Dorn, and Maeni since Jaume still hasn't retracted his desire to be free of Jens' 'infernal power.'

    Spoiler: Collective
    Show
    Sorry for letting the collective lapse for so long everyone. Flair, I assume you wish to take point in the discussion? We can use this to add any details that you may forget without interrupting.


    While the others discuss with Cresadia, Jens tries to get a feel for the woman. Her servant seemed to have instant distaste for the party, but was that because they are unwashed asylum patients or perhaps a deeper enmity they cannot recall?

    Spoiler: OOC
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    Jens will use his Empath feat (taking the -4 penalty to saves) to read Cresadia's Emotion Aura. Trying to find out how she feels about the PCs.
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Flair inwardly fumed as he drank his tea. He really wished that Winter hadn't mentioned up-front about his abilities like that. Judging from her earlier statements in the Asylum, people being made aware of his abilities could be quite dangerous for him, as they seemed to share the same sort of close-mindedness that got him kicked out of his order in his previous life. If nothing else, it had been told in confidence, and disclosing that felt like a betrayal.

    The planned talking-to would have to wait, however. After quickly accepting Jens' mental invitation, he put his tea down and spoke in as professional a manner as he could. "The entire isle had been the trapped in a planar overlay. Through some mystic means, Ulver Zandalus had managed to pull the entire island into the Dimension of Dreams. I don't know how much you know of your planar lore, but the Dimension of Dreams can be shaped by the unconscious minds of mortals, and needless to say an asylum was not the most pleasant place to have be shaped by such thoughts."

    As for the effects, it had knocked many into a fugue state. The few of us that were lucky and/or of strong enough mental fortitude to not be were able to keep the worst of it at bay, but sleeping there was a major risk. Thankfully, the chapel held enough divine grace to keep the sleepers there safe, but sleeping anywhere else in the Asylum brought strange dreams that may or may not have being mentally scarring. They were just cryptic enough as to imply that they had a bigger meaning, though thankfully such dreams were rare, as we had the chapel as a redoubt."

    He did not mention the shifts. At best, it'd just be another strange aspect of the Dimension of Dreams that wouldn't add much. At worst, it'd make him seem (more?) like a madman. Until and unless another shift happens, he decided to write it off as more strangeness the dimension held. He also refrained from mentioning that there was a very real possibility that he wasn't native to the world, as languages he knew by the names of nations who spoke them were instead the tongues of dragons and angels, among others. It's not as if he had much to go back to if he could anyway. Still, he put those thoughts out of his mind, lest he tip off his no doubt highly perceptive host.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Brother Jaume, Maeni .... do you add anything?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    BlackDragon

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Brother Jaume paces the room, clearly agitated about something. At Cressida’s question he stops his fevered pacing and stomps up to her.
    “What happened!? Who knows, really! Cultist, cannibals, Tatterman, Grey Men, haunts, and nightmares! Some of us have lost our memories and know only torture and loss during our time in the asylum. Tell me, do you know who I am!?”
    He seems to lose his steam after the outburst and he flops into a chair.
    “...I need a drink.”

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Maeni simply adds :

    "Yes, if you know anything about us before we were sent there, we will gladly hear those."
    I just moved with my gf, and might need some time to find the perfect spot for my cpu. Still trying to keep up with my games.


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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Dorn rises and nods speaking, "Thank you kind Lady for your hospitality. My thoughts echo those of my companions. We are all tired, unclean... In some ways more than just physically... and hungry. We are glad of your offer of food but are also starved of information. If you have any concerning our method of coming here, or in some cases, who we are, we would be most indebted to you." He then resumes his seat and watches her closely for her response.

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    Hi guys! Sorry for the late arrival.
    Last edited by BuckGodot; 2020-04-05 at 08:27 AM.
    Can I have a Mountain Dew? Where are the Cheetos?

