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  1. - Top - End - #31
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    Default Re: The Starsong War (IC)

    The water quickly envelops Zeke, and with it comes a nearly impenetrable darkness. It takes several long minutes before his eyes have acclimated enough to make out as little as vague details close by, making exploration very slow.

    Zeke spends a long time swimming through partly collapsed hallways and backtracking through dead ends. he finds several small rooms that are above the water level, all completely empty, before finally finding a dry room that is different. Where the other rooms smelled of stale air and humidity, this room smells like sweat and smoke. Furthermore, a very slight draft can be felt, and a very diffuse light falls down from further up.

    The room itself is a small storage room, turned on its side when the hydroponics ship crashed. Most of the floor-that-was-once-a-wall is dry, with the only wet spot being at the down-wards facing doorway. Zeke can just about make out what seem to be some discarded food-wrappers in one corner, and a little pile of ash in another. A thin mattress is spread out in the room as well. The light seems to be coming from a rather wide crack in the ceiling, but there's quite a long shaft of rock or metal between the crack and the source of light.

    Spoiler: OOC stuff
    Show

    there might be some things of interest hiding in the detritus. If you wish to look into that, roll as search check. If you want to try climbing towards that light-source, it's a climb check, though the climb itself doesn't look that difficult from where you're standing, though it'll definitely be slow going if you're not a good climber.
    Jasnah avatar by Zea Mays

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    Default Re: The Starsong War (IC)

    Got it. Will keep checking.

    Yue herself methodically checks the rooms on her side, keeping her invisibility up as much as possible and moving quietly; as it is, however, it would seem that the bigger room seemed more likely...

  3. - Top - End - #33
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    Default Re: The Starsong War (IC)

    Quote Originally Posted by DeTess View Post
    The water quickly envelops Zeke, and with it comes a nearly impenetrable darkness. It takes several long minutes before his eyes have acclimated enough to make out as little as vague details close by, making exploration very slow.

    Zeke spends a long time swimming through partly collapsed hallways and backtracking through dead ends. he finds several small rooms that are above the water level, all completely empty, before finally finding a dry room that is different. Where the other rooms smelled of stale air and humidity, this room smells like sweat and smoke. Furthermore, a very slight draft can be felt, and a very diffuse light falls down from further up.

    The room itself is a small storage room, turned on its side when the hydroponics ship crashed. Most of the floor-that-was-once-a-wall is dry, with the only wet spot being at the down-wards facing doorway. Zeke can just about make out what seem to be some discarded food-wrappers in one corner, and a little pile of ash in another. A thin mattress is spread out in the room as well. The light seems to be coming from a rather wide crack in the ceiling, but there's quite a long shaft of rock or metal between the crack and the source of light.

    Spoiler: OOC stuff
    Show

    there might be some things of interest hiding in the detritus. If you wish to look into that, roll as search check. If you want to try climbing towards that light-source, it's a climb check, though the climb itself doesn't look that difficult from where you're standing, though it'll definitely be slow going if you're not a good climber.
    Zeke carefully makes his way out of the water, staying especially alert when he sees the bed and trash. Quietly making his way, he would first make his way to the bed. Removing a glove, he checks the mattress for warmth. Putting it back on, he moves to check the containers for warmth, as well as trying to see if he can find any other signs of activity in the area besides the food containers.

    [Spoilers=Rolls]
    Move Silently
    (1d20+2)[14]
    Search
    (1d20+3)[18]
    [/Spoiler]
    ~Thanks to AsteriskAmp for the Illya Avatar!~

  4. - Top - End - #34
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    Default Re: The Starsong War (IC)

    ---FFSS Courageous---
    Yue carefully checks the various cabins. Most are dilapidated, dusty and looted of anything of value. One pair of cabins further away from the stairs is different though. Both cabins are dilapidated, but the dust has been swept into the corners of the room, likely because of movement within the room. One is as empty as all the previous ones, but the other one has a new-looking sleeping bag lying on top of the bare mattress. Both the beds and mattresses are as cold as the room they're in though.

    ---Rustport underground---
    The mattress is roughly the same temperature as the room, but among the containers is one formerly containing cup noodles that still retains some warmth. The small heap of ash in the corner is also still warm, and there's the charred remains of the cover of a small booklet of some sort in there. While checking the remains of the fire, Zeke also stumbles upon a small slip of paper. The edges feel charred, but the slip itself seems mostly unscathed. There seems to be some words on it and when held close to a light source, the following can be made out, written in a fairly neat handwriting:
    Quote Originally Posted by Burned slip of paper
    24/6/2839, 15:43: Go-signal from Ouroboros[any further words are cut off by a charred edge]
    The date and time seem to be in Standard Earth Time, which would correspond to late in the evening, three days ago when converted to Avron's local time.
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    Default Re: The Starsong War (IC)

    There's a frown from Yue as she inspects the sleeping bags, and she sends another message.

