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  1. - Top - End - #61
    Ettin in the Playground
     
    GnomeWizardGuy

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    Jul 2011

    Default Re: Bansheexero's Maybe Solo

    QUOTE=Bansheexero;24488331]Alright, I was wondering what green square you were talking about, so I had backtrack to find where it was mentioned. Must have glossed over it the first time, but found it.

    ------

    STLRCR28 decides to see if they can find to which rooms that the green square might go, starting with the doors W1P1TGD found and backtracking, trying each door along the way. She makes sure that W1P1TGD opens each door as she stands back, in case something bad happens.

    >>>The green square doesn't seem to fit anything. It is too thick. (2.5 mm)

    When they return to the white section, STLRCR28 points to the magic aura, and tells W1P1TGD to inspect it.

    Meanwhile, she inspects the DESK

    >>>The magic items are on the desk.

    Rolls - Taking 20 on Perception to search the room for anything else they may have missed.

    >>> Verbose Mode on:

    The desk is quite large (Think hospital admit).

    They remember those scribble things are called Clipboards.

    On the wall Behind the desk are racks of clipboards, about 120.

    Behind the desk is a chair on wheels.

    The desk itself is a bit cluttered, with many cubbies , shelves, and drawers, along with loose items on the desk.

    There are three splotches on the floor. She notices tiny white beads or pills scattered on the floor near them.

    She happens to notice her designation on one of the clipboards.

    Searching the desk they find:

    a blue rectangle ,
    37 disks (1 inch) with no pictures ,
    5 shiny yellow disks with a man's face,
    6 red disks with a boy's face
    , a box of paperclips,
    misc stationery,
    10 blank white cards,
    10 cardholder lanyards,
    boxes about a foot long wrapped in dark grey foil.
    6 sachets showing a picture like the cup below and 3 things being poured into the cup.
    A sealed red package with a picture of light brown disks.

    The magic items are

    a white cup with a handle. There is one red spot and one blue spot. Evocation and conjuration.

    and the most wondrous thing ever!

    A 5 inch transparent cube. In it a tiny purple, shiny, frilly, living thing. It hovers in the cube and seems to look at you.
    Near it is a capped tube containing tiny black pellets labeled with a picture of a similar but red creature. The cube has an aura of abjuration and conjuration.
    ------

    The full show is on Netflix currently, it is really, really weird to watch it. The intro song is a rap while two old white guys try to look "hip" in their Mario and Luigi outfits.[/QUOTE]

    >>>Does Mario ever use the Excuse me Princess line?
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  2. - Top - End - #62
    Ogre in the Playground
     
    Devil

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    Default Re: Bansheexero's Maybe Solo

    Looking at the various items, STLRCR28 hands the blue rectangle to W1P1TGD, and asks him to try it on the different doors. Meanwhile, she uses her Divination to see what the creature in the cube's alignment.

    <<< The alignment and loyalty detection are based on the caster as a sort of baseline. If it shares a moral alignment (good/neutral/evil), their aura is red; if they share an ethical alignment (lawful/neutral/chaotic), then the aura is blue aura; and if they share a loyalty, their aura is yellow. Aura colors mix, so a creature that shares full alignment has a purple aura, all three would be white. Personally, I tend to think in terms of mixing light rather than paint, so it is odd using red, yellow, blue as primaries, and am used to red, green, blue as primaries. It is weird that this suggests the aura is not light and that mixing them together is white, which is what happens when you mix all three primaries in light. Anyway, I assume its current loyalty is its own wellbeing, just as ours is our own wellbeing, and they are different, since we are three separate creatures. Best we can hope for is Purple. Both Cedric and Aurora are Chaotic Good for the sake of a reference point.

    She tries to collect what she can from the table, first she examines the various boxes, wrapped in tinfoil, cautiously waiting for W1P1TGD is finished seeing if the door has any effect on the doors. When he returns, she begins to open the different boxes. Those she detects that are full (via weight or shaking lightly to hear if there is anything rattling around. She starts with boxes that are most likely to be empty, moving into those that are not. She is trying to find a box that can help her store stuff that can fit so she can carry it more easily. If there is a suitable box, she will load the discs, magic cup, sachets, and a few lanyards.

    STLRCR28

    Spellcraft check to determine more about the magic cup and a second check to determine that for the cube.