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Cesadia listens very intently to Flair's account of the events. She seems much less focused on everyone else who speaks without offering anything factual. All emotional appeals seem to be alien to her. When Brother Jaume verbalizes his need for a drink, she very pointedly points to his tea. A quick look around the parlor she guided you into doesn't reveal anything that looks like a sidebar or brandy service. You get the feeling that the tea you are drinking - which is quite stimulating - is the strongest drink the severe woman allows in her home (and place of business).

    Winter then begins to tell the tale, from her perspective, and with help from Flair to fill in the holes, when needed, of the overall ordeal. After Brother Jaume's outburst, a lot needs to be parsed that might have been unnecessary, but is included. It takes Winter about two hours to tell the story (with the PCs' additions as requested). The tale begins in the parlor, but then is continued in the large dining room where dinner is served for all, and then in the parlor again for dessert.

    During Winter's tale (ha! for the dramatists among us), and the follow-on open discussion she has with Ms. Wrentz and Flair (for they seem to dominate conversation), it becomes obvious that she is concerned about the things going on in town, and frustrated that she seems to be the only person in a position to address them. However, since any sense of leadership in town has collapsed, the responsibility has fallen to her, though it is too much for her to manage with only her skeleton crew of agents in the Sleepless Building.

    Her biggest concern is the rash of kidnappings that have taken place in recent days. While many insist the Briarstone Witch is snatching up townsfolk, Cesadia knows there must be a more reasonable explanation. She has noticed there have been a number of newcomers to town and suspects cult activity is to blame for the missing persons, but she has no hard evidence. She’s smart enough to know that the shuttering of Fort Hailcourse is highly irregular, even with the magistrate missing. Cesadia is convinced that Count Lowls’s departure somehow ties into the town’s misfortunes. She wonders why the count fired his servants and replaced them with peculiar foreigners brought to Thrushmoor by ship—one she suspects was a slave ship.

    Cesadia is further frustrated by the constant requests from Dena Gallegos at the Silver Wagon and Emman Gulston at the Stain, both proprietors asking her to convince Elgrior to stop scaring their clientele. And reports that people in town have spotted the apparition of Thrushmoor’s previous countess are growing more frequent.

    Cesadia is eager to address the town’s problems, but knows she needs help. And now to this she answers some of what the PCs had asked. She knows that the PCs were in the employ of Count Lowls' previously. She was able to determine within minutes of meeting you all that you had worked in the employ of Count Lowls' previously. There are some oddities.
    • The one person who seemed to have come late to his employ was Dorn Blackminer. "St. Dorn the Protector" is the name of a doomed adventurer to the north, who was killed in Harrowstone a few years ago.
    • There were two others she remembered in the Counts' employ as well that went around with you: one was a Varisian woman named Marquering, and a Tian man named Satou.
    • A Varisian woman sharing Maeni's name was in the group, and the Maeni of now reminds her of that Maeni, but the "new" Maeni is not human. At this time, nobody still seems to know what race Maeni Llioredn presents as (least of all herself).


    "Brother" Jaume, when drunk, had tried to force his way with Meg Thalen, but the latter got the upper hand before Cesadia had come to her employee's aid and tossed the fat man into the street.

    Cesadia claims that you, or those like you sharing your name, were as disreputable a bunch of brigands under the aegis of the local noble before all of you disappeared and Count Lowls had departed County Versex (presumably). She realizes that none of you have your memories - she figured that out within minutes, and that it wasn't a ruse. This means that you are blank slates to her, but she needs to know that your current personae are as trustworthy as presented in the heroic re-telling of the events of Briarstone Asylum, or if it was merely a tale of survival given a rosy hue.

    So, if the PCs are willing to help the town in its troubles - it is late now, by the way - she recommends that you get rooms at the Silver Wagon. As long as you are working towards helping the town in its troubles, and therefore assisting the Sleepless Detective Agency as "outside contractors," she will provide two rooms (total) and a normal allotment of meals for the group. However, Dena Gallegos - the proprieter of the Silver Wagon - will have strict rules that absolutely no alcohol will be served to any of you. That doesn't mean that you are responsible for your own alcohol purchases .... it means, and Cesadia makes sure that each of you understands .... that if you are to serve in any capacity that is welcome in this town, you will not imbibe any alcohol whatsoever while (nominally) representing the Sleepless Detective Agency.

