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  1. - Top - End - #1
    Orc in the Playground
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    Default DM trying to pull a literal genie

    So, we managed to command undead a ghoul. Not wanting to deal with the ****ing literal genie thing, we gave it pretty vague orders. There is apparently the "standard" order packet given for behaving itself in town that town guards require, but otherwise we mostly gave it orders on when to attack. The main order we did give it was "dont act against our interests". It is vague, but that is the point. It can't do anything it believes that we wouldn't want it to do. GM had it escape as soon as it had the chance, somehow reasoning that the ghoul has perfectly convinced itself that it is just scouting ahead. I have problems with this. It shouldn't be able to do anything that it thinks we wouldn't want it to do, but the gm says that it managed to perfectly shape its own belief.

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    Default Re: DM trying to pull a literal genie

    Well, in the circumstances, I'm kind of agreeing with your gm there.
    I don't know why you went for vague wording, vague wording is specifically what enabled to escape in my opinion.
    "Don't act against our interests" well you surely didn't tell it to NOT escape, or that you didn't want it to go whatever it is that it is doing, seems perfectly justified to me.
    Your character THOUGHT that they got what they MEANT across, ie "don't do anything we wouldn't want you to do", but that is not the order the ghoul got.
    And even if they did literally order "do not do anything we wouldn't want you to do" , did they proceed to elencate *everything* that they do not want it to do?

    I understand that you were trying to avoid the situation of too detailed orders would result in the ghoul not doing anything unless specifically prompted to do specifically that action, but "loose bindings" is exactly how demons/genies/whathaveyou pursue their own agenda that not necessarily is against their master interest, master didn't say anything about NOT murdering that random hobo they've never met, so surely they don't care about it etcetera
    Last edited by ciopo; 2020-04-05 at 03:43 AM.

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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by ciopo View Post
    Well, in the circumstances, I'm kind of agreeing with your gm there.
    Same here. I might not be inclined to believe the whole "just scouting ahead" bit, but a reading of the Command Undead spell indicates that the control you have over the ghoul is akin to diplomacy instead of something like a Dominate Monster and that the ghoul simply "perceives your words and actions favorably." Accordingly, a very friendly ghoul wouldn't even see it as escape. As far as he's concerned, he's your friend. As his friends, I doubt he would expect that its against your interests for him to persue HIS interests. After all, you didn't give him any kind of mission or task. You just basically asked him to stay out of trouble and not make any trouble for you. That's exactly what he achieved by leaving town.

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    Default Re: DM trying to pull a literal genie

    I'm with the DM, and I don't even think they needed the "it believed it was scouting" fig leaf; escaping, while not necessarily in the party's interests, is not really against the party's interests.
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    Default Re: DM trying to pull a literal genie

    Ghouls have above-average intelligence, meaning they can find loopholes; and they're chaotic, meaning they want to find loopholes. So yeah, your GM is on the money here. You give vague orders, you get vague results.
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    Default Re: DM trying to pull a literal genie

    Command undead feat not command undead spell. It is mostly the way the gm is doing it that is getting to me, saying that the ghoul has convinced itself it is just scouting ahead. GM acknowledges that purposefully escaping would be against the orders given, as GM accepts that the ghoul escaping would be counter to our interests, but then is running it equivalent to "im not eating people, im eating corpses that are not dead yet" with the amount of mental gymnastics. Literally the ghouls line of thinking is "im not escaping, im just scouting ahead, and if i get separated, then im merely lost".

    The agreed upon effect or the order is that the ghoul cant do anything that it believes we wouldnt want it to do, but it then apparently perfectly manipulated what it believes to allow it to escape.
    Last edited by mehs; 2020-04-04 at 06:28 PM.

