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  1. - Top - End - #271
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: IC Savage Tides (Take 2)

    Gerald bursts through the door to find a small hallway with several doors - on immediately on the left, on across the hall, and another further down beside the second door. The hallway turns to the right after several steps and ends with a fourth door on the left.

    From this last door can be heard Nemien Roblach's voice, calling out, "What's that? Who is..." and then the door opens as the guildmaster steps through. As he sees Gerald in the hallway with his weapon out he screams, "How dare you! This is private property! Get out of here before I call the town guard!" The sharp-nosed man carries a sickle in his hand but does not raise it to attack, though he leaves no doubt that he wants the PCs out of his guildhall.

    What do you do? Do you attack him, or just try to bully through and search the place?

  2. - Top - End - #272
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: IC Savage Tides (Take 2)

    Despite his weapon in hand, Gerald figures the taxidermist is more craftsman than combatant. Without missing a beat, he steps forward, leaving his weapon clattering to the floor. He lunges in over the man's arms, to pin him down.

    Spoiler: Round 1?
    Show
    Gerald Sotheby
    M CG Human Cavalier (Disciple of Pike), Level 2, Init 1, HP 24/24, Speed 20
    AC 18, Touch 11, Flat-footed 17, CMD 17, Fort 6, Ref 1, Will 0, CMB +6, Base Attack Bonus 2
    Bardiche +6 (1d10+6, 19-20, x2)
    Lucerne hammer +6 (1d12+6, x2)
    Halberd +6 (1d10+6, x3)
    Banded Mail (+7 Armor, +1 Dex)
    Abilities Str 19, Dex 13, Con 16, Int 7, Wis 10, Cha 13
    Condition Resolute: When wearing armor, reduce 1 point of incoming damage to NL
    Challenge: 1/1
    Tactician: 1/1, 4 rds
    Honorable Champion: 1/1
    Bigger they are: +1 AC vs large enemies, +2 vs huge

    (1d20+1)[8] init, if applicable
    (1d20+6)[26] grapple

    Nathaniel Sotheby
    M CG Human Inquisitor (SancSlay/RavHunt/Heretic), Level 1, Init 4, HP 19/19, Speed 30
    AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 5, Ref 4, Will 6, CMB 1, Base Attack Bonus 1
    Glaive +5 (1d10, x3)
    Daggers +5 (1d4, 19-20, x2)
    Mace, Light +5 (1d6, x2)
    Chain Shirt (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 15, Int 8, Wis 16, Cha 10
    Condition Dirty fighter: +1 damage when flanking
    Child of the Shadows: +2 init in urban settings
    Spells: (1st level)
    Divine Favor: 1/1
    Heightened Awareness: 1/1

    (1d20+4)[23] init
    (1d20+5)[18] glaive trip attempt (if grapple failed)

  3. - Top - End - #273
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: IC Savage Tides (Take 2)

    "What are you...Help! Help! I'm being robbed! Help!" calls out the wiry man as he is overwhelmed. He wriggles and struggles against Gerald's hold ineffectually after dropping his sickle to the floor. With the rain and wooden walls it seems unlikely that help is coming, but he doesn't look interested in cooperating...

    Now what?

  4. - Top - End - #274
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: IC Savage Tides (Take 2)

    An idea flashes into Tarquin's mind and he quickly steps forward, puffing out his chest in his best impression of the self-aggrandizing merchant leaders he's seen working with his father's business.

    "It's no use calling for the guard - we are the guard! We've been deputized to investigate reports of suspicious activity around here, including sightings of the wanted criminal Vanthus Vanderboren. You're under arrest! If you know anything you'd better come clean now - it'll be easier for you if you do!" He glares at the man with his fiercest scowl (not very fierce), an expression that is mirrored by the young rhamphorhynchus on his shoulder.

    Spoiler: Bluff
    Show
    Why not?
    (1d20+2)[19]
    Last edited by MuffinMan; 2020-10-17 at 11:59 AM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  5. - Top - End - #275
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: IC Savage Tides (Take 2)

    "Liar! You're thugs! Now let me go and get out of my guildhall! Help! Help!" responds the taxidermist as he continues to struggle against Gerald's grip.

    Spoiler: @MuffinMan
    Show
    It was a good try and a decent roll, but Nemien Roblach rolled better and saw through your deception.

    Also:
    Quote Originally Posted by SRD
    If you fail to deceive someone, any further checks made to deceive them are made at a –10 penalty and may be impossible (GM discretion).

    Spoiler: @FarmerBink
    Show
    I just rolled a 22 on Nemien Roblach's Escape Artist check. Please roll another Grapple check or else he is going to get free.

    Spoiler: Perception DC 25
    Show
    Someone is trying to open the front door to the Taxidermists Guildhall.

