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2020-06-27, 01:41 AM (ISO 8601)
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Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
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2020-06-27, 04:14 AM (ISO 8601)
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- Jan 2007
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Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
Yeah, that's the reason I gave.
By the way, long before thinking about gameplay changes like magicka regeneration, I'd get better UI and high def dialogue fonts for MOrrowind. Maybe I'm just old, but it makes the game massively more playab.eResident Vancian Apologist
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2020-06-27, 09:44 AM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
I always suggest a mod to reduce Cliff Racer aggressiveness.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2020-06-27, 09:51 AM (ISO 8601)
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- Dec 2013
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Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-06-27, 10:29 AM (ISO 8601)
- Join Date
- Feb 2007
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- Manchester, UK
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Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
There were mods that made it so only infected Cliff Racers would attack you, which seemed reasonable to me--after all, if they're not going to attack you at all they might as well not be there, but having only infected ones go after you makes them considerably less annoying.
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2020-06-27, 02:37 PM (ISO 8601)
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- Dec 2009
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- Canada
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Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
Other Morrowind notes;
You have so many equipment slots. Some of them won't stack, but the maximum compatible set at once is;
Helmet, Shoulders (Left, Right), Chest (Armour), Shirt, Gauntlet (Left, Right), Pants, Greaves (Armour), Skirt, Robes, Ring (x2), Amulet, Boots (Armour)
For a total of 15 slots, plus weapon and/or shield. They can all be enchanted. Take advantage of this when you can.
Arrows have weight.
You'll need repair hammers or to visit repair-enabled NPCs to keep your gear from breaking down. Carry a spare weapon.
Mark/Recall, and the two Intervention spells are going to be your best friend for cutting travel times when you're leaving a dungeon. [item] of Levitation makes a lot of exploring easier.
Enchantments are ; On Use, On Hit, Constant. On Use ones are essentially just spells with their own mana bar. The other two are the ones you see in Skyrim.
There's only one set of Daedric armour spread across the entire map (and expansions). Unless you 1v1 Divayth Fyr, who has his own set sans helmet.
Any merchant will buy stolen things from you. Do not sell them their own things that you just stole.
Guards are monsters (early on, but still a problem) who will chase you forever, excepting if they get stuck on something, or you move out of their AI range fast enough.
Remember that Acrobatics effects not only jump height but fall damage as well. Apropos of nothing.
The controls aren't as bad as Daggerfall's, but you're still probably going to be much happier if you rebind them to a more familiar layout.
Having a source of Restore Strength is a necessity if you're going dungeon crawling.
And finally, you're not welcome here, n'wah! [taunt][taunt][taunt][taunt] Now you die!
[End Conversation]*
*This is both a joke, and a relevant set of actions in some situations.
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2020-06-27, 03:05 PM (ISO 8601)
- Join Date
- Nov 2009
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Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
Oh, right... there's a few bugs, you can check the Unofficial Morrowind patch.
One of the more glorious is that Unarmored simply doesn't work if you aren't wearing at least one piece of armour.
EDIT: a basic difference from Skyrim is the absence of skill trees. Oblivion simply has things you can do when you reach 25, 50, 75, and 100 in a skill. Morrowind has mere skill progression. Both Morrowind and Oblivion have 8 attributes (mainly D&D's + luck and speed), you increase them as you gain levels and interact with skills.Last edited by Vinyadan; 2020-06-27 at 03:09 PM.
Originally Posted by J.R.R. Tolkien, 1955
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2020-06-27, 04:32 PM (ISO 8601)
- Join Date
- May 2016
Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
Personally, I wouldn't bother with Daedric armor in Morrowind; Ebony isn't that much worse overall while being a lot lighter and a lot more common, armor artifacts offer at least as much protective value for little more (and often much less) weight and usually carry useful enchantments which are difficult or impossible to recreate, and pretty much any other armor is going to be so much lighter than Daedric/Ebony that you could pretty easily be looking at doubling or tripling your effective carry capacity by using it instead of either - Dwarven/Dwemer and Steel armor might be a lot worse in protective quality and Bloodmoon's Nordic armor might be more fragile, but for a full set they're also almost literally half the weight of Ebony or a third the weight of Daedric, and dropping down to Medium/Light armor will save you even more weight while potentially also gaining you access to armors more on par with Ebony without requiring a trip to Solstheim.
As to the discussion about mods for Morrowind, the only thing that I think I could really call 'essential' is something to make Sneak toggle - but if you're not going to be sneaking around much or at all then you don't really need that, either.Last edited by Aeson; 2020-06-27 at 05:11 PM.
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2020-06-27, 04:35 PM (ISO 8601)
- Join Date
- Jan 2008
Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
Did start up Morrowind, general build is a Paladin-inspired sword and board with some restoration and alteration in my pocket.
....Man, the game really does not telegraph "Hey, F1 will let you set hotkeys for items!"
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2020-06-27, 05:13 PM (ISO 8601)
- Join Date
- May 2016
Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
For skills other than magic, sure. For magic, though? Oblivion's level 25/50/75/100 perks are "you may now cast more powerful spells;" Morrowind's spellcasting success chance is essentially just a softer form of that. Also, most of the Alchemy milestones present in Oblivion are also in Morrowind, they're just found at different levels and aren't explicitly called out when you reach the appropriate level, presumably because if you've been using the skill you'd notice that it happened without having to be told about it - in Morrowind, you need 15/30/45/60 ranks in Alchemy to see (but not to use)1 the first/second/third/fourth effects of ingredients, while in Oblivion seeing (and being able to use)2 the second/third/fourth effects of ingredients are the level 25/50/75 perks.
