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  1. - Top - End - #691
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    lostsole31's Avatar

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Brother Jaume has a plan, so let's move this thing forward ...

    Does the party moves forward at half-speed:
    1) So you don't slip on the slick boards, and
    2) To make sure Brother Jaume can walk on this slick boards and concentrate to look for evil?

    Anything else? Or move forward in marching order?
    12/07/2020: Everyman Games' Childhood Adventures (Augunas, Hensley, et. al. 2016) is open for playtest!
    12/07/2020: Completed reading Paizo's Pathfinder Companion: Sargava, the Lost Colony (Wiker, 2010)!
    Spoiler: Player Schedule Notice
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    pfm1995 (Muat) will be OOC through 3/1.

  2. - Top - End - #692
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    RedKnightGirl

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    After looking at the pier, Vilma turns toward the others.

    "We probably should advance carefully and give each other some room."
    I just moved with my gf, and might need some time to find the perfect spot for my cpu. Still trying to keep up with my games.


  3. - Top - End - #693
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    BlackDragon

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Spoiler: BJ>>>Collective
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    “Spilt up and head down to the water. Left side go left and right go right.”



  4. - Top - End - #694
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    The party, already standing at the water in front of the pier ...
    Spoiler: Wren >>> Collective
    Show
    "I'm sorry, what? What does that mean? We're at the water. And left go left of what? And right go right of what? Is your friar one of those 'inscrutable masters' or something, because I am just not catching his lingo."
    12/07/2020: Everyman Games' Childhood Adventures (Augunas, Hensley, et. al. 2016) is open for playtest!
    12/07/2020: Completed reading Paizo's Pathfinder Companion: Sargava, the Lost Colony (Wiker, 2010)!
    Spoiler: Player Schedule Notice
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    pfm1995 (Muat) will be OOC through 3/1.

  5. - Top - End - #695
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    BlackDragon

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Spoiler: BJ>>>Collective
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    “Apologies. I must have momentarily thought I was looking a flat overhead view of the pier without reference as to the height of the pier.
    Stop at the edge of the pier and let me scan for any evil presence. After I give the OK, then move forward slowly as a group and stop again after 15 feet.”

    Spoiler: crunch
    Show

    scan for evil for three rounds and if none detected, move forward 15 feet and repeat scan. Scan in front and under the pier if possible. Can you angle detect spells? If he must, BJ will lay on the dock and lean over the side to scan / look underneath for hidden package.



  6. - Top - End - #696
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Brother Jaume, concentrating on his spell, heads out first.
    Spoiler: Dorn >>> Collective
    Show
    "Don't worry about searching until we get to the end of the pier for safety. We don't want someone prone on the deck if something rushes in at us."

    Vilma sees something moving towards the end of the pier, and Brother Jaume seems so hyper-vigilant on the return of his spell's ability to perceive something specific that he doesn't notice whatever it is moving up just a little bit.

    Then, there is a sound. A hideous sound of many voices that drills into your brains.

    Everyone, roll a Will saving throw ....
    12/07/2020: Everyman Games' Childhood Adventures (Augunas, Hensley, et. al. 2016) is open for playtest!
    12/07/2020: Completed reading Paizo's Pathfinder Companion: Sargava, the Lost Colony (Wiker, 2010)!
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    pfm1995 (Muat) will be OOC through 3/1.

  7. - Top - End - #697
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    BlackDragon

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    “AAHHHH!” shouts Brother Jaume in anguish as the piercing cry assaults his senses.
    Spoiler
    Show

    (1d20+11)[17]

  8. - Top - End - #698
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    R1T25: Though "combat" technically hasn't begun, Brother Jaume, after that hideous noise, you are now hyper-aware. There is something about 15' from you, on the slick boards of the abandoned pier whose boards groan terribly because of the weight of the various people on it. Because of the reduced lighting with the rain, it is not very well illuminated. You are looking right down that area and don't sense any evil from your spell (that you are still concentraing on). What do you do?
    12/07/2020: Everyman Games' Childhood Adventures (Augunas, Hensley, et. al. 2016) is open for playtest!
    12/07/2020: Completed reading Paizo's Pathfinder Companion: Sargava, the Lost Colony (Wiker, 2010)!
    Spoiler: Player Schedule Notice
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    pfm1995 (Muat) will be OOC through 3/1.

  9. - Top - End - #699
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    BlackDragon

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Bj holds up and tries to make sense of he is seeing. He keeps up his spell.

