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    Default Why do people call Final Fantasy 7 turn-based?

    So I've just started playing this marvel of a game, and I've found it's been greatly mis-sold as a turn based game.

    Let me describe to you a turn based game, chess:
    The white player makes a move.
    The black player makes a move.
    This then loops through their turns until the game ends.

    Now let me describe FF7's combat:
    Everyone stands around waiting to come off of global cooldown so they can attack at any point.
    ...
    The only parts of that which are turn-based is when an animation gets delayed by a previous one, and the order in which you can issue orders if multiple PC's are off of global cooldown.
    Last edited by Yunru; 2020-08-25 at 05:31 PM.

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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Because a lot of people don't make the distinction between normal turn-based combat and Final Fantasy's "Active Time Battle" (often abbreviated ATB) system as clear as it should be, and just think "the characters take turns, therefore it's turn-based." But yes, there is a pretty substantial difference. You'll find that style of combat on most Final Fantasy games from 4 onward and on Chrono Trigger.

    For Final Fantasy games with actual turn-based gameplay and not the ATB your options are 1-3 and 10, as far as I'm aware. Maybe the MMOs (11 and 14), I'm not sure how those play.
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    The mmos play like every mmo game ever. You have abilities that have cooldowns and a set time between attacks, but it's not turn based in any real sense.

    For ff7, I think turn based is close enough for a descriptor. Sure, if you sit there long enough the enemy will go ahead based on their speed stat, but that's true of many, many turn based games. Even chess is supposed to give you a limit on how long you can delay before losing your turn. It's a minor enough difference that the term turn based still gets the basic gameplay loop across.

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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Anteros View Post
    For ff7, I think turn based is close enough for a descriptor. Sure, if you sit there long enough the enemy will go ahead based on their speed stat, but that's true of many, many turn based games.
    No, no it isn't. Certainly not among single-player video games - the only such examples I can think of are multi-player, competitive games where allowing unlimited turn time would become an issue in competition. And even that's still not the same thing at all - in that you're just limited in how long you have to take your turn, the time you take on your turn won't literally allow your opponent to take additional turns.
    Last edited by Zevox; 2020-08-25 at 05:48 PM.
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Yunru View Post
    So I've just started playing this marvel of a game, and I've found it's been greatly mis-sold as a turn based game.

    Let me describe to you a turn based game, chess:
    The white player makes a move.
    The black player makes a move.
    This then loops through their turns until the game ends.
    What you describe is one method of turns, but it doesn't really leave room for anything else. Consider the system we had for Final Fantasy X (which did have different levels of weight/wait for your turns) and that was literally a pause-while-you-make-your-decisions game. You could have two actions while your opponent had one, still a turn-based game.

    FF7 having the ATB bars doesn't disqualify it from being a turn-based game, similarly how Lost Odyssey and the Mario & Luigi RPGs having quick-time events in the middle of combat doesn't necessarily make them action games.

    Partially because you can change the ATB system to having a pause almost all of the time, but mostly because playing it identically to a turn-based game will get you much further than playing it as an action-based one.

    We've hit a point in gaming where being pedantic doesn't really help identify the game. Describing FF7 as a turn-based JRPG will tell you pretty much everything you need to know, even if it was made by a Western team, or even if it doesn't take "turns" in the classical sense. You can almost immediately make a decision about whether or not you'd like to try it.
    Last edited by Man_Over_Game; 2020-08-25 at 05:53 PM.
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Anteros View Post
    but that's true of many, many turn based games. Even chess is supposed to give you a limit on how long you can delay before losing your turn. It's a minor enough difference that the term turn based still gets the basic gameplay loop across.
    Actually chess doesn't have a turn time limit. Rather, for each game you have a total playtime limit before you lose.

    Which can be necessary to stop *******s from just dragging out ranked matches, but also entirely unnecessary for single-player games.

    Quote Originally Posted by Man_Over_Game View Post
    Describing FF7 as a turn-based JRPG will tell you pretty much everything you need to know, even if it was made by a Western team, or even if it doesn't take "turns" in the classical sense.
    Except it won't, because what you're describing is exactly an action game, not a turn based one. A turn based game relies on strategy, with player reflexes having no impact. An action game relies on not just your strategy, but how quickly you can develop and implement it.

    Edit: I'm also being tired apparently, because I didn't note that you're presenting action as the opposite of turn based when it isn't. Real time is the opposite of turn based.
    Last edited by Yunru; 2020-08-25 at 06:00 PM.

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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Yunru View Post
    Except it won't, because what you're describing is exactly an action game, not a turn based one. A turn based game relies on strategy, with player reflexes having no impact. An action game relies on not just your strategy, but how quickly you can develop and implement it.
    I think you might just have a rigid perspective. Describing Starcraft as "More Action than Strategy" might, uh, get some strong opinions.

    Heck, there's even Turn-based Strategy-Action games! The Unholy War, Wrath Unleashed, and Archon all sit perfectly in this category.

    Is FF7 more of an Action game than its predecessors? Sure. Does that make it one? Probably not what most folks would say. I know that if you tried to market Lost Odyssey as an "Action RPG", it'd probably make some folks upset.



    I guess, the question is, does calling it anything else at all helpful?
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Let us examine a turn-based game that is a little more complex: Dungeons and Dragons. (I hope we agree Dungeons and Dragons is actually a turn-based game. Otherwise I cannot possibly explain why people call Final Fantasy 7 turn-based)

    In Dungeons and Dragons, combat is divided into rounds, with each character taking a single turn for each of those rounds. The difference with chess is that there are more than two characters acting on each round and the order on which they do depends on their Initiative value. But the fundamental rule does not change: Every character takes a single turn per round, no matter how high or how low their Initiative is.

    Now, Final Fantasy and the games that work like it take it a step further. There are still characters that act one after the other, and there is still an Initiative-like value that determines the order on which they act. But there is no round, and the fundamental rule is broken. Characters with high Initiative not only act first, but they also act more often. The fact that people's turns are based on a bar filling up instead of comparing a value does not really matter. If we sped the game up 1000x so that bars filled near-instantly it wouldn't alter the mechanics of combat in any way, and it would become obvious that combat is really based on turns.

    edit: partially ninjaed by Man_Over_Game.
    Last edited by Narkis; 2020-08-25 at 06:06 PM.
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Man_Over_Game View Post
    I think you might just have a rigid perspective. Describing Starcraft as "More Action than Strategy" might, uh, get some strong opinions.

    Heck, there's even Turn-based Strategy-Action games! The Unholy War, Wrath Unleashed, and Archon all sit perfectly in this category.

    Is FF7 more of an Action game than its predecessors? Sure. Does that make it one? Probably not what most folks would say. I know that if you tried to market Lost Odyssey as an "Action RPG", it'd probably make some folks upset.



    I guess, the question is, does calling it anything else at all helpful?
    Ummm... Yes?
    Of course it does.
    Can you imagine how inaccurate calling Starcraft a turn based stragey would be? It entices a completely different audience.

    Advance Wars is a turn based strategy, Red Alert is a real time strategy.

    D&D is a turned based RPG, FF7 is a real time RPG.

    Quote Originally Posted by Narkis View Post
    Let us examine a turn-based game that is a little more complex: Dungeons and Dragons. (I hope we agree Dungeons and Dragons is actually a turn-based game. Otherwise I cannot possibly explain why people call Final Fantasy 7 turn-based)

    In Dungeons and Dragons, combat is divided into rounds, with each character taking a single turn for each of those rounds. The difference with chess is that there are more than two characters acting on each round and the order on which they do depends on their Initiative value. But the fundamental rule does not change: Every character takes a single turn per round, no matter how high or how low their Initiative is.

    Now, Final Fantasy and the games that work like it take it a step further. There are still characters that act one after the other, and there is still an Initiative-like value that determines the order on which they act. But there is no round, and the fundamental rule is broken. Characters with high Initiative not only act first, but they also act more often. The fact that people's turns are based on a bar filling up instead of comparing a value does not really matter. If we sped the game up 1000x so that bars filled near-instantly it wouldn't alter the mechanics of combat in any way, and it would become obvious that combat is really based on turns.

    edit: partially ninjaed by Man_Over_Game.
    Except by removing said round structure, and making turns skippable/delayable if you don't react in time, it is no longer turn based, it has become real-time.
    Last edited by Yunru; 2020-08-25 at 06:11 PM.

