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  1. - Top - End - #151
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    As soon as the plant monster dies, the spore cloud fades out completely. The tiny specks of pink spores remaining in the air are now entirely harmless.

    When Tinsley recovers his daggers, the one that was thrown at the plant is a bit different now. The blade has a light pink hue. It appears to be a kind of oxidation and has no effects on the weapon, other than the color change.

    The other dagger, however, is bent and is now useless as a weapon. It was thrown at the animated armor and it landed the killing shot. But afterwards, the sorcerer Nile catapulted that exact segment of armor into the plant monster, ruining the weapon in the process.

    Spoiler: Tinsley
    Show
    [Tinsley’s bent dagger can still be used, but it has disadvantage on attack rolls.]


    Spoiler: combat is over
    Show
    [Combat is over]
    The rest of the room seems empty, except for a wooden cabinet in the upper west side. There is a door leading beyond in the north of the room.


    Spoiler: Party Status
    Show
    Reminder:Franklin has 1 inspiration point!

    Player Character Race/Class Initiative AC / HP Spell Slots Con. Conditions
    (Un)Inspired Jacques Galantine Human Cleric - AC 17 HP 17/17 3/3 - -
    Majin Desmond Warforged Artificer - AC 19 HP 15/17 2/2 - -
    LuckyStrike Franklin Dwarf Paladin - AC 16 HP 14/22 1/2 - -
    John Cribati Tinsley Human Rogue - AC 14 HP 16/17 - - -
    Riggdgames Nile Human Sorcerer - AC 15 (12) HP 14/14 2/3 - -


    Spoiler: map
    Show

  2. - Top - End - #152
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Apr 2020

    Default Re: Dungeon Hunters! D&D5e [IC]

    Nile

    Looking back and forth between what's left of the plant monster and the nearby pits of mud, Nile creeps up to the one nearest him and looks over the edge, trying to figure out if another one is going to pop out at him.

    "Do you guys think the mayor got pulled down here somewhere?" he asks, still staring down into the muck, then towards the other pits. "I really hope she didn't meet one of these things."

  3. - Top - End - #153
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Desmond picks Tinsley's daggers, and brings them back to the rogue. "Does look like your weapons suffered some damage, unfortunately. I might be able to do something when we get back to the village."

    "Hmm, perhaps it's good to check the pits, though if the ogre went through the trouble of taking a prisoner, and not eating them, I hope it means the brute also meant to keep her alive", Desmond replies to Nile, and starts going around the room, carefully looking into the pits for signs of a corpse.

  4. - Top - End - #154
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Nile:
    Looking down the pits, Nile is sure that there are no monsters left. Only mud, still and motionless.

    Desmond:
    Desmond finds a few bones scattered across the room, mostly of animal origin. No fresh corpses in sight.

    Spoiler: combat is over
    Show
    [Combat is over]
    The rest of the room seems empty, except for a wooden cabinet in the upper west side. There is a door leading beyond in the north of the room.


    Spoiler: Party Status
    Show
    Reminder:Franklin has 1 inspiration point!

    Player Character Race/Class Initiative AC / HP Spell Slots Con. Conditions
    (Un)Inspired Jacques Galantine Human Cleric - AC 17 HP 17/17 3/3 - -
    Majin Desmond Warforged Artificer - AC 19 HP 15/17 2/2 - -
    LuckyStrike Franklin Dwarf Paladin - AC 16 HP 14/22 1/2 - -
    John Cribati Tinsley Human Rogue - AC 14 HP 16/17 - - -
    Riggdgames Nile Human Sorcerer - AC 15 (12) HP 14/14 2/3 - -


    Spoiler: map
    Show

  5. - Top - End - #155
    Troll in the Playground
     
    (Un)Inspired's Avatar

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Jacques eyeballs the cabinet curiously. (What the hella was the purpose of this room?)

    He and Ophelia both scan the cabinet for any signs of traps and if he seems clear he checks to see if it’s unlocked.


    Spoiler: OOC
    Show
    Ophelia uses the help action on Jacques
    Perception check on the cabinet
    W/Advantage: (1d20+3)[12]
    Second Roll: (1d20+3)[19]
    amazing avatar of my favorite character, Gheera, by Pesimismrocks

  6. - Top - End - #156
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Jacques:

    No traps in sight, just a plain old wooden cabinet. Maybe a wardrobe?

