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  1. - Top - End - #241
    Bugbear in the Playground
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Dr.Gunsforhands View Post
    Take the Beaten Path - G
    Sorcery - U
    Target creature gets +2/+2 until end of turn.
    Whenever you create one or more creature tokens, you may return Take the Beaten Path from your graveyard to your hand.
    This seems... well-balanced, actually. Not too much to say about it. I can't see it getting play outside of limited, but most cards don't and trying to design every card to be constructed playable is a bad idea. So that's another reason to like this card. Depending on the limited environment it might be a very good uncommon, but I can't see it being anywhere close to game-breaking, especially as a sorcery. Good job.

    Challenge! Make a small bird that eventually helps you summon a big bird.
    Phoenix Hatchling -- 1R
    Creature -- Phoenix -- MR
    Flying
    Whenever Phoenix Hatchling dies, return it to the battlefield at the beginning of the next end step with X plus one ash counters on it, where X is the number of ash counters it had as it died.
    Remove five ash counters from Phoenix Hatchling and exile it: Create a 6/6 red Phoenix creature token with first strike, haste, and flying.
    0/1

    Challenge: A musical instrument. Bonus points for someone to play it, the way that Renowned Weaponsmith forges Heart-Piercer Bow.
    LGBTitP
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    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
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  2. - Top - End - #242
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    wink Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    This is pretty neat, it is however an infinite blocker that never has a shield down moment. I think this would be cool to play along side a sacrifice deck where the 6/6 isn't often summoned. I think maybe to nerf this slightly you could make the 6/6 a triggered ability so the hatchling isn't just a wall.


    Horn of Sorrow 2U
    Artifact U
    2, T: Target creature doesn't untap during its controller's next untap step.
    2UU, T: Return target spirit creature from your graveyard to your hand.

    Wailing Spirit UU
    Creature - Spirit U
    At the beginning of each player's upkeep that player loses life equal to the number of tapped creatures they control.
    Whenever Wailing Spirit deals damage to a player you may tap target creature that player controls, it doesn't untap during that player's next untap step.
    2/2
    "It calls out, searching for something lost."


    Make a card that has flashback, unearth, or a similar effect for non-creature permanents.
    Spoiler: My Homebrew(3.5):
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    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!
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  3. - Top - End - #243
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    The tapdown artifact is neat, but hard to use since it doesn't tap the target on its own - hence the wailing spirit to tap down the target initially. I think you may have meant for the graveyard and life loss effects to be black instead of blue? Mournful spirits who care about coming back from the graveyard are very black-flavored.

    Inappropriate Behavior for a Funeral - 1R
    Enchantment - Aura C
    Enchant Creature
    Enchanted creature gets +1/+1 and has menace.
    Unearth 1R (1R: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

    Challenge! Make a seal or a penguin!
    Last edited by Dr.Gunsforhands; 2020-08-18 at 02:15 PM.
    Ajax, Nexusites, Shun.
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  4. - Top - End - #244
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    That honestly seems to be something wizards would print. Not much else to say.

    Also, You asked for this:

    Seal of the Fire Penguin 4RR
    Enchantment- Aura R(Un)
    Enchant Creature
    Enchanted creature is a 6/5 Penguin creature and loses all other card types and abilities.
    Enchanted creature has trample.
    When Seal of the Fire Penguin is put into a graveyard from the battlefield, return it to the battlefield. If you can't, instead exile it.

    Challenge: Another Uncard. Alternatively, make a Tribal Planeswalker.
    A fundamental truth about existence: All is to be laughed at.

    Lawful Evil with Chaotic Good tendencies. Have fun figuring that out.

    How to deal with Slowbro in Gen 1:
    1. Mewtwo
    2. there is no #2.

    Quote Originally Posted by Man_Over_Game View Post
    Well, that makes you Dr. Robotnik. So...yeah?

  5. - Top - End - #245
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Laughing Dog View Post

    Seal of the Fire Penguin 4RR
    Enchantment- Aura R(Un)
    Enchant Creature
    Enchanted creature is a 6/5 Penguin creature and loses all other card types and abilities.
    Enchanted creature has trample.
    When Seal of the Fire Penguin is put into a graveyard from the battlefield, return it to the battlefield. If you can't, instead exile it.
    So... This is basically a regenerating creature that costs other creatures to keep alive? Conceptually, not bad. Aside from the finnicky details of straight-up overriding a card, the implementation seems good, too.