  6. - Top - End - #276
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: IC Savage Tides (Take 2)

    Tarquin seems crestfallen for a moment as any remnant of his assumed persona quickly melts away, but his face quickly hardens again. "Alright, fine. The truth is we're looking for Vanthus Vandorboren and we're going to find him with or without your help! If you're protecting him, you'll be sorry! If you aren't... er, I guess we'll be sorry?" He shakes his head. "Nevermind! Come on guys, the note said 'below' the guild hall - let's look around for a trapdoor or something." Leaving the taxidermist in the grasp of Gerald, Tarquin starts walking down the hallway, checking in room and tapping the butt of his spear against the floor.
    Last edited by MuffinMan; 2020-10-17 at 09:20 PM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  7. - Top - End - #277
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: IC Savage Tides (Take 2)

    "All right, we might not be the guard. At least not yet. We know things for sure, however, that would be of high interest to the guard. Such as: We know what goes on downstairs. Therefore, I advise you that it could be preferable for you to side with us." Xeshanth addresses the taxidermist in calm and measured tones.

    "If you let us pass without a fuss, we could decide to conveniently forget about, er, shall we say... the happenings in your basement."

    Spoiler
    Show
    Diplomacy attempt (1d20+7)[21]

  8. - Top - End - #278
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: IC Savage Tides (Take 2)

    For a moment the hook-nosed man gets free from Gerald's grasp, but as his brother steps in to help it becomes clear that he won't get free again. He continues to kick and yell for nearly a minute before the party hears the sound of the front door being broken-in, past the barrier created by Nathaniel earlier. From your positions in the hallway you cannot see anyone yet, but it's not hard to guess who might be coming inside...

    With none of the PCs hearing the efforts to enter until they decided to break down the door, the enemy have used a "surprise round" to take positions on the map. I haven't placed their tokens there yet, since you don't know where they are. Onwyn can attempt a (free action) Perception check to identify where the enemies are.

    Let's begin with Round 1, it's your turn for actions, and start this encounter officially.

  9. - Top - End - #279
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: IC Savage Tides (Take 2)

    "Er... we have visitors. In the shop", Onwym says, from the back of the group.

    Spoiler
    Show
    Perception (1d20+5)[21]

  10. - Top - End - #280
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: IC Savage Tides (Take 2)

    Onwyn sees three cutthroats outside the now-busted open door. It looks like the one in the middle is about to throw his shoulder into the door again to try and ensure all three can enter without squeezing past...

  11. - Top - End - #281
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: IC Savage Tides (Take 2)

    Round 1

    "Uh oh! Quick, take positions! Nathaniel, watch out on your left! Gerald, over there!" As he himself moves into the showroom, Tarquin's instructions start to bestow supernatural coordination among his friends...

    Spoiler: Actions
    Show
    Move to M/6 and use Tribal Cooperation (1/5) to grant everyone the benefit of Paired Opportunists for 4 rounds.

    Beak will remain on Tarq's shoulder, not doing anything yet.

    Longspear AoO if applicable: (Not including +4 from Paired Opportunists)
    atk (1d20+3)[8], dmg (1d8+3)[7], cc (1d20+3)[22] (20/x3), cdmg (1d8+3)[6]

    Spoiler: Tarquin
    Show
    Tarquinius Alderbough Human Shaman 2 LG HP 8 / 16 Speed ft Init 4 AC 16 Fort 2 Ref 1 Will 8 CMB +3 BAB 1 Longspear +3 (1d8 + 3, x3)
    Club +3 (1d6 + 3, x2)
    Dagger +3 (1d4 + 2, 19-20/x2) Str 14 (2) Dex 10 (0) Con 14 (2) Wis 18 (4) Int 10 (0) Cha 14 (2)


    Spoiler: Beak
    Show
    "Beak" Rhamphorhynchus Familiar N HP 5 / 5 Speed ft Init 3 AC 16 Fort 2 Ref 7 Will 4 CMB +1 BAB 0 bite +5 (1d3 - 2, x2) Str 6 (-2) Dex 17 (3) Con 11 (0) Wis 14 (2) Int 6 (-2) Cha 11 (0)
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  12. - Top - End - #282
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: IC Savage Tides (Take 2)

    Gerald looks up, started by Onwym's bland proclamation. "Ugh, not now!" Gerald barks, and begins bodily dragging the bound craftsman down the hallway. He tries to do it gently, but for the moment, his companion's safety is the bigger concern. He opens one of the southern doors and takes just long enough to make sure it's not obviously dangerous, and doesn't feature an alternative exit before unceremoniously dumping the craftsman within.

    Nathaniel bolts back into the room, nimbly dodging past his older brother and the awkward load to take up a defensive position near the showroom door.

    Spoiler: Gerald and Nathaniel, round 1
    Show
    Gerald Sotheby
    M CG Human Cavalier (Disciple of Pike), Level 2, Init 1, HP 24/24, Speed 20
    AC 18, Touch 11, Flat-footed 17, CMD 17, Fort 6, Ref 1, Will 0, CMB +6, Base Attack Bonus 2
    Bardiche +6 (1d10+6, 19-20, x2)
    Lucerne hammer +6 (1d12+6, x2)
    Halberd +6 (1d10+6, x3)
    Banded Mail (+7 Armor, +1 Dex)
    Abilities Str 19, Dex 13, Con 16, Int 7, Wis 10, Cha 13
    Condition Resolute: When wearing armor, reduce 1 point of incoming damage to NL
    Challenge: 1/1
    Tactician: 1/1, 4 rds
    Honorable Champion: 1/1
    Bigger they are: +1 AC vs large enemies, +2 vs huge

    Gerald is going to take one action (unclear if standard or move, probably irrelevant) to go half/speed as per the moving within a grapple rules (I'll be thrilled if the not-actively-grappling part of this alleviates some of the penalty- this guy can't possibly reduce Gerald's speed beyond what his armor does as a result of weight) to I/8. He'll take the second action (as part of the same "activity"?) to open the door and make sure it's not obviously a poor choice of holding cell- then place the guy inside.