    The accommodations does not include Winter Klasczka, who is given a guest room here at the Sleepless Building until the Church of Pharasma can be contacted and her status determined. Winter thanks Cesadia, and takes her up on the offer of a bed away from a noisy tavern. That said, her original missive was to assist Royal Accuser Omari in investigating Count Lowls. If the PCs need or help, she is wiling to help as well, even if it is to help give her a purpose in town (which includes checking on the former asylum patients at the New Chapel).

    Okay, PCs, what do you say to the offer?
    Last edited by lostsole31; 2020-04-05 at 05:52 PM.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Flair nods. While he wasn't a teetotaler by any extent, he wasn't much of a drinker either as far as he could tell. "Very well. Is there any chance that we could delay accepting your offer for a few hours? It seems that it's our best bet to understand what's been going down around here, but it comes with a notable clause. It is clear that you dislike alcohol and don't want your employees using it, but my associate here has spent the last few weeks here confronting incredible horror in the process of escaping the Asylum. One of the things that kept him going was wanting to get back to civilization and get a cup of ale. I have little need for the stuff, personally, but I would be doing him a disservice not to at least attempt to get him one last drink while he still has the option."
    Last edited by digiman619; 2020-04-06 at 01:17 AM.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Cesadia shakes her head. "It is already past nine, and I know that Ms. Gallegos will stop taking new customers so she can go to bed soon enough. If your associate is unable to cope with the horrors of the past, then I recommend he instead be escorted to New Chapel to be cared for by Winter and this Dr. Elbourne instead of delving into new problems and acting as a liability. Either he bucks up and muddles through, or you leave him with the other patients.

    "No alcohol."
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    BlackDragon

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Brother Jaume clasps Flair warmly by the shoulders and smiling says, “Thank you for the support, my friend! Although the postponement of my date with a bottle of red pains me dearly, the thought of a safe bed and some answers to what is going on trumps my needs. We monks of the Green Abby know self sacrifice for the sake of the community. I will be fine.”
    To Cescadia, he says “It seems that we both have questions to answer and helping each other is the fastest way to those answers. I agree to your terms.”


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    RangerGuy

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Dorn will nod in agreement and rise. "Again, thank you for your hospitality. We will be glad, I think, of the opportunity to help others rather than constantly fighting for our own survival for the time being."
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    Ettin in the Playground
     
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Flair simply nodded "I suspected as much. A lady of your stature would no doubt hold their personal moral code steadfastly. Still, I hope we can work together to get to the bottom of this. I'm sure you'll find that I can get the job done."

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    There's a tone of Flair's voice as if he wants to say more, but is holding his tongue. If you want, roll me a Bluff and she can oppose it with a sense motive. If you do so and I fail, Flair will say what's on his mind.
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    "Then altogether, hopefully we will get things in Thrushmoor sorted. Thank you," says Cesadia.

    She takes the time to write up something and gives it to Winter, who knows how to get to the Silver Wagon and will hand the writ to Dena Gallegos. The whole party gets out of the Sleepless Building, and it is solidly dark now. You head east, and on the grounds of the Sleepless Agency there is a fountain. Nothing truly decorative, but simple. You then take an intersection to the north. About 300' to the north, you will pass a sturdy and elegant two-story edifice that Winter says is Builder's Hall.

    About 200' or less earlier, you get to a building with a faded picture of a mine cart with loads of silver ingots on it - the Silver Wagon, Thrushmoor's only inn, and as a result, one of the town's most prosperous businesses. It offers comfortable beds in secure rooms, and the taproom downstairs often features life music. The innkeeper, Dena Gallegos (female human), is a boisterous and brash woman who is just as prone to knock you off your stool for telling a bawdy joke as she is to tell one herself.