    When opened, Jacques finds numerous mundane items. Kitchen supplies, bed sheets, blankets, a few wooden dolls and a collection of mystery novels. Amidst all the worthless junk, two items stand out:

    1.A small glass sphere, perfectly round, with a mystic glow.

    2.A fine set of Studded Leather Armor.

    Spoiler: Party Status
    Show
    Reminder:Franklin has 1 inspiration point!

    Player Character Race/Class Initiative AC / HP Spell Slots Con. Conditions
    (Un)Inspired Jacques Galantine Human Cleric - AC 17 HP 17/17 3/3 - -
    Majin Desmond Warforged Artificer - AC 19 HP 15/17 2/2 - -
    LuckyStrike Franklin Dwarf Paladin - AC 16 HP 18/22 1/2 - -
    John Cribati Tinsley Human Rogue - AC 14 HP 16/17 - - -
    Riggdgames Nile Human Sorcerer - AC 15 (12) HP 14/14 2/3 - -


    Spoiler: map
    Show

  7. - Top - End - #157
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Nile

    Stepping up to Tinsley, Nile pulls a dagger and spins it around in his hand, holding it by the blade and passing the handle to him. "Sorry about your dagger. Here, no doubt you'll have more use for this than I will."

    Walking over to what remains of the plant monster, Nile investigates it's withered form, searching for any of the strange, dark flowers that might remain. Afterwards, he stares about the room, looking for an exit other than the way they came in.

    Spoiler: OOC
    Show

    Plant investigation: (1d20+1)[6]
    Perception: (1d20)[6]

    Is that an exit at M1? If not, I investigate the walls, tracing my fingers over them and walking slowly around.

    Wall investigation: (1d20+1)[11]

  8. - Top - End - #158
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Spoiler: Nile
    Show
    Nile:
    You can harvest 1d6 of black flowers in good condition.
    M1 is a door leading into the next room.


    Spoiler: Party Status
    Show
    Reminder:Franklin has 1 inspiration point!

    Player Character Race/Class Initiative AC / HP Spell Slots Con. Conditions
    (Un)Inspired Jacques Galantine Human Cleric - AC 17 HP 17/17 3/3 - -
    Majin Desmond Warforged Artificer - AC 19 HP 15/17 2/2 - -
    LuckyStrike Franklin Dwarf Paladin - AC 16 HP 18/22 1/2 - -
    John Cribati Tinsley Human Rogue - AC 14 HP 16/17 - - -
    Riggdgames Nile Human Sorcerer - AC 15 (12) HP 14/14 2/3 - -


    Spoiler: map
    Show

  9. - Top - End - #159
    Ettin in the Playground
     
    John Cribati's Avatar

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Tinsley

    He accepts the new knife with a smile.

    I planned to have you front the repair costs, but this is an adequate solution.

    Formerly known as "Herpestidae."
    Most of my posts are done by mobile. Expect typos.
    Quote Originally Posted by Frozen_Feet View Post
    Things don't magically stop being fun when you reach a certain age.

  10. - Top - End - #160
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Nile

    Chuckling to himself, Nile is down on his knees by the plant monster. He cuts a few flowers free and lines up a row of four prior to socking them away in his pouch. "Where'd you get that dagger, anyhow? If you paid more than a copper for it, you got taken for a ride. Oh well, glad I could give you a real one."

    Standing back up, he looks at the others and pulls a flower back out to show them. "I'm not sure what these are, but between the zombies and that thing," he says, kicking the remains of the plant monster, "seems like we might be able to find the root of the problem if we keep going a bit further. Besides, the mayor might be mixed up in all this."

  11. - Top - End - #161
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    "The plant monster could still be a coincidence, since we haven't seen any zombies here... I doubt the ogre was controlling or creating them."

    Desmond took a closer look at Nile. "You mean she might be causing this? I certainly hope not, that'd make this mission much more complicated and awkward. But perhaps it's indeed good idea to be on our guard, and not to take anything for granted."

  12. - Top - End - #162
    Ettin in the Playground
     
    John Cribati's Avatar

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Tinsley

    One of the first tenets of illusion is to keep the audience's eyes off the trick in the first place. If the mayor is up to something, staging her own kidnapping would throw people off of her scent. But that's really a question for after we get our money.

    Formerly known as "Herpestidae."
    Most of my posts are done by mobile. Expect typos.
    Quote Originally Posted by Frozen_Feet View Post
    Things don't magically stop being fun when you reach a certain age.

