New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 31 of 34 FirstFirst ... 62122232425262728293031323334 LastLast
Results 901 to 930 of 1014
  1. - Top - End - #901
    Halfling in the Playground
     
    Griffon

    Join Date
    Aug 2020

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Quote Originally Posted by da newt View Post
    Q370

    The damage reduction of Uncanny Dodge and Rage stack, right? Uncanny dodge halves the damage and rage provides resistance to the damage, so these are different effects that can both be applied to a single attack, right?
    A370

    Right.

  2. - Top - End - #902
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Q371: Can a Zealot Barbarian die from massive damage while using Rage Beyond Death? Same for a Samurai using Strength Before Death?
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  3. - Top - End - #903
    Pixie in the Playground
     
    PaladinGuy

    Join Date
    Jan 2022

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Quote Originally Posted by Psyren View Post
    Q371: Can a Zealot Barbarian die from massive damage while using Rage Beyond Death? Same for a Samurai using Strength Before Death?

    A371
    A Zealot Barbarian will still die from massive damage while using Rage Beyond Death. The ability says you still "suffer the normal effects of taking damage while at 0 hit points". Instant death is one of the possible effects of taking damage while at 0. (PHB 197, under Death Saving Throws, "Damage at 0 Hit Points")

    Strength Before Death is a little less explicit how it interacts with instant death. It specifically calls out that the triggering hit must not kill you outright, but isn't specific about damage taken on the extra turn. Given that the ability does not change the effects of damage at 0 hit points (it only delays falling unconscious) and that three death saving throw failures are still fatal, a simple RAW reading suggests that massive damage will cause instant death as normal.

  4. - Top - End - #904
    Pixie in the Playground
     
    DwarfFighterGuy

    Join Date
    Sep 2022

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Quote Originally Posted by Dukehammer View Post
    A371
    A Zealot Barbarian will still die from massive damage while using Rage Beyond Death. The ability says you still "suffer the normal effects of taking damage while at 0 hit points". Instant death is one of the possible effects of taking damage while at 0. (PHB 197, under Death Saving Throws, "Damage at 0 Hit Points")

    Strength Before Death is a little less explicit how it interacts with instant death. It specifically calls out that the triggering hit must not kill you outright, but isn't specific about damage taken on the extra turn. Given that the ability does not change the effects of damage at 0 hit points (it only delays falling unconscious) and that three death saving throw failures are still fatal, a simple RAW reading suggests that massive damage will cause instant death as normal.
    RE: Q371 & A371

    I agree with this reading of Rage Beyond Death, instant death being a potential normal effect of taking damage while at 0 hit points. While this may not be RAI, I agree that it is the simplest interpretation of the RAW.

    However, I think the wording of Strength Before Death is meaningfully different and, especially because these two features come from the same sourcebook, it would be reasonable to conclude that the different phraseology means different consequences. It does not include the key phrase "you suffer the normal effects of taking damage while at 0 hit points." Rather, it states, "taking damage causes death saving throw failures as normal." I read the language in Strength Before Death to mean that taking damage ONLY causes death saving throw failures because it is the only thing within the Damage at 0 Hit Points rule identified as happening as normal during this special circumstance. In fact, taking damage at 0 hit points can only have two effects: death saving throw failure(s) or instant death. Specifying that one of two possible effects apply strongly suggests that the other does not.

    If anyone is interested or thinks there's more to unpack, I would suggest starting a thread to discuss it further.
    Last edited by ReallySeamus; 2022-09-29 at 06:21 PM. Reason: Added comment pursuant to dispute resolution procedure

  5. - Top - End - #905
    Ettin in the Playground
     
    Millstone85's Avatar

    Join Date
    Apr 2015
    Location
    Paris, France
    Gender
    Male

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Q372 If you forgo starting equipment in favor of starting wealth by class, does that involve renouncing equipment and wealth from your background?
    Homebrew planar maps for D&D 5e:
    • Standard planes: English / French / Medal
    • Additional planes: English / French / Thread (eventually)
    • For spelljamming: English / French / Thread (eventually)

  6. - Top - End - #906
    Dwarf in the Playground
    Join Date
    Dec 2021

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    A372: Yes.

