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2020-04-22, 11:21 AM (ISO 8601)
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MtG: YMTC challenge VI: Companion Did Nothing Wrong
Spoiler: from last thread: Dr.Gunsforhands
Antler Aegis - 2G
Enchantment - Aura C
Enchant Creature
Enchanted creature gets +2/+2. As long as it's tapped, it has hexproof.
Challenge! Make the new thread, and make a card based on the thread title you choose?
This is a neat card! I like how it encourages attacking and plays with hexproof in a way that allows for shield down moments.
Master of the Pack 2GG
Legendary Creature - Human Scout MR
Companion — Each non-land card in your starting deck has been printed in the same set. (If this card is your chosen companion, you may cast it once from outside the game.)
Tap three creatures you control: deal damage to target creature or planeswalker equal to the total power of all creatures tapped this way.
3/3
I think companions as an idea are probably ok but the ones they printed are not. They need to have stronger building restrictions!
Make a card with a pun!Last edited by Quiddle; 2020-04-22 at 02:34 PM.
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2020-04-22, 11:44 AM (ISO 8601)
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- Feb 2012
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
I feel like repeatable removal at that price, even with tapping is probably too good. If it was sorcery speed, it might help so that you couldn't just do it with any blockers or as an additional combat trick. Would probably never be used as a companion in constructed as the downside rules out too many good cards but probably too good in limited because you automatically fit the limitation. Not a fan of them making companion in general given how samey they make a lot of games given they've previously stated that's something they generally want to avoid but that's not this cards fault.
Tap that Ass (1/2)WG
Sorcery U (Un)
Tap target donkey you control. Create X 2(1/2)/2(1/2) white and green donkey creature tokens where X is equal to its toughness, rounded down.
Works on multiple levels
Challenge: speaking of multiple levels, use the level up mechanicLast edited by Tom the Mime; 2020-04-22 at 05:43 PM.
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2020-04-22, 06:01 PM (ISO 8601)
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- Dec 2012
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- Houston, TX
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
This seems potentially really powerful. Getting two 2/2s for (basically) three mana is a great rate, and if there's any donkeys with more than two toughness, this is just bonkers. Being a dead card on an empty field hurts, but I don't think it's enough to make up for its power if you do have any donkeys.
Partners in Crime 2B
Creature- Human Rogue (U)
3/2
Level Up 1B
Level 1-2: Menace, 4/3
Level 3: Menace, deathtouch, 5/4
Challenge: A card that cares about counters on your opponent's cards!Last edited by mythmonster2; 2020-04-22 at 06:02 PM.
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2020-04-22, 07:39 PM (ISO 8601)
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- Jun 2013
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- A basket.
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
(Just posting to subscribe)
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2020-04-23, 12:54 AM (ISO 8601)
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- Mar 2017
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- US
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
Seems fair enough, for the most part, but I'm not familiar enough with leveling to say for sure. That being said, the combination of deathtouch and menace seems sort of at odds with the flavor; this card works better as a blocker than a striker, which is sort of weird for a pair of rogues.
Challenge: A card that cares about counters on your opponent's cards!
Creature - Demon Spirit (R)
Dream Thief does not gain power or toughness from +1/+1 counters.
>[T]: Transfer all +1/+1 counters from target tapped creature to Dream Thief.
>[T, remove X +1/+1 counters from Dream Thief]: Draw a card. If it's a creature with a converted mana cost less than X, place it onto the field, tapped.
3/2
Challenge: Make something less annoying than this card.Who're you? ...Don't matter.
Want some rye? 'Course ya do!
Here's to us.
Who's like us?
Damn few,
and they're aaall dead.
*gushes unintelligibly over our cat, Sunshine*
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2020-04-23, 04:07 AM (ISO 8601)
- Join Date
- Jul 2008
Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
At the very least, it's effectively a 3/2 for 3 that taps to draw a card, which is a lot; you might need to add another mana cost somewhere. The overall idea works better than you may have imagined, though. You could easily use charge counters to avoid needing that first line of text.
Vengeful Phoenix - 1RR
Creature - Phoenix R
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When the creature Vengeful Phoenix haunts dies, return Vengeful Phoenix to your hand.