    Nathaniel Sotheby
    M CG Human Inquisitor (SancSlay/RavHunt/Heretic), Level 1, Init 4, HP 19/19, Speed 30
    AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 5, Ref 4, Will 6, CMB 1, Base Attack Bonus 1
    Glaive +5 (1d10, x3)
    Daggers +5 (1d4, 19-20, x2)
    Mace, Light +5 (1d6, x2)
    Chain Shirt (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 15, Int 8, Wis 16, Cha 10
    Condition Dirty fighter: +1 damage when flanking
    Child of the Shadows: +2 init in urban settings
    Spells: (1st level)
    Divine Favor: 1/1
    Heightened Awareness: 1/1

    Double move to K/3

    AoO? (1d20+5)[12] (cover is no issue due to trait)
    (1d20+5)[21] CC (x3)
    (1d10)[2] damage
    (2d10)[6] crit bonus

  13. - Top - End - #283
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: IC Savage Tides (Take 2)

    "Good spot, Nathaniel. Careful, the area in front of you is going to become tricky." The samsaran's voice is calm as ever as he prepares the arcane gestures of casting. Meanwhile, Onwym readies his brand new bow for the action...

    Spoiler: round 1
    Show

    Xeshanth moves to J7 and readies an action to cast Grease on the L3/M4 square as soon as two thugs are in it.
    Onwym moves to L7 and readies an action to fire an arrow at the first enemy through the door (1d20+3)[6] damage (1d8)[8] cc(23) (1d20+3)[7] cd [roll]ed8[/roll]
    Last edited by Gwynfrid; 2020-10-29 at 07:17 AM.

  14. - Top - End - #284
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: IC Savage Tides (Take 2)

    Round 1

    The party rushes back towards the showroom, dropping off the tied and gagged Nemien Roblach in what looks like an office on the way. The taxidermist continues to struggle against his bonds, grunting, kicking, and wriggling violently, but unable to get free. Everyone takes positions to try and place the various preserved animals in advantageous ways, but most prove to be light weight and easily knocked around (none provide meaningful hindrances to combat or cover). As Xeshanth prepares a spell the approaching enemies burst into the room.

    The first man, who pushed open the door as he broke the lock out of its frame, enters the room and suddenly finds the floor slick with Xeshanth's conjured grease! With a loud groan he falls and starts trying to stand up again. His buddies lean into the doorway, aim hand crossbows, and fire bolts at Tarquin and Gerald. Both miss and begin reloading.

    The map is updated. Begin Round 2!

  15. - Top - End - #285
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: IC Savage Tides (Take 2)

    Nathaniel wastes no time, eagerly attempting to capitalize on the first assailant's compromised position. "To me, Tarq!" he calls, as he lashes out with his glaive, and stands ready to do so again, should anyone else try to enter.

    Gerald on the other hand, frowns at his discovery. Unhappy with the office, he roughly hauls the craftsman to his feet once more, this time shunting him into the next room down the hallway.

    Spoiler: Gerald and Nathaniel, round 2
    Show
    Gerald Sotheby
    M CG Human Cavalier (Disciple of Pike), Level 2, Init 1, HP 24/24, Speed 20
    AC 18, Touch 11, Flat-footed 17, CMD 17, Fort 6, Ref 1, Will 0, CMB +6, Base Attack Bonus 2
    Bardiche +6 (1d10+6, 19-20, x2)
    Lucerne hammer +6 (1d12+6, x2)
    Halberd +6 (1d10+6, x3)
    Banded Mail (+7 Armor, +1 Dex)
    Abilities Str 19, Dex 13, Con 16, Int 7, Wis 10, Cha 13
    Condition Resolute: When wearing armor, reduce 1 point of incoming damage to NL
    Challenge: 1/1
    Tactician: 1/1, 4 rds
    Honorable Champion: 1/1
    Bigger they are: +1 AC vs large enemies, +2 vs huge

    Same story different chapter. Trying the next door.