    The party moves into the taproom to get to Dena, following Winter. Unfortunately for the PCs, regardless of Cesadia's writ, the PCs were banned from the establishment after one of them - Ronnie Turnbull (you call him Jens) ran up a large, unpaid bar tab. Normally that wouldn't be enough to ban someone from staying, but "Ronnie" was also responsible for starting a bar fight, earning him an arrest and a night's stay in the holding cell in Fort Hailcourse.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Flair pinched his brow. Of course things had to be difficult. After taking a deep breath, he addresses the proprietor "Ms Gallegos, you of course need to protect your business, but I assure you that my associate is in a very real sense not the same man he was when you last saw him. Is there anything we could do to convince you to convince you to allow us to stay? I cannot begin to tell you how much I was looking forward to a hot bath and an actual bed."

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    If a Diplo check is appropriate, use an inspiration. Also, if she's taken at least a minute to explain Jens' misconduct, I would have been studying her for that additional +1
    Last edited by digiman619; 2020-04-07 at 06:38 PM.
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Jens

    Hearing that he ran up a tab before losing his memory was... possible, but the bar fight gave Jens pause as he thought of his chances in a bar fight, and concluded that his previous self must have been very drunk to start swinging. Mentally sighing, Jen's decides to try and make amends for his past self, "Ma'am I can't say what was going on with me that night, but I would like to apologize for my inappropriate behavior. If you would tell me the bill I have left outstanding I will work on paying off the debt, and if you would be so kind and reconsider allowing us to stay, I swear that I will not let any alcohol pass my lips and effect my better judgement. However, if my presence is untenable, at least allow my companions the chance to stay at your fine establishment and I will go elsewhere for the night."

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    Diplomacy (or aid another on Flair's)
    Last edited by bcool999; 2020-04-07 at 11:10 AM.
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Dena doesn't acknowledge "Ronnie," but focuses on Flair. She thumbs at "Ronnie." "The tab comes to 39 gold, 6 silver. Now, you pay that, I will let everyone except him stay. But nobody's gonna want him around here for his brawling, least of all me, unless he can show my patrons he got himself a change of heart.

    "So, I got this problem. Actually, the whole town does. He's a damned Doomsayer named Elgrior Nasmeth. Maybe you saw him on your way here. Crazy old bastard wears a signboard and rails about the Briarstone Witch and the doom of the town. So, you convince him to chill out with his ranting and to not scare my patrons .... make sure Ronnie is head of the pack on doing this .... and you'll convince me and mine that you got yerself a change of heart."

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    This is as good as it gets, and assumes all interaction rolls. This is the end result. There is no further negotiation from here.
    Last edited by lostsole31; 2020-04-07 at 07:21 PM.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Flair nods. "Okay. I think we can help with that. As for the tab, is there a pawn shop or general store in town? We have goods that would cover that, but not coinage and I would rather get the funds to give you rather than either overpay or force you to play the middleman and sell the stuff yourself."
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    "It's between nine and ten right now, sport," she says. "So, unless you wanna be homeless tonight, let's see what you have."
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Flair sighed, but looked through the party's gear until he found a silver necklace "Here we go. It's a holy symbol of Shelyn, made out of wrought silver. What do you think?"
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Dena studies the locket, admiring its beauty. Holding it up and giving a sharp nod and greedy smile, she says. "This will do nicely for the bar tab. But if you don't want your friend sleeping in the street tonight and without a nice meal, you better go find Nasmeth and take care-a' him. Trust me, even this late, he is still out causing trouble. He left the spot outside my door not too long ago, because not enough people come in this time of night to get people'll listen to him. But the streets are quiet, you can probably hear him howling somewhere. Or smell 'im."
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Flair drops his arms; he'd really been hoping to just get some rest, but things just aren't that simple anymore. A half second later, he brought them back up. "Very well. Come on Jens. Let's earn our keep and prove that you're on the up and up."
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    What's the plan?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    "Okay, Jens." Flair says as they go out looking for the street prophet. "I think I have a plan on how to get this guy to stop, but it'll depend on how well we can sell it. We convince him that talking about the Witch gives her power, so his attempts to warn people have been accidentally helping her this whole time. Thoughts?"
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