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Thread: [3.5] Recharging Items
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2020-04-23, 06:12 PM (ISO 8601)
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[3.5] Recharging Items
Hey all.
Are there any rules in 3.5 for recharging charged magic items? Ideally not looking at alternate rules like those in UA, but an actual spell, ability or item that can do it.
As always, 1st party, non-PF, non-Dragon mag sources preferred.
Specifically NOT looking at using whatever the utterance is that mends broken magic items.
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2020-04-23, 06:15 PM (ISO 8601)
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Re: [3.5] Recharging Items
Sorta, kinda? There is the Power Surge Infusion from the Eberron Campaign Setting (page 114). It provides one temporary charge per 5 caster levels. It costs 5xp per level of the highest level spell in the wand/staff/charged item.
Last edited by Afghanistan; 2020-04-23 at 06:16 PM.
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2020-04-23, 08:37 PM (ISO 8601)
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Re: [3.5] Recharging Items
There's the Glowstone out of Magic of Faerun: it's an artifact, but it's specifically for recharging staves and other charge-based spell-trigger items. It has 1,000 charges at creation which are used up as you recharge your items.
One way I've seen cited is Ancestral Relic (BoED) where the relic in question is a charged magic item. The argument - it's not explicit RAW - is that if charges in an item have a monetary value (the proof for that being that a partially-charged wand has a smaller market value than a fully-charged one) an Ancestral Relic could be recharged by meditating money into it the same way you can meditate weapon qualities and whatnot.
And I know you're not looking for Dragon Magazine feats, but Dragon 338's Imbued Staff has some feats tied to it, one of which is, aptly named, Recharge Staff. Only allows you to recharge your Imbued Staff, but it's there.
There's also good old Thrall of Fraz'Urbluu (Dragon 333) allows you to take CON damage rather than use a staff charge.Last edited by Saintheart; 2020-04-23 at 08:44 PM.
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2020-04-23, 11:58 PM (ISO 8601)
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Re: [3.5] Recharging Items
The channel charge feat from lost empires of Fauren lets you make a UMD check - each tein you activate a charge based item - if you make it you can spend spell slots instead of charges
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2020-04-24, 03:17 AM (ISO 8601)
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Re: [3.5] Recharging Items
It's a Dragon, but still: #338 have Recharge Staff feat - it required 12th level, Craft Staff, and Imbued Staff as your Familiar
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2020-04-24, 09:37 AM (ISO 8601)
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Re: [3.5] Recharging Items
Rules Compendium, page 86:
Charged and Single-Use
Some items have a limited number of uses or charges before
their powers are permanently depleted. Others function
only a single time. After you use up the last charge or use of
one of these items, it becomes a nonmagical object. Partially
depleted charged items can’t be recharged.
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2020-04-24, 10:03 AM (ISO 8601)
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2020-04-24, 12:41 PM (ISO 8601)
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Re: [3.5] Recharging Items
It's roundabout, but an Artificer could salvage a partially charged item and use his reserve to more cheaply craft a fresh one?
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2020-05-14, 08:07 AM (ISO 8601)
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Re: [3.5] Recharging Items
I think that might not be possible without recharge staff. Combine that with red wixard of Thay and you could get lots of extra slots to recharge.
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2020-05-14, 08:33 AM (ISO 8601)
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Re: [3.5] Recharging Items
Briar Staff (Dragon 326, p. 76): Godawfully pricey at 139,000 gp, but with one feature that makes it more useable for Eilservs School types: it regenerates charges if you leave it buried for a week in a forest at least a mile wide.
From Saintheart's guide to quarterstaffs.Last edited by TheCount; 2020-05-14 at 08:35 AM.
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2020-05-14, 09:53 AM (ISO 8601)
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2020-05-14, 05:13 PM (ISO 8601)
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Re: [3.5] Recharging Items
Thanks for looking into this everyone. Doesn't seem like there's a whole lot of RAW options out there.
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2020-05-15, 07:41 AM (ISO 8601)
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Re: [3.5] Recharging Items
A fairly common houserule I’ve seen is that you can recharge the item, using the generic item creation rules for whatever item type it is to cost up the amount of charges you’re putting into it again. So artefact level items probably can’t be recharged except by Act Of Plot, but your Wand of Magic Missile can be recharged rather than replaced cheaply enough.