  13. - Top - End - #163
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Nile

    Nodding grimly, Nile holds up his hands as if to urge them to slow down. "I don't wish to take my suspicions too far, but you both have the right of it. Let us proceed with caution. We came here expecting an ogre and a trapped maiden. The ogre we found, but in place of a mayor we have monsters. She may well just be a captive or a casualty, but I will not say I know that for sure as long as our lives are at stake. I have no plans to die down here."

  14. - Top - End - #164
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    After investigating the muddy pits in search of prisoners or corpses, the party finds no recent remains.

    The cleric Jacques finds an interesting glass sphere with a light glow inside and a good quality set of studded leather armor.

    The sorcerer Nile harvests more black flowers from the dead plant monster. These can be turned into powerful necromancy components, but the exact properties need further investigation with the proper tools or even a laboratory.

    Franklin, who was severely injured by the plant’s lashing vines, summons his divine power to cure his wounds.

    Then, the group proceeds on to the door at the north of the room. It is a simple wooden door, unlocked and easy to open, leading into spiraling stairs that descend into a lower level of the dungeon.

    Climbing down the steps cautiously, the party finds themselves in a small vestibule that leads into an area that is completely flooded. Perhaps an underground river. There is a weirdly shaped stone platform that can be used to cross the room to reach another door, but the middle section has collapsed.

    The small room before the river is completely flooded with mud, up to the character’s knees.

    Spoiler: Tinsley's eyes
    Show
    Tinsley: Tinsley’s eyes are still feeling very irritated from the blue mist. The young rogue fells like the condition is getting worse.


    Spoiler: The torch
    Show
    The torch: The rogue Tinsley is carrying the torch that provides light for him and Jacques. (The rest of the party has darkvision). But the party has been in the dungeon for a while now, so the fire is starting to go weak. It will last for another 15 minutes.


    Spoiler: Party Status
    Show
    Reminder:Franklin has 1 inspiration point!

    Player Character Race/Class Initiative AC / HP Spell Slots Con. Conditions
    (Un)Inspired Jacques Galantine Human Cleric - AC 17 HP 17/17 3/3 - -
    Majin Desmond Warforged Artificer - AC 19 HP 15/17 2/2 - -
    LuckyStrike Franklin Dwarf Paladin - AC 16 HP 18/22 1/2 - -
    John Cribati Tinsley Human Rogue - AC 14 HP 16/17 - - -
    Riggdgames Nile Human Sorcerer - AC 15 (12) HP 14/14 2/3 - -


    Spoiler: The map
    Show
    Last edited by Yonks; 2020-05-31 at 02:26 PM.

  15. - Top - End - #165
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Nile

    Grimacing at the muck, Nile wades over to the doorway and peers through, trying to see if there's anything lurking in the mud around the pathway.

    Spoiler: OOC
    Show

    (1d20)[13]

  16. - Top - End - #166
    Troll in the Playground
     
    (Un)Inspired's Avatar

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Jacques scoops the magical bobble into his bag and continues on with the party.

    When he finishes climbing down to the next room his stomach lurches. (Who knows what could be lurking in the darkness of an underground river like this?)

    As he see the light from the torch he handed Tinsley begin to flicker he makes a mental note to hand another to the rogue when it finally starts to falter completely.

    When he sees Nile head over to peer into the water He sends Ophelia to do a fly over of the flooded room, using her blindsight to perceive deeply into the murky depths.
    amazing avatar of my favorite character, Gheera, by Pesimismrocks

  17. - Top - End - #167
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Spoiler: Nile
    Show
    Nile notices at least three snakes crawling in the mud. They are medium-sized creatures. They don’t seem hostile.


    Spoiler: Ophelia
    Show
    In the river: There is a large creature in the bottom of the river.

    In the muddy area: There are six snakes hidden in the mud. Each snake is a medium sized creature. Oddly enough, one of the snakes has a collar with a metal key hanging from it. The snakes don’t seem to be hostile.


    Spoiler: Party Status
    Show
    Reminder:Franklin has 1 inspiration point!

    Player Character Race/Class Initiative AC / HP Spell Slots Con. Conditions
    (Un)Inspired Jacques Galantine Human Cleric - AC 17 HP 17/17 3/3 - -
    Majin Desmond Warforged Artificer - AC 19 HP 15/17 2/2 - -
    LuckyStrike Franklin Dwarf Paladin - AC 16 HP 18/22 1/2 - -
    John Cribati Tinsley Human Rogue - AC 14 HP 16/17 - - -
    Riggdgames Nile Human Sorcerer - AC 15 (12) HP 14/14 2/3 - -


    Spoiler: The map
    Show

  18. - Top - End - #168
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Nile

    "Uh, I don't mean to alarm anyone unnecessarily, but if you don't like snakes, you should probably avoid looking into the mud. I mean, they seem nice enough as far as snakes go, but...they're still snakes." Nile slides back a step, giving an "after-you" motion to everyone else.