    Got signs of use in two of these cabins. Cold, though. We might be behind.

    There's no other choice but to keep investigating - after searching, she keeps heading down.

    Spoiler: OOC
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    (1d20+6)[9] Search

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    Default Re: The Starsong War (IC)

    ºTwo rooms, uh...º the idea of getting there late formed a drop in Adrian's throat. He took a few moments for himself, taking large breaths to calm down.

    Hope not

    He merely replied, and then went on with his search. He planned on combing through most of these rooms, this time around.

    Spoiler: rolls
    Show
    In the order, Listen Spot & Search:

    (1d20)[7]
    (1d20)[14]
    (1d20+2)[15]

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    Default Re: The Starsong War (IC)

    Quote Originally Posted by DeTess View Post
    ---Rustport underground---
    The mattress is roughly the same temperature as the room, but among the containers is one formerly containing cup noodles that still retains some warmth. The small heap of ash in the corner is also still warm, and there's the charred remains of the cover of a small booklet of some sort in there. While checking the remains of the fire, Zeke also stumbles upon a small slip of paper. The edges feel charred, but the slip itself seems mostly unscathed. There seems to be some words on it and when held close to a light source, the following can be made out, written in a fairly neat handwriting:


    The date and time seem to be in Standard Earth Time, which would correspond to late in the evening, three days ago when converted to Avron's local time.
    Making mental note of the words, he would continue his sweep, checking the whole room. If he finds nothing else he would then attempt to climb to the light source. Seeing he wasn't particularly skilled he would take his time.

    Spoiler: Roll
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    (1d20)[19]
    ~Thanks to AsteriskAmp for the Illya Avatar!~

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    Default Re: The Starsong War (IC)

    ---FFSS Courageous---
    Yue doesn't find anything else that seems odd or out of place in the two rooms she'd found earlier.

    On the floor below, Adrian cautiously searches through the rooms as well. It isn't entirely clear what most of the rooms might have been when the ship was first build, but at some point before its crash they had been roughly converted to crew quarters, with 4 to 6 bunk beds in each chamber. Some decorative woodwork and upholstery is still barely visible in some spots of the room, but it's all badly degraded. There is one large room that is different from the others, set at the end of a hallway running at a right angle to the one connecting the two stairwells. This was clearly once an officers-lounge of some sort, based on the remains of decorations and woodwork still visible, but it has since been converted to a more general ship's mess, with a number of long, simple tables arranged in the room, and an area where food can be served set in one corner. In one corner of this room lies a discarded cylinder for cooking gas, which, judging by the lack of rust, can't have been there for that long.

    ---Rustport---
    Zeke finds nothing else in the small room, so he begins the climb out. Getting to and through the crack in the room's roof is somewhat tricky, but the rocky shaft afterwards is actually quite climbable, with small hand and toeholds cut into the rock at regular intervals. It still takes a bit of time to climb all the way up, which seems to be about 30-odd meters. Parts of the shaft feel oddly smooth, as if the rock had been cut or drilled through, while others are rough and seem natural. A canvas sheet the same color as the surrounding rock has been fitted over the top of the shaft, through which the light that was visible in the room below fell. There's a zipper running the length of the sheet, to open it.

    Beyond the canvas sheet is a far shallower rocky crevasse, only about 3 meters deep and easily climbable, which opens up at the base of the crashed hydroponics ship making up most of Rustport's bulk, a small distance away from where the settlement lies sprawled around the ship.
    Last edited by DeTess; 2020-04-16 at 02:49 AM.
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    Default Re: The Starsong War (IC)

    Nothing... Yue proceeds to go further down, towards the bottom-most floor. It seemed most likely that the more spacious rooms were what they used, at this point.

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    Default Re: The Starsong War (IC)

    The lowest level of the chunk of wreckage is reasonably well lit, mostly because the various hallways all end in open air. There is one large room on this floor, accessible through three large doors set in its sides. This room appears to have been a briefing room, with several tiered half-circles of chairs surrounding a central podium. Behind this podium are screens, but also an old chalkboard. There seems to be some text on the chalkboard's lower left quadrant, but in the low light conditions in the room it's hard to make out from the entrance.