  7. - Top - End - #907
    Pixie in the Playground
    Join Date
    Sep 2020

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Q372: I'm playing an 11th level AT and looking at multiclassing 2 levels into wizard/bladeslinger. When I do, I would get access to a 3rd level spell slot. I know I cannot select a 3rd level spell as a wizard however could I pick a 3rd level spell from my AT (Illusion/enchantment)?
    Last edited by T2334; 2022-10-12 at 06:28 AM.

  8. - Top - End - #908
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    A 373:

    When you gain a level as a wizard, you learn new spells that you could learn from your wizard levels. If you only have two wizard levels, you can only learn first-level wizard spells.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  9. - Top - End - #909
    Barbarian in the Playground
     
    EvilClericGuy

    Join Date
    Dec 2006
    Gender
    Male

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    A273, clarification:
    Multiclass spell slots are calculated by the total levels of your spellcasting classes, but spells known are calculated separately for each class. The only way to get a third-level spell as an Arcane Trickster would be to take further levels in the class.

    Your new third-level slot can only be used to cast lower-level spells (some of which might be possible to upcast).

  10. - Top - End - #910
    Orc in the Playground
     
    DrowGirl

    Join Date
    Dec 2016
    Gender
    Male2Female

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Q. 373

    Dndbeyond got me mistrusting myself now.

    I have a warlock who has a Rod of the Pact Keeper +2, and a Rod of the Pact Keeper +3. Since they're not technically the same magic item, would the bonuses stack?
    DNDBeyond seems to think they do but I thought I'd check with you guys.

  11. - Top - End - #911
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    A373: They're listed under the same entry which suggests they would run afoul of the "cannot attune to more than one copy of an item" clause.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  12. - Top - End - #912
    Barbarian in the Playground
    Join Date
    Jul 2009

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Q. 374 - Wall of Force, what can and cant pass through it.

    Disintegrate destroys it, the various teleport spells allow you to bypass it. All attacks are blocked by it. But what about others spells and effects?

    For examples:

    Fireball - "A bright streak flashes from your pointing finger to a point you choose within range" - Is blocked, which makes sense.
    Sacred Flame - "Flame-like radiance descends on a creature that you can see within range." - Where does it descend from, and can that 'from' be within a wall of force?
    Evards Black Tentacles - "Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range." - Would seem to imply that you can make it appear inside of the wall

    I guess the question boils down to, if a spell spontaneously appears at a location, can that be within a wall of force?
    Last edited by Parra; 2022-11-07 at 09:32 AM.

  13. - Top - End - #913
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    A374: The rule you're looking for is on PHB 204:

    TARGETS

    A typical spell requires you to pick one or more targets to be affected by the spell's magic. A spell's description tells you whether the spell targets creatures, objects, or a point of origin for an area of effect (described below).
    ...
    A CLEAR PATH TO THE TARGET

    To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction.
    Unlike prior editions, there is no "Target" line in 5e spell descriptions; what this means is that every spell that requires you to select a creature, object, or point in space is a "targeted spell" and thus subject to the above rule. In other words, none of these spells* can be cast through cover, including that provided by a Wall of Force. This also means that none of the spells you listed could be cast through a wall by someone who can see through the wall, such as by a Warlock using Ghostly Gaze or by a Wizard using Clairvoyance. Conversely, spells that can be cast through such a wall include teleportations spells like Misty Step or Dimension Door.