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    Default Re: DM trying to pull a literal genie

    Originally Posted by mehs
    Literally the ghouls line of thinking is "im not escaping, im just scouting ahead, and if i get separated, then im merely lost"
    Sounds like the GM is playing an intelligent undead that’s managed to find a way to serve its own interests while paying lip service to the party’s commands. It may be annoying as a player, to feel like your stuff is being taken away—but this is an independently intelligent creature, and it’s perfectly reasonable for it to be working hard to find a loophole like this.

    I’m assuming the ghoul’s plan, as decided by the GM, is to run down the clock and remain at large until it makes the necessary will save. Really, if this ghoul were a human escaping an evil sorcerer in a story, he'd be the hero for finding a clever way to escape.

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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by Palanan View Post
    Sounds like the GM is playing an intelligent undead that’s managed to find a way to serve its own interests while paying lip service to the party’s commands. It may be annoying as a player, to feel like your stuff is being taken away—but this is an independently intelligent creature, and it’s perfectly reasonable for it to be working hard to find a loophole like this.

    I’m assuming the ghoul’s plan, as decided by the GM, is to run down the clock and remain at large until it makes the necessary will save. Really, if this ghoul were a human escaping an evil sorcerer in a story, he'd be the hero for finding a clever way to escape.
    This is a pretty dangerous game to play as a GM if you don't want to be a total hypocrite later. I can already imagine a player getting Dominated and then coming up with insane mental gymnastics to determine that any order they receive is "against their nature" to get extra saves every single time they're told to do something.

    Even without that, it's ridiculous to claim that the ghoul taking actions which specifically put itself in the position of not performing its role properly isn't "acting against interests". A scout that never reports back is worthless. If you're "scouting" with no intent to report back, you're not actually scouting, you're just wandering off. A ghoul wandering around freely is acting, quite explicitly, against the interests of a party who have a clear stated interest in keeping the ghoul leashed; otherwise Command Undead would never have been used to begin with.

    Any action taken where the logical end position is "freedom for the ghoul" is against the interests of a party that quite obviously is interested in anything but that happening.

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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by mehs View Post
    Command undead feat not command undead spell. It is mostly the way the gm is doing it that is getting to me, saying that the ghoul has convinced itself it is just scouting ahead. GM acknowledges that purposefully escaping would be against the orders given, as GM accepts that the ghoul escaping would be counter to our interests, but then is running it equivalent to "im not eating people, im eating corpses that are not dead yet" with the amount of mental gymnastics. Literally the ghouls line of thinking is "im not escaping, im just scouting ahead, and if i get separated, then im merely lost".

    The agreed upon effect or the order is that the ghoul cant do anything that it believes we wouldnt want it to do, but it then apparently perfectly manipulated what it believes to allow it to escape.
    I want to say that this is not looking good IMO. To me it sounds like DM is interpreting the rules purposefully antagonistic way. Ghoul definitely was not "obeying your commands to the best of it's ability". It should not have wanted to convince itself in something that is different to the plain readings of your words. I can imagine 101 way in which "do nothing contrary to our interests" would have backfired but it is not one of them.

    You should probably try to talk with DM OOC and separately from the game. Sometimes it may lead to the conflict getting resolved. If not - well...

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    Default Re: DM trying to pull a literal genie

    Originally Posted by Rynjin
    A ghoul wandering around freely is acting, quite explicitly, against the interests of a party who have a clear stated interest in keeping the ghoul leashed….
    This is interpreting the vague commands in the party’s favor. The ghoul is interpreting the vague commands in its own favor. The real trouble here is the vague commands—“interests” as a catchall is simply too broad to be of much practical use.

    If the PCs had told the ghoul, “Scout ahead and report back every thirty minutes,” and the ghoul failed to do so, then that would seem more like an issue with the DM. In the absence of any specific, detailed instructions, then the ghoul isn’t strictly violating a command.

    As for wandering freely, as long as the ghoul steers well clear of the party then there’s not much of a case that it’s directly acting against them. The ghoul could even convince itself that as a dangerous undead creature, the party is safer without the ghoul around. This is sophistry, of course, but it’s completely plausible for a creature with human intelligence and a darkly cunning streak.