    Nathaniel Sotheby
    M CG Human Inquisitor (SancSlay/RavHunt/Heretic), Level 1, Init 4, HP 19/19, Speed 30
    AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 5, Ref 4, Will 6, CMB 1, Base Attack Bonus 1
    Glaive +5 (1d10, x3)
    Daggers +5 (1d4, 19-20, x2)
    Mace, Light +5 (1d6, x2)
    Chain Shirt (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 15, Int 8, Wis 16, Cha 10
    Condition Dirty fighter: +1 damage when flanking
    Child of the Shadows: +2 init in urban settings
    Spells: (1st level)
    Divine Favor: 1/1
    Heightened Awareness: 1/1

    (1d20+5)[20] glaive
    (1d20+5)[6] CC x3
    (1d10)[7] damage
    (2d10)[10] crit bonus

    AoO:(1d20+5)[9] glaive (+4 if Tarq comes to adjacency)
    (1d20+5)[7] CC x3
    (1d10)[4] damage
    (2d10)[11] crit bonus

  16. - Top - End - #286
    Ogre in the Playground
     
    ElfRangerGuy

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    Nov 2013

    Default Re: IC Savage Tides (Take 2)

    Round 2

    "Uh... right!" Tarquin nods in agreement as he jabs out at the downed thug, keeping an eye on the entryway for any more approaching. From his shoulder, Beak darts into the air to harass one of the crossbow-wielding toughs.

    Spoiler: Actions
    Show
    Beak will move to enemy T1's square and use Aid Another to give Tarquin +3 AC against his next attack: (1d20+5)[6] vs AC 10

    Tarquin steps to M/5 and attacks enemy T3:
    atk (1d20+2)[17], dmg (1d8+3)[7], cc (1d20+2)[19] (20/x3), cdmg (1d8+3)[9]

    AoO if applicable, including Paired Opportunists +4:
    atk (1d20+6)[25], dmg (1d8+3)[6], cc (1d20+6)[8] (20/x3), cdmg (1d8+3)[8]

    Spoiler: Tarquin
    Show
    Tarquinius Alderbough Human Shaman 1 LG HP 8 / 11 Speed ft Init 4 AC 16 Fort 2 Ref 1 Will 7 CMB +2 BAB 0 Longspear +2 (1d8 + 3, x3)
    Club +2 (1d6 + 3, x2)
    Dagger +2 (1d4 + 2, 19-20/x2) Str 14 (2) Dex 10 (0) Con 14 (2) Wis 18 (4) Int 10 (0) Cha 14 (2)


    Spoiler: Beak
    Show
    "Beak" Rhamphorhynchus Familiar N HP 5 / 5 Speed ft Init 3 AC 16 Fort 2 Ref 7 Will 4 CMB +1 BAB 0 bite +5 (1d3 - 2, x2) Str 6 (-2) Dex 17 (3) Con 11 (0) Wis 14 (2) Int 6 (-2) Cha 11 (0)
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  17. - Top - End - #287
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: IC Savage Tides (Take 2)

    No willing to expend more spells, Xeshanth simply makes a mystic gesture of his left hand towards one of the two crossbowmen. "Left shoulder on the one on the right, Onwym." Trusting his master, Onwym returns fire targeting the purported weak spot.


    Spoiler
    Show

    Xeshanth uses Reveal Weakness on the first crossbowman to appear, since right now there is no LOS. This results in a -1 penalty to AC.
    Onwym fires (1d20+3)[15] damage (1d8)[1] cc(23) (1d20+3)[17] cd (2d8)[6]

    Spoiler: stats - Xeshanth
    Show
    Xeshanth
    Samsaran Instructor Wizard (elemental void) 2 LG
    HP
    14 / 14
    Speed
    30 ft Init +5
    AC 10 Fort +1 Ref +0 Will +5
    CMB +0 BAB +1
    Dagger +0 (1d4-1, 19/x2)
    Str 9 (-1) Dex 10 (0) Con 12 (1) Wis 14 (2) Int 20 (5) Cha 12 (1)
    Reveal Weakness 7/8


    Spoiler: stats - Onwym
    Show
    Onwym Viltashel
    Elf Commoner (apprentice) 2 CG
    HP 10 / 10 Speed 30 ft Init +1
    AC 13 Fort +0 Ref +1 Will -1
    CMB +0 BAB +1
    Shortbow +3 (1d6, 20/x3)
    Dagger +0 (1d4-1, 19/x2)
    Str 9 (-1) Dex 13 (1) Con 10 (0) Wis 8 (-1) Int 15 (2) Cha 10 (0)
    Last edited by Gwynfrid; 2020-10-31 at 10:14 AM.

  18. - Top - End - #288
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: IC Savage Tides (Take 2)

    Round 2

    Gerald drags Nemien Roblach to the next door and finds an empty privy. Does he drop the struggling taxidermist there? Nathaniel and Tarquin both attack with their reach weapons, slashing and stabbing at the prone thug until he stops moving and begins bleeding out. Xeshanth and Onwyn are not as lucky - Onwyn's arrow hits the wall between the thug on the right.

    The two remaining thugs finish reloading, shoot at Tarquin, and both miss. They take cover and look to be reloading, again.

    The map is updated. Begin Round 3!

  19. - Top - End - #289
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: IC Savage Tides (Take 2)

    Round 3

    "Yikes!" Tarquin straightens from a crouch where he has just ducked the last crossbow bolt. "Come on, guys - we can do this!" As he exhorts his companions he weaves a spell to bolster their accuracy and courage.

    Spoiler: Actions
    Show
    Cast Bless: +1 attack rolls and fear saves for 2 minutes. Stay put in square M/5.

