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  1. - Top - End - #1
    Orc in the Playground
    Join Date
    May 2015

    Default Defend Your Plane Puppets (IC)

    Silence.

    The last breath of a humanoid native to the plane had been drawn. The kaiju, beasts created by raw magic energy and slowly devouring the plane were finally free to make their move on the Anchorstone. The magic of the stone meant it would be hidden in the last place to fall, no matter where that might be, but now the time had come. The mightiest beasts of the kaiju present gathered in an ancient shrine near the center of a now ruined city. While there were kaiju stronger than them, they had proven themselves strong enough to destroy this final mortal stronghold.

    Boom!

    The central room shook from the blow. It was 50 ft. x 100 ft. x 20 ft. and lined with statues on both sides. At the center there was a stone covered with green runes, the Anchorstone. Surrounding it is a pool of water, with 2 streams coming down the length of the room from each side. Between the streams is a bed of flowers. The room has 15 ft. wide pathways on each side, leading to the grand staircases going up on each far end.

    The staircases were 15 ft. wide, 30 ft. long, and gained 20 ft. of elevation before meeting up at two different platforms, one on each side of the room. From there, the stairs switched back as central staircases 20 ft. wide, 45 ft. long, gaining another 30 ft. of elevation before they ended in grand double doors. While locked, these doors were also reinforced by a wall of force. While the shrine above it had already collapsed from the blow, this central room refused to fall this easily.

    Boom!

    The central room shook once more. While the doors clearly wouldn’t hold much longer, all hope wasn’t lost. Six of the statues were slowly returning to their true form, one of flesh and blood. These were heroes brought through time in a final attempt to deny fate. While not really sentient, the Anchorstone desired to continue existing. And it had faith in these legends, from different eras ranging from the dawn of the plane until the dusk currently upon it would be best suited for securing its continued existence.

    As the Anchorstone roused its chosen heroes, it tried to impart upon them a glimpse of the current situation. How their lives were tied to it now, and that this room was warded against divinations and teleportation effects originating from outside of it. While the doors are sealed to stop the kaiju from entering, they would open easily if any of the heroes were to try to exit.

    Spoiler: OOC Information
    Show
    You have been resting here long enough for any buffs that are not permanent to no longer be active. You awaken fully rested and with whatever spells and abilities you want readied, as if you spent the appropriate time readying them. While you are free to describe yourself and interact with each other, actions taken such as buffing should be done on a round to round basis as the kaiju will break through very soon.

  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Defend Your Plane Puppets (IC)

    Prospero comes back to consciousness, his mind racing. The last thing he remembers is... dying? An unpleasant sensation to be sure, but it seems not a permanent one. Questions of how, why, and when can wait, he realizes, as he assimilates the new information impressed on him by the Anchorstone. He looks around at the other statues beginning to stir; some of them look oddly familiar. Looking back at him, they see a tall, thin man of late middle-age, with hair and beard gone the grey of stormclouds, and a sturdy but battered staff in one hand. He wears flowing blue robes that seem to flutter in the wind, even when the air is still.

    As soon as he can move and speak, he begins renewing his mystic protections.

    Spoiler: OOC
    Show
    Casting armored magic twice, for a +4 shield bonus that lasts 16 hours. EDIT:forgot I had bracers of armor, derp. Mixed up with another character I'm playing that uses both versions.
    Last edited by WarDragon; 2020-05-02 at 08:38 PM.

  3. - Top - End - #3
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2014

    Default Re: Defend Your Plane Puppets (IC)

    Deep at the back of the hall, a small, largely forgotten statue of a monkey-like creature, a raven on its outstretched hand, falls to the ground, and the Firstborn shakes her head as Thumper lets out a loud BRAWK!? She stands, looking around with wide, understanding eyes, and looks towards her familiar.

    "We're... awake, and this place is under... threat? By the planet, how long has it been?!" she says, voice hoarse and quiet.

    "Under attack?! What? I was a statue mistress - WE were statues, how can you know anything?!" Thumper replies, flickering back into his half-bunny form, floating up and looking around the place.

    "No time, rabbit! We've gotta move!" Firstborn says, lifting a hand and casting a spell over herself, her body suffused in a soft green glow as she moves down towards the shaking door.

    Spoiler: OOC
    Show
    Shield of Faith - +4 Deflection Bonus to AC. Active for 16 minutes. Has the Anchorstone informed us what is attacking and their nature?

  4. - Top - End - #4
    Barbarian in the Playground
    Join Date
    May 2015

    Default Re: Defend Your Plane Puppets (IC)

    As the petrification melts away, inner confusion is written all over Golden's face. He blinks his eyes one time too many just to make sense of what's happening. After a few seconds, his confusion fades away - and a smirk grows on his face. "Back for round 2 baby ..." He winks for the camera.

    Boom!

    Golden's hands shoot up in panic. "Oh man, oh man, oh man, breathe, breathe, yes that's it buddy breathe ... your bow, your bow!!" As he remembers how things go down in a battle, Golden draws his bow and the first 2 arrows. It feels a little bit natural after all.

    He scans the room and sees multiple individuals whom are seemingly also trying to make sense of the situation. "Ah, the new recruits." He thinks to himself, rubbing his chin with 2 arrows in his hand proves a bit difficult, though Golden seems determined to try and pull it off.

    "Guessing we have some party crashers banging at the door. Let's get organized people, anyone who's skilled with a sword or otherwise skull smashing tool - form a line in front of the gate. Archers, mages and carebears - behind them. Let's go, let's go!" Golden shouts while running to get in position, hoping the close combat guys will form a wall in front of him. Hoping that there are - in fact - close combat guys.


    Swift Action: assumes his Eye of the Storm stance.
    Last edited by Joltzz; 2020-05-02 at 11:21 PM.

