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  1. - Top - End - #271
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    I am whole-heartedly on board with this. For those times when you know you won't be around, you can always ask to have your character proactively botted, but I do think it would be very helpful to try to do what we can to speed things up.

    I know this doesn't apply to the current situation since we are not in combat, but it has been almost two weeks now since we arrived at the kobolds caverns without us deciding what to do.
    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 | Init +10 | AC 16 T12 FF14| Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +6 melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- blade of blood, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd- animalistic power, sonic weapon D, sound burst (DC 16 partial)
    Domain ability: piercing scream (DC 15)


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  2. - Top - End - #272
    Barbarian in the Playground
     
    almondsAndRain's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by bcool999 View Post
    We will have to see how deep the corruption runs before we can root it out. But if Marmuk survived the trip back he will support us, we also have Mikmek who we saved from the Gremlins. Other bonuses we have going for us is that we killed their enemies, and that we returned with their idol (which depending on how things go we can expose as not being related to Tiamat or dragons in general).
    Yeah, these are all good points. We probably have as much going for us as we do going against us. My main concern is that the tribe's size may have already been reduced to the point where they are weak allies (even for kobolds), and any further fighting will limit them even more.

    Quote Originally Posted by Mercurion 2 View Post
    If Tartuk has effectively displaced the king, then we need to kill him first. The king will then either fall into place or we take him out too and All Hail King Ruk the First.
    Yeah, this is basically where Three is at. She doesn't want to kill Tartuk, per se, but fully expects this to end with Kuros' new cleaver separating his head from his tiny shoulders.

    Either way, though, what are we planning on doing with chaotic evil allies?
    Like Zombulian said, most kobolds are lawful evil, which is easier to get on with. Though the Sootscale worshiped a shadow dragon before coming migrating out here, and those are chaotic evil, so who knows?

    Quote Originally Posted by Saintheart View Post
    Snipped
    Iím fine with these changes. TBH, a lot of the time I think we kind of were already acting as if we were all part of these initiative groups, and making them official is not a big deal at all. And 48 hours is probably fine for a posting deadline, I have no issue with it.

    That said, can you elaborate on how the full-round spell rule would work? They normally go off just before the start of your next turn, and going off at the end of the turn instead will probably lead to some weird interactions. Also, are you considered to be casting the spell until the end of the second turn, or does it just not activate until then?
    Last edited by almondsAndRain; 2020-11-11 at 05:04 PM.

  3. - Top - End - #273
    Ettin in the Playground
     
    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Regarding the initiative changes and default action: I'm fine with that. If someone expects to be unavailable, then they can request to be botted (or just make a quick action post), but I have no issues with initiative being a bit more fluid.

    Also, @almondsandrain, the Kobolds didn't exactly worship the shadow dragon - they were literally servants to it (which isn't unusual for kobolds, really), until their seer led a number of them away based on a vision that the dragon would fall. The dragon was subsequently slain by drow, and those kobolds who remained were enslaved.
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  4. - Top - End - #274
    Barbarian in the Playground
     
    almondsAndRain's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by BluesEclipse View Post
    Also, @almondsandrain, the Kobolds didn't exactly worship the shadow dragon - they were literally servants to it (which isn't unusual for kobolds, really), until their seer led a number of them away based on a vision that the dragon would fall. The dragon was subsequently slain by drow, and those kobolds who remained were enslaved.
    That's a fair point - them worshiping a dragon would certainly have much larger effect on their alignment than just working for one would. I have vague memories of something saying that kobolds typically worship whatever dragons they're working for, but I can't seem to find anything official after some searching and that probably wouldn't apply in Faerun anyway. It'd be a good way for a ton of kobold souls to get stuck in the wall of the faithless, and I can't imagine the actual kobold gods would be cool with that.
    Last edited by almondsAndRain; 2020-11-11 at 05:46 PM.

  5. - Top - End - #275
    Ettin in the Playground
     
    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by almondsAndRain View Post
    That's a fair point - them worshiping a dragon would certainly have much larger effect on their alignment than just working for one would. I have vague memories of something saying that kobolds typically worship whatever dragons they're working for, but I can't seem to find anything official after some searching and that probably wouldn't apply in Faerun anyway. It'd be a good way for a ton of kobold souls to get stuck in the wall of the faithless, and I can't imagine the actual kobold gods would be cool with that.
    Yeah, generally kobolds in the service of a dragon will venerate that dragon as the supreme worldly authority, second only to the gods themselves - and they will either worship whatever draconic deity their draconic master follows, or the clan will have a specific deity they follow (if the dragon doesn't really worship a specific deity) - either a draconic deity, or a kobold-specific deity such as Kurtulmak.
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  6. - Top - End - #276
    Troll in the Playground
     
    Planetar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by almondsAndRain View Post
    That said, can you elaborate on how the full-round spell rule would work? They normally go off just before the start of your next turn, and going off at the end of the turn instead will probably lead to some weird interactions. Also, are you considered to be casting the spell until the end of the second turn, or does it just not activate until then?
    Yeah, on reflection it's probably just simpler to rule that a one-round spell goes off at the instant of your post in the subsequent round, e.g. Cast Summon Monster in round 1 at your initiative wherever it is, and in round 2, whenever you post, the monster is there and available to be commanded at that point. Easier all round. It might create some odd interactions (particularly if someone flips from acting before the monster to after) but we'll just deal with the edge cases as they come I think.

  7. - Top - End - #277
    Ogre in the Playground
     
    Kobold

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    I'm totally for the initiative grouping plan and the time window. I always feel bad when I'm holding things up.
    I've cut my hours at work a bit so I'm hoping to be here for quicker responses. Sorry for the holdup again.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  8. - Top - End - #278
    Ogre in the Playground
     
    Kobold

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Ping for Saint! Inbox is full.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  9. - Top - End - #279
    Troll in the Playground
     
    Planetar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Fixed. I'll have to put my foot down and tell Gal Gadot, Margot Robbie, Chloe Grace Moretz, and Scarlett Johanssen that no matter how much they spam me with private messages, they can't come over and play.









    ...to play Dungeons and Dragons, what did you think I meant?

  10. - Top - End - #280
    Ettin in the Playground
     
    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Hmm... I can only reply to Ruk by answering the Message, correct? This... poses an interesting quandry, really. Showing the idol could draw out Tartuk... or it could just kick a fight off here and force us to kill the chief (at which point, eliminating the rest of the Sootscale would probably be inevitable, since they'd likely be under Tartuk).
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  11. - Top - End - #281
    Barbarian in the Playground
     
    almondsAndRain's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by BluesEclipse View Post
    Hmm... I can only reply to Ruk by answering the Message, correct? This... poses an interesting quandry, really. Showing the idol could draw out Tartuk... or it could just kick a fight off here and force us to kill the chief (at which point, eliminating the rest of the Sootscale would probably be inevitable, since they'd likely be under Tartuk).
    On the other hand, if we refuse to hand the chief the idol, I think the very best we could hope for is to be escorted out of the caverns. He strikes me as the type to take what he wants by force though, so I imagine we'll have to fight our way out instead. So... we're kind of between a ruk rock and a hard place.
    We should probably just avoid antagonizing the chief for now, whatever is going on already has him on edge. I vote we hand him the idol and see how receptive he is to us afterwards. If that triggers a hostile response... well, we already have experience killing small creatures in dark tunnels.

    Also, yeah, Message only lets you respond to Ruk.

  12. - Top - End - #282
    Ogre in the Playground
     
    Kobold

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    0-0
    dergosh no
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  13. - Top - End - #283
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by Zombulian View Post
    0-0
    dergosh no
    Dergosh is merely being prepared--and in a non-lethal way even--if things turn ugly...or he gets hungry for kobold soup.
    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 | Init +10 | AC 16 T12 FF14| Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +6 melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- blade of blood, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd- animalistic power, sonic weapon D, sound burst (DC 16 partial)
    Domain ability: piercing scream (DC 15)


    Spoiler: Dergosh Character Sheet
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  14. - Top - End - #284
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    almondsAndRain's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by Zombulian View Post
    0-0
    dergosh no
    You: dergosh no
    Dergosh: dergosh YES
    Last edited by almondsAndRain; 2020-11-20 at 08:32 AM.