  10. - Top - End - #700
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    R1T25: BJ holds up and tries to make sense of he is seeing. It is some sort of hard-to-define shape at the edge of his vision before the rain becomes a sheet in the distance. He keeps up his spell, though senses no evil.

    R1T18: Wren moves up quickly .... sort of. He does a double move, but he doesn't step through any allied squares and only goes half movement.
    Spoiler: Wren >>> Collective
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    "It's a gibbering mouther! Use crushing weapons. Stay on pier, don't move to ground. It can see all around better than we can in this rain. I'm going to ... I'm going to .... I was going to do .... something."

    R1T17: Jens, what do you do? Wren is talking about using crushing weapons, but you know that Brother Jaume was looking for evil and hasn't sounded off.
    12/07/2020: Everyman Games' Childhood Adventures (Augunas, Hensley, et. al. 2016) is open for playtest!
    12/07/2020: Completed reading Paizo's Pathfinder Companion: Sargava, the Lost Colony (Wiker, 2010)!
    Spoiler: Player Schedule Notice
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    pfm1995 (Muat) will be OOC through 3/1.

  11. - Top - End - #701
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Jens

    Trying to peer through the rain, Jens readies himself to launch a fragment of earth at the figure on the pier should he see it.

    Spoiler: OOC
    Show
    Move action to Perception check for the figure Jen's can't currently see.
    Standard Action: Readied action to attack with Earth Blast should the Figure appear to Jen's sight.

    Attack: (1d20+6)[10]
    Damage: (2d6+6)[13]
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  12. - Top - End - #702
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    R1T17: Trying to peer through the rain, Jens readies himself to launch a fragment of earth at the figure on the pier should he see it. He does see it .... or something ... 15' ahead of Brother Jaume, but it is too far for Jens' earth blast.

    R1T14: Something is spat out .... something that gets right into Brother Jaume's eyes, stinging his eyes and blinding him. It comes into distinct view for Vilma, Wren (who already got a good look at it), Dorn, and even Jens. It is a creature that makes consistent yammering noises from the many misshapen mouths on is amorphous body. So many eyes, so many mouths, and one of them just bit Brother Jaume in the left shin for 2. The hideous creature latches on, and then begins wrappit self wholly and in pseudopd-tentacular ways around Brother Jaume. Several more of the mouths bite on the monk for 2 + 1 CON (blood drain, which means another 4 hp).

    R1T13: Flair, what do you do?

    Jens, (Dorn), and Vilma, roll a SAN check as you are looking at something truly horrific!
    12/07/2020: Everyman Games' Childhood Adventures (Augunas, Hensley, et. al. 2016) is open for playtest!
    12/07/2020: Completed reading Paizo's Pathfinder Companion: Sargava, the Lost Colony (Wiker, 2010)!
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    pfm1995 (Muat) will be OOC through 3/1.

  13. - Top - End - #703
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Flair reached for his crossbow, before remembering that his bolts, like everything else he had owned, were left on that godsforsaken island. Instead, he moved up slowly as he barked instructions to the rest of the party. "Attack from range if you can; bludgeoning or energy damage is best here! Don't let it grab you if you can possibly avoid it!"
    Spoiler: OOC
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    Double move up at half speed, ending up between Vilma and Wren. If a SAN check is appropriate here, here's the roll, with Flair doing the whole '1/rnd use INT for a save' thing. (1d20+14)[22]
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  14. - Top - End - #704
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    R1T13: Flair reached for his crossbow, before remembering that his bolts, like everything else he had owned, were left on that godsforsaken island. Instead, he moved up slowly as he barked instructions to the rest of the party. "Attack from range if you can; bludgeoning or energy damage is best here! Don't let it grab you if you can possibly avoid it!"
    Spoiler: Flair
    Show
    The horror of what you see now is still enough that even though you steel your mind, it only adds to those things which slowly erode your long-term mental fortitude (2 SAN).

    R1T12: "I understand, Flair, but cowardice will not avail us .... or Brother Jaume," says Dorn as he moves forward. He swings wildly, slipping on the deck and missing, and nearly knackering himself from the attempt.

    R1T8: Vilma, roll a SAN check. What do you do? How do you do it? What/whose spaces do you move through? How fast do you go?

    Brother Jaume on deck, Wren in the hole ...

    Jens roll a SAN check as you are looking at something truly horrific!
    12/07/2020: Everyman Games' Childhood Adventures (Augunas, Hensley, et. al. 2016) is open for playtest!
    12/07/2020: Completed reading Paizo's Pathfinder Companion: Sargava, the Lost Colony (Wiker, 2010)!
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    pfm1995 (Muat) will be OOC through 3/1.