    *specifically, Fireball and Black Tentacles both require you to select a point of origin, and Sacred Flame requires you to target a creature.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  14. - Top - End - #914
    Orc in the Playground
    Join Date
    Jul 2012

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Q. 375
    If you are hidden using stealth behind an object and an enemy walks past you or in line of sight of you.
    Are you still hidden? Or are you revealed since you have nothing to hide behind?
    Last edited by Wacky89; 2022-11-13 at 05:35 PM.

  15. - Top - End - #915
    Ettin in the Playground
     
    Millstone85's Avatar

    Join Date
    Apr 2015
    Location
    Paris, France
    Gender
    Male

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    A375 You are revealed, although DMs are encouraged to make exceptions.

    Quote Originally Posted by PHB p177, Hiding
    In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.
    Homebrew planar maps for D&D 5e:
    • Standard planes: English / French / Medal
    • Additional planes: English / French / Thread (eventually)
    • For spelljamming: English / French / Thread (eventually)

  16. - Top - End - #916
    Ogre in the Playground
     
    RogueGuy

    Join Date
    Oct 2019

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Q376:

    In a published AL module it states that a Marilith will teleport into the midst of the party and use it's truesight to do as much damage to the party as she can before they discover she is being protected by a visible magic - the entire area of the encounter is under the effect of a persistent FOG CLOUD spell.

    Truesight doesn't allow a creature to see through heavy obscurement (FOG CLOUD), right? Teleport requires she can see her aim point ...

    Is this just another example of the writers not knowing the rules or am I missing something?



    The same TACTICS paragraph goes on to say that the Shadow Deamons will make use of the fog and dim light for hit and run tactics. Using Incorporeal Movement and Shadow Stealth, they attempt to gain advantage on their attacks. Seriously, do the publishers not understand that the shadow deamons can't see through the fog? I mean if someone dispells it, then the area is dim (unless the PCs have a light source) so they can try to hide and hope a PC is within reach when it's their turn ...
    Last edited by da newt; 2022-12-06 at 05:46 PM.

  17. - Top - End - #917
    Ettin in the Playground
     
    SolithKnightGuy

    Join Date
    Nov 2015
    Location
    Finland
    Gender
    Male

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Q377:

    Echo Knight's Echo, when manifested, essentially threatens the squares around it.

    a) If the optional rule for Flanking is in use, would the Echo and the Echo Knight's allies also benefit from Flanking from Echo's position?

    b) If the Echo benefits from Flanking, can the Echo Knight flank with themselves thanks to the Echo?
    Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
    My Homebrew:
    Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage


    Quote Originally Posted by Anon von Zilch View Post
    Words actually mean things, people!


    Ongoing game & character:
    Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)


    D&D/Pathfinder CV of sorts
    3.0 since 2002
    3.5 since 2003
    4e since 2008
    Pathfinder 1e since 2008
    5e since 2014

  18. - Top - End - #918
    Ogre in the Playground
     
    OrcBarbarianGirl

    Join Date
    Jan 2011
    Location
    Why am I here?

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Q 378a: Can a spell be used with a Shield Guardian's Spell Storing ability if the spell cannot be cast in a way that targets the Shield Guardian? Strictly speaking, the spell doesn't have to 'target' the Guardian, only be cast 'on' it. However, the phrasing that the caster "must" cast the spell on the guardian implies that if a spell cannot be cast on the Guardian, it is an ineligible effect for the ability.

    Q 378b: Can a spell be used with a Shield Guardian's Spell Storing ability if the spell would not work on the Guardian? Could you store a Cure Wounds or Charm Person in it?

    Outside RAW, I like to imagine you fulfil 'casting a spell on the guardian' by standing on the guardian while casting the spell.
    Quote Originally Posted by No brains View Post
    But as we've agreed, sometimes the real power was the friends we made along the way, including the DM. I wish I could go on more articulate rants about how I'm grateful for DMs putting in the effort on a hard job even when it isn't perfect.