  5. - Top - End - #5
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Defend Your Plane Puppets (IC)

    The loud man's command that sounds like gibberish in his ears causes Jazz to stir. He gasps, sitting up, placing a hand on his chest, squeezing and releasing the skin in repetition til he calms. He's alive? But how? The body. The bright light. He is sure he was dead when he could not get away from the weight that landed on him and exploded. A divine intervention that must be it. Using his staff as a support, he hoist his figure up, hands pale from clutching the made stick with great strength. Jazz then looks around, seeing more than half the amount of the group is up. Said people are exploring their surroundings or enhancing themselves. He wonders why.

    BOOM!

    His head looks up, turning in all angle in a manner of a paranoid soldier assessing his surrounding. Flowers. Streams of water. A large stone with glowing green runes. It does not make sense. The room rattles again from the sound. Jazz deduces it must be external forces that causes it. He contemplates what. A presence in his mind reassures him. Imbue him with knowledge of the fate of these people, this room and what is to come. Kaiju. He turns to the pulsating stone. He knows what must be done. He cups his hand to scoop up enough water from the stream to fill his cup hands. With a thought, he changes it into mead, emptying the substance into his opening mouth. Next is the shielding of his body. Both power infuse into his being. The moment he feels that his spells are in place, he turns to the others.

    "We ready? I am going to cast a haste spell on all of us when we decide to open the door."

    Spoiler: OOC
    Show


    Cast Tears to Wine SLA on water, turning it into mead and drink it to gain +10 enhancement bonus to INT & WIS skills. Lasts for 2 hrs & 40 min.

    Cast Shield for +4 shield bonus, lasting 16 minutes. Current AC: 37

    Will cast Haste on Party as soon the group decides to open the door. Last 16 rounds. May change depending on conditions.

    Last edited by Yas392; 2020-05-03 at 08:11 AM.

  6. - Top - End - #6
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Mar 2008

    Default Re: Defend Your Plane Puppets (IC)

    Yellow eyes blink slowly behind a demon mask as the statue of a black-leathered assassin transmutes into flesh one more, giving his surroundings a languid once-over as he cracks his neck on first one side, then the other. Something about his stance bespeaks resignation, disappointment; no excitement to be found, only readiness to act. As his shoulder finishes its transformation, so too does the unusually large raven atop it, which stretches its wings, croaking happily, before hopping off of its master's pauldron and suddenly seeming to grow to monstrous size. "Never rest, never rest," Kizashi screeches out, earning a wince from Hayato, and then shrinks back down, satisfied with itself.

    The visions that had preceded his awakening had informed him of his duty, and so Hayato would follow, even if he longed to drive his blades into the green rock until he could sink into blissful dissolution once more. Noiselessly, his left hand draws the curved black blade from his back, laying its length along his forearm and elbow, while his right plucks one of the many hilts from his leathers and comes up with a wicked-looking dagger held upright. He has eyes only for the pounding on the door as he stalks forward, the bird in tow.

    Spoiler: OOC
    Show
    Hayato assumes God of the Hourglass Stance and draws his wakizashi and a dagger, readying himself. He steps in front of the others, as Golden suggested.

    Kizashi assumes Aura of Shared Misery stance and keeps itself small-sized, standing next to Hayato.

  7. - Top - End - #7
    Bugbear in the Playground
    Join Date
    Sep 2013
    Location
    UK
    Gender
    Male

    Default Re: Defend Your Plane Puppets (IC)

    Eosi is the last figure to awaken. As the petrification fades and she takes her first breath for millennia, a small orb of light forms in her hand. She shakes her head to clear it, confused but not altogether surprised to find herself still alive. The images she was showed were confusing and it'll take some time to work them out, but one thing came through clearly: the world is under threat, and they're about to be attacked by the creatures trying to destroy it. Eosi smiles to herself, flicking her soul candle above her head. "Well. Here we go again, I suppose."

    Eosi concentrates for a moment, and her armour begins to glow as she lifts off slightly from the ground. She glances around, looking to see who's using a weapon. The blade of the assassin's in front of her probably doesn't have quite the powers she'd prefer, but needs must. The assassin himself looks vaguely familiar, but she doesn't have time to place him right now. With a flick of her wrist, Eosi manipulates the magic in the sword, pulling on it and connecting it to Aurora, her own starknife as well as the assassin's sword. Then in a blur of speed, she pulls several wands from her bag and picks up some water in her other hand. She meets the eye of the soldier nearby, tapping the water with one of the wands to form her own mead. Drinking the mead, Eosi gets out another couple of wands and uses them on herself as she moves towards the doors.

    Spoiler: OOC
    Show

    Round 1: Standard action: Activate Overland Flight (from armour)
    Swift action: Copycat's Cunning. Aurora becomes a +5 Cruel Brilliant Energy starknife for 11 rounds
    Move action: Retrieve wands from handy haversack, and water from stream (arguably doing a bit more than is permitted in a single move action here, but I'm trying to avoid wasting OOC time querying how long every little move will take. If it needs a second move action, then rearrange the order of buffing and put the moving into position down to round 3)
    Second standard action (thanks Riven Hourglass!): Cast tears to wine using a wand
    Free action?: Drink the mead
    Round 2: Standard action: Cast Bestow Grace on self using wand
    Swift action: Refresh Copycat's Cunning, because why not
    Move action: Go to near the place the Kaiju are likely to come from, behind most of the melee-ers but in front of the ranged characters
    Standard action: Cast Crafter's Fortune on self using wand
    Round 3+: Cast See Invisibility on self using wand, ready an action to respond if the kaiju break in, keep activating Copycat's Cunning and using Riven Hourglass Eternity to stop Bestow Grace from losing duration.