  15. - Top - End - #705
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Spoiler: Don't mind me just leaving some SAN here.
    Show
    Sanity Roll: (1d20+9)[21]
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  16. - Top - End - #706
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    RedKnightGirl

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Vilma steps forward cautiously, unsure of what she's facing.

    Spoiler: OOC
    Show
    2 move actions taken at half speed to go at the closest square in melee range, unsheathing my morningstar on the way.
    I just moved with my gf, and might need some time to find the perfect spot for my cpu. Still trying to keep up with my games.


  17. - Top - End - #707
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    BlackDragon

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Blinded and being drained of blood, Brother Jaume punches at the thing grappling him in a wild flurry.
    Spoiler: crunch
    Show

    FAA, risky strike, flurry of blows, spend 1 ki point for extra attack.Ki strike all attacks, stunning fist attack #1[DCFort16]
    hit#1 - (1d20+6)[8]
    dam#1 - (1d8+9)[17]
    hit#2 - (1d20+6)[10]
    dam#2 - (1d8+9)[11]
    hit#3 - (1d20+6)[18]
    dam#3 - (1d8+9)[16]

    Spoiler: BJ>>>Collective
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    “Blind! Something’s got me!”

    Last edited by Blackhawk101; 2021-01-18 at 12:57 PM.

  18. - Top - End - #708
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    R1T8: Vilma steps forward cautiously, unsure of what she's facing. Unfortunately, as she moves through the area with Dorn, the two of them and their combined weight of bodies and equipment is just too much for the pier to handle, and that 5' section breaks away. Both she and Dorn fail to catch the sides and they go into the water. Vilma tumbles into the water clumsily, having hit some of the pier enough to take 5. Both are underwater now.

    End Round One, Begin Round 2 ...

    R2T25:
    Blinded and being drained of blood, Brother Jaume punches at the thing grappling him in a wild flurry, but he just doesn't feel like he connected enough to do anything worthwhile.
    Spoiler: Brother Jaume >>> Collective
    Show
    “Blind! Something’s got me!”

    R2T18: Wren moves carefully forward, around Flair. From a pouch he takes out a little feather and intones a spell while waving the feather in a tickle-like fashion towards the mouthy blob, but nothing happens.

    R2T17: Things just took a major turn for the worst, Jens. Brother Jaume hadn't fully "internally" recovered from the ravages of the fungal rot and he's getting gnoshed on. And then, two of the party just broke through the pier and into the water. You have no idea how well Dorn swims .... but considering he was raised among dwarves, it's not looking good. Then, to add to that, the other person that just fell into the water is in full plate armor. What do you do?

    Gibbering mouther on deck, Flair in the hole ...
    12/07/2020: Everyman Games' Childhood Adventures (Augunas, Hensley, et. al. 2016) is open for playtest!
    12/07/2020: Completed reading Paizo's Pathfinder Companion: Sargava, the Lost Colony (Wiker, 2010)!
    Spoiler: Player Schedule Notice
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    pfm1995 (Muat) will be OOC through 3/1.

  19. - Top - End - #709
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Jens

    Spoiler: Collective
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    Those in the water don’t panic! Hold your breath and move to shore. Walk across the bottom if you have to!


    Jens moves closer, debating trying to shoot the creature off of Jaume. Deciding to trust in the monk’s sighted abilities, Jens cures Jaume’s sight at the cost of his own.

    Spoiler: Ooc
    Show
    move half speed 15ft closer not entering Flair’s space.
    Standard action: transfer ailment to give Blinded to Jens and give Jaume his sight back.
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  20. - Top - End - #710
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    R2T17:
    Spoiler: Jens Collective (part. Vilma and Dorn)
    Show
    "Those in the water don’t panic! Hold your breath and move to shore. Walk across the bottom if you have to!"
    Jens moves closer, debating trying to shoot the creature off of Jaume. Deciding to trust in the monk’s sighted abilities, Jens cures Jaume’s sight at the cost of his own.

    Brother Jaume, roll a SAN check!

    No sooner does Brother Jaume see and Jens loses vision, Jens' vision returns.

    R2T14: The gibbering mouther tries to actually put Brother Jaume in an ever-widening maw, but the wily monk gets out of the creature's grip.

    R2T13: Flair, what do you do?

