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  1. - Top - End - #151
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    Amnestic's Avatar

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    Default Re: Red Hand of Doom 5e (IC)

    As you proceed along the causeway you don't notice anything of particular interest - nothing stands out. A small wagon lays off to one side, a dozen feet or so from the wooden path itself, but it looks old and has been there a while. It's only when Aetus crosses near some especially deep water that five enormous moss-covered reptilian heads spring forth roaring and gnashing with their teeth. Using their long necks they lash out in strong whipping attacks, trying to take chunks from the intrepid ranger. A few find their mark, crunching down on armour and piercing through to skin, though not managing to pull away any delicious flesh.


    Spoiler: Map
    Show




    The walkway is slick and slippery - if you try to Dash while on it, you'll need a DC10 Dexterity (Acrobatics) check to avoid falling prone. The green areas to the left and right of the walkway are shallow marsh, so difficult terrain. The blue water running through the middle (where the hydra is) is deep water, roughly 15', so you'd need to swim if you happen to jump or fall in.

    The hydra absolutely killed its stealth roll (17+6) so everyone's Surprised. Gonna need Initiative to see if you get to act before the hydra's second round - Hydra's got a 14.

    The hydra itself has its body still concealed beneath the swampwater, so only its heads are targettable. I know the token is a purple hydra but please just pretend it's green and covered in moss, thanks. :P

    Aetus takes 32 (11, 9, 12) damage from three bite attacks, the other two missed.
    DMing:
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  2. - Top - End - #152
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    GnomeWizardGuy

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    Default Re: Red Hand of Doom 5e (IC)

    Zuri

    With the hydra being able to hide in the water, Zuri knows that she needs an animal that can both fight in the water and keep the hydra from escaping or it will keep submerging and attacking us by surprise. Instead of conjuring a random animal like she normally does, Zuri concentrates, prays, and calls forth constrictor snakes to appear right on top of the hydra, commanding them to restrain and kill the hydra.

    Spoiler: Conjure Animals
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    8 constrictor snakes
    Spoiler: snake's stats
    Show
    Constrictor Snake
    Large beast, unaligned
    Armor Class 12
    Hit Points 13 (2d10+2) (+10 THP from Bear Spirit Totem)
    Speed 30 ft., swim 30 ft.
    STR
    15 (+2) DEX
    14 (+2) CON
    12 (+1) INT
    1 (-5) WIS
    10 (+0) CHA
    3 (-4)
    Senses Blindsight 10 Ft., passive Perception 10
    Challenge 1/4 (50 XP)
    Actions
    Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d6 + 2) piercing damage.
    Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d8 + 2) bludgeoning damage. The target is grappled (escape dc 14) Until this grapple ends, the creature is restrained, and the snake can't constrict another target


    Each snake will try to constrict the hydra to restrain it to keep it from escaping. On a hit, target is grappled and restrained, action and DC 14 to escape each grapple.

    Attack1: (1d20+4)[9] Damage: (1d8+2)[8]
    Attack2: (1d20+4)[17] Damage: (1d8+2)[8]
    Attack3: (1d20+4)[8] Damage: (1d8+2)[5]
    Attack4: (1d20+4)[18] Damage: (1d8+2)[7]
    Attack5: (1d20+4)[15] Damage: (1d8+2)[7]
    Attack6: (1d20+4)[18] Damage: (1d8+2)[8]
    Attack7: (1d20+4)[13] Damage: (1d8+2)[7]
    Attack8: (1d20+4)[11] Damage: (1d8+2)[3]

    Not sure how long this spell will last with the hydra likely having at least 5 attacks, but hopefully it's long enough for Aetus to get away and start shooting it.

    Spoiler: Grappled
    Show
    Grappling

    When you want to grab a creature or wrestle with it, you can use the Attack action to make a Special melee Attack, a grapple. If you’re able to make multiple attacks with the Attack action, this Attack replaces one of them.

