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  1. - Top - End - #1
    Dwarf in the Playground
     
    Zombie

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    Default Dungeon Hunters! D&D5e [IC]

    You are a group of heroes on your first quest..

    It is a cold autumn night and the wind howls ominously. Your newly formed band of adventurers gathers around the campfire to rest after the day’s march. Accompanied by little more than the crackling fire, you ponder the path that lead you to this place.

    Evil lurks in wilderness and ancient dungeons, along with valuable treasure and equipment teeming with magic from an age long forgotten. If you delve into the depths darkness, will you emerge rich and victorious, or fail and perish like so many before you?

    After years of training and honing your skills, a call for adventure came along in the form of a poster hanging in a tavern wall. The small town of Wartbell has issued a call for help. The poster didn’t offer much detail other than “Please hurry! Our township is under great peril!” Uncertain of the dangers ahead, your group took on the road hoping for a reward and a chance to test your skills.

    Suddenly, a strange growl is heard from the trees nearby. A menacing group of creatures approaches the camp site...

    What will you do?

  2. - Top - End - #2
    Troll in the Playground
     
    (Un)Inspired's Avatar

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    Default Re: Dungeon Hunters! D&D5e [IC]

    F*** Jacques curses under his breath. Do you guys hear that?

    As he speaks softly to his comrades Jacques surreptitiously draws his dagger and squints into the darkness trying to make out what’s approaching (if there’s time he also tries to maneuver so that the fire is between himself and whatever is approaching.)

    (Ok Jacques don’t freak out. If it’s dangerous blow it apart with magic. If it’s a person listen and if you don’t like what they have to say blow them apart with magic.)

    Spoiler: Slight of Hand and Perception Rolls
    Show

    Slight of Hand: (1d20+4)[10]
    Perception: (1d20+3)[16]
    Last edited by (Un)Inspired; 2020-05-05 at 01:44 AM.
    amazing avatar of my favorite character, Gheera, by Pesimismrocks

  3. - Top - End - #3
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Desmond

    Desmond had been staring into the crackling flames that made his metallic skin glow, lost in thought, thoughts of new inventions and projects flying around in his head. Then he heard the growl, and the battle instincts embedded into his body made him stand up quickly, his arm going for the shield that he'd laid nearby. The menacing sound didn't exactly pump him full of adrenaline or make his heart beat faster, seeing how he lacked both, but he was filled with anticipation for a battle. It was familiar and comfortable emotion, which Desmond didn't exactly like, since it was a reminder how he'd been built for a very violent purpose, but at least it helped him keep his cool.

    Desmond looked around, trying to spot the source of the growl. He started strapping his shield on, his red eyes glinting curiously. "Hello there!" he shouted into the darkness, his voice sounding affable. "What brings you to our fire tonight?" Well, this didn't seem to be a social visit, and Desmond couldn't even see the creatures clearly yet, so who knew if they could even appreciate a pleasant conversation. But as a former merchant, his first instinct was to be polite.

  4. - Top - End - #4
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Franklin sat huddled in his thick bearskin cloak, honing the edge of his greatsword by the fire.

    He'd been telling stories earlier the evening about his homestead, a grand Dwarven city deep down underground, hewn within the heart of the earth itself. He'd told the story about the mad architect that designed many of the cities iconic features before going insane and disappear never to be seen again.
    The story had a good punchline, and he'd laughed himself the loudest when he told it, before settling back in nostalgic introspection, and letting the sound of the whetstone on steel take over.

    He had a thick red beard and bushy eyebrows, and his eyes were half closed when he heard it. He didn't change the rhythm of the grinding whetstone and didn't move a muscle as he lazily scanned around with his bright green eyes. He noticed the others had heard it too, and grunted in acknowledgement when Jaqcues whispered.

    When Desmond spoke up, the grinding stopped and Franklin rose. He was a big Dwarf, wide and broad shouldered. 5 foot 2 and almost 200 pounds, he cut an impressive figure against the light of the campfire and his greatsword gleamed menacingly in the dark.