    Dorn on deck, Vilma in the hole ...
    12/07/2020: Everyman Games' Childhood Adventures (Augunas, Hensley, et. al. 2016) is open for playtest!
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    pfm1995 (Muat) will be OOC through 3/1.

  21. - Top - End - #711
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Flair had been expecting something weird upon seeing the Mouther, but the degree of its alien-ness shook him in a way he didn't have time to analyze right now. Still, now was the time for action. Cody had a plan, and it frankly sounded better than this thing trying to eat them while trying keep the pier from collapsing.

    "Fall back and hold your fire!" he shouted. He didn't know if it could understand Common, so he teped the second half of his instructions. He then took a few steps back to give his teammates egress.
    Spoiler: tepe
    Show
    "I have a plan, and we don't want to fight it on this unstable pier, anyway"

    Spoiler: OOC
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    MA: move 10 feet back. That allows a 5 foot corridor so they can fall back without sharing a square and risking the pier to collapse more.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  22. - Top - End - #712
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    R2T13: Flair had been expecting something weird upon seeing the Mouther, but the degree of its alien-ness shook him in a way he didn't have time to analyze right now. Still, now was the time for action. Cody had a plan, and it frankly sounded better than this thing trying to eat them while trying keep the pier from collapsing.

    "Fall back and hold your fire!" he shouted. He didn't know if it could understand Common, so he teped the second half of his instructions. He then took a few steps back to give his teammates egress.
    Spoiler: Flair >>> Collective
    Show
    "I have a plan, and we don't want to fight it on this unstable pier, anyway."

    R2T12:
    Spoiler: Dorn >>> Collective
    Show
    "Okay, using the piling to force myself to bottom quicker. Lit hammer to help me find my way back to shore."

    R2T8: Vilma, what do you do?

    Brother Jaume on deck, Wren in the hole ...
    12/07/2020: Everyman Games' Childhood Adventures (Augunas, Hensley, et. al. 2016) is open for playtest!
    12/07/2020: Completed reading Paizo's Pathfinder Companion: Sargava, the Lost Colony (Wiker, 2010)!
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    pfm1995 (Muat) will be OOC through 3/1.

  23. - Top - End - #713
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    RedKnightGirl

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Vilma tries to swim, but will probably more walk at the bottom.

    Spoiler: OOC
    Show
    Let's try to swim to the shore in full plate and with a shield !

    (1d20-2)[6]
    I just moved with my gf, and might need some time to find the perfect spot for my cpu. Still trying to keep up with my games.


  24. - Top - End - #714
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    BlackDragon

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Brother Jaume grimaces at the twisted creature before unleashing a flurry of leather footed kicks to the creature’s misshapen mouths.
    Spoiler: BJ>>>collective
    Show

    “Go ahead and move back. I will try to hold it here until you are clear.”

    Spoiler: crunch
    Show

    FAA, risky strike, flurry of blows, ki strike, added attack by spending one ki.
    hit#1 - (1d20+6)[16]
    dam#1 - (1d8+9)[11]
    Spoiler: crunch
    Show
    hit#2 - (1d20+6)[19]
    dam#2 - (1d8+9)[13]
    hit#3 - (1d20+6)[13]
    dam#3 - (1d8+9)[13]

    Last edited by Blackhawk101; 2021-01-20 at 11:46 PM.

  25. - Top - End - #715
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    R2T8: Vilma tries to swim, but will probably more walk at the bottom. Because she attempts the swim, however, the best she does is press herself out of the pier pilings and flounder about in the water ....sinking until she is prone on the bottom. Dorn is in front of her, but he had controlled his descent using the pilings instead of trying to swim and is on his feet.

    End Round 2, Begin Round 3 ...

    R3T25:
    Brother Jaume grimaces at the twisted creature before unleashing a flurry of leather footed kicks to the creature’s misshapen mouths. Only one of these blows transfers enough energy into the body to do 13.
    Spoiler: Brother Jaume >>> Collective
    Show
    “Go ahead and move back. I will try to hold it here until you are clear.”

    R3T18: Wren tries to jump across the gap, but doesn't appear to be a particularly powerful jumper, he was standing, and the deck is slick. He fumbles terribly, falls on piling pieces for 3 before he is underwater himself.

    R3T17: Jens, what do you do?

    Gibbering mouther on deck, Flair in the hole ...
    12/07/2020: Everyman Games' Childhood Adventures (Augunas, Hensley, et. al. 2016) is open for playtest!
    12/07/2020: Completed reading Paizo's Pathfinder Companion: Sargava, the Lost Colony (Wiker, 2010)!
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    pfm1995 (Muat) will be OOC through 3/1.