1 Assuming you can identify the effect in the potion, you can use this to identify effects on ingredients.
2 Ironically, this means that low-level alchemy is circumstantially better than high-level alchemy, as if you have two ingredients which share both a desired and an undesired effect then depending on the order in which the effects appear on the ingredient a low-level alchemist may be able to create potions which only have the desired effect while a higher-level alchemist will create potions that have both the desired and the undesired effect. For instance, Daedra Heart and Ham can be combined to create Restore Health potions as long as your Alchemy skill is at least 25, but if your Alchemy skill is at least 50 then Restore Health potions created with these ingredients will also have a Damage Magicka effect.Last edited by Aeson; 2020-06-27 at 05:16 PM.
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2020-06-28, 01:27 AM (ISO 8601)
- Join Date
- Jun 2018
Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
Slight note on this one
Not only can you not sell an item you stole back to the merchant you stole it from, but you cannot sell any identical item to that merchant forever. Steal an apple from a merchant? Every apple you try to sell to them in the future will be considered stolen. You may have eaten that stolen apple forever ago, but the game does not make a difference between generic items ID.
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2020-06-28, 02:03 AM (ISO 8601)
- Join Date
- Sep 2017
Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
Nah, that's my source of free Levitation potion ingredients. Why would I want to get rid of that?
I'd recommend starting with Oblivion, since it's more forgiving to someone used to Skyrim's mechanics. But, you've said you've already started on Morrowind, so....
For some reason, Morrowind's official plugins aren't included in digital releases anymore. Unless you bought the game from GOG.com, in which case they're installed but disabled by default.
You definitely want to install the Morrowind Code Patch. Morrowind's a buggy game.
Morrowind can't be played in widescreen natively, so you'll want to install a graphics mod to fix that.
For when you inevitably get stuck in a rock or something, the console command to fix you is - appropriately enough - "fixme". It'll teleport you a few yards away, but if you want to fully ignore collision, the command for that is "tcl".The Everyman's Guide to Taking Up Arms - A Guide to Fighters
Practical Magical Gadgetry - A Guide to Artificers
Avatar courtesy of the webcomic Aurora, drawn by Red
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2020-06-28, 04:22 AM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Baator (aka Britain)
- Gender
Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
Personally, I'd suggest using OpenMW if you're going to be playing unmodded. It's a better build of the base game after all these years.
Also, don't limit your MW saves to just one save slot! Keep a variety of them and switch to a new save slot every few hours or so - save file corruption can be a thing in vanilla, unfortunately.
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2020-06-28, 06:29 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
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2020-06-28, 07:17 AM (ISO 8601)
- Join Date
- Jun 2014
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2020-06-28, 08:43 AM (ISO 8601)
- Join Date
- Dec 2013
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Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-06-28, 09:33 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2020-06-28, 12:18 PM (ISO 8601)
- Join Date
- May 2016
Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
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2020-06-28, 12:29 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
Yeah, that didn't become a thing until Oblivion.
I am trying out LPing. Check out my channel here: Triaxx2
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2020-06-28, 03:47 PM (ISO 8601)
- Join Date
- Jan 2007
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- Switzerland
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2020-06-28, 07:11 PM (ISO 8601)
- Join Date
- Jun 2018
Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
The extent of Morrowind's tutorial is "You're on your own now" XD
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2020-06-28, 09:31 PM (ISO 8601)
- Join Date
- May 2016
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2020-06-28, 09:49 PM (ISO 8601)
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- Nov 2009
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Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
I prefer Morrowind's approach to Oblivion's hours-long tutorial, because it's something you are forced to do every time you start a new game.
But yea, definitely download the manual and give it a read.Originally Posted by J.R.R. Tolkien, 1955
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2020-06-28, 10:03 PM (ISO 8601)
- Join Date
- Sep 2016
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2020-06-28, 10:23 PM (ISO 8601)
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- Dec 2013
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Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
I think we can agree both games do it better than Skyrim at least, with the long unskippable "cutscene" type intro.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-06-28, 10:36 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
Hours long tutorial for Oblivion? Are you training sneak the whole time?
I am trying out LPing. Check out my channel here: Triaxx2
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2020-06-29, 01:09 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
Which, somehow, despite the awesome scenery they included in the game, has you going down a narrow forested path with no view whatsoever--always felt that was an odd decision, like they felt they *had* to have the "go through an enclosed dungeon and only show the scenery after we're done tutorialising" thing that happened in Oblivion and Daggerfall (and, to a lesser extent, Morrowind).
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2020-06-29, 01:57 AM (ISO 8601)
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- Jan 2007
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- Switzerland
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2020-06-29, 03:22 AM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
"None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2020-06-29, 03:30 AM (ISO 8601)
- Join Date
- Sep 2016
Re: The Elder Scrolls XVI: Sworn to Carry Your Burdens
Last edited by Rynjin; 2020-06-29 at 03:31 AM.