    Overall buffs active:
    Overland Flight (5 Hours? Rules are unclear)
    See Invisibility (30 minutes)
    Copycat's Cunning (11 rounds)
    Tears to Wine (+10 to int/wis skills, 150 mins)
    Crafter's Fortune (+5 6 to next craft check
    Bestow Grace (+11 to saves, 11 mins)
    Last edited by pi4t; 2020-05-03 at 04:26 PM.

  8. - Top - End - #8
    Orc in the Playground
    Join Date
    May 2015

    Default Re: Defend Your Plane Puppets (IC)

    Boom

    The whole room shakes, and it is clear the double doors will break open any second now.

    Spoiler: OOC
    Show
    The doors will break after round 3 unless you want open them. I don't allow readying actions outside of initiative. While you are probably more prepared for the battle than your enemies, they do expect trouble and it doesn't seem like you are hidden so there won't be any surprise round.

  9. - Top - End - #9
    Barbarian in the Playground
    Join Date
    May 2015

    Default Re: Defend Your Plane Puppets (IC)

    Initiative: (1d20+20)[30]

  10. - Top - End - #10
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2014

    Default Re: Defend Your Plane Puppets (IC)

    Leaping onto one of the railings of the stairs, the Firstborn grins at the others, and pulls out a rod with her tail, flourishing it before begining to chant. Her power reaches outside of the door, strange and ethereal as her chanting continues, summoning a group of massive, reptillian beasts to fight against the ones outside, their forms suffused with a primordial fire

    Spoiler: OOC
    Show
    Begining to Spontaneously Cast Summon Nature's Ally VIII, Summoning (1d3+1)[2] Dire Crocodiles with the Fiery template. This replaces the bonus from Augment Summoning

  11. - Top - End - #11
    Dwarf in the Playground
    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Defend Your Plane Puppets (IC)

    "It seems we are a formidable gathering, at least, Prospero muses as he watches the others' preparations, though he can't understand a word they say. Spirits of air bound to his headband lift him free of the earth's grip as he prepares for battle.

    Initiative (1d20+2)[3]

    Spoiler: OOC
    Show
    Casting my at-will fly.

  12. - Top - End - #12
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Defend Your Plane Puppets (IC)

    Jazz studies the party's formation and stays behind the meatshields. He switches his ring for another with his meridian belt, exchanging a ring attuned to demon to a ring attuned to agathion. Having known the room disallowing teleportation into the interior, he uses this to his advantage, summoning a leonal agathion, reinforce the space behind the door with another layer of defense, a wall of force to buy the party some time to study the kaiju and their type once they broken through the first defenses. He then cast a spell to make his eyes able to penetrate through the veils of concealment and ethereal. For the final touch, he boosts the group's performance with magic before moving further behind, prioritizing hiding behind a cover and able to study the kaiju as they are about to smash the door open. He commands his summon to be in contact with him in the event he need to teleport them back to the inner room to mount up further defenses.

    Spoiler: OOC
    Show


    Round 1: Swift action to switch daemon summoning affinity ring with agathion summoning affinity ring. Summon Leonal Agathion who then cast wall of force to reinforce the door by adding another blockage behind it.
    Round 2: Cast see invisibility on self (2 hours 40 minutes duration)
    Round 3: Cast Haste on everyone then move back, positioning himself where he has has cover and able to see the Kaiju. Command Leonal to fall back with him.

    Initiative: (1d20+19)[36]

    Last edited by Yas392; 2020-05-04 at 10:13 PM.

  13. - Top - End - #13
    Orc in the Playground
    Join Date
    May 2015

    Default Re: Defend Your Plane Puppets (IC)

    Boom!

    The whole room shakes as both the double doors and the wall of force reinforcing it disintegrates, turning to dust. The second wall of force, created by the leonal agathion still stands and blocks passage in and out of the doors. In the opening is a gargantuan sized floating monster that somewhat resembles a shark with a giant hammer-head, except it has the leathery hide of a crocodile and four stunted legs. Right behind the sharkodile are two medium sized incorporeal shadowy creatures who seem to be continually sucking life out of the world simply by existing.

    The building above lies in ruins, with a mixture of rubble covered with ice, larger marble blocks, and a few sections of ruined walls that haven’t been brought down yet. There is an open square next to the building, and more ruins on each side of what must have been the main street leading up to a small castle (now in ruins) on top of a small hill. The rest of the city spreading out around you also lies in ruins. A dark and heavy cloud covers the sky, and some mist is carried by a gentle breeze.

    Standing in the rubble, some 50 ft. away from the sharkodile is a huge demonic creature with eight spider-like legs, four arms (two with giant pincers, and two with claws), and vicious fangs. Next to the remains of what must have been an altar 40 ft. away from both the spider-legged demon and the incorporeal shadows stands a large creature winged emitting a freezing cold wielding a nasty looking scythe.

    In the air above the building, there are several flying creatures no two closer to each other than 20 ft.. Approximately 100 ft. above the ruins is a large sized skeletal figure with a staff adorned with skulls and a large sized black winged creature wielding a glaive that sucks nearby light away. Approximately 50 ft. above the ruins is a large sized frozen insectile monstrosity with wings of ice wielding a spear. A large sized figure with black feathered wings, the upper body of a female humanoid and the lower body ending in a mass of tentacles. And what could have been a normal medium-sized human male, if not for his bat-wings and endearing horns, wearing only a loincloth which seems to be there more to hint at what it is hiding than actually hiding anything.

