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  1. - Top - End - #481
    Troll in the Playground
     
    Planetar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    bcool: The black pearls appraise out to 200 gp each, meaning they're worth 1,600gp, albeit that's pretty much entirely in trade credit.

    The gold nuggets -- which Oleg assays with some dusty equipment he's got in the back of his storeroom, and doing so very quietly in the night hours so nobody but he, Svetlana and the Company know about it -- come out to worth 1,400 gp altgoether. Again, it would be in trade credit unless you wanted to hold onto it for later.

    The Cat and the Bat are yours, I don't see anyone objecting to them becoming yours.

    Mercurion: Oleg's got enough gear to loan out for every able-bodied man and woman to stand as militia, so Dergosh won't have to buy that. The trick is balancing how many builders, foragers, and militia the Company wants to crash-train in the day or so they've got before you're heading out again. On a count, there's 20 men, women and children sitting as refugees outside the walls. Of these, 7 of them are too young or too sick to function in any capacity. Of the remaining 13, about 7 have experience hunting and foraging, but it means detaching 2 men from the outpost's guard to stay with them, since these are fathers and mothers in the main, not unattached young people, and even then sending them to hunt and forage has some risks attached. That leaves you with about 6 who can be trained as militia for a day or get busy as labourers, but not both. Realistically, there isn't enough time to recruit a second labour team from this crew. However, the Restoll Brothers and their seedy-looking friends are hanging around, and for the tiny sum of about 150gp in overtime rates they'll be willing to put their backs into it and get a good, solid cheval de frise set up to cover the gap in the outpost's walls.

    Derval M'Honten, the werewolf ranger, could be pressed into service to deal with the foraging and hunting aspect, but he'd be pretty upset about being asked to do so. His intent was to get back out on the trail as soon as he can, because regardless of what you guys do, there are still bandits ranging across the Stolen Lands and the more time he's out duck hunting, the more isolated farmhouses burn with their settlers inside them.

    BluesEclipse: I would actually like a full account and settle-up on all the stuff you want to sell ... mainly because I'd lost track of it a while back. I could go back and reconstruct the list from your adventures since the last time you were at Oleg's, but that's going to take time. Maybe it's worth buying what you need now and settling up if/when you come back.

  2. - Top - End - #482
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Okay, so that means we need the full list of what the party has obtained since they were last at the trading post.

    @almondsandrain - do you have that, or do we need to start going back through posts to construct that list?
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  3. - Top - End - #483
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    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Dergosh will suggest working with Gizonde to do what they can to treat the sick people--not expecting that we'll be able to heal them enough to add them to the able-bodied count, but more to create goodwill amongst our future subjects.

    Of the 7 hunters and gatherers, how many can use a bow? Dergosh will suggest sending all 7 out, along with 2 guards, since food is critical to the group’s health and morale, but any that can wield a bow should be put to use guarding the wall when they return.

    That leaves the 6 others, all of which he’d suggest using as laborers. One day of militia training won’t be of much help IMO compared to building defensive positions. *Looking* like militia, with whatever gear Oleg can provide, is probably the best we can hope for—mostly a bluff based on sheer numbers.

    Dergosh does take exception to 150gp in overtime, however, considering he “built” the laborer unit for 70gp in the first place and they are supposed to be earning him ongoing income in either gold or build points. If the other 6 want to also be hired by Dergosh ongoing he doesn’t mind paying a slight premium given the circumstances, but if they aren’t interested in working to defend themselves…well, I guess an Intimidate check is in order, hopefully with Aid Another assists by the rest of the PCs as well as Oleg and Svetlana (who have taken them in and given what protection they can).

    If that fails he will feed them to Pig which eliminates the whole safeguard-the-refugees thing.

    BTW, is our werewolf NPC still at the trading post? I'd like to use him either as an advance scout since the knows the terrain--for which Dergosh is willing to pay a substantial sum--or ask him to assist with the food shortage if possible.

    EDIT: Sorry, didn't see the bit about Derval's preferences--fine by me if he would rather get back out than hunt, that is Dergosh's preference too. I'd ask that we coordinate our likely route with him so that he can have a general idea of where we are likely to be and can report back to us if and when possible*.

    *Yeah, this opens up the possibility he get captured or otherwise divulges our location to Staggy's forces, but it is a risk worth taking if he can forewarn of anything the clan is walking into.
    Last edited by Mercurion 2; 2021-05-13 at 07:18 PM.
    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 | Init +10 | AC 17 T12 FF15 | Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +6 melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- summon monster I, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd- animalistic power, sonic weapon D, sound burst (DC 16 partial)
    Domain ability: piercing scream (DC 15)

  4. - Top - End - #484
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    almondsAndRain's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Re: Keeping accounts:
    Three of Three has 130 GP, 1 SP, and 5 CP in liquid. Oleg owes her 518 GP, 5 SP, and 5 CP in trade credit.
    The party fund sits at 648 GP, 2 SP, and 8 CP in liquid. Oleg owes it 528 GP, 8 CP of trade credit.

    This is before accounting for the pearls and the like, since we haven't decided whether to sell them yet.

    Re: Our plans for advancing through the Greenbelt:
    In the interest of not being ambushed, I believe we should go fast until reaching Staggy's territory, then slow down to avoid taking a crap on our perception checks.

    Re: Derval:
    Maybe we can convince him in helping us take the fight directly to the Stag Lord? An extra body wouldn't hurt, given what we've heard of his combat ability.

    Re: the stuff we gathered since leaving Oleg's last time:
    I have what I believe is everything, but we were last at the Post two-and-a-half years ago, so I very well could have missed something. If you guys remember something I missed or remember who got what loot, please point it out.

    Spoiler: List of stuff and where we got them
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    16 masterwork nets, a greataxe, and a set of hide armor from the forestkith and owlbear.
    15 vials containing various alchemical stuff, which I believe Ruk still has, obtained after fighting the yellow musk creeper. We also received a Sang Kauw, which IIRC Korlann kept. We also found a masterwork (possibly magical) ornate mace in the aftermath of the same battle, as well as two short swords: one is magical and one is a masterwork weapon with the Razor Sharp property.
    1 cloak of resistance and a magical amber necklace with unknown properties after looting the wolf pack's cave.
    1 magical crossbow (Three has this) and 1 magical longsword were obtained after the fight with the assassin vine and badgers.
    1 healing belt, 1 heartfire amulet (identified here), and 1 fire crystal of energy assualt (identified here), from the Temple of the Rose.
    8 black pearls in the gremlin hole, each worth 300 gp. 8 gold nuggets, from another place in the gremlin hole. We also received the Sootscale Idol and Svetlana's ring while here, but they were quest items so w/e, we don't have them anymore.
    1 greatcleaver (Kuros has this, IIRC) and 7 sapphires worth 2,700 gp from the hillgiant. The greatcleaver was identified as magical here.
    1 shadowy diadem (IIRC, Akara has this), 1 Handy Haversack, 1 rune of Mage Armor, 1 masterwork cold iron sickle, 1 masterwork steel shield, 7 flaming crossbow bolts (Three has these, I believe), 1 pair of Boots of Elvenkind, and 1 scroll of Fly were all obtained from Tartuk's cavern.
    Dergosh's special wolf helmet was also found in the Sootscale's caverns.
    From the gnolls, we obtained: 4 leather armor, 4 battleaxes, 4 short bows, 4 heavy steel shields, 2 masterwork short swords, 1 living metal chain shirt, 1 potion of invisibility, 1 potion of mage armor, 1 potion of spider climb, 1 potion of cat's grace, Korlann and Akara's special items, and 1 masterwork composite longbow with a +4 strength bonus that IIRC, Kuros has claimed.