    The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an Attack roll: a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you succeed, you subject the target to the Grappled condition (see Conditions ). The condition specifies the things that end it, and you can release the target whenever you like (no action required).

    Escaping a Grapple: A Grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.

    Moving a Grappled Creature: When you move, you can drag or carry the Grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.


    Spoiler: Restrained
    Show
    Restrained

    A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
    Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
    The creature has disadvantage on Dexterity Saving Throws.


    As soon as the snakes appear, Zuri closes her eyes and a shimmering glow blankets the area, not enough to obscure anything, but looking like the heat off a fire.

    Spoiler: Spirit Totem
    Show
    As soon as she conjures the snakes, she uses her bonus action to summon her bear sprit totem covering the snakes and all of the players, granting all of us 10 temporary hit points. I think a 30' radius circle can cover all of us.

    Spirit Totem: As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents. As a bonus action, you can move the spirit up to 60 feet to a point you can see.

    Bear Spirit. The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.
    Last edited by Bobthewizard; 2020-04-30 at 10:08 AM.

  3. - Top - End - #153
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    DigoDragon's Avatar

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    Default Re: Red Hand of Doom 5e (IC)

    Freya

    "Aetus!" Freya squeaks. She quickly gathers her wits and acts fast, casting a healing spell to aid her companion.

    Spoiler: Actions
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    Freya will step one square to the right and cast Healing Word on a 3rd level slot. Aetus should be within the 60-foot range.

    Healing word: (3d4+4)[12] HP healed for Aetus.
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  4. - Top - End - #154
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    Default Re: Red Hand of Doom 5e (IC)

    Aetus
    AC:16 HP 22 +10 temporary


    The heads explode all around him out of nowhere. Aetus, for one of the few time sin his life is completely bewildered as heads with long teeth flash around hi, taking chunks off his flesh. The pain is considerable, even after he feels the familiar soothing magic of Freya.

    Carefully but with haste, Aintas moves away from the bridge to rejoin his teammates.

    Spoiler: OOC
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    Disengage and Move 35 back!

  5. - Top - End - #155
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    Default Re: Red Hand of Doom 5e (IC)

    In a burst of swampy water, the eight giant snakes erupt from beneath the surface in a flurry of teeth and scales, trying to find purchase against the many-headed beast. Not all manage it, but enough do that it loses immediate interest in Aetus in favour of trying to remove the scaled attackers. The constricting squeeze of one of the snakes is enough that one of the heads seems to fall unconscious, slamming loudly into the causeway before dropping beneath the surface. The hydra bites back though, and manages to kill and dislodge one of its attached attackers, flinging the body at the massed group, causing it to land nearby with a large splash.

    Then, quite without warning, two more heads - bringing the total to six flailing monstrosities - erupt from beneath the churning marsh.


    Spoiler: Map
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    I left Aetus where he is for now since he's just behind the Hydra's initiative so the movement will come after this map.

    Just look at what the snakes did to my beautiful map.

    One of the restraining snakes dies (so seven left, 3 of which are grappling), another takes 6 damage.

    Everyone now gets to act.

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  6. - Top - End - #156
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    Default Re: Red Hand of Doom 5e (IC)

    Gaks, seeing that the beast was distracted, considered her options. The thing was healing, but there's no way it could keep healing faster than they could kill it. And with all those constrictor snakes around it, it couldn't move. A grim smile lit her face as she fished through her component pouch for a small vial of goat tallow, some of her brimstone, and powdered iron. Then something crossed her mind. She didn't know the water's depth. If it was ten feet or less her sphere could simply hover over it, but otherwise it would fall in and be wasted. She needed to get closer, so instead she grabbed stale tarts and a feather, then waved them in the air.
    "Merthaan karlaar!" she shouted, projecting a hideous laughing fit toward the creature.
    She then moved as close as she dared to get a better view of the water. "How deep is it?" she asked the others, in case they could tell.