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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Yunru View Post
    Except by removing said round structure, and making turns skippable/delayable if you don't react in time, it is no longer turn based, it has become real-time.
    Assume I add a houserule to Dungeons and Dragons: If you don't take your turn in X minutes, you are skipped. Does this make it real-time?
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Narkis View Post
    Assume I add a houserule to Dungeons and Dragons: If you don't take your turn in X minutes, you are skipped. Does this make it real-time?
    Yes! Because now you have to act in real time. The clue's in the name.

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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Because the majority of people don't agree with your definition or don't care, to answer the original question. I wouldn't call FF7 real time, that implies to me that all of the characters move at once all the time (ie as in actual time.) Turn Based implies an abstraction, that for convenience's sake people move in sets or one at a time. Each person takes a turn, you and the monster don't attack at the same time or move simultaneously.

    Even if it isn't perfectly accurate it is good enough that the majority of people use it.
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Yunru View Post
    Can you imagine how inaccurate calling Starcraft a turn based stragey would be? It entices a completely different audience.
    Sure, but the "Real Time" of "Real Time Strategy" is really important with Starcraft, pretty much half of the game in fact.

    Is it important in FF7? Probably not, considering you can all but turn it off on Wait mode.

    And I'd question if calling FF7 a "Real Time RPG" would appeal to a different audience than the people who played every other Final Fantasy before it. Heck, it barely deterred people from playing FFXIII, and that was a much worse game for the time, with a lot more emphasis on the real-time elements.
    Last edited by Man_Over_Game; 2020-08-25 at 09:00 PM.
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Man_Over_Game View Post
    Is it important in FF7? Probably not, considering you can all but turn it off on Wait mode.
    Wait mode turns it off in exactly two situations: when an animation is playing, or when you are selecting a target. It's about as much of a turned based system as Fallout 3 and 4's VATS is.

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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Yunru View Post
    Yes! Because now you have to act in real time. The clue's in the name.
    Well, here's the answer to your question. People who call Final Fantasy 7 turn-based disagree with you in this. A turn-based game doesn't suddenly become real-time just because a time limit is added.

    You can keep thinking people are wrong to think that, but I'd wager you're unlikely to convince them of this.
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Narkis View Post
    Well, here's the answer to your question. People who call Final Fantasy 7 turn-based disagree with you in this. A turn-based game doesn't suddenly become real-time just because a time limit is added.

    You can keep thinking people are wrong to think that, but I'd wager you're unlikely to convince them of this.
    Well that's nice. Irrelevant, but nice.
    I mean, people disagreeing or not doesn't change the definition. In a turn based game, each actor acts in sequential turns. In FF7, there are no turns. By definition it cannot be turn-based.

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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Yunru View Post
    Well that's nice. Irrelevant, but nice.
    I mean, people disagreeing or not doesn't change the definition. In a turn based game, each actor acts in sequential turns. In FF7, there are no turns. By definition it cannot be turn-based.
    It literally answers your question in the OP, so it is in fact entirely relevant.

    I would argue turn base implies each person acts within a separate little time pocket, where everyone else stands around watching while they do things (hence they get a turn.) Real time means they all move at the same time. But how you want to define it is up to you, it's just not going to change how the rest of us do.
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Its closer to turn based than most of the rpgs that came after the ps2. Its honestly one of the reasons I stopped playing the games. I hated the change over to every character running around a battle map with the monster. I much prefer the old style "bad guy stands there, good guys stand here, lets (more or less) take turns. No its not precisely turn based as its possible to "lose" a turn or gain extras, but its close enough to the point for a quick descriptor as thats how it tends to work when you actively play the game. Bad guys attack, good guys attack, bad guys attack, good guys attack. Every now and then one side or the other gets to attack again due to speed differences, but in general, thats how it goes. Im assuming we are talking the original version not the remake right?
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Yes, and kinda no.
    It's been niggling at me while watching let's plays of the remake. A lot were saying the had doubts about changing the battle system when the only goddamn difference is there's now basic attacks, and the system can handle more than one animation at once.