    Is the ghoul acting against the party’s wishes? Absolutely. Against their intentions? Seems like. But “interests” is too vague to be effective, and this seems like a classic example of a poorly worded command that can be taken advantage of.

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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by Palanan View Post
    Is the ghoul acting against the party’s wishes? Absolutely. Against their intentions? Seems like. But “interests” is too vague to be effective, and this seems like a classic example of a poorly worded command that can be taken advantage of.
    The perk says "fall under your control, obeying your commands to the best of their ability". Wouldn't you agree that it is very close to "interprets commands in party's favour"? It sounds like it was specifically worded to prevent interpretations like the one used by the OP's DM

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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by Palanan View Post
    This is interpreting the vague commands in the party’s favor. The ghoul is interpreting the vague commands in its own favor. The real trouble here is the vague commands—“interests” as a catchall is simply too broad to be of much practical use.

    If the PCs had told the ghoul, “Scout ahead and report back every thirty minutes,” and the ghoul failed to do so, then that would seem more like an issue with the DM. In the absence of any specific, detailed instructions, then the ghoul isn’t strictly violating a command.

    As for wandering freely, as long as the ghoul steers well clear of the party then there’s not much of a case that it’s directly acting against them. The ghoul could even convince itself that as a dangerous undead creature, the party is safer without the ghoul around. This is sophistry, of course, but it’s completely plausible for a creature with human intelligence and a darkly cunning streak.

    Is the ghoul acting against the party’s wishes? Absolutely. Against their intentions? Seems like. But “interests” is too vague to be effective, and this seems like a classic example of a poorly worded command that can be taken advantage of.
    *shrugs*

    Sure, if you/the OP's GM want to run it that way. I'm just saying you'd better be prepared for a whole lot of fierce, tedious arguments to come up when you're running games with the group you pulled this interpretation on any time Dominate or Charm effects come up, and perhaps even beyond that; you've basically invited the idea that torturing the basic spirit of the rules in favor of whatever the most beneficial interpretation of them is for you at any given time is not only allowed in your games, but encouraged.

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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by Rynjin View Post
    *shrugs*

    Sure, if you/the OP's GM want to run it that way. I'm just saying you'd better be prepared for a whole lot of fierce, tedious arguments to come up when you're running games with the group you pulled this interpretation on any time Dominate or Charm effects come up, and perhaps even beyond that; you've basically invited the idea that torturing the basic spirit of the rules in favor of whatever the most beneficial interpretation of them is for you at any given time is not only allowed in your games, but encouraged.
    If a DM pulled this for the monster but then balked when a PC pulled it in turn, any of my groups would be voting the DM off the island and playing something else.

    On the flipside, if the DM would be fine with it if a PC did the same thing, I can't complain too much. I still don't like it, but as long as they're consistent it's not a game breaker for me.

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    Default Re: DM trying to pull a literal genie

    Attempting to avoid a "genie situation" is probably the quickest way to get into one.
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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by mehs View Post
    The main order we did give it was "dont act against our interests". ...
    It can't do anything it believes that we wouldn't want it to do.
    Those two sentences do not mean the same thing. There might be things that you want it to do that it believes are against your interests. The ghoul may know something that you don't know. Or it might be mistaken about your interests.

    Maybe it knew that there's a paladin that slays all undead and their owners. In that case, staying with you is against your interests.

    Maybe it heard you say that you wished you had a Ring of Invisibility. In that case, looking for such a ring is in your interest.

    It's possible that the DM is setting up some interesting session when it returns, having brought you something that it believes is in your interest.

    If the game has been enjoyable up to now, I recommend that you keep playing, and suspend judgment until you have more information.

    The DM always knows more about why an NPC did something than you do.