    Beak harasses enemy T1, using Aid Another to give Tarquin +3 AC against T1's next attack:
    aid another (1d20+5)[18] vs AC 10

    Spoiler: Tarquin
    Show
    Tarquinius Alderbough Human Shaman 1 LG HP 8 / 11 Speed ft Init 4 AC 16 Fort 2 Ref 1 Will 7 CMB +2 BAB 0 Longspear +2 (1d8 + 3, x3)
    Club +2 (1d6 + 3, x2)
    Dagger +2 (1d4 + 2, 19-20/x2) Str 14 (2) Dex 10 (0) Con 14 (2) Wis 18 (4) Int 10 (0) Cha 14 (2)


    Spoiler: Beak
    Show
    "Beak" Rhamphorhynchus Familiar N HP 5 / 5 Speed ft Init 3 AC 16 Fort 2 Ref 7 Will 4 CMB +1 BAB 0 bite +5 (1d3 - 2, x2) Str 6 (-2) Dex 17 (3) Con 11 (0) Wis 14 (2) Int 6 (-2) Cha 11 (0)
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  20. - Top - End - #290
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: IC Savage Tides (Take 2)

    "This could turn into a protracted fight... Try for the head now, Onwym." Onwym moves to get a clearer shot before he lets fly again.


    Spoiler
    Show

    Xeshanth uses Reveal Weakness again, on T2. This results in a -1 penalty to AC.
    Onwym fires, including Bless bonus (1d20+4)[8] damage (1d8)[7] cc(24) (1d20+4)[14] cd (2d8)[10]

    Spoiler: stats - Xeshanth
    Show
    Xeshanth
    Samsaran Instructor Wizard (elemental void) 2 LG
    HP
    14 / 14
    Speed
    30 ft Init +5
    AC 10 Fort +1 Ref +0 Will +5
    CMB +0 BAB +1
    Dagger +0 (1d4-1, 19/x2)
    Str 9 (-1) Dex 10 (0) Con 12 (1) Wis 14 (2) Int 20 (5) Cha 12 (1)
    Reveal Weakness 6/8


    Spoiler: stats - Onwym
    Show
    Onwym Viltashel
    Elf Commoner (apprentice) 2 CG
    HP 10 / 10 Speed 30 ft Init +1
    AC 13 Fort +0 Ref +1 Will -1
    CMB +0 BAB +1
    Shortbow +3 (1d6, 20/x3)
    Dagger +0 (1d4-1, 19/x2)
    Str 9 (-1) Dex 13 (1) Con 10 (0) Wis 8 (-1) Int 15 (2) Cha 10 (0)
    Last edited by Gwynfrid; 2020-11-05 at 08:32 AM.

  21. - Top - End - #291
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: IC Savage Tides (Take 2)

    "No time for that," grunts Gerald as he hustles past the pair. He pulls out his Lucerne hammer on the way, and plants the butt of it firmly on the showroom floor before trying a grand leap over the greasy patch.

    In the same moments, Nathaniel steps gingerly forward, just enough to lash out at the thug hiding behind the door.

    Spoiler: Gerald and Nathaniel, round 2
    Show
    Gerald Sotheby
    M CG Human Cavalier (Disciple of Pike), Level 2, Init 1, HP 24/24, Speed 20
    AC 18, Touch 11, Flat-footed 17, CMD 17, Fort 6, Ref 1, Will 0, CMB +6, Base Attack Bonus 2
    Bardiche +6 (1d10+6, 19-20, x2)
    Lucerne hammer +6 (1d12+6, x2)
    Halberd +6 (1d10+6, x3)
    Banded Mail (+7 Armor, +1 Dex)
    Abilities Str 19, Dex 13, Con 16, Int 7, Wis 10, Cha 13
    Condition Resolute: When wearing armor, reduce 1 point of incoming damage to NL
    Challenge: 1/1
    Tactician: 1/1, 4 rds
    Honorable Champion: 1/1
    Bigger they are: +1 AC vs large enemies, +2 vs huge

    According to the PFSRD, you can "use a pole" during the attempt of a long jump for a +2 circumstantial bonus, but you must drop it as part of the jump. I'm going to have Gerald draw the hammer during the first move, and long jump with the second. (1d20-3)[12] vs DC 10 to clear the grease.

    If successful, that should put Gerald at M2, with a complicated double-move action. No weapons drawn, at current.

    Nathaniel Sotheby
    M CG Human Inquisitor (SancSlay/RavHunt/Heretic), Level 1, Init 4, HP 19/19, Speed 30
    AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 5, Ref 4, Will 6, CMB 1, Base Attack Bonus 1
    Glaive +5 (1d10, x3)
    Daggers +5 (1d4, 19-20, x2)
    Mace, Light +5 (1d6, x2)
    Chain Shirt (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 15, Int 8, Wis 16, Cha 10
    Condition Dirty fighter: +1 damage when flanking
    Child of the Shadows: +2 init in urban settings
    Spells: (1st level)
    Divine Favor: 1/1
    Heightened Awareness: 1/1

    (1d20+2)[16] vs DC 10 to move to L3.

