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  1. - Top - End - #1
    Barbarian in the Playground
     
    DruidGirl

    Join Date
    Jan 2018
    Location
    USA, Wisconsin

    Default Teleportation and Momentum

    So. I want to know if teleportation spells can nullify momentum. To clarify, my character may attempt to grapple a creature off of their winged mount and then suplex them into the ground (which is some several hundred feet below us). Now the reason my character is doing this, is because they are a Barbarian, and if they're raging, the most damage they could take from the fall (20d6 being the max fall damage) would essentially be 10d6 instead, which is significantly more livable.

    Basically what I want to know is if teleportation spells cancel momentum and nullify fall damage since I have a feeling if my character does this, and the other character can teleport and it does cancel the fall damage, then they probably will.
    Last edited by elyktsorb; 2020-04-21 at 05:55 AM.

  2. - Top - End - #2
    Titan in the Playground
     
    Kane0's Avatar

    Join Date
    Nov 2011
    Location
    Waterdeep
    Gender
    Male

    Default Re: Teleportation and Momentum

    It would depend on the teleport? I would imagine misty step not conserving momentum but arcane gate totally thinking with portals.
    Roll for it
    5e Houserules and Homebrew
    Old Extended Signature
    Awesome avatar by Ceika

  3. - Top - End - #3
    Ettin in the Playground
     
    MindFlayer

    Join Date
    Mar 2015
    Gender
    Male

    Default Re: Teleportation and Momentum

    Depending on what happens to momentum, teleporting to the other side of a planet could be lethal.

    I would just hand-wave it away.

  4. - Top - End - #4
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Teleportation and Momentum

    The rules never say, which means this is one of many cases in 5th edition where the only possible answer is "ask your DM".
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  5. - Top - End - #5
    Ogre in the Playground
    Join Date
    Dec 2017

    Default Re: Teleportation and Momentum

    The rules don't say. However, I think that teleportation would have to nullify momentum since teleporting any reasonable distance in a rotating world moving through space like ours would not work without a lot of collateral damage.

    This depends on what sort of physics you want to invoke for your world but most interpretations of teleportation seem to leave the people/objects being teleported at rest (not moving) relative to the reference frame of their destination.

  6. - Top - End - #6
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2017

    Default Re: Teleportation and Momentum

    I second the desire to see Arcane Gate acheive Portal like shenanigans.

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