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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Yunru View Post
    I mean, people disagreeing or not doesn't change the definition.
    Yes it does. Words don't have inherent meanings; they only mean what people use them to mean.
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Yunru View Post
    Well that's nice. Irrelevant, but nice.
    I mean, people disagreeing or not doesn't change the definition. In a turn based game, each actor acts in sequential turns. In FF7, there are no turns. By definition it cannot be turn-based.
    Except the definition of turn based is created by the community. It is a context based, medium based, industry based term. The term's definition is created by a consensus.

    It is an industry term agreed upon by a vast majority of the people who not only play games, but create games. The creators of Final Fantasy 7 say it's a turn based game. Most players say it's a turn based game. It is sold by every vendor on the planet using the description turn based game.

    To turn your own words back on you, you disagreeing or not doesn't change the definition.

    The sheer arrogance seemingly apparent in your post astounds me. Please don't try to argue definitions like they're completely rigid and immutable, especially not when you're trying to apply a rigid definition that may be correct in one context to a completely different context. Chess and other board games do not have the same communities or definitions as video games.

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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Yunru View Post
    Well that's nice. Irrelevant, but nice.
    I mean, people disagreeing or not doesn't change the definition. In a turn based game, each actor acts in sequential turns. In FF7, there are no turns. By definition it cannot be turn-based.
    Definitions are not laws of physics, unchanging and proven true by observation and logic. They are conventions, commonly agreed labels we put on concepts so we can talk to each other about them. And it is very possible to disagree on definitions.

    If a tree falls in a forest and no one is around to hear it, does it make a sound? This is the classic example. Without descending into solipsism, there are two possible answers:
    If one defines sound as "a material wave propagating through the air" then the answer is yes. A tree falling does in fact cause such a wave to be created.
    If one defines sound as "the sensation of hearing, by which the ears are used to detect the presence of such a wave" then the answer is no. There is no one present for such a sensation to happen.

    This is a classic example because there is no correct answer. It depends entirely on the definition one personally uses, and it is impossible to discuss productively without being exceedingly clear about one's definitions, as well as accepting of the fact that those definitions may, in fact, not be the same as those of the person you are discussing with.
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    All of the haggling over what to call it seems a bit ridiculous considering that the people who designed the system gave it a distinct name. It is the Active Time Battle, or ATB, system. It has elements of both turn-based systems (in that characters act in distinct turns) and real-time ones (in that when those turns occur depends on how much real time passes when it's not their turn). It is certainly something distinct from any ordinary turn-based or real-time combat systems, unarguably.

    Quote Originally Posted by Yunru View Post
    Yes, and kinda no.
    It's been niggling at me while watching let's plays of the remake. A lot were saying the had doubts about changing the battle system when the only goddamn difference is there's now basic attacks, and the system can handle more than one animation at once.
    Oh no, there's a lot more differences than that. Final Fantasy 7 Remake is a true action-RPG, with you in constant control of one character at a time. There's no more pretense of taking turns of any sort - the "ATB" in that game is more of a meter that you spend to activate special moves, like an EX/Super meter in a fighting game, nothing at all like the turn-timing bar of ATB games. Attacks have actual hitboxes to determine when they connect, rather than hits or misses being based on RNG (mostly; at least one enemy type is able to break that particular rule). The environment that you're fighting in can matter, limiting your space to do things like dodge. Blocking is actually useful rather than largely a waste of time. There's the stagger mechanic, and consequent increased focus on taking advantage of enemy weaknesses, both of the obvious elemental type and of the less obvious mechanical type. FF7R is a whole different ball game from the original - and greatly improved for it, in my personal opinion.
    Last edited by Zevox; 2020-08-25 at 07:02 PM.
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    I'd argue that the ATB system, especially some versions I've seen where the game does pause while selecting actions, is a variation on turn based combat. It's as much real time as me using an egg timer, a bell, and a rubber mallet to enforce two minute turns in D&D (which keeps rounds out of real time by several orders of magnitude, but they really chad no chance once they dropped to six seconds).