  26. - Top - End - #716
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Jens

    Jens decides to retreat, but fires off a parting shot at the creature before falling back to just past Flair.

    Spoiler: Collective
    Show
    "Don't really see why we shouldn't leave a parting gift, but I agree with leaving this pier behind."


    Spoiler: OOC
    Show
    Standard Action: Earth Blast the Mouther.

    Attack: (1d20+6)[19] Have Precise Shot (traded out PBS with the elephant rules implementation)
    Damage: (2d6+6)[14] Bludgeoning

    Move Action: move at half speed 2 squares south toward shore then 1 square diagonally southwest to the square south of flair. Should leave an open corridor for Juame to use should he disengage.
    Avatar by MeanMrsMustard

  27. - Top - End - #717
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    R3T17: Jens decides to retreat, but fires off a parting shot at the creature (competely missing) before falling back to just past Flair.
    Spoiler: Jens>>>Collective
    Show
    "Don't really see why we shouldn't leave a parting gift, but I agree with leaving this pier behind."

    R3T14: The gibbering mouther squirts burning fluid right into Brother Jaume's eyes again, but this time it burns even more than before. It then bites at the blinded brother several times (1+4+4), but doesn't get ahold of him.

    R3T13: Flair, what do you do?

    Dorn on deck, Vilma in the hole...
    12/07/2020: Everyman Games' Childhood Adventures (Augunas, Hensley, et. al. 2016) is open for playtest!
    12/07/2020: Completed reading Paizo's Pathfinder Companion: Sargava, the Lost Colony (Wiker, 2010)!
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    pfm1995 (Muat) will be OOC through 3/1.

  28. - Top - End - #718
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Flair fumed. This entire boondoggle could have been avoided if people had just listened. Now he had crew in the water and his plans lay in ruins. As he shouted to his teammates, he looked around the pier for any sort of rope he could throw to the men in the drink. "JAUME! I said fall back! ! Jens, keep blasting that thing! Anyone who can swim, help our people in the water!" He then screeched at the monster, in frustration as well as to in a vain hope to scare it away.
    Spoiler: OOC
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    Intimidate the mouther, taking 10, but spending a point of Inspiration on it. Thus I get a 23 + (1d6)[3].
    MA: Search for rope or anything else that can help the people in the water.
    If this is how Flair learns that he knows Aklo, he will say "Flee now and you'll get to live."
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    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
    Winner of MSE's Card of the Week #106 and #131
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  29. - Top - End - #719
    Titan in the Playground
     
    lostsole31's Avatar

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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    R3T13: Flair fumed. This entire boondoggle could have been avoided if people had just listened. Now he had crew in the water and his plans lay in ruins. As he shouted to his teammates, he looked around the pier for any sort of rope he could throw to the men in the drink. "JAUME! I said fall back! ! Jens, keep blasting that thing! Anyone who can swim, help our people in the water!" He then screeched at the monster, in frustration as well as to in a vain hope to scare it away. His screech is hideous, primal, and takes on a primordial caste of more than just an elongated vowel stream, but actually sounds like it could be babbling scream .... or even language!
    Spoiler: Flair
    Show
    Yup, you just realize you spoke in Aklo, and even identified it as such.

    R3T12: Dorn helps Vilma onto her feet underwater, then uses the pilings to act as his guide as he begins swim-walking underwater.

    R3T8: Vilma, you are holding your breath underwater, and Dorn just helped you to your feet. What do you do?

    Blind Brother Jaume on deck, Wren in the hole ...
    12/07/2020: Everyman Games' Childhood Adventures (Augunas, Hensley, et. al. 2016) is open for playtest!
    12/07/2020: Completed reading Paizo's Pathfinder Companion: Sargava, the Lost Colony (Wiker, 2010)!
    Spoiler: Player Schedule Notice
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    pfm1995 (Muat) will be OOC through 3/1.

  30. - Top - End - #720
    Ogre in the Playground
     
    RedKnightGirl

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    Jul 2011
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    Default Re: Strange Aeons 2: The Thrushmoor Terror [IC]

    Now on her feet, Vilma swim-walks toward the shore.

    Spoiler: OOC
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    Let's keep "swimming" then !

    (1d20-2)[5]
    I just moved with my gf, and might need some time to find the perfect spot for my cpu. Still trying to keep up with my games.


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