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  1. - Top - End - #121
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    DrK's Avatar

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    Default Re: Arbites Strike Team (DH1) IC

    Plex

    Plex spins around raising the shotgun as the walls come alive with weird mutant creatures. He glances back, "lock and load, take no prisoners, For the Emperor!" and raises the shotgun at the closest creature as it lands on the bonnet of the skimmer and lets fire, the blast of the combat shotgun deafening in the tunnels.

    Spoiler: OOC
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    Wounds 11 / 11 Armour 5 (all) TB 4
    Combat shotgun Semi Auto (1d100)[3] TN 39 +10 semi auto +30 point blank = 79
    (79) 0 DoS: (1d10+4)[7] PEN 0
    (59) 2 DoS: (1d10+4)[14] PEN 0
    (59) 2 DoS: (1d10+4)[10] PEN 0 (scatter)
    (39) 4 DoS: (1d10+4)[10] PEN 0
    (39) 4 DoS: (1d10+4)[11] PEN 0 (scatter)
    (19) 6 DoS: (1d10+4)[8] PEN 0 (scatter)

    Any RF checks as needed (3d100)[41][84][26](151) as needed with extra damage (5d10)[8][4][10][3][2](27) as needed

    Dodge check if attacked (1d100)[92] TN 32

    Thanks to Emperor Ing for the nice Avatar

  2. - Top - End - #122
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    RangerGuy

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    Default Re: Arbites Strike Team (DH1) IC

    As Rex starts emitting its feedback screech akin to barking, Fenria reflexively reaches for her shotgun.

    Spoiler: OOC
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    Awareness: (1d100)[100] vs TN 59 (+20 Auspex, Dark Sight)
    Initiative: (1d10+3)[7]

  3. - Top - End - #123
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    OrcBarbarianGuy

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    Default Re: Arbites Strike Team (DH1) IC

    "Hullghasts! With knives for hands! That's, uh, wow, look at them chop through metal. That's, uh, illegal, I think? You're under arrest!" her voice rising to a shout. She pulls out her shock maul and switches it to 'extreme prejudice' and attempts to knock one of the creatures off the side of the skim-pod.

    Spoiler
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    (1d100)[24] v. 33, (1d10+2)[8]
    Last edited by dojango; 2020-05-03 at 03:12 PM.

  4. - Top - End - #124
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    Demonstrating truly heroic reactionspeed and accuracy, Plex spots the enemies as they leap, fires from the hip, and obliterates two of the twisted monstrocities before they even reach the vehicle. They are torn limb from limb, and drift every which way in the zero G environment.

    Four land on the vehicle, and immediately set to tearing it to shreds. The thin armor yields easily to what appears to be mono blades - with obvious risks to anyone still inside the vehicle.

    Spoiler: OOC
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    On a RF, the attacks land on a random person inside the vehicle. Otherwise, I can inform you that the vehicle has 2 points of armor and 25 wounds. Losing it will not be ideal. Also, without it they thingies will attack you instead of it. On the upside, any RF damage is applied to you squishy meat bags, not your ride.

    Thingy 1:
    Attack 1: (1d100)[3] vs 40 (+20 for all-out-attack, +10 for allies in melee)
    Attack 2: (1d100)[88] vs 40 (+20 for all-out-attack, +10 for allies in melee)
    Damage 1: (1d10+4)[8] pen 3
    Damage 1: (1d10+4)[12] pen 3

    Thingy 2:
    Attack 1: (1d100)[27] vs 40 (+20 for all-out-attack, +10 for allies in melee)
    Attack 2: (1d100)[39] vs 40 (+20 for all-out-attack, +10 for allies in melee)
    Damage 1: (1d10+4)[10] pen 3
    Damage 1: (1d10+4)[12] pen 3

    Thingy 3:
    Attack 1: (1d100)[84] vs 40 (+20 for all-out-attack, +10 for allies in melee)
    Attack 2: (1d100)[37] vs 40 (+20 for all-out-attack, +10 for allies in melee)
    Damage 1: (1d10+4)[14] pen 3
    Damage 1: (1d10+4)[8] pen 3