    Spellcraft (1d20+7)[27] boost (1d6)[1]
    Spellcraft (1d20+7)[24] boost (1d6)[5]

    Int check to see if any memories trigger (1d20+1)[17] boost (1d6)[3]

    Knowledge checks to determine what the creature in the cube is -
    Knowledge (Arcana) (1d20+5)[21] boost (1d6)[5]
    Knowledge (Planes) (1d20+5)[18] boost (1d6)[4]
    Knowledge (Religion) (1d20+5)[23] boost (1d6)[3]

    Percentile roll if necessary (1d100)[65] boost (1d8)[1] boost (1d6)[2]

    W1P1TGD

    Int check to see if any memories trigger (1d20)[8]

    Percentile roll if necessary (1d100)[47]

    ------

    As for the Mario show, I don't believe they ever say that line. The Link cartoons were a special segment of the show, though I don't know if it was every episode or not.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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  3. - Top - End - #63
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    1) Which door? the one they can see from the desk, or one to the north beyond the testing area?

    2) She notices that it isn't hovering so much as floating in a clear liquid. Maybe it is from the elemental plane of water? They didn't teach her very much about creatures. Her guess is the magics on the cube protect and maintain the creature.

    3)The red spot indicates fire or heat. The blue indicates cold.

    4) It shares no alignments or loyalties.

    5) both boxes have something realities heavy in them.

    6) Not tin. Lead. Pb. Blocks detection. Now that she has been shaking them, the somewhat lighter one is ticking.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  4. - Top - End - #64
    Ogre in the Playground
     
    Devil

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    Default Re: Bansheexero's Maybe Solo

    So, hearing the ticking, STLRCR28 points to the North, communicating that they should go there FAST, just in case.

    Both take the Run Action to the area where they had the medical testing gear and strange helmet.
    W1P1TGD then tries all three doors there that are locked to see if the blue rectangle opens any of them. After waiting about 30 minutes, they start to head back to where they ran from, using the blue rectangle on any doors that may be blocked along the way.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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  5. - Top - End - #65
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    ...
    The first door he tries is to the tube room. Waving the card around...Int check.


    Spoiler: 10...9...8...7...6..5..4...3..2...1
    Show
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  6. - Top - End - #66
    Ogre in the Playground
     
    Devil

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    Default Re: Bansheexero's Maybe Solo

    W1P1TGD's Int Check (1d20)[16]

    If needed STLRCR28's Int Check (1d20+1)[2] boost (1d6)[5]

    Well at least W1P1TGD'S check was ok, even if STLRCR28 rolled a natural 1
    Last edited by Bansheexero; 2020-05-04 at 10:54 PM.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  7. - Top - End - #67
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    Oh, ...you slide it through there.

    The door slides into the wall. Do/es they/he enter?
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  8. - Top - End - #68
    Ogre in the Playground
     
    Devil

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    Default Re: Bansheexero's Maybe Solo

    Both W1P1TGD and STLRCR28 enter the room.

    Perception checks

    STLRCR28 (1d20+16)[22] boost (1d8)[1]
    * Done as a free action instantly (as Ultravision) when she walks into the room to ready herself against any threat.

    W1P1TGD (1d20+5)[11]

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
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  9. - Top - End - #69
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    Both step through the door way and stop 2 meters into the room.

    In the center of the room are 14 tubes in 2 rows.

    They do NOT contain people.

    It is hard to gauge the true size due to the distortion from the liquid and the curvature of the glass, but they seem be be between 2 and 4 ft long, though they are curled up a bit, their tails around the lower bodies. They seem...scarcely.

    The door slides back into place with a cli=klungck.

    (more after I finish dinner. )
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  10. - Top - End - #70
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    Quote Originally Posted by jakarta View Post
    Both step through the door way and stop 2 meters into the room.

    In the center of the room are 14 tubes in 2 rows.

    They do NOT contain people.

    It is hard to gauge the true size due to the distortion from the liquid and the curvature of the glass, but they seem be be between 2 and 4 ft long, though they are curled up a bit, their tails around the lower bodies. They seem...scarcely.

    The door slides back into place with a cli=klungck.

    (more after I finish dinner. )
    The tubes are about 4 ft in diameter and have controls and displays built in on the 'front' side. The creatures floating inside have wires and tubes attached to them, and mask over their...beaks? mouths?

    Along the EAST wall of the room is the door you entered though, and a long set of control station console desks. There are 4 rolling chairs parked at the various controls.

    Next to the door mounted a clipboard rack. Some clipboards are on the rack, others are on the consoles.

    The north wall is empty.

    The west wall is empty except for a door.

    South wall are cabinets, a 5 ft wide dome mounted on a pedestal, a large sink, a barrel, and miscellaneous equipment.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  11. - Top - End - #71
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    As for auras...

    THE WHOLE ROOM.

    She is momentarily blinded to auras. Like waling into noon day sun from a cave. She is mentally, and perhaps physicaly blinking to get the afterimages out of her ultra-vision.

