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  1. - Top - End - #31
    Barbarian in the Playground
    Join Date
    Dec 2013

    Default Re: Lore Bard + Telekinesis - the ultimate Save or Suck spell vs Legendary Resistance

    Quote Originally Posted by Chronos View Post
    Hm, and the Couatl's ability to change shape doesn't have a limit on its duration. So a CR 4 couatl could change into the CR 2 Barnabus Blastwind, who casts as a 7th-level wizard, and then (if he had access to a spellbook) change what spells he had prepared to more combat-suited ones. And before anyone objects, his spellcasting is like that of a wizard, but it doesn't come from class levels, because as an NPC, he doesn't have class levels.
    I’m pretty sure there is a general rule about spell-casting being one of the few things considered to be a “class feature”, even if it doesn’t literally say “casts as an X level cleric” or other class.

    So, you’d need to game the Couatl’s ability by using the Eladrin Fey Step ability, or a Duergar’s innate spell-like abilities.

  2. - Top - End - #32
    Orc in the Playground
     
    Zombie

    Join Date
    Jul 2017
    Location
    UK
    Gender
    Male

    Default Re: Lore Bard + Telekinesis - the ultimate Save or Suck spell vs Legendary Resistance

    Coming back to the original question, I have used this combo and it is really amazing.

    One drawback is the limited range of Telekinesis, which is only 60". Most dragons are still dangerous at this range, as they can fire breath on you, potentially making you lose concentration.

    Another use of this is to disarm your opponent. If you have a consistent way to stay out of their reach, and they don't have range weapons, you can remove any magic items they may have, dropping them into your hands.

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