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  1. - Top - End - #181
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Nov 2013

    Default Re: IC Savage Tides (Take 2)

    Round 5

    "Aaagh! Get it off! Get it off!" Tarquin's voice takes on a tinge of panic as the zombie latches on to his left arm. His longspear clatters to the floor as he draws his belt knife, desperately slashing at the undead. With a screech of alarm, Beak flits up off of his master's shoulder and starts pecking at the zombie's eyes, distracting it momentarily.

    Spoiler: Actions
    Show
    Beak uses Aid Another to give Tarquin +3 on his next attack against Z8: (1d20+5)[10] vs AC 10

    Tarquin draws his dagger and slashes at Z8: (not including potential +3 from Aid Another)
    atk (1d20)[6], dmg (1d4+2)[3] slashing, cc (1d20)[3] (19-20/x2), cdmg (1d4+2)[3]
    adjusted to 9, still not enough

    If that happens to kill Z8, he'll move to AI/9 behind Nathan. Otherwise he's still grappled and can't move.

    Spoiler: Tarquin[b
    Show
    Tarquinius Alderbough[/b] Human Shaman 1 LG HP 3 / 11 Speed ft Init 4 AC 16 Fort 2 Ref 1 Will 7 CMB +2 BAB 0 Longspear +2 (1d8 + 3, x3)
    Club +2 (1d6 + 3, x2)
    Dagger +2 (1d4 + 2, 19-20/x2) Str 14 (2) Dex 10 (0) Con 14 (2) Wis 18 (4) Int 10 (0) Cha 14 (2) ]


    Spoiler: Beak
    Show
    "Beak" Rhamphorhynchus Familiar N HP 5 / 5 Speed ft Init 3 AC 16 Fort 2 Ref 7 Will 4 CMB +1 BAB 0 bite +5 (1d3 - 2, x2) Str 6 (-2) Dex 17 (3) Con 11 (0) Wis 14 (2) Int 6 (-2) Cha 11 (0)
    Last edited by MuffinMan; 2020-08-11 at 10:03 AM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  2. - Top - End - #182
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Ontario
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    Default Re: IC Savage Tides (Take 2)

    "A divine spellcaster! Hold fast, Gerald, he's trying to strike fear in your heart with his magic! Onwym, remember what I told you?" Now seriously alarmed, Xeshanth aims his frosty spell at the zombie holding Tarquin, in the hope of shaking it off his young friend. Onwym yells back, in a voice trembling with fear: "Yes! Break it!" He takes a step to keep the new menace in his sights, carefully aims an arrow, and waits before he lets fly.

    Spoiler: round 5
    Show
    Xeshanth aims a Ray of Frost at zombie Z8 with a -4 penalty included, ranged touch (1d20-4)[16] cold damage (1d3)[3]; cc(16) (1d20-4)[8] cd (1d3)[2]
    Spellcraft DC16 (1d20+9)[27]
    (No Knowledge(Religion) ranks...)

    Onwym steps to AI8 and readies an action to fire at VK when it starts casting.
    Short bow (1d20+1)[12] damage (1d6)[6] cc(21) (1d20+1)[16] cd (2d6)[10]

    Spoiler: stats - Xeshanth
    Show
    Xeshanth
    Samsaran Instructor Wizard (elemental void) 1 LG
    HP
    8 / 8
    Speed
    ft Init 5
    AC 10 Fort 1 Ref 0 Will 4
    CMB -1 BAB 0
    Dagger -1 (1d4-1, 19/x2)
    Str 9 (-1) Dex 10 (0) Con 12 (1) Wis 14 (2) Int 20 (5) Cha 12 (1)


    Spoiler: stats - Onwym
    Show
    Onwym Viltashel
    Elf Commoner (apprentice) 1 CG
    HP 6 / 6 Speed ft Init 1
    AC 11 Fort 0 Ref 1 Will -1
    CMB -1 BAB 0
    Shortbow +1 (1d6, 20/x3)
    Dagger -1 (1d4-1, 19/x2)
    Str 9 (-1) Dex 13 (1) Con 10 (0) Wis 8 (-1) Int 15 (2) Cha 10 (0)
    Last edited by Gwynfrid; 2020-08-12 at 08:59 AM.

  3. - Top - End - #183
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
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    Texas, again!
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    Male

    Default Re: IC Savage Tides (Take 2)

    Gerald groans, for a moment buckling under the weight of the magical assault. As Xeshanth calls a warning, the young cavalier rebuffs the attempt, grunting with almost physical effort. "I think not, punk!" he barks, stepping to the side and driving his blade once more towards the nearest zombie.

    Nathaniel does similarly, instead harrying the latecomers. His glaive flashes out, with the subtle guidance of Shelyn lending grace to his steps.

    Spoiler: Gerald and Nathaniel, round 5
    Show

    Nathaniel Sotheby
    M CG Human Inquisitor (SancSlay/RavHunt/Heretic), Level 1, Init 4, HP 11/11, Speed 30
    AC 18, Touch 14, Flat-footed 14, CMD 14, Fort 4, Ref 4, Will 5, CMB 0, Base Attack Bonus 0
    Glaive +4 (1d10, x3)
    Daggers +4 (1d4, 19-20, x2)
    Mace, Light +4 (1d6, x2)
    Chain Shirt (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 15, Int 8, Wis 16, Cha 10
    Condition Dirty fighter: +1 damage when flanking
    Child of the Shadows: +2 init in urban settings
    Spells (1st level)
    Divine favor: 0/1
    DF: +1 attack/damage, 9 rounds
    Heightened awareness: 1/1


    5-foot step to AI/8
    attack Z1
    (1d20+5)[25] attack
    (1d20+5)[12] CC (25, x3)
    (1d10+1)[10] damage
    (2d10+2)[18] crit bonus

    Spoiler: AoO:
    Show
    (1d20+5)[10] attack
    (1d20+5)[10] CC (25, x3)
    (1d10+1)[11] damage
    (2d10+2)[9] crit bonus


    Gerald Sotheby
    M CG Human Cavalier (Disciple of Pike), Level 1, Init 1, HP 14/14, Speed 20
    AC 16, Touch 11, Flat-footed 15, CMD 16, Fort 5, Ref 1, Will 0, CMB +5, Base Attack Bonus 1
    Bardiche +5 (1d10+6, 19-20, x2)
    Lucerne hammer +5 (1d12+6, x2)
    Halberd +5 (1d10+6, x3)
    Banded Mail (+7 Armor, +1 Dex)
    Abilities Str 19, Dex 13, Con 16, Int 7, Wis 10, Cha 13
    Condition Challenge: 1/1
    Tactician: 1/1
    Honorable Champion: 1/1
    Bigger they are: +1 AC vs large enemies, +2 vs huge

    5-foot step to AG/8

    Attack Z7:
    (1d20+5)[18] attack
    (1d20+5)[6] CC (24-25, x2)
    (1d10+6)[11] damage
    (1d10+6)[9] crit bonus

    Spoiler: AoO:
    Show
    (1d20+5)[21] attack
    (1d20+5)[17] CC (24-25, x2)
    (1d10+6)[8] damage
    (1d10+6)[16] crit bonus



  4. - Top - End - #184
    Firbolg in the Playground
     
    NecromancerGuy

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    Oct 2013
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    USA
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    Default Re: IC Savage Tides (Take 2)

    Round 5

    In his near-panic, Tarquin misses with his slashing dagger even though Beak does what it can. Both Xeshanth and Gerald (who gritted his teeth and fought through the unnatural fear caused by the undead caster's spell) strike at the zombie harying their friend, freezing and damaging it enough that whatever animates it fails as it drops to the sandy floor, now truly dead. Nathaniel, bolstered by divine power, strike hard with his slashing glaive, cutting through the already-damaged zombie in the lead of this last group of undead. Finally, Onwyn draws his bow, aiming at the unholy cleric-corpse and waiting for it to cast a spell.

    With a mindlessness that is completely foreign to the living the remaining zombie shuffles towards the nearest living prey, pushing past the door towards the nearest trio. It bites at Onwyn and catches the young would-be-mage on the arm but doesn't latch on (5 damage, failed to Grab). It earns a strike from Gerald for its hungry attack, though it doesn't easily pierce the soggy, undead flesh (damage reduction against all but slashing damage). When the undead leader walks forward Onwyn's arrow flies wide, and the enemy holds up a holy symbol as a wave of wrongness washes over the party...

    Spoiler: Knowledge (Religion) DC 10
    Show
    The holy symbol is inverted (upside down). Once it would have been recognized as the split-faced symbol of the Laughing Rogue, Olidammara.

    Spoiler: Knowledge (Religion) DC 15
    Show
    It is clear that Olidammara is no longer this creature's patron. The inverted holy symbol suggests it was once and lost its faith and was then cursed by the deity.

    Everyone must roll a DC 11 Will saving throw. Failure means they take (1d6)[2] damage. Success halves this.

    Either way, Onwyn is at least disabled...

    The map is updated. Begin round 6!

  5. - Top - End - #185
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Nov 2013

    Default Re: IC Savage Tides (Take 2)

    Round 6

    "Onwyn! Damn..." Wincing from his own wounds, Tarquin draws out the wand of curative magic, intending to rush to his friend's aid. The wave of negative energy gives him pause, though, and another idea enters his head. With a snarl he lunges towards the undead "priest", brandishing a fistful of radiant energy in a righteous punch!

    Spoiler: Actions
    Show
    Beak uses Aid Another on Tarquin's attack against VK: [roll0] 19 vs AC 10.

    Tarquin draws the wand of cure light wounds, uses it, and moves to AG/6, attacking VK with it as a melee spell attack:
    attack [roll1] 7 + (Beak's assist 3) = 10 vs touch AC
    damage [roll2] 9 positive energy

    48/50 CLW wand charges remaining

    Spoiler: Tarquin
    Show
    Tarquinius Alderbough Human Shaman 1 LG HP 2 / 11 Speed ft Init 4 AC 16 Fort 2 Ref 1 Will 7 CMB +2 BAB 0 Longspear +2 (1d8 + 3, x3)
    Club +2 (1d6 + 3, x2)
    Dagger +2 (1d4 + 2, 19-20/x2) Str 14 (2) Dex 10 (0) Con 14 (2) Wis 18 (4) Int 10 (0) Cha 14 (2)


    Spoiler: Beak
    Show
    "Beak" Rhamphorhynchus Familiar N HP 4 / 5 Speed ft Init 3 AC 16 Fort 2 Ref 7 Will 4 CMB +1 BAB 0 bite +5 (1d3 - 2, x2) Str 6 (-2) Dex 17 (3) Con 11 (0) Wis 14 (2) Int 6 (-2) Cha 11 (0)
    Last edited by MuffinMan; 2020-08-15 at 06:08 AM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  6. - Top - End - #186
    Titan in the Playground
     
    Farmerbink's Avatar

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    Texas, again!
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    Default Re: IC Savage Tides (Take 2)

    "Fight me, you cursed fiend!" Gerald shouts, trying to draw the erstwhile priest away from his fallen companion. "See to him!" he orders, though he needn't have.

    Nathaniel was already moving to protect Onwym. He carefully steps over the fallen youngster, adjusting his grip deliberately to shorten the effective haft of the glaive. In closer quarters now, he attacks once more, lashing out at the zombie.

    Spoiler: Gerald and Nathaniel, round 6
    Show

    Nathaniel Sotheby
    M CG Human Inquisitor (SancSlay/RavHunt/Heretic), Level 1, Init 4, HP 10/11, Speed 30
    AC 18, Touch 14, Flat-footed 14, CMD 14, Fort 4, Ref 4, Will 5, CMB 0, Base Attack Bonus 0
    Glaive +4 (1d10, x3)
    Daggers +4 (1d4, 19-20, x2)
    Mace, Light +4 (1d6, x2)
    Chain Shirt (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 15, Int 8, Wis 16, Cha 10
    Condition Dirty fighter: +1 damage when flanking
    Child of the Shadows: +2 init in urban settings
    Spells (1st level)
    Divine favor: 0/1

    Heightened awareness: 1/1
    DF: +1 attack/damage, 8 rounds

    5-foot step to AI/8, hoping to give Onwym cover
    move action to use Bladed Brush to make the glaive act without reach property:

    (1d20+5)[23] attack Z1
    (1d20+5)[10] CC (25, x3)
    (1d10+1)[3] damage
    (2d10+2)[21] crit bonus

    Spoiler: AoO:
    Show
    (1d20+5)[17] AOO
    (1d20+5)[11] CC (25, x3)
    (1d10+1)[6] damage
    (2d10+2)[17] crit bonus


    Gerald Sotheby
    M CG Human Cavalier (Disciple of Pike), Level 1, Init 1, HP 12/14, Speed 20
    AC 16, Touch 11, Flat-footed 15, CMD 16, Fort 5, Ref 1, Will 0, CMB +5, Base Attack Bonus 1
    Bardiche +5 (1d10+6, 19-20, x2)
    Lucerne hammer +5 (1d12+6, x2)
    Halberd +5 (1d10+6, x3)
    Banded Mail (+7 Armor, +1 Dex)
    Abilities Str 19, Dex 13, Con 16, Int 7, Wis 10, Cha 13
    Condition Challenge: 0/1
    Tactician: 1/1
    Honorable Champion: 1/1
    Bigger they are: +1 AC vs large enemies, +2 vs huge

    use challenge to grant bonus damage (and hopefully attack roll) vs the not just a zombie guy. (AC drops by 2 to other targets)
    5-foot step to AF/7

    attack VK
    (1d20+5)[12] attack (+1 if channel prompts the order bonus)
    (1d20+5)[13] CC (24-25, x2) (ditto)
    (1d10+7)[17] damage
    (1d10+7)[13] crit bonus

    Spoiler: AoO:
    Show
    (1d20+5)[16] attack (+1 if channel prompts the order bonus)
    (1d20+5)[19] CC (24-25, x2) (ditto)
    (1d10+7)[16] damage
    (1d10+7)[12] crit bonus



  7. - Top - End - #187
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Ontario
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    Default Re: IC Savage Tides (Take 2)

    "Aaah!" Onwym staggers back, bleeding profusely from the bite, and reeling from the unnatural emanation of death. "I... am... not down!" He makes to reach for another arrow, but the worried call from Xeshanth interrupts his foolish bravery. "Get away, Onwym! I'm not having a pupil die on my watch!" The youngster ducks another blow and withdraws, reluctantly, from the battle, while his master fires another ray of ice.

    Spoiler
    Show
    Onwym moves to AG10
    Xeshanth steps to AE7 for clear shot, then casts Ray of Frost at VK, ranged touch (1d20)[17] cold damage (1d3)[2]; cc(20) (1d20)[1] cd (1d3)[1]

    Spoiler: stats - Xeshanth
    Show
    Xeshanth
    Samsaran Instructor Wizard (elemental void) 1 LG
    HP
    7 / 8
    Speed
    ft Init 5
    AC 10 Fort 1 Ref 0 Will 4
    CMB -1 BAB 0
    Dagger -1 (1d4-1, 19/x2)
    Str 9 (-1) Dex 10 (0) Con 12 (1) Wis 14 (2) Int 20 (5) Cha 12 (1)


    Spoiler: stats - Onwym
    Show
    Onwym Viltashel
    Elf Commoner (apprentice) 1 CG
    HP 0 / 6 Speed ft Init 1
    AC 11 Fort 0 Ref 1 Will -1
    CMB -1 BAB 0
    Shortbow +1 (1d6, 20/x3)
    Dagger -1 (1d4-1, 19/x2)
    Str 9 (-1) Dex 13 (1) Con 10 (0) Wis 8 (-1) Int 15 (2) Cha 10 (0)

  8. - Top - End - #188
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
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    USA
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    Default Re: IC Savage Tides (Take 2)

    Round 6

    Tarquin attempts to use positive energy to attack the undead caster and Beak tries to help. Unfortunately, he cannot connect with the creature, with the energy still contained in his outstretched hand (miss but retains the charge to try again next round). Nathaniel attacks the remaining zombie, striking it a blow that doesn't drop it. Gerald challenges the caster but misses with his attack. Xeshanth hits the caster with a bolt of frost as Onwyn flees from melee.

    Unfortunately as the young man approaches the pool of water it erupts into action! Several (five) brown crabs about two feet across with pincers like daggers can be seen churning the water. They look to be about to attack the young man! (No action this round, but a new threat to the party...)

    The undead continue their attacks, with the zombie biting Nathaniel and latching on painfully (4 damage and grappled)! The caster barks a laugh as it sees the water churning and raises its unholy symbol high again as the wave of evil washes over the party (everyone makes a DC 11 Will Save or take (1d6)[6] damage, half on a successful save).

    Everyone is still within 30 feet of the channeled energy, so Onwyn is unconscious and dying. He will need to roll checks to stabilize and you all will need to do something about the crabs likely to attack...

    The map is updated. Begin round 7!

  9. - Top - End - #189
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
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    Texas, again!
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    Default Re: IC Savage Tides (Take 2)

    Gerald grits his teeth in pain as the foul energy washes over him. He continues to harry the spell caster, unaware of the gathering menace in the pool.

    Nathaniel lashes out with his blades, grunting at the series of impacts.

    Spoiler: Nathaniel and Gerald, round 7
    Show

    Nathaniel Sotheby
    M CG Human Inquisitor (SancSlay/RavHunt/Heretic), Level 1, Init 4, HP 3/11, Speed 30
    AC 18, Touch 14, Flat-footed 14, CMD 14, Fort 4, Ref 4, Will 5, CMB 0, Base Attack Bonus 0
    Glaive +4 (1d10, x3)
    Daggers +4 (1d4, 19-20, x2)
    Mace, Light +4 (1d6, x2)
    Chain Shirt (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 15, Int 8, Wis 16, Cha 10
    Condition Dirty fighter: +1 damage when flanking
    Child of the Shadows: +2 init in urban settings
    Studied target w/ move action
    Spells (1st level)
    Divine favor: 0/1
    Heightened awareness: 1/1
    DF: +1 attack/damage, 7 rounds

    move to "study" Z2
    Attack the zombie with me dagga
    (1d20+2)[10] dagger slice
    (1d20+2)[19] CC? (20+)
    (1d4+2)[5] damage
    (1d4+2)[4] crit bonus

    Gerald Sotheby
    M CG Human Cavalier (Disciple of Pike), Level 1, Init 1, HP 6/14, Speed 20
    AC 16, Touch 11, Flat-footed 15, CMD 16, Fort 5, Ref 1, Will 0, CMB +5, Base Attack Bonus 1
    Bardiche +5 (1d10+6, 19-20, x2)
    Lucerne hammer +5 (1d12+6, x2)
    Halberd +5 (1d10+6, x3)
    Banded Mail (+7 Armor, +1 Dex)
    Abilities Str 19, Dex 13, Con 16, Int 7, Wis 10, Cha 13
    Condition Challenge: 0/1
    Tactician: 1/1
    Honorable Champion: 1/1
    Bigger they are: +1 AC vs large enemies, +2 vs huge

    attack VK
    (1d20+5)[19] attack (+1 if channel prompts the order bonus)
    (1d20+5)[22] CC (24-25, x2) (ditto)
    (1d10+7)[10] damage
    (1d10+7)[13] crit bonus

    Spoiler: AoO:
    Show
    (1d20+5)[6] attack (+1 if channel prompts the order bonus)
    (1d20+5)[18] CC (24-25, x2) (ditto)
    (1d10+7)[10] damage
    (1d10+7)[16] crit bonus

  10. - Top - End - #190
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Nov 2013

    Default Re: IC Savage Tides (Take 2)

    Round 7

    Even at half-strength, the second wave of necrotic energy is too much for Tarquin and he tumbles over, unconscious. Beak looks gravely injured but he lets out a defiant screech and flies over to harass the zombie attacking Nathaniel.

    Spoiler: Actions
    Show
    Tarquin stabilization check: (1d20+1)[15] vs DC 10 else tick to -2HP

    Beak uses Aid Another to grant +3 on Nathaniel's attack against Z2: (1d20+5)[15] vs AC 10

    Spoiler: Tarquin
    Show
    Tarquinius Alderbough Human Shaman 1 LG HP -1 / 11 Speed ft Init 4 AC 16 Fort 2 Ref 1 Will 7 CMB +2 BAB 0 Longspear +2 (1d8 + 3, x3)
    Club +2 (1d6 + 3, x2)
    Dagger +2 (1d4 + 2, 19-20/x2) Str 14 (2) Dex 10 (0) Con 14 (2) Wis 18 (4) Int 10 (0) Cha 14 (2)


    Spoiler: Beak
    Show
    "Beak" Rhamphorhynchus Familiar N HP 1 / 5 Speed ft Init 3 AC 16 Fort 2 Ref 7 Will 4 CMB +1 BAB 0 bite +5 (1d3 - 2, x2) Str 6 (-2) Dex 17 (3) Con 11 (0) Wis 14 (2) Int 6 (-2) Cha 11 (0)
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  11. - Top - End - #191
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: IC Savage Tides (Take 2)

    Both Tarquin and Onwym fall to the ground, overtaken by the malevolent energy emanating from the sneering undead caster! It takes all his training and willpower for Xeshanth not to panic, even as he feels the same energy sap his own life force. "Stay were you a-are, j-ust... momentarily, Gerald..." He tries to keep his voice level, but the sight of the emerging crabs sends a shudder down his spine! Onwym! And stupid me, preparing the one spell that can do nothing! He swallows a bitter taste in his mouth. The taste of defeat? No! Not yet! His hand on Gerald's shoulder, he intones:


    "À l'heure du péril
    Pour vaincre ces féroces
    Ce sort va t'être utile
    Car il te fait colosse!"


    Spoiler
    Show

    Onwym Will save (1d20-1)[1] - aargh, 6 damage
    Constitution check to stabilize (1d20)[16] - barely made it!
    Xeshanth Will save (1d20+4)[14]

    Xeshanth casts Enlarge (1 full round casting)

    Spoiler: stats - Xeshanth
    Show
    Xeshanth
    Samsaran Instructor Wizard (elemental void) 1 LG
    HP
    5 / 8
    Speed
    ft Init 5
    AC 10 Fort 1 Ref 0 Will 4
    CMB -1 BAB 0
    Dagger -1 (1d4-1, 19/x2)
    Str 9 (-1) Dex 10 (0) Con 12 (1) Wis 14 (2) Int 20 (5) Cha 12 (1)


    Spoiler: stats - Onwym
    Show
    Onwym Viltashel
    Elf Commoner (apprentice) 1 CG
    HP -6 / 6 (stable) Speed ft Init 1
    AC 11 Fort 0 Ref 1 Will -1
    CMB -1 BAB 0
    Shortbow +1 (1d6, 20/x3)
    Dagger -1 (1d4-1, 19/x2)
    Str 9 (-1) Dex 13 (1) Con 10 (0) Wis 8 (-1) Int 15 (2) Cha 10 (0)
    Last edited by Gwynfrid; 2020-08-18 at 10:18 PM.

  12. - Top - End - #192
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
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    USA
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    Default Re: IC Savage Tides (Take 2)

    Round 7

    As Tarquin falls his animal companion lunges at the zombie biting Nathaniel. The young man slashes at the zombie, drawing a long gash along its rotting, water-logged side, but the undead doesn't give up the fight. Gerald strikes out, hitting the spellcaster and feeling his polearm hindered by unholy power (only 5 damage due to damage reduction). Both Tarquin and Onwyn start breathing steadily in spite of the damage they have taken, and Xeshanth makes a last ditch effort to enable Gerald to defeat the fearsome undead.

    The water stops churning as Onwyn lays still. Apparently the crabs don't consider him a threat to their territory when he isn't moving.

    Fortunately for Nathaniel the zombie can't seem to hold its grapple and in its efforts to bite him again looses its grip (failed grapple check, neither are grappled anymore). The unholy spellcaster looks at the weakened enemies and says, "This is fun - let's do it some more!" and raises its unholy symbol yet again...

    The enemy's channel only hits for 2 damage this time, DC 11 Will save for half. The unconscious party members still get to roll saving throws and everyone else stays conscious except maybe Beak (since they have enough HPs). Xeshanth will need to roll a concentration check to avoid losing his spell though.

    The map is updated. Begin round 8!

  13. - Top - End - #193
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Nov 2013

    Default Re: IC Savage Tides (Take 2)

    Round 8

    Barely staying aloft, Beak emits another weak yet defiant cry and continues harassing the remaining zombie. Tarquin stirs in pain at the newest wave of necrotic energy but remains unconscious.