    Mostly transmutation and conjuration/healing.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  12. - Top - End - #72
    Ogre in the Playground
     
    Devil

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    Default Re: Bansheexero's Maybe Solo

    Quickly shutting her eyes (but maintaining Divination), STLRCR28 steps back out of the room, casting her gaze down at the floor, and asks W1P1TGD to search, as the magical energy is messing with her senses.

    W1P1TGD takes 20 on Perception in this room 25

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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    Goliaths [Part One, Part Two]
    Axiomite
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  13. - Top - End - #73
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    Quote Originally Posted by Bansheexero View Post
    Quickly shutting her eyes (but maintaining Divination), STLRCR28 steps back out of the room, casting her gaze down at the floor, and asks W1P1TGD to search, as the magical energy is messing with her senses.

    W1P1TGD takes 20 on Perception in this room 25
    *thaunk*

    She runs into the door.

    This isn't much of a problem as he is holding the rectangle and knows how to open the door.There is this little slot/protuberance that you have to slide the rectangle through.

    The doors in the white are are Star Trek type doors that stay open for about 10 seconds.

    So, she is out in the hall composing herself (she knows to be more careful next time) while he looks around the room.

    There are 12 clip boards on the rack, which seems designed to hold 14, and 3 on the consoles.

    There is a tray holding 3 boxes of glow pills. there are 4 of each pill.

    There are two prism shaped objects about 2 x 5 x 7 made of parts of metal and softer black stuff. One has a wide strip of white tape with markings on it. The other has no tape. There are 5 dimples about little finger sized in each.

    I'm guessing you don't want him pushing buttons or flipping switches, so he doesn't.

    He finds a small L shaped piece of hexagonal metal.

    On the south wall he opens the cabinet.
    There are 8 towels,
    8 soft blankets,
    a small bin of medical looking stuff,
    a clear bottle of equally clear gel,
    a container of little sticks with soft white fibrous tips,
    10 bundles of long blue 3 inch wide ropes about 6 ft long that stick to themselves,
    A large bottle of green stuff.
    A mop, A broom, A dust pan and small hand brush,
    A bag of irregular grey pellets,
    a bag of short stiff reddish orangish strands about 1 cm long.
    3 4 ft thin metal shafts with a metal rope attached.
    A plastic basket bout 2 ft x 3 ft with a fitting pillow.

    Next to the cabinet is a small bin with a flap lid. There are several small grey burnt looking crystals with cracks laced though-out them, and a few dark grey shells of pills.

    There is a deep sink with a small table next to it.
    There is a box of blue pull rags on the table, and a ewer type pitcher with water in it.
    Mounted on the wall is a .....?
    There is a small trash can containing blue pull towels and paper cups...oh.
    Mounted on the wall is a paper cup dispenser, and 3 translucent rectangular cube things...one filled with pink, one with clear, and one with white. The bottoms look complicated.

    The dome thing on the pedestal has buttons he dare not touch.

    Not for being unbrave, but rather he thinks she would be irritatingly irritated if he touched them without her. She has been bossy so far.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  14. - Top - End - #74
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    (i forgot)

    The barrel has a lit with a handle. Removing it he finds Kibble. The greens gave him this some times. It is crunchy but doesn't taste that good, and you have be be careful not to bite down too hard on the little bits of crystal. Better to swallow after just a few chews.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  15. - Top - End - #75
    Ogre in the Playground
     
    Devil

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    Default Re: Bansheexero's Maybe Solo

    Not feeling an urge to become a hoarder, W1P1TGD decides not to claim anything in the room that he has noticed so far. He just wants to get that b****'s stuff, so she stops being so bossy and complaining.

    Int check for memory if relevant. (1d20)[16]

    Knowledge (Engineering) to possibly ascertain what any of these objects used for (1d20+6)[26]

    Having adjusted her senses so that she may use the Ultravision and not the magical detection aspect of her Divination, STLRCR28 decides to step back into the room. She sees the buttons on the pedestal that W1P1TGD avoided. She offers to try them and tells him to stand back in case anything goes awry. It is a simple gesture, to at least show she is willing to do things too.

    Int check for memory if relevant (1d20+1)[14] boost (1d6)[6]

    Int check for understanding the device she is about to interact with (1d20+1)[16] boost (1d8)[4]

    I suppose, just in case, I will make saving throws for both characters in the event that this goes sideways

    STLRCR28 (Aurora)
    Fort (1d20+2)[4]
    Ref (1d20+3)[11]
    Will (1d20+8)[9] boost (1d8)[8]

    W1P1TGD (Cedric)
    Fort (1d20+5)[21]
    Ref (1d20+7)[13]
    Will (1d20+2)[22] - Pondering if I should take Steadfast Personality for Cedric, as it would be a nice 2 point swing for my Will save, though the fact that my one specialization as a Conscript makes it follow the strong save progression.

    ------

    Working on Nyx a bit. I had not made a build for her or their brother Terrance yet, as they were still in concept stage. Their mother is evil, and a Hedgewitch with the Triple Goddess archetype, which grants full caster level to the Life, Death, and Fate Spheres (Hedgewitches are normally mid-casters, meaning they gain caster level at the rate a cleric or rogue gains attack bonus, 3/4 progression). Was not sure if I should give her the Martial archetype as well (effectively makes her a Champion of the Spheres, with access to both Magic and Martial talents), though not sure if they are still comparable (they recently released an updated/errata'd compendium book for Spheres of Power that changed quite a bit).

    Nyx's base is Dark and Mind spheres, may throw in Death, though focus on Ghost Strike rather than the reanimation talents.

    Terrance presents an odd situation. His magic concept is very physical, so while the sisters are both Incanters, I might go with the Word Witch archetype for the Fey Adept class. The Fey Adept is normally all illusion magic and can do some crazy things with it (though the Illusion Sphere is very talent intensive). Word Witch instead alters actual physical reality. While Aurora is the beginning of Life and Nyx is its end, Terrance is the life itself, physical and changing. The creation sphere is very, very useful, but trying to grant him some form of attack which isn't create a temporary piano in mid air and have it fall on a target (which is essentially the Creation Sphere's version of attacking,, they even give you all the rules to do so at the beginning of the page). Creation has two primary subsets, which are create (literally creates matter, but you have to take talents to broaden the choices to something more useful, as you start with being able to produce only vegetable matter (but, hemp rope, ladders, and clothes all fall under that heading)) and alter, which I feel may be more useful. Alter can change the shape of matte, improve it, weaken it, or even destroy it. Sadly, can't use Destroy on people as an offensive talent, there is only one archetype I've seen called the Dustbringer that gets an ability to use it against creatures, but the Dustbringer is a Mageknight, which are low casters (they have 1/2 level to determine caster level). Dustbringers are cool in that they are a version of monks (the Destroy ability surrounds their bare hands) and with regards to Creation (Alter) talents, they are treated as full casters, they are not what I am going for.

    An interesting character concept I was toying with was a version of Lucifer using the Sun Warrior Mageknight archetype (uses the Glory talent, which allows you to cause yourself to glow without concentration or a spell point), but it receives full caster level only when using Light talents specifically in conjunction with Glory.

    Another fun build I had for that archetype was Escanor, the Lion's Sin of Pride from the anime The 7 Deadly Sins. It would be interesting to try to translate Escanor's transformation, as he draws power from the sun and his strength changes, rising to its peak at Noon (at which point, for a full minute, he is completely indestructible) and losing power altogether when the sun goes down (at night, he is a small and physically weak coward). His Sacred Treasure Rhitta is a golden one-handed axe sized for a Huge creature that he wields one-handed (he grows to large size during the day). Escanor constantly gives off tremendous heat during the day, but his axe has a limited ability to store that energy, which when especially full, can transform him into a limited form of his daytime self, even at night.
    Last edited by Bansheexero; 2020-05-05 at 07:04 PM.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
    Show
    Elite Races

    Goliaths [Part One, Part Two]
    Axiomite
    Nephilim

  16. - Top - End - #76
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    After some thinking, He knows that the green stuff in the big bottle (2.5 gal) is for cleaning floors.

    Tinkering with the bottom of the container of pink stuff by the sink, he finds the pressing up results in a dollop of pink stuff on his hand. It is sticky and slippery. Using the sink he tries to wash it off and it produces bubbles and lathers and oh, it's hand soap. And the blue pull towels must be for drying...

    She starts banging on the door, having no other way to communicate a desire to come in.

    He lets her in.

    Then shows her the dome thing.

    Some experimentation later it lights up, a soft red light. She finds a handle that slides part of the dome open. There is a cushion inside, and the interior is becoming warm.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  17. - Top - End - #77
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    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    RE: Terrance

    1) conjuration: acid/fire/... orb. See Complete Arcane BattleMage. or was it War Mage?

    If you are going with a 'life' focus, maybe a summoner or a 2e caller (available local animal arrives after several minutes).

    Earth/Wood shugenja, or OA shaman/cleric with appropriate domains.

    Just make him a druid.

    Or go with Life, Earth (place for living), Death and say the Terrance means 'one of the Earth'

    I wouldn't recommend anything tied to a time of day, lunar cycle, or season.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  18. - Top - End - #78
    Ogre in the Playground
     
    Devil

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    Default Re: Bansheexero's Maybe Solo

    Using the handle, STLRCR28 closes the dome and leaves the room, asking W1P1TGD to follow.
    They continue on to see if any other nearby doors open with the blue rectangle.