    Challenge: Another Uncard. Alternatively, make a Tribal Planeswalker.
    Ornstein the Dragonslayer 6WW
    Legendary Planeswalker - Ornstein God (MR)
    +3 : Destroy target Dragon.
    -4 : Until the end of the turn, Ornstein the Dragonslayer is a White 10/10 Soldier God with First Strike.
    When Ornstein the Dragonslayer leaves the field, target Planeswalker returns to its initial number of Loyalty counters. Additionally, create an emblem with "All Gods you control have +2/+0 and First Strike".
    8

    Smough, The Executioner 6BW
    Legendary Planeswalker - Smough God (MR)
    +3 : Destroy target Soldier.
    -4 : Until the end of the turn, Smough, The Executioner is a Black 10/10 Warrior God with Trample.
    When Smough, The Executioner leaves the field, target Planeswalker returns to its initial number of Loyalty counters. Additionally, create an emblem with "All Gods you control have +2/+0 and Trample".
    8

    Eh, why not make two, amirite?

    Challenge! A decent boss fight.
    Last edited by Ironsmith; 2020-08-27 at 02:21 AM.

  6. - Top - End - #246
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Spoiler: Godwalker Review
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    "Okay! I finally have enough mana for my deck's big finisher! Ready? BAM!"

    Mega Ultra Chicken - 6RW
    Legendary Planeswalker Tribal - Mega God MR
    +3: Destroy target Warrior permanent.
    -4: Mega Ultra Chicken becomes a 10/10 red Dragon God creature with flying until end of turn. (Damage doesn't cause it to lose loyalty while it's not a planeswalker.)
    When Mega Ultra Chicken leaves the battlefield, remove all loyalty counters from up to one target planeswalker, then put X loyalty counters on it, where X is its starting loyalty. You get an emblem with, "God creatures you control get +2/+0 and have flying."
    Loyalty: 8

    "...what am I looking at?"

    "It's a Mega God!"

    "I... ugh, fine, whatever, no effects."

    "Alright, first order of business! Your best warrior? DEAD!"

    "I don't have any warriors."

    "Oh. Well, I can't use that ability at all with no targets... so, I'll just use the second ability instead! It's a 10/10 dragon! Attack!"

    "You can't. You just played it, and it doesn't have haste."

    "Oh. Right."

    "I see it's not indestructible, either? I cast Doom Blade on it."

    "Okay... okay! That's fine. The last ability triggers, and-"

    "No, because it's still a dragon. That overwrites its other abilities."

    "What? Really?"

    "Pretty sure."

    "Sigh. Fine. Your turn..."


    Spoiler: Review Part 2
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    "Okay! I've fixed my Mega God deck!"

    "What's it do now?"

    "It plays a few of the decent red gods, uses Purphoros' ability to cheat the Mega Gods onto the field, flickers or sacrifices them immediately, and collects enough emblems to let the other gods kill you in one attack!"

    "How do you get enough red pips to turn them into creatures?"

    "They're devoted to each other!"

    "...huh. Well, it's janky and cute, but it is a plan. Let's play."


    Spider Zombie Golem - 6
    Artifact Creature - Spider Zombie Golem C
    Reach
    4/7

    Challenge! Make something very orange.
    Last edited by Dr.Gunsforhands; 2020-08-27 at 02:37 PM.
    Ajax, Nexusites, Shun.
    Avatar by the Ninja Chocobo.

  7. - Top - End - #247
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    It's fine. Simple, balanced and nice to have colorless common reach in a draft.

    Very conspicuous frog 2G
    Creature - Frog U
    All creatures able to block ~ must do so.
    Other creatures you control gain hexproof.
    1/1

    Basically it's extremely distracting. Considered deathtouch given it's a colorful frog but deathtouch lure pushes it very close to some other cards.

    Challenge: something amphibious
    Being a mime means never having to say you're sorry.

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Tom the Mime View Post
    Very conspicuous frog 2G
    Creature - Frog U
    All creatures able to block ~ must do so.
    Other creatures you control gain hexproof.
    1/1

    Basically it's extremely distracting. Considered deathtouch given it's a colorful frog but deathtouch lure pushes it very close to some other cards.