    Spoiler: Actions
    Show
    Tarquin stabilization check: [Roll]1d20+2-2[/Roll] 20 (in OOC) vs DC 10 else tick to -3 HP
    Spoiler: Tarquin
    Show
    Tarquinius Alderbough Human Shaman 1 LG HP -2 / 11 Speed ft Init 4 AC 16 Fort 2 Ref 1 Will 7 CMB +2 BAB 0 Longspear +2 (1d8 + 3, x3)
    Club +2 (1d6 + 3, x2)
    Dagger +2 (1d4 + 2, 19-20/x2) Str 14 (2) Dex 10 (0) Con 14 (2) Wis 18 (4) Int 10 (0) Cha 14 (2)


    Beak (disabled at 0HP) uses Aid Another to grant +3 to Nathaniel's attack against Z2:
    atk (1d20+5)[7] vs AC 10
    Spoiler: Beak
    Show
    "Beak" Rhamphorhynchus Familiar N HP 0 / 5 Speed ft Init 3 AC 16 Fort 2 Ref 7 Will 4 CMB +1 BAB 0 bite +5 (1d3 - 2, x2) Str 6 (-2) Dex 17 (3) Con 11 (0) Wis 14 (2) Int 6 (-2) Cha 11 (0)
    Last edited by MuffinMan; 2020-08-20 at 09:40 AM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  14. - Top - End - #194
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    Default Re: IC Savage Tides (Take 2)

    With the realization of a sudden opportunity, Nathaniel steps to the side. With his brother suddenly reaching farther, he capitalizes on the menacing polearm behind the zombie, lashing out furiously with his glaive.

    Gerald grunts, frustrated by the odd sensation of blade not cutting flesh. "Just die, ya bastard! You're basically dead, anyway!" he complains, as his head suddenly thrusts upwards. A hair unsteady, he lashes out once more with his bardiche, striving desperately for a kill.

    Spoiler: Nathaniel and Gerald, round 7
    Show

    Nathaniel Sotheby
    M CG Human Inquisitor (SancSlay/RavHunt/Heretic), Level 1, Init 4, HP 1/11, Speed 30
    AC 18, Touch 14, Flat-footed 14, CMD 14, Fort 4, Ref 4, Will 5, CMB 0, Base Attack Bonus 0
    Glaive +4 (1d10, x3)
    Daggers +4 (1d4, 19-20, x2)
    Mace, Light +4 (1d6, x2)
    Chain Shirt (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 15, Int 8, Wis 16, Cha 10
    Condition Dirty fighter: +1 damage when flanking
    Child of the Shadows: +2 init in urban settings
    Studied target w/ move action
    Spells (1st level)
    Divine favor: 0/1
    Heightened awareness: 1/1
    DF: +1 attack/damage, 6 rounds

    5-foot step to AJ/7
    Attack the zombie with glaive
    (1d20+8)[22] glaive (+1 DF, +1 study, +2 flanking)
    (1d20+8)[21] CC? (28+, x3)
    (1d10+3)[9] damage (+1 divine favor, +1 study, +1 dirty fighter)
    (2d10+6)[18] crit bonus

    Move action to return glaive to reach capacity, threatening the big meanie.
    If an AoO is triggered:
    Spoiler: AoO
    Show
    (1d20+5)[23] glaive (+1 DF, +1 study, +2 flanking)
    (1d20+5)[16] CC? (25, x3)
    (1d10+1)[8] damage (+1 divine favor, +1 study, +1 dirty fighter)
    (2d10+2)[18] crit bonus


    Gerald Sotheby
    M CG Human Cavalier (Disciple of Pike), Level 1, Init 1, HP 5/14, Speed 20
    AC 16, Touch 11, Flat-footed 15, CMD 16, Fort 5, Ref 1, Will 0, CMB +5, Base Attack Bonus 1
    Bardiche +5 (1d10+6, 19-20, x2)
    Lucerne hammer +5 (1d12+6, x2)
    Halberd +5 (1d10+6, x3)
    Banded Mail (+7 Armor, +1 Dex)
    Abilities Str 19, Dex 13, Con 16, Int 7, Wis 10, Cha 13
    Condition Challenge: 0/1
    Tactician: 1/1
    Honorable Champion: 1/1
    Bigger they are: +1 AC vs large enemies, +2 vs huge

    attack VK
    (1d20+5)[20] attack
    (1d20+5)[11] CC (24-25, x2)
    (2d8+7)[16] damage
    (2d8+7)[19] crit bonus

    Spoiler: AoO:
    Show
    (1d20+5)[22] attack
    (1d20+5)[17] CC (24-25, x2)
    (2d8+7)[11] damage
    (2d8+7)[18] crit bonus

  15. - Top - End - #195
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    NecromancerGuy

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    Default Re: IC Savage Tides (Take 2)

    Round 8

    In a moment the battle is over. As their allies begin to fall all around them, the two attack with their last bits of strength, striking both foes and dropping them. The zombie is cut all-but in two, while the undead cleric seems to linger for a moment in disbelief. In any case, the damage is done (and enough), and the foul spellcaster sinks to the earth and lies still.

    The map is updated. End of combat! How do avoid upsetting the crabs as you get to Onwyn and prevent his death?

  16. - Top - End - #196
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    Default Re: IC Savage Tides (Take 2)

    The new wave of necrotic power washes over them, and Xeshant's spellcasting wavers, sputters... fails. Onwym's face turns deathly pale, and his breath stops. This is the end, the instructor thinks, his mind curiously detached from the horror in front of his eyes.

    Then Gerard and Nathaniel, in a supreme effort, manage to put an end to the source of all that evil, the murderous undead. The crabs continue to stir, but don't seem to move yet.

    "Onwym! He's dying... And Tarquin isn't that much better...", the samsaran pants, the blood drained from his face, his blue lips nearly transparent. "Can you do something?" He steps forward, picks up the wand where Tarquin's limp hand let it fall, presents it to Nathaniel.

    Spoiler
    Show
    Onwym has 2 rounds to live.