    Spoiler: OOC
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    If Yue or Adrian decides to explore this room, please roll me both a spot and a search check.
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    Default Re: The Starsong War (IC)

    Someone cooked here recently. Think we aren't dealing with too many people

    Adrian was starting to think that the people here weren't the kidnappers, since he expected a larger group, but in truth there had been no reason to assume a certain amount of people. Besides, he didn't want to accept it.
    He pocketed the cylinder and moved on to go to the next floor.
    Meeting up with Yue, he waved at her and proceeded on- if there was anything to find, that had to be the place.

    Spoiler: ooc
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    Spot&Search

    (1d20)[20]
    (1d20+3)[9]

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    Default Re: The Starsong War (IC)

    In all honesty, Yue's not even certain they have the right people. There certainly were people -- just like her -- who came to Rustport on the run, for all kinds of different purposes. Still, for Adrian's sake, for Bernhard's sake, she can only hope they or Zeke hit the jackpot.

    She proceeds to go search, along with Adrian.

    Spoiler: OOC
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    Spot - (1d20+11)[21]
    Search - (1d20+6)[14]

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    Default Re: The Starsong War (IC)

    Both Yue and Adrian quickly notice the gossamer threads of red light spun across the 4 paths leading towards the room's centre. These are easily tracked back to sets of emitters and receivers attached to chairs and railings, with wires snaking from both to something currently hidden from view at the front of the room.
    Last edited by DeTess; 2020-04-16 at 05:19 AM.
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    Default Re: The Starsong War (IC)

    A sensor...? Yue thinks for a moment as she carefully approaches one, thinking of what she might know about how to disrupt one of these without setting anything off. She had no particular skill in disabling devices, but...

    Spoiler: OOC
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    Knowledge (tech) (1d20+7)[27]

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    Spoiler: knowldege(tech)
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    Sensors like these are pretty familiar to Yue. The group she used to run with would often use these to set up booby-traps. They're fairly simple in function, making them tricky to disarm. They'd constantly be getting power from a central hub, and they'd be transmitting a current back as long as the lines of light remained uninterrupted. Once something passed through the light, or if the sensors themselves got damaged, the flow of power would stop, and the central hub (usually a bomb, but could be a gas canister or similarly nasty surprise) would trigger.

    The easiest way to disarm the whole system would be to transmit a disarming code to the system. Someone skilled at manipulating devices could try to fool the sensors into think they where still receiving light when they weren't, but that's pretty risky. The traps only seem to cover the natural paths into the room though. Climbing over the chairs should allow you to bypass these, now that you know where they are.
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    Default Re: The Starsong War (IC)

    ºA trap...?º Adrian examined the lights and followed to the emitters up to the wall, careful not to cross them. He didn't have instrument with him, but that wasn't gonna stop him from trying. For all he knew, in the back there was Bernhard- unlikely, unless they sticked several cables in him for some orrendous motive, but possible.

    Spoiler: rolls
    Show
    Should be -2 for Disable Device without tools, right?

    (1d20+10)[27]

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    Default Re: The Starsong War (IC)

    I recognise these, Yue transmits to Adrian. They're rigged to a payload - usually a bomb or worse - if the stream of light is interrupted; destroying the sensors won't work. We'd have to either manipulate it or send a disarming code... or just work our way around it. Those chairs are a weak point.

    She doesn't really have the tools right now, she thinks. But, moving around it...

    Yue lets out a breath as she lets the protocols work over her body, and it flickers as she gains a ghostly outline around herself and she slips past the sensors.

    Spoiler: OOC
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    Activating Ghosting Protocol to turn Ethereal and move past the sensors. (1d4+1)[2] rounds until I can use it again!

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    Default Re: The Starsong War (IC)

    Adrian figures out the likely mechanism of the sensors pretty quickly once he takes a closer look at them. The easiest way to bypass them would be to quite literally bypass the sensor itself, having the power cable forma complete loop. With a small knife and some spare wires he had in a pocket he manages to create a couple of bypasses like that, allowing him to move safely through one of the paths between the chairs without running the risk of triggering whatever it was the sensors where attached to.

    Yue's ghosting protocol likewise allows her to bypass the sensors, as the light beams just pass through her, uninterrupted.

    There are two things of note at the front of the room. The first of these is the hub of all the wires. It appears to be a small bomb of some sort, hidden away against the base of the room's central podium. It appears to be a rather crude and simple thing, basically just a chunk of plastic explosives, with a detonating system stuck in at one end. A steady hand could probably disarm the whole system by separating the detonator from the explosives.