    He squinted and peered into the dark, trying to make out any shape or size of what they were up against.
    He grabbed the Holy symbol of Morradin as he did so and scanned for an unholy presence while he did.

    Spoiler: Ooc
    Show

    Action: Use Divine sense.

    Divine SensePHB, pg. 84
    As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 3 times per long rest.


  5. - Top - End - #5
    Ettin in the Playground
     
    John Cribati's Avatar

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Tinsley

    He'd been grumbling to himself for a good while. Sure, he was on a quest for untold riches and whatnot, but did it have to be such a sausagefest?

    Still, they were fine company for the time. No real complaints. Except possibly that it would be rude to swindle them.

    In any case, it looked like things were about to get decidedly less friendly around here.

    Well, not in the metal one's case. Way to let everyone know we know they're there.

    Sighing, Tinsley reaches for his sword, keeping up the guise that he's still asleep.

    Spoiler: Rolls
    Show

    Sleight of Hand (1d20+5)[24]

    Formerly known as "Herpestidae."
    Most of my posts are done by mobile. Expect typos.
    Quote Originally Posted by Frozen_Feet View Post
    Things don't magically stop being fun when you reach a certain age.

  6. - Top - End - #6
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Nile

    Nile was happy to sit quietly by the fire, listening to the others share stories and jokes. He offered a few questions, but little more in the way of conversation. It was pleasant enough to hear the others speak without adding his own voice, though occasionally he felt compelled to turn away from all of them and the light of the fire for a moment's respite in the darkness. He did so as nonchalantly as possible, not wishing to highlight his own strangeness any more-so than he likely already had in the span of their short time together.

    Nile was small for his race, an odd contrast to Franklin's impressive size for a dwarf. At 5'8" and 120 lb, his appearance seemed in-keeping with the sickly pallor of his skin.

    A sound, and not a pleasant one broke Nile free of his own thoughts. Instinctively all but his eyes froze, peering out into the dark in his field of vision, trying to find the source. As he heard the others whisper and then later welcome their visitors, Nile stood slowly. Pretending to yawn and stretch with palms open and attempting to appear as non-threatening and weaponless as possible despite the crossbow at his feet and the dagger on his hip, Nile nonetheless scanned the trees around them, eyes alive with interest.

    Spoiler: ooc
    Show

    Perception to try to locate the source and any details about the sound. Nile has Darkvision (120ft). Deception if applicable to appear completely useless and non-threatening, which may well be the truth regardless.

    Perception: (1d20)[12]
    Deception: (1d20+5)[23]

  7. - Top - End - #7
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Spoiler: Jacques
    Show
    Jacques can see clearly four figures approaching. Two of them coming from the south, two from the east. They look like ordinary human soldiers, but something is off. They could either be suffering from some kind of sickness or under an enchantment, because they are not walking normally. They don’t bear torches nor any sort of light, which is weird for humans. They do carry swords, though… They are hunching and their footing is off.. They are stumbling rather than walking. Jacque’s best guess is that they could be zombies.


    Spoiler: Franklin
    Show
    Franklin: You are truly puzzled. Your divine sense reveals no evil, nor good. No celestial, no fiends, no undead. And yet, the creatures approach!

    With his darkvision, Franklin sees them clearly! They are medium-sized humanoids, wearing dirty and worn out soldier uniforms. They carry shortswords and stumble slowly towards the group, but not trying to be stealthy. They seem to be just slow of movement. They walk and growl like zombies, with a dead stare in their eyes, the filthy clothing.. You could swear you’re looking at zombies. And yet, your divine power senses nothing.


    Spoiler: Nile
    Show
    Nile: You see clearly four creatures. Two approaching from the east and two approaching from the south. They are slow moving and appear not to be trying to sneak up on the group. They seem to be wearing soldier uniforms, which are dirty and ripped. They carry shortswords.


    As Desmond tries to address the approaching humanoid figures, they offer no response. But at this point, you all start to believe they are not capable of communication.

    The creatures continue to move towards the party, but they are very slow paced and their walk is more like clumsily throwing your body forward, rather than an actual march.