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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by Jay R View Post
    Those two sentences do not mean the same thing. There might be things that you want it to do that it believes are against your interests. The ghoul may know something that you don't know. Or it might be mistaken about your interests.

    Maybe it knew that there's a paladin that slays all undead and their owners. In that case, staying with you is against your interests.

    Maybe it heard you say that you wished you had a Ring of Invisibility. In that case, looking for such a ring is in your interest.
    Yes, that would be very plausible ways for that instruction to go wrong, however

    The DM always knows more about why an NPC did something than you do.
    And unless I have gravely misunderstood OP DM has shared his knowledge with him. And that knowledge was "Ghoul convinced itsself that it was scouting ahead and so it will scout until the end of the world (or until the control lapses)". That not how highly intelligent being obeying commands to the best of their ability looks. That how intelligent being obeying commands to the worst of their ability (i.e. actively looking for every loophole to subvert commands) looks.
    Last edited by Saint-Just; 2020-04-05 at 12:13 AM.

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    Default Re: DM trying to pull a literal genie

    So… exact wording on the Command Undead feat?

    Your GM's reasoning strongly indicates that your GM has a screw loose, because that line of thought does not compute.

    Could they have gotten to the same outcome (ghoul runs off) through some other, more reasonable line of thought. Probably so (depending on the wording of the feat). But what they *actually* did was nonsense.

    Alternately, what they did made sense, but how they explained it to you was nonsense… which is as least as bad, because the GM is the eyes and ears of the PCs, and if they cannot explain simple things like this, they cannot be counted on to perform their primary role as interface between the players and the game world.

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    Default Re: DM trying to pull a literal genie

    Originally Posted by Saint-Just
    It sounds like it was specifically worded to prevent interpretations like the one used by the OP's DM….
    Except the OP stated that the commands were deliberately vaguely worded, which I think is the source of the problem, both in- and out of game.

    We haven't heard the OP claim that the party ordered the ghoul to stay within a certain radius, or to check in on a certain schedule. Absent strict, specific controls on its movements, it's perfectly reasonable for a clever, intelligent creature to exploit any possible loopholes.

    Originally Posted by Psychoalpha
    On the flipside, if the DM would be fine with it if a PC did the same thing, I can't complain too much. I still don't like it, but as long as they're consistent it's not a game breaker for me.
    Agreed. This is where the history of the group comes in, as well as the existing trust (or lack thereof) developed between GM and players.

    We don’t know how long the group has been with the GM and, critically, how consistent he’s been in applying rules to PCs and monsters alike. If he’s done this sort of thing before, and adjudicated issues evenly in the past, then there’s less of a “problem” in this situation, annoying to the players though it may be.

    If he has a history of lopsided decisions and rules contortions that always leave the party at a disadvantage, that’s another matter, but we haven’t heard anything from the OP suggesting this is the case.

    On the face of it, this seems like one of those situations where the GM is playing a creature effectively and the party is cranky about it. I’m not prepared to vilify the GM just on that basis.

    Originally Posted by Jay R
    The DM always knows more about why an NPC did something than you do.
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    Again, it comes down to trust in your GM. We need more information on this GM's history before we can make any claims about whether he has any screws loose.

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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by Palanan View Post
    Sounds like the GM is playing an intelligent undead that’s managed to find a way to serve its own interests while paying lip service to the party’s commands. It may be annoying as a player, to feel like your stuff is being taken away—but this is an independently intelligent creature, and it’s perfectly reasonable for it to be working hard to find a loophole like this.
    But it didn't find some sort of clever loophole, it just managed to brainwash itself so it could break its orders without thinking it was breaking them, which isn't a thing people - nor ghouls - can normally do.

    By the same logic, the ghoul could've killed one of the party members in their sleep, having "convinced" itself out of nowhere that that person was a threat to the rest of the party.
    Last edited by Batcathat; 2020-04-05 at 10:02 AM.

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    Default Re: DM trying to pull a literal genie

    Originally Posted by Batcathat
    But it didn't find some sort of clever loophole, it just managed to brainwash itself so it could break its orders without thinking it was breaking them, which isn't a thing people - nor ghouls - can normally do.
    Social research tells us that the best liars are people who manage to convince themselves that their lies are in some way true. Self-deception is sadly universal among humans, and we often stretch facts and logic to the breaking point in order to justify what we want.

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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by Palanan View Post
    Social research tells us that the best liars are people who manage to convince themselves that their lies are in some way true. Self-deception is sadly universal among humans, and we often stretch facts and logic to the breaking point in order to justify what we want.
    True, but there's a difference between seeing the world as we want to see it and outright tricking ourself to the point that it fools a magical compulsion.

    I'm all for the GM in this situation to think of some clever way the ghoul could "misintrepret" its orders, the literal genie is a classic trope for a reason. But this solution feels lazy, like you asking a wish granting genie to make you rich and being given a dollar, because the genie had convinced himself that a dollar was lot of money.

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    Default Re: DM trying to pull a literal genie

    'Don't do anything against your interests' isn't a prohibition on escape until it acts against the party.

    Did the ghoul know it was a prisoner? If not, it could feasibly decide 'well, obviously they didn't want me to just stand here doing nothing, there's no point in having an undead servant and commanding it to do nothing' and decide to go scouting because doing nothing is acting against the party interests.

    'Don't do anything against our interest' =/= 'do nothing unless commanded'

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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by Sapphire Guard View Post
    'Don't do anything against your interests' isn't a prohibition on escape until it acts against the party.

    Did the ghoul know it was a prisoner? If not, it could feasibly decide 'well, obviously they didn't want me to just stand here doing nothing, there's no point in having an undead servant and commanding it to do nothing' and decide to go scouting because doing nothing is acting against the party interests.

    'Don't do anything against our interest' =/= 'do nothing unless commanded'
    For that matter, it doesn't even require that the ghoul stay with the party. They arent having it do anything specific, so as long as it avoids knowingly making trouble for the party, the command doesn't even require that it stick around. And as long as the ghoul cant be linked back to the party, even going about its normal business and getting caught isn't necessarily acting against their interests, since its only causing problems for the ghoul that they arent doing anything with. The "scouting ahead" loophole was, if anything, far more complicated an escape than it needed to be.
    Last edited by Keltest; 2020-04-05 at 10:47 AM.
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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by Batcathat View Post
    But it didn't find some sort of clever loophole, it just managed to brainwash itself so it could break its orders without thinking it was breaking them, which isn't a thing people - nor ghouls - can normally do.

    By the same logic, the ghoul could've killed one of the party members in their sleep, having "convinced" itself out of nowhere that that person was a threat to the rest of the party.
    This is pretty much the reason that it is annoying me.

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    Default Re: DM trying to pull a literal genie

    The way that this thread reads to me:

    OP: "OK, we've made it to the ice cream parlor. Pick a flavor, and I'll but you a cone."
    *Ghoul child leaps over counter, kills the attendant, scoops out his brains, mixes in milk & sugar, points at their new flavor*
    OP: But… she knew I was lactose intolerant. Why didn't she pick a flavor that I could share with her?
    P1: You totally left yourself open for that. She could have picked regular chocolate.
    P2: Or strawberry.
    P3: or pineapple plum pumpernickel.
    P4: this isn't Ebeneezer Bleezer's.
    P3: the OP didn't specify that this wasn't Ebeneezer Bleezer's.
    Me: that child's behavior indicates some serious psychological issues…
    P5: nah, I think it shows great creativity, initiative, and problem-solving skills. She knew what she wanted, and went for it.
    P6: if she didn't want to share, there were so many ways that she could manage not to share. She could have eaten it all in one bite, or run and hid until she finished it.
    P7: the OP didn't even specify a single-dip cone. She probably could have picked a mixed flavor, like "chocolate/strawberry", and ended up with a multi-dip cone.