    Challenge: something amphibious
    This seems very good in limited, since it'll force your opponent to use removal on it, and if they don't, you can build up your board and then swing with everything. This might even work in a standard stompy deck, but I think a three mana 1/1 just isn't worth it.

    Coastal Caller 4UG
    Creature- Merfolk Shaman (R)
    G, T: Create a 4/4 green Beast creature token.
    U, T: Create a 2/2 blue Fish creature token with "This creature can't be blocked."
    2/2

    Challenge: Something that would make this card worse, but not useless!

  9. - Top - End - #249
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by mythmonster2 View Post
    Coastal Caller 4UG
    Creature- Merfolk Shaman (R)
    G, T: Create a 4/4 green Beast creature token.
    U, T: Create a 2/2 blue Fish creature token with "This creature can't be blocked."
    2/2
    So, a 4/4 anything for 1 mana is kind of ridiculous, even if it's gated behind a 6-mana initial summoning cost. The fish is kind of crazy, too, given that it's a Phantom Warrior at a third the cost. Point being, I'd recommend bumping up the costs for those abilities somewhat.

    Challenge: Something that would make this card worse, but not useless!
    Goblin Falconer 2R
    Creature - Goblin (U)
    T, RR: Flip a coin. If heads, create a 1/1 Red Bird creature token with Flying and "Sacrifice this creature: do 2 damage to target creature". If tails, do 2 damage to Goblin Falconer.
    1/3
    "Ow! Ow! Bad bird!"

    Challenge! Rapture!
    Who're you? ...Don't matter.

    Want some rye? 'Course ya do!


    Here's to us.
    Who's like us?
    Damn few,
    and they're aaall dead.


    *gushes unintelligibly over our cat, Sunshine*

  10. - Top - End - #250
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    I really want the idea to be good because the flavor is so on point. I feel like your efforts to not kill the goblin are doing it a disservice, since it doesn't feel like a real risk at all; you may as well just remove the downside and make the goblin a 1/1. I'd also suggest the token be a white bird and the goblin itself the sac outlet; it would have the side effect of explaining why the birds don't like her.

    Splicer's Garden
    Land - U
    Splicer's Garden enters the battlefield tapped.
    T: Add U or G
    1UG, T, Sacrifice Splicer's Garden: Put two +1/+1 counters on target creature. Use this ability only any time you could cast a sorcery.

    Challenge! Slow dog!
    Ajax, Nexusites, Shun.
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  11. - Top - End - #251
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    I'm a little disappointed that this doesn't deal with the splicers in mtg that alter 3/3 artifact golems. This is pretty decent for a uncommon dual!

    Fetch! W
    Instant R
    Search your library for an artifact card, exile it and target dog creature you control, then shuffle you library.
    At the beginning of your next upkeep return all cards exiled with Fetch! to your hand.

    Make another instant or sorcery related to either dogs or cats.
    Spoiler: My Homebrew(3.5):
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    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!
    Avatar by MethosH!

  12. - Top - End - #252
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Quiddle View Post
    Fetch! W
    Instant R
    Search your library for an artifact card, exile it and target dog creature you control, then shuffle you library.
    At the beginning of your next upkeep return all cards exiled with Fetch! to your hand.
    Given the time delay already baked into this card's effect, I don't really see the point in making it an Instant. There's only a couple other things you can do with it that way, and I'm pretty sure they fall outside the intended use (i.e. using it with a dog for a cheesy block play). Beyond that, it looks pretty good to me.

    Make another instant or sorcery related to either dogs or cats.
    Oh My! 1[G/R]
    Sorcery (U)
    Choose one:
    *Create a 3/1 Green Lion Creature token with Vigilance.
    *Create a 3/1 Red Tiger Creature token with Trample.
    *Create a 2/2 Green Bear Creature token with Haste.

    Challenge! Make these creatures useful.
    Who're you? ...Don't matter.

    Want some rye? 'Course ya do!


    Here's to us.
    Who's like us?
    Damn few,
    and they're aaall dead.


    *gushes unintelligibly over our cat, Sunshine*

  13. - Top - End - #253
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Vigilance is not in red, so you should not be able to pay 1R to get a creature with vigilance, and haste is very rarely in green while trample is usually in green, so the tiger should be green and the bear should be red (or you should give the tiger haste and the bear trample, more like). Paying RG at uncommon to get that level of variety in some already somewhat-pushed 2-drops should be fine.

    Salvager of Strengths 2BG
    Creature - Human Shaman R
    Whenever a creature dies, put a deathtouch counter on up to one other creature you control if that creature had deathtouch. Then do the same for double strike, first strike, flying, hexproof, lifelink, menace, reach, trample and vigilance.
    We all have to make sacrifices.
    2/2

    Next: Another creature which uses ability counters.

  14. - Top - End - #254
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    I'm okay with this card! It feels like it's meant for that one Ikoria commander deck they made. It's interesting that the counters count as the creature having that ability, so they'll keep coming back.

    Embargo Enforcer - 3W
    Creature - Giant Soldier C
    When Embargo Enforcer enters the battlefield, put a Defender counter on target creature you don't control. (Creatures with Defender can't attack.)
    3/3

    Challenge! Make something that will be rubbed all over you.
    Ajax, Nexusites, Shun.
    Avatar by the Ninja Chocobo.

  15. - Top - End - #255
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Dr.Gunsforhands View Post
    Embargo Enforcer - 3W
    Creature - Giant Soldier C
    When Embargo Enforcer enters the battlefield, put a Defender counter on target creature you don't control. (Creatures with Defender can't attack.)
    3/3
    So, is it meant to somehow still be enforcing the embargo when it dies? Flavor-wise, that seems kinda bizarre. Other than that, no complaints.

    Challenge! Make something that will be rubbed all over you.
    Balm of Vigor 3W
    Artifact (U)
    [Sacrifice this artifact] : Untap target creature.

    Challenge! Sweet, bloody vengeance!
    Who're you? ...Don't matter.

    Want some rye? 'Course ya do!


    Here's to us.
    Who's like us?
    Damn few,
    and they're aaall dead.


    *gushes unintelligibly over our cat, Sunshine*

  16. - Top - End - #256
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Untap target creature is worth about 1/2 a mana on a instant, I wouldn't feel impressed by G instant untap target creature and give it a +1/+1 counter. To make your card fair on an artifact I would say give it an etb like scry 2 and bump the cost down to 1W or 2W.

    Scorn's Edge RB
    Artifact - Equipment R
    Scorn's Edge enters the battlefield with a blood counter for each point of damage that has been dealt to you this turn.
    Equip B
    Equipped creature gets trample and has +1/+0 for each blood counter on Scorn's Edge.
    Damage equipped creature deals to players causes you to gain that much life.


    Make a card with flash or a card related to valorant?
    Spoiler: My Homebrew(3.5):
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    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!
    Avatar by MethosH!

  17. - Top - End - #257
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Scorn's Edge is... weird. I note curiously that it does not have flash, so you can't really use it to get revenge on an opponent for attacking you; you have to damage yourself somehow, in the same turn. Realistically, it's only worth it if you have some already-good cards that deal damage to you as a minor drawback. On the other hand, the meme of blasting your own arm off and forging it into a superblade is funny enough to be worth it even if it doesn't work 90% of the time. The last ability is a bit odd. I can see the logic of getting your lost blood back, and it can work, but the lack of flash undermines that connection a bit and it's really not a red ability on its own.

    White: Overwatch
    Blue: LawBreakers
    Black: Counter-Strike
    Red: Battleborn
    Green: Team Fortress 2
    Colorless: NBA 2k19

    Defy the Limits - 1W
    Instant - C
    Choose one:
    - Creatures you control with defender can attack as though they didn't have defender until end of turn.
    - Destroy target enchantment.
    - Untap target creature and it gets +2/+2 until end of turn.

    Challenge! A card that cares about a spell an opponent is casting, but doesn't counter it.
    Last edited by Dr.Gunsforhands; 2020-09-03 at 02:37 PM.
    Ajax, Nexusites, Shun.
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  18. - Top - End - #258
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    I don't think the defender mode will get used much as decks that rely on defenders attacking want it to be permanent or repeatable. The other two work well in the same way as wilt which is great in a meta with some important enchantments meaning you want to main deck removal but also having a plan b so it isn't a dead card in other matchups.