    There’s four of them: two coming from the south and two coming from the east. They appear to be wearing soldiers uniforms, which are dirty and worn out. They carry shortswords, but no torch, nor any source of light.

    Spoiler: OOC
    Show
    Please roll initiative and post combat actions. These guys, whatever they are, are going to attack you.

  8. - Top - End - #8
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Spoiler: Battle map
    Show


    Spoiler: Party - Initiative order
    Show
    Player Character Race/Class Initiative AC / HP
    John Cribati Tinsley Human Rogue 16 AC 14 HP 10/10
    - Zombie? Monster 15 ???
    LuckyStrike Franklin Dwarf Paladin 12 AC 16 HP 13/13
    Riggdgames Nile Human Sorcerer 12 AC 12 HP 8/8
    (Un)Inspired Jacques Galantine Human Cleric 6 AC 17 HP 10/10
    Majin Desmond Warforged Artificer 4 AC 19 HP 10/10
    Last edited by Yonks; 2020-05-05 at 08:03 PM.

  9. - Top - End - #9
    Ettin in the Playground
     
    John Cribati's Avatar

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Tinsley

    Well, the sword is a Plan B. Plan A? Throw stuff.

    Pulling his sling, he takes a step back, loads a bullet and fires.
    Spoiler: OOC
    Show

    Move action: step diagonally northeast
    Attack Zombie #1 with Sling.
    Attack Roll: (1d20+5)[12]
    Damage: (1d4+3)[4]
    Last edited by John Cribati; 2020-05-05 at 08:46 PM.

    Formerly known as "Herpestidae."
    Most of my posts are done by mobile. Expect typos.
    Quote Originally Posted by Frozen_Feet View Post
    Things don't magically stop being fun when you reach a certain age.

  10. - Top - End - #10
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Nile

    Nile's eyes narrow as he drops his hands, realizing all too quickly that these were not the sort of creature to be deceived. They couldn't care less whether he appeared non-threatening. They couldn't care about anything, anymore.

    Without a word, ink-black shadow swirls around his hand before jumping to the open flames of their campfire, the light dimming slightly as it envelopes a log. In a heartbeat, it launches from the fire in a shower of sparks, a flaming projectile hurled across the field towards one of the shambling creatures.

    Spoiler: OOC
    Show

    Couldn't help myself. I cast Catapult as an action towards monster 4, assuming it's still a clear shot after they move.

    Catapult is a Dex save against DC 13. If it hits, it deals magic bludgeoning damage: (3d8)[9]

    After I finish casting, I pick up my crossbow and bolts in conjunction with stepping away from fire and zombies, one square north-west.

  11. - Top - End - #11
    Troll in the Playground
     
    (Un)Inspired's Avatar

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Jacques raises his right hand and focuses on Zombie? 2. Stop! Don’t take a step closer! Jacques yells out to them and prepares magic to obliterate it if it advances.

    Spoiler: If the enemy comes closer
    Show
    Jacques horizontally slashes his outstretched right hand violently in front of himself. Back!!! He yells as waves of translucent forces erupt from his hand straight towards the Zombie.


    Spoiler: OOC
    Show

    Bonus Action: Cast Hex on Zombie? 2
    Hold Action to cast Magic Missile on the condition of the Zombie moving closer at all with all missiles targeting Z2.

    Magic Missile Damage (just in case): (1d4+1)[4] + (1d6)[4] x3=24 damage total
    Last edited by (Un)Inspired; 2020-05-05 at 10:15 PM.
    amazing avatar of my favorite character, Gheera, by Pesimismrocks

  12. - Top - End - #12
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    "What madness is this?" Franklin growled as he made his way around the campfire to get a better look at the assailants.

    "These folk look as if they rose fresh from the grave, but I can't smell the taint of the undead on them."

    He gauged their distance and speed, and when they'd moved within charging distance he rose his greatsword in the air with one hand.

    "Dead or alive, you threaten the campsite of a dwarf and his allies, you can expect steel in your face with a quick hurry!" His words boomed into the night as he ran up to meet his victims.

