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Thread: [Mafia/WW] A Crazy Idea
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2020-04-20, 10:19 AM (ISO 8601)
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- Aug 2018
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[Mafia/WW] A Crazy Idea
Welcome to the Crazy Idea mafia, which is my take on the Great/Greater/Greatest idea mafia games. If you don't know how it works, read on!
The Basics of Mafia
Every player is part of one of the game's factions: usually either a member of the town (who are a large faction unaware of who are town and who are mafia) or the mafia (who are a small faction, but are aware of the other members of the mafia, can communicate with each other, and can remove one target from the game each night). The game cycles through days and nights, and each day, all of the players in the game vote between them for one player to be removed from the game. The game ends when only one faction remains, or nothing can prevent this from happening.
A Crazy Idea
You will be dealt three cards. Each of those cards will have a power, and a faction. You must choose one of the three cards and gain that power, then choose a second card and gain that faction. For example, if you draw "Killing Town", "Investigative Mafia", and "Innocent-Looking Alien", you could choose Killing from the first card, mafia from the second card and discard the card saying "Innocent-Looking alien."
Note: Discarded cards, and only discarded cards, are public. All players will get information like this:
"Unavenger discarded Innocent-Looking Alien".
If by some miracle one faction starts with control of the game (for example, 4 town+5 mafia or 9 town), all cards are reshuffled and picks start again. No cards are revealed. This is very rare.
Factions
If there are fewer than 10 players, there will be two factions, the town and the mafia. If there are 10 or more players, alien cards will be added to the deck. If there are 14 or more players, werewolf cards will be added to the deck. If there are 18 or more players, cultist cards will be added to the deck.
The town are your bog-standard town. You're more likely to have lots of allies as town, but you don't get any special abilities.
The mafia and the werewolves are both ordinary mafia-style factions. Each one gets a nightkill, and each one has factional chat.
The aliens don't have a nightkill, but do get a factional chat. Any non-killing role is stronger on an alien than it is on any other faction.
The cult have a factional conversion. Any time the cult use their ability on a member of the town, that player joins the cult. Any time the cult use their ability on anyone else, the cult is informed of the faction (but not the role) of the target.
There is also one Survivor card and one Serial Killer card thrown into the mix. The survivor wins if they last to the end of the day, and the Serial Killer acts as a mafia of one. If you were dealt, but didn't pick, one of those roles, you know none are in the game!
Abilities
The ability on your card may change depending on the faction, so they are grouped under headings here. For example, if your faction is "Alien" and your role is listed as "Innocent-Looking", then you gain the alien's Innocent-Looking role, "Psychotrooper."
If you are a Survivor you gain the listed town ability, and if you are a werewolf or a serial killer you gain the listed mafia ability.
Killing
Town or Alien Vigilante: Once per night, you can choose one target and kill that target.
Mafia Strongman: When you perform the factional kill, it can't be blocked.
Cult Fanatic: When you perform the factional conversion, if you target a member of the mafia, a werewolf or an alien, the target is killed.
Investigative
Town Seer: Once per night, you can choose one target. You learn that target's FACTION.
Mafia or Cult Spy: Once per night, you can choose one target. You learn that target's ROLE TYPE.
Alien Researcher: Once per night, you can choose one target. You learn that target's FACTION and ROLE.
Innocent-Looking
Town Innocent Child: At any point, day or night, you can post "REVEAL: INNOCENT CHILD". When you do, all of the votes on you are removed (although they can be re-added) and I will confirm your alignment as soon as I can. You will be revealed as either town or survivor, as appropriate.
Mafia or Cult Secret Agent: If investigated during the night by a seer, you are listed as TOWN. If you are investigated during the night by a spy, you give NO RESULT. If you are investigated by a researcher, you give TOWN INNOCENT CHILD.
Alien Psychotrooper: Once only, at night, you can use your ability. Whether or not your ability is active, you have the powers of a secret agent above. If you activate your ability, ALL investigations are incorrect.
Protective
Town, Mafia or Cult Doctor: Once per night, you can choose a player. That player is immune to night kills the same night. You cannot target yourself twice consecutively.
Alien Protector: Once per night, you can choose a player. That player is immune to everything the same night. You cannot target yourself twice consecutively.
Roleblocking
Town, Mafia or Cult Roleblocker: Once per night, you can choose a player. That player cannot activate their ability this night.