    Total stuff we kept, arranged in order of us looting it: 16 masterwork nets, 1 greataxe, 1 hide armor, 1 Sang Kauw (Korlann), 1 masterwork (possibly magical?) ornate mace, 1 magical short sword, 1 masterwork razor sharp short sword, 1 cloak of resistance, 1 magical amber necklace, 1 magical crossbow (Three), 1 magical longsword, 1 healing belt, 1 heartfire amulet, 1 fire crystal of energy assault, 8 black pearls, 8 gold nuggets, 1 magical greatcleaver (Kuros), 7 sapphires, 1 Shadowy Diadem (Akara?), 1 Handy Haversack, 1 rune of Mage Armor, 1 masterwork cold iron sickle, 1 masterwork steel shield, 7 flaming crossbow bolts, 1 pair of Boots of Elvenkind, 1 scroll of Fly, Dergosh's helmet, 4 leather armor, 4 battleaxes, 4 short bows, 4 heavy steel shields, 2 masterwork short swords, 1 living metal chain shirt, 1 potion of invisibility, 1 potion of mage armor, 1 potion of spider climb, 1 potion of cat's grace, Korlann and Akara's special items, and 1 masterwork composite longbow with a +4 strength bonus (Kuros?).

    So... we have a ton of stuff, but we also spent two-thirds of the game away from the trading post, so that is to be expected. I don't know who has what items for certain, so feel free to correct whatever I got wrong so we have a clearer view of our current inventory.

  5. - Top - End - #485
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Korlann does indeed have the Sang Kauw.

    The Heartseeker (not Heartfire) Amulet is also in Korlann's possession.

    Those are the only items from the list of loot that Korlann has claimed to this point, aside from the Akh-Sobaya itself.

    The paired shortswords were claimed by Kuros. I'm not sure what the status is of the rest of those items.

    Of the items, I believe the ones that we need to worry about distributing for our own use would be:
    • Cloak of Resistance
    • Amber Necklace
    • Healing Belt
    • Crystal of Energy Assault (Fire)
    • Rune of Mage Armor
    • Scroll of Fly
    • Living Metal Chain Shirt
    • Potion of Invisibility
    • Potion of Mage Armor
    • Potion of Spider Climb
    • Potion of Cat's Grace
    • Boots of Elvenkind


    The Handy Haversack would probably be either kept in the wagon (if we are bringing the wagon), or kept by Three (if we are not).

    The Healing Belt might be best kept by either Akara or Three, to allow an additional healer within the group as needed.

    The Crystal of Energy Assault, assuming we are using the standard MIC rules for Augment Crystals, needs to go to someone with a magical weapon - I believe that limits it to myself, Kuros or Three, but I may be wrong there.

    The Chain Shirt, if it has not already been claimed, should go to Dergosh or Kuros most likely... possibly Gizonde.

    The Boots of Elvenkind... in all honesty, I feel like the best move for these would be to give them to Derval. If he's going to be out trying to get more people to safety, the extra bit of stealth as he scouts might save not just his life but numerous others at the same time.

    The Cloak of Resistance... that can go to anyone, really, so it's a question of who needs it the most/doesn't have as much other fun gear.

    The scroll should be kept by Three (as Akara already can fly).

    The Rune of Mage Armor, as well as the potions, should be divided among the people who will make the most use of them.

    Last thing is that amber necklace - I'd love to find out exactly what it is, and I do have my suspicions. If Three needs it, I can front the cost of an Identify.

    Of the general equipment, I have a feeling it's either going to get sold or passed out to outfit people, so it would be a question of figuring out how much of it we want to sell/trade now, how much we want to give away, and if there's anything in there we want to hold onto.
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  6. - Top - End - #486
    Troll in the Playground
     
    Planetar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by Mercurion 2 View Post
    Dergosh will suggest working with Gizonde to do what they can to treat the sick people--not expecting that we'll be able to heal them enough to add them to the able-bodied count, but more to create goodwill amongst our future subjects.

    Of the 7 hunters and gatherers, how many can use a bow? Dergosh will suggest sending all 7 out, along with 2 guards, since food is critical to the group’s health and morale, but any that can wield a bow should be put to use guarding the wall when they return.