    Thingy 4:
    Attack 1: (1d100)[37] vs 40 (+20 for all-out-attack, +10 for allies in melee)
    Attack 2: (1d100)[52] vs 40 (+20 for all-out-attack, +10 for allies in melee)
    Damage 1: (1d10+4)[9] pen 3
    Damage 1: (1d10+4)[5] pen 3

    RF checks and damage for everyone:
    Check 1: (1d100)[75]
    Check 2: (1d100)[32]
    Check 3: (1d100)[90]
    Check 4: (1d100)[27]

    Bonus damage:
    D10: (1d10)[10]
    D10: (1d10)[6]
    D10: (1d10)[3]

    Beasties carve through 22 of 25 wounds in one round. Not ... ideal.


    Once the things land on the vehicle, Penny swings her shock maul into the hideous, half-human face of one, chastising it with the Omnissiah's holy lightning - and incidentally also knocking it off, sending it drifting in the neglible gravity.
    Last edited by Kaptin Keen; 2020-05-04 at 11:30 AM.

  5. - Top - End - #125
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    Default Re: Arbites Strike Team (DH1) IC

    Priest Dan De'Lion

    Without a word, Dan steps up and swings his shock maul at one of the three foul creatures.

    Spoiler: OoC
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    WS Target 33
    (1d100)[6]
    Damage (Impact)
    (1d10+2)[6]

  6. - Top - End - #126
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    Phil Vega releases a psychic surge in an attempt to halt their foes progress.

    Spoiler: OOC
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    Invoke Spasms, base 7, overbleed 5 get an additional target.
    (2d10)[4][8](12)
    +5 = 17, 3 of the 4 need to test will.
    Last edited by Novabomb; 2020-05-04 at 05:51 PM.

  7. - Top - End - #127
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    Spoiler: OOC
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    Will test 1: (1d100)[98] vs 35
    Will test 2: (1d100)[85] vs 35
    Will test 3: (1d100)[44] vs 35


    Decisive action before the emperor ends the fight as quickly as it started. Phil sends spasms through three of the beasts, and Dan knocks the last one off the vehicle - resulting in all the remaining attackers being helpless, drifting and easily picked off with aimed shots.

    Your vehicle has survived, but is in bad shape. Most worrisome is a smell of burnt electronics - but diagnostics indicate all systems are in working order.

    With all attackers down, you can get a closer look at the remains. They are somewhat like servitors - or perhaps rather reverse servitors. They are bio-mechanical constructs, gengineered, altered and reshaped. They were human once, though, and horrifying thought their tortures are, the worst has to be that part of them must know .. what they were, and what they've become.

    Spoiler: OOC
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    Some on the spot repairs may be possible. It's a Hard Tech Use roll, and won't magically restore armor or anything, but it will fix the vehicle up to a stable state.

    Anyone with a keen interest in bio-mechanics may examine the dead enemies closer.

    Also ... roll for Psyniscience.
    Last edited by Kaptin Keen; 2020-05-05 at 12:44 AM.

  8. - Top - End - #128
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    Default Re: Arbites Strike Team (DH1) IC

    Plex

    Plex pauses, thumbing fresh shells into the massive smoking shotgun. Looking at the skimmer he shakes his head sadly. "Odd they hated the skimemr so much. But better that than us." He nods at the wall of the shaft."Shall we land and allow Penny to see if she can do some repairs before we continye further."

    Looking about he scans the area, shotgun held ready.
    Thanks to Emperor Ing for the nice Avatar

  9. - Top - End - #129
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    Phil Vega smiles.
    Sounds like a plan

    Spoiler: OOG
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    Psyniscience: (1d100)[61] Base 41

    Re-roll if needed with fate point (1d100)[64]
    Charmed if needed to reroll (1d10)[7]

  10. - Top - End - #130
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    Once the skimmer lands, Penny leaps out amd and begins trying to patch up the battered vehicle. The crazy gravity doesn't phase her a bit, being used to void-repairs in the vastness of space. She whistles one of the muzak tunes as she tinkers.