    Spoiler: stats - Xeshanth
    Show
    Xeshanth
    Samsaran Instructor Wizard (elemental void) 1 LG
    HP
    3 / 8
    Speed
    ft Init 5
    AC 10 Fort 1 Ref 0 Will 4
    CMB -1 BAB 0
    Dagger -1 (1d4-1, 19/x2)
    Str 9 (-1) Dex 10 (0) Con 12 (1) Wis 14 (2) Int 20 (5) Cha 12 (1)


    Spoiler: stats - Onwym
    Show
    Onwym Viltashel
    Elf Commoner (apprentice) 1 CG
    HP -8 / 6 (stable) Speed ft Init 1
    AC 11 Fort 0 Ref 1 Will -1
    CMB -1 BAB 0
    Shortbow +1 (1d6, 20/x3)
    Dagger -1 (1d4-1, 19/x2)
    Str 9 (-1) Dex 13 (1) Con 10 (0) Wis 8 (-1) Int 15 (2) Cha 10 (0)
    Last edited by Gwynfrid; 2020-08-20 at 03:21 PM.

  17. - Top - End - #197
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    Default Re: IC Savage Tides (Take 2)

    Stunned and exhausted, Nathaniel and Gerald almost fall to the floor themselves in the wake of the fight. "The kid, Nate! Here!" Gerald crouches, reaching for the wand, but steps aside to let Xeshanth take it unimpeded. Instead, the cavalier takes up a deliberate post in front of the open doorway, all-but daring anything else to come through and face his blade.

    Nathaniel wastes no time snatching the wand from the wizard's hands. He ponders it for only a moment before responding, "I can." Without further conversation, he approaches the fallen boy, warily eying the pool. "Gerald, a hand?" he calls. The younger Sotheby waits just long enough for Gerald to drag the fallen apprentice further from the rippling hazard, and then conjures a pulse of warm energy.

    The relief is almost tangible when his chest suddenly rises, taking in breath. Knowing the immediate danger has lapsed for him, Nathaniel turns his attention to Tarquin, and ends up spending several charges just to get everyone sitting up under their own power. "Best stay clear of that pool," Gerald advises, once more standing sentinel beside the zombie door.
    Spoiler: wand shots
    Show
    (1d8+1)[4] HP to Onwym
    (1d8+1)[3] HP to Tarq.

    It's quite unlikely for O to be conscious after one go, so (1d8+1)[6] more HP to O.
    Nathaniel is currently at 1/11 (thanks a lot, favored class bonus!) (1d8+1)[4] HP to him.
    Gerald is 9 below max; (1d8+1)[8] to him

    At this point, I think I'll roll and reassess.

    Edit: O is at +2
    Tarq is at 0? 1. Cool, at least he's awake.
    Nat is at 5/11, Gerald 13/14. Unless we plan to press on (which I am open to), they're good.

  18. - Top - End - #198
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    ElfRangerGuy

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    Default Re: IC Savage Tides (Take 2)

    "Ughn..." Tarquin moans a bit as the healing energy of the wand washes over him. With his eyes still shut, he whimpers, "M-mother? Am I dead?" At the sound of his master's voice Beak lets out a triumphant cry and hops over to peck at his ear. "Ahh!!! Get off, Beak! Not dead yet, then..."

    He sits up, rubbing his eyes and staring in disbelief at the pile of twice-dispatched corpses around them. "We-we won? Everyone made it? Oh, my wand!" He snatches it back from Nathaniel and turns it over hastily, looking for damages. "Father would kill me for real if I lost this - "only for emergencies", he said! Although I suppose this counts..." He struggles to his feet and takes in the group's status as he looks around. "Are we safe? I mean, no more of those things? What do we do now?" As he speaks he administers a few more healing surges through Beak, himself, and Nathaniel.

    Spoiler: Healing
    Show
    2 charges onto Tarquin:
    (1d8+1)[4]
    (1d8+1)[5]

    1 charge onto Beak:
    (1d8+1)[5]

    1 charge onto Nathaniel:
    (1d8+1)[5]

    After all that, 39 / 50 CLW wand charges remaining
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  19. - Top - End - #199
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    Default Re: IC Savage Tides (Take 2)

    Gerald chuckles as Tarquin wonders at their survival, "No such luck, friend."

    "Well, first we thank our lucky stars, or the Gods, or at least your parents for that wand. They might not have killed whatever that thing was, but we'd not be talking for some time yet without it." He looks around, frowning in the dim light of various orisons.

    "And then we figure out what in the hells Mister Vanderboren is involved in, down here. Ideally, without dying."

    Nathaniel gratefully accepts the added ministrations ((10/11 now)), and moves back to peer cautiously down the hallway where the zombies came from. A few moments later he creeps a few paces in, only to return and mutter, "Pool's dangerous, too." Gerald nods. "Best not leave it at our backs like that. I agree." The two brothers share a glance as they step close (but not *that* close), readying their favored blades.

    "Just like fishing in a barrel, eh?"

  20. - Top - End - #200
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: IC Savage Tides (Take 2)

    "Th-the pool??" Tarquin stammers. He gulps in acknowledgement when Xeshanth points out the aggressive crabs skittering about just below the surface. "Ah, I see. Ok, side by side just like before. Except if anything starts talking and blasting negative energy, kill it first!" He takes up a ready stance next to Nathaniel, and his words begin to supernaturally augment the group's coordination...

    Spoiler: Actions
    Show
    I've placed Tarquin in square AJ/9. Just before engaging the crabs he will use Tribal Cooperation to give allies the benefit of Paired Opportunists for one round.

    Beak is on Tarquin's shoulder.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  21. - Top - End - #201
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    Default Re: IC Savage Tides (Take 2)

    "Er, hum... before we go into any more fighting... some more of this wand's marvelous power would be welcome."

    Spoiler
    Show
    Xeshanth is at 3hp, Onwym at 2hp. 1 charge each please?

  22. - Top - End - #202
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    NecromancerGuy

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    Default Re: IC Savage Tides (Take 2)

    While the party recovers and prepares to drive off the crabs the only other sound in the tunnels is that of splashing water. The nearby pool is mostly quiet, but down the hall to the west the sound of waves is significantly louder. In the east, from where the undead came, is silence.

    For their part, the crabs in the pool seem content to remain in their pool as long as no one comes too close. The one nearest the dead body can be seen poking at the soggy, rotten meat on the body, but none of the other crabs are moving. It looks like the party will get to act first without much risk to themselves.

    Begin combat! The party gets an entire round of action before the enemy responds. The map is current.