    Spoiler: OOC
    Show

    Large Scythe-wielding ice creature on the ground = Greater Ice Kaiju (Initiative 27)
    Large Black-winged creature with glaive of darkness = Champion of Darkness (Initiative 26)
    2 Medium incorporeal shadows = Shadow Kaiju (Initiative 23)
    Gargantuan shark-like creature = Sharkodile (Initiative 22)
    Huge Spider-legged demonic creature = Demonic Kaiju (Initiative 18)
    Medium bat-winged man in loincloth = Seductive Kaiju (Initiative 17)
    Large ice-winged insectoid with spear = Lesser Ice Kaiju (Initiative 16)
    Large skeleton with skull-staff = Skeletal Caster (Initiative 13)
    Large blackwinged tentacle-woman = Tentacle Kaiju (Initiative 9)

    The rubble beyond the doors can be used to hide in, and feel free to add any minor features to the environment in your descriptions. While the positioning won’t be exact, a fair assumption would be that say Prospero standing in the ruins directing a cone using calamity upward will hit every flying creature. A 20 ft. radius burst could hit everyone at a 50 ft. elevation, or everyone at a 100 ft.. Since the shadows are 40 ft. away from the greater ice kaiju, it would be impossible to hit all of those with a single 20 ft. burst. Also, as long as you are inside it will be awkward to target the flying creatures.

    Since many of you have immediate actions, we will just have to accept some descriptions are dead wrong as actions get countered out of existence. I trust you to make your own judgement calls on not metagaming too much when it comes to spoilered text including the effects of attacks and abilities vs. using immediate actions.

    Current Weather Conditions: Wind Severity 1, Cold Severity 4, Precipitation Severity 2


    Spoiler: Hayato, Prospero, Jazz and anyone with Knowledge (arcana, dungeoneering, planes; any two) DC 30
    Show

    Hayato and Prospero have enough knowledge about monsters, while Jazz has fought enough kaiju before, to recognize that most of these monsters have spell resistance, all of them are either heavily resistant to or immune to cold damage. Some of them may have other minor immunities and resistances. The Skeletal Caster, Greater Ice Kaiju, Champion of Darkness, and Dire Sharkodile are the most powerful creatures. The Lesser Ice Kaiju and Demonic Kaiju are of middeling power. While the Seductive Kaiju, Tentacle Kaiju, and Shadow Kaiju are of lower power. However the Seductive seems specialized in very nasty mind-affecting attacks, the tentacle one has support abilities, while the shadows have nasty negative energy attacks.

    Everyone else has to succeed on two DC 30 Knowledge checks using any two of Arcana, Dungeoneering, and Planes to be familiar enough with monsters to get this information.


    Spoiler: Jazz
    Show

    Since you already cast Tears to Wine and Shield, only the summon monster SLA and its wall of force go up before combat theoretically starts. The wall of force may delay the enemies somewhat.


    Spoiler: Initiative Order
    Show

    Da’Shain - Initiative 40
    Golden Galeridden - Initiative 30
    Greater Ice Kaiju - Initiative 27 (Cursed, Shaken)
    Jazz - Initiative 22 (28 Readied actions for when a monster is inside the room)
    Eosi - Initiative 27 (28 but delayed)
    Champion of Darkness - Initiative 26
    Shadow Kaiju - Initiative 23 (Cursed, both of them)
    Sharkodile - Initiative 22 (Cursed, Shaken, Sickened, Dazed 3; Bloodied)
    Seductive Kaiju - Initiative 17 (Dead)
    Skeletal Caster - Initiative 13
    Demonic Kaiju - Initiative 13 (delayed from 18)
    Lesser Ice Kaiju - Initiative 13 (delayed from 16)
    Firstborn - Initiative 13
    Tentacle Kaiju - Initiative 9
    Prospero - Initiative 3 [Current Turn]
    Last edited by Lirya; 2020-05-07 at 01:53 AM.

  14. - Top - End - #14
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Defend Your Plane Puppets (IC)

    He had fought Kaiju's in his time. Jazz will see if he is familiar with any of these creatures.

    Spoiler: Knowledge checks
    Show


    Knowledge Arcana vs DC 30: (1d20+20)[32]
    Knowledge Arcana vs DC 30: (1d20+20)[39]


  15. - Top - End - #15
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Mar 2008

    Default Re: Defend Your Plane Puppets (IC)

    Ah, this was it, the old familiar dance. Hayato hoped his master was watching, somewhere. Combat through the years had taught him certain truisms, he mused as his eyes flicked over the various monstrous creatures arrayed outside the shimmering wall one of the other heroes had erected. One of the foremost? "Cull the weak," he spat in Infernal, spinning his black blade faster than the eye could see to leave a shadowy rune sketched before him, even as Kizashi crowed happily and took off to teasingly flap its wings in the sharkodile's face. Hayato's blade came around, poised to cut through the shimmering rune as the loincloth-clad demon's shape flickered ....

    A swift exertion of will sent shivers down what passed for the spines of the monsters nearby, and the demon-masked assassin basked in the true clarity that only purpose could bestow on him as his body seemed to pulse with shadowy energy. The grin on his mask now matched the grin on Hayato's face under it, in anticipation of the bloodshed before him.

    Spoiler: OOC actions
    Show
    Hayato standard action initiates Warlock's Blow, targeting the Seductive Kaiju, which needs to make a Will save DC 35 or be teleported directly behind Hayato (between him and the other heroes) and into Hayato's waiting blade for a strike.

    Attack: (1d20+36)[48] (+31 base, +4 for CR maneuver, +1 for haste)
    Damage: (1d6+33)[35] (+4 for CR maneuver) plus (8d6)[27] maneuver plus (1d6)[4] sneak attack.

    Whether the Kaiju is teleported or not, Kizashi takes this opportunity to fly right up to the wall of force as his move action.