    Spoiler: Ooc
    Show
    (1d20+5)[10] attack [/roll]2d6+3[/roll] damage
    Last edited by LuckyStrike; 2020-05-06 at 02:59 AM.

  13. - Top - End - #13
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Desmond
    HP: 10/10, AC: 19, Concentrating on: Faerie Fire, Saved DC: 13

    "Undead you say? I suppose fighting is the only option then." Desmond grabs his hand and twists, making it go slack. However, out of it pops out a metal tube, with runes etched on its sides. The warforged aims it at one of the zombies closing in, and with a shouted word a bolt of fire shoots out of the tube. He also takes a few steps back, wanting to avoid melee for now.

    Spoiler: OOC
    Show
    Firebolt at zombie 1: (d20+5)[25]
    Damage: (d10)[10] + crit damage 6

    Move two spaces to northwest.
    Last edited by Majin; 2020-05-06 at 06:24 AM.

  14. - Top - End - #14
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    The agile rogue Tinsley slings a rock at one of the foes, but the creature takes a misstep and hunches just enough that the rock goes flying straight above its head.

    At their turn, the monsters rush forward with blank and distant eyes, as if moved by a force beyond their own will. They start swarming the group getting in close range to Nile and Jacques. But they fail to make any attacks. This close to the fire, you all can notice how unusual these enemies are. Surely they were humans once, but now their bodies are taken over by moss and fungi. One of them has vines growing out of his shoulder, with strange black flowers sprouting. Another one has a toadstool mushroom growing out of the left eye socked.

    The paladin Franklin moves forward to protect his allies and attack the enemies, but he swings too wide and misses the blow.

    Meanwhile, the Sorcerer Niles catapults a log from the camp fire, hitting one of the foes in the head! Specks of cinder fly in the air as the creature falls inert to the ground.

    Almost simultaneously, the cleric Jacques conjures bright magical missiles aimed at one of the creatures approaching him. The forceful damage of the magic reduces the creature to little more than a pile of dust.

    Just as the enemies approach, the construct Desmond casts a firebolt that hits with uncanny accuracy! The monster is rapidly engulfed by magical flames and falls down, never to rise again. The black petals on its body whiter and burn in the magic fire.

    Spoiler: Round 2
    Show
    Round 2: Tinsley, you’re up again!


    Spoiler: Battle Map
    Show


    Spoiler: Party Initiative
    Show
    Player Character Race/Class Initiative AC / HP
    John Cribati Tinsley Human Rogue 16 AC 14 HP 10/10
    - Zombie? Monster 15 ???
    LuckyStrike Franklin Dwarf Paladin 12 AC 16 HP 13/13
    Riggdgames Nile Human Sorcerer 12 AC 12 HP 8/8
    (Un)Inspired Jacques Galantine Human Cleric 6 AC 17 HP 10/10
    Majin Desmond Warforged Artificer 4 AC 19 HP 10/10

  15. - Top - End - #15
    Ettin in the Playground
     
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    Default Re: Dungeon Hunters! D&D5e [IC]

    Tinsley

    Well, staying out of the way was definitely the right decision here. And given that he has the least in terms of magical firepower, he's more than glad to retreat even more, loosing another slingstone.
    Spoiler: OOC
    Show

    Move action: Two spaces North, 1 space west (1 space Northeast of Desmond's current position)

    Attack with Sling: (1d20+5)[8]
    Damage: (1d4+3)[4]

    Formerly known as "Herpestidae."
    Most of my posts are done by mobile. Expect typos.
    Quote Originally Posted by Frozen_Feet View Post
    Things don't magically stop being fun when you reach a certain age.

  16. - Top - End - #16
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Tinsley’s sling shot misses again! It is not the Rogue’s lucky night..

    The last enemy creature standing, branding its rusty sword, attacks the cleric Jacques with a violent blow!