    Spoiler: OOC
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    Moving 30 feet closer and casting Tasha's Hideous Laughter.
    It needs to add its WIS save bonus to: (1d20)[15]
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  7. - Top - End - #157
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    GnomeWizardGuy

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    Default Re: Red Hand of Doom 5e (IC)

    Zuri

    Zuri commands her snakes to keep attacking and restraining the monster. She moves to just inside 30’ away and mutters a few words. A long spectral vine lashes out from her hand striking towards one of the heads.

    Spoiler: OOC
    Show

    Snake 1: 13HP, 10THP Attack (constrict): (1d20+4)[22] Damage: (1d8+2)[7]
    Snake 2: DEAD
    Snake 3: 13HP, 10THP Attack (constrict): (1d20+4)[21] Damage: (1d8+2)[5]
    Snake 4: 13HP, 4THP GRAPPLING Attack (bite): (1d20+4)[21] Damage: (1d6+2)[6]
    Snake 5: 13HP, 10THP GRAPPLING Attack (bite): (1d20+4)[15] Damage: (1d6+2)[7]
    Snake 6: 13HP, 10THP GRAPPLING Attack (bite): (1d20+4)[5] Damage: (1d6+2)[4]
    Snake 7: 13HP, 10THP Attack (constrict): (1d20+4)[24] Damage: (1d8+2)[9]
    Snake 8: 13HP, 10THP Attack (constrict): (1d20+4)[5] Damage: (1d8+2)[7]

    I assume if they are already constricting, they can only bite. If they automatically continue to constrict, then you can add the damage for number 6.

    Zuri's Thorn Whip Attack: (1d20+5)[24] Damage: (2d6)[7]
    Last edited by Bobthewizard; 2020-05-02 at 03:26 PM.

  8. - Top - End - #158
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    Default Re: Red Hand of Doom 5e (IC)

    Quote Originally Posted by Xihirli View Post
    She then moved as close as she dared to get a better view of the water. "How deep is it?" she asked the others, in case they could tell.
    "Is 'deep enough to hide a huge swamp-beastie' not a good depth sounding?" The halfling turns her neck until she hears a satisfying pop before taking a deep breath, grabbing her flail and giving it a start-up spin as she charges forward. "CLAN GEMBROOOOOOKE!" she shouts as she charges forward. As she does, the spectral forms of several halfling warriors from days forgotten charge forward with her, wielding swords, clubs, and even a spectral pan. She makes sure to give the nearest head she can reach a good thrashing with several swings from the flail as the spirits descend upon the other heads.

    Spoiler: CHAAARGE!
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    Bonus Action: Activate Rage!
    Move to square SW of Aetus's (former?) map position
    Attack: (1d20+5)[21] or (1d20+5)[13] for (1d8+5)[9]
    Extra Attack: (1d20+5)[13] or (1d20+5)[13] for (1d8+5)[11]

    On a hit, the hydra has disadvantage on all enemies except Roswyn. If they hit anyone other than Roswyn with an attack, the target has resistance to that damage. Roswyn also has resistance to bludgeoning/piercing/slashing damage due to rage.
    Last edited by WhismurWanders; 2020-05-02 at 09:29 AM.
    Quote Originally Posted by fibericon View Post
    This seems like a really cool concept, so I feel like you're going to get a lot of applications. Best of luck sorting through them all. That said, I'm going to do my part to make your job that much harder by adding one to the stack.

  9. - Top - End - #159
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    Default Re: Red Hand of Doom 5e (IC)

    Freya

    Freya thinks back through her experiences on these monsters. She sees one head crippled, but two more come up from the water? Did they have a weakness she recalled in her travels?

    [INT (Nature) check of 16 in OOC thanks to Lucky]
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  10. - Top - End - #160
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    Default Re: Red Hand of Doom 5e (IC)

    Aetus

    Aetus, safely away from the beast, turns and starts raining arrows on it, as fast and as hard as he can. As he does, he starts singing under his breath the hunting song of his people, focusing his shots. The appearance of more heads, makes him frown even as he shoots


    "Solonor megas, how many heads does this thing have?"