  23. - Top - End - #203
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    ElfRangerGuy

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    Default Re: IC Savage Tides (Take 2)

    Before combat

    Quote Originally Posted by Gwynfrid View Post
    "Er, hum... before we go into any more fighting... some more of this wand's marvelous power would be welcome."
    "Huh? Oh, right! You should have said so earlier. Gee Onwym, you don't look so good - try not to get eaten next time, ok?" As he admonishes his friend Tarquin is using the wound to mend his worst wounds, as well as his tutor's.
    Spoiler: Healing
    Show
    (1d8+1)[7] HP for Xeshanth
    (1d8+1)[3] HP for Onwym

    37 / 50 CLW wand charges remaining


    Round 1

    "Ready? Gooo!!!" Tarquin hollers as he rushes forward. Taking a position at the waters edge he strikes out at the nearest crab from a safe distance, thrusting with his longspear. Above the water, Beak flits about to distract the enemy.

    Spoiler: Actions
    Show
    Initiative (1d20+4)[7]

    Beak flies over the crab in AH/13 and uses Aid Another for +3 to Tarquin's attack:
    Aid Another (1d20+5)[22] vs AC 10

    Tarquin moves to AG/11 or AH/11, whichever is unoccupied, and attacks the crab in AH/13:
    atk (1d20+2)[19], dmg (1d8+3)[5], cc (1d20+2)[21] (20/x3), cdmg (1d8+3)[11]

    AoO if applicable:
    atk (1d20+2)[5], dmg (1d8+3)[9], cc (1d20+2)[20] (20/x3), cdmg (1d8+3)[10]

    Spoiler: Tarquin
    Show
    Tarquinius Alderbough Human Shaman 1 LG HP 10 / 11 Speed ft Init 4 AC 16 Fort 2 Ref 1 Will 7 CMB +2 BAB 0 Longspear +2 (1d8 + 3, x3)
    Club +2 (1d6 + 3, x2)
    Dagger +2 (1d4 + 2, 19-20/x2) Str 14 (2) Dex 10 (0) Con 14 (2) Wis 18 (4) Int 10 (0) Cha 14 (2)


    Spoiler: Beak
    Show
    "Beak" Rhamphorhynchus Familiar N HP 5 / 5 Speed ft Init 3 AC 16 Fort 2 Ref 7 Will 4 CMB +1 BAB 0 bite +5 (1d3 - 2, x2) Str 6 (-2) Dex 17 (3) Con 11 (0) Wis 14 (2) Int 6 (-2) Cha 11 (0)
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  24. - Top - End - #204
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    Default Re: IC Savage Tides (Take 2)

    The brothers step up alongside Tarq. In concert they lash out at one of the crabs, trying to account for the odd bending of light in water.

    Spoiler: Nathaniel and Gerald, round 1
    Show

    Nathaniel Sotheby
    M CG Human Inquisitor (SancSlay/RavHunt/Heretic), Level 1, Init 4, HP 10/11, Speed 30
    AC 18, Touch 14, Flat-footed 14, CMD 14, Fort 4, Ref 4, Will 5, CMB 0, Base Attack Bonus 0
    Glaive +4 (1d10, x3)
    Daggers +4 (1d4, 19-20, x2)
    Mace, Light +4 (1d6, x2)
    Chain Shirt (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 15, Int 8, Wis 16, Cha 10
    Condition Dirty fighter: +1 damage when flanking
    Child of the Shadows: +2 init in urban settings
    Studied target w/ move action
    Spells (1st level)
    Heightened awareness: 1/1

    study the crab at AF/14, to have bonuses when it arrives.
    5-foot step to AI/11
    Attack the crab at AH/13 with glaive
    (1d20+4)[21] glaive
    (1d20+4)[18] CC? (24+, x3)
    (1d10)[3] damage
    (2d10)[6] crit bonus

    If an AoO is triggered:
    Spoiler: AoO
    Show
    [(1d20+4)[19] glaive (+1 all round if it's AF/14)
    (1d20+4)[8] CC? (24+, x3)
    (1d10)[7] damage
    (2d10)[18] crit bonus


    Gerald Sotheby
    M CG Human Cavalier (Disciple of Pike), Level 1, Init 1, HP 13/14, Speed 20
    AC 16, Touch 11, Flat-footed 15, CMD 16, Fort 5, Ref 1, Will 0, CMB +5, Base Attack Bonus 1
    Bardiche +5 (1d10+6, 19-20, x2)
    Lucerne hammer +5 (1d12+6, x2)
    Halberd +5 (1d10+6, x3)
    Banded Mail (+7 Armor, +1 Dex)
    Abilities Str 19, Dex 13, Con 16, Int 7, Wis 10, Cha 13
    Condition Challenge: 0/1
    Tactician: 1/1
    Honorable Champion: 1/1
    Bigger they are: +1 AC vs large enemies, +2 vs huge

    Move to AG/11
    Attacking with hammer again
    (1d20+5)[24] attack
    (1d20+5)[6] CC (25, x2)
    (1d12+6)[13] damage
    (1d12+6)[10] crit bonus

    Spoiler: AoO:
    Show
    (1d20+5)[19] attack
    (1d20+5)[9] CC (25, x2)
    (1d12+6)[17] damage
    (1d12+6)[17] crit bonus

  25. - Top - End - #205
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    Default Re: IC Savage Tides (Take 2)

    "I wasn't eaten!" Onwym responds indignantly. "Okay, he bit me once. But it was this other one with his symbol... Oh, so painful! Thanks, pal." The young elf gets back to his feet, retrieves a few stray arrows, and gets back in position. "So we're eating crab tonight? Good! At least they don't cast necromancy!"

    Xeshanth makes a wry smile, happy to find that the ordeal didn't dent his pupil's energy. "So it would seem, yes... Same tactic, right?"

    The pair get in a place allowing for plenty of clear shots, and soon arrows and frosty rays begin to fill the air.

    Spoiler
    Show


    Ray of Frost ranged touch (1d20)[20] cold damage (1d3)[1]; cc(20) (1d20)[14] cd (1d3)[1]
    Short bow (1d20+1)[7] damage (1d6)[2] cc(21) (1d20+1)[17] cd (2d6)[12]

    Spoiler: stats - Xeshanth
    Show
    Xeshanth
    Samsaran Instructor Wizard (elemental void) 1 LG
    HP
    8 / 8
    Speed
    ft Init 5
    AC 10 Fort 1 Ref 0 Will 4
    CMB -1 BAB 0
    Dagger -1 (1d4-1, 19/x2)
    Str 9 (-1) Dex 10 (0) Con 12 (1) Wis 14 (2) Int 20 (5) Cha 12 (1)


    Spoiler: stats - Onwym
    Show
    Onwym Viltashel
    Elf Commoner (apprentice) 1 CG
    HP 6 / 6 Speed ft Init 1
    AC 11 Fort 0 Ref 1 Will -1
    CMB -1 BAB 0
    Shortbow +1 (1d6, 20/x3)
    Dagger -1 (1d4-1, 19/x2)
    Str 9 (-1) Dex 13 (1) Con 10 (0) Wis 8 (-1) Int 15 (2) Cha 10 (0)
    Last edited by Gwynfrid; 2020-08-28 at 09:56 PM.