    As a swift action, Hayato lays his Dark Claim on the Seductive Kaiju (regardless of whether it teleported or not), the Greater Ice Kaiju, and the Sharkodile. All three are now cursed, have a -2 penalty on all skill checks, and are shaken (if not immune to fear).

    Kizashi's Aura of Shared Misery reflects the Cursed status onto the two Shadow Kaiju.

    There are now either 4 or 5 cursed creatures within medium range. As his second standard action due to God of the Hourglass Stance, Hayato initiates Woedrinker, gaining a +11 (+9 if only 4) luck bonus to attack and damage rolls, +50 temporary hit points, and 20% concealment for the next minute.

    There is now a 10 foot radius dark cloud of Gloom covering the entranceway that burst out from Kizashi when Hayato made his strike. Any enemies (not allies) that are in there take a -2 to skills/Ref saves, -4 to attack/damage, and lose any insight or morale bonuses while in the cloud. Kizashi gains 20% concealment inside there. This lasts for 14 rounds.

    Kizashi flys back around for his second move action and lands behind the Seductive Kaiju if it is there, flanking it with Hayato.

  16. - Top - End - #16
    Orc in the Playground
    Join Date
    May 2015

    Default Re: Defend Your Plane Puppets (IC)

    Spoiler: Seductive Kaiju Will save
    Show
    @Lirya:1d20+11 Seductive kaiju will save = (17)+11 = 28, failure.


    The bat-winged kaiju screams out in pain as he is teleported into Hayato's blade, taking a serious wound. The rest seem to hesitate for a moment, wondering if they really should attack this demon-masked killer.

    Spoiler: OOC Info
    Show
    The seductive kaiju is bloodied (meaning at less than 50% hp).

  17. - Top - End - #17
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Defend Your Plane Puppets (IC)

    Jazz looks at the others in the front, eager for blood.

    "Take care of the Kaiju. Leave a clear path. If you cannot finished the Kaiju, my summon will try to do so."

    Spoiler: OOC
    Show

    Jazz and summon delay until after Eosi but before the Greater Ice Kaiju.
    Last edited by Yas392; 2020-05-05 at 01:30 AM.

  18. - Top - End - #18
    Barbarian in the Playground
    Join Date
    May 2015

    Default Re: Defend Your Plane Puppets (IC)

    Golden gets surprised by Hayato's teleportation powers and scrambles to get going.
    He brings his hand towards his hip, where a box with some strings is attached. He chafes his thumb over the strings as he stomps his feet.

    Frunggg frunggg frung-fr-fr-fr-fr-fr STOMP frung-frung-fr-fr-fr-fr STOMP

    The music gives everyone extra courage to win this battle. The halfling smiles, "still got it".

    To neutralize the nearby monster, Golden slides his arrow on his shortbow - aims - and then forces its way onto the Kaiju with incredible spin.

    Mechanics
    Tempo at beginning of turn: 16
    Move Action: Inspire Courage +4 for everyone who can hear Golden
    Standard Action: Initiate Steel Tornado (Tempest Gale)
    to hit (1d20+32)[44]
    damage (1d4+12)[13] + (10d6)[33]
    trip check (1d20+35)[52]
    Free Action (if attack hits): spend 1 tempo to cast
    Spoiler: Incandescent Array
    Show
    The affected ally emits light as a daylight spell in a dazzling array of colors, and attacks against them suffer a 50% miss chance. Creatures that do not rely on sight to aim their attacks are unaffected by this miss chance.
    on himself
    Swift Action: spend 1 tempo to cast
    Spoiler: Incandescent Array
    Show
    The affected ally emits light as a daylight spell in a dazzling array of colors, and attacks against them suffer a 50% miss chance. Creatures that do not rely on sight to aim their attacks are unaffected by this miss chance.
    on Eosi

  19. - Top - End - #19
    Orc in the Playground
    Join Date
    May 2015

    Default Re: Defend Your Plane Puppets (IC)

    The arrow hits the seductive kaiju with incredible force, causing him to spin into the ground and crack his skull open against the stone floor.

  20. - Top - End - #20
    Bugbear in the Playground
    Join Date
    Sep 2013
    Location
    UK
    Gender
    Male

    Default Re: Defend Your Plane Puppets (IC)

    (OOC: Delaying Eosi's action until she can actually target something. Disregard the text in the spoiler, which I'm saving so I don't have to rewrite it all later.)

    Spoiler
    Show
    Eosi looks momentarily startled as the light around her splits into a rainbow of colours. When she sees where the effect has come from, her confusion shifts into a smile of delight. "Golden! You made it here too?"

    As she speaks, the light above Eosi's head begins to glow brighter, illuminating the area. She snatches the starknife at her belt, and in one flowing motion flings it at the icy Kaiju.

    Spoiler: Mithral Wave
    Show

    Mithral Wave
    Technically this is a melee attack. Spending 1 animus to make all damage fire.
    Attack 18+29=47 vs touch AC (brilliant energy).
    Damage 1d3+16+14d6=64 fire damage
    Riders: Dazed for 1d4 rounds (fort 31 negates), prone (ref 31 negates), vulnerable to fire until end of my next turn (will 31 negates), sickened for 1 round (thanks cruel enchantment), target gets affected by faerie fire.

    Note: The rules aren't entirely clear on how the prone condition affects flying creatures. They can't be tripped, but there's nothing saying they're immune to the prone condition if it's given in a different way. Also, it's not clear whether the vulnerability gets applied before or after the damage from this attack, though I'm hoping this particular creature is already vulnerable due to the ice theme.


    Aurora reappears in Eosi's hand and she throws it again, this time at the caster.

