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  1. - Top - End - #1
    Dwarf in the Playground
     
    GnomeWizardGuy

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    Feb 2012

    Default Trying to make a "Inventor/Techy" build.

    Pretty much the title at the moment im thinking Construct Rider Alchemist/Construct Caller+Synth U-Sum1(Visual = Clockwork Armor) VMC Clockwork Oracle/Evangelist of Brigh.

    Oh and the GM is considering letting me replace alchemy with gadgetry from Investigators scavenger archetype https://www.d20pfsrd.com/classes/hyb...-investigator/ if not i thought using Syringe spears would be fun.

    Any other ideas? Fairly open to class selection. (Note: first party is preferred)
    Last edited by Blind_Prophet; 2020-04-02 at 02:26 PM.

  2. - Top - End - #2
    Spamalot in the Playground
     
    Psyren's Avatar

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    Oct 2010
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    Male

    Default Re: Trying to make a "Inventor/Techy" build.

    Ooh, that's a fun archetype that I didn't know about. I can make a bunch of Stealthmatic 3000s and hand them out to the party

    See Paizo, this is why getting me to convert to P2 is a lost cause for the time being, there's still so much in P1 I haven't even read yet...!
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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  3. - Top - End - #3
    Dwarf in the Playground
     
    GnomeWizardGuy

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    Feb 2012

    Default Re: Trying to make a "Inventor/Techy" build.

    Quote Originally Posted by Psyren View Post
    Ooh, that's a fun archetype that I didn't know about. I can make a bunch of Stealthmatic 3000s and hand them out to the party

    See Paizo, this is why getting me to convert to P2 is a lost cause for the time being, there's still so much in P1 I haven't even read yet...!
    Ironically i actually meant to say gadgetry from scavenger investigator (fixed in op) but engineer investigator is awesome as well, if it werent for construct rider id probably switch to investigator no question but having a robo-buddy is hard to give up.

    For Reference: https://www.d20pfsrd.com/classes/hyb...tor-archetype/

  4. - Top - End - #4
    Dwarf in the Playground
     
    GnomeWizardGuy

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    Feb 2012

    Default Re: Trying to make a "Inventor/Techy" build.

    Well I feel kind of dumb, I JUST realized that the clockwork mystery is 3rd party, lol.

    Anywho after realizing this and looking through the various classes/archetypes mainly Jistkan Magus & Construct Pugilist were tempting but ultimately didn't feel right fluff-wise, I decided to stick with the Construct Rider Alchemist/Construct Synth "Armor" Summoner (not sure level spread) Utilizing Boon Companion..possibly for both classes (Alchemist Primary Class).

    DM is still cool with me using the Gadgetry ability from Scavenger Investigator since it doesn't change anything mechanically. Unless I find something interesting ill be using an X-Bow as a weapon utilizing my "Armor" for physical prowess but basically play it like a normal alchemist.

    Thanks for the help, I'll throw up a new thread once I have a better idea of the build and get more campaign details from the GM. No idea when that will be.
    Last edited by Blind_Prophet; 2020-04-08 at 09:34 PM.

  5. - Top - End - #5
    Barbarian in the Playground
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    Oct 2016
    Location
    Earth
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    Intersex

    Default Re: Trying to make a "Inventor/Techy" build.

    It definitely isn't first party... World of Warcraft RPG* (made for 3.5) has a tinker class. Level 1 to 20 and you can make power armor (and bombs, missiles, blimps, planes, subs, automatic toothbrush, golems and more!). "More magic and mayhem" offers a lot of extra material for a tinker...


    *do not confuse it with Warcraft RPG (which predates wow and lacks tinkers)

  6. - Top - End - #6
    Barbarian in the Playground
     
    TotallyNotEvil's Avatar

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    Jan 2015

    Default Re: Trying to make a "Inventor/Techy" build.

    Well, might be a bit late, but what about this?
    https://www.d20pfsrd.com/classes/3rd.../machinesmith/

    Seems like a pretty good fit.

  7. - Top - End - #7
    Dwarf in the Playground
     
    GnomeWizardGuy

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    Feb 2012

    Default Re: Trying to make a "Inventor/Techy" build.

    Quote Originally Posted by Alcore View Post
    It definitely isn't first party... World of Warcraft RPG* (made for 3.5) has a tinker class. Level 1 to 20 and you can make power armor (and bombs, missiles, blimps, planes, subs, automatic toothbrush, golems and more!). "More magic and mayhem" offers a lot of extra material for a tinker...


    *do not confuse it with Warcraft RPG (which predates wow and lacks tinkers)

    Quote Originally Posted by TotallyNotEvil View Post
    Well, might be a bit late, but what about this?
    https://www.d20pfsrd.com/classes/3rd.../machinesmith/

    Seems like a pretty good fit.
    I'll check both of them out but I am trying to stick to first party stuff...originally this character was in a now disbanded group (life stuff phbbbt) and I was using the Tinker class by interjection games (even bought all the "expansions" :D) specifically the "Ironclad" archetype which functions similar to a Synth Summoner.

    https://www.d20pfsrd.com/classes/3rd...-games/tinker/

    So essentially I'm trying to remake said character with 1st party material the only reason the DM is ok with stealing the gadgetry "ability" is because its pure fluff. Normally she's more open to third party stuff but this campaign is for a new group so were sticking to 1st party for this one, I'm already "pushing it" by mixing construct caller and Synth (RAW they both modify the Eidolon thus normally cant be used together).

    That said I can't account for future plans and frankly this character has been in several campaigns and even rule systems so there's likely a time I'd be able to use one opf the above mentioned classes.

    Oh and don't worry about "being late" I actually have no idea when were gonna manage to get this game going especially with Covid keeping us trapped indoors I've just learned to get my characters ready well in advance since I tend to spend alot of time on making a character and it greatly reduces my urge to ask to "re-spec"

    3rd Party-wise there's also these guys
    http://www.pathfindercommunity.net/c...ummoner-wizard (Clockwork Mage)
    http://www.pathfindercommunity.net/c...ner-gunslinger (Cannon Eidolon)
    http://www.pathfindercommunity.net/c...murai-summoner (Mechagolem Commander)
    http://www.pathfindercommunity.net/c...chemist-ranger (Cunning Gadgeteer)

    Basically their very similar to Hybrid classes like Investigator, Slayer, etc. except in the form of archetypes.
    Last edited by Blind_Prophet; 2020-04-08 at 11:26 PM.

  8. - Top - End - #8
    Ogre in the Playground
     
    ElfPirate

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    Sep 2018
    Location
    Seattle, WA

    Default Re: Trying to make a "Inventor/Techy" build.

    No one's mentioned Gnomish Artificer (/Lantonese Artificer) yet? Not the strongest prestige class out there, but very inventor-y and techy. Also has an interesting and powerful interaction with the psionic power fission, which duplicates you and all your non-magical gear... including everything Gnomish/Lantonese Artificer gives you. The Iron Chef build that used that trick used Ardent and Practiced Manifester to make up for some of the lost manifester levels.
    Quote Originally Posted by Darths & Droids
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