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2021-09-26, 06:08 AM (ISO 8601)
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2021-10-04, 05:09 AM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q. 284
Fairies are a small race. Under the “Height and weight” section it says that you are allowed to pick any height or weight “formula” that you wish for your character.
If you picked Dragonborn, wouldn’t that make you a six foot or taller fairy with the small category still?
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2021-10-04, 07:22 AM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q285
A. If a creature is hit by Booming Blade and they Misty Step (or similar) does that count as willing movement to trigger the extra thunder damage rider?
B. If a creature is hit by Booming Blade and they Stand Up but don't move from their current location does that count as willing movement to trigger the extra thunder damage rider?
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2021-10-04, 10:22 AM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q286: Are there any ways (items, feats, etc.) for a monk to gain additional ki, or to bank any unused ki for later?
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2021-10-04, 01:09 PM (ISO 8601)
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2021-10-04, 02:03 PM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
A285
A. Generally speaking, teleportation is not considered movement in game terms, so misty step would probably not trigger the bonus damage.
B. Standing from prone uses a creature's movement allotment, but a creature standing from prone is clearly not moving in game terms, and certainly not moving five feet or more, as the spell requires.
Powers &8^]
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2021-10-05, 04:17 PM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q286 Can't believe this didn't get asked that I saw: Are there any Large Player Character races, or any that grants additional reach over 5ft Other than hobgoblin?
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2021-10-05, 05:43 PM (ISO 8601)
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- Sep 2017
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
I think you mean bugbear? Hobgoblins don't have additional reach.
A286: To answer your question, there are no Large player races. The closest you'll get is a race with the Powerful Build feature, which makes you count as one size larger when determining your carrying capacity and how much you can push/drag/lift.Last edited by Ortho; 2021-10-05 at 05:44 PM.
The Everyman's Guide to Taking Up Arms - A Guide to Fighters
Practical Magical Gadgetry - A Guide to Artificers
Avatar courtesy of the webcomic Aurora, drawn by Red
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2021-10-07, 01:36 PM (ISO 8601)
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2021-10-07, 07:04 PM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q287
Does the arcane grimoire (+1, +2, or +3) affect the saving throw DCs for spells gained via the Arcane Trickster's Spellcasting feature.
The item says it affects "wizard spells", and an Arcane Trickster is not a wizard... but it seems to me the AT does cast wizard spells. And not just "spells that also happen to be on the wizard's spell list" -- the Spellcasting feature for ATs actually says "wizard spells" repeatedly (e.g., "You know three 1st-level wizard spells of your choice" and "how many spell slots you have to cast your wizard spells of 1st level and higher").
Powers &8^]
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2021-10-08, 09:38 AM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
A287
As far as I can see, you are correct and it should. The AT's spellcasting feature does repeatedly state your spells are "wizard spells", and the Arcane Grimoire does explicitly buff your "wizard spells", so I'd say yes. Just remember to take a wizard level first (or a whole load of artificer ones) in order to attune.
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2021-10-09, 12:21 PM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q. 288
A path of the beast barbarian can grow a tail to increase their ac but I can’t see an end clause. For how long does the ac bonus from the tail reaction last?
Tail. You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.Last edited by Dualswinger; 2021-10-09 at 12:37 PM.
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2021-10-09, 12:42 PM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
A288
The tail (or the bite or the claws) lasts "Until the rage ends".
The AC bonus is just for that one attack.
Powers &8^]Last edited by LtPowers; 2021-10-09 at 12:43 PM.
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2021-10-10, 07:25 PM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q289 (Or Q273 b)What can conceivably be between you and the target? Won't the javelin strike the first thing in the direction you throw it, meaning that there will be nothing between you and the target? Or can you target something behind other things? If so, what kind of things can be between you and your target?
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2021-10-10, 07:50 PM (ISO 8601)
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2021-10-11, 06:20 AM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
R289 I agree, and will add two things.
Even a javelin can pass through a creature's space to hit another creature. The reason?Originally Posted by PHB p196, Cover
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2021-10-12, 08:10 AM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Just adding that, with the possible exception of a gelatinous cube, a creature never completely fills their 5-foot square, so there's definitely room for a javelin or arrow to pass (above their shoulder, between their legs, as they are moving aside to attack, etc.)
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2021-10-29, 01:34 PM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q290: This one's a dumb one I feel like I should be able to find on my own, but I must be looking in the wrong place or somehow not registering it.
