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    Dwarf in the Playground
     
    Akennedy's Avatar

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    Lightbulb An Attempt at a warlock-y style caster. The Arcane Cadet. [Class]

    The Arcane Cadet
    {table]Level|BAB|Fort|Ref|Will|Special||Max Spell Level|Spell Points|Spell Point Regeneration
    1|0|2|0|0|Armored Caster, Bonus Feat||1|1|.5
    2|1|3|0|0|Willful +1||1|1|.5
    3|2|3|1|1|||2|2|1
    4|3|4|1|1|Bonus Feat||2|2|1
    5|3|4|1|1|||2|3|1
    6|4|5|2|2|||3|3|1.5
    7|5|5|2|2|||3|4|1.5
    8|6|6|2|2|Bonus Feat||3|4|1.5
    9|6|6|3|3|||4|5|2
    10|7|7|3|3|||4|5|2
    11|8|7|3|3|Willfull +2||4|6|2
    12|9|8|4|4|Bonus Feat||5|6|2.5
    13|9|8|4|4|||5|7|2.5
    14|10|9|4|4|||5|7|2.5
    15|11|9|5|5|||6|8|3
    16|12|10|5|5|Bonus Feat||6|8|3
    17|12|10|5|5|||6|9|3
    18|13|11|6|6|||7|9|3.5
    19|14|11|6|6|||7|10|3.5
    20|15|12|6|6|Bonus Feat, Willful +3||7|10|4
    [/table]

    Okay, I'm going to finish posting this later, more crunch and perhaps some fluff (But I'm really bad at fluff). However, here are the run-downs to see if all of you think it's over powered or not.

    Hd: d8
    Skills per Level: 2+int mod (4x at first level)


    Weapon and armor proficiency: All simple and martial weapons, light and medium armor but not shields.

    Armored Caster: May cast in light armor.

    Bonus Feat: From Wizard or Fighter list. An Arcane Cadet's levels do not count as a fighter's for determining feat selection.

    Willful: Add +X to your will save.

    Spellcasting:
    Key Concepts:
    - Every Spell costs the same amount of points of its spell level, cantrips cost .5 of a point.
    -Every round you gain as many spell points back = your spell point regeneration rate (see table above). You may spend a full round action, provoking an AoO, to gain double your points back that turn. If you are hit while regenerating points at a faster rate you must make a concentration check = damage dealt or only receive your normal amount of spell points back.
    - Learn one (or two, unsure yet) spells per level chosen from the Sorcerer/Wizard spell list.
    - Spell Save DCs are: 10+1/2 Arcane Cadet level + Cha Modifier
    - "spontaneous" caster.
    -How Charisma Helps Your Spellcasting:
    Every point of charisma adds .25 to the regeneration rate and to your maximum spell points, but the following table explains how your charisma modifier is reduced when determining your bonus regeneration rate and extra spell points.
    {table]Level|% of Charisma Used
    1-5|25% (1/4)
    6-10|50% (1/2)
    11-15|75% (3/4)
    16-20|100% (1)
    [/table]

    So... if you're a level 6 Arcane Cadet with a charisma of 18 (+4), you are considered to have a charisma mod of 4 * 1/2 = 2. Then 2*.25= .5. So your regeneration rate is increased by .5 and you have an additional .5 spell points.

    ---------------------------------------

    Critiques welcome! Good or bad! My goal was to make a warlock-y/Psychic warrior flavor class. Did I succeed? Or did I shoot myself in the foot trying?
    Last edited by Akennedy; 2007-10-27 at 05:28 PM. Reason: Finish Table

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    Dullyanna's Avatar

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    Default Re: An Attempt at a warlock-y style caster. Perhaps over powered. [Class]

    First off:IMHO, good crunch is always better than good fluff. The reason is that it's easier to alter fluff to whatever the hell you want it to be, as opposed to crunch. Anyway, does the class get more SP or a faster rate of SP regeneration with a higher charisma? I like the concept behind the class. I prefer casters who have to manage resources throughout combat, and can't hoard spells/pp just so they can unload all of 'em on whatever looks like a boss (And at the same time, not have to worry about lacking the ammo for any encounters in the future).
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    Akennedy's Avatar

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    Default Re: An Attempt at a warlock-y style caster. Perhaps over powered. [Class]

    If you can help me think of a way to make his Cha mod add to his Spell points without it being ridiculously powerful at level one, please do!
    Also, if this class overpowered? How would it stand against the Base classes?

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    GreenSorcererElf

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    Default Re: An Attempt at a warlock-y style caster. Perhaps over powered. [Class]

    considering how low the point values are right now, it'd probabaly be something like .25 for every 2 points of charasima modifeir, or if you can find it there was this class on the wotc forums called the enimigist or something like that, and it worked kind of like this class but each round you would decide how much of your round you would use to decide how many point you would recover at first level it was full round= 2 standard=1 move=0 swift=0, but also they didnt use regular spells so you'd have to check it out yourself soryy i cant get the link right now .

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    Dullyanna's Avatar

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    Default Re: An Attempt at a warlock-y style caster. Perhaps over powered. [Class]

    For the first question:You could limit the maximum bonus recieved from high charisma based on their level divided by 2 (Round down) i.e. Arcane Cadet Jeb has a charisma score of 18, but is considered as having a charisma of 16-17 because he's only level 6. Of course, this should only apply to certain aspects of the class, otherwise it would defeat the point of high charisma in the first place. Oh, and be sure to limit their selection of spells and number of spells known. Personally, I like the idea of SP regeneration. If you want to weaken it, slow the rate of regen down a tad, or force them to make a concentration check (Which isa standard action)to restore SP.
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    Default Re: An Attempt at a warlock-y style caster. Perhaps over powered. [Class]

    this looks great and well thought out but i have a small nit pick. it being that you gave them armored caster for light and you gave them proficiency with light and medium armor. to me that makes some sence but not alot.
    Last edited by D Knight; 2007-10-26 at 04:04 PM.
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    Akennedy's Avatar

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    Default Re: An Attempt at a warlock-y style caster. Perhaps over powered. [Class]

    I think I'm going to add extra spell points with a high charisma. If I increase spell point regeneration, then it would become broken if someone decides to pump up their charisma Mod. So, I need some sort of way to increase spell points with Charisma. Raichi had an idea there, .25 extra spell points per 2 points of Charisma. I might make it .25 points per one point of Charisma, but I suppose we'll see. This still needs to be playtested.

    Dullyanna - You did give me a pretty good idea. I could reduce the regeneration rate but have charisma somehow increase it. Maybe every point of charisma adds .25 to the regeneration rate? Or have a table like:
    {table]Level|% of Charisma Used
    1-5|25% (1/4)
    6-10|50% (1/2)
    11-15|75% (3/4)
    16-20|100% (1)
    [/table]

    So... if you're a level 6 Arcane Cadet with a charisma of 18 (+4), you are considered to have a charisma mod of 4 * 1/2 = 2. So your regeneration rate is increased by .5 and you have an additional .5 spell points.
    Does This Seem Reasonable?

    D-Knight - Good Call... Should I add Armored Caster (medium) for level 7 or something?

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    Dullyanna's Avatar

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    Default Re: An Attempt at a warlock-y style caster. Perhaps over powered. [Class]

    That seems pretty reasonable (The charisma percentage thingy, that is) to me. And getting Battle Caster, or whatever the hell that feat's called, at a later level seems perfectly reasonable.
    Last edited by Dullyanna; 2007-10-27 at 01:18 PM.
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    Akennedy's Avatar

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    Default Re: An Attempt at a warlock-y style caster. The Arcane Cadet. [Class]

    Now that charisma helps your regeneration rate, how should I reduce the regeneration rate to make up for the bolstered regeneration rate(by charisma)?

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    GreenSorcererElf

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    Default Re: An Attempt at a warlock-y style caster. The Arcane Cadet. [Class]

    once again maybe making the descision on how long you wait for the amount you regain so like
    full round standard move swift
    1+cha .75+cha .5+cha .25+cha

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    Pixie in the Playground
     
    GreenSorcererElf

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    Default Re: An Attempt at a warlock-y style caster. The Arcane Cadet. [Class]

    once again maybe making the descision on how long you wait for the amount you regain so like
    full round standard move swift
    1+cha .75+cha .5+cha .25+cha

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