A Monster for Every Season: Summer 2
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  1. - Top - End - #691
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    Zombulian's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Agreed, itís likely the best option at our disposal.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  2. - Top - End - #692
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    All right, I'll assume normal pace rather than slow unless someone says otherwise. Three legs to the journey: from the Temple to the eastern edge of the Greenbelt, follow the Greenbelt's edge into the Stag Lord's territory, and finally, pass the fortress by to find the secret passage. We'll see how we go from here.

  3. - Top - End - #693
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    DruidGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    slow for last leg, better to be careful
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    Quote Originally Posted by Nifft View Post
    More sources, more choices, more power. Welcome to D&D.
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    I mean, I have been assuming Jdizzlean looks like Nathan Fillion this whole time to start with...
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  4. - Top - End - #694
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    A Green Dragon, huh? My suggestion would be for us either to try and circumvent the hunting grounds, or to stealth through. Not sure how many of us have stealth to speak of (Ibuki has some naturally.)

    In the event that the dragon finds us, though, diplomacy might be an option - though Ibuki probably wouldn't be the best choice to lead such an effort, as his base Diplomacy is -2, and even when dealing with dragons it's only a +2. (I'm also not sure whether Kuros being a Silverbrow would be a help or a hindrance.)

    Also, Saint, I was working under the assumption that Ibuki would need food/water due to the Incarnate Construct template meaning he's no longer actually a construct. (He does carry waterskins and rations based on this idea.)

    Lastly... is it too late to have used my invocations on the group before we depart? (See the Unseen gives me See Invisibility for 24 hours but can't be used on others, while Endure Exposure gives anyone I use it on the benefits of Endure Elements as well as immunity to my breath weapon for 24 hours.)
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  5. - Top - End - #695
    Ettin in the Playground
     
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by BluesEclipse View Post
    Also, Saint, I was working under the assumption that Ibuki would need food/water due to the Incarnate Construct template meaning he's no longer actually a construct. (He does carry waterskins and rations based on this idea.)

    Lastly... is it too late to have used my invocations on the group before we depart? (See the Unseen gives me See Invisibility for 24 hours but can't be used on others, while Endure Exposure gives anyone I use it on the benefits of Endure Elements as well as immunity to my breath weapon for 24 hours.)
    Fine by me to assume your invocations were fired up before you left. Also, my mistake on the Incarnate Construct detail, although Ibuki is still covered for food and water out of foraging anyway. Thanks for the reminder - I'll remember that for next time.

  6. - Top - End - #696
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    So far the vote's for moving the party, which would be relocating out of the Greenbelt I assume in order to find somewhere to camp. Any other perspectives, put 'em up in the next 24 hours, or that's what will happen :)

  7. - Top - End - #697
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Okay, 24 hours. As said, moving at this hour involves a roll of the Complication Dice (which stands at 1 of 6) since it's pretty dangerous to go maneuvering at this time of night. I am also assuming the party is moving deeper into the Greenbelt to go around, since going into the hills risks detection by any Stag Lord patrols that might be hanging around.

    (1d6)[4]

    EDIT: Okay, so there's no Complication, but the pool remains at 1 of 6. You're moving around the dragon's territory. I'll post up what happens shortly.

  8. - Top - End - #698
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Sorry activity stalled out there. New job + semester started up. In very cool news: I was accepted into a Doctor of Physical Therapy program!
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  9. - Top - End - #699
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by Zombulian View Post
    Sorry activity stalled out there. New job + semester started up. In very cool news: I was accepted into a Doctor of Physical Therapy program!
    Nice work, Doc! :D

  10. - Top - End - #700
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by Zombulian View Post
    Sorry activity stalled out there. New job + semester started up. In very cool news: I was accepted into a Doctor of Physical Therapy program!
    That is awesome - congrats!
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  11. - Top - End - #701
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by Zombulian View Post
    Sorry activity stalled out there. New job + semester started up. In very cool news: I was accepted into a Doctor of Physical Therapy program!
    Congrats!

    @Saint: Since Blue sent out the warning can the rest of us act or is it initiative time?
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  12. - Top - End - #702
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by bcool999 View Post
    Congrats!

    @Saint: Since Blue sent out the warning can the rest of us act or is it initiative time?
    Got a round to do something before initiative kicks in.