    Spoiler: Stunning Solar Flare
    Show

    Stunning Solar Flare
    This one really is ranged.
    Attack 1d20+29-8] vs touch, ignoring miss chances
    Damage 1d3+16+8d6
    Riders: Stunned for 1d3 rounds, DC30 fort save negates. Also faerie fire as in the previous maneuver.


    Spoiler: OOC
    Show

    Automatic Stuff: Gain granted maneuvers (maneuvers withheld: Zephyr Strike, Cascade of Elemental Wrath)
    Gain 1 animus
    Gain 1 illumination
    Swift Action: Gain 2 more illumination
    Standard Action 1: Mithral Wave (drawing Aurora as a free action via quickdraw), spend 1 animus
    Standard Action 2: Stunning Solar Flare
    End of round: Gain another animus


    Spoiler: Active Buffs
    Show

    Overland Flight (5 Hours? Rules are unclear)
    See Invisibility (30 minutes)
    Copycat's Cunning (10 rounds)
    Tears to Wine (+10 to int/wis skills, 150 mins)
    Bestow Grace (+11 to saves, 11 mins)
    Incandescent Array: 50% miss chance
    Crafter's Fortune


    Spoiler: Soul Candle
    Show

    Any allies within 15ft of Eosi get the following:
    Fire resistance 4
    The ability to 5ft step as a swift action
    Immunity to death effects, +4 to saves vs undead
    An emergency heal that can be used as an immediate action when you'd otherwise be knocked out.

    Last edited by pi4t; 2020-05-05 at 12:19 PM.

  21. - Top - End - #21
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Defend Your Plane Puppets (IC)

    The seductive kaiju is dead. Good. Now the group need not to worry about combating being turned against their allies. Jazz surveys the outside and the inside from what limited scope he has. He hears the incantation of summoning so he is not keen on summoning as someone else has taken care of that. For now, he will conserve his reserves and focus on the limited resources he has. Staying within the edge of the luminosity of the light shed by the halfling (Eosi), he relays the strength of the Kaiju to the others before he makes his move which is to enforce the defense of the entrance with a blockage should it fall, working in tandem with his leonal summon who is also in the luminosity.

    Spoiler: OOC
    Show


    Free Action: Relays the knowledge he auto-knows

    Move Action (both summon and himself) if needed: Move into Eosi's aura.

    Readied Action (Jazz): Cast Wall of Stone to block entrance on the condition the Leonal's readied wall of force is destroyed with at least one enemy is in the entrance area.

    Readied Action (Leonal): Use Wall of Force SLA to block entrance on the condition the existing wall of force is destroyed with at least one enemy is in the entrance area.

    Last edited by Yas392; 2020-05-05 at 07:23 PM.

  22. - Top - End - #22
    Orc in the Playground
    Join Date
    May 2015

    Default Re: Defend Your Plane Puppets (IC)

    With a quick laugh and a few wing beats the large winged creature wielding a scythe lands right behind the sharkodile and the shadowy figures. Holding his scythe in one hand, he takes a quick worried glance at Hayato, then at Golden and Eosi, still not satisfied he moves on to Jazz and a smile appears on his lips. Muttering some ancient arcane words of power the frost covered kaiju points towards Jazz through the wall of force. A green ray followed by a black ray shoots out, the green ray striking the wall of force and dissolving it while the deathly black ray continues on towards Jazz. The black ray misses, if this is due to the kaiju being unnerved by Hayato or careful trying to avoid the sharkodile is unclear.

    Spoiler: OOC Mechanics
    Show

    The Greater Ice Kaiju moves next to the shadow kaiju and casts disintegrate at the wall of force followed by a quickened enervation at Jazz.
    Disintegrate automatically destroys a Wall of Force.
    Quickened Enervation against Jazz: 1d20+18 (-4 Soft Cover, -2 Shaken) = 19. Miss.
    Anyone who starts their turn or enters a square within 50 ft. of the greater ice kaiju takes 2d6 cold damage (no save). This would be anyone next to where Hayato and Kizashi are (the entrance area).

    Edit: Anyone who makes a DC 20 Spellcraft check will realize the greater ice kaiju casts spells like a sorcerer, with a rough idea of how that casting tradition works if they are not from the Age of Growth (an Age of Growth character would be quite familiar with what a sorcerer can do). Anyone who would make the check on a natural 1 doesn't have to roll.
    I believe Eosi's delayed action will go off next.
    Last edited by Lirya; 2020-05-05 at 07:53 PM.

  23. - Top - End - #23
    Bugbear in the Playground
    Join Date
    Sep 2013
    Location
    UK
    Gender
    Male

    Default Re: Defend Your Plane Puppets (IC)

    Eosi looks momentarily startled as the light around her splits into a rainbow of colours. When she sees where the effect has come from, her confusion shifts into a smile of delight. "Golden! You made it here too?"

    As she speaks, the light above Eosi's head begins to glow brighter, illuminating the area. She snatches the starknife at her belt, and in one flowing motion flings it at the sharklike Kaiju. As it strikes, the monster begins glowing with a faint light of its own

    Spoiler: Mithral Wave
    Show

    Mithral Wave
    Technically this is a melee attack.
    Attack 18+29=47 vs brilliant energy AC (ie without armour/shield bonuses)
    Damage 1d3+16+14d6=64 piercing damage
    Riders: Dazed for 3 rounds (fort 31 negates, sharkodile fails but pushes it into its delayed damage pool), prone (ref 31 negates, sharkodile passes), vulnerable to fire until end of my next turn (will 31 negates, sharkodile fails), sickened for 1 round (thanks cruel enchantment), target gets affected by faerie fire.


    Aurora reappears in Eosi's hand and she throws it again at the same target. This time, the starknife seems to be wreathed in flames, and the it strikes the creature in the eye leaving it reeling. Aurora reappears at Eosi's belt.