    Spoiler: OOC
    Show
    Attacking!Since the attacks have Advantage, he uses Sharpshooter, Casts Hunter's mark as a BA

    1st Attack: (1d20+4)[22] Adv (1d20+4)[6] EA (1d20+4)[11] and Damage (1d8+14)[15] and (1d6)[6]

    2nd Attack: (1d20+4)[12] Adv (1d20+4)[5] EA (1d20+4)[18] and Damage (1d8+14)[19] and (1d6)[6]

  11. - Top - End - #161
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    Default Re: Red Hand of Doom 5e (IC)

    Freya

    Freya's experience has not failed her. She shouts to the group. "Use fire! It grows more heads if we do not!"
    Last edited by DigoDragon; 2020-05-06 at 05:53 AM.
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  12. - Top - End - #162
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    Default Re: Red Hand of Doom 5e (IC)

    Beorn gives Freya a half-frown, "Have to leave the fire to the casters. Aetus, keep on hitting it; let the summoned critters take the hits. Keep out distance."
    Spoiler
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    giving 2 attacks to Aetus

  13. - Top - End - #163
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    Default Re: Red Hand of Doom 5e (IC)

    The hydra struggles and splashes around but is ultimately held in place. Two more heads seem to fall under the onslaught of attacks, before four erupt from beneath the waves to try to fight off its attackers. Even with its now eight heads however, it still looks to be extremely wounded and panicked. You get the sense that if it could, it would currently be fleeing beneath the water, but the snakes are preventing any such attempts.

    Spoiler: Map
    Show


    One of the snakes takes 8 damage (after resistance)

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  14. - Top - End - #164
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    GnomeWizardGuy

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    Default Re: Red Hand of Doom 5e (IC)

    Zuri

    Zuri commands her snakes to keep attacking and restraining the monster. “Keep up the good work you lovely snakes. Protect my friends and help us kill this monster.” She attacks again with the spectral vine striking at the Hydra’s body, hoping to not pull off one of the heads.

    Spoiler: OOC
    Show

    Snake 1: 13HP, 10THP GRAPPLING Attack (bite): (1d20+4)[16] Damage: (1d6+2)[6]
    Snake 2: DEAD
    Snake 3: 13HP, 10THP GRAPPLING Attack (bite): (1d20+4)[21] Damage: (1d6+2)[4]
    Snake 4: 9HP, 0THP GRAPPLING Attack (bite): (1d20+4)[9] Damage: (1d6+2)[6]
    Snake 5: 13HP, 10THP GRAPPLING Attack (bite): (1d20+4)[16] Damage: (1d6+2)[4]
    Snake 6: 13HP, 10THP GRAPPLING Attack (bite): (1d20+4)[9] Damage: (1d6+2)[5]
    Snake 7: 13HP, 10THP GRAPPLING Attack (bite): (1d20+4)[7] Damage: (1d8+2)[8]
    Snake 8: 13HP, 10THP Attack (constrict): (1d20+4)[8] Damage: (1d8+2)[8]

    I think 6 of the snakes are grappling now. I added the 8 damage to the already injured snake. If this is not right I can change it. Based on your OOC rolls, I think some of them should have lost some THP but I'm not sure.

    Thorn Whip Attack: (1d20+5)[18] Damage: (2d6)[9]

  15. - Top - End - #165
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    Default Re: Red Hand of Doom 5e (IC)

    Gaakach, hearing this, nodded and aimed her free hand at the Hydra.
    “Dhegaan rhuuch” she uttered. Fire sprung from her fingers and veered toward the Hydra.

    Spoiler: OOC
    Show

    I will put in the color in a second.

    FIREBOLT (1d20+7)[11]; (1d20+7)[11]
    (2d10)[16]
    Last edited by Xihirli; 2020-05-04 at 04:14 PM.
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  16. - Top - End - #166
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    Default Re: Red Hand of Doom 5e (IC)

    Freya


    Freya wonders how many heads this thing can grow. She lacks magical fire spells to contribute, so she opts to just add to the mounting attacks to brute force the creature down.