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2020-06-04, 06:41 PM (ISO 8601)
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Re: [3.5] Recharging Items
Just stumbled on something looking at a monster mentioned in an unrelated topic.
The Nishruu (LeOF p.186) has this quality:
Charge Magic (Su): When a nishruu is slain, its body dissipates and drifts away. Any charged magic item in contact with it when it dies gains an 1d6 additional charges.
So there you go - a RAW, if a little cheesy, method of recharging magic items.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2020-06-04, 06:47 PM (ISO 8601)
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Re: [3.5] Recharging Items
Dragon Magazine again, but the Improved Domain(Magic) lets a Cleric use half their level in charges per day. Technically should be able to get it multiple times by giving up Turn, second domain, a feat, some WBL for potentially 2*cleric level in charges per day.
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2020-06-04, 07:37 PM (ISO 8601)
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Re: [3.5] Recharging Items
You can use some items as spell sources to craft a fully-charged copy of that item.
Doesn't work for all items, of course, and you'd need access to the [Item Creation] feat, but it's a decent way for e.g. a Binder and a Rogue to keep up their wand supply.I want you to PEACH me as hard as you can.
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2020-06-04, 08:17 PM (ISO 8601)
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Re: [3.5] Recharging Items
The feat "Wand Surge" from Magic of Eberron allows you to use an action point instead of a charge, when using a wand or staff. Great for expensive spells, like that staff of Wish. Combine with ways to get action points, like casting Unfettered Heroism, for free wishes.
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2020-06-05, 02:37 PM (ISO 8601)
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Re: [3.5] Recharging Items
"Why did you build a 'Ring of Three Wishes and Feather Fall'?"
"Watch this trick!"
-----
"Hold my beer."
"Why is your best mug actually a polymorphed… you're killing me again, aren't your?"
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And now I want to write a spoof about an optimizing Wizard and a Nishruu named Kenny.Last edited by Quertus; 2020-06-05 at 02:42 PM.
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2020-06-05, 03:12 PM (ISO 8601)
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Re: [3.5] Recharging Items
I was just thinking of an Otherworldly Lesser Aasimar with the non-epic Eternal Hero feat and Assume Supernatural Ability:Charge Magic. You just flat out murder yourself every day to charge your magic items 1d6 charges per day.
Edit: Make sure he’s wielding a Legendary Elvencrafted Bow Bladed Neck Bladed Lute-Bow for a potential four wand chambers. A longbow works just as well and RAW for Elvencraft, but you lose Bardic Music.Last edited by Ruethgar; 2020-06-05 at 03:29 PM.
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2020-06-05, 04:27 PM (ISO 8601)
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Re: [3.5] Recharging Items
My Google-foo is failing me - the non-epic Eternal Hero?
Speaking of when we can get this to come online, how many HD does a Nishruu have?
And does its Charge Magic ability actually necessitate that it is actively holding the items to be charged? Is the whole "4 wand chambers" thing really necessary?Last edited by Quertus; 2020-06-05 at 04:29 PM.
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2020-06-05, 04:37 PM (ISO 8601)
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Re: [3.5] Recharging Items
Last edited by Thurbane; 2020-06-05 at 04:38 PM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2020-06-05, 04:38 PM (ISO 8601)
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Re: [3.5] Recharging Items
The Epic Destiny feats normally use your Epic feats until 30, the non-epic variant uses level 12+. At level 12 an Eternal Hero non-epic destiny character gets to True Resurrect themselves are their body or a spawn point 1/day free.
https://web.archive.org/web/20090602...080428&pf=true
Nishruu have 9HD.
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2020-06-05, 04:40 PM (ISO 8601)
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Re: [3.5] Recharging Items
If the DM frowns upon Otherwordly and Lesser Aasimar, Neraph is an option for a LA +0 Outsider race.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2020-06-05, 05:12 PM (ISO 8601)
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Re: [3.5] Recharging Items
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2020-06-05, 05:53 PM (ISO 8601)
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Re: [3.5] Recharging Items
I can forsee a few flaws with my Revivify plan though.
When a nishruu is slain, its body dissipates and drifts away.
Also, the creature inherently absorbs magic cast at it, and drains charges from items by contact - still, as a supernatural ability, Polymorph wouldn't grant Absorb Magic by default.
The draining of charges becomes more of an issue in Binding one, though.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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