  19. - Top - End - #169
    Troll in the Playground
     
    (Un)Inspired's Avatar

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Nike, that snake, and Jacques points at the snake he’s referring to, is wearing a collar.

    Jacques casts Shape Water and draws a quantity of water out of the muck at his feet. He shapes the water into the shape of a snake-handlers crook at the end of a long pole and freezes the entire contraption into place.

    Who wants to catch it and fling it over here so we can have a better look at it. They don’t seem particularly ornery. Oh speaking of which, there’s some large creature at the bottom of the river. Let’s hope for a manatee.
    amazing avatar of my favorite character, Gheera, by Pesimismrocks

  20. - Top - End - #170
    Ettin in the Playground
     
    John Cribati's Avatar

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Tinsley

    He'd been getting surlier by the minute as his eyes had begun to bother him more. He knew better than to run them, hoping that it was just an allergy and not, like, a blindness curse or something.

    Can we at least get across first? I'm not in favor of bothering things that are bigger than I am as a rule, but I at least want to be on the advantageous side of the mud hole if we do.

    Formerly known as "Herpestidae."
    Most of my posts are done by mobile. Expect typos.
    Quote Originally Posted by Frozen_Feet View Post
    Things don't magically stop being fun when you reach a certain age.

  21. - Top - End - #171
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    "I can certainly give it a try, I'm not quite immune to poison, but it doesn't work too well on me." Desmond takes the improvised ice tool, and calmly approaches the collared snake. "I believe earlier you used a spell that could help with concentration? I think I could use that right now,", Desmond says to Jacque.

    Spoiler: OOC
    Show
    Animal handling: (d20+1)[7] + Guidance (d4)[4]
    (Just wanna move swiftly, and I assume Jacques won't mind casting it)

  22. - Top - End - #172
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Even with magical assistance, Desmond pokes the snake clumsily with the ice tool. The creature hisses revealing sharp fangs dripping with poison and jumps out of the mud to bite the artificer! The other snakes around become agitated and move to attack as well.

    ooc: Everyone, please pick any empty square in the muddy part of the map and roll initiative. Tinsley can be all the way across, if he wanted to move before Desmond tried to catch the snake.

    Spoiler: Party Status
    Show
    Reminder:Franklin has 1 inspiration point!

    Player Character Race/Class Initiative AC / HP Spell Slots Con. Conditions
    Foe Giant Snakes - 21 ??? - - -
    (Un)Inspired Jacques Galantine Human Cleric - AC 17 HP 17/17 3/3 - -
    Majin Desmond Warforged Artificer 12 AC 19 HP 15/17 2/2 - -
    LuckyStrike Franklin Dwarf Paladin - AC 16 HP 18/22 1/2 - -
    John Cribati Tinsley Human Rogue 10 AC 14 HP 16/17 - - -
    Riggdgames Nile Human Sorcerer 3 AC 15 (12) HP 14/14 2/3 - -


    Spoiler: map
    Show
    Last edited by Yonks; 2020-06-02 at 10:28 AM.

  23. - Top - End - #173
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    After Desmond’s clumsy attempt to catch the snake with the collar, the angry animals jump out of the mud to bite the artificer!

    Spoiler: Giant Snakes Attack
    Show
    All Snakes move and attack Desmond.
    The snake’s bite attack reaches 10ft, so some of them are not in melee range with Desmond.
    Snake1 has the collar.

    Snake1 attack: (1d20+6)[12]
    Snake one damage: (1d4+4)[5] piercing

    Snake2 attack: (1d20+6)[14]
    Snake one damage: (1d4+4)[8] piercing

    Snake3 attack: (1d20+6)[25]
    Snake one damage: (1d4+4)[7] piercing

    Snake4 attack: (1d20+6)[8]
    Snake one damage: (1d4+4)[8] piercing

    Snake5 attack: (1d20+6)[8]
    Snake one damage: (1d4+4)[8] piercing

    Snake6 attack: (1d20+6)[14]
    Snake one damage: (1d4+4)[5] piercing


    Spoiler: Combat Round 1 - Desmond's turn
    Show
    Reminder:Franklin has 1 inspiration point!