    Spoiler: Stunning Solar Flare
    Show

    Stunning Solar Flare
    This one really is ranged. Spending 1 animus to make it all fire damage
    Attack 1d20+29-2=natural 20 and a confirmed crit!
    Damage 1d3+16+8d6=74 total fire damage after the crit, or 111 accounting for its vulnerability
    Riders: Stunned for 1d3 rounds, DC30 fort save negates (Sharkodile passes). Also faerie fire & sickening as in the previous maneuver.


    Spoiler: OOC
    Show

    Automatic Stuff: Gain granted maneuvers (maneuvers withheld: Zephyr Strike, Cascade of Elemental Wrath)
    Gain 1 animus
    Gain 1 illumination
    Swift Action: Gain 2 more illumination
    Standard Action 1: Mithral Wave (drawing Aurora as a free action via quickdraw)
    Standard Action 2: Stunning Solar Flare, spend 1 animus
    End of round: Gain another animus


    Spoiler: Active Buffs
    Show

    Overland Flight (5 Hours? Rules are unclear)
    See Invisibility (30 minutes)
    Copycat's Cunning (10 rounds)
    Tears to Wine (+10 to int/wis skills, 150 mins)
    Bestow Grace (+11 to saves, 11 mins)
    Incandescent Array: 50% miss chance
    Crafter's Fortune


    Spoiler: Soul Candle
    Show

    Any allies within 15ft of Eosi get the following:
    Fire resistance 4
    The ability to 5ft step as a swift action
    Immunity to death effects, +4 to saves vs undead
    An emergency heal that can be used as an immediate action when you'd otherwise be knocked out.

  24. - Top - End - #24
    Orc in the Playground
    Join Date
    May 2015

    Default Re: Defend Your Plane Puppets (IC)

    Sharkodile is left as a mess of blood and scorch marks, but carries seeming to not care if its body and mind should be incapable of moving after such a vicious barrage.
    Spoiler: Sharkodile
    Show
    The sharkodile is bloodied, and currently has Dazed (16) + Sickened (16) + Sickened (16) + 37 damage in its delayed damage pool, counting as a total of 85 points in the delayed damage pool


    Seeing his allies are suffering major setbacks, the Champion of Darkness a kaiju dives down so he can barely see the inside of the door his allies have been bashing in. A flicker of his shadow, a winged kaiju wielding a glaive appears on the ground right in front of the sharkodile and expands outward until it covers 50 ft. from the point of origin. Darkness eats away at all the bright light, reducing it to dim light, and then the darkness then starts eating away at both the body and mind of those within it, though by some magic it appears the other kaiju are protected from this effect.

    Spoiler: Champion of Darkness
    Show
    The darkness reduces all bright light areas to dim light, and all normal light sources are reduced to dim affecting only their own square. Lesser light sources (such as the faerie fire) are entirely extinguished. Each character within the area (that should be everyone), must make a Fortitude Save DC 26 or take 2 Constitution damage and a Will Save DC 26 or take 2 Wisdom damage.


    Under cover of darkness both the shadow kaju move into the Sharkodile’s space, before unleashing deathly rays. The first shadow kaiju attempts to strike Hayato with a deathly black ray. The second one, determining Hayato and Jazz are too agile and difficult to hit, while Eosi and Golden are too blurry with all their light, decides to target Firstborn with its deathly black ray.

    Spoiler: Shadow Kaiju
    Show

    Both the Shadow Kaiju move to the front most space occupied by the Sharkodile (as 3 size categories smaller, they can do that). The first one attacks Hayato with Enervation.
    Enervation vs. Hayato: 1d20+12 = 16+12 = 28 (miss). No need to roll miss chance.
    Enervation vs. Firstborn: 1d20+12 = 9+12 = 21 (hit). 1d4 = 2 negative levels.


    Roaring with pain, the Sharkodile floats forward until it is next to Hayato, before lunging towards Eosi with its jaw filled with vicious teeth. From the way it moves, it is clear the Sharkodile relies upon other senses than its vision to hunt, probably originating from the dark depths of the sea and infused with negative energy. Channeling all its hatred and pain into the attack, the Sharkodile bite still falls short.

    Spoiler: Sharkodile
    Show

    The sharkodile moves adjacent to Hayato, and has 20 ft. reach to attack Eosi with.
    Bite 1d20+29-2 (Shaken, Immune to negative energy) = 12+27= 39 (miss).
    The delayed damage pool of the Sharkodile empties, causing it to be dazed, sickened, and take 37 additional damage.

  25. - Top - End - #25
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Defend Your Plane Puppets (IC)

    As the Sharkodile enters the interior, the Leonal weaves his magic, erecting another blockage in the form of wall of force, separating the creature from the rest of its pack.

  26. - Top - End - #26
    Orc in the Playground
    Join Date
    May 2015

    Default Re: Defend Your Plane Puppets (IC)

    With a wall of force blocking the entrance, and the kaiju are covered by the darkness. So it is not entirely clear what the rest of them are doing for anyone without more than 60 ft. of darkvision or a special sense that acts through a wall of force. At least none of them move up to where the greater ice kaiju is or closer.

    Spoiler: Darkvision or special sense greater than 60 ft.
    Show
    The demonic kaiju with spider legs and lesser ice kaiju both appear to delay their turns waiting for orders, before attempting to teleport away

  27. - Top - End - #27
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2014

    Default Re: Defend Your Plane Puppets (IC)

    Wincing in pain as the black energy hits her, the Firstborn's fur visibly darkening, she finishes her chant, and as the wall of force crackles into effect, she changes the last syllables, two somehat indistinct, hazy images of armored warriors appearing, the Zuishin's bows in hand. As they begin to shoot at the Sharkodile, arrows wreathed in flame as they fire, Firstborn turns to Jazz and shakes her head pointing at the Wall of Force, her features looking annoyed as she speaks a few words of power, her fur taking on an iron hue.