    Spoiler: Monster attack
    Show
    (1d20+4)[21]
    Eventual damage: (1d6+2)[7]


    Spoiler: battle map
    Show



    Spoiler: Initiative order
    Show
    Player Character Race/Class Initiative AC / HP
    John Cribati Tinsley Human Rogue 16 AC 14 HP 10/10
    - Zombie? Monster 15 ???
    LuckyStrike Franklin Dwarf Paladin 12 AC 16 HP 13/13
    Riggdgames Nile Human Sorcerer 12 AC 12 HP 8/8
    (Un)Inspired Jacques Galantine Human Cleric 6 AC 17 HP 03/10
    Majin Desmond Warforged Artificer 4 AC 19 HP 10/10
    Last edited by Yonks; 2020-05-06 at 02:20 PM.

  17. - Top - End - #17
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Desmond
    HP: 10/10, AC: 19, Concentrating on: -, Saved DC: 13

    "Hold out for just a moment, master Jacques, it shouldn't take long for us to finish the last of these wretches", Desmond says, aiming the metal cylinder at the remaining undead monstrosity.

    Spoiler: OOC
    Show
    Firebolt at the remaining zombie: (d20+5)[9]
    Damage: (d10)[2]

  18. - Top - End - #18
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    "Jaqcues! You alright there?" Franklin inquired as he managed to push the strange creature away enough to give himself space for another swing.

    Spoiler: Ooc
    Show
    (1d20+5)[20] attack (2d6+3)[14] damage

  19. - Top - End - #19
    Troll in the Playground
     
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    Default Re: Dungeon Hunters! D&D5e [IC]

    WOW! Jacques exclaims as a Flaming bolt streaks through the air near his head. Always good to have your artillery in a fight Desmond.

    Cracking swing Franklin! he calls out to the dwarf and he sidles around to the other side of the monster. Jacques points his right index finger at the creature and a blue-white laser beam sizzles from his extended digit towards the fungal monstrosity.

    Spoiler: OOC
    Show
    Jacques cast Sacred Flame in the remaining Zombie.
    Dex save DC 13
    Radiant Damage: (1d8)[2]
    amazing avatar of my favorite character, Gheera, by Pesimismrocks

  20. - Top - End - #20
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    With greater skill than before, the dwarven paladin Franklin lands a crushing blow, finishing the last of the enemies! Desmond and Jacques react quickly casting spells almost simultaneously to Franklin’s attack, but to no greater use than to confirm the creature has ceased to be.. alive? Undead? …Ceased to be whatever it was.

    The night returns to the silence and tranquility the party enjoyed before this strange attack.

    Scanning the tree line and surroundings with great attention, it is safe to state there is no more imminent danger.

    Spoiler: Wounded Jacques
    Show
    This has returned to be a safe area to rest and tend to your wounds. You can spend your class hit die to recover health, if you wish so.


    What will the party do?

  21. - Top - End - #21
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Nile

    Once Nile finishes scanning the treeline and feels they're no longer threatened, he lowers his crossbow. "Curious," he says slowly, walking over to the nearest remains, "I don't think I've ever seen their like before. Have any of you?" he asks, setting down his crossbow and investigating what's left of the zombies. He's searching for a sign, some taint of darkness on them, but anything of material use might catch his attention as well. During his search, he finds the zombie with the strange dark flowers growing out of him, pulls out his dagger, and cuts one free, sniffing at it.
    Last edited by Riggdgames; 2020-05-06 at 09:58 PM.

  22. - Top - End - #22
    Troll in the Playground
     
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    Default Re: Dungeon Hunters! D&D5e [IC]

    Nile I com confidently say that I’ve never seen something like... whatever those were, or are? Do any of you guys feel particularly cold or...kind of wet?

    As that final question passes through Jacques lips he looks down at the slash across his abdomen and the wet blood stain that has soaked through his chain shirt he not the nice linen shirt he wears over it.

    I’ve been hit... I think I’m okay though. That was pretty spirited wasn’t it? I don’t suppose you gentlemen would mind keeping an eye out while I get the blood out of these clothes and make sure all my essential features are intact? Can any of you cast Mending?