  13. - Top - End - #703

  14. - Top - End - #704
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Life has not given me a chance to catch my breath lately! Just caught up on IC and posted.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  15. - Top - End - #705
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Aww hell damn, I never updated my spells after the temple, so I've got a couple of dead slots. Oh well. And I definitely would have taken dispel ape, too.
    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 (26 with rage)| Init +10 | AC 17 T12 FF15 | Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +7 (+9 w/rage) melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- summon monster I, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd-restoration, lesser (x2), sonic weapon D
    Domain ability: piercing scream (DC 15)


  16. - Top - End - #706
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    DruidGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by Mercurion 2 View Post
    Aww hell damn, I never updated my spells after the temple, so I've got a couple of dead slots. Oh well. And I definitely would have taken dispel ape, too.

    FYI, you're a constant source of amusement

    xoxo
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    Quote Originally Posted by Nifft View Post
    More sources, more choices, more power. Welcome to D&D.
    Quote Originally Posted by Peelee
    I mean, I have been assuming Jdizzlean looks like Nathan Fillion this whole time to start with...
    The Mod Life Crisis If you need me to address a thread as a Moderator, please include a link

  17. - Top - End - #707
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Jdizz, regarding the action confusion, I think your post was too late to be part of last round. Now that Ibuki has gone though you can probably use that as your action in this new round.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  18. - Top - End - #708
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    DruidGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    i thought if u missed your slot, you fell to the next slot in initiative, which would've made me go last in that round w/ ibuki, not fail to act entirely, failing to post entirely would lead to full defensive right?
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    Quote Originally Posted by Nifft View Post
    More sources, more choices, more power. Welcome to D&D.
    Quote Originally Posted by Peelee
    I mean, I have been assuming Jdizzlean looks like Nathan Fillion this whole time to start with...
    The Mod Life Crisis If you need me to address a thread as a Moderator, please include a link

  19. - Top - End - #709
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    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Dergosh's damage roll since the one IC didn't work:
    [roll]1d8+1d6+3[/roll]

    OK, don't know why it isn't working, let's just assume max damage, shall we?
    Last edited by Mercurion 2; 2022-02-15 at 11:02 PM.
    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 (26 with rage)| Init +10 | AC 17 T12 FF15 | Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +7 (+9 w/rage) melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- summon monster I, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd-restoration, lesser (x2), sonic weapon D
    Domain ability: piercing scream (DC 15)


  20. - Top - End - #710
    Ettin in the Playground
     
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    The one in the IC thread wouldn't have worked because this board's dice roller doesn't support tagging rolls like that ("[roll=damage]").

    The other one I don't know, but I will make rolls nonetheless. All minimum damage of course

  21. - Top - End - #711
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by Mercurion 2 View Post
    Dergosh's damage roll since the one IC didn't work:
    [roll]1d8+1d6+3[/roll]

    OK, don't know why it isn't working, let's just assume max damage, shall we?
    I don't think that the roller supports rolling multiple dice types within a single roll tag?
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  22. - Top - End - #712
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    It does not support multiple different die. You have to split it into two separate rolls. So you would roll your damage like [roll]xdy+b[/roll] + [roll]xdy[/roll]. Then you just add the two together in your head.
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  23. - Top - End - #713
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Oof... so close to a crit with the fullblade there...
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  24. - Top - End - #714
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    SoÖ Ok weíre at top of the initiative again?
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  25. - Top - End - #715

  26. - Top - End - #716
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Not much I can do on a natural 3 on the attack roll.
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  27. - Top - End - #717
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Sorry about the delays, guys, RL has been interfering ...

  28. - Top - End - #718
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    No worries - life happens.
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  29. - Top - End - #719
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    On those badger claw attacks you donít really need to roll damage on the claw itself since 1d2-1 will always be 0 or 1 and all damage that is reduced below 1 due to penalties to the roll become 1.
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  30. - Top - End - #720
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by bcool999 View Post
    On those badger claw attacks you donít really need to roll damage on the claw itself since 1d2-1 will always be 0 or 1 and all damage that is reduced below 1 due to penalties to the roll become 1.
    Oh nice! Thatíll save me some time. Also increases the damage from that last flurry.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

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