    ------

    Might couple Creation with Enhancement, which can also be used to animate objects. While it would most certainly be weaker, at higher levels (like 15+), that combo could create a humanoid shaped form out of adamantine and animate it (though it would lack actual construct traits and not have any of the abilities an actual adamantine golem has. In PF, adamantine and mithral golems are not epic like they are in 3.0/3.5, but they do get potent abilities. Looking at the Symbiat (basically like the Inspired from Eberron, they host an alien entity, only instead of psionics, they get access to magic talents), as the Chronomancer and Hekatonkheires (the former swaps out the Mind Sphere for Warp and Time, while the other gains Telekinetic "limbs"), have some interesting potential. Nature and Weather spheres could work, but they require a ton of investment (to the point that a character concept I had used the Transformation feat to be able to turn into a blue dragon so it could have some functionality outside of those spheres)

    One of the primary design aspects of Pathfinder is that there are no "dead levels," you get at least some ability each level (though for mages, it may simply be new spells). I started in 3.0 (though the first game I played in was 2nd edition), and that version of the ranger was actually weaker at being a ranger than simply making a fighter with the feats the ranger had. 3.5 improved enough so that the ranger was a viable class with some unique stuff, but it still did suffer a bit with dead levels.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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    Elite Races

    Goliaths [Part One, Part Two]
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  19. - Top - End - #79
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    The blue rectangle opens both doors, each of which close after 10 seconds.

    One goes to the magic training room. Through the door you can see the medical desk.

    The other reveals a hallway.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  20. - Top - End - #80
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    Devil

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    Default Re: Bansheexero's Maybe Solo

    Both STLRCR28 and W1P1TGD head towards the magic training room, to see if there is any sign of equipment or possibly a red rectangle card for use in the white section to open those locked doors and finally find STLRCR28'S magical focus.

    STLRCR28

    First, very carefully, she will extend her Perception to find magical auras, but seeking to avoid nearly being blinded by them. If it is too much, she will shut that sense off and simply use Ultravision without the aura sensing. Either way, she takes 20 on the check (34 boost (1d8)[2])

    W1P1TGD is also searching, but his Perception is much, much lower. However, he can take the aid another action, which would increase STLRCR28's check by 2.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

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  21. - Top - End - #81
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    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    The room is how she remembers it.

    Medical desk

    Caldron stations

    Scroll writing desks near the white board

    Target dummies

    Dueling pit

    That circular structure that generates practice opponents

    The wand rack

    The fire fighting equipment

    The sacks of acid neutralizer

    The sacks of deicing salts

    The lockers where she and the others keep their gear.

    ---
    You are in the white area.
    Specifically the magic training area where auras abound, though they aren't blinding her. It's needle in a stack of needles time as for potentially useful items.

    Her gear is in her locker (which doesn't lock), and the yellow suckers are in the medical desk.
    Last edited by jakarta; 2020-05-06 at 03:58 PM. Reason: missed a comma
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  22. - Top - End - #82
    Ogre in the Playground
     
    Devil

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    Default Re: Bansheexero's Maybe Solo

    STLRCR28 retrieves her focus, masterwork morningstar, and 4 back-up daggers. She then turns to the desk and claims the suckers.

    "Thank you for your patience with me. I need to be able to focus magics to be of any use, my 'sight' takes far less out of me with this
    Worry not, I will help get you retrieve your own belongings now. Sucker?"
    she offers him a sucker.

    Immediately claiming the sucker, W1P1TGD begins to unwrap it, as he replies, "Whatever you say, princess. My gear is near the physical testing area, so we should head that way."


    They both head towards that direction

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

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  23. - Top - End - #83
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    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    Quote Originally Posted by Bansheexero View Post
    STLRCR28 retrieves her focus, masterwork morningstar, and 4 back-up daggers. She then turns to the desk and claims the suckers.

    "Thank you for your patience with me. I need to be able to focus magics to be of any use, my 'sight' takes far less out of me with this
    Worry not, I will help get you retrieve your own belongings now. Sucker?"
    she offers him a sucker.

    Immediately claiming the sucker, W1P1TGD begins to unwrap it, as he replies, "Whatever you say, princess. My gear is near the physical testing area, so we should head that way."


    They both head towards that direction
    Ok. Pause a bit.

    He sees her take gear including weapons out of a locker.

    When she approaches the desk at the medical area she sees one of those transparent things some of the whites wear on their faces. It has an aura of communication.

    In the top drawer of the desk she finds purple suckers instead of yellow ones. A plastic sack of 20.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  24. - Top - End - #84
    Ogre in the Playground
     
    Devil

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    Default Re: Bansheexero's Maybe Solo

    STLRCR28 takes the bag of suckers and 4 of the transparent things, make sure to have spares just in case. She offers one of the suckers to W1P1TGD as well.