  19. - Top - End - #919
    Halfling in the Playground
     
    MindFlayer

    Join Date
    Dec 2022

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    A377: An Echo is not a creature and thus cannot grant flanking. But when making attacks from the echo's location, as per Manifest Echo, you could benefit from flanking granted by another ally. You cannot flank with yourself.

    While I get the 'essentially threatens the squares around it' conclusion, the Manifest Echo feature rules are quite explicit in what they allow. If it isn't there, it is not granted.

    I hope I don't sound too harsh, I get your point. But I don't think the rules support echo flanking.

  20. - Top - End - #920
    Barbarian in the Playground
    Join Date
    May 2019
    Gender
    Male

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Quote Originally Posted by da newt View Post
    Q376:

    In a published AL module it states that a Marilith will teleport into the midst of the party and use it's truesight to do as much damage to the party as she can before they discover she is being protected by a visible magic - the entire area of the encounter is under the effect of a persistent FOG CLOUD spell.

    Truesight doesn't allow a creature to see through heavy obscurement (FOG CLOUD), right? Teleport requires she can see her aim point ...

    Is this just another example of the writers not knowing the rules or am I missing something?



    The same TACTICS paragraph goes on to say that the Shadow Deamons will make use of the fog and dim light for hit and run tactics. Using Incorporeal Movement and Shadow Stealth, they attempt to gain advantage on their attacks. Seriously, do the publishers not understand that the shadow deamons can't see through the fog? I mean if someone dispells it, then the area is dim (unless the PCs have a light source) so they can try to hide and hope a PC is within reach when it's their turn ...
    A376 Truesight indeed does not see through the fog. It's either an oversight of the writer or lack of comprehension on their side.

  21. - Top - End - #921
    Dwarf in the Playground
    Join Date
    Jan 2016

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Quote Originally Posted by No brains View Post
    Q 378a: Can a spell be used with a Shield Guardian's Spell Storing ability if the spell cannot be cast in a way that targets the Shield Guardian? Strictly speaking, the spell doesn't have to 'target' the Guardian, only be cast 'on' it. However, the phrasing that the caster "must" cast the spell on the guardian implies that if a spell cannot be cast on the Guardian, it is an ineligible effect for the ability.

    Q 378b: Can a spell be used with a Shield Guardian's Spell Storing ability if the spell would not work on the Guardian? Could you store a Cure Wounds or Charm Person in it?

    Outside RAW, I like to imagine you fulfil 'casting a spell on the guardian' by standing on the guardian while casting the spell.
    A378: Since the wording avoids the use of "target", it's up to DM interpretation. My take is that any 4th-level or lower spell could be stored this way. Just note that "the spell has no effect" on the initial cast if used in this manner, not "the spell has no effect on the guardian". So the amulet wearer can't Fireball the party fighting the guardian and include the guardian in the blast zone to get a second Fireball.

    There's nothing specifying the spell to be stored must be able to affect the guardian, nor that the guardian has to use the stored spell to target itself (unless the amulet wearer set up a contingency to do so). Though if you're going with the strict interpretation that the initial cast must target the guardian, then Cure Wounds can target the guardian (it just can't affect it normally, either) but Charm Person cannot (the target must be a humanoid).
    Last edited by Hairfish; 2022-12-24 at 12:51 PM.

  22. - Top - End - #922
    Ogre in the Playground
     
    OrcBarbarianGirl

    Join Date
    Jan 2011
    Location
    Why am I here?

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Q 379 How does a Hellfire Engine's Flesh-Crushing Stride (and similar abilities of other creatures) interact with normal movement? Can an Engine move out of a straight line before and after the straight line move?
    Quote Originally Posted by No brains View Post
    But as we've agreed, sometimes the real power was the friends we made along the way, including the DM. I wish I could go on more articulate rants about how I'm grateful for DMs putting in the effort on a hard job even when it isn't perfect.