    Spoiler: OOC
    Show

    2 Zuishin Kami appear at the bottom of the stairs and immediately fire on the Sharkodile
    +1 Holy Composite Longbows
    Natural 1
    38 to hit, with 28 Damage (2 Holy, 10 Fire)
    26 to hit, with 24 Damage (8 Holy, 4 Fire)
    36 to hit, with 37 Damage (8 Holy, 12 Fire)
    23 to hit, with 35 Damage (8 Holy, 9 Fire)
    22 to hit, with 31 Damage (7 Holy, 11 Fire)

    Firstborn then casts Ironskin on herself, +6 Natural Armor.
    Last edited by Genth; 2020-05-06 at 05:14 PM.

  28. - Top - End - #28
    Orc in the Playground
    Join Date
    May 2015

    Default Re: Defend Your Plane Puppets (IC)

    Under the continuing barrage of holy fire, with the damage the Sharkodile had taken it should be dead by now. However it continues to disregard the damage to its body and fights on.

    Spoiler: Sharkodile
    Show
    The sharkodile is hit twice (the 38 for 33 damage and 36 for 43 damage), and moves all the damage (76) into its delayed damage pool


    Spoiler: Special Senses greater than 60 ft.
    Show
    The tentacled kaiju flies away from here
    Last edited by Lirya; 2020-05-07 at 01:54 AM.

  29. - Top - End - #29
    Dwarf in the Playground
    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Defend Your Plane Puppets (IC)

    Prospero flies upwards out of the darkness, coughing from the horrid miasma. "A pity I can't really cut loose against the beasts on the ground, but it wouldn't do to blast my new allies," he muses to himself. Not to mention that they're immune to his most damaging element.

    If there are still enough flying enemies left to be worth the energy, he unleashes a vast wave of electrical fury upon them; if not, he readies himself to attack with ball lightning once the darkness and wall of force are down.

    Spoiler: OOC
    Show

    (1d20+13)[26] Fortitude save for Con damage
    (1d20+17)[21] Will save for Wis damage

    If there's still at least two flying enemies within range, I'll spend a total of 4 spell points for a full-level Shock Calamity cone at them.
    (21d4+9)[63] electric damage, Reflex DC 29 half; any that fail the Reflex must also make a Fortitude save or be dazed for 1 round.

    If there aren't enough fliers, I'll ready an action to use Shocking Sphere at the first available kaiju I can target; same damage and effects, Reflex negates.

  30. - Top - End - #30
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Mar 2008

    Default Re: Defend Your Plane Puppets (IC)

    If he was being honest with himself, Hayato was at least a little happy to be working with allied high level spell casters, for once, as the battlefield changed multiple times over the course of six seconds. The darkness that had rolled through had little effect on him, and had at least shut Kizashi up for the moment, so there was that. When a plan was working, there was no real need to change it up. Drawing the same rune in the air, Hayato's stance became almost workmanlike as he settled into the flow of things. Surrounded by monsters and darkness, he was in his element as his blades flickered out one after the other to draw blood from these monstrous creatures.

    After helping its master dispose of the creatures, Kizashi took the chance to wing its way back into the light, somewhat chagrined that its dark powers were being hindered by another's darker powers.

    Spoiler: OOC actions
    Show
    Hayato, having recovered his maneuvers from the Claiming and the Seductive Kaiju's death, will use his standard action to use Warlock's Blow once again, this time on the Greater Ice Kaiju, who needs a Will save DC 35 (and is shaken for -2 to that save) or will be teleported to stand directly atop the Seductive Kaiju's corpse, currently still being flanked by Kizashi, imposing a further -2 to all its saves and skill checks. This will (hopefully) trigger Prospero's attack, and triggers another burst of Gloom from Kizashi, in 10 feet, imposing a -4 to AC/Attack rolls, a -2 to Ref saves/skills, and stripping any insight or morale bonuses. Both the Sharkodile and the Ice Kaiju should now be in an area of gloom.

    Hayato Warlock's Blow attack roll vs Ice Kaiju: (1d20+46)[53], damage (1d6+47)[48] plus (8d6+24)[49] plus sneak attack (1d6+3)[5](extra +27 from Kizashi's stance which added a +3 to every damage die taken by cursed creatures).

    Hayato will then TWF full attack using his Wakizashi and the mundane dagger. He will target the Ice Kaiju first. If the Ice Kaiju goes down during his attack, he will then use the rest of his attacks on the Sharkodile. Either one that is hit by the wakizashi is further sickened after being shaken.

    Flanking TWF Wakizashi +5:
    - Attack 1 (1d20+42)[44], damage (1d6+43)[49] plus sneak attack (1d6+3)[5]
    - Attack 2 (1d20+37)[56], damage (1d6+43)[44] plus sneak attack (1d6+3)[8]
    - Attack 3 (1d20+32)[51], damage (1d6+43)[49] plus sneak attack (1d6+3)[8]
    Flanking TWF Mundane Dagger
    - Attack 1 (1d20+37)[57], damage (1d4+38)[40] plus sneak attack (1d6+3)[7]

    Lastly, he will use Dark Claim on the two Shadow Kaiju (since they are the only others he can see as I understand it; if the tentacled kaiju or any other is still in sight to him, he will Claim that one as well. They become Cursed, Shaken, and take an add'l -2 on all skill checks, and he can keep track of them as though by blindsense.

    Kizashi will then use his swift action to assume The Dragon Knows stance, gaining blindsight 60, and attempt to withdraw from the cloud of darkness before he takes any more ability damage.

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