    Resonance 2UU
    Instant - R
    ~ costs 2 less to cast if it targets a spell an opponent controls.
    Copy target instant or sorcery for each other player, permanent or spell it could target. Each copy targets a different player, permanent or spell.

    A cheaper, more versatile radiate but it wasn't exactly worth it to begin with. Could be an issue with cantrip effects though.

    Challenge: Another card inspired by an older one
    Last edited by Tom the Mime; 2020-09-04 at 07:21 AM.

  19. - Top - End - #259
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    This is neat, it overloads any spell. How does it work though for spells with more than one target? So like if you copied a spell that said deal 2 damage divided as you choose between any two targets you would be able to have all the copies target the mandatory target as well as your opponent and just deal all the damage to your opponent right?

    Based on red mana battery here is...

    Red Mana Capacitor 4
    Artifact
    R, T: Put a charge counter on Red Mana Capacitor.
    Remove X charge counters from Red Mana Capacitor, T: Add X+1 R.
    Creatures you control get +1/+0 for each charge counter on Red Mana Capacitor.


    Another electrical component or take inspiration from an old card. Bonus points for reference to Urza without using his name.
    Spoiler: My Homebrew(3.5):
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    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!
    Avatar by MethosH!

  20. - Top - End - #260
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    I can get behind this card! It's pretty spicy in limited; it gradually builds up a lot of pressure behind a board stall, and I even like the occasional dramatic moment where your opponent makes a weird block and then plays the Shatter that they inexplicably ran in their main deck. It's interesting in commander, too, since it can both make your board better and help you refill it after it's wiped.

    Stormchaser Electrode - 3R
    (It looks like a big navigation buoy with angry eyes on its round base.)
    Creature - Elemental U
    Whenever an island enters the battlefield under your control, Stormchaser Electrode deals 2 damage to one target.
    -
    "Mark, did you accidentally send Creative the Pokemon file again?"
    3/3

    Challenge! Make a creature that's not an ooze but is clearly quite covered in slime.
    Ajax, Nexusites, Shun.
    Avatar by the Ninja Chocobo.

  21. - Top - End - #261
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Dr.Gunsforhands View Post
    Stormchaser Electrode - 3R
    (It looks like a big navigation buoy with angry eyes on its round base.)
    Creature - Elemental U
    Whenever an island enters the battlefield under be a control, Stormchaser Electrode deals 2 damage to one target.
    -
    "Mark, did you accidentally send Creative the Pokemon file again?"
    3/3
    *snrk*

    Okay, that... That's pretty funny.

    More seriously, this seems a little awkward, color-wise. It's pretty useless in any deck that isn't running both islands and red mana sources, and while you might be able to cheese it out with that one mountain you have (or a Treasure or something), it seems like an awful lot of trouble to go through for a mediocre burn effect. And of course, if you don't have a red mana source on the field already, it's a dead draw.

    Challenge! Make a creature that's not an ooze but is clearly quite covered in slime.
    Marsh Grullion 3B
    Creature - Squid Vampire (R)
    Lifelink
    [T, pay 3B] : Place a -1/-1 counter on target nonartifact creature.
    When a creature with 0 toughness leaves the field, put a +1/+1 counter on Marsh Grullion.
    2/2
    "What exactly is a Grullion, anyway?"
    "I don't know, but I really don't want to find out."


    Challenge! A rather unfortunate series of events.
    Who're you? ...Don't matter.

    Want some rye? 'Course ya do!


    Here's to us.
    Who's like us?
    Damn few,
    and they're aaall dead.


    *gushes unintelligibly over our cat, Sunshine*

  22. - Top - End - #262
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    I was going to ask what Grullion was, lol. My main gripe is that wizards try not to put both +1/+1 and -1/-1 counters in the same set. Also if you give a 1/1 creature -2/-2 it will not proc this effect due to having less than 0 toughness - food for thought.


    Disastrous Downfall 2BB
    Enchantment - Aura R
    Enchant Creature or Planeswalker.
    Enchanted Permanent has "At the beginning of your upkeep pay 2 life or discard a card." and "At the beginning of your end step sacrifice a permanent, if this permanent is sacrificed this way return Disastrous Downfall it its owner's hand."
    The orphans looked on in sorrow, it was the third house they'd left in ruins.