    Finally she says, "Now this is good, dependable Martian craftsmanship. Solidly made from the finest, cheapest materials available. No unnecessary frills or features." She finished wrapping some of the engine parts together with her trusty roll of Dependable Utility Connective Tape, grade 3. She puts a few pieces across the gaping rents in the hull of the vehicle as well. "Fun fact! It's not the places we got hit we haveta worry about now, since we know there's nothing vital there!"

    Spoiler
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    (1d00)[1] v. 31
    Last edited by dojango; 2020-05-06 at 02:40 PM.

  11. - Top - End - #131
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    Spoiler: Psyniscience
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    The immaterium is disturbed and polluted here. Purple tendrils writhe through the nether. There is a prescence further on, and it's not far now. Malign and powerful, it warps the world around it.

    And you know it's coming.

    You needn't spend Fate - this is not hard to detect. However, a better roll would have revealed more.


    Spoiler: Tech-Use
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    Penny deftly repairs the vehicle, restoring some of it's structure, and patching up it's flimsy armor. While it still isn't particularly suited for hard combat, it'll certainly fly.

    You patch it up to 15 wounds. It is battered, but in full operational condition.

  12. - Top - End - #132
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    Phil Vega's smile suddenly drops.
    We have a warpy big and nasty incoming. I think it might be reacting to my previous activity.
    He draws his laz-pistol and takes a proper firing stance in the direction of the warp entity.
    Last edited by Novabomb; 2020-05-06 at 09:47 PM.

  13. - Top - End - #133
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    Priest Dan De'Lion

    The priest sheaths his shock maul and makes the sign of the aquila before his chest. "Praise be unto Thee, oh God-Emperor of Mankind! Guide our strikes as we combat this accursed blight upon Your peoples!" He then reaches for his shock maul with his right hand and his shotgun pistol with his left. He faces the direction that Vega is aiming down and prepares for otherworldly company.
    Last edited by LairdMaon; 2020-05-06 at 10:24 PM.

  14. - Top - End - #134
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    OrcBarbarianGuy

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    Default Re: Arbites Strike Team (DH1) IC

    Penny pulled out her las-carbine and took cover behind the skimmer, pointing the gun in every direction. Then she said, "Er, which way is it coming from?"

  15. - Top - End - #135
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    The mining shaft stretches in both directions beyond the limit of sight - quiet, dark except for pools of light at long intervals, nothing moves, not even the air.

    Nothing seems to be coming for you - just now. Eventually, you get back in the patrol vehicle, and move on.

    Even the limited speed of the patrol vehicle is enough to quickly show, that you're nearing the end of Shaft 51. This is not because the end of the tunnel reveals itself as such - rather, the intermittent pools of light on the tunnel wall end. Ahead of you lies only darkness. It is as total as darkness can possibly get, underground in the depths of the void.

    You edge closer, inching along at minimal speed. The floodlights of the patrol vehicle pan across tunnel walls to reveal that Shaft 51 emerges into some other, vast space. You spot the crawler that drilled the shaft, tumbled to one side, some 100 feet down the inside wall of the .. whatever it is.

    Of the cave - as you assume it is - you can tell precious little. It seems far larger than the range of your measly floodlights.

    Something is here, though. You need no psychic ability to feel that. It's like a pressure at the temples, like a stroke waiting to happen. Although the darkness is absolute, still you feel like something is moving - just beyond sight.

    Spoiler: OOC
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    Auspex can reveal much that light cannot - someone roll Tech Use to see how much.

    Also, any other rolls you feel you'd like to make. I dunno, maybe to assess the mining crawler, psyniscience, whatever.

    And finally - please roll a Will test.

  16. - Top - End - #136
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    Default Re: Arbites Strike Team (DH1) IC

    Plex

    As they enter the vast void Plex looks about. "Maybe they dug too deep? The troubles here maybe more xeno in origin than simple heresy." He stares into the blackness seeking anything in the shapes lit up by the thin beams of light as he cradles the shotgun. The pressure at his temples, the feeling of dread and malignant terror surrounding him leaving him cold and clammy.