    (1d20+5)[6] attack vs N2- cover won't apply due to trait
    (1d20+5)[21] CC (x3)
    (1d10)[2] damage
    (2d10)[7] crit bonus

    AoO:(1d20+5)[12] attack
    (1d20+5)[23] CC (x3)
    (1d10)[6] damage
    (2d10)[14] crit bonus

  22. - Top - End - #292
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: IC Savage Tides (Take 2)

    Round 3

    Tarquin calls upon divine power to bless the party as they move about the showroom, trying to get at the two thugs in the doorway. Onwyn misses with his shot, in spite of his mentor's direction, and a moment later Gerald barrels past the young man to leap over the grease. Nathaniel carefully steps into the greasy spot to attack, but misses the thug outside the door.

    With one of their enemies flanked between them, the two thugs drop their hand crossbows, draw rapiers, and jab at Gerald! One hits, cutting Gerald with his thin blade (dealing 12 damage). As he is stabbed, Gerald feels a strong wave of nausea roll through him. (The blade was poisoned - roll a DC 11 Fortitude save or become nauseated for 1 minute. If Gerald fails, he rolls again after 1 minute to avoid taking 1 Strength damage.)

    From the doorway behind him Onwyn hears the sound of Nemian Roblach struggling against his bindings. Out of the corner of his eye the young apprentice sees another thug, cutting the taxidermist's bonds free from his wrists! It doesn't look like the thug knows that Onwyn has seen him yet, but there are enemies behind the party!

    The map is updated. Begin Round 4!

  23. - Top - End - #293
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: IC Savage Tides (Take 2)

    "Master..." Onwym's whisper comes with an urgent pointed finger, towards the new opponents' location. "Well spotted. Go for them", is Xeshanth's calm instruction to his pupil.

    Onwym steps back away from the door, and fires another arrow at the newcomer. The samsaran comes to his side, readying the components of a spell.

    Spoiler
    Show

    Xeshanth moves to K6 and readies an action to cast Color Spray as soon as an enemy steps in K8.
    Onwym steps to L6 and fires at T4, including Bless bonus (1d20+4)[14] damage (1d8)[6] cc(24) (1d20+4)[23] cd (2d8)[8]

    Spoiler: stats - Xeshanth
    Show
    Xeshanth
    Samsaran Instructor Wizard (elemental void) 2 LG
    HP
    14 / 14
    Speed
    30 ft Init +5
    AC 10 Fort +1 Ref +0 Will +5
    CMB +0 BAB +1
    Dagger +0 (1d4-1, 19/x2)
    Str 9 (-1) Dex 10 (0) Con 12 (1) Wis 14 (2) Int 20 (5) Cha 12 (1)
    Reveal Weakness 6/8


    Spoiler: stats - Onwym
    Show
    Onwym Viltashel
    Elf Commoner (apprentice) 2 CG
    HP 10 / 10 Speed 30 ft Init +1
    AC 13 Fort +0 Ref +1 Will -1
    CMB +0 BAB +1
    Shortbow +3 (1d6, 20/x3)
    Dagger +0 (1d4-1, 19/x2)
    Str 9 (-1) Dex 13 (1) Con 10 (0) Wis 8 (-1) Int 15 (2) Cha 10 (0)
    Last edited by Gwynfrid; 2020-11-07 at 10:07 AM.

  24. - Top - End - #294
    Ogre in the Playground
     
    ElfRangerGuy

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    Nov 2013

    Default Re: IC Savage Tides (Take 2)

    Round 4

    "That's it, Gerald! Give it to 'em! I'm gonna- oh?" Tarquin's cheers are cut short by Onwym's urgent whispers. Wheeling around, he brings his spear to bear and moves forward to attack the thug behind them. "Where did he come from?!"

    Spoiler: Actions
    Show
    Beak moves to harass T4 and give Tarquin +3 to his attack:
    Aid another (1d20+6)[21] vs AC 10

    Tarquin moves to L/6 and attack T4 with longspear (not including aid another):

    atk (1d20+3)[5], dmg (1d8+3)[11], cc (1d20+3)[15] (20/x3), cdmg (1d8+3)[7]

    AoO if applicable:
    atk (1d20+3)[13], dmg (1d8+3)[9], cc (1d20+3)[7] (20/x3), cdmg (1d8+3)[7]

    Bless: 9 rounds remaining

    Spoiler: Status
    Show
    Tarquinius Alderbough Human Shaman 1 LG HP 8 / 11 Speed ft Init 4 AC 16 Fort 2 Ref 1 Will 7 CMB +2 BAB 0 Longspear +2 (1d8 + 3, x3)
    Club +2 (1d6 + 3, x2)
    Dagger +2 (1d4 + 2, 19-20/x2) Str 14 (2) Dex 10 (0) Con 14 (2) Wis 18 (4) Int 10 (0) Cha 14 (2)
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  25. - Top - End - #295
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: IC Savage Tides (Take 2)

    Gerald shrugs off the poison, though he grimaces against the pain of old fashioned steel. "Should have known, I suppose. Now, who's next?" He steps away from the obvious flank, drawing his bardiche. "Right, you there. Come at me!" He doesn't wait for the man to respond in kind before lashing out with his blade.

    Nathaniel redoubles his efforts on the other bandit, before stepping forward cautiously again.

    Spoiler: Gerald and Nathaniel, round 3
    Show
    Gerald Sotheby
    M CG Human Cavalier (Disciple of Pike), Level 2, Init 1, HP 13/24, Speed 20
    AC 18, Touch 11, Flat-footed 17, CMD 17, Fort 6, Ref 1, Will 0, CMB +6, Base Attack Bonus 2
    Bardiche +6 (1d10+6, 19-20, x2)
    Lucerne hammer +6 (1d12+6, x2)
    Halberd +6 (1d10+6, x3)
    Banded Mail (+7 Armor, +1 Dex)
    Abilities Str 19, Dex 13, Con 16, Int 7, Wis 10, Cha 13
    Condition Resolute: When wearing armor, reduce 1 point of incoming damage to NL
    Challenge: 0/1
    Tactician: 1/1, 4 rds
    Honorable Champion: 1/1
    Bigger they are: +1 AC vs large enemies, +2 vs huge

    5-foot step to N/1
    Challenge the guy at L2 (his AC is at -2 to other targets, but bonuses on attacks and such
    Attack L2:
    (1d20+7)[24] ATK
    (1d20+7)[16] CC (19-20, x2)
    (1d10+8)[12] dmg
    (1d10+8)[16] crit bonus

    Spoiler: If an AOO is involved:
    Show
    (1d20+7)[20] ATK
    (1d20+7)[12] CC (19-20, x2)
    (1d10+8)[18] dmg
    (1d10+8)[10] crit bonus


    Nathaniel Sotheby
    M CG Human Inquisitor (SancSlay/RavHunt/Heretic), Level 1, Init 4, HP 19/19, Speed 30
    AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 5, Ref 4, Will 6, CMB 1, Base Attack Bonus 1
    Glaive +5 (1d10, x3)
    Daggers +5 (1d4, 19-20, x2)
    Mace, Light +5 (1d6, x2)
    Chain Shirt (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 15, Int 8, Wis 16, Cha 10
    Condition Dirty fighter: +1 damage when flanking
    Child of the Shadows: +2 init in urban settings
    Spells: (1st level)
    Divine Favor: 1/1
    Heightened Awareness: 1/1

    (1d20+5)[8] attack vs N2- cover won't apply due to trait
    (1d20+5)[15] CC (x3)
    (1d10)[8] damage
    (2d10)[14] crit bonus

    move to M/3: (1d20+2)[9] vs DC 10

    AoO:(1d20+5)[17] attack vs N2- cover won't apply due to trait
    (1d20+5)[11] CC (x3)
    (1d10)[7] damage
    (2d10)[19] crit bonus

  26. - Top - End - #296
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: IC Savage Tides (Take 2)

    Round 4

    As a second front opens in the fight, half the party turns back towards the hallway. Xeshanth takes a position to prepare a spell (that he never casts due to nothing triggering his readied action). Onwyn's shot misses, the arrow lodging in the door frame (partial cover caused him to miss). Beak flies from Tarquin's shoulder and starts distracting the thug, though Tarquin fails to capitalize on it.

    Meanwhile, at the entrance to the taxidermists' guildhall, Nathaniel struggles against the conjured grease spot and misses with his attack. However, the quieter brother gets a solid hit with his lucern hammer, dropping one of the rogues flanking the door.

    From the floor Nemian Roblach rips out the cloth gagging him and spits some angry magical words. A spray of colored light bursts from his fingers and washes over Xeshanth, Onwyn, and Beak (DC 15 Will save or unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round). As he tries to resist the sudden, dazzling explosion Xeshanth recognizes the spell Color Spray (as he was about to cast it himself a moment ago).

    Another thug turns the corner of the hallway, and trains a crossbow on Beak as the thug who untied Roblach draws a rapier and attacks the loyal reptile, both missing. The thug beside Gerald begins to withdraw, but as he starts running south Gerald swings his polearm and catches the man with a powerful blow that drops him to the ground, unconscious and dying.

    The map is updated. Please roll saves and if necessary the duration of the Color Spray effect on your characters. Begin Round 5!

  27. - Top - End - #297
    Ogre in the Playground
     
    ElfRangerGuy

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    Nov 2013

    Default Re: IC Savage Tides (Take 2)

    Round 5

    "Beak! Watch out, buddy - get back here!" Tarquin steps forward and swings with his club to provide cover for his companion, who screeches indignantly at the attacks and flits up to land on his master's shoulder. "Uh, guys - we've got trouble inside!"

    Spoiler: Actions
    Show
    Tarquin steps to K/7, dropping his longspear and drawing his club. Then he attacks enemy T4:

    Not including Aid Another:
    club atk (1d20+2)[13], dmg (1d6+3)[5], cc (1d20+2)[20] (20/x2), cdmg (1d6+3)[6]

    (If that doesn't work because of the wall, he'll stay in K/7 and ready an attack against a foe rounding the corner into melee range.)