Are there any rules in 5e that specify how long it takes to cast a spell from an item, particularly scrolls? Importantly: do bonus action spells put on scrolls still only take a bonus action, or do they take an action? Do long-casting-time spells (e.g. planar binding) take just as long, or only an action when cast from a scroll?
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2021-10-29, 01:39 PM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2021-10-29, 01:47 PM (ISO 8601)
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2021-10-31, 02:38 PM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q291: can you intentionally go prone while on a mount without having to make a saving throw to not fall off?
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2021-11-04, 10:57 AM (ISO 8601)
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- Nov 2016
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q292: For the Wizard (Abjuration) class feature Arcane Ward why do they need to include the clause "Once you create the ward, you can't create it again until you finish a long rest"? It explicitly says that when the "ward [is reduced to] 0 hit points, it can't absorb damage, but its magic remains" so what can prematurely end the Arcane Ward?
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2021-11-04, 12:45 PM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
A292 It's not about prematurely ending the feature. When you create a ward, it has full hit points, then casting abjuration spells replenishes its hit points if it lost any. If it didn't have a limit on how often you can create it, then every time you'd use an abjuration spell you'd just be making it again from scratch with full hit points, rather than restoring them.
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2021-11-04, 04:00 PM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Last edited by Necrosnoop110; 2021-11-04 at 04:02 PM.
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2021-11-07, 11:25 AM (ISO 8601)
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2021-11-10, 08:31 AM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q293: Assume a wizard attunes to a Crystalline Chronicle, which “functions as a spellbook for you, with its spells and other writing psychically encoded within it” per the item description. If the wizard wants to copy spells from his existing spellbook (i.e., no experimentation needed) into the Chronicle, it seems clear that the 1hr/spell level cost applies because “[w]hile you are touching the crystal, you can retrieve and store information and spells within the crystal at the same rate as reading and writing.” But does the 10gp/spell level cost still apply? I can’t find any RAW that would change the normal copying rule, but I also can’t figure out where the money would be going given that there is no ink/paper/etc. involved.
Q294: Does the wizard need to apply the normal “Copying from a spellbook” rules (2hr+50gp/spell level) to learn/understand the spells already present in the Chronicle?
Q295: If a wizard has a simulacrum of himself, can the wizard automatically prepare spells copied into a spellbook (or the Chronicle above) by his simulacrum? I presume that the simulacrum uses the same “unique system of notation” for spells as does the wizard it copies, but I haven’t located any RAW on the issue either way.
[EDIT: corrected Question #s.]Last edited by Zantigar; 2021-11-10 at 08:40 AM.
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2021-11-10, 09:53 AM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
A293 The Crystalline Chronicle's item text says it functions as a spellbook for you. You follow the same rules as for spellbooks with the exceptions given in the item text. No alternative details given on costs for adding spells to the chronicle, so use the base rules for a spellbook.
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2021-11-10, 10:37 AM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
R293: Agreed on the general principle, but on further reflection, I’ll push back slightly on an ambiguity re: whether the item description includes a specific rule for copying.
The rule for copying a spell says that the 50gp/spell level cost “represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.” When copying from one of your own spellbooks, no experimentation is required, so the time is halved and the cost is only 10gp/spell level, which thus represents the “fine inks you need to record” the spell. But the Crystalline Chronicle says that the spells are psychically encoded, not written with “fine inks,” and then says that the psychic encoding is at the same speed as writing, without mentioning cost at all.
So, given all that, is the “psychically encoded” writing, which is expressly mentioned in the item description, an exception to the cost (but not speed) requirement for copying spells? Put another way, is the sentence about reading/writing a spell a replacement for the normal rule (in which case there is no cost because the sentence only mentions speed), or is it an overlay that merely clarifies that the speed doesn’t change (but doesn’t mention that the cost also doesn’t change)?Last edited by Zantigar; 2021-11-10 at 12:24 PM.
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2021-11-10, 04:56 PM (ISO 8601)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
RR293 Reading too much into it. If you want to start an in-depth discussion and debate, start a thread.
The 10 gp per level is not explicitly restricted to only being ink.
It will still cost 10g per spell level, regardless of the form of the spellbook unless the text says it is ignored, and the item text and rules for copying spells doesn't say this cost is ignored.
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2021-11-10, 06:00 PM (ISO 8601)
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- Nov 2021