3/1
Challenge! A white card that likes artifact tokens.
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2020-04-23, 10:58 AM (ISO 8601)
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- Jan 2011
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- Hell 71
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
Haunt is a super sweet mechanic and I love it on this card! Nice bird!
Grain Meister 1W
Creature - Human Advisor R
At the beginning of your upkeep an opponent my pay {2}, if they don't create a food token.
Sacrifice a Food: Another target creature you control gains indestructible until the end of the turn.
2/1
Next make a card that is a based on a legacy playable card. Grain Meister is based on mother of runes.Last edited by Quiddle; 2020-04-23 at 11:17 AM.
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2020-04-23, 11:46 PM (ISO 8601)
- Join Date
- Aug 2019
Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
Interesting token card with nice commander potential.
James Fastbond 1GG
Legendary Creature - Human Spy R
Pay 1 life: Put a land card from your hand onto the battlefield.
2/3
Challenge! Make another spy.
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2020-04-24, 12:15 AM (ISO 8601)
- Join Date
- Jul 2008
Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
Being silver-bordered seems important for this spy; the ramp is really explosive, and you can even use that mana on the turn you play it. It would be dangerous to just throw into standard or modern, but in silver-bordered land, you might be able to see whether it's truly crazy or whether it's secretly too unreliable for its cost. ...and it took me until I finished writing that to understand the pun.
Deepest-cover Agent - 1U
Creature - Faerie Spy U
Flying
Players play with the bottom cards of their libraries revealed.
U, T: Shuffle target player's library.
1/3
Challenge! A faerie with hybrid mana in its cost.
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2020-04-24, 12:17 AM (ISO 8601)
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- Mar 2017
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- US
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
That's the most disjointed I've ever seen such a small card. The flavor makes no sense (take damage + spy = land?!), and the entire idea of a spy seems kinda contrary to Green's design/philosophy in general. Not only that, but the effect is somehow absurdly strong for its simplicity; at the low cost of 1/5th of your health, you can go +4 on mana advantage and keep that lead for the entire game. Definitely needs a rework.
Challenge! Make another spy.
Creature - Crab Spy (U)
Flash
Spicrab has Deathtouch when blocking with an ally.
"Mondieumondieumondieumondieu"
1/1
Challenge: Surf and/or turf!Last edited by Ironsmith; 2020-04-24 at 12:47 AM.
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2020-04-24, 11:09 AM (ISO 8601)
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- Aug 2019
Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
https://gatherer.wizards.com/pages/c...?name=Fastbond
i just wanted to make a fastbond card with a punLast edited by KAmber; 2020-04-24 at 11:13 AM.
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2020-04-24, 11:46 AM (ISO 8601)
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- Mar 2015
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- Ruins of Toronto
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
Deepest-Cover Agent is sort of weird, but has an interesting repeatable deck shuffle, so can see it getting a surprising amount of utility, particularly with added scry and seeing the top card as well effects.
Spicrab should either be 'when blocking with another creature' or its meant to fit in with ally decks? Either way, a conditional cheap deathtouch, or even just a chump blocker, is always nice, with the possibility of being able to act as removal.
Spell-eater Pug UG
Creature- Fish Hound R
Mutate 1UG
Hexproof
When this creature attacks, create X food tokens, where X is the number of times this creature has mutated.
2/2
Next Challenge; Something else with mutate!Summer Job has started, and eats a lot of time, particularly on weekends. Replies my be delayed.
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2020-04-24, 12:57 PM (ISO 8601)
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- Jan 2011
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- Hell 71
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
So its either a bigger bogle or 3 for hexproof and food tokens. I always worry about hexproof as it doesn't promote interaction but i think this if fine. Nice job.
Sliver Grafter 1UG
Creature - Sliver
Mutate 2UGG
This creature is a sliver in addition to its other types.
Slivers you control have +X/+X where X is equal to this creature's base power.
1/1
Make a card that changes something's type - either sub or super.All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2020-04-24, 03:18 PM (ISO 8601)
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- Dec 2012
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
This could be really powerful, since even by itself it basically doubles a creature's power and toughness. In a proper sliver deck, giving all your creatures +3/+3 or even more is huge. However, it is expensive, requires a powerful creature already, and makes you vulnerable to 2 for 1s, like all mutates, so this should be fine.