    Beak uses aid another against T4 for +3 to Tarquin's attack, then flies onto Tarquin's shoulder. Per the Escape Route teamwork feat he can do this without provoking attacks of opportunity.
    aid another (1d20+5)[7] vs AC 10

    Spoiler: Tarquin
    Show
    Tarquinius Alderbough Human Shaman 1 LG HP 8 / 11 Speed ft Init 4 AC 16 Fort 2 Ref 1 Will 7 CMB +2 BAB 0 Longspear +2 (1d8 + 3, x3)
    Club +2 (1d6 + 3, x2)
    Dagger +2 (1d4 + 2, 19-20/x2) Str 14 (2) Dex 10 (0) Con 14 (2) Wis 18 (4) Int 10 (0) Cha 14 (2)


    Spoiler: Beak
    Show
    "Beak" Rhamphorhynchus Familiar N HP 5 / 5 Speed ft Init 3 AC 16 Fort 2 Ref 7 Will 4 CMB +1 BAB 0 bite +5 (1d3 - 2, x2) Str 6 (-2) Dex 17 (3) Con 11 (0) Wis 14 (2) Int 6 (-2) Cha 11 (0)

    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  28. - Top - End - #298
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: IC Savage Tides (Take 2)

    Suddenly, Xeshanth and Onwym face an assault of rioting color on their senses. Both pass out, and fall unconscious on the floor.

    Spoiler
    Show
    Will saves
    Xeshanth (1d20+5)[6] - if he makes it he'll dismiss the Grease spell and retreat.
    Onwym (1d20-1)[11] - if he makes it he'll fire an arrow at -4, plus cover (1d20-1)[17] damage (1d8)[4]

    I guess I can roll for duration, but I'd be surprised if that mattered - this is basically end of combat on a failed save. First (2d4)[7] rounds then (1d4)[3] rounds then 1 round.
    Last edited by Gwynfrid; 2020-11-09 at 11:19 PM.

  29. - Top - End - #299
    Titan in the Playground
     
    Farmerbink's Avatar

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    Texas, again!
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    Default Re: IC Savage Tides (Take 2)

    "Hmm?" Nathaniel mutters, looking up from the floor. He quickly scurries out of the grease and rises to his feet.

    "Hells bells, he's a wizard!?" Gerald complains. Once more faced with the need to clear the grease, he tries for a similar ploy. Fortunately, he has no shortage of long-hafted weapons to help him clear the grease.

    Spoiler: Gerald and Nathaniel, round 4
    Show
    Gerald Sotheby
    M CG Human Cavalier (Disciple of Pike), Level 2, Init 1, HP 13/24, Speed 20
    AC 18, Touch 11, Flat-footed 17, CMD 17, Fort 6, Ref 1, Will 0, CMB +6, Base Attack Bonus 2
    Bardiche +6 (1d10+6, 19-20, x2)
    Lucerne hammer +6 (1d12+6, x2)
    Halberd +6 (1d10+6, x3)
    Banded Mail (+7 Armor, +1 Dex)
    Abilities Str 19, Dex 13, Con 16, Int 7, Wis 10, Cha 13
    Condition Resolute: When wearing armor, reduce 1 point of incoming damage to NL
    Challenge: 0/1
    Tactician: 1/1, 4 rds
    Honorable Champion: 1/1
    Bigger they are: +1 AC vs large enemies, +2 vs huge

    Same story, different chapter: (1d20-3)[13] vs DC 10 to clear the grease, this time leaving the bardiche behind.

    If successful, second move to up in J/7, this time drawing the halberd during the second move.

    Nathaniel Sotheby
    M CG Human Inquisitor (SancSlay/RavHunt/Heretic), Level 1, Init 4, HP 19/19, Speed 30
    AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 5, Ref 4, Will 6, CMB 1, Base Attack Bonus 1
    Glaive +5 (1d10, x3)
    Daggers +5 (1d4, 19-20, x2)
    Mace, Light +5 (1d6, x2)
    Chain Shirt (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 15, Int 8, Wis 16, Cha 10
    Condition Dirty fighter: +1 damage when flanking
    Child of the Shadows: +2 init in urban settings
    Spells: (1st level)
    Divine Favor: 1/1
    Heightened Awareness: 1/1

    Move action to crawl 5' to K/3. Another move action to rise. :-\

  30. - Top - End - #300
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: IC Savage Tides (Take 2)

    Round 5

    The sudden display of arcane magic surprises the heroes and leaves two unconscious and Tarquin struggling to regain control of the situation. His attack fails as Beak squawks and flies back to its master. Gerald and Nathaniel begin moving towards their downed allies and the newly discovered threat, but don't make it far enough to do anything this round.

    "Hold them while I get help!" orders Nemian Roblach as he scoots around the corner. Seeing an opportunity to stab at the taxidermist's back, Tarquin gets in a critical jab, injuring the man badly (I rolled a critical hit on the AoO since you didn't, @MuffinMan). With a cry of pain the man disappears around the corner of the hallway. The lead thug takes a defensive stance as the another appears behind him. The two in the back shoot their hand crossbows at Tarquin, but both miss.

    The map is updated. Begin Round 6!

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