    She also takes time to inspect the other lockers for anything useful.

    ------

    Question - Do the lockers contain other clothes? Trying to get Traveler's outfit and cloak, in the hope that it has pockets. Also something more appropriate for W1P1TGD, so he does not have to continue wearing the the sweat pants and t-shirt, also something with pockets, and/or a satchel or knapsack, something better to carry stuff in.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

    Spoiler: Stuff I Wrote
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  25. - Top - End - #85
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    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    Clarifying and tuning down the obfuscation for a moment, there is only 1 pair of magical transparent, lab-safety over glasses. (1) Does she put them on?

    There is a table with trays of common medical devices and swabs, bandages and the like.

    Her locker contains her magic training outfit: a generic anime witch/magic girl outfit.
    The other lockers contain similar stereotypical mage clothes.
    She has a backpack for her gear.

    Above each locker is the designation of the user. She has been seeing the others less and less.

    In the lockers you find 6 spellbooks, quarter staffs, component pouches and magic user costumes.

    Also
    5 daggers
    A scimitar
    I light crossbow with 20 bolts
    mwk rapier (1d6/18–20)
    mwk longbow (1d8+1/×3)
    20 arrows
    mwk alchemical silver dagger

    The swords and daggers have sheaths/scabbards.

    There are also several potions, scrolls, and wands, along with writing equipment.

    (2) Do either of them eat a purple sucker?
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  26. - Top - End - #86
    Ogre in the Playground
     
    Devil

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    Default Re: Bansheexero's Maybe Solo

    I started a reply, stepped away from my phone, and came back, the page reloaded and was blank, so rather than write all this again, I will cut it short. Also, divination (the core abilities that allows me to see magic auras), allows me to identify magic items, as it acts as Detect Magic. The Identify spell is not needed to identify magic items, it just gives a +20 to the check. I can't retry a roll to identify a specific magic items until a day after my last attempt, so tons of rolls. The DC to identify a magic items is 15 + CL, this DC is increased by 5 to determine if and what an item has in terms of curses (and bypass the curse's attempt to appear innocuous).

    First, the glasses will be examined. If safe (or failed identify check), she will put them on. Next is the suckers, if they seem safe, both eat one. After that, robes and backpacks. If safe, W1P1TGD dons a robe and both have backpacks. After that, the rest of the items top-down. I just spammed rolls, use what you feel is needed. Aurora has no need for magic component pouches, but you did mention different magic systems, so she will collect three in the event she meets another caster and they need one. I cannot use spell books and scrolls require me to use Use Magic Device checks, of which I am not trained and would be terrible if I did. Still, wands may be useful to somebody else if necessary (if Read Magic is necessary, I will switch that on after my Divination scans all the items and can turn divination off (both are part of the Divination Sphere, but function separately)).



    Spellcraft (1d20+7)[20] boost (1d6)[4]
    Spellcraft (1d20+7)[18] boost (1d6)[5]
    Spellcraft (1d20+7)[11] boost (1d6)[1]
    Spellcraft (1d20+7)[14] boost (1d6)[3]
    Spellcraft (1d20+7)[18] boost (1d6)[4]
    Spellcraft (1d20+7)[18] boost (1d6)[5]
    Spellcraft (1d20+7)[15] boost (1d6)[1]
    Spellcraft (1d20+7)[25] boost (1d6)[2]
    Spellcraft (1d20+7)[19] boost (1d6)[5]
    Spellcraft (1d20+7)[17] boost (1d6)[1]
    Spellcraft (1d20+7)[10] boost (1d6)[2]
    Spellcraft (1d20+7)[27] boost (1d6)[1]
    Spellcraft (1d20+7)[20] boost (1d6)[3]
    Spellcraft (1d20+7)[13] boost (1d6)[1]
    Spellcraft (1d20+7)[8] boost (1d6)[5]
    Spellcraft (1d20+7)[23] boost (1d6)[5]
    Spellcraft (1d20+7)[14] boost (1d6)[2]
    Spellcraft (1d20+7)[16] boost (1d6)[3]
    Spellcraft (1d20+7)[15] boost (1d6)[5]
    Spellcraft (1d20+7)[27] boost [roll]1d6[/roll

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

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  27. - Top - End - #87
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    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    QUOTE=Bansheexero;24494988]I started a reply, stepped away from my phone, and came back, the page reloaded and was blank,

    >>I hate it when that happens. Sometimes you'll get lucky and get a "restore auto saved text".

    so rather than write all this again, I will cut it short. Also, divination (the core abilities that allows me to see magic auras), allows me to identify magic items, as it acts as Detect Magic. The Identify spell is not needed to identify magic items, it just gives a +20 to the check. I can't retry a roll to identify a specific magic items until a day after my last attempt, so tons of rolls. The DC to identify a magic items is 15 + CL, this DC is increased by 5 to determine if and what an item has in terms of curses (and bypass the curse's attempt to appear innocuous).

