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  1. - Top - End - #451
    Nerdomancer in the Playground Moderator
     
    DruidGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    i have 8497 written down for xp... i seem to recall having to blow 10 or so on something, but i dunno what, so you should have about that..

    writing IC post now
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    More sources, more choices, more power. Welcome to D&D.
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    I mean, I have been assuming Jdizzlean looks like Nathan Fillion this whole time to start with...
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  2. - Top - End - #452
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Huh... I only have 8307 XP on Korlann...
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  3. - Top - End - #453
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    I have 8507xp after adding the 200xp from turning in Svetlana's ring and the kobold quest.
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  4. - Top - End - #454
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Ah... that would explain it. I haven't added that XP yet.
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  5. - Top - End - #455
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    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    8507 it is. Thanks
    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 | Init +10 | AC 17 T12 FF15 | Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +6 melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- summon monster I, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd- animalistic power, sonic weapon D, sound burst (DC 16 partial)
    Domain ability: piercing scream (DC 15)

  6. - Top - End - #456
    Nerdomancer in the Playground Moderator
     
    DruidGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    anyone against donating the looted mundane weapons and armor to the folks in the tents/guards in lieu of selling them?
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    Quote Originally Posted by Nifft View Post
    More sources, more choices, more power. Welcome to D&D.
    Quote Originally Posted by Peelee
    I mean, I have been assuming Jdizzlean looks like Nathan Fillion this whole time to start with...
    The Mod Life Crisis If you need me to address a thread as a Moderator, please include a link

  7. - Top - End - #457
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by jdizzlean View Post
    anyone against donating the looted mundane weapons and armor to the folks in the tents/guards in lieu of selling them?
    No objection from me.
    Zio Avatar by acelegna

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  8. - Top - End - #458
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    The truly mundane stuff would be worth more to donate, but masterwork stuff would be worth selling.

    On that note, I would be willing to replace my gladius with one of that Gnoll leaderís masterwork shortsword. Didnít do it earlier because it seemed greedy.
    Avatar by MeanMrsMustard

  9. - Top - End - #459
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    Planetar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by bcool999 View Post
    The truly mundane stuff would be worth more to donate, but masterwork stuff would be worth selling.

    On that note, I would be willing to replace my gladius with one of that Gnoll leaderís masterwork shortsword. Didnít do it earlier because it seemed greedy.
    Note you've also got another pair of short swords to select from if you like: the Bat and the Cat blades from the hermit's lodge where you fought the zombie elks. Both are in the same style as the gladius you have, but seem to be much better-preserved. The only difference between them - aside from the pommel design which has an image of a Bat's face versus that of a Cat - is that the Bat is a +1 short sword and the Cat is a masterwork weapon.

  10. - Top - End - #460
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Hmm... I remember that we got info on a secret tunnel into the Stag Lord's fort, but I can't remember where that tunnel entrance was off hand...
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  11. - Top - End - #461
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    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Saint, your mail box is chock full again. Still need a you know what you know where.
    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 | Init +10 | AC 17 T12 FF15 | Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +6 melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- summon monster I, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd- animalistic power, sonic weapon D, sound burst (DC 16 partial)
    Domain ability: piercing scream (DC 15)

  12. - Top - End - #462
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Not gonna lie. Totally forgot about those items. I would feel bad about breaking up the set though, and honestly since Kuros uses Power Attack a lot light weapons aren't as good for him compared to one handed weapons. Might be better for the party to sell than for it to sit on Kuros's hip forever. Will likely take one of the masterwork shortswords just in case Kuros gets grappled but will effectively be his belt knife.
    Avatar by MeanMrsMustard

  13. - Top - End - #463
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by BluesEclipse View Post
    Hmm... I remember that we got info on a secret tunnel into the Stag Lord's fort, but I can't remember where that tunnel entrance was off hand...
    Pretty much right outside the fort. It's not a significant number of miles away.

    Merc, sorry - I will get on that :)

  14. - Top - End - #464
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    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    I mean, of course Dergosh favors a frontal assault. Of course he does.

    But Merc thinks he would be wiser to circle around along unguarded, or less guarded, pathways. If we take out the Stag Lord, a lot of his supporters will likely melt away without us having to defeat them directly.
    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 | Init +10 | AC 17 T12 FF15 | Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +6 melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- summon monster I, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd- animalistic power, sonic weapon D, sound burst (DC 16 partial)
    Domain ability: piercing scream (DC 15)

  15. - Top - End - #465
    Nerdomancer in the Playground Moderator
     
    DruidGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    apologies for my delay, it has been a hellish 2 weeks, i'll try to get to a response tmw :(
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    Quote Originally Posted by Nifft View Post
    More sources, more choices, more power. Welcome to D&D.
    Quote Originally Posted by Peelee
    I mean, I have been assuming Jdizzlean looks like Nathan Fillion this whole time to start with...
    The Mod Life Crisis If you need me to address a thread as a Moderator, please include a link

  16. - Top - End - #466
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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Has anyone heard from Almonds recently?
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
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  17. - Top - End - #467
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    Planetar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    No forum activity since 9 April, which is not awful, but it might be RL. Maybe wait on the Discord ping and see what happens?

  18. - Top - End - #468
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Has anyone sent them a PM, or no?
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  19. - Top - End - #469
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    Planetar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Okay, so as I understand it the plan for the party is to spend a day trying to train people up to swing swords, provide some sort of plug for the hole in the stockade, and then it's straight to the river crossing and take on the Stag Lord's people by force?

    If so, cool - that then leaves us on the subject of sales and goods to be bought and handed out.

  20. - Top - End - #470
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    Zombulian's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Sounds right to me.

    Blues, I remember I had called dibs (as Ruk) on I think Threeís
    old crossbow when she came across a replacement for it. I never ended up using it because it was medium sized, so it should be in the party inventory.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  21. - Top - End - #471
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Okay... so we should have a spare crossbow - meaning that Korlann would only need to buy bolts (and buy, or have crafted, some shuriken for mid-range use so that he can leverage flurry outside of melee).
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  22. - Top - End - #472
    Nerdomancer in the Playground Moderator
     
    DruidGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    I have added rations and another 20 bolts to my inventory, and zeroed out my coin.

    I can't think of anything else offhand to purchase other than maybe a few extra slashing weapons to use as ranged attacks with one of my spells. 3-4 if possible to throw in the cart.

    I have some minor weapon ability with simple weapons, so I can best help in that training.
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    Quote Originally Posted by Nifft View Post
    More sources, more choices, more power. Welcome to D&D.
    Quote Originally Posted by Peelee
    I mean, I have been assuming Jdizzlean looks like Nathan Fillion this whole time to start with...
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  23. - Top - End - #473
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    almondsAndRain's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by BluesEclipse View Post
    Okay... so we should have a spare crossbow - meaning that Korlann would only need to buy bolts (and buy, or have crafted, some shuriken for mid-range use so that he can leverage flurry outside of melee).
    Three also gave Ruk 50 bolts, so you're in good supply.

  24. - Top - End - #474
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Okay... so I should be able to grab a light crossbow and 50 bolts from what we have already. Does Oleg happen to have any Shuriken in stock, or is that something obscure enough that he wouldn't have them available?
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  25. - Top - End - #475
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    Planetar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Probably there's enough trade from Xin Jubei and the Shou that he has shurikens, yes.

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