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Thread: Good artificer homebrew
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2020-04-22, 09:33 AM (ISO 8601)
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2020-04-22, 10:40 AM (ISO 8601)
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Re: Good artificer homebrew
Last edited by KorvinStarmast; 2020-04-22 at 10:40 AM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2020-04-22, 10:59 AM (ISO 8601)
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2020-04-22, 11:05 AM (ISO 8601)
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Re: Good artificer homebrew
Last edited by KorvinStarmast; 2020-04-22 at 11:06 AM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2020-04-22, 11:13 AM (ISO 8601)
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2020-04-22, 11:29 AM (ISO 8601)
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2020-04-22, 11:36 AM (ISO 8601)
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Re: Good artificer homebrew
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2020-04-22, 12:03 PM (ISO 8601)
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Re: Good artificer homebrew
Cost : their 1/day free turret. Also about half of their available offense. It's a great feature, don't get me wrong, but do keep in mind that until level 5,this is a casting focused class that has three spells per day plus one turret. They have opted to give up a big chunk of their offense in exchange for preventing damage.
:edit: also, as a subclass feature, if the OP is looking for homebrew to support a scribe, they're probably not using Artillerist.Last edited by Quietus; 2020-04-22 at 12:05 PM.
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2020-04-22, 12:23 PM (ISO 8601)
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Re: Good artificer homebrew
What exactly would a scroll based Artificer do?
You can easily re-flavor you spell casting as using scrolls. Scrolls are pretty restrictive to those who can only cast the spell that is on their class’ spell list, unlike the alchemist’s elixirs can be given and used by anyone.Last edited by Garfunion; 2020-04-22 at 12:24 PM.
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2020-04-22, 02:22 PM (ISO 8601)
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Re: Good artificer homebrew
Good point on what the OP is looking for.
As to "sacrificing offense" for a single first level spell, they get for an hour 2d8 force damage per round (roll to hit like any missile weapon) if there's a ranged threat rather than a melee threat. Long after the Ranger has loosed his 20th arrow, this guy is blazing away and scoring 2d8 per hit.
Yeah, that's the second turret that costs a single spell slot. Compare to Chaos Bolt that also costs a single spell slot, and you get to attack once with it.
Artificer is not balanced. (But hey, that turret is wonderful to have if you need to shoot a few enemies, as it does force damage ... go for it! And it knocks them back! Woot!)Last edited by KorvinStarmast; 2020-04-22 at 02:26 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2020-04-22, 02:46 PM (ISO 8601)
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Re: Good artificer homebrew
A) your examples are all Artillerist, not Artificer. Take issue with the subclass, not the class.
B) Artillerist is very good, but not broken. I'm playing one right now, and I feel solidly on par with the rest of the team. Well, except the druid. And the cleric. They both outclass me pretty solidly. I'm keeping pace with the party warlock and barbarian, which is just about exactly where I should be.
How many combats are you in where rangers are firing 20 arrows? Also remember that 2d8 doesn't add your spellcasting stat, so it's swingy at best. My 2d8 and my Warlock buddy's 1d10+cha are about even. My Barbarian buddy's 1d12+str+rage+1 is right there with my damage, and they have only spent one bonus action, where I have to spend mine every turn. It's nothing crazy.Pokemon friend code : 3067-5701-8746
Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.
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2020-04-22, 03:21 PM (ISO 8601)
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Re: Good artificer homebrew
I agree the cannons duration is hard to work with. you usually go get one maybe two encounters out of the hour and precast and it will always be a risk. So on paper the damage looks crazy but in use they actually get more mileage from arcane firearm.
*Personally I changed it to a unlimited duration but each cannon has charges equal to the artillerists INT mod + proficiency bonus. I probably track time more precise than most tables and the duration on this stills seems wonky.*what is the point of living if you can't deadlift?
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2020-04-22, 04:25 PM (ISO 8601)
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Re: Good artificer homebrew
Pokemon friend code : 3067-5701-8746
Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.
Padherders for my phone and my tablet!
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2020-04-22, 04:50 PM (ISO 8601)
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Re: Good artificer homebrew
I don't think I worded that very well. But I figured somebody our there has made like a scribe artificer subclass or something. Although I'd be greatful for any subclasses at this point because so far all I've done is spark an argument about if the class is balanced or not(and I've played like 4 artificers. 2 artillerist, 1 battle smith. 1 alchemist. I'm 100% not even close to being the number 1 support, damage dealer, or even giver of THP. Although I did decent damage as the battle Smith.).
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2020-04-22, 05:19 PM (ISO 8601)
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Re: Good artificer homebrew
I think one issue is creating scrolls isn't a specific tool proficiency but rather a branch off of arcana.
As far as for a new subcass I'm having a hard time thinking up of a good feature to encompass scrolls with. It's easier for me do envision a artificer using painting tools to dr. Seuss up a fireball.
Maybe arcane origami? Could make paper items that can act like the real thing for a limited time.
Maybe a rune scribe then it could work in a mason angle as well. The subclass could paint/engrave temporary lesser contingency spells.Last edited by stoutstien; 2020-04-22 at 05:24 PM.
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2020-04-22, 05:21 PM (ISO 8601)
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Re: Good artificer homebrew
You are looking for an artificer subclass that deals in the use and making of scrolls.
The 5e Artificer class is still “new” and I’m willing to help but I’m still not sure what a scribe artificer would be. Short of the artificer re-fluffy casting their class prepared spells with scrolls.
What are you imagining an artificer scribe would be?
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2020-04-22, 05:27 PM (ISO 8601)
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2020-04-22, 05:50 PM (ISO 8601)
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2020-04-22, 05:56 PM (ISO 8601)
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Re: Good artificer homebrew
Rune Scribe thoughts.
1) Runes as item buffs.
2) Runes in flesh
3) Runes on stones; casting runes (divination, pseudo-random effexts)
4) Runes in areas; traps and symbols
5) A grammar; adjective-verb-noun.
6) Giants
7) Dwarves
8) Runes on paper. Attaching paper to thinfs. Burning them.
9) Scribing 1 rune/turn as a bonus action. Activating phrases as an action.
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2020-04-22, 06:09 PM (ISO 8601)
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Re: Good artificer homebrew
Ok I see a rune scribe as being focused on keeping stuff in and out so maybe a focus on Control and buffing.
Bonus tool proficiency : mason or painter
Spells:
Protection Good/evil, shield of faith
Knock, NMA
Bestow curse, GoW
Banishment, summon greater demon
Circle of power, hallow
Lv 3 feature
Can add a lesser rune to a weapon adding 1d4 force damage to attacks made with it. Can activate it on attack to cause scaling damage. Once a day free and 1st lv slot to reapply.
Lv 5 feature
*Do you want them to be cantrip or weapon focused? Could see both here.*
Lv 9 feature
Upgrade lesser rune to 2d4 and can now active it twice before recharging it.
Lv 15
Can have two lesser runes active at once and when they are activated they add five damage equal to 1/2 your artificer levels rounded up.
I'd have to play with the exact numbers to find a good spot.what is the point of living if you can't deadlift?
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2020-04-23, 02:44 PM (ISO 8601)
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Re: Good artificer homebrew
You're not exactly wrong...but you're not exactly right.
I've been playing an artificer online with a new DM. And he's extremely frustrated with how often the protection cannon goes off. The problem is, we have two fights then a long rest. We almost never use a short rest. And I've hit level 7 and we have yet to have more than 3 fights per long rest.
That absolutely makes me OP, and I told him so. Until he starts the appropriate number of battles to rests, I've voluntarily decided not to use the Protection Cannon unless an innocent NPC is involved.
Once per day is supposed to be 1/6th to 1/8th of my total battle time. I should have at most one spell slot per fight at this level. I could use my turret every time even at this many fights, but it would cost all my spells, including such fantastic options as Faerie Fire, Cure Wounds, Alter Self, Web, Shatter, or Enlarge/Reduce.
If you space out the time between battles, and actually give 6-8 fights per long rest, then the Artillerist suddenly becomes much more along the lines of the other classes. The Cannon is still strong if, for example, you have 8 fights all within an hour; but logically, that should be a very unusual situation.
If they come out with a 5.5, they need to better emphasize this ratio of encounters per rest. Make Gritty Realism the default, perhaps.Avatar by the awesome Linklele!
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2020-04-23, 03:16 PM (ISO 8601)
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Re: Good artificer homebrew
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS