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2020-05-12, 07:46 PM (ISO 8601)
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Foe Slayer Damage Calculation Spreadsheet
I did some calculations for Foe Slayer and came to some interesting conclusions. The damage output is actually very significant, and gets much higher the more damage you do per attack.
The reason is because the +5 is actually much more valuable as a bonus to hit than as a damage bonus. Check out the attached sheet:
https://docs.google.com/spreadsheets/d/1rGG3NrOCUEQmQs1_03_iFdL-K0nOfekqvooyclGvxVg/edit
Some conclusions:
A normal ranger with an Attack bonus of 8, will do an average of 20.7 damage per round. Will hit 2 times about 20% of the time and at least once 50% of the time.
A ranger using Foe Slayer will do 33.125 damage per round. Will hit 2 times about 43% of the time and at least once 48% of the time.
That’s an increase of over 50% damage per round.
Make of it what you will, but that’s vaulted Foe Slayer into one of my favourite Level 20 Class Features. Never runs out, stackable easily with a level 1 spell, and effective in any situation against your Favored Enemies.
Just tested with Swift Quiver (4 attacks per round): Damage without Foe Slayer = 41.4, Damage with Foe Slayer = 58.66Last edited by Brewksy; 2020-05-12 at 08:41 PM. Reason: Updated Link
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2020-05-12, 08:28 PM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
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2020-05-12, 08:43 PM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Check it now? Thanks!
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2020-05-13, 01:51 AM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Adding +5 to your attacks in a bounded accuracy system will always be an awesome ability, imo what makes Foe Slayer lack lustre to say the least isn't the numbers, it's that it is the ONLY situational capstone. If you're not fighting a Favored Enemy it means nothing and if it can be assumed you're always fighting a specific type of monster then other class features become just as if not more appealing (extra damage on Divine Smite vs Fiends and Undead, Turn/Destroy Undead etc.), niche abilties should always be awesome in their niche but if the comepltely fail to apply outside of it (like FS does) then it's a bad ability overall.
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2020-05-13, 04:24 AM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Are you looking at a different version than I am? It doesn't look like it requires your favored foe, you can use it on any enemy.
Edit: I thought this was a revised ranger ability. I now see it's also a PHB ranger ability. The revised ranger changed it so it didn't require your favored enemy.Last edited by Greywander; 2020-05-13 at 04:25 AM.
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2020-05-13, 05:10 AM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Again with the 'never runs out' argument? Heard that one before, always thrown around by people who vouch for Champion fighters.
So what if it doesn't run out? It still sucks, being unlimited use just means it can suck all the time.
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2020-05-13, 06:22 AM (ISO 8601)
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- May 2019
Re: Foe Slayer Damage Calculation Spreadsheet
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2020-05-13, 09:16 AM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Oh man, so many irrelevant opinions here. It was an interesting revelation because FS is WAY more potent than a paltry +5 damage - it’s +50% damage. Regardless of your opinion of Foe Slayer itself, it sounds like a lot of you don’t even bother commenting on the actual post content and would rather just regurgitate the same argument.
But let’s engage anyways. Let’s take Fiends, Dragons and Undead are your Favored Enemies.
Of the 71 creatures with a 20+ CR:
24 are Fiends (34%)
16 are Dragons (23%)
9 are Undead (13%)
That is 70% of all monsters over 20+ CR.
Of every creature in the game:
There are 577 Humanoids. 172 Monstrosities. 165 Beasts. 141 Fiends. 136 Undead. 111 Constructs. 87 Giants. 74 Aberrations. 70 Dragons
There are 347 types of Fiends and Dragons overall.
I make the argument that you will use your Favored Enemy FAR more than you think, just based on probabilities alone. One thing that is quite universal when playing DnD is your DM often has a preference for a certain creature in the game and because of this, you’ll find these numbers even further skewed, and more usable.
But don’t let me distract you from the pitchfork gathering.
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2020-05-13, 09:21 AM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
The argument between something with limited use vs an always-on ability is objectively a valid argument based on usefulness and a fundamental building block of DnD itself.
I swear there are so many armchair opinions of people that dismiss arguments without reading first.
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2020-05-13, 09:22 AM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2020-05-13, 10:56 AM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
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2020-05-13, 11:26 AM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
With the conclusions that you provided, why would a ranger only have an attack bonus of +8 at 20th level? It would almost certainly be +11. Also, why are you less likely to hit at least once with Foe Slayer (48% vs 50%)? I would also ask what AC you used, since a lower AC would presumably lower the benefit.
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2020-05-13, 11:32 AM (ISO 8601)
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- Oct 2019
Re: Foe Slayer Damage Calculation Spreadsheet
Yes - you are right, if your lvl 20 ranger has a 20 WIS, the +5 to hit part of FOE SLAYER is much more beneficial than the +5 to damage. Turning a miss into a hit is much better than adding a bit of damage to a hit. Well done.
BTW for the PHB version, you can only apply this bonus to one attack roll or one damage roll per turn, and only to favored enemies. You can wait to see your rolls before choosing, so if you hit without it don't use it until your last attack of the round and then dump it into damage.
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2020-05-13, 11:59 AM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Is it a really good capstone? Yeah, pretty much. It definitely beats out, say, the Bard, Monk, or Warlock.
Is it the best capstone? The Ranger wishes it was, but our good friend the Barbarian laughs at Foe Slayer and takes the Ranger's lunch money. Let's compare:
+5 to one attack roll or damage roll per round, and only against your Favored Enemies (which, fair enough, you should run into quite a bit if you picked the right ones).
vs.
+2 to all attack rolls and damage rolls, +40 HP, and the ability to use the really strong buff your class is built around at-will. Bear in mind that you reliably have advantage on your attack rolls, so that +2 to attack rolls is much bigger than it initially looks.
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2020-05-13, 02:36 PM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Calling people's opinions irrelevant without actually disproving them isn't helping your case here, even if 70% of the potential CR20 enemies could fall into your niche (which I'm sorry but you just picked the largest spread to support your point here) here are some things to consider about why it isn't a very good capstone ability:
-To get the most out of it you need to max your secondary stat, limiting the opportunities to bump your Con or take a feat
-The potential ACTUAL DAMAGE it provides is so small at 20th level it may as well be meaningless.
-The to hit does absolutely nothing to help you if you roll a 1 or 20, so your touted ability will be useless for 10% of the die roll guaranteed (besides maybe +5 damage on one of your attacks) and depending on AC will vary in how useful it is the rest of the time.
-No matter how likely it may be based on numbers that you'll encounter a favourite enemy (which, tbh feels like a fallacy, it counts each colour of dragon as well as individually named dragons, unless your campaign revolves around them then it's a moot point, it'll likely be your DM wants a Dragon and chooses a colour. That's not the same as your DM wanting a CRX monster and having so many different options to choose from like with undead) there still is a very real possibility that you won't be able to use your capstone. It is the ONLY capstone that is situational like that and it's not like the ability is powerful enough to warrant it as a balancing act.
-You make no concession for the ability going unused on some turns because of indecision. If you hit the first attack and don't use it for damage in case you need it for to hit on the second, then you roll a 1 or low enough that the extra to hit won't help then you've wasted the ability that turn. That happens enough and you can easily get players in that position playing it safe and taking the extra damage the first time they hit, because they at least know they're GUARANTEED to benefit from it.
It would have been better off as a flat benefit to all attacks in someway that was particularly potent against your Favored Enemies, the damage could have at least equaled your Ranger level to make it worthwhile.For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
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2020-05-13, 08:53 PM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Armchair opinions? Hahaha. Do you have any idea how high the power level of Level 20 is?
I'll give you a similar ability: Kensei monk's capstone, Unerring Accuracy. It comes in at 17, and is leagues better than your Foe Slayer. It works on any creature type, is not tied to an ability score, works on Nat 1, and grants you another chance at a crit.
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2020-07-02, 09:51 AM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Much like every other hybrid class like Paladin, Eldritch Knight, Arcane Trickster, Arcane Archer, and even Barbarians and Monks.
52 to 71 average damage per round is not inconsequential. ThatÂ’s practically 1 more hit per round... or rather, the difference between killing something with 200hp in 3 rounds vs 4. And I didnÂ’t even account for ...
... Critical Hits. Which BTW, would only favor the FS because theyÂ’re getting more hits per round and more chances at critical hits. Meanwhile, the 1s are static - everyone suffers when they roll a 1, FS or not.
Or I could calculate out the chance of rolling all 1s and subtract that from the damage too?
If your campaign has no dragons, you wouldnÂ’t have them as a favored enemy. YouÂ’re likely to pick the most common big enemy you run into because of your DMs preferences. LetÂ’s say your FE runs 50% of all monsters - that still gives you a 50% increase on 50% of the baddies you face...
Sure. Except thatÂ’s an edge case. Did you even look at the document? The chance of missing all shots is 0.3%, and the chance of only hitting the last shot is 0.3%. Do you need me to do the math here for you?
Perhaps - my point was to calculate the overall damage potential that no one had done before and you all came out here to nag about how little damage it is... or how niche it is... which weÂ’ve heard you all pine about endlessly in every other thread about it. Maybe we could keep the topic specifically about the calculations themselves? Or maybe you could actually check out the calculations and use it to your advantage rather than trying to politicize a literal spreadsheet.
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2020-07-02, 09:55 AM (ISO 8601)
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2020-07-02, 10:57 AM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2020-07-02, 12:46 PM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Foe Slayer should not have been a capstone, it should have been part of the Favored Enemy mechanic in the first place.
As for my other complaints with it as a capstone:
- Reliance on a secondary stat can make it far weaker for most Ranger builds.
- It's easy to be screwed out of its benefit because you chose the wrong creature types early on.
- You can lose the benefit by failing to apply it to the correct roll (e.g. you hit on attack #1, save the bonus for attack #2, but then roll too low for the bonus to help you with attack #2).
- It does not evoke the fantasy of a legendary ranger.
You've proven mathematically that when used optimally, it's a statistically relevant bonus to combat power. However, I already knew that and hated Foe Slayer anyway.Last edited by Dark.Revenant; 2020-07-02 at 12:47 PM.
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2020-07-03, 01:03 AM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
I was referring to capstones, it is the only capstone in the game that's effectiveness is directly tied to a stat (the closest you get otherwise is the Fighter's attack stat and Barbarian benefiting the most if their Str and Con are maxed). That's not a good thing, especially when not only is it tied to a stat, its use is also situational to you fighting a favored enemy (Revised Ranger removed the restriction for a reason).
Even then your examples aren't strictly true, you can quite easily play an Eldritch Knight and not rely on your Int modifier at all, the same can be said of Arcane Trickster.
52 to 71 average damage per round is not inconsequential. ThatÂ’s practically 1 more hit per round... or rather, the difference between killing something with 200hp in 3 rounds vs 4. And I didnÂ’t even account for ...
... Critical Hits. Which BTW, would only favor the FS because theyÂ’re getting more hits per round and more chances at critical hits. Meanwhile, the 1s are static - everyone suffers when they roll a 1, FS or not.
Or I could calculate out the chance of rolling all 1s and subtract that from the damage too?
Though you missed my point entirely: on any given single roll of the d20, there's is a 10% chance you will roll a 1 or a 20 and Foe Slayer's to hit bonus will be entirely useless, leaving you with the potentially +5 damage boost to a single attack, at 20th level.
If your campaign has no dragons, you wouldnÂ’t have them as a favored enemy. YouÂ’re likely to pick the most common big enemy you run into because of your DMs preferences. LetÂ’s say your FE runs 50% of all monsters - that still gives you a 50% increase on 50% of the baddies you face...
Sure. Except thatÂ’s an edge case. Did you even look at the document? The chance of missing all shots is 0.3%, and the chance of only hitting the last shot is 0.3%. Do you need me to do the math here for you?
You based this off dragons with an AC of 20 in your Calculations, except there's 8 types of Ancient Dragon (non named), of those only two have an AC of 20, whilst two have an AC of 21 and six have an AC of 22.
So please excuse me if I take your calculations with a pinch of salt when they're so broadly applied and with a relatively low AC for the level of play.
Perhaps - my point was to calculate the overall damage potential that no one had done before and you all came out here to nag about how little damage it is... or how niche it is... which weÂ’ve heard you all pine about endlessly in every other thread about it. Maybe we could keep the topic specifically about the calculations themselves? Or maybe you could actually check out the calculations and use it to your advantage rather than trying to politicize a literal spreadsheet.
As for your math itself, being based on AC20 is a flaw when no other ACs are provided and I'm not seeing how a single to hit bonus per round is a 50% DPR increase, especially when you base that off of two attacks per round (which increases the relative impact of the ability) but then reference the four attack Swift Quiver numbers otherwise. Your argument seems to favour your own bias, rather than just letting the numbers speak for themselves, which is what you seem to want.
Though maybe you missed why it is so widely panned as a captsone: It's reliant on a secondary stat and is dependent on you facing your FE. A to hit bonus of +5 will always be huge in bounded accuracy, no one every disputed that (that I'm aware of).For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
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2021-04-01, 10:24 PM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Except Wisdom also makes a Ranger’s spell DCs better, so it’s not a lost cause in boosting Wisdom.
17.26 is 41% more damage.
So? Irrelevant. Critical hits even out with or without.
Yeah, that’s factored in already. Again, it’s obvious you’ve not even bothered to read the sheet.
I mean you can take Oozes as your Favored enemy I suppose?
Higher AC benefits Foe Slayer even more. The harder it is to hit, the more valuable it is. But then you’d know this if you even tried to use the sheet.
I’ll disregard anyone that responds to a post with proper research and instead of reading, spouts the same old rehashed arguments in direct contradiction of the evidence. Add to the discussion, don’t distract.
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2021-04-01, 10:40 PM (ISO 8601)
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2021-04-01, 11:23 PM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Huh, well this was a blast from the past.
I don't think I ever claimed that boosting Wisdom was 'a lost cause,' the effectiveness of a capstone relying on a secondary stat is still bad.
17.26 is 41% more damage.
So? Irrelevant. Critical hits even out with or without.
Yeah, that’s factored in already. Again, it’s obvious you’ve not even bothered to read the sheet.
Let me help you out though with a simple concept: regardless what average DPR boost an ability may have, people don't usually experience an average. They experience what actually happens at the table. The capstone you've persisted for 20 levels to attain not applying 10% of the time at random feels bad. The fact that this is the case when fighting the specific enemy it's meant to work against is even worse. On average being better off by x amount doesn't usually matter to a player, like when damage calcs average out a Champion's damage, the player doesn't experience or remember the x.y whatever number on average over their career, they remember critting and throwing extra dice.
I mean you can take Oozes as your Favored enemy I suppose?
Higher AC benefits Foe Slayer even more. The harder it is to hit, the more valuable it is. But then you’d know this if you even tried to use the sheet.
2) You don't need to read a spreadsheet to understand the concept
3) The point I made still stands
I’ll disregard anyone that responds to a post with proper research and instead of reading, spouts the same old rehashed arguments in direct contradiction of the evidence. Add to the discussion, don’t distract.
Worth noting that the post above my reply from Frogreaver is about pointing out inaccuracy in your numbers also...For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
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2021-04-01, 11:23 PM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
That’s an issue when the spreadsheet it the roll you need to hit is less than 5. To properly calculate, make sure that the difference between the Attack Bonus and the AC is 5 or greater.
(It helps to add in Sharpshooter, as that will keep the Attack Roll down as well)Last edited by Brewksy; 2021-04-01 at 11:27 PM.
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2021-04-01, 11:57 PM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
In what sense?
The range in increase in damage is anywhere from 20%-100% more damage. Is that more palatable?
Critical hit rates are already baked in, although damage is not.
Do you know the difference in damage if I include critical damage? 5% of the hits will do an average of 4.5 more damage. So add 0.225 to the damage numbers if you want?
Also, if I did add critical damage, it affects both sides of the equation.
Are you seriously here arguing that average is not a reliable form of statistical analysis? Or that somehow statistical analysis is not a basis for evaluating the effectiveness of abilities? I... actually do not know how to argue with that. In the case of your feelings then, yes - Foe Slayer is bad because it does not make you feel good. You are absolutely right.
I put your Dragon AC 22 numbers in. The damage output is now a 47% increase with Swift Quiver, and a 68% increase with just 2 normal attacks. Go ahead and take a look.
AC 25, it’s even more pronounced (74-102% increase). In every case, epic battles with epic monsters that are Favored Enemies, results in a HUGE damage bonus over regular Ranger damage.
You know what AC is unfavourable to Foe Slayer? AC of 9 or lower, in which case the +5 will only be useful for damage. So yeah. Zombies? Oozes?
The spreadsheet does not work well when you choose an AC that is less than 5 higher than the Attack Bonus (which should not happen with Sharpshooter). Because the hit rates become useless and critical hit rates no longer apply.Last edited by Brewksy; 2021-04-02 at 12:07 AM.
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2021-04-02, 12:25 AM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Also, for comparison - a Champion (who is one of the most consistent damage subclasses of the Fighter classes) will do about 38 damage per round against an AC 22 Dragon with Piercer, GWM Feat, GW Fighting Style, 4 attacks, etc. The Ranger with Favoured/Foe Slayer/Swift Quiver would put up 48 damage per round.
And yes I have a spreadsheet for that too. I do analytics for a living. I’d put this into a Python program but I’m ok with averages and not too worried about standard deviation or anything.
https://docs.google.com/spreadsheets/d/19vGioKLXgRfy7rsk88MOVOsAHcGNOVm7SMtejw5Rooo/editLast edited by Brewksy; 2021-04-02 at 12:27 AM.
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2021-04-02, 01:23 PM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Even if we concede that Foe Slayer is a good numbers boost, that doesn't solve its main issue: it's just a numbers boost.
Capstones are supposed to be exciting things that nobody else can do. Having a straight-up semi-passive ability as a capstone is boring.
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2021-04-02, 01:46 PM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
Sure? I mean I didn’t do this analysis to imply that all capstones are good - I merely made one comment:
“ The damage output is actually very significant, and gets much higher the more damage you do per attack.”
And here’s what that was met with:
“... it is the ONLY situational capstone” (ok?)
“ It still sucks, being unlimited use just means it can suck all the time.” (well, it obviously doesn’t suck when fighting Favored enemies, I never claimed more than that)
“ The potential ACTUAL DAMAGE it provides is so small at 20th level it may as well be meaningless.” (completely ignoring all evidence to the contrary)
“ You make no concession for the ability going unused on some turns because of indecision.” (Which is actually encapsulated in the results)
“ The to hit does absolutely nothing to help you if you roll a 1 or 20, so your touted ability will be useless for 10% of the die roll guaranteed” (Which is also measured by the spreadsheet)
“ is leagues better than your Foe Slayer” (again a claim I never made originally, but obviously it struck a nerve. Also, reroll on one attack is actually worse than +5, but this guy doesn’t care. 13.82 vs 15.5 average rolls)
It’s like half of the responses here don’t even want to see analysis, instead they’re out here just waiting for someone to mention a word they don’t like and pile on.
You made a comment similar to this guy:
“ You've proven mathematically that when used optimally, it's a statistically relevant bonus to combat power. However, I already knew that and hated Foe Slayer anyway.”
Those are legit comments and valid criticisms. He doesn’t like it, and that’s fair. I never said you had to instantly like it, I just showed the evidence that when it does work it’s mathematically impressive.
But yeah, they can grabbing those pitchforks, and wait for me to post something about Beast Masters and PDKs being better than they think, because I’m loving this hate.Last edited by Brewksy; 2021-04-02 at 01:49 PM.
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2021-04-02, 01:59 PM (ISO 8601)
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Re: Foe Slayer Damage Calculation Spreadsheet
IMO. It could allow you to insta kill the 3 favored enemy types and it would still be a bad ability.
You seem to be overly focused on - when you fight a FE it’s good. I’m not aware of anyone that disputes that.
The problem with it has always been that it leaves you at the mercy of the campaign for whether or not you ever get to use your ability.