    First, the glasses will be examined. If safe (or failed identify check), she will put them on.

    >>

    Next is the suckers, if they seem safe, both eat one.


    (I'm cut and pasting this from another game. I'm going though and editing the pronouns and such, but if I miss one that is what is going on.)

    >>>The 'legs' pivot a bit to adjust for size and hook behind the ears.

    They don't cause any distortion.

    Looking around while wearing them her eyes cross some paperwork on the desk, and symbols appear floating in the air in front of her. She can't touch them, He doesn't see them, and they disappear if she try to look over the glasses. She doesn't understand the symbols, but they are similar in style to what is on the sheets on the scribble thing. Without removing her new toy, she passes a purple sucker to Him and tries one herself. She has to remove the clear covering. It is sweet. Not the same flavor as the yellow ones, but not objectionable.


    Enjoying you treat she looks more closely at the clear bag holding the other 19. On the bag There is a white rectangle with symbols
    They look like TRANQUILIZER LOLLY.

    She focuses on the first group of symbols.
    The leg of the glasses buzzes in her ear making a sound as the same Symbols appear in the air.

    The floating symbols separate into groups. Tran-quil -i -Zer. You hear the sound repeated slowly, and the symbols turn green , left to right, as the sounds are made. This keeps repeating...

    She wonders what this means... The repeating stops and a new group of symbols appear : PUT TO SLEEP

    As the sounds for the new symbols start to repeat, she again wonders what this all means? She get a flicker of an image in her mind of her in her bunk.

    And as the lolly suddenly dissolves as her mouth numbs and the world shrinks into dark, she understand what the word SLEEP means in this new language.

    They don't feel it when they hit the floor.

    She learns the word DREAM, DREAMING, and in the free association of the dream she imagines being in her BUNK, which is also BED, on her MATTRESS, with MY BLANKET....
    The SCRIBBLE thing is a CLIP-BOARD. These are GLASSES. TRANSLATION she starts to understand. She gets that a VISOR is like GLASSES, but she doesn't completely understand Visual Interactive Sensory Object Registration. She remembers overheard conversations in this language about going to get something to eat in the LOUNGE or CAFETERIA near RECEPTION.

    Groaning, they awaken, stiff from an awkward position, even hungrier than before. Rubbing her head is enough to make the lights click on. They are on the FLOOR in the room. The LOLLYPOP STICK is right next to her HEAD. His is similarly located.

    Angrily, she looks back in that desk draw, and then the one under it. There are the yellow ones, and a sack of pink ones. The pink ones are labeled ANALGESIC...the VISOR offers PAIN REDUCING. The yellow ones are labeled LEMON...that just makes her taste the flavor of a yellow sucker.

    ---

    After that, robes and backpacks. If safe, W1P1TGD dons a robe and both have backpacks.

    >>>They GET DRESSED and GATHER GEAR from the LOCKERS.

    After that, the rest of the items top-down. I just spammed rolls, use what you feel is needed. Aurora has no need for magic component pouches, but you did mention different magic systems, so she will collect three in the event she meets another caster and they need one. I cannot use spell books and scrolls require me to use Use Magic Device checks, of which I am not trained and would be terrible if I did. Still, wands may be useful to somebody else if necessary (if Read Magic is necessary, I will switch that on after my Divination scans all the items and can turn divination off (both are part of the Divination Sphere, but function separately)).

    >>> most of the gear in the lockers is actually labeled, with hash marks tracking uses.

    LABELED:
    wand of magic missile (CL 3rd, 25 charges);
    wand of mage armor (20 charges);
    wand of invisibility (44 charges),
    wand of mount (28 charges)


    potion of cure moderate wounds, x 2



    scroll of glitterdust,
    scroll of invisibility,
    scroll of magic weapon,
    scrolls of mirror image (2),
    scroll of obscuring mist,
    scroll of protection from evil,
    scroll of scorching ray,

    KNOWN:
    sunrods (2)
    2 vials of ink
    10 ink pens (quills)
    Writing kit with 20 sheets of paper
    Ball point pen, blue.

    IDENTIFIED:
    brooch of shielding,
    ring of counterspells (hold monster),
    ring of protection +1

    The VISOR allows her to read the labels of the items on the wand rack and potion station. With a little mental gymnastics she figures out what they mean in INTERMAG.