    Spoiler: OOC
    Show
    Jacques cleans up his blood with Prestidigitation and if there’s time for a short rest he spends a hit die to heal

    Hit die roll: (1d8+2)[6]
    amazing avatar of my favorite character, Gheera, by Pesimismrocks

  23. - Top - End - #23
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Desmond

    As the last creature fell, Desmond pushed the cylinder back into his hand. "Wet? No, though my sense of touch is quite a bit duller than... Ah." The warforged says as he notices the blood. "I don't personally know the spell, but perhaps I can try my hand at stitching your clothes the old fashioned way. I'm not a healer, but I don't think the wound looks life-threatening."

    Desmond joins the others in looking at the strange, plant-covered corpses. "No, I don't think I've seen anything like this either, curious indeed. They look too fresh for plant growth like this to have occurred naturally. I hope we don't have a hostile druid in our hands, could get tricky... But perhaps in any case we should burn the corpses, just in case in case a unwary scavengers decide to eat them."

    Spoiler: OOC
    Show
    Investigation: (d20+5)[24], just checking if there's anything interesting on the corpses.
    Last edited by Majin; 2020-05-07 at 03:39 AM.

  24. - Top - End - #24
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Nile: Poking at one of the creatures, Nile notices that beneath a thin layer of rotting flesh, the interior is almost completely made out of vines, plant root and fungi. Very little remains of internal organs or even blood.
    Most of the flowers were consumed by the magical flames of the Construct’s spell, but Nile finds one nearly intact. Its petals are twisted, of pitch black color, and from the center of the flower, a second set of petals sprout again, making it even more unusual. It smells quite nice and perhaps if you had access to a laboratory, you could brew a potion out of it.

    Desmond Desmond finds a badge in one of the creatures. It’s made of wood and it has the sigil of Wartbell (the town the party is headed towards). The image is an upside down jellyfish, and it looks like the badge of a town guard or soldier. There’s also a bit of silver in a small pouch. Desmond shares with the party.

    Spoiler: a bit of treasure
    Show
    Everyone adds 10 silver pieces.
    and deduct 1 portion of rations, because of today's travel.

  25. - Top - End - #25
    Ettin in the Playground
     
    John Cribati's Avatar

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Tinsley

    Well, as much as I signed up to walk into a deathtrap with you lot, I draw the line at a town that's likely overrun with plant monsters. This is, unfortunately, where we have to part-

    The jingling of coin cuts him off. His hands reach out almost of their own accord to collect the proffered silver.


    Or... Maybe the people of the poor beleaguered town can use the assistance of men of our talents, yeah?

    Formerly known as "Herpestidae."
    Most of my posts are done by mobile. Expect typos.
    Quote Originally Posted by Frozen_Feet View Post
    Things don't magically stop being fun when you reach a certain age.

  26. - Top - End - #26
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Nile

    Nile stares inquisitively at the flower a moment longer, admiring the rich black color of the petals before pocketing it along with a few pieces of silver. Standing, Nile looks over at Jacques as he attempts to remove the stain of his own blood from his torn clothing. With a simple flourish, Nile manipulates Jacques' shadow in the firelight, seeming to pull a piece from it to form a full-sized replica of his clothing floating in front of Nile.

    "Apologies friend," Nile says to Jacques, "my control over the material plane is decidedly...transitory." With that, Nile lazily swipes at the illusion of clothing floating in front of him, the image swirling into a mass of shadows before dissipating.

    "Good point, big man. Err, Desmond," Nile says, looking up at the construct. "They do seem relatively...fresh, for such an array of plant life, though looks can be deceiving. Perhaps they've been not-dead for a while now." Nile shifts uncomfortably at the thought of bathing anything in flame, even creatures such as these, though he says no more.

    Spoiler: OOC
    Show
    Nile casts minor illusion, then dismisses it.

  27. - Top - End - #27
    Troll in the Playground
     
    (Un)Inspired's Avatar

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Jacques is almost taken back by the generous it’s of Desmond’s offer. Desmond if you’re able to help sew up my shirt I really owe you one. I really rather not enter Wartbell looking like I tried to walk through a blade barrier spell. Do you think that burning the bodies has any chance of releasing spores from whatever plants are growing in these things? I’d really hate to inhale anything that was growing on an animated corpse.