  23. - Top - End - #923
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    A379: Flesh-Crushing Stride involves movement, but it is an Action; the Engine would need to either move normally before initiating that action, or complete the action before it can move normally. (Note that actions that give you multiple attacks, such as Extra Attack or Multiattack, are common exceptions to this rule, but FCS isn't.) Most other actions only let you break up your move "around" them.

    This means that the movement the Hellfire Engine gets during the FCS action must be in a straight line, and it can then move however it wants once the action is complete (or before initiating it.) It cannot deviate from that straight line during the action.

    (Note: above is based on the MPMM version, though I think the legacy version of this ability works the same)
    Last edited by Psyren; 2023-01-03 at 01:07 AM.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  24. - Top - End - #924
    Ogre in the Playground
     
    OrcBarbarianGirl

    Join Date
    Jan 2011
    Location
    Why am I here?

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Q 380 There are no extra types of extradimensional items in this edition, right? I think there is only Bag of Holding, Hweard's Handy Haversack, and Portable Hole without any size variations of any of these.
    Quote Originally Posted by No brains View Post
    But as we've agreed, sometimes the real power was the friends we made along the way, including the DM. I wish I could go on more articulate rants about how I'm grateful for DMs putting in the effort on a hard job even when it isn't perfect.

  25. - Top - End - #925
    Barbarian in the Playground
    Join Date
    May 2019
    Gender
    Male

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Quote Originally Posted by No brains View Post
    Q 380 There are no extra types of extradimensional items in this edition, right? I think there is only Bag of Holding, Hweard's Handy Haversack, and Portable Hole without any size variations of any of these.
    A 380 If you're talking about stuff like Type I, II, III Bag of Holding etc., then you're correct, there are no such variants in 5e.

  26. - Top - End - #926
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Nov 2016

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    A381: Any ways for a PC to regularly get advantage on slight of hand?
    Last edited by Necrosnoop110; 2023-01-12 at 10:21 PM.

  27. - Top - End - #927
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Quote Originally Posted by Necrosnoop110 View Post
    Q381: Any ways for a PC to regularly get advantage on slight of hand?
    A381: An easy way is the Help Action, from an ally or familiar if you want to do it solo.

    (If you're after a truly exhaustive list, you may want to start a thread.)
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  28. - Top - End - #928
    Ogre in the Playground
     
    OrcBarbarianGirl

    Join Date
    Jan 2011
    Location
    Why am I here?

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Q 382: Is there anyway to cast a spell with a casting time longer than one action as an action without the use of items?
    Quote Originally Posted by No brains View Post
    But as we've agreed, sometimes the real power was the friends we made along the way, including the DM. I wish I could go on more articulate rants about how I'm grateful for DMs putting in the effort on a hard job even when it isn't perfect.

  29. - Top - End - #929
    Titan in the Playground
     
    Daemon

    Join Date
    May 2016
    Location
    Corvallis, OR
    Gender
    Male

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    A 382: only general purpose way I'm aware of is wish
    Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
    Rogue Equivalent Damage calculator, now prettier and more configurable!
    5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
    NIH system 5e fork, very much WIP. Base github repo.
    NIH System PDF Up to date main-branch build version.

  30. - Top - End - #930
    Barbarian in the Playground
    Join Date
    May 2019
    Gender
    Male

    Default Re: Simple RAW for 5e V: The Disadvantage Strikes Back

    Quote Originally Posted by No brains View Post
    Q 382: Is there anyway to cast a spell with a casting time longer than one action as an action without the use of items?
    Quote Originally Posted by PhoenixPhyre View Post
    A 382: only general purpose way I'm aware of is wish
    A 382 addendum The Chronurgy wizard subclass feature Arcane Abeyance is another way of doing so, to an extent. You still need the full casting time, but you can do so at a convenient point and actually do the casting as an action when you need to, like the oft-cited combat casting of Leomund's tiny hut.
    Last edited by Chaos Jackal; 2023-01-14 at 11:16 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •