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  1. - Top - End - #271
    Pixie in the Playground
     
    BardGuy

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    It can end the game quickly which is kind of expected at that cost. Not much more to say.

    Some of the new double sided cards are interesting. The ones with lands need to have a big downside if their other side is decent or that'll be a no brainer to include in most decks running that colour. Non-basic fetchers and bouncelands could be interesting with them.
    A more boring one here though.

    Lake Among the Peaks
    Land - Island R
    ~ enters the battlefield tapped unless you control a mountain.
    T: Add U
    --------------------------------
    Underwater Summit
    Land - Mountain
    ~ enters the battlefield tapped unless you control a island.
    T: Add R

    Less versatile checkland that plays nicer with other cards that care about land subtypes.

    Challenge: double faced modal with different types

    Edit: Name change because Caldera Lake was already a card
    Last edited by Tom the Mime; 2020-09-13 at 02:48 AM.

  2. - Top - End - #272
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    I think I like these better than the new rare dual lands they're actually printing. There is some weirdness with your version in regard to fetching, though, since you only care about one of the subtypes while it's in your library. How do you decide which side should be on the front? Do you put both of the forests in the cycle on the back to make them unobtainable by Wood Elves? Just one? Which one?

    Prismatic Rock - 3
    It's a rainbow-patterned, "binding focus." I wonder what kind of creature it's supposed to help you command?
    Artifact - U
    T: Add one mana of any color.
    //
    Prismatic Roc - WUBRG
    Oh, here it is.
    Creature - Elemental Bird
    Flying
    6/6

    Challenge! Make a feather-shaped item or someone who wears it.
    Nexusites, Dorothy.
    Avatar by the Ninja Chocobo.

  3. - Top - End - #273
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    BardGuy

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    I hadn't actually seen the new lands when I posted it and I'm kinda disappointed with them. I thought it had been a pretty solid design rule for a while that lands shouldn't be strictly better than a basic - extra mana types only came in untapped conditionally, if at all. Additional abilities either came in tapped or only have colorless mana on tap. The only potential downside is then being non-basic for blood moon as a fringe case. Or not being searchable, which doesn't really matter if you have any basics at all in your deck. And that just leaves a bad taste in my mouth.

    Also, forest on the front for gruul and selesnya, on the back for golgari and simic. Not a massive deal but simic and sultai ramp need no help right now.
    Last edited by Tom the Mime; 2020-09-13 at 06:11 PM.

  4. - Top - End - #274
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    Quiddle's Avatar

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    I love your ro(c)k! That is a really fun design and I think you did a good job of keeping both sides around uncommon.

    Phoenix's Promise 1RW
    Enchantment U
    When a creature you control dies you may sacrifice ~, if you do return that creature to your hand then ~ deals 2 damage to all creatures.
    Rise again.

    make an artifact with reach or flash.
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  5. - Top - End - #275
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Quiddle View Post
    Phoenix's Promise 1RW
    Enchantment U
    When a creature you control dies you may sacrifice ~, if you do return that creature to your hand then ~ deals 2 damage to all creatures.
    Rise again.
    The wording seems a little sloppy, but conceptually it looks all right. The board-purging effect limits its viability some, but regeneration for 3 mana would be kind of busted without it, so I have no complaints.

    make an artifact with reach or flash.
    Flak Artillery Cannons 3
    Artifact Vehicle (U)
    Crew 1
    Defender, Reach
    Flak Artillery Cannons can't block creatures that don't have Flying.
    4/3
    Ancient problems, modern solutions.

    Challenge! Cheese.
    Who're you? ...Don't matter.

    Want some rye? 'Course ya do!


    Here's to us.
    Who's like us?
    Damn few,
    and they're aaall dead.


    *gushes unintelligibly over our cat, Sunshine*

  6. - Top - End - #276
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    ElfMonkGuy

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Ironsmith View Post
    Flak Artillery Cannons 3
    Artifact Vehicle (U)
    Crew 1
    Defender, Reach
    Flak Artillery Cannons can't block creatures that don't have Flying.
    4/3
    Ancient problems, modern solutions.

    Challenge! Cheese.
    This is an extremely weak card. You could lose the vehicle part of it and it'd still be very weak, being exclusively a blocker that can't even block most creatures. Having to tap a creature to let this do its one job is even worse. As is, this could probably lose the vehicle parts and the restriction on blocking, and it'd still be ok at best.

    Pun-Pun, the Ascendant 1UU
    Legendary Creature- Kobold Wizard (MR)
    4, T: If you control no Djinns, create a 4/4 blue Djinn creature token with Flying.
    5, T: If you control a Djinn and no Snakes, create a 5/5 green Snake creature token.
    WUBRG, T: If you control a Snake and a Djinn, put seven +1/+1 counters on Pun-Pun, the Ascendant. Then, if Pun-Pun's power is 20 or greater, you win the game.
    1/1

    Yeah, this is stupid.

    Challenge: A non-creature card with hybrid mana!

  7. - Top - End - #277
    Dwarf in the Playground
     
    Quiddle's Avatar

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Its Pun-Pun! I really miss the amount of exploits 3.5 had. I think that making tokens like this is a little more green than blue but its expensive enough that it is probably ok. I also appreciate that you make the familiar buff before ascending.


    Wish UB
    Sorcery
    Search your library for a card, put that card into your hand, then shuffle your library. Each opponent creates a 4/4 blue Djinn creature token with Flying.
    Fuse(You may cast both these spells by paying their mana cost.)
    //
    Word X (B/W) (B/W)
    Sorcery R
    Exile all creatures with a converted mana cost of X or less.


    Either another dnd exploit or a dnd trope or an oots reference
    Last edited by Quiddle; 2020-09-14 at 01:20 AM.
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  8. - Top - End - #278
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Quiddle View Post
    Wish UB
    Sorcery
    Search your library for a card, put that card into your hand, then shuffle your library. Each opponent creates a 4/4 blue Djinn creature token with Flying.
    Fuse(You may cast both these spells by paying their mana cost.)
    //
    Word X (B/W) (B/W)
    Sorcery R
    Exile all creatures with a converted mana cost of X or less.
    So, since tokens don't generally have a mana cost, wouldn't this just be 4 mana to search your library for whatever? Not that that's an unfair effect for the price, granted, it just seems a little over-elaborate.

    I like this card. It's got a lot of potential for differing plays.

    Either another dnd exploit or a dnd trope or an oots reference
    Peasant Railgun 2B
    Sorcery (U)
    As an additional cost to cast Peasant Railgun, sacrifice a permanent you control. Destroy target creature.
    "Ever since that ranger told us about this trick, our fire brigade has been all the defense our town needs."

    Challenge! A fortress of dwarves!
    Who're you? ...Don't matter.

    Want some rye? 'Course ya do!


    Here's to us.
    Who's like us?
    Damn few,
    and they're aaall dead.


    *gushes unintelligibly over our cat, Sunshine*

  9. - Top - End - #279
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    ElfMonkGuy

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Masema, don't forget to judge the card above you and provide a prompt for the next person.
    Last edited by mythmonster2; 2020-09-15 at 08:45 AM.

  10. - Top - End - #280
    Dwarf in the Playground
     
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Peasant Railgun is more of a common than an uncommon, compare to spark harvest. I think it is a little on the weaker side but thats fine.


    Dwarven Defenders, this is kind of interesting. It is basically a hydra that gains double strike after growing for a bit and loses defender. It can grow really efficiently but a 1/1 defender for 3 is very very weak. This card will cost you 7 mana to get a 5/5 first strike defender. Interesting.


    Challenge make a card related to Bottle Gnomes.
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  11. - Top - End - #281
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Quiddle View Post
    Challenge make a card related to Bottle Gnomes.
    Flask Faeries 2
    Artifact Creature - Faery (C)
    Sacrifice Flask Faeries: Place a +1/+1 counter on target creature.
    1/2
    They'll bolster your forces one way or another!

    Challenge! Clockwork!
    Who're you? ...Don't matter.

    Want some rye? 'Course ya do!


    Here's to us.
    Who's like us?
    Damn few,
    and they're aaall dead.


    *gushes unintelligibly over our cat, Sunshine*

  12. - Top - End - #282
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    I was like, okay, cool, these are a neat artifact storm crow, even if an artifact storm crow is a bit weird... but then I realized that they were non-flying faeries, which is a big bah humbug from me. Better to make them 1/1's and give them wings, I think.

    Swift Scrapsmith - 1U
    Creature - Human Artificer R
    Flash
    When this creature enters the battlefield, choose target artifact card in your graveyard. Until end of turn, you can play that card and you can cast it as though it had flash.
    2/1

    Challenge! What does Red have to do with time travel?
    Nexusites, Dorothy.
    Avatar by the Ninja Chocobo.

  13. - Top - End - #283
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    ElfMonkGuy

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Dr.Gunsforhands View Post
    Swift Scrapsmith - 1U
    Creature - Human Artificer R
    Flash
    When this creature enters the battlefield, choose target artifact card in your graveyard. Until end of turn, you can play that card and you can cast it as though it had flash.
    2/1

    Challenge! What does Red have to do with time travel?
    Snapcaster Artificer! And I think this might be just as, if not more strong than the original, especially in Vintage with things like the Moxen. There are many artifacts that sacrifice themselves to do a thing, and this will just help you get more value out of them, or deal with an Ancient Grudge that you didn't expect.

    Sarkhan Broke It Again 2RRRR
    Sorcery (MR) (Silver-bordered)
    Target player's next turn is reversed. (Their turn goes in the following order: Ending phase, post-combat main phase, combat phase, pre-combat main phase, beginning phase. The ending phase will go: cleanup step, end step. The combat phase will go: end of combat step, combat damage step, declare blockers step, declare attackers step, beginning of combat step. The beginning phase will go: draw step, upkeep step, untap step.)

    Yes, this will likely boil down to a fancy Time Walk. But screw it, Rules Lawyer exists, so judges are already used to crying in silver-bordered sets.

    Challenge: Something involving a horse!
    Last edited by mythmonster2; 2020-09-16 at 12:27 AM.

  14. - Top - End - #284
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Alright lets evaluate this. First thing I noticed untap at the end means that unless the target knew this was coming they wont really have any mana to work with, card draw at the end means this is like just getting extra main phases. Since the combat step doesn't make any sense out of order that player can't deal damage- they can safely proc attack triggers though. It is also nifty that effects that normally trigger on upkeep usually last until your end step so they will double up on the next turn. This is a very weird card but I think it could create interesting decks that are able to use this weird turn to their advantage. Its obviously silver boarder but I wonder what it could be used for in black boarder.


    He Who Wanders 3G
    Legendary Creature - Horse Spirit R
    When He Who Wanders attacks you may put a travel counter on each land the defending player controls without a travel counter on it, if one or more counters are placed this way He Who Wanders can't be blocked this turn.
    Whenever He Who Wanders deals damage to a player you may sacrifice a land, if you do search your library for two basic land cards and put them into play tapped, then shuffle your library.
    2/4


    Make a kami, bonus points for soulshift, splice, channel, or cares about hand size.
    Last edited by Quiddle; 2020-09-16 at 08:22 PM. Reason: put counters on each not target
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  15. - Top - End - #285
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    Dr.Gunsforhands's Avatar

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    It's weird to me that you don't do anything with the Travel counters other than... count. Considering its place in the game, this effect is practically identical to just being unblockable, is it not? I can kind of see the flavor of, "landwalk for lands you haven't walked yet," but still.

    Tended Kami - 1G
    Creature - Spirit U
    Whenever you cast a spirit or arcane spell, you may pay X. If you do, put X +1/+1 counters on Tended Kami.
    2/2

    Challenge! A piece of furniture?
    Nexusites, Dorothy.
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  16. - Top - End - #286
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    You're right, maybe he should put the counters on all lands the defending player controls. So he only is unblockable if your opponent keeps getting land drops.
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  17. - Top - End - #287
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    BardGuy

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Reminds me a lot of wildborn preserver bit more limited. Feels like having flash as well would be a good fit given its pretty common on spirits. Green feels weird even with the counters given they don't have as many spirits. Maybe W or U (or both to give it a harsher color requirement for not fitting the pie quite as well).

    Comfy Chair 1
    Artifact - Equipment U
    Whenever you search your library for another card, you may add this card from your library to your hand in addition to the other card. Only one Comfy Chair can be added to your hand this way per turn.
    Equip 2
    Equipped creature has +0/+1
    Fetch... the comfy chair

    Challenge: Make an enchantment creature
    Being a mime means never having to say you're sorry.

  18. - Top - End - #288
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Green has spirits on Kamigawa :)

    This is interesting its free card advantage and would probably see a lot of play in eternal formats where you can fetch it then loot the chair into a real card.

    Thoughtweft Champion 4WW
    Enchantment Creature - Kilthkin Avatar R
    Convoke
    As Thoughtweft Champion enters the battlefield put a thought counter on it and each creature that convoked it.
    Whenever a creature with a thought counter on it takes damage divide that damage evenly among creatures you control with thought counters rounded up.
    4/4

    make me a lorwin card
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  19. - Top - End - #289
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Convoke works well as a Kithkin mechanic, but in the spirit of Lorwyn it still probably makes more sense to spread damage out among other Kithkin rather than relying on a weird counter thing. Then again, I might be able to imagine the counters being their own mechanic, like with Cenn's Tactician.

    Beautiful Betrayal - 1(r/b)
    Ashling suddenly turns purple and snuffs out one of her teammates. Again. Lorwyn is weird.
    Instant - C
    Target creature deals damage equal to its power to another target creature or planeswalker with the same controller.

    Challenge! Elemental snake!
    Nexusites, Dorothy.
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  20. - Top - End - #290
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    ElfMonkGuy

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Dr.Gunsforhands View Post
    Beautiful Betrayal - 1(r/b)
    Ashling suddenly turns purple and snuffs out one of her teammates. Again. Lorwyn is weird.
    Instant - C
    Target creature deals damage equal to its power to another target creature or planeswalker with the same controller.

    Challenge! Elemental snake!
    This is pretty decent; it can potentially deal a lot of damage, and gets fun with opponent's deathtouch creatures, but is greatly limited by what your opponent has available. Should make a decent limited pick.

    Blight Bringer 2BB
    Creature- Snake Elemental (U)
    Deathtouch
    Whenever a creature an opponent controls dies, they lose 1 life.
    3/3

    Challenge: Something watery!

  21. - Top - End - #291
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    4 mana 3/3 death touch is a pretty typical rate existing on 2 recent commons and 1 recent uncommon. I think the effect that you tacked on - a psudo aristocrat ability - is a common power level complexity and effect. So I think this should be a common. Other that that it is fine.


    Sage of Crystalwaters GUR
    Creature - Human Monk R
    When Sage of Crystalwaters enters the battlefield choose two-
    Put an Undying counter on target creature.
    Put a Flying counter on target creature.
    Put a First Strike counter on target creature.
    1/1

    Make a card that would fit in shards of alara
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  22. - Top - End - #292
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    I think I see what the card wants to do: give Undying to itself the first time, then give it to something else after it dies and comes back. I'd almost rather it just do that and be a mono-green card with better base stats, because the color pie on it currently is a bit confusing to me. The three abilities map to the three colors okay, but I keep thinking it's white instead of blue, almost always using Undying makes it feel black, and I think the commander decks it would best fit in with don't have any red.

    Naya Professor - (w/g)(r/g)
    A serene-looking cat man tends to some megaflora and megafauna in a courtyard run by the Department of Naya Studies.
    Creature - Cat Wizard U
    G, T: Add WR
    1W, T: You gain 3 life.
    3R, T: Target creature you control fights target creature you don't control.
    2/2

    Challenge! Make something that you might find on an airship!
    Last edited by Dr.Gunsforhands; 2020-09-30 at 05:22 PM.
    Nexusites, Dorothy.
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  23. - Top - End - #293
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    This is nice and tool boxy. I was looking to see if you broke the color pie with the hybrid mana but with the mana on the activated abilities I think its good. Really the strength of this card lies in being a mana dork that has some other utility late in the game. Nice job.


    Explosive Charge R
    Artifact U
    Sacrifice ~: If you control a creature with flying ~ deals 3 damage to any target, otherwise ~ deals 3 damage to target attacking creature.



    Make a card related to east asian myths or stories.
    Last edited by Quiddle; 2020-10-05 at 04:20 PM.

  24. - Top - End - #294
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    ElfMonkGuy

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Quiddle View Post
    Explosive Charge R
    Artifact U
    Sacrifice ~: If you control a creature with flying ~ deals 3 damage to any target, otherwise ~ deals 3 damage to target attacking creature.



    Make a card related to east asian myths or stories.
    This is a neat card design. It feels like a good way to bring Bolt into Standard, since it has its limitations but will rarely be dead.

    The First Emperor 1WW
    Legendary Creature- God (MR)
    Vigilance, Indestructible
    Whenever you cast a creature spell, create a 1/1 white Human creature token.
    The First Emperor can't attack or block unless you control four or more Humans.
    5/5
    Last edited by mythmonster2; 2020-10-07 at 07:03 PM.

  25. - Top - End - #295
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    The subject matter is a little fraught, but you could say the same about some things in Theros and Kaladesh, and I still like it all better than Rick. The mechanics are certainly impressive! It's extremely easy to use in a humans deck, and that's probably intentional. It might not even need to be indestructible to be good.

    Jiangshi Ambusher - 1B
    Creature - Vampire C
    Flash
    When Jiangshi Ambusher enters the battlefield, it gains flying until end of turn.
    U: Jiangshi Ambusher gains Flying until end of turn.
    2/2

    Challenge! A noncreature card that turns into a creature with flying somehow.
    Last edited by Dr.Gunsforhands; 2020-10-07 at 11:22 PM.
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  26. - Top - End - #296
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    PirateCaptain

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    I like the reference that you're going for, as Jiangshi quite rarely appear in mainstream fiction. I guess this one hops so high it can block his fellow vampires of the more bat-like aesthetic. Mechanically, this feels complex enough to be uncommon, but then again they just released Nimana Skydancer.

    Chambers of Final Rest
    Land R
    ~ enters the battlefield tapped.
    T: Add B.
    Whenever a card in your graveyard becomes the target of spells and abilities, you may pay BBB. If you do, transform ~.

    //

    Stirred Phantom
    Creature - Spirit
    Flying, Deathtouch, Lifelink
    3/3

    Make a card that you'd want in both your opening hand and as your topdeck after suffering a board wipe, but which doesn't give card advantage.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
    Extended Signature

  27. - Top - End - #297
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by ben-zayb View Post
    Chambers of Final Rest
    Land R
    ~ enters the battlefield tapped.
    T: Add B.
    Whenever a card in your graveyard becomes the target of spells and abilities, you may pay BBB. If you do, transform ~.

    //

    Stirred Phantom
    Creature - Spirit
    Flying, Deathtouch, Lifelink
    3/3
    The transformation condition seems a bit much, but the Phantom itself looks okay; makes a decent blocker and good emergency attacker, but not much else to say about it.

    Make a card that you'd want in both your opening hand and as your topdeck after suffering a board wipe, but which doesn't give card advantage.
    Convergent Veil 3B
    Artifact (R)
    [T] : Sacrifice target creature you control.
    [T, Pay X] : Return target creature with a converted mana cost of X or less from your graveyard to the field.

    Mix with some floating effects and you should get some shenanigans.

    Challenge! Make a card you'd like to see used against you.
    Last edited by Ironsmith; 2020-10-08 at 09:31 AM.

  28. - Top - End - #298
    Dwarf in the Playground
     
    Quiddle's Avatar

    Join Date
    Jan 2011
    Location
    Hell 71
    Gender
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Manlands tent to be pretty powerful, this one is evasive, gains you life, and can trade with most things. For these reasons I think it might be a little over tuned. 3 isn't that much of a cost to animate especially since it can pay for 2 of that as long as you have cheap ways to target stuff in the yard like cling to dust or scooze.

    Swordsaged'd!


    The continuous reanimate on Convergent Veil is super strong making this a powerful card a lot of the time. I think this card is too strong and unanswered will run away with the game. I don't think that this card is particularly good in the opening hand however.


    The Walking Dead 1BW
    Enchantment R
    When ~ enters the battlefield each player creates two 1/1 white human creature tokens.
    Whenever a human dies create a walker token.


    Do something with named tokens(Treasure, food, walkers, ....).
    Spoiler: My Homebrew(3.5):
    Show
    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!
    Avatar by MethosH!

  29. - Top - End - #299
    Troll in the Playground
     
    Dr.Gunsforhands's Avatar

    Join Date
    Jul 2008

    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Cute commander card! It hoses other humans decks in a way they might not want to do in a regular printed set, but Walker tokens don't exist in those sets anyway so there you go.

    Spoiler: I may have used my best idea for this last year
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    Quote Originally Posted by Dr.Gunsforhands View Post
    Small Favors - 1G
    Three stockings are hung over a fireplace, stuffed with scrolls, candy and coins.
    Sorcery - C
    Create a Clue token, a Food token and a Treasure token.


    Get a Clue - 1U
    Sorcery - C
    Create a Clue token. (It has, "2, sacrifice this artifact: Draw a card.")
    Draw a card.

    Challenge! Turn the lights on and/or off!
    Last edited by Dr.Gunsforhands; 2020-10-09 at 11:28 PM.
    Nexusites, Dorothy.
    Avatar by the Ninja Chocobo.

  30. - Top - End - #300
    Barbarian in the Playground
     
    ElfMonkGuy

    Join Date
    Dec 2012
    Location
    Houston, TX
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Dr.Gunsforhands View Post
    Get a Clue - 1U
    Sorcery - C
    Create a Clue token. (It has, "2, sacrifice this artifact: Draw a card.")
    Draw a card.

    Challenge! Turn the lights on and/or off!
    This seems like a pretty decent limited card to me; 4 mana for 2 cards, but you can split it up over multiple turns, isn't bad. Working with any clue synergies in the set also helps this.

    Charge in the Dark R
    Instant (U) [Commander Set]
    You may only cast this spell during the declare attackers step.
    For each attacking creature, choose a player or planeswalker at random that creature could attack. That creature attacks that player or planeswalker this turn.

    The formatting on this is probably off but I had a weirdly hard time finding precedent. I was almost certain this card has been made before. Probably has been and I just missed it.

    Challenge: Something that's random, but that benefits you either way!
    Last edited by mythmonster2; 2020-10-11 at 11:16 AM.

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