    "Forntida sprängning!" Freya recites, firing two beams of force. She looks over to Gaks and gives her a bit of her bardic inspiration. "I know you can do it! Slow breath, and try again!"


    Spoiler: Actions
    Show
    Eldritch Blast at the Hydra--

    First beam (1d20+7)[9]
    (damage [roll] 1d10[/roll] force)

    Second beam (1d20+7)[12]
    (damage [roll] 1d10[/roll] force)

    Giving a point of Bardic Inspiration to Gaks.
    (+1d8 to ability check, attack roll, or saving throw)
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    Default Re: Red Hand of Doom 5e (IC)

    Roswyn continues swinging her flail, uncaring for how many heads rise up around her. She would prevail.

    Spoiler
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    Attack! (1d20+5)[19] or (1d20+5)[13] for (1d8+5)[6]
    Extra Attack! (1d20+5)[10] or (1d20+5)[8] for (1d8+5)[11]
    Quote Originally Posted by fibericon View Post
    This seems like a really cool concept, so I feel like you're going to get a lot of applications. Best of luck sorting through them all. That said, I'm going to do my part to make your job that much harder by adding one to the stack.

  18. - Top - End - #168
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    Default Re: Red Hand of Doom 5e (IC)

    Aetus

    Aetus is too focused to care about how many heads this has and if it can create new ones indefinitely. He sends arrow after arrow in the flailing heads, sure that eventually he will prevail.

    Spoiler: OOC
    Show
    OK, lots and lots of rolls

    Atk1 (1d20+4)[10] Adv (1d20+4)[13] and (1d20+4)[24] Damage (1d8+14)[22] plus (1d6)[4]

    Atk2 (1d20+4)[5] Adv (1d20+4)[18] and (1d20+4)[14] Damage (1d8+14)[15] plus (1d6)[3]

    Atk3 (1d20+4)[19] Adv (1d20+4)[19] and (1d20+4)[24] Damage (1d8+14)[17] plus (1d6)[4]

    Atk4 (1d20+4)[9] Adv (1d20+4)[17] and (1d20+4)[7] Damage (1d8+14)[18] plus (1d6)[5]

  19. - Top - End - #169
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    Default Re: Red Hand of Doom 5e (IC)

    Beorn analyzes the situation, calling out instruction as he moves up. "All right, keep it up Aetus. It will go down hard when the fire hits. Gak, watch the heads, there is a pattern: there, see that? It creates an opening."
    Spoiler
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    two attacks to Aetus, move closer to Gak so aid doesn't use a leadership die, and bonus action aid to Gaks, not that it matters with advantage from the grapple, also expend a leadership die to add 1d8 to the fire damage
    Last edited by stack; 2020-05-05 at 07:11 AM.

  20. - Top - End - #170
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    Default Re: Red Hand of Doom 5e (IC)

    Despite the firebolt streaming wide, the combined attacks of the rest of the group are sufficiently damaging that the hydra. One head lurches forward to try to hit Roswyn, but before it can get there all 8 heads in unison collapse limp and sink beneath the waves. Almost as quickly as it had emerged it's gone, leaving nothing but rippling swamp in its wake. A quick glance around shows no further hostilities, and the pregnant pause in the air in case it's a trick passes with silence. Victory is yours.

    Spoiler
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    Moving along to next setpiece tomorrow evening. More rickety causeway until then.

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  21. - Top - End - #171
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    Default Re: Red Hand of Doom 5e (IC)

    Roswyn braces her shield arm as the head lunges for her, but the body slipping back into the depths allowed her to take a deep breath to relax. "Thank you, ancestors. Please continue to watch over me as I journey through this harsh place."
    Quote Originally Posted by fibericon View Post
    This seems like a really cool concept, so I feel like you're going to get a lot of applications. Best of luck sorting through them all. That said, I'm going to do my part to make your job that much harder by adding one to the stack.

