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  1. - Top - End - #61
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Arbites Strike Team (DH1) IC

    As the group moves along, Fenria maintains her alert vigilance with the aid of Rex. While the plant may appear abandoned, only a thorough search might reveal if it was used by others with similar intent as themselves, and so Fenria and Rex begin a basic search pattern to locate any evidence of others having been there recently.

    Spoiler: OOC
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    Fenria Awareness: (1d100)[73] vs TN 59 (69 if Heightened Senses (Smell) applies) (Base 39 + 20 (Auspex from Rex))
    Tech-Use Test: (1d100)[24] vs TN 55 to use Auspex to spot things not visible to human senses (50m radius as they go)

    Rex Awareness: (1d100)[76] vs TN 85 (95 if Heightened Senses (Smell) applies) (Base 55 + 10 ("Vanes Out" Alpha) + 20 (Auspex))
    Free Re-Roll from Olfactory Auger Array if needed: (1d100)[79]

    -----

    Fenria Tracking: (1d100)[26] vs TN 55 (65 if Heightened Senses (Smell) applies) (Base 45 + 10 from Pack Hunter)

    Rex Tracking: (1d100)[40] vs TN 40 (50 if Heightened Senses (Smell) applies) (Base 40)

  2. - Top - End - #62
    Banned
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    Default Re: Arbites Strike Team (DH1) IC

    Spoiler: Phil
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    The patterns in the immaterium are subtle - but readable to an expert. There are tendrils, writhing through the ether like snakes, or tentacles. Something is spreading it's influence telepathically across the colony and that something is clearly in Shaft 51.


    Spoiler: Fenria
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    The processing plant has been used for storage - the signs are everywhere. For one thing, discarded packaging is strewn everywhere. But more interestingly, some sort of warp-reactive material has been transported out of Shaft 51, and something organic has been transported in: People.

    The processing plant has been used for storage - but there has been a steady stream of comings and goings in the tunnel right outside.

    Oops, edit: I had miscalculated slightly. The tech use result is good enough to reveal another detail: The tunnel outside is rigged with a multitude of sensors and alarms. Defeating them would be difficult. There might be a way around them. Or the time for stealth might be past.
    Last edited by Kaptin Keen; 2020-04-13 at 11:49 AM.

  3. - Top - End - #63
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Arbites Strike Team (DH1) IC

    As the team moves through the plant, Fenria raises a fist in a signal to halt.

    She quietly says, "Do not enter the tunnel leading to the shaft. It appears to be rigged with sensors and alarms, and I am not certain we can bypass them. Additionally, my scans indicate...the transport of people into the shaft, and some form of warp-reactive material being transported out. It seems to be a steady conveyance of material."

    She then moves to take cover inside the plant where she might observe the tunnel hopefully without being seen if any transports move through while they are there.

    "I recommend that we make communication with our vessel in orbit to instruct it to intercept anyone attempting to leave this colony, particularly due to the involvement of warp entities. It may be time to leave subtlety behind, and such may cause the perpetrators to attempt to flee the planet."

  4. - Top - End - #64
    Ogre in the Playground
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    Default Re: Arbites Strike Team (DH1) IC

    Phil Vega
    Whatever is down there, is definitely at the center of the telepathic web. I can sense its slithering influence reaching out into the colony.

    Given that the colony governor is clearly under its sway, along with an unknown quantity or quality of others, I think we are going to need more backup to quarantine and purge this colony.
    Last edited by Novabomb; 2020-04-13 at 02:51 PM.

  5. - Top - End - #65
    Ogre in the Playground
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    Default Re: Arbites Strike Team (DH1) IC

    Jarn has a severe look of disgust on his face, "Subtlety is out then," he double checks the ammo for his shotgun, "I believe it is time to cut the head off a snake."
    Once you go blue, nothing else will do. Once you go Quarian...someone will die.

  6. - Top - End - #66
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: Arbites Strike Team (DH1) IC

    Penny spends some time grumbling about the security systems before saying, "Warp stuff and xeno stuff? That's, like, double illegal. I can try to disable the alarms... but even if they do go off, ya know what? We got badges, we're the arbites. As the judge says, 'We are the law. This is not a trite saying, Penny, it is an indisputable fact.'" she says, gruffly, "And the governor is certainly guilty o' something, we just need to figure if it is malice or incompetence. Although I guess the sentence is the same, so it don't really matter."