    Player Character Race/Class Initiative AC / HP Spell Slots Con. Conditions
    Foe Giant Snakes - 21 ??? - - -
    Majin Desmond Warforged Artificer 12 AC 19 HP 8/17 2/2 - -
    John Cribati Tinsley Human Rogue 10 AC 14 HP 16/17 - - -
    LuckyStrike Franklin Dwarf Paladin 5 AC 16 HP 18/22 1/2 - -
    (Un)Inspired Jacques Galantine Human Cleric 4 AC 17 HP 17/17 3/3 - -
    Riggdgames Nile Human Sorcerer 3 AC 15 (12) HP 14/14 2/3 - -


    Spoiler: map
    Show
    Last edited by Yonks; 2020-06-02 at 12:48 PM.

  24. - Top - End - #174
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Desmond
    HP: 8/17, AC: 19, Concentrating on: Faerie Fire, Save DC: 13

    Desmond did his best to block the attacking fangs, though one managed to pass his defenses. He felt the pain dully, as the sharp fangs found a weak spot. Perhaps it hadn't been a wise idea to try to take the key, Desmond wasn't exactly handy with animals, but it had seemed like a good idea. He dropped the icy tool, and instead pulling out a colorful sphere from his pouch. He threw it upwards, and it started to spray rainbow colored mist everywhere. It clung to surfaces, making them glow slightly. He was aiming to get it stuck on the snakes, though unfortunately he was in the blast zone as well.

    The warforged doesn't manage to avoid the colorful mist, and starts glowing.

    Spoiler: OOC
    Show
    Desmond casts Faerie Fire

    Since it's a 20-foot cube, I think he can target every snake, though he is in the area as well.

    Every creature has to make a DC 13 dexterity saving throw, or attacks against it will have advantage.

    Desmond's dex saving throw: (d20+2)[6]
    Last edited by Majin; 2020-06-02 at 03:16 PM.

  25. - Top - End - #175
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    Most of the snakes evade the magical effect, but two of them are glowing with the faerie fire.

    Spoiler: Combat Round 1 - Tinsley's turn
    Show
    Reminder:Franklin has 1 inspiration point!

    Snake#4 and Snake#6 are affected by the Farie Fire!
    Attacks against these targets have advantage.

    Player Character Race/Class Initiative AC / HP Spell Slots Con. Conditions
    Foe Giant Snakes - 21 ??? - - -
    Majin Desmond Warforged Artificer 12 AC 19 HP 8/17 1/2 Faerie Fire Faerie Fire
    John Cribati Tinsley Human Rogue 10 AC 14 HP 16/17 - - -
    LuckyStrike Franklin Dwarf Paladin 5 AC 16 HP 18/22 1/2 - -
    (Un)Inspired Jacques Galantine Human Cleric 4 AC 17 HP 17/17 3/3 - -
    Riggdgames Nile Human Sorcerer 3 AC 15 (12) HP 14/14 2/3 - -


    Spoiler: map
    Show
    Last edited by Yonks; 2020-06-02 at 03:41 PM.

  26. - Top - End - #176
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    The rogue Tinsley had gone a bit too far north, enough so that he left Jacques out of range for the light provided by the torch. To spare his companion from the dangers of stumbling in the dark, Tinsley takes a few steps south and positions himself to attack with his sling, aided by the magical glow of the faerie fire.

    Spoiler: Tinsley attacks Snake #6
    Show
    Tinsley attacks Snake #6 with his sling
    (1d20+5)[12] advantage:(1d20+5)[25]
    damage: (1d4+3)[4]
    sneak damage: (1d6)[2]


    Spoiler: Combat Round 1 - Franklin's turn
    Show
    Reminder:Franklin has 1 inspiration point!

    Snake#4 and Snake#6 are affected by the Farie Fire!
    Attacks against these targets have advantage.

    Player Character Race/Class Initiative AC / HP Spell Slots Con. Conditions
    Foe Giant Snakes - 21 ??? - - -
    Majin Desmond Warforged Artificer 12 AC 19 HP 8/17 1/2 Faerie Fire Faerie Fire
    John Cribati Tinsley Human Rogue 10 AC 14 HP 16/17 - - -
    LuckyStrike Franklin Dwarf Paladin 5 AC 16 HP 18/22 1/2 - -
    (Un)Inspired Jacques Galantine Human Cleric 4 AC 17 HP 17/17 3/3 - -
    Riggdgames Nile Human Sorcerer 3 AC 15 (12) HP 14/14 2/3 - -


    Spoiler: map
    Show
    Last edited by Yonks; 2020-06-03 at 03:58 PM.

  27. - Top - End - #177
    Dwarf in the Playground
     
    Zombie

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    Default Re: Dungeon Hunters! D&D5e [IC]

    The snake hisses as it’s hurt by the heavy bullet flung by Tinsley, but the creature is still alive.

    Snake blood splashes onto Franklin’s face and the paladin replies with a grunt and forceful strike with his greatsword onto the same foe.

    The snake is decapitated in one blow, falling dead into the muddy ground.

    Spoiler: Franklin's attack
    Show
    Franklin attacks Snake #6 with his greatsword.
    (1d20+5)[8], advantage:(1d20+5)[16]
    damage: (2d6+3)[5]


    Spoiler: Combat Round 1 - Jacque's turn
    Show
    Reminder:Franklin has 1 inspiration point!

    Snake#4 is affected by the Farie Fire!
    Attacks against these targets have advantage.

    Player Character Race/Class Initiative AC / HP Spell Slots Con. Conditions
    Foe Giant Snakes - 21 ??? - - -
    Majin Desmond Warforged Artificer 12 AC 19 HP 8/17 1/2 Faerie Fire Faerie Fire
    John Cribati Tinsley Human Rogue 10 AC 14 HP 16/17 - - -
    LuckyStrike Franklin Dwarf Paladin 5 AC 16 HP 18/22 1/2 - -
    (Un)Inspired Jacques Galantine Human Cleric 4 AC 17 HP 17/17 3/3 - -
    Riggdgames Nile Human Sorcerer 3 AC 15 (12) HP 14/14 2/3 - -


    Spoiler: map
    Show
    Last edited by Yonks; 2020-06-03 at 04:10 PM.

  28. - Top - End - #178
    Ettin in the Playground
     
    John Cribati's Avatar

    Join Date
    Sep 2009
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    Default Re: Dungeon Hunters! D&D5e [IC]

    Tinsley

    Something about firing a slingstone at the glowing snake was so easy, it was like he didn't even have to think about what he was doing. Before he knew it, he'd brained one of them with a powerful strike, setting it up perfectly for Franklin to finish off.

    So Jacques, Des? One of you is getting an "I told you so" and the other is the designated haunting target if we wake the big motherf***er and it kills me. Decide amongst yourselves.
    Last edited by John Cribati; 2020-06-03 at 08:46 PM.

    Formerly known as "Herpestidae."
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  29. - Top - End - #179
    Barbarian in the Playground
     
    SwashbucklerGuy

    Join Date
    Apr 2020

    Default Re: Dungeon Hunters! D&D5e [IC]

    Nile

    Spoiler: OOC
    Show

    Narrating my action before Jacques gets a chance because I will have a hard time getting online again tomorrow.

    Light Crossbow attack against snake #2: (1d20+4)[20]
    Damage if it hits: (1d8+2)[7]


    Watching Tinsley and Franklin combine to decapitate one of the snakes does little to make Nile feel better as the rest swarm Desmond. He pulls his crossbow up, taking careful aim at the snake directly in front of him before loosing a bolt. "I have had at it with all these motherf***ing snakes in this motherf***ing dungeon!"
    Last edited by Riggdgames; 2020-06-03 at 09:20 PM.

  30. - Top - End - #180
    Troll in the Playground
     
    (Un)Inspired's Avatar

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    Nov 2012
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    Cambridge, MA
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    Default Re: Dungeon Hunters! D&D5e [IC]

    Well this all went south fast. Don’t worry Desmond, we’ll get you out from the snakes; and Tinsley, I call dibs on being haunted!

    Jacques calls out as he rushes past Nile to the snake in front of the two of them. As he moves he draws his Magical Dagger and as he swings it horizontally Green Flames erupt from the handle and extend across the blade. His slash is directed at the first snake be he follows through with the blow and the green fire continues on the the next snake to the right.

    Spoiler: OOC
    Show
    Jacques moves to I16, draws his Magic Dagger and cast Green Flame Blade on Snake 1

    Attack Roll: (1d30+5)[15]
    Damage Roll(1d4+3)[5]
    Extra Damage if Crit: (1d4)[1]
    Snake 2 takes (1d8)[2] fire damage.
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