    It's inferior to FFX's Conditional Turn-Based Battle, which from my understanding operates under a Tick system (think Exalted) rather than a Round system, but then again strict turn based is just better than hybrid in my opinion. Wish CBT had shown up in more games (I believe it was in a LotR one, sand that's as far as my knowledge goes).

    The difference is that in real time everybody acts at once. ATB might have a variable turn order, but characters still act in turns (which is why you could argue that KotOR is turn based,and I believe it is on the simulation level).
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    In both an ATB system and a round/turn based system there are times when you can take an action and times you cannot, hence there are "turns".

    In a real time game there can never be occasions when you can't act purely because of the clock.

    ATB is unlike a true turn system in that it's possible for it to be multiple characters' turns at the same time, in this case, it does matter the speed at which one enters commands. The question then becomes, how much, and which situation is it closer to?

    If a FF7-style battle occurred between two human players with the ATB filling at 1000X, the one who enters commands twice as quickly will have nearly a 2X advantage.

    If a FF7-style battle occurred between two human players with the ATB filling at 1/1000X, the one who enters commands faster would have no noticeable advantage.

    At the actual speed the ATB gauges fill, and range of speeds typical players will enter commands in, the faster player still has a pretty small advantage.

    The real difference is between a player that engages the timed aspect and one that ignores it. This is what I'd call a "trivial mechanic", where engaging it is important but mastering it can be taken for granted. When many people analyze video games, they entirely disregard the trivial mechanics.

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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Tvtyrant View Post
    It literally answers your question in the OP, so it is in fact entirely relevant.
    Yes, this. Your post text never indicates a desire for anyone to answer anything for you, but the post title has a question in it.

    Now that we've established that, in fact, you meant something more like "People shouldn't call Final Fantasy 7 turn-based," we can all get on with our lives.

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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Kish View Post
    Yes, this. Your post text never indicates a desire for anyone to answer anything for you, but the post title has a question in it.

    Now that we've established that, in fact, you meant something more like "People shouldn't call Final Fantasy 7 turn-based," we can all get on with our lives.
    I mean, only after we point out how wrong they are.

    Quote Originally Posted by InvisibleBison View Post
    Yes it does. Words don't have inherent meanings; they only mean what people use them to mean.
    This is exactly right. If you find yourself arguing with a group that the words they all use to communicate successfully are wrong, then it's you that's wrong.

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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by Anteros View Post
    I mean, only after we point out how wrong they are.
    But they're not exactly wrong - though not entirely right, either. While it's not entirely incorrect to call FF7 turn-based, since the ATB is partially a turn-based system, if you just refer to it as such you very much run the risk of misleading people who aren't familiar with Final Fantasy's particular variant on turn-based mechanics into believing that it plays differently than it actually does. It seems to me like Yunru feels like they were mislead in that manner prior to trying the game, and it's hard to argue that someone in that situation isn't justified being irked about it if they're the sort of person who would like more normal turn-based mechanics but don't like the ATB system.
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    It's already been mentioned, but hey, I'll chime in.

    I distinguish between ATB and turn-based. In my mind, ATB does not fall under turn-based.
    FFI, II, III, X, Tactics are turn-based. I'd specifically call Tactics SRPG though.
    FFIV (which was novel because you could use Kain's jump to dodge attacks), V, VI, VII, VIII, IX, XIII are ATB.
    FFXII, XV are... I guess I'd say ARPG. I'm guessing XI and XIV are too.

    Granted you could also dodge things with jump in Tactics...
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    Default Re: Why do people call Final Fantasy 7 turn-based?

    Quote Originally Posted by danzibr View Post
    FFXII, XV are... I guess I'd say ARPG.
    My understanding is that 15 is, yes (though I haven't played it). 12 is not though - it's Real Time With Pause. Which is another technically-sorta-turn-based system, though one very much closer to the real time end of the spectrum than the ATB system is. It's rather different from the rest of the franchise that way, more comparable to games like KotOR or Dragon Age. Especially Dragon Age, since both of them have very similar systems for programming non-controlled party member behavior.
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