    That leaves the 6 others, all of which he’d suggest using as laborers. One day of militia training won’t be of much help IMO compared to building defensive positions. *Looking* like militia, with whatever gear Oleg can provide, is probably the best we can hope for—mostly a bluff based on sheer numbers.

    Dergosh does take exception to 150gp in overtime, however, considering he “built” the laborer unit for 70gp in the first place and they are supposed to be earning him ongoing income in either gold or build points. If the other 6 want to also be hired by Dergosh ongoing he doesn’t mind paying a slight premium given the circumstances, but if they aren’t interested in working to defend themselves…well, I guess an Intimidate check is in order, hopefully with Aid Another assists by the rest of the PCs as well as Oleg and Svetlana (who have taken them in and given what protection they can).

    If that fails he will feed them to Pig which eliminates the whole safeguard-the-refugees thing.

    BTW, is our werewolf NPC still at the trading post? I'd like to use him either as an advance scout since the knows the terrain--for which Dergosh is willing to pay a substantial sum--or ask him to assist with the food shortage if possible.

    EDIT: Sorry, didn't see the bit about Derval's preferences--fine by me if he would rather get back out than hunt, that is Dergosh's preference too. I'd ask that we coordinate our likely route with him so that he can have a general idea of where we are likely to be and can report back to us if and when possible*.

    *Yeah, this opens up the possibility he get captured or otherwise divulges our location to Staggy's forces, but it is a risk worth taking if he can forewarn of anything the clan is walking into.
    After shall we say a brief but fruitful negotiation of terms, Dergosh gets the full team plus refugees working on the defences for 90gp. Sadly the refugees still won't be forming a new team of labourers for him, though, their firm intent is to head back into the wilderness and rebuild once they've managed to take a breath and the threat of the Stag Lord is dealt with.

    The sick are really in a state of illness that Gizonde and Dergosh can't really assist that much: recovering from lost limbs, serious head wounds that have caused insanity, that sort of thing. Kesten Margan's willing to let two of his men out there to escort the hunters, and it's a matter of cross your fingers and hope the joint doesn't get hit while they're all out. Certainly all the 7 going out can use a bow, so they can function as wall guards in a pinch.

    Take it that whatever route you choose to get to the Stag Lord's fortress, Derval will be aware of it and may well be able to check in if he's in the area. He's not likely to escort you or fight the Stag Lord with you any more than sit around helping with hunting; even if you guys are off killing the Stag Lord's minions, there's still a lot of people in immediate danger and he feels he's best used out trying to keep them from getting killed.

  7. - Top - End - #487
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    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    In addition to his helm, Dergosh has the living chain shirt. He also currently has the healing belt because no one else seemed to want it, so if we want to redistribute, that's fine.

    Yes, let's Identify, if possible, the necklace and the possibly magical mace.

    Dergosh will pay the laborers (which much help from Three counting to 90) and get them started on the defenses.
    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 | Init +10 | AC 17 T12 FF15 | Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +6 melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- summon monster I, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd- animalistic power, sonic weapon D, sound burst (DC 16 partial)
    Domain ability: piercing scream (DC 15)

  8. - Top - End - #488
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    DruidGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    I don't have the shadowy diadem, I have the crystal of energy assault on my crossbow. that is the only piece of loot, other then the artifact I've kept thus far
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  9. - Top - End - #489
    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Who wants the potions?

    None of them are particularly useful for Dergosh so he will pass, but let's get these distributed as well:

    >1 potion of invisibility, 1 potion of mage armor, 1 potion of spider climb, 1 potion of cat's grace


    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 | Init +10 | AC 17 T12 FF15 | Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +6 melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- summon monster I, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd- animalistic power, sonic weapon D, sound burst (DC 16 partial)
    Domain ability: piercing scream (DC 15)

  10. - Top - End - #490
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Korlann would love the potion of mage armor, given his general lack of armor at the moment.
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  11. - Top - End - #491
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    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Here is what I've calculated so far. Saint, this assumes standard half-price for reselling mundane gear, if that is not correct given the situation let me know. If I have mis-assigned any of the gear also let me know.