    The second thing of note is the blackboard. It's clear that most of what it contained has been erased, with only some dates and text remaining in the lower left quarter. This text, too, looks like it was about to be erased, with one stroke of an eraser going right through the middle of it, but for whatever reason, the one erasing it then stopped. The text reads the following:
    Quote Originally Posted by Blackboard in the FFSS Courageous
    24/6/2839: Go/no-go decision
    25/6/2839: Evacuate irreplaceable assets
    [there's quite a bit of room between this one and the next date. Marks on the blackboard suggest there was a list of these 'irreplaceable assets' in the erased section]
    27/6/2839: Day of Infamy [the text corresponding to this date seems to have been erased and replaced quite often]
    Converted from the 'Standard Earth time' date system, these dates correspond to roughly (Avron's days are 3 hours shorter than a standard earth day) 3 days ago, two days ago, and today.
    Last edited by DeTess; 2020-04-16 at 06:18 AM.
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    Default Re: The Starsong War (IC)

    Yue gives Adrian an approving nod when he manipulates the sensor and creates a bypass; that'll make getting out of here easier. But her attention is more on the blackboard now, frowning as she takes a picture on her phone.

    "Irreplaceable assets..." Yue murmurs. "It's possible 'evacuate' also included 'kidnapping'. Day of Infamy, though...? We might have to rendezvous with Zeke and Kameko and see what else they know."

    She looks towards the bomb, and remarks, "We might not have to risk tampering with it, with the path you created. Want to leave it alone?"

    She does conduct a search of the front of the room, to see if there may be other clues...

    Spoiler: OOC
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    (1d20+6)[14] Search

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    redface Re: The Starsong War (IC)

    "A b- nevermind" Adrian said upon looking at the message, shivering. No point in telling her he thought the most that could happen was triggering an alarm when he manipulated the cables. Following her, he examined briefly the bomb -with zero intention of touching it- and then went to the blackboard.

    "This... ****. You may want to go to the orphanage and take the children somewhere safe. If my guts are correct... Something is gonna explode. Maybe something radioactive. Rings any bells?" he turned to go away, not caring anymore about silence "I surely have no idea of touching this bomb without my tools"
    On another level, he felt lighter. If his thoughts were correct, "irreplaceable assets" meant Bernhard was likely alive.
    "Let's get out of here"

    On the way out he wrote to Revalk and the portmaster:

    Found a bomb, but more importantly something saying that today is the Day of Infamy. Not sure, but may have to do with the Messiah. Two days ago was listed as the day to retrieve "irreplaceable assets", so Bernhard is alive and whoever they are are probably getting out of here

    Spoiler: Ooc
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    I/we can go through the previous passage Adrian opened without risk right? Well, making sure not to cross any other light.

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    Default Re: The Starsong War (IC)

    Yue and Adrian make their way from the wrecked section of ship without any further incident. By the time they've made it back to the top of the Ravine, Revalk has responded to Adrian's message, though the portmaster hasn't.

    Quote Originally Posted by Revalk Masserat
    Day of infamy? The hell? Not that I don't believe you, kid, but why would anyone be looking to stir up **** here? We're just a border colony, without anything of value.

    My gut agrees with you though. Something was wrong here from the moment this day started. I'm getting my boys to move the entire operation to the Messiah, but we'll need a lot more hands if we're going to finish a sweep of the entire ship before today's over.
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    Default Re: The Starsong War (IC)

    Yue's gut wrenches at that thought for a moment. "If that is the case... all of Rustport may be in danger. It would not do to just evacuate the children..."

    Not that they would have anywhere to go, is the quiet part Yue doesn't voice out loud. No, she has a home to protect...

    "We have one more job today, then. The Messiah."

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    Default Re: The Starsong War (IC)

    "The portmaster isn't answering... Think she's just distracted?" Adrian asked Yue, thinking about the next move. Someone needed to go to the Messiah- and the Latrodectus right now sounded much more suspicious.

    "Follow my reasoning. They needed to decide wether to go right? This means getting a ride. And what ship is currently free? The Latrodectus. Or at least, is free to be visited by distinguished citizen which are also those that knew we were coming here. Someone stopped cancelling the blackboard for some reason right? And left a bomb there?" Adrian paced around while his brain worked- almost forgetting he was on such a unsteady place.
    "Someone needs to go to the Latrodectus- either me, you or Zeke. The portmaster isn't answering, Revak is needed at the Messiah and I'm not trusting anyone else. What do you say?" he wanted to go check the Latrodectus, but the gravity of a potential nuclear explosion or any other source of heavy radiation was too big a threat for the colony to not prioritize.

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    Default Re: The Starsong War (IC)

    Quote Originally Posted by DeTess View Post
    ---Rustport---
    Zeke finds nothing else in the small room, so he begins the climb out. Getting to and through the crack in the room's roof is somewhat tricky, but the rocky shaft afterwards is actually quite climbable, with small hand and toeholds cut into the rock at regular intervals. It still takes a bit of time to climb all the way up, which seems to be about 30-odd meters. Parts of the shaft feel oddly smooth, as if the rock had been cut or drilled through, while others are rough and seem natural. A canvas sheet the same color as the surrounding rock has been fitted over the top of the shaft, through which the light that was visible in the room below fell. There's a zipper running the length of the sheet, to open it.

    Beyond the canvas sheet is a far shallower rocky crevasse, only about 3 meters deep and easily climbable, which opens up at the base of the crashed hydroponics ship making up most of Rustport's bulk, a small distance away from where the settlement lies sprawled around the ship.
    Zeke would throughly search the area, looking for footprints or any other signs of someone being there recently. If he finds nothing, he would head back the way he came from.

    Spoiler: Rolls
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    Search
    (1D20+3)[14]
    ~Thanks to AsteriskAmp for the Illya Avatar!~

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    Default Re: The Starsong War (IC)

    There's definitely a set of tracks visible in the dust and sand, leading away from the rocky crevasse, towards the lower areas of Rustport. As these tracks approach the town though, they get swallowed up by the tracks of countless other footsteps, and Zeke quickly loses track of the trail.
    Last edited by DeTess; 2020-04-16 at 11:54 AM.
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    Default Re: The Starsong War (IC)

    Heavily sighing, Zeke would head back. Seeing he was already outside, he would simply head back that way. When he is back to the officer he explains what he found, minus the information on the paper, "You may want to get someone better at tracking on it if you can find them. I suggest quietly monitoring the area for a couple of days just in case they return."
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    Default Re: The Starsong War (IC)

    "I'll get some surveillance on this other exit, and I'll inform the portmaster about your find as soon as she's done dealing with Fujin's BS. Thanks for the info, and be safe out there!" The officer waves Zeke off and returns to his seat, already relaying the find through his communicator.
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    Default Re: The Starsong War (IC)

    Quote Originally Posted by DeTess View Post
    "I'll get some surveillance on this other exit, and I'll inform the portmaster about your find as soon as she's done dealing with Fujin's BS. Thanks for the info, and be safe out there!" The officer waves Zeke off and returns to his seat, already relaying the find through his communicator.
    "Don't worry about notifying her, I'll do so directly." he says before heading back to Strider and boarding it. He would send a detailed report to both her and Adrian. Additionally he would add a bit about if he was needed elsewhere.
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    Default Re: The Starsong War (IC)

    When Adrian received the message from Zeke, he showed it to Yue too.
    "This seems to prove my theory- that they are getting out of here. Or at least that an operation has started" then he started typing a response.

    Whoever was in hiding there has ties with whoever was here. We found a bomb that was likely set up so that we wouldn't be able to find any proof- and it looks like something bad is gonna happen today since it was marked as Day of Infamy. Three days ago they decided wether or not to "go", which is coherent with what you found, and two days ago the "recovering of irreplaceable assets", which coincides with Bernhard disappearance. We think that the radiation spike at the Messiah has something to do with this Infamy, but I'm also thinking that the Latrodectus is their way out- we found traces of people leaving in a hurry and you traces of warmth even, and who knew we were coming? All those who received the portmaster message and can access the Latrodectus. You are the nearest- can I ask you to go stop anyone who might be boarding it? The portmaster isn't answering, which is worrying in its own right

  30. - Top - End - #60
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    Merilan's Avatar

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    Default Re: The Starsong War (IC)

    Yue seems distracted when she receives the message from Zeke, her face paling a bit. "Ouroboros..."

    It takes her a while to get going again. No, it could just be a coincidence. She can't prove anything right now, and there are deeper concerns. Though the rigging on the bomb was kind of familiar, with the sensors... no, she's grasping at shadows right now. She can't distract Adrian and Zeke with an unfounded theory.

    I'm going to check on those Fujin warehouses, Yue messages to the two. Best case scenario she's just distracted by bureaucracy, but she needs to know the city has a higher priority right now.

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