  15. - Top - End - #285
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Sorry for the delay in posting - work has been a bit frantic this past week.

    Based on small details - the Chief's tone being described earlier as one of apprehension, the subtle glance at the others in the room... I do think that Tartuk has some form of leverage which he's applying - not actual compulsion, but hostage, blackmail, or something along those lines - to get the Chief to follow his lead. And at least one of the Chief's 'guards' is there for the purpose of keeping Tartuk informed so that the Chief can be kept in line. I do agree that the best option is to try and play this out, see if we can draw out Tartuk and figure out our plan from there.

    At this point, not gonna lie, I'm giving it about a 60% chance that we wind up having to wipe out the Sootscale no matter what we try to do.
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  16. - Top - End - #286
    Ogre in the Playground
     
    Kobold

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    The idol is outside of the kobold warren isn't it? We didn't explicitly bring it with us.

    Also, I'm fairly confident some bloodshed may happen - but I think we may be able to work with an internal faction of the tribe and try for a power grab, rather than an outright genocide.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  17. - Top - End - #287
    Troll in the Playground
     
    Planetar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    On this one I'd say it's up to you whether you brought it or not. I think there's as much a case that you did bring it since the wagon is unattended right now apart from Ser Pig, and who knows what a curious kobold or two might have done while you were away?

    That said, if you didn't bring it with you, then who knows what the Chief's response might be to something like "It's near here and very safe, let us go and get it"?

  18. - Top - End - #288
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    almondsAndRain's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    I feel like the idol is an important enough item that someone would have brought it with them into the caverns, similar to how Three always has the scabbard in her bag. Can't really afford to leave the lynchpin to a potential alliance just laying around where it might be stolen or damaged, and not taking it with us when we knew we were going to need it is awkward.

  19. - Top - End - #289
    Ogre in the Playground
     
    Kobold

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Alright then I nominate Kuros as idol-carrier because of his strength score and surplus arms. Plus he speaks draconic and has scales.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  20. - Top - End - #290
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by Saintheart View Post
    On this one I'd say it's up to you whether you brought it or not. I think there's as much a case that you did bring it since the wagon is unattended right now apart from Ser Pig, and who knows what a curious kobold or two might have done while you were away?
    Let me tell you, Ruk had best warn his new friends not to mess our War Swine.

    War Swine PrC
    Last edited by Mercurion 2; 2020-11-23 at 10:42 PM.
    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 | Init +10 | AC 16 T12 FF14| Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +6 melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- blade of blood, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd- animalistic power, sonic weapon D, sound burst (DC 16 partial)
    Domain ability: piercing scream (DC 15)


    Spoiler: Dergosh Character Sheet
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  21. - Top - End - #291
    Troll in the Playground
     
    Planetar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Oh my ... well ... I'll have to consider it ... :)


    Meantime, is anyone going to actually bite the proverbial bullet and hand over the idol, or shall I just cutscene it and we see what happens?

  22. - Top - End - #292
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    almondsAndRain's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Quote Originally Posted by Mercurion 2 View Post
    Let me tell you, Ruk had best warn his new friends not to mess our War Swine.

    War Swine PrC
    Hahaha, this is great!

    Quote Originally Posted by Saintheart View Post
    Oh my ... well ... I'll have to consider it ... :)


    Meantime, is anyone going to actually bite the proverbial bullet and hand over the idol, or shall I just cutscene it and we see what happens?
    I have no problem with you cutsceneing it if no one wants to hand it over themselves.

  23. - Top - End - #293
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    bcool999's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Very well. Kuros shall present the idol (which very conveniently puts him in melee range hehehe)
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  24. - Top - End - #294
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    Ah... the joys of successful diplomacy. And, assuming everyone's on board with us helping them against Tartuk, this should cement our alliance with the Sootscale as well.
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  25. - Top - End - #295
    Ogre in the Playground
     
    Kobold

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    Default Re: Kingmaker in the Forgotten Realms OOC Thread II

    I hope the Americans here had a good holiday!
    And to the non-Americans I hope you enjoyed your lousy week sans-freedom-bird.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

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