  7. - Top - End - #67
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Arbites Strike Team (DH1) IC

    Plex

    Shotgun in hand Plex peers down the shaft and nods to the others. "Aye, we need o intercept any vessls that try to leave, we can contact the Gavel and ask the to send a message asking for reinforcments if we think there are a multitude of ships trying to leave." He looks at Penny, "Can you disable the sensors? Best we try and observe for as long as possible. Accusing a colony governer is no small thing. Evidence helps support the weight of law our badges are balanced on."

    Glancing down there he looks to Phil. "Can you test to make sure we are not influenced by this witch craft?"
    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #68
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Arbites Strike Team (DH1) IC

    Fenria keys up the encrypted communication array located in the wrist of her Arbites carapace armour and radios up to the Gavel.

    "Gavel, Gamma-49. Be advised: intercept any craft leaving facility. If vessels surpassing your ability to intercept attempt to leave, reinforcements may be necessary."

  9. - Top - End - #69
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: Arbites Strike Team (DH1) IC

    Penny pulls a couple of tools out of a pouch and quickly unscrews a random panel in the walls. She starts tinkering with the wires behind it. "This one is probably the pict-recorders, this one is probably the alarms, this one is probably the motion auspex... or maybe it's the cable. Ah well, yank it anyway."

    Spoiler
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    (1d100)[78] v. 51 to shut off alarms.

  10. - Top - End - #70
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    Default Re: Arbites Strike Team (DH1) IC

    Penny almost get's everything right. Almost - but not quite. She get's the wires right, she rewires everything correctly, it's just one tiny detail that derails it all - there's an added security feature: If more than one of the redundant systems (video, audio, motion) are disconnected at the same time, the alarm automatically goes off.

    However, while Penny is certain the alarm is triggered - no claxons blare, no hidden auto-turrets drop from the ceilings. Basically, nothing happens. So it's a silent alarm. Precisely what that means ... no one knows. Yet. You feel fairly certain that mystery will soon resolve itself.

  11. - Top - End - #71
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    OrcBarbarianGuy

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    Default Re: Arbites Strike Team (DH1) IC

    "Great! All done! I think we should get moving, things might get a little ploin-shaped here very soon! Lead the way to the spooky stuff!"

  12. - Top - End - #72
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    DrK's Avatar

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    Default Re: Arbites Strike Team (DH1) IC

    Plex

    As no alarms blare and nothing happens Plex braces to leap for cover or otherwise be shot at. As nothing happens he shrugs and waves forward. "Come on then, lets head onwards. The law waits for no man." Hugging the wall and moving from cover to cover Plex begins to creep down the tunnel towards all the storage containers.

    Spoiler: OOC
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    Conceal (1d100)[82] TN 17!
    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #73
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    It quickly becomes clear that sneaking isn't a viable avenue. It's a good long way to the entry of the tunnel - where the guards were - but you can hear, and soon enough see, hectic activity down there. Orders are shouted, men run from a side door into the tunnel - and inside of two minutes, a larger gate opens, and an armored vehicle rolls into the tunnel. Flanked by running guards, it begins to roll towards your position.

    Spoiler: OOC
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    You're 200 meters from where the guards are. And you have time before things get really dicey.

    There are four guards, two on each side of the APC, and at least two inside - a driver, and a gunner (manning a pintle mounted heavy stubber). Not an easy fight, if you chose that path - but not an impossible one either.

    On the other hand, Shaft 51 is just 100 meters away. The downside is that you don't actually know what you'll find there.

  14. - Top - End - #74
    Troll in the Playground
     
    MindFlayer

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    Default Re: Arbites Strike Team (DH1) IC

    Priest Dan De'Lion

    "Children of the Emperor's Law, let us move boldly and with His authority." Priest De'Lion says quietly before standing up and walking directly toward the APC. As he approaches, he raises his hands as though ready to give benediction.

    Spoiler: ooc
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    There should be plenty of distance between De'Lion and the guards for other folks to act before he is close enough to speak to them.

  15. - Top - End - #75
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    Default Re: Arbites Strike Team (DH1) IC

    It's a good distance still, and the tunnel isn't exactly well lit - you sense a moment of hesitation among the approaching guards, and a search light switches on, scanning (thus far) unsuccesfully down the corridor. You hear cries, muffled by distance and possibly rebreathers, of 'hey, someone's there' and 'did you guys see something'.

    You can also hear the sound of the engine - apparently a promethium guzzler.

  16. - Top - End - #76
    Ogre in the Playground
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    Default Re: Arbites Strike Team (DH1) IC

    Phil Vega directing his response to Plex
    No, nothing so concrete. I can sense it seems to be leaving us alone for now though.
    Last edited by Novabomb; 2020-04-16 at 11:00 PM.

  17. - Top - End - #77
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    OrcBarbarianGuy

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    Default Re: Arbites Strike Team (DH1) IC

    "Cheese it, the cops! Wait, no, we're the cops. Let's ditch these guys! They probably don't know anything, we can arrest them later for getting in our way," Penny whispers loudly, while backing up in the direction of Shaft 51.

  18. - Top - End - #78
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    DrK's Avatar

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    Default Re: Arbites Strike Team (DH1) IC

    Plex

    The Trooper nods to De'Lion joining him in the open as he approaches the oncoming Patrol, making sure to sweep the coat aside so that the arbite symbol on his chest is clearly visible. He looks to the priest, a glimmer of nervousness, "One way of testing their loyalty cleric..."

    He readies himself if they open fire to push De'Lion into the rubble at the edge of the tunnel and dive for cover himself
    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #79
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    Default Re: Arbites Strike Team (DH1) IC

    As the group is slightly undecided - some moving for Shaft 51, others moving towards the oncoming guards - the APC rolls closer, and eventually the searchlight catches sight of Dan and Plex. The APC grinds to a halt, the guards on either side kneel down, and raise their rifles, not firing but getting ready.

    A loudhailer barks: CITIZENS! YOU HAVE ENTERED A RESTRICTED AREA - STAND DOWN IMMEDIATELY, LIE DOWN WITH YOUR HANDS UPON YOUR HEADS, AND PREPARE TO BE ESCORTED OUT!

    You are still at more than 100 meters range. Dan and Plex are caught in the light, but could fairly easily dodge into cover on either side of the tunnel.

  20. - Top - End - #80
    Ogre in the Playground
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    Default Re: Arbites Strike Team (DH1) IC

    "This certainly is not going well...", Jarn sighs to himself as he draws his shotgun and begins moving up the side of the tunnel.
    Knowing that he needs to draw attention away from the priest, and keep it away from the techs and psyker, he shouts ahead. "CITIZENS, THIS IS REGULATOR OCTUS OF THE ADEPTUS ARBITES. STAND DOWN AS INTERFERENCE WITH AN ON DUTY ARBITER IS SUBJECT TO SEVERE PUNISHMENT!"
    Once you go blue, nothing else will do. Once you go Quarian...someone will die.

  21. - Top - End - #81
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Arbites Strike Team (DH1) IC

    If only to add additional weight to the words of those claiming to be Arbites, Fenria strides out with them bedecked in her Arbites carapace armor and Adeptus Mechanicus robes, with the cybernetic hound by her side. Her pump action shotgun is held in her hands, but lowered to not be threatening to the troopers by the APC.

  22. - Top - End - #82
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    Default Re: Arbites Strike Team (DH1) IC

    The loudhailer promptly replies:

    WE WERE WARNED A GROUP OF IMPOSTERS MIGHT TRY TO IMPERSONATE ADEPTUS ARBITES. THE PENALTY FOR SUCH HEINOUS CRIMES IS EXCRUCIATION FOLLOWED BY DEATH BY FIRING SQUAD. I'LL GIVE YOU A MOMENT TO CONSIDER IF YOU WANT TO CHANGE YOUR STATEMENT!