    Spoiler: OOC
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    Awareness (1d100)[3] TN 28
    WP test (1d100)[58] TN 34

    Thanks to Emperor Ing for the nice Avatar

  17. - Top - End - #137
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    The pressure at the temples become a throbbing headache. Plex hears whispers - but they are not threats, or rambling madness, or shrieks of hate and anger.

    They are soothing, kind.

    We need not be enemies, Trooper Plex, they cajole, I bear no ill will towards you or anyone, I want merely to leave this place. Please, if you help me, I can help you.

    Spoiler: OOC
    Show

    The headache and whispers are distracting, giving a -10 on all tests that require concentration. However, as the whispers seep into Plex's mind, Plex gains a sense of where they are coming from (succesful Awareness).


    Plex, wincing at the pain and shaking his head to clear his thoughts, points - down, and to the 'west'.

    Over there, that way, he says, whatever this is, it's over there.

    Where he points is just darkness, nothing to be seen there or anywhere else. But he seems sure of it.

  18. - Top - End - #138
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    Phil Vega shouts into the distance
    You will not have me. I deny you. and begins chanting prayers to the Emperor


    Spoiler: OOC
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    I will back fill what Phil after seeing the results of:

    Psyniscience (1d100)[73] Base 41

    Willpower (1d100)[59] Base 53
    If it fails, spend fate point to re-roll (1d100)[11]
    Charmed (1d10)[8]

    Any better idea on what we are dealing with?
    Scholastic Lore [Occult] (1d100)[96] Base 44
    Last edited by Novabomb; 2020-05-10 at 10:44 AM.

  19. - Top - End - #139
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    Spoiler: OOC
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    The psychic backwash is like white noise, this close, blocking out any attemps to gain any insight.

    What it is you're up against is hard to tell. Maybe if someone had taken a closer look at the dead things that assaulted the patrol vehicle, they might have given some clues [insert mildly disapproving GM scowl].

    Phil steels his will against the psychic noise and sensory assault, and keeps his cool about him.

  20. - Top - End - #140
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    Priest Dan De'Lion

    Spoiler: OoC
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    Will test, target 41
    (1d100)[89]

  21. - Top - End - #141
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    OrcBarbarianGuy

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    Default Re: Arbites Strike Team (DH1) IC

    Penny tried to ignore the weird psyker stuff, usually demons. Not her job. It was just something out there, staring at her. Watching. Waiting. She looked around with her mundane eyes. Realizing the futility, she started up with the auspex again to discern clues from the inky blackness. At first she only picks up the muzak, but she quickly turns it off. "Not now," she whispers.

    Spoiler
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    (1d100)[49] v. 51
    Last edited by dojango; 2020-05-12 at 11:14 AM.

  22. - Top - End - #142
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    Default Re: Arbites Strike Team (DH1) IC

    Penny mans the auspex, which has little care for darkness. The sensor array lances out, and quickly a 3d mapping of the cave appears on-screen. It's huge, more than a kilometer long, a jagged rift torn into the asteroid. Also, it's open to the void - or would be, except some substance unknown to the auspex seems to have sealed off the opening.

    There is also a huge, artificial shape here. In fact, it's right where Plex pointed. Oblong, oval - made from the same unknown material as what covers the opening to this cave. The closest match the auspex can come up with ... is silk.

    Spoiler: Also, Penny ...
    Show

    Really needs to roll Will. It's to resist the psychic susurrus.

    Here, allow me: Will (1d100)[52] vs 39

  23. - Top - End - #143
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    Default Re: Arbites Strike Team (DH1) IC

    Plex

    Plex shakes his head, trying to clear the voices before looking the direction he felt pulled. "That way. Emperor protect, something is down there." He clutches the Arbite shield badge for strength before sliding the action on the shotgun with a loud clatter of plasteel. "Lets go and see what this thing desires."
    Thanks to Emperor Ing for the nice Avatar

  24. - Top - End - #144
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    You small vessel speeds (such as it is) towards the shape revealed by the auspex. To all the world, it appears to be a starship-sized cocoon. When you get close enough for visual contact, you sweep search lights across it, tiny dots of light dancing across literal acres of what really seems to be .. silk. It is disturbingly organic, very very large, entirely alien. It also appears damaged, but repaired.

    Searching the entire thing in this way would take hours, but Plex has a pretty good feeling where to go. Down, near the borrom of the cave, towards the entrance.

    Once you get there, you see what very clearly resembles some sort of proboscis, extending from the skin of the cocoon to the floor (or wall, since there's really no discernible gravity here) of the cave. The floor is littered with dead insects, like scarabs - many, many thousands. The mass of husks extends a ways towards the entrance.

    Beside the husks - looking entirely out of place - are a little C of tables piled with equipment, crates, data slates, cogitators and the like. There is a speeder parked next to it.

    Spoiler: OOC
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    I just want to paint the full picture, so you have a chance to know what you're looking at. The entrance I mention is a massive rift in the asteroid, not the tunnel you came from. This has been sealed in silk, presumably by the small scarabs. Small, of course, is a relative term - they are larger than dogs, but smaller than men.

    What you face appears to be some sort of organic - possibly living - space craft.

  25. - Top - End - #145
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    Priest Dan De'Lion

    The laughter starts slowly and quietly. It's a deep belly laugh, and it eventually culminates with the priest in tears and gasping for breath. "That is, cough, so powerfully bad! How many laws, gasp, have they broken at a minimum?!"
    Last edited by LairdMaon; 2020-05-15 at 05:41 PM.

  26. - Top - End - #146
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    Phil Vega
    Time to collect what we came for and leave I think.

  27. - Top - End - #147
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    OrcBarbarianGuy

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    Default Re: Arbites Strike Team (DH1) IC

    Penny mentally tries to recall the specifics of the Lex Imperium. "Let's see, keepin' xeno monsters without a permit, not confessing when approached by authorities, resisting arrest, failure to purge, an' unlawful abandonment of Mechanicus property. And that's just what I see now. Looks like there's our suspect, let's go make the arrest and/or execution."

  28. - Top - End - #148
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    Plex

    "Emperor protect!" Plex murmurs, his mind barely able to take in the full horror of the scene. He jumps down from their speed cautiously and approaches the parked one, hoping to see no security locks on it. Looking at the piles of dead xeno husks he glances back to the others, face grim. "Ordos Job here! Grab a husk, I'll grab the slates then we should retreat to the Gavel". He heads to the work tables and stats grabbing any available data slates or other storage devices that may have any information on the colossal xeno monstrosity!
    Thanks to Emperor Ing for the nice Avatar

  29. - Top - End - #149
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    Priest Dan De'Lion

    Dan picks up a carapace and gets it stowed away. When he returns, it's with more of a grimace than a smile.

  30. - Top - End - #150
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    Default Re: Arbites Strike Team (DH1) IC

    The speeder is a simple utility model, lacking even the rudimentary armor of the patrol vehicle. It is, however, actually designed for flight, and can perform a far more impressive turn of speed. Also, it seats 8 plus a pilot, and has a cargo compartment as well.

    There are piles of equipment, cogitators and data slates - but it all fits neatly into empty crates left around, and those empty crates fit neatly into the speeder.

    The husk is all but weightless (I mean, in zero G, it's actually weightless - but it also has very little mass), dry and brittle. In life, it was a fairly horrifying critter with far too many legs, mandibles and multi-faceted eyes. In death, it is as inert and hopeless as all dead things.

    You are very close to the source of the psychic disturbance here. The whispers are insistent, overpowering. I harbor you no ill will, it insists, but I need your help leaving this place.

    Spoiler: OOC
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    If you failed the first Will test, this is where it get's tricky. You need to roll again, and on a failure - you feel you really should go see if you can help the entity calling for help.

    If you happen to have a Charm on your character sheet, that yields a +10 bonus to the roll. Other trinkets of faith also apply. And no cheating - if you go back and add one now before rolling, the God-Emperor will know! His Wrath will be great, his Justice swift and absolute! =)

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