Alien Mindslaver: Once per night, you can choose a player. That player cannot activate their ability this night. You may activate their ability by attempting to choose a new target for it. If you choose a valid target, you use their ability on that target.
Tracking
Town Watcher: Once per night, you can choose a player. You learn WHO TARGETED that player.
Mafia Tracker: Once per night, you can choose a player. You learn WHO WAS TARGETED BY that player.
Cult Stalker: Once per night, you can choose a player. You learn WHAT ACTIONS WERE TARGETED AT that player.
Alien Overseer: Once per night, you can choose a player. You learn WHO DID WHAT TO that player and WHO WAS TARGETED BY that player, but NOT WHAT THAT PLAYER DID.
(Suppose person A heals person B, and person B roleblocks person C. The following are the investigative results on B:
Watcher: A targeted B.
Tracker: B targeted C.
Stalker: B was healed.
Overseer: A healed B, and B targeted C.
Jack of All Trades
Town, Mafia, Cult or Alien JOAT: You may use your faction's Investigative, Protective and Roleblocking powers once each ever.
Universal Backup
Town, Mafia, Cult or Alien Universal Backup: The first time ever that a member of your faction dies, you gain their powers. If you are the only member of your faction, you immediately gain the role listed on your discarded card instead.
Players So Far
AvatarVecna
Valmark
Logic
Xihirli
Snowblaze
Elenna
gac3
Apogee1
Duck999
flat_footed
Smasher0404
BasketOfPuppies
JoyWonderLove
bc56
Kgato503
trtl
Logan1996
Lord Athos
CaomhinTheCape
Aventine
DukeGodLast edited by Unavenger; 2020-05-03 at 08:25 AM.
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2020-04-20, 10:31 AM (ISO 8601)
- Join Date
- Jan 2014
Re: [Mafia/WW] A Crazy Idea
Sounds like fun. In.
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2020-04-20, 10:35 AM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
Re: [Mafia/WW] A Crazy Idea
Signing in!
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2020-04-20, 10:56 AM (ISO 8601)
- Join Date
- Aug 2018
- Location
- Tomorrow or Yesterday
- Gender
Re: [Mafia/WW] A Crazy Idea
Not like I have anything else to do.
Non caerulea sum, Caerulea nomen meum est.
Extended Signature.
I'm not not a humanoid. Come not not be one too.
Answer trivial questions in the OOTS trivia thread!
You may use whatever pronouns you like when referring to me.
Avatar is me, as depicted by a friend.
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2020-04-20, 11:19 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- WA, USA
- Gender
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2020-04-20, 12:24 PM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
Re: [Mafia/WW] A Crazy Idea
If anyone is interested, there should be around 48 combinations.
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2020-04-20, 12:38 PM (ISO 8601)
- Join Date
- Aug 2018
- Gender
Re: [Mafia/WW] A Crazy Idea
I make it 56: (Town+Mafia+WW+Alien+Cult+Surv+SK) is 7 and (Kill+Invest+IL+Protect+RB+Track+JOAT+UB) is 8. There are also nineteen differently named roles (Vigil, Strong, Fanatic, Seer, Spy, Researcher, IC, Secret Agent, Psychotrooper, Doctor, Protector, RB, Mindslaver, Watcher, Tracker, Stalker, Overseer, JOAT and UB). In a game of infinite size, 42 different role-alignment combinations can appear in one game.
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2020-04-20, 12:46 PM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
Re: [Mafia/WW] A Crazy Idea
Yeah, you're right, there were 56, not 48. I think I skipped the cultists by mistake. Or counted only sk or ww instead of both.
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2020-04-20, 01:15 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Behind you. RIGHT NOW.
- Gender
Re: [Mafia/WW] A Crazy Idea
Ah.
So you made a game for me.
That's so sweet!
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2020-04-20, 01:30 PM (ISO 8601)
- Join Date
- Dec 2019
- Gender
Re: [Mafia/WW] A Crazy Idea
In.
@Valmark: you might want to sign up a bit later to avoid self-voting.Werewolf games won: 14
Werewolf games lost: 7
Games as town: 12
Games as neutral: 3
Games as wolf: 6
Games narrated: 1
Deaths: 10
I have no clue what I’m doing, but you still shouldn't trust me.
"When people say impossible, they usually mean improbable" ~ Nikolai Lantsov
Extended Signature
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2020-04-20, 01:47 PM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
Re: [Mafia/WW] A Crazy Idea
I won't run away from my fears!
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2020-04-20, 01:49 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Behind you. RIGHT NOW.
- Gender
Re: [Mafia/WW] A Crazy Idea
What, are you going to run away from someone else's fears?
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2020-04-20, 01:54 PM (ISO 8601)
- Join Date
- Feb 2015
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- Ithilien
- Gender
Re: [Mafia/WW] A Crazy Idea
In
I'm Chaotic Good! Ish!
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2020-04-20, 02:07 PM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
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2020-04-20, 02:08 PM (ISO 8601)
- Join Date
- Jan 2009
Re: [Mafia/WW] A Crazy Idea
Also in. Need to read the rules more, but sounds fun and crazy.
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2020-04-20, 03:00 PM (ISO 8601)
- Join Date
- Dec 2013
Re: [Mafia/WW] A Crazy Idea
Haven't read it but I'm in
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2020-04-20, 04:00 PM (ISO 8601)
- Join Date
- Dec 2019
- Gender
Re: [Mafia/WW] A Crazy Idea
I'm in -- this looks like a lot of fun!
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2020-04-20, 06:26 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- In Hammer Space
- Gender
Re: [Mafia/WW] A Crazy Idea
I'm in. Not sure if it's crazy enough though.
Avatar made by Bradakhan| Other avatars.
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2020-04-21, 08:42 PM (ISO 8601)
- Join Date
- Nov 2015
- Gender
Re: [Mafia/WW] A Crazy Idea
In. Looks like my WW calendar just opened up. XD
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2020-04-21, 10:19 PM (ISO 8601)
- Join Date
- Jan 2014
Re: [Mafia/WW] A Crazy Idea
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2020-04-22, 12:41 AM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: [Mafia/WW] A Crazy Idea
This sounds super awesome. If there is still room, count me in.
ARRRRGH, I'm a pirate, ninjas are no match for me, Yargh!
Also this awesome avatar was done by KillItWithFire
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2020-04-22, 07:44 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- A basket.
- Gender
Re: [Mafia/WW] A Crazy Idea
I gotta join this.
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2020-04-23, 05:26 AM (ISO 8601)
- Join Date
- Oct 2019
Re: [Mafia/WW] A Crazy Idea
How can I say no to a game with a basket of puppies?
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2020-04-23, 05:47 AM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
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2020-04-23, 07:28 AM (ISO 8601)
- Join Date
- Dec 2019
- Gender
Werewolf games won: 14
Werewolf games lost: 7
Games as town: 12
Games as neutral: 3
Games as wolf: 6
Games narrated: 1
Deaths: 10
I have no clue what I’m doing, but you still shouldn't trust me.
"When people say impossible, they usually mean improbable" ~ Nikolai Lantsov
Extended Signature
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2020-04-23, 07:52 AM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
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2020-04-23, 09:31 AM (ISO 8601)
- Join Date
- Dec 2019
- Gender
Re: [Mafia/WW] A Crazy Idea
Werewolf games won: 14
Werewolf games lost: 7
Games as town: 12
Games as neutral: 3
Games as wolf: 6
Games narrated: 1
Deaths: 10
I have no clue what I’m doing, but you still shouldn't trust me.
"When people say impossible, they usually mean improbable" ~ Nikolai Lantsov
Extended Signature
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2020-04-23, 06:37 PM (ISO 8601)
- Join Date
- Jan 2018
- Location
- Sector ZZ9 Plural Z Alpha
- Gender
Re: [Mafia/WW] A Crazy Idea
This looks like a crazy idea.
The great kind of crazy.
If there's still space, I want in.Awesome avatar (Kothar, paladin of Tlacua) by Linkele!
Originally Posted by William Shakespeare, King Lear, IV.i.46
Originally Posted by Howard Tayler
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2020-04-24, 06:49 AM (ISO 8601)
- Join Date
- Oct 2019
Re: [Mafia/WW] A Crazy Idea
Last edited by JoyWonderLove; 2020-04-24 at 06:50 AM.
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2020-04-24, 07:56 AM (ISO 8601)
- Join Date
- Aug 2018
- Gender
Re: [Mafia/WW] A Crazy Idea
There's always more room! Until the previous game ends in a blaze of
badly-written fanfictionAvatarVecna puppetmastering everyone from beyond the grave.