Forced Conscription 1WW
Sorcery (U)
Target creature you control becomes a Soldier in addition to its other types, then create X 1/1 White Soldier creature tokens, where X is the number of Soldiers you control.
Challenge: A card with morph!
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2020-04-24, 04:06 PM (ISO 8601)
- Join Date
- Jul 2008
Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
I'm not sure I understand the point of the first line. It seems to me that this card's purpose is to play a bunch of soldiers in other ways and then double your board presence. If you're already playing a soldiers deck, won't this usually just make one of your existing soldiers into a double-soldier? If you want non-soldiers to help press-gang tokens, why not just make a soldier for each creature you control? Monsters and catboys can be pretty persuasive recruiters, after all.
Pretty Much Exactly What Meets the Eye, Actually - 4
Artifact - Vehicle U
Morph 3 (You can cast this as 2/2 creature for 3. You can then turn it face-up for its morph cost. When this turns face-up, it's not a creature and is removed from combat.)
Crew 4
2: Turn this artifact face-down. It's a 2/2 creature.
6/6
Challenge! Make a 1-drop with mutate.
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2020-04-24, 06:30 PM (ISO 8601)
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- Feb 2012
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
Looks fine even if I think the crew cost is a bit high for it. Interesting in how flipping it face up and down can dodge certain types of removal.
Watchful Eagle U
Creature - Bird C
Flying
Mutate 1U
Whenever this creature mutates, scry 1.
It's in a unique position of being able to read it's own entrails, if only for a second
0/1
Challenge: Make a landLast edited by Tom the Mime; 2020-04-24 at 06:40 PM.
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2020-04-25, 12:23 AM (ISO 8601)
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- Mar 2017
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
Cute flavor text. The mechanics here get a little murky in terms of overall theme, though. This is either a CMC 1 chump blocker (cohesive), or a CMC 2 Aura that grants Flying and a light bit of deck control (not as cohesive). It's not a bad card, it just seems a touch confused as to what it's supposed to be.
Challenge: Make a land
Land (U)
Erupting Volcano enters the field tapped.
>[T] : Add R to your mana pool.
>[T, Sacrifice Erupting Volcano]: Add RRR to your mana pool.
Challenge: make another thematically appropriate land.Last edited by Ironsmith; 2020-04-25 at 12:25 AM.
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2020-04-25, 12:42 AM (ISO 8601)
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- Mar 2015
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
A decent red land that can provide a steady stream or sudden burst as needed, pretty fitting all in all, though you would expect damage, for the explosion to hurt.
Overgrown Jungle
Land UC
Overgrown Jungle enters the field tapped.
T- Add X G to your mana pool, where X is the number of growth counters on ~. If ~ has four or more growth counters, it does not untap during your next untap step.
Next Challage; Continue the cyclr!Summer Job has started, and eats a lot of time, particularly on weekends. Replies my be delayed.
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2020-04-25, 12:01 PM (ISO 8601)
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- Jan 2011
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
I think this design is super dangerous assuming every time you tap it it adds a growth counter, but you did forget to say when you get growth.
Mist-shrouded Bog
Land
~ enters the battlefield tapped.
T: Add B equal to one plus the number of growth counters on ~.
1BB: ~ becomes a 2/2 black vampire horror until the end of the turn with "~ gets +1/+1 for each growth counter on it".
Whenever a creature that was dealt damage by ~ dies this turn put a growth counter on ~.
Make a manland or a growth land or something with flying.All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2020-04-25, 01:40 PM (ISO 8601)
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
So... You get a bigger, stronger monster and more mana whenever the Bog claims a victim? Seems like a bit much for a card you can put on the field for free. I won't say it's overpowered, but it's not exactly an ideal design, either.
EDIT: Actually, the more I think about it, the more ot grows on me. Since you have to tap it for mana, it's only one or the other at any given time, and it can't be a big land without being put at risk first. Well done.
Make a manland or a growth land or something with flying.
Fog-Addled Island
Land (U)
Fog-Addled Island enters the field tapped.
At the end of your turn, if Fog-Addled Island is untapped, place a growth counter on it.
>[T] Add U to your mana pool.
>[Remove a growth counter from Fog-Addled Island] Fog-Addled Island becomes a 0/3 Blue Illusion Wall with Flying and "Prevent all combat damage that would be done to or by Fog-Addled Island" until the end of the turn. This ability can be activated on either player's turn.
Challenge: We've seen Red, Black, Blue, and Green; how does White handle the concept?Last edited by Ironsmith; 2020-04-25 at 01:55 PM.
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2020-04-25, 03:02 PM (ISO 8601)
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- Feb 2012
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
Storage lands aren't exactly playable but the solution diesnt seem to be for then to not lose storage counters. I think this is more dangerous in blue than other colors because blue likes holding mana for counterspells so this makes it worse for an opponent - run into a probable counterspell or have it left untapped for more ramp. If land destruction was more common it'd probably be okay because it'd be riskier to let it grow but it needs more hoops for the growth counters.
Waypoint of Souls
Land - U
~ enters the battlefield tapped
Whenever a creature you control dies, add a growth counter to ~.
T: Add W
1W, remove X growth counters from ~, T: Gain X life
Challenge: A hat or someone wearing a hat
Edit: oops, didn't see the growth counters didn't ramp so ignore most of what I said. Still probably excessive because blue still likes holding mana for counterspells so it's basically a good blocker at the cost of having a land etb tapped. Especially for simic and dimir flash.Last edited by Tom the Mime; 2020-04-25 at 05:56 PM.
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2020-04-25, 03:40 PM (ISO 8601)
- Join Date
- Jul 2008
Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
SpoilerI guess you made Foggledland's triggered ability weird so that it could get the counter and block right away, but if that's the case then you don't need the growth counters at all; you needed it untapped for it to block anyway. As such, it's very obviously too good at what it does? Did you mean to make it require multiple counters and just forget to change the number?
A storage land for life gain seems okay. I honestly don't have strong opinions on it, which according to past experience means that it's probably busted.
Genju of the Fields but it's wearing a hat that says Land on it because I took too long writing this
Land Creature - Spirit R
If you control no Plains lands, this isn't a creature. (If it is a creature, it might have summoning sickness.)
Lifelink
T: Add W
1/2
Challenge! Leave a creature crestfallen.
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2020-04-25, 05:20 PM (ISO 8601)
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- Mar 2017
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- US
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
Pretty much, yeah.
Genju of the Fields but it's wearing a hat that says Land on it because I took too long writing this
Land Creature - Spirit R
If you control no Plains lands, this isn't a creature. (If it is a creature, it might have summoning sickness.)
Lifelink
T: Add W
1/2
Challenge! Leave a creature crestfallen.
Legendary Land (R)
>[T, Tap target creature you control] Create a colorless artifact Crystal token with "Sacrifice this artifact: Add 1 colorless mana to your mana pool".
Producing Illuminyte and crushing souls since 1240 GUE.
Challenge: do something else with Crystals.Who're you? ...Don't matter.
Want some rye? 'Course ya do!
Here's to us.
Who's like us?
Damn few,
and they're aaall dead.
*gushes unintelligibly over our cat, Sunshine*
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2020-04-25, 06:36 PM (ISO 8601)
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- Dec 2012
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- Houston, TX
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
This is an interesting take on a land that builds up value over time. Only producing colorless mana is a good step towards making it more balanced, though it still is very good. I think this would be a staple, but not overpower, but I've always been bad at evaluating land power levels.
Crystalline Defense W
Enchantment (C)
Enchant creature
Enchanted creature has defender and gets +0/+3.
W, Sacrifice Crystalline Defense: Tap target creature.
Challenge: A combination of two iconic creatures! (Angel, Sphinx, Demon, Dragon, or Hydra)Last edited by mythmonster2; 2020-04-25 at 06:38 PM.
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2020-04-25, 06:38 PM (ISO 8601)
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- Mar 2015
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
Spoiler: Crystal NinjaA nice way to gain mana to spend later, and takes time to actually use, and your opponent can remove the creatures needed easy enough.
Also, overgrown Jungle was supposed to have 'At the end of your turn, if you have a creature with 4 or more power, place a growth counter on ~'
Mutable Crystal 3
Artifact R
T- Add X mana in any combination of colors among non-human creatures you control. X is the highest number of mutations among creatures you control.
Huh, a pretty good buff for your own creatures... and if you can throw it on a big creature an opponent controls, nice limited removal... though good chance they would be able to tap and retaliate. Still, could also be used to pump up a small lifelink critter to stall some of the bigger creatures.
Kylthris, Blackscale Broodmother 3BGR
Legendary Creature- Demon Hydra
Trample, Vigilance, Reach
Whenever ~ takes combat damage, prevent it and place that many +1/+1 counters on it.
When another hydra attacks, you gain 2 life. When another demon attacks, you may pay 2 life and draw a card.
T, Remove X +1/+1 counters from ~; Create a X/X Green Hydra creature Token with Trample and Reach or a X/X Black Demon creature Token with Flying and and Deathtouch
4/6
Next Challenge; A human to fight a giant monster!Last edited by Warmatt; 2020-04-25 at 06:46 PM.
Summer Job has started, and eats a lot of time, particularly on weekends. Replies my be delayed.
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2020-04-25, 07:45 PM (ISO 8601)
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- Mar 2017
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
Holy undercosted beatsticks, Batman!
I mean, I get it. A Demon Hydra is basically nightmare fuel incarnate, and it should be pretty daunting to fight. However, an unkillable, ever-growing, effectively unblockable beatstick that can attack over anything for the low cost of 6 CMC is just crazy, man. Sure, it's got a built-in way to take off those +1/+1 counters, but there's no forcing the player to use it and therefore nothing stopping them from just ramming it into their opponent's defences until they win.
Next Challenge; A human to fight a giant monster!
Creature - Human Soldier (R)
Deathtouch, Defender
>Relentless Champion fights target creature you don't control. If Relentless Champion survives, exile it.
"As long as I draw breath, you shall not pass!"
1/7
Challenge! Make a card you'd want in a burn deck, but can't do any actual damage.Last edited by Ironsmith; 2020-04-25 at 07:46 PM.
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2020-04-25, 10:16 PM (ISO 8601)
- Join Date
- Jul 2008
Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
Is that > supposed to be a tap symbol? We usually just use the letter T. In any case, between the fighting and deathtouch this is clearly a green card and not a white card. White has some bounty hunters and jailers that get the general effect you want, though.
Scorch Shaman - R
Creature - Human Shaman R
Whenever an instant or sorcery you control deals damage, add R.
0/2
Challenge! Make an enchantment that ties two things together.
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2020-04-25, 10:26 PM (ISO 8601)
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- Mar 2015
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
Meant to essentially transfer over the +1/+1 counters for the spawned creatures.... and it only blocks combat damage. Instant kills, exiles, stright up burn spells and effects... those bypass the effect ripped off from (and beefed up for MR legendary) the Ironscale Hydra with reasons why you might want to offload some of those +1/+1 counters, due to the fact that hey, extra life hydras and then pay to draw demons you can get from one broodmother.
Summer Job has started, and eats a lot of time, particularly on weekends. Replies my be delayed.
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2020-04-25, 11:41 PM (ISO 8601)
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- Mar 2017
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
Actually, it's just meant to show that what follows is an activated ability (albeit a costless one), as opposed to a static or triggered ability. While you could probably infer that if you read carefully, it helps to be clear on the matter.
Also, you've got a fair point about it being a green card. Not sure why I tried to make it white...Who're you? ...Don't matter.
Want some rye? 'Course ya do!
Here's to us.
Who's like us?
Damn few,
and they're aaall dead.
*gushes unintelligibly over our cat, Sunshine*
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2020-04-26, 12:03 AM (ISO 8601)
- Join Date
- Feb 2012
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- Australia
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Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong
No, you can't really infer it from that, especially because costless activated abilities (including tapping as a cost) are few and far between. My first two guesses would have been that it was a tap ability or a mistemplated etb effect. The correct templating for it would be "0: {Ability text here}".
Also on templating, you don't need the provision saying only exile it if it survives, you can just say "then exile it". If it gets destroyed in the fight, it's not on the battlefield as the same object to be exiled. It's still clear as your wrote it, but not how it would normally be templated.Being a mime means never having to say you're sorry.