    Yes, it was easy - trivial, even - for the ghoul to subvert the order. I'm just glad I'm not the only one who can see how the train of thought behind this particular implementation of such subversion had issues - I was beginning to fear I might be febrile.

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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by Quertus View Post
    The way that this thread reads to me:

    [Indent][I]OP: "OK, we've made it to the ice cream parlor. Pick a flavor, and I'll buy you a cone."
    *Ghoul child leaps over counter, kills the attendant, scoops out his brains, mixes in milk & sugar, points at their new flavor*
    "Pick a flavor" is not the same order as "make a new flavor". Which is really the core of the issue. The ghoul was given an order, however vague, and invented a new order that only exists to itself instead of following it.

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    Default Re: DM trying to pull a literal genie

    If you didn't want to deal with Literal Genie stuff, why did you give it a vague, open ended orders? Those are the exact kind of orders a Literal Genie lives to screw with
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    Default Re: DM trying to pull a literal genie

    No matter how "vague" the orders were, they were specific words. The DM heard those words, and (if he is any good) paid strict attention to the exact wording.

    "Don't act against our interests?" The ghoul is not acting against your interests. He's not acting for your interests, either, but if you didn't tell him to, then he isn't required to do so.

    The DM responded to the exact words you spoke. If he's any good, he remembered the crucial aspect of what you said. And he knows what the ghoul knows that you don't.

    You simply haven't given us the data needed to second-guess the DM. We don't know your exact words to the ghoul, and we don't know other information the DM has.

    For instance, did you tell the ghoul not to cause trouble in town? This might be the most effective way to carry out that order.

    But the crucial point is this. We don't have the data to second-guess the DM -- and neither do you.

    I know of a group of players whose characters were turned to stone. They were then rescued by a paladin, but they discovered that none of their magic items worked. They kept complaining to the DM that that shouldn't have affected their magic. If, instead, they had trusted the DM, they might have figured out that the "paladin" who had rescued them was in fact an evil fighter, who stole their items and left duplicates. But because they didn't trust the DM, they spent their time second-guessing him instead of investigating their problem.

    If you trusted the DM last week, then continue to trust him. You have no reason not to.

    If you didn't trust him a week ago, why are you playing in his game?
    Last edited by Jay R; 2020-04-05 at 10:40 PM.

  29. - Top - End - #29
    Dragon in the Playground Moderator
     
    Peelee's Avatar

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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by Rynjin View Post
    "Pick a flavor" is not the same order as "make a new flavor". Which is really the core of the issue. The ghoul was given an order, however vague, and invented a new order that only exists to itself instead of following it.
    No it didn't. So long as it doesn't attack or otherwise antagonize the party or anyone or anything it knows the party cares about, it's not acting against the party's interests. In the Venn Diagram of "against the party's interests," "in the party's interests," and "neither," the "neither" circle is massively bigger than the other two, and the ghoul has only been commanded to stay out of the one circle. It is very much doing that.

    Again, I don't think the DM needed that fig leaf justification (and I think we can agree on that point at the very least), but the action itself is perfectly cromulent.
    Last edited by Peelee; 2020-04-06 at 01:16 AM.
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    Ogre in the Playground
     
    Batcathat's Avatar

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    Default Re: DM trying to pull a literal genie

    Quote Originally Posted by torrasque666 View Post
    If you didn't want to deal with Literal Genie stuff, why did you give it a vague, open ended orders? Those are the exact kind of orders a Literal Genie lives to screw with
    I agree. But the ghoul/GM didn't screw with those orders, it just brainwashed itself into believing it was doing something it didn't. Vague, open-ended orders should offer any number of opportunities to subvert them but instead the GM pulled what's basically a deus ex machina.
    Last edited by Batcathat; 2020-04-06 at 02:05 AM.

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