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  1. - Top - End - #1
    Ogre in the Playground
     
    Planetar

    Join Date
    Apr 2018

    Default And his name is johnnnn CENA [kinda]! (Silly build optimization)

    So here is a neat combo I found, I wonder how it could be further optimized


    The character is a samsaran
    Aeriel assaulter fighter 2/Slayer 10


    He takes the vital strike feat chain, and norborger's silent ahiv divine fighting technique, in addition to the regular throwing feats, and close quarters shooter

    and the following talents

    Mountenside ambush
    Spoiler
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    Mountainside Ambush (Ex) (Martial Arts Handbook pg. 18): Samsaran only. Fighting in the mountains of Zi Ha has trained samsaran slayers to strike the unwary with deadly attacks from above. If a slayer deals sneak attack damage to a creature that is unaware of his presence while he is standing on higher ground than his target, he does not have to roll sneak attack damage; instead, the sneak attack deals maximum damage. The samsaran must be standing on solid ground to use this ability.


    Marksman's shot
    Spoiler
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    Marksman’s Shot (Ex) (Chronicle of Legends pg. 6): Those who seek to slay with a single shot must have keen eyes and perfect poise. As an attack action, the slayer makes a single ranged attack at his highest attack bonus with a ranged weapon he wields. The target of the attack must be the slayer’s studied target. On a successful hit, the slayer doubles the number of sneak attack dice applied to the attack; if the attack was not a sneak attack, this benefit does not apply.



    Combo'd with the fighter abilities, the moment this dude gets in melee
    He uses a move action to get a higher ground, a swift to make the opponnet unaware, and then slam his thrown weapon into him from melee, dealing tons of damage to the enemy.

    He has full BaB, pretty good skills (and regular slayer stuff), uses talents to get through feats quickly, and even if his trick doesnt always work to the max with high ground, he can still take nasty shots at people from afar


    Stuff Im looking for currently

    1. Ways for the slayer to get consistent flight/levitation for more options, preferrably noncasting and inclass
    2. Ways to throw the biggest weapon possible so he can get enormous amounts of damage
    3. Just other fun stuff that merge with the build well

  2. - Top - End - #2
    Bugbear in the Playground
     
    RangerGuy

    Join Date
    Jul 2018

    Default Re: And his name is johnnnn CENA [kinda]! (Silly build optimization)

    Quote Originally Posted by Heavenblade View Post
    and then slam his thrown weapon into him from melee
    Umm...wha?

  3. - Top - End - #3
    Ogre in the Playground
     
    Planetar

    Join Date
    Apr 2018

    Default Re: And his name is johnnnn CENA [kinda]! (Silly build optimization)

    Marksman shot requires ranged attack, aeriel assaulter wants you to stand adjacent.

    So you use close quarter thrower to throw ranged weapons into melee

  4. - Top - End - #4
    Troll in the Playground
     
    Flumph

    Join Date
    Oct 2007

    Default Re: And his name is johnnnn CENA [kinda]! (Silly build optimization)

    Doesn't seem like you need to be adjacent? But you do need to be standing on solid ground. How do you ensure that in a non-mountain environment?

  5. - Top - End - #5
    Ogre in the Playground
     
    Planetar

    Join Date
    Apr 2018

    Default Re: And his name is johnnnn CENA [kinda]! (Silly build optimization)

    As a move action, he can attempt an Acrobatics check with the DC equal to the CMD of an adjacent enemy

    So the combo won't work to the fullest against a flyer, but you still get the marksman's shot clause (and if you have place you can take the startoss style to benefit from vtial atrikes on throws)

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