  23. - Top - End - #83
    Ogre in the Playground
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    Default Re: Arbites Strike Team (DH1) IC

    Phil Vega
    Seeing that it is about to begin, he takes cover and begins to focus.
    Spoiler: OOC
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    Invocation Test: (1d100)[87] TN 53

  24. - Top - End - #84
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Arbites Strike Team (DH1) IC

    Fenria shouts back down the hallway, "SINCE YOU APPARENTLY KNOW THE LAW SO WELL, WHAT DOES THE LEX IMPERIALIS SAY ABOUT THREATENING AND INTERFERING WITH ARBITRATORS THE ADEPTUS ARBITES? CONSIDER OUR ARMOR AND EQUIPMENT, AND WE WILL GIVE -YOU- A MOMENT TO RECONSIDER YOUR STATEMENT BEFORE CONSIDERING IT AS EVIDENCE AGAINST YOU."

    Fenria continues to stride down the hallway toward the APC and squad of guardsmen, ready to duck into cover if necessary. Cowering would not do, however, as only the Adeptus Arbites would be so certain of their authority as to walk toward the barrel of a gun as though they own the place. The cyber-mastiff, a clear symbol of the Adeptus Arbites continues to stride along beside her.
    Last edited by Janwin; 2020-04-19 at 12:53 AM.

  25. - Top - End - #85
    Troll in the Playground
     
    MindFlayer

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    Default Re: Arbites Strike Team (DH1) IC

    Priest Dan De'Lion

    The holy man continues walking toward the armed men with his arms spread. Raising his voice to a level he hopes will be heard, he calls out, "Beloved children of Him who sits atop the Golden Throne! I pray that you hold a moment and think upon your orders! What proof have you been supplied by your superiors that the individuals before you are imposters? What proof would you require to sate your suspicions? Do not be so hasty that you turn the greater attention of our illustrious officio upon your heads!"

  26. - Top - End - #86
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    DrK's Avatar

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    Default Re: Arbites Strike Team (DH1) IC

    Plex

    Plex mistseps, stunned by the brazen accusation of the local colony defence force. His eyes narrow, and he steps forward with Penny, a summary shouted command. "Stand down of suffer the Law's Final Judgement."

    Spoiler: Intimidate
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    (1d100)[74] TN 31


    he stands to be beside the priest as they contine advancing unflinching in the face of the lowered weapons
    Thanks to Emperor Ing for the nice Avatar

  27. - Top - End - #87
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    Default Re: Arbites Strike Team (DH1) IC

    The engine of the APC patrol vehicle turns off, and the driver steps out. Even in the dim light, he's clearly a sergeant. He has the enlarged left shoulderpad traditional for Arbites - and enforcers of any rank. He's in better armor than the guards, and carries a hand cannon and some form of baton, possibly another sign of rank, possibly some form of shock or even power weapon.

    Do you have any proof of your identities, Arbites? I'm not about to ask my men to fire upon Imperial officials - but I'm also not about to disobey a direct orders on your say-so.

  28. - Top - End - #88
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    DrK's Avatar

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    Default Re: Arbites Strike Team (DH1) IC

    Plex

    Plex nods to the Sgt as he hops out of the vehicle. "Wisdom can be found in caution." Plex offers as a platitude before advancing towards the Sgt beside the vehicle. As he walks forwards he is careful to keep the hand on the shotgun levelled down so the heavy barrel is facing the ground.

    "I am reaching for my identity slate" he announces to the troops as he reaches the front of the APC. Reaching (slowly) into his coat he pulls out his heavy Aquilla embossed Arbite identity badge. "Run the check, you will see we are who say we are." Looking at the area, "Why is this area under lock down?"
    Thanks to Emperor Ing for the nice Avatar

  29. - Top - End - #89
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    Default Re: Arbites Strike Team (DH1) IC

    The sergeant scans the ID, and immediately get's a green light. He orders his men to stand down, then answers Plex's question:

    We're just grunts, sir - they tell us what to do, but not why. There's some occasional traffic in and out, I don't know what that's about either. And then .. um, occasionally, we're ordered off our post.

  30. - Top - End - #90
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Arbites Strike Team (DH1) IC

    "Who gives you your orders? Particularly, those to leave your post and those to alert you of possible Arbites impersonators?"

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