    Do we know the value of the gold nuggets?

    Do any of the unclaimed items appeal to Giz?

    Do we know what the shadowy diadem does? Do we want to keep the cold iron sickle?

    Column1 Column2
    1 hide armor 7.5
    Kuros old longsword 7.5
    1 greataxe 10
    4 leather armor 20
    4 battleaxes 20
    Kuros old bow 37.5
    4 heavy steel shields 40
    Dergosh's old chain shirt 50
    4 shortbows 60
    masterwork cold iron sickle 153
    masterwork steel shield 154.5
    8 black pearls 2400
    16 masterwork nets 2560
    7 sapphires 2700
    Cloak of Resistance *
    Amber Necklace *
    Healing Belt *
    Rune of Mage Armor *
    Scroll of Fly *
    Potion of Invisibility *
    Potion of Spider Climb *
    Potion of Cat's Grace *
    Boots of Elvenkind *
    Shadowy Diadom *
    Heartfire amulet *
    Materwork Ornate Mace *?
    Akara special item? Akara
    Crystal of energy assault Akara
    Wolf Helm and Cape Dergosh
    Living metal chain shirt Dergsoh
    Sang Kauw Korlann
    Korlann special item Korlann
    Potion of Mage Armor Korlann
    Magical Longsword Kuros
    2 magic shortswords (Bat & Cat) Kuros
    Masterwork composite longbow (+4 STR) Kuros
    Handy haversack party
    Magical crossbow Three
    7 flaming crossbow bolts Three
    8 gold nuggets
    TOTAL VALUE 8220
    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 | Init +10 | AC 17 T12 FF15 | Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +6 melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- summon monster I, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd- animalistic power, sonic weapon D, sound burst (DC 16 partial)
    Domain ability: piercing scream (DC 15)

  12. - Top - End - #492
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    almondsAndRain's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by BluesEclipse View Post
    The Healing Belt might be best kept by either Akara or Three, to allow an additional healer within the group as needed.
    Akara has better maneuverability than Three at 60 Flight Speed to Three's 35 land Speed (would be 50, but she is encumbered), so Akara would be most likely to reach a downed party member in time. Though she is also an offensive powerhouse and our only arcanist, and stopping to heal an ally might not be the best use of her actions. Three, in comparison, deals 1d8+1 damage per turn unless she had the time to Bane her weapon or has a scroll to use, so her not attacking for a round won't really make a difference. I don't care either way who gets the item, for what it's worth.

    The Boots of Elvenkind... in all honesty, I feel like the best move for these would be to give them to Derval. If he's going to be out trying to get more people to safety, the extra bit of stealth as he scouts might save not just his life but numerous others at the same time.
    Yeah, I agree with this. We don't have any real investment in scouting abilities right now anyway, and while a +5 is a decent boost, it's only to one of the two stealth skills we'd need to boost up.

    The Cloak of Resistance... that can go to anyone, really, so it's a question of who needs it the most/doesn't have as much other fun gear.
    Looking at everyone's saves now...
    Dergosh: F7, R3, W6.
    Korlann: F4, R5, W7.
    Three: F3, R4, W5.
    Kuros: F9, R5, W3.
    Akara: F6, R9, W9.
    Gizonde: F5, R3, W7.
    Three's are the lowest, however, Three is not as big of a threat as the rest of the party, and so is less likely to be targeted. Kuros has been taken out of the battle by Will saves at least twice now though, from the Musk Creeper and Tartuk, and in a couple of levels spells that would have made him stop fighting will be replaced by spells that will make him fight us. A dominated Kuros has a decent chance at wiping the party. So... I vote for Will boosters to be tossed his way.

    The scroll should be kept by Three (as Akara already can fly).
    Yep yep, AFAIK Three is the only one who can cast it anyway.