    Whether the body gets burnt or not (and he stands far away from the fire if it does) Jacques is ready to move onto the next day after trying to help Desmond stitch up his shirt.
    amazing avatar of my favorite character, Gheera, by Pesimismrocks

  28. - Top - End - #28
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Smaland, Sweden

    Default Re: Dungeon Hunters! D&D5e [IC]

    Franklin was similarly stumped by what they had encountered. He tried to commit whatever features the men had to memory, so that when they came to Wartbell they might be identified.

    He sent a quick prayer down to the earth for them and hoped Morradin would take their twisted husks and take pity on them.

    He wasn't at all sure what to do with said husks, but wasn't opposed to burning them and he helped as good as he could.

    "I'm hoping these souls were out and about, and that the town stands. We may at least notify the people of Wartbell what we've witnessed here." He said solemnly as he went to work, dragging the corpses to a suitable location.

    He'd be eager to head off to Wartbell at the crack of dawn.

  29. - Top - End - #29
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Desmond

    Desmond looked at Tinsley. His expression was still, but his eyes briefly flickered as he handed the coins over, a sign of amusement. "Yes, I agree they'll be glad to have any assistance they can get, if there are more of these running around."

    "It is no problem", Desmond replied to Jacques. "I do enjoy crafts, though my needlework isn't as precise as tailors."

    Desmond started helping Franklin haul the bodies away. He made a shrugging motion as Jacques mentioned a possible spread, his shoulders clanking. "I don't know, but I don't believe it's likely. They seem to burn well enough, so this should be better than nothing. Better to haul them far away though."

    Desmond watches the corpses burn for a while before returning to camp, making sure they didn't start to move again or that the fire didn't spread. He wasn't really worried about inhaling anything poisonous, which was the upside to not having a proper mouth or even lungs. It was annoying he couldn't whistle though.

  30. - Top - End - #30
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    After short deliberation, the party drags the remains of the nightly assailants deeper into the woods, far from the camp.

    Being careful not to cause a forest fire, the heroes burn the inanimate monsters. No spores or harmful effects are created, other than oddly colored flames. It appears direct contact with the creatures is harmless. The contamination must come from another source, perhaps magical in nature.

    Spoiler: a torch is spent
    Show
    (Someone needs to deduct 1 torch from the inventory)


    The burning produces pink colored ashes, that can be used as a spell component with an extra kick. But without a proper vial to store it, only small portions can be gathered.

    The rest of the night is uneventful and the party rests.

    -------------------------------------------------------------

    The next morning...

    Morning comes with a light drizzle and the peculiar scent of wet grass. The party continues the journey to the small town of Wartbell, answering to the call of a tavern wall poster. “Heroes needed! Please hurry! Our townships is in great peril!”. The lack of information is frustrating to some extent. But the promise of adventure is enticing enough!

    The light drizzle starts to turn into heavier rain just about the time the group reaches the outer walls. From a distance of about 200ft, you see the gates of the town:

    The gates are closed and the area close to the entrance of the town is entirely empty. No travelers or merchants coming in or out. The wall is made of stone and not very high, just about 15ft. in height. On top of the wall, two soldiers are standing guard (they wear similar uniforms to the monsters from the night before).

    Upon seeing the group, one of the soldiers shouts:
    Hello travellers! Please hold on a moment, stay your distance! We’ll come down to you for the medical inspection!
    Soon after the wooden gates open and a human soldier comes out, followed by a halfling pushing a cart with a 5ft. cubic empty cage in it. They approach the party.

    The human soldier is a robust man. He is wearing a cloth mask covering his mouth and nose, along with heavy work gloves. His chest has the same jellyfish badge Desmond found before. The man says: “Greetings! I’m Gunnar and this is my helper Chogguf. So you’re here for the reward, right? Thank you so much for showing up! We’re in dire need of adventurers.. But don’t go in expecting piles of gold.. Our coffers are pretty light as it stands.

    The soldier takes a small stick of white chalk from his pocket and asks to see everyone's hands. "We need to make sure you're not infected before letting you see the mayor. Well, acting mayor.."

    What will the party do?

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