    A card related to a children'd book.
    Spoiler: My Homebrew(3.5):
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    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!
    Avatar by MethosH!

  23. - Top - End - #263
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    This seems really over-the-top until I consider that it's entirely a downgrade from just making an opponent lose 2 life and sacrifice a permanent every turn. At the very least, they can make you have to pay to recast the enchantment. As such, I guess it's probably okay?

    There's a Monster at the End of This Saga - U
    (A blue Muppet is frantically trying to cover up the bottom of this scroll-style mural.)
    Enchantment - Saga U
    I-VI: Target permanent gains Hexproof until the end of your next first main phase.
    VII: Create a 7/7 blue Kraken creature token.

    Challenge! Make a card that can attack your opponent for damage.
    Ajax, Nexusites, Shun.
    Avatar by the Ninja Chocobo.

  24. - Top - End - #264
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    ElfMonkGuy

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Dr.Gunsforhands View Post
    There's a Monster at the End of This Saga - U
    (A blue Muppet is frantically trying to cover up the bottom of this scroll-style mural.)
    Enchantment - Saga U
    I-VI: Target permanent gains Hexproof until the end of your next first main phase.
    VII: Create a 7/7 blue Kraken creature token.

    Challenge! Make a card that can attack your opponent for damage.
    This is a pretty neat card, though it suffers a lot if you don't play it in the first couple of turns. Sure, making something of yours hexproof is nice, but it's not what you want to see when your opponent has you on the ropes.

    Stonefist Ruffian 2RR
    Creature- Orc Warrior (C)
    Renown 1
    Stonefist Ruffian has menace as long as it has a +1/+1 counter on it.
    4/3

    Challenge: Something that has the number 15 on it somewhere!
    Last edited by mythmonster2; 2020-09-09 at 11:24 PM.

  25. - Top - End - #265
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    Devil

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    This seem fine for a common. Nothing that really sticks out about it, if I saw it in a pack I wouldn't really look twice at it.

    Fifteenth Idol 15
    Artifact Creature- Golem R
    ~ enters with 15 +1/+1 counters on it.
    15, T, sacrifice 15 permanents, pay 15 life, mill 15 cards: You win the game.
    15/15

    ---
    Is that enough 15's for ya?

    Challenge: A functional reprint of an Uncard that could isn't itself an Uncard.
    A fundamental truth about existence: All is to be laughed at.

    Lawful Evil with Chaotic Good tendencies. Have fun figuring that out.

    How to deal with Slowbro in Gen 1:
    1. Mewtwo
    2. there is no #2.

    Quote Originally Posted by Man_Over_Game View Post
    Well, that makes you Dr. Robotnik. So...yeah?

  26. - Top - End - #266
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    Dr.Gunsforhands's Avatar

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    This card put me in a reflective mood. I was going to say that it's ultimately just a slight variant on Door to Nothingness, but in the end, aren't MOST cards just Door to Nothingness with extra steps?


    Support Burrito - 1W
    (A lil' donkey runs to catch up with some soldiers. It's carrying baskets of rice and beans on its back.)
    Creature - Beast C
    The second spell you cast each turn costs 1 less to cast.
    1/4

    Challenge! Another card with rice in the art!
    Ajax, Nexusites, Shun.
    Avatar by the Ninja Chocobo.

  27. - Top - End - #267
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    ElfMonkGuy

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Dr.Gunsforhands View Post
    Support Burrito - 1W
    (A lil' donkey runs to catch up with some soldiers. It's carrying baskets of rice and beans on its back.)
    Creature - Beast C
    The second spell you cast each turn costs 1 less to cast.
    1/4

    Challenge! Another card with rice in the art!
    I was going to say this felt weird in white, until I saw the original card. This is a pretty solid card, giving you a nice blocker and occasional discounts that can add up. Works especially well with white weenie decks that will be throwing out lots of bodies.

    Peace of the Harvest W
    Enchantment (U)
    A figure works in a rice field. Their modest home is visible, with a sword hung up on the outside.
    When Peace of the Harvest enters the battlefield, exile target creature an opponent controls until Peace of the Harvest leaves the battlefield.
    At the beginning of the exiled creature's owner's upkeep, they gain 1 life.

    Challenge: Something with an upkeep cost!
    Last edited by mythmonster2; 2020-09-10 at 10:42 PM.

  28. - Top - End - #268
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    Quiddle's Avatar

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Ok so its Swords to Plowshares BUT sorcery speed, can't heal you, removable, generally worse over long games, adds devotion. Yeah I like this design, its strong but imo a fair version of white's premier 1 cost removal.

    Braid of Ice 1U
    Enchantment U
    Cumulative upkeep - Tap an untapped creature.
    1UU: Tapped creatures don't untap during their controller's next untap steps.

    Spoiler: The rest of the Braids
    Show

    Braid of Blood 1B
    Enchantment U
    Cumulative upkeep - Pay 2 life and draw a card.

    Braid of Peace 1W
    Enchantment U
    Cumulative Upkeep - Each player gains 1 life.
    When Braid of Peace leaves the battlefield reduce each player's life to their starting life total.

    Braid of Vines 1G
    Enchantment
    At the beginning of your upkeep each player searches their library for a basic land card and puts it into play, then shuffles their library. If any player did not put a land into play this way sacrifice Braid of Vines.




    Make an uncommon.
    Last edited by Quiddle; 2020-09-11 at 10:22 AM.
    Spoiler: My Homebrew(3.5):
    Show
    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!
    Avatar by MethosH!

  29. - Top - End - #269
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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by Quiddle View Post
    Braid of Ice 1U
    Enchantment U
    Cumulative upkeep - Tap an untapped creature.
    1UU: Tapped creatures don't untap during their controller's next untap steps.

    Spoiler: The rest of the Braids
    Show

    Braid of Blood 1B
    Enchantment U
    Cumulative upkeep - Pay 2 life and draw a card.

    Braid of Peace 1W
    Enchantment U
    Cumulative Upkeep - Each player gains 1 life.
    When Braid of Peace leaves the battlefield reduce each player's life to their starting life total.

    Braid of Vines 1G
    Enchantment
    At the beginning of your upkeep each player searches their library for a basic land card and puts it into play, then shuffles their library. If any player did not put a land into play this way sacrifice Braid of Vines.

    These don't quite fit with my vision of Braid of Fire, in that you always pay Braid of Fire's upkeep, but can't usually do stuff with it. I think Peace one is the closest to Braid of Fire, followed by Blood. If Ice didn't say untapped, I'd like it a lot more. That does bring up the issue of it never hitting your own creatures, but it's already going to be way stronger than Braid of Fire anyways. The more I think about it, the more I agree with what you have. I just wish there was a way to make it closer to BoFire in function.

    Make an uncommon.
    Vague Guidance -- 2G
    Sorcery -- Uncommon
    Search your library for up to two land cards with different names and exile them. Shuffle one of the exiled cards chosen at random into your library, then put the other exiled card onto the battlefield.
    They knew where to go, but not how to get there.

    Challenge: White mythic enchantment that doesn't gain life or exile anything. Bonus points if it's legendary or playable.
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
    _________________

  30. - Top - End - #270
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    ElfMonkGuy

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    Default Re: MtG: YMTC challenge VI: Companion Did Nothing Wrong

    Quote Originally Posted by LastCenturion View Post
    Vague Guidance -- 2G
    Sorcery -- Uncommon
    Search your library for up to two land cards with different names and exile them. Shuffle one of the exiled cards chosen at random into your library, then put the other exiled card onto the battlefield.
    They knew where to go, but not how to get there.

    Challenge: White mythic enchantment that doesn't gain life or exile anything. Bonus points if it's legendary or playable.
    This is a weird card. I'm not sure the exiling is necessary, since I think you could just reveal the cards and randomly choose from there. For its uses, I could see choosing two dual lands that share colors, if you need fixing, or picking two utility or man lands where either one would work. Looking up comparisons for this card did show, to my surprise, that there is no spell that works like Rampant Growth except it can get nonbasics. Every spell that lets you fetch any land comes with other things on it.

    Locus of Purity 4WWW
    Enchantment (MR)
    Whenever you cast a spell, create a 4/4 white Angel creature token with flying and vigilance.

    Challenge: A modal double-faced card! (If you're not yet aware, it's the new type of double-faced card in Zendikar, where rather than transforming between the two sides, you choose which side you're using as you play it. They're different from split cards because they're permanents on at least one side)

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