    Last thing is that amber necklace - I'd love to find out exactly what it is, and I do have my suspicions. If Three needs it, I can front the cost of an Identify.
    We can just take the money from the Party Funds, it's not like we ever really dip into that. Alternatively, Oleg might have a pearl or two laying around that we can get with the Fund's trade credit.
    We should also Identify the mace, like Merc said.

    Quote Originally Posted by Mercurion 2 View Post
    Who wants the potions?

    None of them are particularly useful for Dergosh so he will pass, but let's get these distributed as well:

    >1 potion of invisibility, 1 potion of mage armor, 1 potion of spider climb, 1 potion of cat's grace


    I feel like the potion of invisibility and the one of spider climb should be held in reserve. Spider climb especially is situational at the best of times, and invisibility can make up for our very poor scouting abilities in a pinch (our highest Hide modifier is Kuros' +4). If we end up giving the boots to Derval, maybe we should toss the invisibility potion his way too?

    Here is what I've calculated so far. Saint, this assumes standard half-price for reselling mundane gear, if that is not correct given the situation let me know. If I have mis-assigned any of the gear also let me know.
    Korlann has the Mercantile Background, which lets him sell stuff at 75% its value instead of half. So based off your numbers, we should have 4,680 (the non-precious metals) + 5,100 (the sapphires and pearls) = 9,780. Not bad at all for a couple of weeks out in the wilderness!

    Do we know the value of the gold nuggets?
    Yes, I'm sorry, I forgot to list their value. Altogether, the nuggets come out to 1,400 gold, or 175 each. So add that to the above, and we get 11,180

    Do we know what the shadowy diadem does?
    Yep, Akara recognized it. It can be activated three times per day as a swift action to give the user concealment and immunity to energy drain effects for ten minutes. If the user enters the area of a level 3+ spell with the light descriptor, the item is deactivated.

    Do we want to keep the cold iron sickle?
    Hmm. I vote for "maybe," depending on whether Oleg has anything better laying around. At the very least, there is a fey presence in the forest and scabbard is from the feywilds, so having an anti-fey weapon in reserve may be a good idea.

  13. - Top - End - #493
    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    I have no problem with giving the boots to Derval, though I do think we should hold on to the invisibility potion.

    I've updated the chart to allocate the cloak, keep the sickle, and reflect 75% resale value on the mundane items.

    1 hide armor 11.25
    Kuros old longsword 11.25
    1 greataxe 15
    4 battleaxes 30
    4 leather armor 30
    Kuros old bow 56.25
    4 heavy steel shields 60
    Dergosh's old chain shirt 75
    4 shortbows 90
    masterwork steel shield 231.75
    8 gold nuggets 1400
    8 black pearls 2400
    7 sapphires 2700
    16 masterwork nets 3840
    Amber Necklace *
    Healing Belt *
    Rune of Mage Armor *
    Shadowy Diadam *
    Heartfire amulet *
    Materwork Ornate Mace *?
    Boots of Elvenkind *Derval
    Akara special item? Akara
    Crystal of enerfgy assault Akara
    Wolf Helm and Cape Dergosh
    Living metal chain shirt Dergsoh
    Sang Kauw Korlann
    Korlann special item Korlann
    Potion of Mage Armor Korlann
    Cloak of Resistance Kuros
    Magical Longsword Kuros
    2 magic shortswords (Bat & Cat) Kuros
    Masterwork composite longbow (+4 STR) Kuros
    Potion of Invisibility party
    Potion of Spider Climb party
    Potion of Cat's Grace party
    masterwork cold iron sickle party
    Handy haversack party
    Scroll of Fly Three
    Magical crossbow Three
    7 flaming crossbow bolts Three
    TOTAL VALUE 10950.5
    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 | Init +10 | AC 17 T12 FF15 | Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +6 melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- summon monster I, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd- animalistic power, sonic weapon D, sound burst (DC 16 partial)
    Domain ability: piercing scream (DC 15)

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