    Wand of Mirror Image (47 of 50 charges)

    Wand of Owl's Wisdom (26 of 50 charges)
    Wand of Bear's Endurance (35 of 50 charges)
    Wand of Enlarge Person (37 of 50 charges)
    Wand of Eagle's Splendor (28 of 50 charges)
    Wand of Web (41 of 50 charges)
    Wand of Cure Light Wounds (1 of 50 charges)
    Wand of Charm Person (36 of 50 charges)
    Wand of Charm Animal (16 of 50 charges)
    Dorje of Swarm of Crystals (28 of 50 charges)
    Dorje of Crystal Shard (3 of 50 charges)

    Rod of Silent Metamagic (lesser)
    Rod of Extend Metamagic (lesser)
    Immovable Rod
    Rod of Empower Metamagic

    Potion of Fox's Cunning
    Potion of Magic Fang
    Potion of Reduce Person
    Potion of Lesser Restoration
    Potion of Enlarge Person
    Potion of Endure Elements
    Potion of Mage Armor
    Potion of Blur
    Oil of Invisibility
    Potion of Bear's Endurance
    ---
    (The VISOR explains what words mean in Common and identifies common objects, but often won't identify complex objects without interaction, and the user's memories and experiences must provide context for understanding. And the GM needs his fun too while you try to figure out a stabler or a blender...)
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  28. - Top - End - #88
    Ogre in the Playground
     
    Devil

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    Default Re: Bansheexero's Maybe Solo

    STLRCR28 takes the ring of Protection +1 and the Brooch of Shielding (Spheres has no equivalent to Magic Missile, so it would be a spell she could never cast or really understand, but if she encounters an enemy with it, she'll be covered). And she hands W1P1TGD the ring of counterspells.

    Having no need for the sunrods, because she effectively IS a sunrods, she proffers them to W1P1TGD, which he accepts and places in his knapsack. He also takes the bags of both Purple and Yellow Suckers in case they come in handy (which reminds me that there may be some fun options should I ever take Instill talents. The one for Destruction says you can even place an effect on food by touching it. It'll surprise the hell out of anybody trying to detect poison, as it will fail to pick up a legit spell effect).

    Cedric (sorry, typing W1P1TGD all the time is a little grating) claims the wands, dorje's, and scrolls (he may or may not delve into Use Magic Device, but if not, if they find any allies, they may find some use for them). He also claims both potions, as Aurora has shown she is capable of healing without them. With regards to the other potions, he takes Mage Armor (Aurora has a version of this with the Protection Sphere), Blur, Oil of Invisibility, Reduce Person (which is more useful to him than Enlarge Person), Bear's Endurance, and Eagle's Splendor. Cedric claims the Immovable Rod, and Aurora takes the rest of the potions as well as the metamagic rods. Finally, I recall you mentioning a silver dagger? He takes that too.

    Not exactly sure what the weights are. Prior to removing my former gear, I had a Handy Haversack, which is a form of a bag of holding (Heward's Handy Haversack in 3.5), and weighs 5 lbs total regardless of what it stored). Neither of them are particularly strong, as one focuses on Wisdom and the other in Dex/Cha. If it would still fall under a light load, I'd also take the writing papers and pens/pencils.
    Last edited by Bansheexero; 2020-05-07 at 01:59 PM.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

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  29. - Top - End - #89
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    GnomeWizardGuy

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    Default Re: Bansheexero's Maybe Solo

    For purposes of recharging, they were out for a "Night".

    Where to? More exploration here or looking for food?
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  30. - Top - End - #90
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    Devil

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    Default Re: Bansheexero's Maybe Solo

    Looking for food, Cedric can hold off on getting his gear for the moment (Worse comes to worst, he can always cast fist, and while he does not know the extent of her powers, Aurora can put up one hell of a fight with her Radiant blast). They can search for food. Aurora sees if she can figure out if the glasses are able to point her to the mess hall/cafeteria.

    Int check, with Cedric using aid another to help her figure out that function of the glasses if it exists - (1d20+3)[9] boost (1d6)[2]

    -----

    While Spheres of Power are able to utilize metamagic itself (it increases the spell point cost by the number of spell levels such metamagic would increase a normal spell), the nature of the metamagic rods' abilities specify their limitation based on the spell level of which they would apply to. Spheres of Power has no spell levels (only caster levels, which improve the potency of talents). Only sphere, dual sphere feats and advanced talents have any prerequisite before being able to be taken, and again, that is caster level, not spell level.

    Ideally, at some point I'll find a +X Staff of Light (X is the enhancement bonus to my Caster Level, same as a weapon, it maxes at +5)
    Last edited by Bansheexero; 2020-05-07 at 04:18 PM.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

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