  26. - Top - End - #206
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: IC Savage Tides (Take 2)

    Round 1

    The party's attack is sudden and brutal - two crabs are dead before any of the others react. The three remaining crabs scuttle forward in their sideways zigzag walk and attack. With claws like daggers they strike Xeshanth (4 damage) and Gerald (3 damage). Neither of the crabs that connect are able to get a grab on the PCs, leaving everyone able to attack back without a crab grappling them.

    The map is updated.

  27. - Top - End - #207
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: IC Savage Tides (Take 2)

    Round 2

    "For gloryyyy!!!" Tarquin cries as he stabs again at the nearest crab with his spear. Above, Beak continues his aerial assault.

    Spoiler: Actions
    Show
    Beak Aid Another for +3 to Tarquin's attack: (1d20+5)[8] vs AC 10

    Tarquin 5ft step to AH/10 and attack crab:
    atk (1d20+2)[10], dmg (1d8+3)[7], cc (1d20+2)[18] (20/x3), cdmg (1d8+3)[8]

    Spoiler: Tarquin
    Show
    Tarquinius Alderbough Human Shaman 1 LG HP 10 / 11 Speed ft Init 4 AC 16 Fort 2 Ref 1 Will 7 CMB +2 BAB 0 Longspear +2 (1d8 + 3, x3)
    Club +2 (1d6 + 3, x2)
    Dagger +2 (1d4 + 2, 19-20/x2) Str 14 (2) Dex 10 (0) Con 14 (2) Wis 18 (4) Int 10 (0) Cha 14 (2)


    Spoiler: Beak
    Show
    "Beak" Rhamphorhynchus Familiar N HP 5 / 5 Speed ft Init 3 AC 16 Fort 2 Ref 7 Will 4 CMB +1 BAB 0 bite +5 (1d3 - 2, x2) Str 6 (-2) Dex 17 (3) Con 11 (0) Wis 14 (2) Int 6 (-2) Cha 11 (0)
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  28. - Top - End - #208
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    Farmerbink's Avatar

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    Default Re: IC Savage Tides (Take 2)

    Both Sotheby boys take a step back and continue lashing out, trying to draw the crabs out of the pool where they'll be a little easier to hit.

    Spoiler: Nathaniel and Gerald, round 2
    Show

    Nathaniel Sotheby
    M CG Human Inquisitor (SancSlay/RavHunt/Heretic), Level 1, Init 4, HP 10/11, Speed 30
    AC 18, Touch 14, Flat-footed 14, CMD 14, Fort 4, Ref 4, Will 5, CMB 0, Base Attack Bonus 0
    Glaive +4 (1d10, x3)
    Daggers +4 (1d4, 19-20, x2)
    Mace, Light +4 (1d6, x2)
    Chain Shirt (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 15, Int 8, Wis 16, Cha 10
    Condition Dirty fighter: +1 damage when flanking
    Child of the Shadows: +2 init in urban settings
    Studied target w/ move action
    Spells (1st level)
    Heightened awareness: 1/1

    study the crab at AF/14, to have bonuses when it arrives. Dunno if this applies, but he can do it again to the new one.

    5-foot step to AI/10

    (1d20+5)[7] glaive
    (1d20+5)[18] CC? (25, x3)
    (1d10)[5] damage
    (2d10)[13] crit bonus

    If an AoO is triggered:
    Spoiler: AoO
    Show
    (1d20+5)[10] glaive
    (1d20+5)[23] CC? (25, x3)
    (1d10)[7] damage
    (2d10)[10] crit bonus


    Gerald Sotheby
    M CG Human Cavalier (Disciple of Pike), Level 1, Init 1, HP 13/14, Speed 20
    AC 16, Touch 11, Flat-footed 15, CMD 16, Fort 5, Ref 1, Will 0, CMB +5, Base Attack Bonus 1
    Bardiche +5 (1d10+6, 19-20, x2)
    Lucerne hammer +5 (1d12+6, x2)
    Halberd +5 (1d10+6, x3)
    Banded Mail (+7 Armor, +1 Dex)
    Abilities Str 19, Dex 13, Con 16, Int 7, Wis 10, Cha 13
    Condition Challenge: 0/1
    Tactician: 1/1
    Honorable Champion: 1/1
    Bigger they are: +1 AC vs large enemies, +2 vs huge

    5-foot step to AG/10
    Attacking with hammer again
    (1d20+5)[22] attack
    (1d20+5)[14] CC (25, x2)
    (1d12+6)[10] damage
    (1d12+6)[10] crit bonus

    Spoiler: AoO:
    Show
    (1d20+5)[9] attack
    (1d20+5)[7] CC (25, x2)
    (1d12+6)[12] damage
    (1d12+6)[16] crit bonus

  29. - Top - End - #209
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    Gwynfrid's Avatar

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    Default Re: IC Savage Tides (Take 2)

    "Well, that hurt", Xeshanth, says, matter-of-factly. "We're too exposed here, Onwym, let's move out of the way." Both the master and the pupil step back from the attacking arthropod and hustle to the side of the room.

    Spoiler: round 2
    Show
    Xeshanth withdraws to AJ11. Onwym withdraws to AJ10.

  30. - Top - End - #210
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    NecromancerGuy

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    Default Re: IC Savage Tides (Take 2)

    Round 2

    This combat goes much better for the party, as they make a measured retreat away from the pool. Though only Gerald's attack hits, he kills the crab that just attacked Xeshanth.

    For their part, the two remaining crabs do not slow in their attack, sidestepping towards the PCs and attacking with two claws each. Only one hits, dealing Tarquin a painful pinch but unable to get a hold of him (2 damage, no grapple).

    The map is updated. Begin round 3!

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