  22. - Top - End - #172
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    Default Re: Red Hand of Doom 5e (IC)

    "Look like there is anything salvageable in the wagon, or is it too far gone?" Beorn points back to the wagon near the causeway.

  23. - Top - End - #173
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    Default Re: Red Hand of Doom 5e (IC)

    Gaks moved up the bridge and attempted to peer into the water to find the Hydra. "Better still, could we get one of its brains? Or even some of its blood."
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    Default Re: Red Hand of Doom 5e (IC)

    Aetus

    With nary a word, as soon as the hydra goes down, Aerus quickly ties a rope to his waist and to the bridge and dives down in the river after it, with his hatchet and his dagger in hand.

    He quickly swims, trying to find a head still floating and cuts it free. He then hauls it all the way up and carves a tooth out of it and perhaps the brain, if he can.

    'This goes in my necklace! Anyone else wants one?'


    Wet and very pleased with himself, Aetus throws his hands out wide and offers an elvish prayer to Solonor Thelandira.

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    Swimming if needed (1d20+4)[24]

  25. - Top - End - #175
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Red Hand of Doom 5e (IC)

    The snakes confirm that the hydra is well and truly dead, but their slithering exploration locates a small cache of bodies by the wagon nearby. Presumably this was where the hydra stored food for later. Most of the gear and items are decayed beyond usability, but there's a handful of gold pieces and an ornate axe that, immediately upon touching it, indicates magic.

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    Can I get a Survival check for carving up the hydra?
    23gp in loose coinage
    Spoiler: Lifedrinker's Axe
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    When this magical axe deals a killing blow against an enemy, the wielder gains 1d6 hitpoints.



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  26. - Top - End - #176
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    Default Re: Red Hand of Doom 5e (IC)

    Freya is not fond of skinning trophies from battle. She prefers the company of a tavern full of drunks who could easily part with some coin for a good performance. It is a much less... mucky affair. Still, don't look gift horses in the mouth.

    "I would like a tooth if you are offering, Aetus."
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  27. - Top - End - #177
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    Default Re: Red Hand of Doom 5e (IC)

    Beorn washes off the coins. "A little something to go in the petty cash box. Lets be careful about that axe until we have a bit of time to make sure it isn't cursed. Didn't do its previous owner enough good in the end, but that may not be the fault of the axe."

  28. - Top - End - #178
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    Default Re: Red Hand of Doom 5e (IC)

    "All I can ascertain from it is a benefit," Gaakach noted, passing Aetus the axe back after examining it with her pearl. "And I see no purpose behind cursing an axe and leaving it at the bottom of a lake."
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  29. - Top - End - #179
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    Amnestic's Avatar

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    Default Re: Red Hand of Doom 5e (IC)

    With various teeth and brains recovered successfully, you extricate Aetus from the swamp and keep on your path. It doesn't take long to dry out, but the tiny buzzing bugs are a consistent irritant. The causeway winds and wends forward under the blazing sun before you finally hit the treeline and the merciful overhang of shade to save you from the worst of the heat.

    With Aetus in the lead once more, your path continues towards Vraath. Maybe 30 minutes after leaving the causeway, you're alerted to the sounds of snarling and gibbering. On a stealthy approach you spot six goblins all astride large worgs, sniffing and snapping at each other. They're slowly proceeding down the path southwards, in the direction you came from before you shifted off to the treeline. They haven't noticed you and it's likely that if you stayed hidden you could let them pass unnoticed. All the goblins seem armed with blades and bow, and they're proceeding in a distinct triangle formation, which says they've had at least some 'formal' training.
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  30. - Top - End - #180
    Titan in the Playground
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    Default Re: Red Hand of Doom 5e (IC)

    Beorn raises a hand to pause the others, then gives a series of signals. An experienced team like this knows how to run an ambush.
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    Do we get surprise, or will we have to roll for stealth? If we can act, everyone gets a free 10 feet of movement, then Beorn will give two attacks to Aetus.
    Last edited by stack; 2020-05-07 at 11:43 AM.

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